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Electronic Portfolio Development

Final-Term Project

Submitted to

Qazi Akhyar Ahmed

By

Jawad Jafar

F2017-19
Post #1
Camera Animations in Blender

Camera animations in Blender have gone really advanced since its advent. I would
say that I have a lot of friends who are great cinematographers. Whenever they sit
with me on this software and I get the camera settings on, their mouths start watering.
Blender gives you a wide range of camera sensor sizes from a simple Sony camera to
Red Helium and Arri Alexa. All of these cameras are at your disposal in Blender. It
also gives you an option to shoot your animation video on filmic logs, which is a
general log video to match the dynamic range of each camera and its sensor size. This
allows filmmakers to color grade their renders with the same freedom as they have in
a live action film shoot.

In Blender, you can use camera constraints, jibs, rigs and all sorts of camera
equipment in a digital scripted form and even the option to do a handy camera
movement which is a very key camera movement when it comes to cinematic shots.
In blender, the camera settings allow you to have motion blur, and adjust these in
different sorts of settings like aperture settings and aperture blades. The lenses that
you use can range around any focal length from high to low. There is also an option to
switch from perspective view (real time) to the orthographic views which are digitally
ideal and actually impossible to create in real life.

Cameras can be parented and moved along curves and other empty objects which
allows a cinematographer to make precise movements according to their planned
shots list. This is something you don't get in a normal live action shoot that easily.

Another great aspect of camera animations in blender is that you can use the
composite tabs to make the lens and renders anamorphic and even add chromatic
aberrations in it. These kind of effects are really hard and expensive to achieve in real
life. You can literally place the camera anywhere. Even f you want to place it inside a
volcano, you can. If you are a 3d artist and also a good cinematographer, there is a
wide range of options for you to achieve an amazing look right at home without
leaving for big and heavy productions. You don't need millions of dollars to achieve
that look when you have blender.

There will be further posts after this related to camera animations in which I will
share a lot of tutorials to use different and amazing camera animations with lots of
helpful tricks and tips. So stay tuned and keep supporting this blog. Thank you.
Post #2
Blender v/s Cinema4d
Which software is better? This is going to be a question that will always remain with
us as and people will keep asking. Well, there is no definitive answer to this, so as to
put an end to this tug of war. People who use and love Cinema4d will keep loving and
defending it. Same is that case with the people who use Blender. All we can do is to
point down the advantages and disadvantages of these two softwares.

Both these softwares are high quality and amazing. Both these softwares have great
tools and allow a wide range of operations from modelling to photorealistic
renderings. The first difference between these softwares is that Blender is an open
source software which allows everyone to use it and not just high end studios. On the
other hand, cinema4d is a paid software and has become kind of the industry standard
as it has been present for a long time. The biggest advantage of cinema4d is that it has
been around for years and has a stable software that is why it is used by professionals.

The second big difference is the learning curve and complexity. Cinema4d is a much
more easier software than blender and it is easier to learn cinema4d instead of
blender. Blender on the other hand has a very easy and user friendly interface but also
very complex. It is based on a node based workflow which separates it from all the
other layer based softwares. This is the main reason that people find it a little harder
to learn but once you get your brain around the concepts, Blender becomes a very
much advanced software than cinema4d. Cinema4d also has a user friendly interface
and has a procedural workflow.

Blender offers DAE and FBX file formats to export and import which makes it a very
good option for game developers. In this way it becomes easier to maintain a nice
workflow between Unity and Blender. Due to blender's node based systems, it makes
an excellent team with Houdini and Nuke which are the industrial standards for VFX
and compositing.

In the end I would like to say that there is no one software that you can say is perfect.
Every software has its own pros and cons and they are all amazing in their own ways.
What matters the most is that people keep learning these softwares and keep a nice
learning curve in whatever software they use. For us, blender is the way to go
forward, but in case there are some tools and things in cinema4d and not in blender,
we can always learn cinema4d as a second software.

Post #3
9 basic keys in Blender

Blender has one of the easiest interfaces of all the 3d softwares and it is even easier to
work in it. Today I am going to tell you about 9 basic keys in Blender that will help
you get that kick start. With these keys and a month of practice, you can see yourself
as someone who can create a lot of things without watching tutorials. So what are
these 9 keys and what do they do exactly?

These 9 keys are actually subdivided into 3 further categories.

G = Grab (Changes the location of any object)

R = Rotate (Changes the rotation for any object.


S = Scale (Changes the scale or size for every aspect of 3d modelling and animation.

These three keys are the most basic in blender. You can do anything with these three
keys. Even if your are working in the edit mode, this is the way to go.

The second sub category includes,

Tab = Edit mode

Shift + A = Add

Ctrl + 0 = Camera where the view is set.

These three keys help you to speed up the workflow. in this way, a lot of time is saved
along with the hassle of losing the scene in front of you.

The third sub category is devoted to edit mode only. These three keys work only in
the edit mode and are a little bit more advanced than the previously explained posts.
These three keys are as follows,

E = Extrude

B = Bevel

I = Inset.

Extrude can pick up any part of the topology and extend it to wherever we want.
Bevel is for smoothing different surfaces specially hard surface modelling. Inset on
the other hand is to make a new face inside the already existing face.

If you can learn these keys, and keep up with the practice, there is no doubt that you
will achieve a good enough skill in the future.

Post #4
Blender Art Festival 2022

The wait is finally over. Blender Art Festival 2022 (BAF2022) is finally here and we
are all excited about it. This festival is all about creativity and amazing art works
made solely in Blender.

This festival aims to promote the Blender Community in Pakistan. It is also a chance
to showcase your 3d animation and modelling skills to wide range of production
houses and potential clients. As a developing and growing community, we know how
important it is to mark our place among the mainstream production houses so that
more and more artists get a chance to work and get opportunities. In this even, a lot of
big production houses are being invited who will enjoy your art works and who
knows, they might actually hire you for their next big project.
This festival is also going to be a key bridge between the global blender community
and the local blender community in Pakistan as the jury invited to judge and distribute
the prizes is pretty famous. (hint: if you make a donut themed artwork, you might win
this juror's heart) Yes! Andrew Pierce, The Blender Guru is going to be a part of our
amazing jury. Moreover, Ian Hubert will be the 2nd juror of this festival.

We will be collecting artworks only in image forms and give a wide range of different
awards for specific fields of work. Best concept, best modelling, and best texturing,
are just a few out of those. The art work is strictly limited to the blender users only. In
case you submit an artwork using any other software other than blender, you entry
will be discarded immediately. Similarly any plagiarized art work will be discarded as
well.

Blender Art Festival will be a landmark in the spread of blender artists in Pakistan and
the usage of Blender in our local industry. Hence, it will be opening more and more
opportunities for our amazing community here. This will provide non-blender artists
with a good reason to join this community and will help normalizing Blender as one
of the key 3d softwares in the Pakistani industry.

Keys Points:

-The deadline for submission of your artworks is 22nd November, 2022.

-You must submit your artwork at, "baf2022@gmail.com", in .jpeg format along with
the original rendered images.

-The main event will take place on 21st December, 2022.

-Winners will be announced at the end of the ceremony.

-Top 3 contestants get a cash prize of 2,00,000 Rupees, 1,00,000 Rupees and 50,000
Rupees respectively.

-Top 10 contestants will receive amazing giveaways including workstation gear.

The artists and their artworks will be uploaded on our social media platforms. There
will be a shortlisted category in these postings for the top twenty artists.

So, what are you waiting for? If you think you can compete in this competition and
believe in your blender skills, submit your artwork now. For any queries, contact us.

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