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0 Material Base

1 string m_Name = "Van02_Paint3"


0 PPtr<Shader> m_Shader
0 int m_FileID = 1
0 SInt64 m_PathID = 903
1 string m_ShaderKeywords = "_NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A"
0 unsigned int m_LightmapFlags = 4
0 bool m_EnableInstancingVariants = false
1 bool m_DoubleSidedGI = false
0 int m_CustomRenderQueue = -1
0 map stringTagMap
0 Array Array (0 items)
0 int size = 0
0 vector disabledShaderPasses
1 Array Array (0 items)
0 int size = 0
0 UnityPropertySheet m_SavedProperties
0 map m_TexEnvs
0 Array Array (9 items)
0 int size = 9
[0]
0 pair data
1 string first = "_BumpMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 434
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[1]
0 pair data
1 string first = "_DetailAlbedoMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[2]
0 pair data
1 string first = "_DetailMask"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[3]
0 pair data
1 string first = "_DetailNormalMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[4]
0 pair data
1 string first = "_EmissionMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[5]
0 pair data
1 string first = "_MainTex"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 971
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[6]
0 pair data
1 string first = "_MetallicGlossMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[7]
0 pair data
1 string first = "_OcclusionMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[8]
0 pair data
1 string first = "_ParallaxMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
0 map m_Floats
0 Array Array (16 items)
0 int size = 16
[0]
0 pair data
1 string first = "_BumpScale"
0 float second = 1
[1]
0 pair data
1 string first = "_Cutoff"
0 float second = 0.5
[2]
0 pair data
1 string first = "_DetailNormalMapScale"
0 float second = 1
[3]
0 pair data
1 string first = "_DstBlend"
0 float second = 0
[4]
0 pair data
1 string first = "_GlossMapScale"
0 float second = 0.723999977
[5]
0 pair data
1 string first = "_Glossiness"
0 float second = 0.26699999
[6]
0 pair data
1 string first = "_GlossyReflections"
0 float second = 1
[7]
0 pair data
1 string first = "_Metallic"
0 float second = 0.662999988
[8]
0 pair data
1 string first = "_Mode"
0 float second = 0
[9]
0 pair data
1 string first = "_OcclusionStrength"
0 float second = 1
[10]
0 pair data
1 string first = "_Parallax"
0 float second = 0.0199999996
[11]
0 pair data
1 string first = "_SmoothnessTextureChannel"
0 float second = 1
[12]
0 pair data
1 string first = "_SpecularHighlights"
0 float second = 1
[13]
0 pair data
1 string first = "_SrcBlend"
0 float second = 1
[14]
0 pair data
1 string first = "_UVSec"
0 float second = 0
[15]
0 pair data
1 string first = "_ZWrite"
0 float second = 1
0 map m_Colors
0 Array Array (2 items)
0 int size = 2
[0]
0 pair data
1 string first = "_Color"
0 ColorRGBA second
0 float r = 1
0 float g = 1
0 float b = 1
0 float a = 1
[1]
0 pair data
1 string first = "_EmissionColor"
0 ColorRGBA second
0 float r = 0
0 float g = 0
0 float b = 0
0 float a = 0

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