Professional Documents
Culture Documents
Parker Walden
May 2, 2022
Brand Summary
The company name of SONY was created by combining two words of “sonus” and “sonny”. The
“sonus” in Latin represents words like sound and sonic. The other word “sonny” means little
sons. Used in combination, SONY was supposed to represent a very small group of young
people who have the energy and passion towards unlimited creations and innovative ideas.
SONY Computer Entertainment Inc. (SCEI) was established on November 16, 1993, in Minato
City, Tokyo, Japan. When SONY Computer Entertainment Inc. was first established, they started
as a joint venture between SONY Corporation and SONY Music Entertainment Inc.
One year later, SCEI launched their company’s first video game console, the PlayStation. With a
price tag of ¥39,800, or $299, the launch came in January of 1994 but didn’t expand to North
America until months later. By 1997, there were 20 million consoles shipped worldwide. At turn
of the century, PlayStation consoles shipped worldwide came to be roughly 70 million by the
year 2000. The PlayStation 2 was released on March 3, 2000, and PlayStations 3, 4 and 5 were
all released on November 11th. The third (2006), fourth (2013) and fifth (2020) generation
consoles paved the way for millions of customers to enjoy the innovation created by SONY and
its subsidiaries.
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Seeing the yearly increase in demand from the consoles brought SONY to the conclusion of
creating a whole, new company, that would power PlayStation innovation for the next 20 years,
SONY Interactive Entertainment (SIE). SIE was established in 2016, to join forces of both SCEI
and SONY Network Entertainment, combining the strengths and talents of both companies.
SIE is a wholly owned subsidiary that is headquartered in San Mateo, California. The company’s
job is to handle SONY’s venture into future video game development for PlayStation systems.
SIE handles the research and development, production and sales of both hardware and
SIE operates several subsidiaries in SONY’s largest markets: North America, Europe and Asia. SIE
has also developed and published some well-known video games titles under its North
American subsidiary. Popular titles such as Days Gone, Marvel’s Spider-Man: Miles Morales, and
the game series, God of War, have gained wanted attention due to the incredible work SONY
Mission statement: “At SONY, our mission is to be a company that inspires and fulfills your
curiosity.” SONY recognizes how important its products are especially in improving the life
innovation through various designs that also create better linkages with other companies.
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Through their technological advancement, ambitions are high to continue to be the best in
Vision statement: “Our vision is to use our passion for technology, content and services to
deliver Kando, in ways that only SONY can.” SONY’s passion for technology is a reflection of
what drives designing competitive products for their customers. The “Kando” in the statement
represents the emotional connectivity of everyone involved with the company. Using the idea
of Kando, SONY highlights the “SONY Way” by embracing the uniqueness of the company and
SONY’s core values include Dream and Curiosity, Diversity, Integrity and Sincerity and
Sustainability. SONY’s core values ensure that SONY stays in the right direction in the
achievement of its goals. SONY believes in being innovative as doing so from a diversified
viewpoint. They recognize that these characteristics help the company to gain the ability to
Industry
A broad classification for the type of industry SIE is in, would be the electronics industry. SONY
Corporation and SIE are engaged through electronics mostly through video games. With today’s
economy engulfed in a technological revolution, the gaming community is ever growing and
evolving.
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According to online newspaper, MedicalNewsToday, “at a glance, more than 150 million people
in the United states play video games regularly, or for at least 3 hours per week. The average
“Video game sales continue to increase year on year. In 2016, the video game industry sold
more than 24.5 billon games – up from 23.2 billion in 2015 and 21.4 billion in 2014,” stated,
MedicalNewsToday.
With video games having a massive increase in sales, it is no doubt that the market SONY has
brought themselves into, is a competitive one. SONY and SIE aren’t the only multi-million-dollar
game companies out there who battle to be at the top. The biggest two competitors SONY and
Microsoft Corporation was established by Bill Gates and Paul Allen on April 4, 1975, in
Albuquerque, NM. Gates and Allen started Microsoft for microprocessors and software, to
Seeing the early success with the PlayStation 2 console in 2000, Microsoft was concerned about
SONY’s growing popularity. Plans were initiated to create its own console gaming system in
hopes to both diversify its product line and capitalize on the thriving gaming industry.
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Microsoft came to the conclusion to open up its own version of SIE, XBOX Game Studios.
Microsoft’s XBOX Game Studios was founded in March of 2000, in Redmond WA. After the
installment, Microsoft produced their own version of a game console, the XBOX, created in
2001, with a price tag of $299. Since then, the XBOX and PlayStation consoles have
Out of the three major competitors, Nintendo has been around the longest. The company was
established on September 23, 1889, in Kyoto, Japan. Nintendo was founded by Fusajiro
Yamauchi, to produce and distribute hanafuda, (flower cards) a type of traditional Japanese
playing card.
Nintendo came out with their version of a video game console on July 15, 1983. The Nintendo
Entertainment System, (NES) was a groundbreaking eight-bit video game console created by
Unlike SONY or Microsoft, there isn’t a recognizable subsidiary gaming branch. There are
multiple smaller departments within the company. The Nintendo Entertainment Planning and
Development department has several subgroups working on different projects. For example,
Software Group No. 1 works on the Mario Kart series. While Software Group No. 2 works of the
Strengths Weaknesses
company
Departments dedicated to VR
entertainment
Opportunities Threats
since start
SoMe
To share with your audience, you need to understand who and where your audience is. SONY
Interactive Entertainment builds their video game consoles and gaming equipment for an
audience who will actively use their products for hours on end. Often times, customers of
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PlayStation equipment are people who are actively playing video games, or people who would
As of December 2021, SONY has sold nearly more than 10 million consoles of the newest
generation, the PlayStation 5 and roughly 3 million internationally. SONY has sold thousands of
PlayStation 5 consoles in United Kingdom, Australia, Romania, France, Ireland, Italy, Poland,
Sweden, United Arab Emirates, Germany, Demark and Japan. Since SONY and SIE has entered
the competitive gaming industry, the sharing on content has extended out past the United
SONY and SIE have optimized their content through establishing professional relationships with
spokespeople, creating an intuitive tagline and even partnering up with current-day gaming
influencers.
“The idea of being immersive has definitely been one of the megatrends in the gaming industry
over the last 10 years or so,” says current CEO of SIE, Jim Ryan.
Ryan also said, “I think platform-level features like the ones you’d see such as 3D Audio and
haptic feedback being put in the hands of a great game developer are going to allow this
phenomenon of immersiveness [to be] taken to the next level. … I think you’re going to see
something really powerful and really transformational quite quickly, and that impact will grow
SONY’s tagline is, “Play Has No Limits”. Only a four-worded sentence could create a world full of
endless possibilities to be put into the hand of the customers. SONY’s tagline invites the idea
that the virtual world that we want to live in, is undoubtably possible to achieve.
SONY and SIE’s overall goal was to hopefully create a tagline that would “resonate globally”. It’s
plain as day that SONY tries to push towards globalization with unified branding and global
campaigns. Even for the launch of the PlayStation 5, SONY wanted to oppose to individual
SONY and SIE manages their messages effectively and appropriately through social media
advertisements and television commercials. It would be SONY and SIE’s best interest to
measure their products through the total of overall shipments. Not just in the United States,
but to monitor their sales globally to see which regions of the world are living up to the “SONY
Way”.
Both companies continue to do a great job at keeping the PlayStation gaming community
updated with news, stories, etc. SONY has numerous blogs that give updates that pertain to the
community associated with gaming, but more specifically, the games that SIE develop and
produce. SONY sends out a weekly blog post and allows its customers to share, like and interact
Lastly, SONY and SIE engage with their audience quite frequently. SONY’s official Instagram
page, with over 400,000 followers, posts every day, sometimes multiple times a day. The posts
are usually related to the next upcoming movie or game that is has yet been released. Other
posts include “Happy Birthday” shoutouts to celebrities who are partnered with SONY, like
My brand for the Social Media Audit is SONY Interactive Entertainment. The platforms I chose
to evaluate are Facebook, Twitter and LinkedIn. The platform links are listed below:
Facebook - https://www.facebook.com/Sony
Twitter - https://twitter.com/Sony
LinkedIn - https://www.linkedin.com/company/sony-interactive-entertainment-llc/
Dates evaluated:
Followers:
Facebook - 62,142
LinkedIn - 7,555
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LinkedIn - no posts
Frequency:
LinkedIn - never
Content types:
Facebook - a mixture of still photos representing video games, few minute-long videos of game
Twitter - few second videos of whatever they tweeted/retweeted, along with messages from
LinkedIn - no posts
Images:
Facebook - mainly still images, consisting of mainly the colors blue, black, white and grey,
Twitter - with the images that SONY uses, there seems to be a constant theme of the color blue,
LinkedIn - nothing
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“Sticky” Content:
Facebook - mostly content that interests the people who either buy SONY products or people
who are interested in upcoming SONY movies, the upcoming Uncharted movie has gained a lot
Twitter - posts related to upcoming events hosted by SONY or by their sponsors/partners, had a
recent collaboration with the band “Foo Fighters”, the Foo Fighter posts gained more retweets
than normal
Hashtags:
Twitter - popular hashtags include #SBLVI, #GTSophy & #AI (SONY’s new AI flagship organization
Influencers:
Facebook, Twitter and LinkedIn: SONY doesn’t associate them with major influencers, maybe in
their YouTube account but these accounts give off a professional image to go along with their
organization.
Profiles:
Facebook - the page itself acts as a product advertisement store, the description says
“Entertainment and creativity, powered by technology. The official Facebook Page for Sony.”
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Twitter - Twitter’s description is “The official Twitter for SONY”, not a lot about the description
LinkedIn - they just classify their company as part of the “Entertainment Industry”, no bio to
Keep doing:
All platforms, except for LinkedIn, are getting a lot of attention towards the upcoming
Uncharted movie, specifically the actor Tom Holland, because he just recently starred in the
newest Spider-Man movie. SONY’ gaming department has highly anticipated movies coming up
this year and next; God of War, Spider-Man 2 and Horizon: Forbidden West. An increase in
teaser posts/trailers would increase activity on the platforms. Also, the new Spider-Man into
the Spider-verse is coming out this year, since SONY earns to rights to Spider-Man and Spider-
Man is a highly popular superhero, they could create contents on their platforms for a chance
Stop or Revamp:
Revamp the LinkedIn page! The page itself just classifies it as part of the SONY corporation,
which has a link to the main PlayStation LinkedIn website. By starting up a LinkedIn page, this
SONY’s mission statement is, “At SONY, our mission is to be a company that inspires and fulfills
your curiosity.” Both the Facebook and Twitter platforms give the audience small details on
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what the post is about. But the majority of the posts have links leading to what idea or event
they are describing. They are really good at giving the readers just enough information to think
Insights Gained:
By conducting this Social Media Audit, I found it really fascinating how there are different
strategies a company takes when releasing their type of content depending on the platform
they put the information on. Although, they are different strategies, they all have the same
underlying goal. To create “sticky” content. I believe SONY has shared their voice on social
media equally as much with their gaming partners but at the same time, increase customer
Objectives
While creating a social media strategy plan, I have come up with two objectives to help benefit
SIE as a company overall, one for business and one for social media.
The first objective is to increase units per transaction (UPT) by 10% in the next three months. By
tracking a company’s UPT, you can visually see how a company is progressing over a certain
time slot. You would be able to monitor the number of units that were sold for every purchase
across multiple platforms. Monitoring UPT is another way to track the success of the company’s
net purchases.
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increase customer interactions for the next three months. By inviting the use of a hashtag, we
can keep our customers in the loop with new deals and updates that will be to the spotlight in
the near future. With today’s younger generation, almost everyone on our top three social
media platforms are always using a hashtag to like, share and comment everything PlayStation.
Strategies
To go along with the two previous objectives established for the company, there will be two
To increase UPT by 10% in the next three months, the strategies used will be to create digital
coupons to send out to all PlayStation Plus users. The second strategy will be a “buy one, get
second game half off” offer listed on our websites and social media platforms. Both of these
strategies are developed to connect to the right audience that SONY and PlayStation have. Both
strategies are easy to implement and also easy to follow through with. If we can get our
customers to pick up their phone with the intention of purchasing a SONY related product, it
To increase the use of “#DoubleThePlay” on respectable platforms for the next three months,
the strategies used for that are to have social media users type out the hashtag for a chance to
win a 2-game bundle. The other strategy is to have users create their own caption on a “best
caption wins” post. These strategies, just like the first two, are easy to put into play and
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increase overall customer interaction and keeps the SONY name lively within multiple gaming
Tactics
To help promote the business, there will be four tactics used that slightly vary from one another
across four different platforms, Instagram, Facebook, Twitter and TikTok. Each tactic will consist
of three ways to properly execute the related tactic, along with important metrics and a time
For Instagram, three tactics are to post and screenshot of an old-school game every Thursday
and have people use, “#TBT” for throwback Thursday, have employees post their pets’ animal
costumes on the media platform. But not just any costume, a costume that resembles a SONY
video game character. The last point of execution would be to post two different video game
characters and ask, “who would win?” The only metrics that would be important to track during
these tactics would be engagement from comments and exposure from likes given.
The Instagram tactics would be identical for both the Facebook and Twitter platforms. For the
TikTok platform, we would still have the same tactics but since TikTok is solely based on video,
we would have to convert everything involving a still image or picture, to a video format. For
throwback Thursday, we would loop a 5-second video showing the old-school game.
Implementation
The goal of the implementation process is to outline a specific campaign aligning with pieces of
my strategy document.
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Description: Throughout the years, video games and fictional characters have pulled on the
heartstrings of gamers for decades. Once a week, we will release the happiest/saddest game
moments that left a lasting impact on you. Look for our post every Saturday morning to see
Objective: To increase brand awareness on SONY exclusive video games for the next three
months.
Content Creation: Create a graphic that goes along with the “who would win?” post. Have two
characters square up along each other and have state relating to their strength, combat and
intelligence. The caption associated with the post, “Who would win? Drop your answer down
below.”
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Content Creation 2: In reference two winning the video game bundle with the intent to increase
“#DoubleThePlay”, generate a graphic that has two different video games side by side and have
users in the comments select with one they want, along with typing out the associated hashtag.
Content Curation: Have two shareable links posted on our platforms that lead to gaming forums
to incite discussion about SONY and the PlayStation franchise. The links are below:
https://www.purexbox.com/forums/px_other_gaming/
official_playstation_thread?start=200
https://www.reddit.com/r/PS5/
Infographic: Create a multiple-slide infographic on Instagram with a caption, “These are the
best-selling games throughout the past decade. Have an image of the video game shown with
Style Guide
When it comes to selecting a style for a company, it is a big deal and could make or break any
decision and viewpoint outside forces on the company itself. The Style Guide for SIE is very
specific and perfected to fit the company’s intention when they are advertising to the public.
Most of the time, whether it’s through advertisements or online blogs, posts generally deal in
variations of blue and grey with almost always having the color of traditional black as their
background. Colors often will be animated and strings and colored waves will mix together.
There is a common theme of having a SONY video game character shown in the front, with the
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traditional black background. The intent behind these posts is to not only increase brand
awareness but to also give off a futuristic gaming vibe. Almost, as if the company is telling their
audience, “This is the future of gaming.” SONY also has an official font that is used throughout
Immersive Technology
In order for our users to be fully immersed with the company, I thought it would be best to
create a website where you can customize your own SONY equipment. There are other
websites out there but none are officially owned by SONY. The website would have everything
your traditional web page would have, a home screen, tabs at the top, etc. It would have a
tutorial page on how to customize, it would have an equipment tab, where you can select,
customize and order your personalized product. It would also have a contact page where the
Every week:
o Nothing Tuesday
o Nothing Wednesday
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o #CincoDeMayo
o #MothersDay
o #MemorialDay
o Show TikTok video of video game soldier saluting to fallen soldiers’ gravestones
o #FathersDay
o #IndependenceDay
o #LaborDay
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o Tweet out a celebratory congratulations to all workers within America and ask
Reporting
As mentioned before, there will be weekly meetings scheduled every Monday at 10:00 am. The
purpose of this meeting will be to briefly discuss the upcoming posts of the current week and
future weeks as well. Topics talked about during the meeting will include when to schedule the
week’s posts, what the next upcoming posts will be, what the posts consist of and to remind
employees to always use SONY’s style guide when generating content for the company.