You are on page 1of 17
~*GRopin's TOME oF SMITHING Welcome This document will teach you core information about smithing and discover how to implement Crafting in your world, as well as decide how much impact it has in your story. You can also use this to construct treasure for your party, giving depth to ‘your world and expanding various aspects, Determining ‘material availability, or even tying certain effects to nations and, cultures The Medieval Smiths In medieval times smiths were commonplace, essentially nearly every village had at east one smith who would ereate various everyday tools, door knobs, nails, horseshoes, household objects, door hinges, gates and sometimes weapons. Few even made jewelry of torture devices. They produced items for common people as well as for clergy, nobles, and knights. Blacksmiths affected the local economy with thelr work and were often found in village and town councils. In cies and towns most belonged to a Gulld through which they learned their craft as an apprentice and ranked up until they were ready, Blacksmiths living in castles were in charge of producing ‘weapons and armor for thelr knights and men at arms, and blacksmiths were an important part of the army for making new weapons, maintaining and repairing equipment, and creating new arrowheads, Some monks in monasteries and abbeys were also blacksmiths. While blacksmiths were usually not aware of exact chemical processes happening during smithing like in the modern age, they still recognized patterns and processes at a larger scale, and their understanding of metallurgy and smithing grew with Skilled blacksmiths carried a prestige for the high quality items they produced, armorers were usually commissioned by the upper class that could afford armor as armor was measured and made precisely for the person wearing it. During wartime it was common that all blacksmiths had to fulfill a quota of weapons and shields for thei lord, some required armors made to fit a range of people- often that was chainmallItis smith’ direct exposure to war that advances equipment and innovation in an army as advantage inthe battle can mean everything, soit is no wonder Lords value th blacksmiths a Real Smithing This supplernent will summarize every step of the process, but depending on your Players 4 investment you might want to look abit deeper into real smthing, Videos will help alot —_—_—_—_—_—_ Expanding your World This supplement lsts out materials that can be renamed, ‘modified, or expanded to it your world, Depending on your world’s technology level you can adjust their rarity, or even make crafting easier in some ways, There are many other metals nd their variations that are used in construction, jewelry and elsewhere, but this, supplement focuses only on equipment usage. Guilds Crafting Guilds and similar organizations are an important part of raftsmen life, Many joined one when young and became Apprentices to a Master who was unlikely to be lenient as they \were the ones taking financial risk. The guilds don't have to be strictly focused on smithing, or crafting alone. It wasn’t surprising that guilds were formed for merchants, musicians, craftsmen, and people from other professions. On other extreme in some places there were guilds as narrow as solely for nailmakers, knifemakers, horseshoe makers, and many other niches. If not within guild, smithing was passed down within family. ‘The Master himself would have been raised through the (Guild ranks in such manner, which was designed to forge aualty blacksmiths as well as to regulate the number of ‘workers to reduce competition and preserve the prestige of the business Itis interesting to note the basi parallels between smiths at this stage and the same process of advancement for young knights seeking recognition. The industry itself, like many others, assumed legitimacy by creating 2 guild that was administered by the Masters which served the purpose of regulating the number of smith apprentices permitted and the materials allowed. Ancient versus new? One of main tropes of D&D is fallen advanced civilizations and recovering thelr powerful and technologically advanced relies ‘The trope is usually opposite of reality where technological advancement comes with age, With few exceptions. Itis Important to keep ths in mind to decide ifyou are rediscovering old ways or discovering new ways, Being aware ofthis will help you distribute treasure, materials, schematics, theories, and such, fall ofan Empire, the rough passage of time, or an apocalyptic event can cause knowledge tobe los, artifacts to be buried within the forgotten ruins, and experts to pass away, ~ SMITHING Crafting in pratice Crafting Exampr The Preparation Stage Here we determine what the player character wants, what is available inthe world, and any bonuses. 1. Krodin isa level 6 fighter and wants to make a good Breastplate for himself with focus on Defense. He still has 1 Passion he did not spend. 2. The party goes through the marketplace and private merchants to look for materials, The DM calls for a Persuasion or Investigation check to look for resources for sale. 3. Materials vary and can be expensive, so from presented options Krodin picks Stee ‘Since he has family inthe city and his brother isa smith, he will use the Workshop while the brother is away: For Breastplate he needs 6 Units of Steel, sa he purchases them fora total of 300g, a standard price since there isno scarcity or abundance oft 6. The smithing will ake ten days, and DC is +2 due to Breastplate being top tier of medium armor. 7.Krodin is proficient with Smith's Tools, due to his level his proficiency bonus is +3. The proficiency bonus means his Smith level is. 8, Base crafling DC is 14. He wants one effect which adds +3. Breastplate is +2. This sets DC to 19, which isnot that easy. 9. With his Constitution modifier of +4, he has a total of +7 bonus to the rol The Crafting Stage We begin the crafting process, and days start to go by hammering away. The DM describes the process beautifully throughout and calls fora check halfway through, 4 5 1. With everything ready, Krodin begins to craft the item and rolls 42047 against DC19, 2. Ona success, Krodin makes the item! The DM can look aver the Defense Effects and roll ad (ignoring non-applicable effets), or ‘while describing the process can ask Krodin in which direction does he want to take the item, offering several suggestions. With one picked, the item is finished! 3.0na failure Krodin could spend his singular Passion to beat the DC if he rolled close enough, reroll, or go into Event Stage. 4.On a critical sucess (higher by 5) or by spending Passion to push it into a critical sucess, he goes ito Event Stage for an ‘opportunity to gain another Effect. The Event Stage ‘This serves asa safety net or an opportunity as well as making the process more fun and engaging, The core DCs and Smith levels, balance the resulting item, the Event Stage helps the story be memorable. 1 As you describe the smithing process you can ask Krodin how he approaches certain processes to get an idea which Event category wall happen. Or have hima roll a d6, 2, From the event options within the category, the DM picks the one that seems most appropriate forthe environment and the character, 43. Give the extended prompt to the player character and let them think of solutions. You can see solution samples and event ideas listed out. 4. Once they figure out the possible solution they have to beat the same crafting DC again, Let them roll with Smith’ tools (any appropriate stat), oF with whatever check is appropriate for thelr solution, 5, Ona success they either successfully complete their item, or ithis was an opportunity they gain another Effect! 6.Ifitis another Effect, you can think of what would be appropriate result given their applied solution, bring out a material Effect, or roll the category and pick one within. 7.Ona allure, the item does not gain the desired effect(). The Preparation 1. Pick the base equipment as template The Effects will be placed upon this item, orifthere are no effects this is what you will create 2. What materials are you using and how many do you require? (Check which materials you have, and which ones can you obtain. Ensure that you have enough of it, and optionally grab extra in case you have to redo, 3. Pick the Effect Type Category. Decide Effect Types you wanton the item, and how many. This determines the DC, Alternatively pick which magic item you want to make 4. Determine Workshop and crafting duration laving access to an appropriate workshop is important, so make sure everything is ready. And finally check the crafting duration 1. Base Templates Units of material needed, crafting time, and any DC modifier Armor Armor Units Time DC Light armors, Shield 2 adays > Studded leather 4 Sdays 42 Medium Armors 4 Tdays > Breastplate, Half Plate 6 — 10days +2 Heavy Armors 6 15 days > Plate Armor 8 30days +2 Weapon ‘Weapons Units Crafting 4 ammo x10 1 2 days a6 2 4 days 4s, 410 3 5 days an a 7 days 2. Materials {Apart from the materials the characters find as treasure during their adventures, they can look for materials available in a location. Be ita large city, a single village, ora smal region, Availability and pricing «+ Mining soures suchas mining towns, outposts and mining companies usualy have the lowest prices ithere are any sellable materials lef as most shipments and routes are already established, Depending onthe location the ore might nt even be extracted an refined yet, and would retire such process The price of material in these areas s one step lower. + Nearby towns that use the material, and cities that have large shipments wll have the standard listed prices Closest city that heavily relies onthe material wil actuate between cheap and expensive + Gites faraway and few towns outof the trade routes might have the materials avaiable at ous step higher peeattue to scarcity or high shipments costs. Bu often any place that dboesnactualy need the special materials will not have it Sereone might achally beret bul eqaaea tree sa instead of coin For the rare materials there might be certain individuals who can supply them, such as some important NPCs in your campaign, or they might know where to go about obtaining them, A small adventure ofits own like a cross-planar city, buried mines, and even the Underdark. Usually a single Investigation or Persuasion check will suffice in finding available materials, and you have the option to add complexity and layers. Salvaging Materials You can also obtain materials by salvaging them from their natural occurring nodes, from creatures, or by breaking down existing items. The GM can decide how many tnits of material are on the target by standard, as well as the time required for Salvaging DC: 14 + 3 per Material rarity. ‘low roll yields 1 unit less as it wastes a portion or grants poor aualty materials, while a much higher rol yields 1 unit more. ‘Mining takes a long time and focuses on mining and following the ore vein, checking for eave-ins and weak stone earth/sand pockets, gas issues, dealing with burrowing creatures or ‘entombed forgotten ones. ARerwards the heavy ore is transported elsewhere for refining or manufactur. tcan be a small adventure on its own, including requesting permission to ‘mine in the location or dealing with the authorities afterwards, and making sure everyone involved is satisfied with their share Breaking down items removes all Smithing effects from them, and reduces 1 Enchanting effect. Special flames Effect Categories Some rare materials need special fire in order to be softened tenough for shaping, often sung about in mythical tales, such as: Dragon's Fire, ire Elemental, Hellfire, Magical fire. Alternatively an ember or coal with unique properties will work as well, harvested from different planes, oe creatures. Example isa Salamander's Ember. Refining ore In case of heavy unrefined or be purified after which the quality needs tobe assessed. This takes 1d4 days, or 244 s'there is high amount of Units, Some ore can be particulary dificult or take avery long time to process, which is noted in the material section, Creating alloys Some listed metals are alloys that must be created ifthey aren't purchased in such a state. smith often experiments with different ratios or combinations to gain a better understanding ofthe material, Creating alloys is Smith's Tools (Wis or Int) check. Each alloy material shows the DC, On failure you either make a lower quality ofthat allay, or lose 25% Units (min 1, 3. Effect Types & Smithing The smith describes what Effects they want for the item and how many, the GM can let them know the core six categories. Ifthe smith is very specific the effects ikely not going to be exact as described, but similar enough, The amount of Effects ‘they can place is determined by their Crafting Level. As they craft with time they will learn about possible effects. You can have them discover effects slowly and keep crafting mysterious, ‘or give them the fll ist. You know your group best. Crafting Level ‘Your Crafting Level equals your Proficiency Bonus ifyou are proficient with Blacksmith’s Tools, you have halt-proficiency itcounts as half (rounded down). Crafting level determines how many Effects can you place on an item you are crafting. thathas been mined, itneeds to Crafting Level unlocks: 0: Basic maintenance 4; Simple items and small repairs 2: PHB items: 3: tems with 1 effect, common magic items 4: Items with 2 effects, uncommon magicitems 5: Items with 3 effects, rare magic items 6; Items with 4 eects, very rare magic items Ttem Quality ‘These are the general +1, +2, +3 boosts onan item, They cost multiple Effect. Offense Increasing the amount of damage the tem does, and generally Improving the character's offensive capabilities. Defense Reducing the amount of damage the character receives, and generally improving thelr defensive capabilities Versatility Gaining new usage options withthe item, ease of use Example Ahigh ee! smith wantsa make a Longsword with fee 2 Versi But they have previously crafted ‘Mesive (fens) 50 they declde Masive wl be one ofthe two Offense effects Passion Every Smith gets a point of Passion every 5 levels. ‘The GM can also give Passion when a character really invests ‘themselves into crafting fora long time, alarge character evelopment happens that they reflect in the moments of smithing, or even internal conflicts and emotional investments that they bring out during crafting You can spend a point of Passion to gain Advantage or +3 ‘on your Crafting roll, or gain Advantage ona roll with an item you have crafted, before or after you have seen the results of| the roll — Optional adjustments Ifyou use Inspiration, you can merge Passion into it Ifyou want players to make their own items more often, set them to gain Passion every 4 levels instead - ow? Optional rule: Manuals Manuals come in forms of schematics and ancient tomes that fuide the crafter through creation of an item or enchantement. In your world they might be incredibly rare, or nearly commonplace X Manual: Your Crafting level is considered 1 higher forthe purposes of crafting this tem, and you gain +3 for crafting it Manuals can be specific and require a certain Item Base with two specific effects, o ean be loose theory book of particular Eflect that will only grant the dice bonus, 4. Workshop Smith's tools can be used for minor adjustments, repalrs, and ‘maintenance of weapons on the road, but for the majority of crafting a fully outfitted workshop is needed, ‘Accharacter can try to rent one from a friendly guild, a ‘merchant company, or see ifthere are any smiths who are not actively using it and could rent it out to you, Eventually the smith might even have a Workshop of their The Workshop Tools ‘Thesti’s bread and butters thir farnace anil hammers er erat wre casa cen erage Betie el ieramees nds molds for maing popular ‘everyday items, Assistants Your fellow party members and friendly NPCs can be your assistants during the crafting process, and so can be one of ‘many craftsmen hirelings you can hire. An Assistant has to be there for atleast half of the process to count. Having 1 assistant: Reduces crafting time by 20% Having 3+ assistants: Reduces crafting time by 33% Apprentice Assistant: Equal or 1 lower Crafting Level, gain +1 ta ral (applies once). Master Assistant: Higher Crafting Level than you, gain +2 to rol (applies once), Spells: Not many spells can be helpful toa Smith for extended periods oftime, requiring constant re-casting and often distracting them. Enhance Ability comes to mind as a possible spell the party might use to help out, [Fsomeone focuses on casting constantly on the Smith, you can count them as an Apprentice Assistant as long as they help them around the workshop, even ifthey are not proficient. Long-term employees Ifyou are keeping assistants hired fr along time, they can craft items for you and earn you gold. They use their own statistics for crafting rolls, with you granting them bonuses instead: Head Smith: You grant your assistants a bonus to their crafting rll equal tothe difference in your Crafting Level, as longas you spend 10% of the craft time with them during it. Instructing them during the planning or crafting phase, Ifyou are available during the Event phase you can also give them the Domus then Apprentice Hireling costs gp per day for Crafting level 1, oll modifier +3 to +4 gp per day for Crating level 2, roll modifier +4 to +5. Sgp# per day for Crafting level 3 rll modifier +6 to +7 Most master craftsmen goon and establish Giro hy nce they are ailled enough to finish thee apprentices tome go ahead and ron ther com stores fin gus BoFank Uy tr begin exclusively working fr nobility Hcing and wt tmeeting ther willbe more diffe a thay aon xvathe stil and enough business sense charge far mare sb Elon ‘hem towards your campaign. ‘Transfer of items You can let your assistants send you an item once iti finished, or have them use a service to send itthrough them, Careful though as you risk losing it, depending on the security and quality of transport. Transport prioritizes the sea, the rivers, and then the land in that order single courier can however rapidly move through land if transporting something easly carrlable that won't slow down the horses, often using government or faction horses through an established route, switching the horse when it tires in order to cross vast amount ofland rapidly Crunching "@ hours is too litle, | want to work 10-12h every day!’ Roll Constitution check DC18 to work another 2h. On failure, you gain a level of Exhaustion. On critical failure you gain two instead. | you have apprentices they rll as well Workshop qualities You could have a Workshop+1 that gives a+1 bonus to rol. Alternatively if they are trying to smith without a workshop, you can grant them Disadvantage ora flat-5. They are still required to create afire powerful enough to forge, which is at least 750% / 140%, Material list COMMON Copper silver Gold Iron Bronze Steel UNCOMMON Superior Steel Glasstee! Cynabry| Stee! Tungsten Obsidian RARE Orichalcum Darksteel Cold iron Cobalt Moonsiiver: Mithril Dragonscale Arandaur unit price 3 30 300 10 20 50 400 400 400 400 400 600 600 600 800 00 800 00 800 Adamantite (Drow gop Steel) ‘VERY RARE Infernal ron Adamantine Shadowstee! Titanium Starmetal (Meteorite) Scarletite 1600 1600 1600 2000 2000 2000 Description Used as currency, candlesticks, belt buckles, candelabra, fountains, bells, weighing scales. Used as currency, in jewelry and tableware items, figurines, decorative house items, and ornaments. Currency, used in displays of wealth, power, and fashion. Crowns, altars. reliquaries. It is sought after for enchanting and spellcasting “The most commonly found metal Analloy of copper with several variants, can be found in naturally mixed ore. Brass also fits. ‘An alloy of iron that is dificult to make in large quantities. Steel of exceptional quality, often made by chance and not design. Created by wizards, its glass with properties of steel. Nobility uses it for securing windows. Has a vermillion (deep red) cast, which can be shined to a blood red colour, Its workability decreases with impurity, advanced metallurgy skills are needed to purify It ‘Avolcanic rock glass, very rarely found far from volcanoes. More often used by tribes. ‘Arare ore often mistaken for another. Associated with sun worship. A forgotten alloy of steel, the secret ofits lost with the Dwarven clan that created i. Iron that never touches fire, must be mined, refined, and forged without it. A dificult material to work with, favored by mage hunters for it's absorbing properties. Silver blessed by the moon or night deity, Rituals exist to create it, somewhere. Avery light material favored by the ancient Elven civilizations. Value varies per scale quality which is determined by dragon's age and scale condition, Natural metal that must be tempered with the blood of an ancient creature. ‘Adamantium alloy most'y used by the Drow in the Underdark. Two variants exist “Material similar to Iron found in Nine Hells. ‘Adamantium alloy as crafted by the dwarves and kept a most guarded secret. A difficult alloy to make, found in Shadowtell. lustrous white metal, any remains and deposits of it are jealously guarded. Believed to be essence of dead gods, a gift from gods, or a great omen. Cursed ore that is extremely difficult to mine or work with Smithing Crafting roll When you are trying to craft an item, rll to check if you are successful Using your Smith's Tools (Con). Crafting DC = 14 + 3 per wanted Effect Ona success you successfully craft the item inthe given timeframe, Ifyou roll above the DC or fail then you go into the Event stage. Example Ayoungaventrer see 8, which means Crating level 4 due ee Ifthey want make a Longsword with 2 Offense Bes, the pew2o(ar33) I Cee vee Bearpaw sd 2 DCA arate ny were ung Cbs hey would also gun 2 DC but gain 'Spleather elec eh et ened ponerse. This represents how hard itis to make powerful items, keeps the balance in check by having limit, and provides evident character growth aver a long period of time, Attunement Attunement slotis required for an item that has a total of 3 [Effects on it, Including automatically gained Etfects. You can increase crafting DC by 2 for each Ffect that goes ‘over that limitin order to still not require Attunement, ‘Note: The DM can adjust the number to ft their campaign balance. Reshaping Item ‘Asmith can make a check to reshape an item Into another base item of the same category as long as it requires same or less units of material, while keeping al ofits effects and magical properties, This works great with DM granted magical treasure as allows the smith to reshape itso someone else can use it. DC: 14+ item rarity 3- Uncommon, 6- Rare, 9 -Very Rare, 12- Legendary Splitting i into two items addsa 43 DC. (On success you replace the base item template. (On failure goto Event Stage. Decorating You can add 1 unit of decorating material and extend crafting length by half, or 2 units while doubling the erating length in order todecorating the item can make it more impressive or intimidating. The upper class and certain fetions tend to like such items, ‘Metal can be folded to show off layers of it, specific chemical acids can be used to create interesting effects and beautiful transitions, engravings can be added, ornamental decorations can be made, and some metal can be poured and baked over another: Certain items can be completely made for an ‘ornamental purpose rather than usability in actual combat, but they still take time to Fulfill such complex high profile orders, Optional: Repairin; This rule helps survival or realistic campaigns, Basie equipment, ‘maintenance takes care of most minor issues, but there Isa chance a larger flaw occurs when fighting powerful foes. Those need to be carefully repaired witha check. The GM determines When an item is damaged, likely when a fiting dramatic uation cals fori, oF when there are three bad eritical hts before a short rest Or to savea weapon thats near a breaking point. ‘The Repair check equals the item's original crating de, the smith gets Advantage ifthey are the one who made iin the first place. (Ona success its repaired, on fllure go into the Event stage. On failure there, the item is completely broken or gets -1 quality. = = | Ms 5 AK Describing Real Smithing Soe Eee 1. Heat metal until it obtains the correct forging color 2 Shape the metal by hammering on the anvil (forging), re- heat, repeat. 3.Join two same or similar metals (welding) if necessary 4. Heat treat or quench to get specifichardness. 5. Repeat 1-4 for different pieces if making armor 6. Combine the pieces (comfortable woodleather handle, crossguard, the blade) 7.Use grindstone for smoothness and edge. 4. Extra decorating and polish. Shaping metal ‘The fundamental processes of shaping the metal are Drawing out, to lengthen the metal Upsetting, to shorten the length. Bending, to give aturn tothe shape. Sitting and punching, to make holes. ‘Welding, to join two metals together. Once the furnace is of high enough temperature, the metal is held with prongs within as the smith carefully judges the colors, of the metal. Gaining glowing yellow, red, or even white color as itheats up. Then the smith is ready to start shaping the ‘metal, initially drawing it out and folding it back in. A process to draw out ore impurities and spread them out instead of creating one weakpoint that could crack a blade. ‘The Heat Bellows are slowly replacing the old method of the apprentice blowing air into tubes into the base of the fire to enable the furnace to reach a high enough temperature. The heat in a furnance is enough to warm the entire house, and keeping everyone near it sweating. The shaping process is repeated and the heat must be maintained throughoutit, with each metal having a different temperature point of becoming soft enough tobe forged. Quenching is rapid cooling of a hot workpiece, usually ‘through submerging in water or oil. Water quenching is more ‘violent due to the much faster cooling rate than oil. While quenching you usually want to move the piece up and down, as the intense heat can make a vapor bubble around it. Quenching isrisky as it has a chance the metal will curve a certain way, something that needs to be addressed afterwards. Differential hardening: A blade will usually be differentially hardened which means the the spine or the blunt side side will be coated with an insulating layer, like clay, while leaving the edge(s) exposed. When quenched the edge cools faster and becomes hard, while the coated side cools slower which keeps it softer. This keeps the spine of the blade more flexible, while hardening the edge. ‘Tempering is done to achieve greater toughness by decreasing. the hardiness of the alloy by controlled heating of the quenched workpiece toa temperature below its “lower critical temperature’, Low tempering temperatures may only relieve the internal stresses, decreasing brittleness while maintaining, a majority ofthe hardiness. Higher tempering temperatures tend to produce a greater reduction in the hardness, sacrificing some yield strength and tensile strength for an increase in elasticity and plasticity, Grindstone is used to sharpen or adjust the edge. Usually the smith can sit and spin it up with fet, or the apprentice can with their hands, becoming fast enough that they can adjust the edge. ‘Armetal crossguard is also created, after which itis pushed in place beneath the blade, and a finished wooden handle is pushed onto the metal length that goes past the base of the blade, usually nails go through the handle to lock itn place, with holes places on the metal in advance. Leather is wrapped around the handle, with some handles having an opening at the bottom so a metal pommel can be screwed onto and secure the whole blade, Optional: Rarity pricing As every campalgnditrToutes wealth diferent you are encouraged to adjust the pricing of materia to fityour word However there is an option to charge for materials based on rarity ofthe final item rather than the units with players spending gold as they progress through the crafting process. Rarity Weapon price ‘Armor price 500%0 1,000gp 1,000 to 2,000gp Rare 4,000g0 to 6,000gp —_8,000gp to 10,000gp Very rare 20,000g0 to 30,000gp 50,000gp to 80,000gp Uncommon Exceptions: «Ammo bundles, d¢ weapons, and weakest armors in thelr category shoul be on the bottom ofthe price range or even cheaper, +612 wespons and strongest armorsin their category should be ontop ofthe price range. Item Effects Keep smithing a mystery and don't show your players all the ‘mechanical effects. Instead allow them to explain what they are ‘trying to accomplish or get, to explore and enjoy the mystery of smithing and creating powerful tems. Let them keep notes, and slowly explain some options as they grow in their mastery and find out information and tricks in character Explanation Bolded text= New Effect option T=Spend 4 additional Effect to increase bonus to this. (© Base item requirement Item Quality + Weapon: +1/+2/+3 costs 2/4/6 effects + Armor: +1/4+2/+3 costs 3/5/7 effects Offense Weapon + Balanced: Increase to hitby +1 (1: +2), + Dangerous/Razor Edge: Increase damage by +1 (1: #2) ‘+ Massive: Increase weapon die size by one (t: two). Increase Str requirement by 1 (1:2) + (Two-handed) Pommel strike: Asa bonus action you ‘an strike your opponent with porsmel for 144 blunt damage, + (Axe) Splintering: On critical hit destroy the target's shield, ifno shield then reduce their AC by 1 + Blunt) Disorienting: On hit, reduce the target’ speed by Ste, (1: On critical hit, DC1S Con save or fal prone) + (Heavy) Powerful: Asa bonus action you can Shove a Medium or smaller target you hit this turn, (1: Large or smaller) Armor + Spiked: Ifan enemy rosa total of 10 or less with their melee attack, they take 1d4 piercing damage. + (Shield) Slamming: The shield counts asa Light weapon that can deal 1d bludgeoning damage. Defense Weapon ¢/Patrying: When enemy rolisa tural 1 on attacking oun melee range asa Reaction you may perform an Attack of Oppartnity + (Has a shaft) Supportive: You ignore Sft from any movement reduction effects + Hook & Bait: Asa esction you can move Sf you ie etree ESET patra une pero ‘tack of Opportnty as parofthis reaction. Armor ‘+ Smooth: Reduce slashing damage by 2 (1:3). «+ Silver lining: Once per short rest you ean give disadvantage to attack ofa creature that is vulnerable to silver (t: Twice), ‘+ (Shield) Gauntlet: Reduce AC gained from this shield by 1 Unarmed attacks made while wearing it deal 1d4 bludgeoning damage plus strength modifier. ‘+ (Shield) Towering: Asa bonus action, increase your AC and Dex save by 1 until the start of your next turn. ‘+ (Medium armor) Comfortable: You can sleep in the armor with ease, + (Non-Light armor) Grounded: Increase the weight of armor by 10/20 ifmedium/heavy. Any effect that would. ‘move the bearer against their willis reduced in distance by 5 feet, but the armor gains Disadvantage on Stealth. ‘+ Hardened: Reduce all physical damage taken by 1 (12) Versatility «+ Patterned: There are patterns of contrasting metal onthe item '* Scary: You gain +1 to Intimidation (T: +3) + (Weapon oF Shield) Spell focus: The item can be used as a spel focus for purposes of casting spell but decrease the ‘weapon die size or AC by 1 (1: Weapon die size doesnt change.) Weapon 4 Hook: Advantage on disarming shield wth this weapon (t ‘Any held tems) + Hlongating: Asa reaction your weapon gins Reach the start cf our next tur. Onc per short rast. (7 Twice) «Altered edge: Adjused or unusual edge: Your weapon ie is 204 instead ord, 246 instead of d12.Or vice versa + (Reach) Danger zone: Your range becomes dif rain «Footwork: When an enemy move ato Yt Ces Steet you can move SR within thee range. ‘+ Light-weight: Lower the weight of armor by 5/10/15 if light/medium /heavy, Reduce strength requirement by 1. (1 Remove Disadvantage on Stealth) ‘+ Hidden pocket: Get +2 for hiding a small abject on yourself (t: +4). ‘+ Blend in: Get +1 to Stealth checks, once per Iong rest you can reroll a Stealth check but must use the new roll. (1 twice per long rest) Event Stage No creation is the same, and life of adventurers is ful of hurdles. The event stage is where you introduce a dynamic event that will the affect creation of the item, ifthey fail the ‘main crafting rol this allows you to give them an opportunity to complete their item successfully, ori they have rolled 5 ahove then they can struggle and push their skill past their limit to create something truly magnificent. All Events are different from one another, so assign Smith's ‘Tools to an attribute fitting forthe situation, or even ask for diferent sal check depending on Event and their improvized solution, Character decides which direction they are taking their item, and events often influence the final Effects they get. 1. Think about which ofthe following six categories are most likely to affect the smith, taking in mind the current locat ‘and context. Or roll ad6 to decide 2. Within the category find which one is the most suitable ‘their situation turn it into an event and let them find a solution 43. Once a fitting solution can be attempted, roll for Crafting again, ‘The DCis the same as the main Crafting roll. (Ona success the item creation is complete successfully, or the extra Effect is gained. Ona failure one Effects lost, or no extra Effect is gained, Environment ‘Think about the environment and what could affect tothe item in question. single check can suffice, an encounter, or even a shortadventure + Region too cold/warm? Issues with heat, possible metal cracking or too high flexibility. + Too much magic in the area? Find a way to shield against it Strange effects might latch onto the item + Deity looking over the area, or cursed area? Stabilize ‘against strange surges of energy or odd sensations. + Crafting area too crowded? Bad workplace? Minor work accident, ora longer crafting time istractions from others, sudden interest in something else? Finish what staking their focus, and then ‘continue. Get rid of people Material There can rise issues through the crafting process related tothe materials used, + Combined materials have a unique interaction? Rebalance the design, or sprinkle in something else to balance the metal, + Material suddenly needs a stronger fire, or a unique tool? Improvisation to quickly obtain it + Material is too hard to shape? Exhaustion, higher strength or ire needed. Assistants ‘+ Did someone make a mistake? Try to ix their mistake, or {mprovize around it. ‘+ Did one of them do something weird but interesting? Go over the design again and ensure it won't Break it ‘+ Did you or them get injured during the process? Lose an assistant temporarily, spend healing spells to get them up. Crafting ‘+ Did the metal crack? improvize aller, or redo some steps. ‘+ Is the shape still wrong? Adjust the template, spend more time, or improvize beter tools «+ Is there too much or too little material? Get more ‘material, or remove excess. ‘+ Did the item end up going completely in a different direction? Redesign and keep going or spend time reworking + Not aware you're crafting during a special event? ‘Strange things tart happening, find an answer why. ‘+ The schematic seems impossible to do, or contradicts itself? Improvise or discover correct information Magical ‘+ The item requires intense emotion as a part of the crafting process? How do they channel it? ‘+ Strange sprites or spirits appearing? Deal with them. ‘+ The magic channel isn't stable? They have tofnd an anchor and focus. ‘+ An otherworldly creature influences the item from afar? Talk withthe creature or try to ignore it Other + Unintentional symbolism? Bring itoutor hammer it aw. + Driven by passion and unable to stop working? Check agains exhaustion, hllacinations. + Saboteur? Secure che area get ri ofintruder. + Rumours circle that you're creating something dangerous? Withstand pressure or confront them + Alocal noble or wizard wants to watch you work? Ganyou keep calm while answering al heir questions? + Asmith is convinced you stole their crafting secrets? Deal with it before it gets out of hand, or focus on crafting. + Anoble or king wants the item for themselves and dlemands it? Convince them you should keep it Quirk Examples Unusuat color Looks more o ss valuable. Creates dierent noise than It should when used. Reacts strangely when touched by a specif qui Vulnerable tone specifi type of damage Fain glows. The pattern looks holy or disturbingly alien. Materials & Effects Explanation ‘f= Automatically gain this effect. & = Affects Crafting process. © Spend additional fect to increase bonus to this Bolded text = New Effect option () Bae item requirement Iron “The most common metal with plenty of versatility. No spect properties, sometimes steel is made from it with someone knowledgeable or by accident, Different alloys exis, such as Pig Iron, Wrought Iron, Cast Iron, Mallable Iron, White Iron, Gray Iron, Some are more brittle, more or less resistant to rust Limited: After the 1st Effect every next Effect adds +2 De, Steel Used or made by smiths with more experience or knowledge Who have a least a partial understanding of metallurgy Versatile, with many variants, itis sought after and rarely can Identical steet be found in two different locations Allloy: Requires DC20 to make. Semi-limited: After the 2nd Effect every next Effect adds another +2.DC. Optional rule: Make Stel the default material for your weapons and armor ifyour society is advanced enough. Bronze -Analloy between copper small amounts oftin and other metals in small amounts. The price ofit varies depending on the quality ofthe alloy butithas been used since ancient ies. Supplying large army with itcan be difficult as itrequres two different supply ines, and cutting ff one can completely cease production and severely impact the army. [tis also slightly heavier than iron. Brass is another ally of copper as well & Alloy: Requires DCL? to make. Limited: After the 1st fect every next Effect adds another 420 & Enchanting DC-3 Silver Mainly used as currency, in jewelry and tableware items, figurines, decorative house items, and ornaments. ¥ Soft: Count as 2 Item Quality for attack and defense purposes. ¥ Bane: The weapon deals double damage against creatures that are vulnerable to Silver. (Weapon) Silver coating: Removes the Soft property from Silver, Bane also deals 2d6 radiant damage to Shapeshifters. Gold ‘Symbol ofthe rich and often the main currency, Gold is too soft to be anything more than on display, and is used in displays of wealth, power, and fashion, Crowns, altars, and reliquaries are ‘made out of it. Itisalso sought after for enchanting and. spellcasting. 4 Enchanting DC-4: ¥ Royal: Items crafted by Gold look royal, increasing the value fit, ¥ Soft: Count as-2 Item Quality for attack and defense purposes. Glassteel Glassteel is expensive a only capable wizards can produce it ‘The small amounts available are generally used for a variety of| laboratory equipment, windows in wealthy villas, or for an exoticlooking weapon or armour uit. The exceptionally rare winged elves prize plasstel, using it for much of their armoury and architecture (which suggests they have an alternative supply or means of manufactire). In-between: Gain +1 DC for every Effect placed. Weight reduction: Remove Heavy from weapon or Disadvantage on Stealth from armor (Shield) See-through: As reaction give disadvantage toa Single Attack of Opportunity against you (Armor) Blend in: in snowy envionment, gain advantage on Stealth (Weapon) Hard to track: Increase your to hitby 1 for every attack after the ist one, until the end of your tra. fs Until the beginning of your next turn) Cynabryl Steel (Red Steel. ed ste! behaves similar to normal ste! in adtion it protects against harmful curses. Cinnabry ste! is hard to enchant due tots natural effects, Means of creating it ae unknown to mos. & enchanting DC +2 A Semi-limited: After 2nd Effect, every nex Etfect adds +2 crating Dc ¥ curse resistance: Gain advantage on Saving throws against curses and hexes. Blood-red: Gain +2 Intimidation Superior Steel Steel of exceptional quality, often made by chance and not design. 4 Creation DC: To make ths alloy, ou need to roll DC24 with Smith's Tools (Int or Wis), Tungsten Faind deep underground and dials erat due toitsore, ‘Thngstn stein small quantities for alloys with ster roetals to increaes thir toughness and heat resistance. With sufficient purity itis ured ta make equipment, however tis dificult to work with duet its hardness & Smithing DC +2: Obsidian ‘brite volenic glass usualy only foun Yoleano Which increases’ valinelae were Butitis rarely teed in atte cin ots short ie pan, favored by tribes & Hard to work on Every Effect adds +2 DC. & Enchanting DC -2 VToo Brittle: After obsidian armor gets hitby a critical attack or obsidian weapon gets critical allure on an attack, reduce its item quality by 1 untl short rest. \Y Thorns: When you deal damage (weapon), take melee damage (armor), ot are grappled the target takes additional 44 plercing damage. Cold Iron ‘A mystical metal, iron that must not be touched by flame and must be coldforged into the wanted shape. There are difficulties obtaining it as all ore is refined with fire, and verifying some {ron was not refined by iis almost impossible. Instead of using the forge the smith must only use the anvll and hammer without any heat. Coldforged: Creating this material from iron ore is a DC25 Smith Tools (Str or Con) check, crafting time is doubled, Fae Bane: This weapon deals bonus 2d6 necrotic damage against fae, On armor, Fae must succeed a Wisdom save DC15 or target someone else, Fae Ender: On armor it gives Fae disadvantage to attacking you, on Weapon after hitting Fae target it gives them on their next attack or saving throw. (Weapon) Fae Hunter: This weapon counts as +1 against Fae, and you can reroll damage dice that lands on 1 against them, Darksteel Darksteel behaves like ste! buts lighter, and when coated in certain oils whose formula is known to few who found the last remains oft, and heated in even a small fie, itbecomes ‘molten, and can be poured into molds to be cast into a new shape. Remarkably, darksteel can be melted and recast without destroying or (usually altering existing enchantments on the ‘metal, Ithas the further property of absorbing all natural and ‘magical lightning or electrical energy into itself, without conducting any of it toa wearer or being in contact with it. Item quality +1 (J Armor) Unconduetive: Gain resistance to Lighting and Thunder damage (7: Immunity, but reduce your movement speed by 5ft Orichalcum A darkegolden color this material isa good conduit of mage and surprisingly cable unlke go eean be often ound paired with ti sun aymboliam. The material always eee Warmer to the touch than itshould be & Enchanting DC-4 empowering: Gain + to Strength and Constitution saves (Weapon) Blaze: It deals an additional 1d fre damage when seton fire. (Armor) Warmth: Gain resistance to Cold damage and weather, (T: Immunity.) Cobalt This strong material has been favored by mage hunters for i's sagial absorbing properties, however it requires an incredibly hot non-magial fire to be properly shaped, most often from lava A crafting DC increased by 2. & Enchanting DC increased by 4. J Speticatcher: Asa reaction you can reduce spell damage taken by 146+ your proficieney bonus, once per short rst ( You can halve the damage instead) (Armor) Nullify: Once per short rest as a reaction you gain. advantage toa saving throw against spel effect. (1: Permanently) (Weapon) Disruptor: Aer hitting the target they have disadvantage to their nex concentration check. Dragonscale Obtained from dragons, the scales vary in quality depending on the age ofthe dragon and the state of the scale, Its not unusual fora small surge ofthe material to arrive to the market after a dragon is slain, however itis quickly picked away by those knowing ts true value, and collectors with an expensive taste, ¥ Scale quality: Ifthe scale is from Adult dragon, it gains Item (Quality +1. Fit is from an Ancient dragon, it gains +2 instead, ¥ Dragon warning: The item glows when a dragon of sthe ame color the scale is within 5 miles (Armor) Element immunity: Gain resistance to the element of dragon's color. Immunity) (Weapon) Draconic rage: Deal additional 1d6 (element) damage. The element corresponds to the dragonscale’s color (t:2d6) Arandzur Mithril Arandzur isa rare natural metal found in igneous rock, usvally a streaks of blue-green ore amid vitreous glass So that i does not become as brite as the glass its found in, must be tempered withthe blood ofan ancient creature ints forging. “The finished forged metal is silverblue witha green reflective shine. Enchanting DC-S. (J Weapon or Shield) Spell focus: The item can be used as a spel focus, but decrease the weapon die size oF ACby 1. ( No decrease) Empower: Increase Spell attack by 1 (1: Also inerease your Spell save DCby 1) (Weapon) Tremble: Deal 146 magic damage with every hit (1410 instead) (Armor) Ley Channels: Gain advantage on Concentration checks. Spellslinger: When damaged by a physical spell, your next attack deals an additional 148 damage ofthe same type Adamantite (Drow Steel Drow in the Underdark have a bountiful amount of adamantium ore, and Adamantite is their most used alloy due to the effects it obtains from the magical radiation (Faerzress). ‘The process of creating the alloy takes at least a month and can reach up toa year, after which two variants are revealed - a successfully radiated one and nonradiated one. This process is the reason so many of drow equipment loses its properties on the surface, the non-radiated variant is usually sold or used by the surface raiders, (/ Variant: Radiated): Item Quality +1. Enchanting DC-8.1f exposed to sunlight fora weekift loses all ofits enchantments, and takes a month in the underdark to restore them, (J Variant: Non-radiated): Item Quality +1 Moonsilver Silver purified through a ritual, often called Alchemical Silver or Goddesses Tears by some, Moonsilver i silver touched by tana, and lends some of Luna's protean nature to the material Helps ‘Werewolves control themselves by wearing i, but cuting oni brings them memories ofthe betrayal Creating it requires a special ritual or process. & Enchanting DC-4. ¥ Moontouched: Deal additional 146 radiant damage as ‘weapon, or increase all Saving throws by 1 as armor Sacred: When Cleric uses this tem to cast Channel Divinity the DCis increased by 1. Avery light material favored by the ancient Elven ivlizations, ‘a quality grade armor is highly sought after by spelleasters due to its lack of interference with magic and ease of use, and its light properties by everyone else Item quality +1 ¥ Feathery: Remove Stealth disadvantage (on armor), and Heavy (on weapon), (J Armor) Flexible: Increase Dex range by 1 (Armor) Gentle wear: Reduce Armor Proficiency requirement by one step, down to none, (Non-heavy one-handed) Flowing: Gain the Light (non- heavy, one Banded weapon) or Finesse tral. (Light one-handed) Cutting wind: Your Two-handed Fighting attack becomes a part ofthe Attack action and you don't spend a Bonus action on it, Adamantine ‘A closely guarded secret by the dwarves, their most successful alloy of incredibly hard to ind adamantlum ore [tis not surprising to see them taking up arms over any known deposits oft, often found warring against the underdark creatures to guard it. Item quality +1 {¥ Armor) Enduring: All critical hits are turned into normal hits against you, gain resistance to non-magical fie and col, (/ Weapon) Superior structure: Add an additional weapon damage die, (T: On critica, deal an additional weapon die damage) (Armor) Stand strong: Once per short rest, halve physical damage taken froma single attack, (1: Twice.) (Weapon) Penetrating: Increases your critical hitrange to 19, Infernal Iron Ore obtained from Nine Hells where Soul coins, and Hellfire weapons, Soul Enchanting DC -10 (/ Alloy variant) Infernal Steel: You can turn infernal Iron into Infernal Steel with DC 28, Gain +1 Item Quality. (J Weapon) Soul-catcher: Anyone slain by thas their soul captured into the weapon and cannot be resurrected by anyone. else until the next soul replaces it "an capture up to 100 souls.) Ifresurrecting someone through it, halve the cost for resurrection due to the target soul being nearby. ¥ Fiery: Deal an additional 144 fire damage (if weapon) or Js often used for forging ‘obtain fre resistance (ifarmor) (T: 148 or Immunity). Wrathful: Once per short rest, gain advantage on all attacks, bbut everyone else gets advantage against to attacking you. Primal screams: Deals 1d psychic damage to all enemies within Sf of the target when you hit them (ifweapon), or around yourself when hit (ifarmor). (1: 148 instead) é y Shadowsteel Scarletite Talay of stzange ora rom Shawl andro, the forging portion of ranking itis incredibly Frustrating de to ts incaiporeal propertieaitobtana when touching ether non- living matter ¥ Item Quality +1; (Weapon) Fade in: Critical hit on rolling natural 19 (V Armor) Fade out: When opponents rolls a natural 17, they muss unless itis a natural weapon atackor an unarmed ata (Armor) Shade: Gain advantage on Stealth checks Titanium “Titanium ia lustrous white metal, most often mistaken with Mithril in ancient texts. Any ore nodes oft are jealously guarded fr is incredible properties, being lighter than stel tut several times stronger Its almost the perfect metal to craft with {V) Item Quality +2. (¥ Armor) Non-corroding: Resistance to Acid damage. (T: Immunity) (V Armor) Heat resistant: Resistance to Fire damage. (T: Immunity) (Weapon) Deadly: Increase weapon die size by one (Light weapon) Momentum: If you have Extra Attack feature anv use Bons Action for an off-hand attack. you make two of hand attacks instead of one Starmetal (Meteorite), Also called Meteorite, Believed tobe the essence of dead gods, a gift from gods, ora great (good or bad) omen. Starmetal shines ‘with the nature ofthe divine and warps fate slightly as part of| its basic nature, Can be found in meteors, (J) Item Quality +2. (J) Fated. Once per long rest, gain advantage to asingle rol, (¥ Armor) Non-corroding: Resistance to Acid damage. (T: Immunity) Bind, Deals an extra 1d8 damage to creatures not on their home plane, ‘Asanreitis vary diffcolb inne as portions ofitean explode ad plat kling and infesting the miners Refining tis ‘omplex poisons process that stabilizes it nought be shaped into the desired object after which some oft propertias ae re activated 4 lhetining tis a DC 28 check. Item Quality +1. J Restoring Ifthe itm is broken or damaged, it repairs itself ifatleast10hp worth of blood i piled on it (J Weapon) Acquired Taste: Del an additonal 183 necrotic damage to any creature you have damaged previously voithit (Ts Advantage on tracking it) (V Armor) Regenerate: You can spend up to & Hit Die to eal yourself with once per short rest. (Armor) Bloodefueled: IF You take damage, as a reaction you gain +2 AC until the beginning of your next tur. (Weapon) Consume: You have advantage on Grapple checks witht Want to help out? Please let me know any feedback you have, and let RUN AY) 7.4 fy ee ee oR will be able to place 0-4 level spells and other Peer icon ema EY Pee cee a ec Nema es Afterwards: Non-metal materials for weapons that have shafts, light armors, and clothing. leone Cem aed Sa Cea! A This document was lovingly created using GM Binder. =| BINDER WWW.GMBINDER.COM

You might also like