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INTRODUCTION overview CHARACTERS ‘skiLLs Feats €QuPMeENT compat SORCERY THE HYBORIAN AGE GAZETTEER RELIGION BESTIARY CAMPAIGNS CHARACTER SHEET INDEX DEDICATIONS Sreve Lang and Ron Edward (pls the excellent Forums a The Forge) foe leteing me bounce ideas and, with Jake Norwond, for ogping tho Sword and Sorcery Hag fy Shr for being herself lan Thanks 10 my legion of playtesers ~ especially those who disagreed with me about the way I did things!) Thanks too, te Vincent Dirlage, Dale Ripple, and the Robert E, Howard Usited Press Association all of which proved invaluable co my researc fr ths gate, Thanks alba wo Bride who wats tebe Bei) ana Kyle (who wars a hear and « wooden leg, $0 he can be pirate too) Robert 1 Howard - because THE ROLEPLAYING GAME % 6 15 80 108 Bo 158 188 238 248 283 294 332 346 348 Conan the Role-Playing Game is © 2008 Conan Properties Incernational LLC. CONAN®. CONAN THE BARBARIAN® and «clawed logos, chacacter, names, and disinetve likenesses vhercaf ace crademarks of Conan Properties Incernational LLC unless otherwise noced, All Righes Reserved, Mongoose Publishing Lad Authorized UseeConan ‘The Roleplaying Game is release wneler version 1.0 of the Open Gaanie Liveme _meanewichout the written permission athe puller is expresly $2. for the text oF this license. With the character levels all game mechanics and statistics (including the same mechanics ofall fess, skill, classes, creatures, spells and the combat chapter) are declared open content. Pringed in China AUTHORS Paul Tucker and Ian Sturrock ADDITIONAL MATERIAL Vincent Daslage and H Barker DEVELOPMENT = E0ITING Tan Barstow COVER ART Chris Quilliams MAP OF HYBORIA Jesus Barony CHARACTER SHEET Alexander Sascha Coyner INTERIOR ARTISTS Alejandro Villen, Andrew Hepworth, Chad Sergesketter, Chris Quilliams, Danilo Moretti, Jason Rosenstock, Jesus Barony; Ronald Smith, Vebjorn Strommen, Warren Mahy iPROOFREACING Bridette Kirwen ~... Portents magazine. PLAyTESTERS Morgan Nash, Chiara Mac Call, Hayden Nash, Adam Taylor, Ian Over, Simon English, Rafael Dei Svaldi, Guilherme Dei Svaldi, Gustavo Emmel, Leonel Caldcla, André Mendes Rotta, H Barker, Wesley R. Gassaway, Betty Gassaway, Danny Gordon, Raven Gordon, Michael Dunmire, Vincent Darlage, Bob Probst, Chris Bradley, Craig Pekar, Jason Durall, Mark ‘neo’ Howe, Mark Billanie, Mark Sizes, Michael J Young, Alan moore, Jamie Godfrey, Daniel Scothome, Daniel Haslam, Christy Ward, Jason Ward, Jason Hohler, Kevin French, William Dvorak, Jack Cox, Brent Strickland, Melissa Strickland, Adam Crossingham, ‘Ales Aplin, Paul Evans, David Little, Nick Lowson, Dougal, MeLachan, Mark Stedman, Sam. Vail, Alan Marson, Robert Hall, “‘Itevor Kerslake, André Chabot, Antonio Eleuteri, Emilia Eleuteri, Francesco Cascone, Claudio Mormile, Angelo , Paul O'Neal, Patrick O'Neal, Chuy ndez, Butch Mercado , D'Angelo Ramos, Jay Hafner, Eric D. Schurger, Geissler G. Golding, Brian Fulford, Richard D. Cserep, Jason Waltcip, James Williams, Scott Bradley. SPECIAL THANKS Theodore Bergquist & Fredrik Malmberg at Conan Properties. Continuing support for Conan The Roleplaying Game can be found at ‘wwrw.conan.com, www.mongoosepublishing.com and in the pages of Signs and Wiba s proce Tae THE HYBORIAN AGE is the scant few hundred years when the kingdoms descended fiom dhe ld Hyborian ures Inve become civilised and powerful dominating the kinds all about them oth econamically and militarily, ‘This is a mythical time, thousands of years before recorded history, when even the continents had a different shape fom their modern contours The Hyborian kingdoms themselves are dominated by Aguilonia, a richly fertile land which inchides within ice capacious borders some of the doughtiest soldiers in alle world, the fierce pikemen of Gunderland, stalwart archers of the Bossonian Marches, and superb knights of Poieain, ‘is, combined with the strong plate armour manulacvuredl boy Aquiloaia’s highly skilled armourers, have ensured this ur, and allowed Aauilonia to gor the hest of the raiding in ies sporadic wats with is traditional enemy Nemedia raion is virally unassailable From » Despite this, Aquilonia can sometimes bea vitint af ts uvn sucess — cis landlocked and has no dircetion for its surplus population ro expand in, withour going eo fll-scalewar with treat the} Nemeslia. Various attempts to sere in Cimmeria and the Precish Wilderness have been repulsed by he barbarians of those lands. Aquilonia’ ordinary farmers and crafismen loa longingly upon the vast Forested estates caimied by ie nobles for their hunting. A suong leader who vllered «| eur down the foreses and ler the people sete there might fone day gain the popuilar support to wrest control from Aguilonias ancient nionareay — and indeed, this is exactly how Conan eventually becomes King here. Aguilonias Hyborian ueighbours are its old sival Nemedia, almost as powerful and perhaps a more ancien civilisation; Brythuni Argos. the great maritime Urding nation: sad Ophir and Koth, rwo kingdoms somewhat morally weakened by the influence of the pleastre-oriented culture of the east Like Aquilonia, mest of these counties revere Miers, a enlightened, civilised god, chough Koth and perhaps Ophir have allowed the Shem Mina in their everence snd Carinthia with theie city states pantheon #0 displace ‘The lands ro the nasth and west of Aquilonia are beyond civilisaion, The Pictish Wilderness stretches up much of the continent's wercern coast, and only the heavily fortified strip of land known as the Bossonian Marches prevents the Picts from surging into Aqvilonia om constant suis, South of the Wilderness is Zing rmaririme trade and influence, a hind of expert swordsmen, car. Just olf its coast are the Baracha bles, pirate strongholds largely seuled hy Argossean ‘lors, who regolarly plunder Zingaraa ports and do bate with Zingaras own buveaneers athe lifelong rival of Argos For chivalry, and lrequent civil North of the Aguiloaian province of Gundesland is Cimuueria, misty, basbarie bill country and original home fof Conan himself; Beyond Cimmmeria are the rwo nations fof the Nordheimis: Asgard and Vanaheim, grim, icy hands populated by wartio who are yrimmer stil. Also to the north is Hyperborea, whose eultare mingles that of Nordheim and the I Iyborians. populated Border Kingdoms form Ihe sparsely a bulwark IS THE HYBORIAN AGE A ‘Low MAGIC’ OR ‘Low FANTASY’ SETTINGS Emphatically nos. More of the Conan storie, even those thar focus predominantly on baling semiey oF individual wartiors, feature a lease one ev] sorcerer ~ often whole societies, priethuads or evens of them, lets bere Magical iems abound too, though mn the bevels sil of poser sl fl mood of epic fnsary games. Almoue a sorcerous jets unigue, an cnn with is own pice and is own tk, Likewise, stage creacues ate elaively frequent in held beyond civilisation wheter cteate by ful magi, le ver Fim an ealie gr or somichow degenerates from savage humans over the centuies, Though an oninary citiscn of Anuilania may never encounter asocerer, ein ghoul ar alchemical preptaton in ef, the ade ll Rae ty heen sel sch things beng commonplace However, Conan, as oriinaly visualised by Howasl, is not ‘igh fantasy’ ether, but sword-and-sorcery It has much the same relationship to the works of Tolkien and his lessor imitators as docs the hard-boiled crime fiction of Raymond Chandler to the fanny. _more proper dewetve tales of Agatha Christie. This is visceral, dark, We Thete ae no elves, gnomes and dwarves co beftiend, and if you de meet « morster it will be 4 figure of terron, mol convenient way to giener a few expotience points. Furthermore, your character will not hegin the game with some gteat destiny to full as, the descendne oft legendary kingdom or the inheritor sone peat aitefat whatever destiny you have is whar you can west rom Tile with your own mgluy aris, or cuc oma it with your great woudl = ial Ic should also be noted that despite the apparently common presence of the supernanural, i ig alvays mysterious and rerifying [The supemacual clement is dfily waren ine the main plot, hur i is often scheming human foes whose plots provide Conan, with his most dangerous advennares, The weind non-human creatures encountered must often be fled from, rach than simply hhaeled. On several occasions Conan eles co abandon any chance atthe staggering wealth on offer rather chan be destroyed by jis dreadful guardians, and the wise adventure should consider doing the same, beswoen Cimmeria and che Hyborian counties of religion of spider-worship, iis unequalled thieves, and its Brythunia and Nemesis, super Bhalkhana wathorse. South of the Hyborian kingdoms is the vase expanse of Adventuring within the Hyborian kingdoms is well-suited Shem, pastoral meadowland of city-states tothe east desert €0 more martial characters who are happy enough to join populated by noniad tribes w che west. Shei dees almost 2 mexcenary company and fight where they are ondered. ho maritime trade, but Shemite merchants send caravans Por those thieves coment 19 rob he occasional merchant far to the north, west and south, across crackless desert, caravan or rich houschold, the Hyborian lands can also though jungle and to almost every nation oF the world. provide a good living, if perhaps a short one when they get ‘South of Shem is the ancient sorcerous theocracy of Stygia, cal. and heyond i the unexplored, savage continent af Kush [Beyond che civilised Hyborian lands Tice adventure: lost Fast of the Shomie desert is similarly unknown territory cities still populated with mysterious civilisations, ancient for most Hyborians. It is stid the kingdoms of Ti tombs filled with sorcerous artefxts, unexplored jungles, we desert weird Kingdoms whose customs and even language are Khitai and Venulhye control he fauads beyond and steppe, and caravans do sometimes come out of these utcrly unlike anything known in Aquilonia. For hose Iystetions lands with exotic goods and strange arteficts for Who are norafaid of the unknown, and are prepared o risk fae everything on a wild veneuse, untold wealth awaits— riches from belore the dawn of time, hidden pirate teasure- swar-chests of defeated ki Also vo the east of the Hyborian kingdoms, bur far etches, 1 boewer know ws tiem, is Ube ancient civilisation of Zamora. Bordcring on Beythunia, Corinthia The folk of these lands ure often su aad Keth to che west, and the trackless The nomads of Shem, fierce, prin steppes between Shem and ian w ihe t© Zaniora ssith only their mounts, a few herd animals, 4. exst, Zamora is Faned for its complex white robes co ward off the harsh sun, lances and bows for hunring and war, The Kshatriyn warrior nobles of Venulya, whose heavily suatified society has endured and nge to Hyborian eyes travelling from Turan prospered centuries, ‘The wpstare Shahs of Tran, so recently no more than Hyrkanian hocseues. footed men of Khita bells in chit lost jugs. hinving bass J savage warsiors of Kush and beyond, clad only it feathered head-dresses, as ready « bush in an encmy’s skal as to breathe Here, too, cant be found monsters ~ the legendary man: ss, the enormous serpents aed of summoned by sorcery in pase scons. All these Ihehold, bur iti sid thae most ean primeval forest beasts stout heart, sung aria and sharp blade. The demons of the Outer Dark, called up by sorcery ar by bad luck, can be quite another matter The open seas provide another ser of challenges. Pirates abound an every seich of water, in che Western Sea, up and down the Black Coast and fhe go the cast in the Vilayet Sea, So successful ate are ay confident about attacking a fortified port rown as they are when simply’ cal Whedber hide wguinst cd ina spor af acd fe or explotin lands and ne lor of trouble — and gain a lot of exin ailing uese bluod-drenched waters, On a more spiritual neve, most nation have a religion of some kind, Few have any proof chat anything more than comfort forthe ir teligions but this does nat stop th Tae only falls who kno with certainty are the « forthe tse part assured of damnation, Many of the movers and shakers uf sowiely, particularly in the sorcerous land. of Siygia, ate either sorcerers themscly or regulstly employ sorcerers to get whut they wart. Occasionally a genuinely pious priest il learn a hile beter to fax the wizatde of his enue Ihr eves Bi hoe! goes heared lk is power, ‘Uhose scholars driven to the rapped on Easth study of magic purely by 4 quest far kul Lae fits wo abandon their lofty foe the pate power of wirardey The he Hyh an Ag ball itself, home to more diabotic creases and Beyond the Outer Dark ss spores by costi often alms beyond the Farth of The Outer Dark, ho he source of many a weind master id under its own power or blown WELCOME To CHE Iisboiian Age, 4 tine of righty-thewed haratians, evil sorcerers, corrupt priests, This it the free and ose famous of all sword-and-sorvery world, the time of Caan ‘grannieal kings and unnatural monsters the Cimmerian, a thief reaver a slayer, yer destined one day ce rule the most powerfl nation of the age. "The storie of Conan, 28 chronicled by the writer Robert E. Hovsird, form the basis and inspiration forthe game you now hold in your hands Conan The Role-Playing Gare. The Hyborian Age is nasned fr che Hyborian kingdoms, she pre-eminent powers ofthe age, which are most culcually and ologiclly advanced aeds on Earth, he king’ disones msintsined eh bows, plate armour, and feudal, These kingdoms make war against one a than against the ecaltherats all rewind them; the wild Picts, raiding northmen, Sorceries of Sepia tothe south, Beyond Stygia and the plains of| Shem lcs the continent of Kush, blck and unknown, a bind of her mare often sriious Hyrkanian namads and the dread jungles and descr: far to the east are more kingdoms perhaps almost as advanced as the Fiyborian lands, but litde more than legends Vendhya and Khia’ are the most prominent CONAN THE ROLEPLAYING GAME Conan The Roleplaying Game allows players to cake the on the lex al characters fron shis rich and vivid world, whether Hyborian orn’ of dhe other myriad races who people che tales ‘of Comat. Ay Howard’ hero did, they cat leara the sills of ehe thief, the mercenary soldier, he desert nomad and othe roles om their way co greatness HARACTERS Siar liy Coons Relea ame pn aa peclessas Shc Tew wk dlesaeptiel. Jud otc Liyborian Age and in you oat Elen. One player lll: de le oie Gate Maer eutrlling she peopled ence ttn dal ‘vithin the land, whilst the other playcts wil be valiant heroes, avitright rogues, or cormupe demon worshippers acenrting to their tastes! Ihe (Games Master sets the Hyborian efi the other players; allowing them 10 explore everywhere from the unknown islands wese of Zingara to che smi-legendary kingdoms beyond the deserts and steppes of eastern Shem from the frozen lands of | the sir and Vanir wo he lush jungles of Kush If you've never played a roleplaying game before... Then weldame to Conan The Rlploying Gemeand the hottest explinacion of toleplaying ever writer One paripane~ dhe ‘Gates Mage descrtes he seen ane Players decide how Anee clatter will react. “Vou sep inte the tori cavern anid ‘potas fracious met ep, says the Ganies Mast," urs teres oo ad bars ifm: What do you do? Run? Hide? Charge the beast, hefing your brosdsword with a ferocious baedlecry? The Games Master, using the rules asa guideline, decides what reaults your actions have. Repeat all thar xe the ears aF a few hhouss, mising. in hideous ghouls, cryptic texts, sacrificial cults, corrupt sorcerers, nubile maidens, madness, hortos, death and the greatest fantasy hero of all cme and you have a sexion of Cotuan The Roleplaying Gare THE CONAN RULEBOOK “This hook wil give you everything you need to ereate and play characters in che time of Conan, as well as give che Games Masict caough information co accurately portay dhe Hyborian Age. The following chapters can be found within his book Ghiepise t= Ween wo the Fyburtan Age Glupter 2 Inueduectiou: Overview of character creation aud the Conaa game system Chapter 4 Characters A complete guide e erating charscete for use inthe game — the mighty barbarians and other heroes of the Hiyhorian Age, vile soncerers and wite scholars eunning thieves. Chapter 4 ~ Skill: A full Tie and dewiling ofthe sill used in Conan The Roleplaying Game (Chapter 5 Tricks of sword andl sorcery: Feats are special talents dhat may be acquired over time, permidting « player ew euly customise his characcer Chapter 6 Laat, Cait and Spits of War: Conan widhls variety of sometimes bizarie weapons during his taves, and these, along with armour t0 protect good thar might be of use or salve to adventurers, are caver here Chapter 7 — Cambor: Fall les fore in combat are svete in this chapter, whether you are a Cimmerian basbasia, Hypesborean mercenary or pirate ofthe Red Brotherhood, Chaprer § ancient and subsly dangerous power chat cat include evezythiog, from eutses to alchemy and mesteris wo deionolugg. This Sorcery: Sorcery isthe magic of Conan’s world an chapter provides Full rwol fue paying’ soncerous eliaractors, including the Rules al Sorcery, mumerous Sorcery Styles and Iba varity of magic, herbal ad alelerical items. Chupiee 9. “The Hybocian cr ‘his chapter is a hitory of the Llyborian Age wriren by Robert E. Hoard himeclf, the creator oF the orginal Conan stories. He devised it asa tool for himuclf ro ensure sha all his Conan tales were consistent ith cach other, and ir can serve precisely che same purpose for any Games Master Chapter 10 — regions of the late Hyborian Age in detail, inlading mysterious lose cites and ocher places ripe for pl oer This covers all che kingdoms and other er, Wale features adventure hooks for many of the areas, snl a overview of Hyborian culture Chapter 11 Religion: ‘This cavers the varions gods ane goddesses ofthe IIyorian kin bligatians and be dorms and heycnd, ak well x the them rs that cans from wornshippin Chapter 12 mundane and magical th Bessy: This ehaprer desals the ereauures boch live in the Hyborian Age, ftom conlinary animal 19 the demons of che Queer Dark. Chapeer 13 — Campaigns: Conan is a sword-and sorcery setting like no other and Gi informacion given in this chapyer,allaing them us eum truly mies Masters will belt oan the lunigue campaigns in keeping with ve siyle of he osginal NEw TO CONANT You are in for areal teat! Coming straight from the super’ saries and E, Howard, dhe barbasian hero Conan lives in the Hyborian Age, a time when a scrong right scm and a shaep blade can prcvail apainst any wizardry, however diabolic, No other sword -and-sorcery serting draws on such powerfully written source mavcral, sil s fresh woday as shen i was wetten sevency yeas ago. Iryou have meverencountered Conan before, sou ae encouraged to surt reading Welvome to te Llyborian on BS, before commencing with the main rules. hi will give you a good introduerion ra the blend of roguish exploits, hero deed, fel soccery, medieval cultare epic Fantasy that make py the setting of Conan. From there, resurn to this chaprer and sar rearing some eharacers ro gin play with. [In many yays, Hyborian bordercrs, nobles solders are the easiest characters with which o begin playing tis pame. as they have a Uefnie place in Hyborian culcute and sociery. as well asa strong motivation to do great deeds so as to increase their reputations. set In addicion, chey almose always have something w do honing cheir-combar skills, pulling for barbarian raiders, spearheading an sivack ont neighbouting land, o¢ defending hvir kingdom fro iusasion. Tlawever itis possible ro phy ay oss oF race right [tony the stat, and certainly barbarians, ‘aoanads, pirates and thieves can be added to the mi withow 100 ‘auch difficulty Scholars area little trickier ro play to begin with. ‘They offer mare choices at choraccer cretion, and potentially mous poset than some of the other character ~ if a trzble price. For this reason they ate pethaps best left il borh players and Games Masrs are fanilar with che Hyborian Age, Conan The REG does not require a balanced’ party 26 suine oder 20 game might; if you want co play with a purty of all Boswnian slaies, this could work perfectly well Conan of Cimmeria ~ a thief, a reaver, a slayer, one day a King Conan sides dhiough the pages of Elowads stories, a man of insti and dation rater dan piesophy, aay ready avtge ay perceive light with sharp swotd or sedgshammec Tike ist. He eegulay gaineihes, allows, vibra rank, yal favour eagical teasers — and just as quickly loses them again. (Onerthe years though, he pros in cunning leadership quali reputation, until he isan day ead 20 ts on the aca prize fall ~scirng power ax King of Aquilona IS ns ct pa es en ee tena ne i The basic rule to renetnber i that aay check made in 420 ares, whether it bv a Perform check to sce how well your dlaneing went down at the feast a ranged atad shoot I yekanin fons ie mak by rolling one rsenty sided dice and adding the appropriate modifier foonel on your character shoot. Vor orforns checks, yon simply asd your Perform skill bonus. Far ranged areack rolls you add your Desteiey modificr nd ann. The tonal ofthis all made against a target aumber ‘osally called a Dificulty Class (DC). TF d ‘equals or exceeds this number, your characrt has succeeded in total of he roll the ation being atempred. That, in a nutshell is what Conan syste is all shou VETERAN PLAYERS. Tad tas of st a OGL See rts have made ome smal ciunges co ihe cre mle found ld set cr bec of magic inthe Flyborian Aye, and dhe deadly naure oF combut, In addition, there is aw alien though characters enn ehiose wo havea Code of Honour i iey su wish, New poinss cw look our for in the characer chiprer are as follows + Mlichssing is tundled somewhar differents, being actively encourage by Conant The RPG rakes to rcllect the kindof well rounded adventurers portrayed by the + Each racestillhasa l5vouned Class, but therearespeilic benefits in the form of hams feats foe characters wie gain eves in cheir Favoured Class rather chan penalties for those who do not + Churaciers of each race begin the game with own ranks {ncach of thvee ur four skills, which felate co che culture and enviroment of that race. Thisis in addition vo the ‘sual kills gained at 1* level + There are two new statistics, Base Dodge Bonus and Base Party Honus. ‘hese sflce the diferent defensive ‘options availahle ro characters, since anmnour in Conan The RPG reduces damage rther than ml it Ian for you w he hit, + Another new stasic is Magic Ateack Bons. This pes ‘ap with level advances muck ike the Base Arack Bom hough Magic Arack Bonus is usually a Joe lower, ‘Magic Auack Bonus is used 19 make a magie attack ral when casting spells drat cargec other creacurs. In most nai auack vol will set che Diffculey Class For the targets swing thew scholars ro be the only splleasting character clas, all i Attack Bonus to allow scholars to multiclass without too great a penal Though it is usual for the clases havea Ma WHAT YOU NEEO TO PLAy i begie playinng Conan The Rokplaying Gixme, all you need is the felawings + Oncor more fiends w begin playing with and exploring the Hyborian Age 1 Acharacrershseephorocopled fia this book ord loaded from our weh ste A peneil,enserand spare paper A fall set of dice, including four-sided dice (44), sin-sidea dice (6), cigh-sided dice (a), ten-sided dice (110), relve-sded dice (12) and wemny-ided dice (420), THE RULES The fire and most importanc rule of Conan The Roleplaying game «that if you cont lke it cage it ‘Games Masters and players should work cogether to creme invalving, exiting and, above all, fin scores. As such, yore dom have to rmemotise every rule in chit book in ender enjoy playing ‘Conati The Roleplayinys Came. oce ‘Dice rolls are described with expressions such ax 4443) which means ‘oll thece four-sided dice and add 3° (rsulring in a smimbet between 6 and 15). The frst numbor tells yon how many dice 9 soll adding dhe results together). The number immediately after the a tells you the aype of die to use, Any jsumberafier tha indiestes a quantiy that ivaded or subtracted from the esl do: Percentile dice work a linle diferente You genciate number becween I and 100 by rolling rwo different ren sided dle. One (designated before you ral) isthe tens digi, The ether isthe ones digit. Tivo Os represent 100. WHAT you CAN 90 In Conan The Roleplaying Game, you can be a mighty thewed lusbasian, stalking the frozen Now for ve desert nornad, derrmined to forge the tribes into 3 mighty alliance a beaurifl yor fll soncoress seeking the knowledge of the ancients THE PLAYER'S ROLE Ti. Cann The RPG, players porta a character within che world of Hyboria, they atthe heros, he central fas of thestory and game. Thrnugh theiracions ther characts ean rset greatness orale tui, THE GAMES MASTER'S ROLE In Canan The RPG, Gomes Masters ate the sanytllers, they portray the world of Hybora fr (and with) their players, eine ton the actions of the characters and presenting obsccles acul challenges for dhem co tes thir mettle agin CHARACTER CREATION SUMMARY Review the Chasavteis, Skills, eats, Equipmencand this chapter and fellow the below steps to create a character, 1) Determine your concept. You should come up with your idea for your character in consultation with the oder plkyers and the Games Master 2) Roll ability scores. 3) Choose class and rac 4) Assign and adjus abi 5) Deterine class and race features. 6) Pick skills and secord them, including bereft rom clans, race and ability sues 7) Seer tating ens 8) Select your equipment, cicher individually a from ane ofthe equipment pcages. 9) Finalise your character, including personalising the sreibures rm fully detail your Hyborian hero, ABILITy STORES In Conan The Roleplaying pam, silks determine the physical and mental characcrstics bf your charter, he below meebo ane used co generate characters. Players and Garnes Masteis | should agree on which method isco be uss forall charsctes Standard Generation Method: ‘lo gensrate a set scores for a characier, roll 4d6 and discard the dic wich the lewest fae vale ‘his will create a score berween 3 (all four ice rolling 13) and 18 (chee ofthe four dive waning up a 6), Being able ro remove the lowest number inclines the average value ofeach score and rends to create characters with higher shan average abilities. Repeat this procedure five times. Once you have generaced sx values in thie way, eithee assign thes in the order rolled to the six eorrespanding ability scones a place hem in any order desired unl all sie nunnhers have been used Heroic Charaeter Generation: This variant creates heres with high scores wo sitsulate their postion as exceptions ta both the lewsof nature and the common man, While dete is sil yore room for low scares in this medal, each ehancrer erated wih itil generally haveat least one very high ubiliy and porensally more. Ability scores start at 2 value of 8 und pet x bonus equal to 1810, rolled separately for each stats, Alter generation, the values can be moved herween the different categories. This method is very flesihle, but it can resale in move powwertul starters than any other generation variant because characters cannot stare wih any ability penalties greater than ABILITY MOOIFIERS Each ability, afer changes made hecanse of race ha 4 nde tanging from -5 40 +5. Table: Ability Modifiers and Bonus Spl shows the modifier for cach score The mudliier is the number you apply 10 the die voll when yur character ries to do something telated to chat ailry. You also use dhe nwlitier wish some nuabers that aren die rll. posiive moter is called a bonus, and a nogative modifier i called a penalty ‘Table21: Ability Modifiers Sco Modifier L So = 3 12 1 L617 18. S21 22-2 THe Abilities acl ability partially describes your characice and affects some ‘of hisor her evi STRENGTH (stR) Surenggh measures Your characi’s musele and physical power This ability is expecially important for barbatians and soldiers because ic helps them prevail in combat. Strong als limits che amount of equipment your charactor ca caer You apply your characters Strength muir rx Melee arack ells. Damage rolls when using a melee weapon or a thiown weap Cin reezive only one-half the characters Sixengil bonus, while two-handed aeacks receive one anda alf cms the Suen ding a sling). (LSsepuions: OFF hand actacks bonus. A Strength penaey, bur nor a bonus, applies 1 atiacks made with 3 how thar is nota eampasice how (Climb, Jump, and Swim checks, These are the sille chat have Stengeh as theit kay abiley, Strength checks (for brcaking down doors and the lik). OExteERity (OEx) Detesy eared omar seins lnm at Ilince! ThA Walon crore etatae and pits, bu cao Bh the le Fr charac coho. crea or mel evar tl We ing het ete You apply your characters Dextercy modifier Ranged attack rolls, including those for attacke made with bows, erosbows, javelins, dhrowing axes and athor ranged sveapons, Defence Value (DY), provided that the characeer can seuee vw the atick Reties saving throws, far avuidigtrgps and other auacls that you cu exape by ming quickly Balaace, Escape A Move Silently, Open Lack Ride, Slight of land, Tuunble, and Use Rope checks These ate the skills thar have Desxteriey a their key ail. CONSTITUTION (CON) eal and Constivuion represents your character in, ant forall clasts, iy i imp Yous apply your characters Constitution mosifer tos Bach rll ofa Hit Die (though a penalty can never drop 3 resulr elon 1—thae i, a characrer always gains at lease 1 hie poring each time he or she advance in level) Fortude saving throws, for resisting poison, masive damage and similar thea Concenctation checks. Concentration is skill, important ce soceetes, that has Comsticucion as it hey abiligy her Ta character’ Constitution sce changes et hier ler Constitution modifier, the chatacters hit points ale increase or deceease aecosdingly INTELLIGENCE (INT) eterna he gel eae iigter ar! ai a petit nperune hbaeg deide wera jG eke a TS “talaga tlle iF the'game ‘i The neiber A al poe ued TR le sianaberalvaye gem ln Til puerta) Appraite, Cra. Deigher Spt, Duabe Deve, Forgery Tt ithe bey avcistoce anche ‘An animal hasan Innllgence score of | or 2° erate of IRs icicles bes rec x le. 5, Search, and Spelleraft checks. These are the SOOM (wis) ats eg ata pl este acd puarcad Wale lite esr Sics ea tonie iokarapin, Wallen pace bel ‘une wich and aware of ones surmundings. If you wane vour character wo have acute senses, pa thigh scare in Wise i. Eyery create has « Wino sce You apply your characters Wisdom modifier ro: Will saving theows for negating the effect of hypnotism and other mind affct Heal, Listen, Profession, Sense Motive, Spor, and Sutvival cduvcks, These ate the skills that have Wisdom as their ey abil CHARISMA (CHA) Charisma mea force of perauisivencs,pononal magnet, abiry vo kad, and piganed aici Tis aly sopra etl sete uns a personals ler in a sia selling, Evety crests hasa Clarita eaee You spply your characters Chatisma modifir to Ila, Diplemacy, Disguise, Gather Information, Handle Animal, tvinidate Pevirm, and Use Magie Deve checks ‘Vhese are the skills thar have Chaamna as thei key ability Geter recente eee When an ability score changes, all attributes associated with age accordingly. A character does noc retroactively {get additional skill points for previous levels i she increases her intelligence CHANGING ABILITy SCORES In the originl I loward stories, Conan changes percepeibly ver the years, Fven as middle-aged king he has lnsr nothing of his yourhfil strength spel and viralts tnd hae gael enormously leadership qualities and common seme. He is often capable of what would eo the weak falk oa lace age sccm to be superhuman actions, such as rising above his head che vast block: oF stone in che above example, Time and atin he demonserates himself to be dhe fastest and strongest Player characters in Conan The RPG can wer i ahey survive Long le di in acre ability, education able to and as AAs these is relatively litte permanent magic personally benefit characters in the Hyborian Age chatacters should mature in most respects as chey bee ‘esperioncod, characters in Canin The RPG may increase their Ability scares as fallow i ‘At 4 level and every fur levels thereaier (8, 124, 16 and sins a permanent 41 increase to any one of his abiliy sores, a slcered by the player + Ar 6" level andl every four levels thereafter (10%, 148 0 levels) each chara axl 18% level) wah character guns permanent +1 itetaee alls wliy se Bhncombseice tles ae Lene largely we a thaacter’s Stromal score and determine how much charseter’s atmiour and cquipment slow hier or her down. Lncumbrasce comes in ro paris: encumbrance by armour and encumbrance by rota he The former is nor erly acted hy Serengrh a it deal ly with the limits af mobility imposed hy the armour incl The arer is entirely hased on Seengzh as he sttonger a character is the greater the load he ean handle witho succumbing tothe slowing effec of heavy and unvicldy burdens, A dusacter’s body aimour defines his masiamue Dexterity bonus to his Defence Value, armour check penal, speed and ranning speed. Unless your character is weak o¢ carrying @ lor of gear, thar is all you ned! to know. The extra gear your character caries will slow him sr her down any more than the cady docs, IFyoir character is weak or carrying alot of gear, however, hen you will need w calculate encumbrance bby weight, Doing so is most important when your characte i co Carry some heavy object «nought slow hier her down more than the armour already docs, otal che weight of all the charactors items, including Oliver's lovey eyes Nace in won ‘apnea And fc was asconshi 7 ballstos aren, weagvins and geat: Campate thi total tothe characters Strength om the Carrying Capacity table. Depending nn how compares to the character’ carrying capacity, he may’ be earying a lig ; medium or heavy load. Like armour 2 ehuaracter’s load affects his maximum Dexterity bonus © Defence, cartes a check pen check penilty), reduces the characters speed and affcrs how fast ey (which works like an armour the euaacter cancun, as shown on ee Carrying Los table. hheawy load counts as easy attiour for de purpuse of abilities dorsilly ht ave vesrivied by armour. Carrying light load does ‘at encuunber 4 chaticet IF 9 chamnerer is wonting armas, se the worse armour oF from lead) far each category. Dav not sack the penalies, as a character can only suffer from one ser of LIFTING SINC head, character.n i ae mach ax double his maxim food fF the growin, bt h terion inthis way, the characerInses any Deseriry hams ta Delence and eats move aly 5 fect por round (aya Fillerosnd action). A chaeacter can geneclly push ord se much as Biv cies his maximum load, Fevourable 60 ‘can only stagger around with it, While g along the ground ‘a double these numbers, while bad circumstances ean reduce Tet i ie hel. Bic IRES Te pnt on Cayng Copy ae or Meum bipedal crcarures. A larger hipeddl ereanute can camry mone wei Aegan alee ee lla Ea eI a, Gargantuan 38, Colossal x16. A smaller ereaure can carry les weight depending on is sie cacegors as Follows Small x3/4, Tiny x1/2, Diminurive x1/4, Fine x1/8, Quidrupeds can catry heavier Tistead of the multipliers oreespaniding Ws the crewute’s Sirergih score on the Canying Capacity sable by the apprupiigte modilin, as follows: Hive 1/4, Diminutive 21/2, Tiny 3/4, Small x1, Medivm 1.5, Large 33, Huge x6, Gargancuait x12, Coles 224 Far Serengeh scores noc shown an Carty the Serengeh score bewween nuraber i the “ones digi as dhe eesture’ Seengeh cles sd smutiply he nuelbers i shat ay 4 far eve Carrying Capacity ARMOUR AND Seagih Light ium Henny La ee ae Hexylead €NCUMBRANCE FOR, 1 3 Ib. or tess: 6b. OTHER BASE SPEEOS : eo ee ie ble cow poses sel peed gies Poe al ee 2 > specdefiomy2 fet ma 100 fr G10 foo nererments) 4 Bib. ovles 14 20h 5 Olio an sot Sears Send. Spoaleoees 6 Binh less i a0 15, Of i t. 23 lb. or less 24-46 Th. 47-70lb, 20 fi. 80 ft. Ss fe. 8 Wlborkes —_2/-541b. Swi 30k 90K, oO 3 30lb.orles 31-6016 90 35 100 horlos 34-661, 00 I wf ih arless 39-76Ih, 97-118 $7=1301h Si-lvolb, 101-1501 S9A1G6Ib, 117-175 Ib, 66 Ib. or less Ib. | 10 Ib. 154-240 sob 201-300 234-350 267-400 154306 Ib, 90/460, 174 34Gb 347.5206 B 200 Ib. or less 201-400, 401-600 Ib a a ie 35TH ofless 234-466 7-700, 25 206 Ib. Geless 267-533 lb, 534-800 Ib 26306 b.drless 307-6131b, 614-920, WB «SMGthgrlew 347-6931 694-1,040 3 & 801-1 th, 9341400 . Pi @Blborles 486i, 50 Ib. or loss 58 Ib orles (6b, or less 86 1b. orless 100 Ib. or less 116 Ihvorlew 135 Ib, or les 117-2331, 34266 I, 153 Ib. ores 179 Ib orlese| WOO Tb. oles 401-800 Th 200 466 1b. ocles 467-939 lb, Toad Maiuin ‘a g Loads Max Dex MoveEMENT ‘These are dhrve movement seals, a flows + Taesiel, for eombac, mewstired in fier (or squares) per + Local for esploving an area, measured in leet pee minute Overland, for per hour oF miles per cy. from place to place, measured in miles Modes of Movement: While mowing atthe dfferene movement souks, ereauses generally walk, hustle oF run, Fach «ype of movement allects the specd of the character and the action that can be porformed at che sume time. The Combat {and Running Avy} Chapter vil evplain simultaneous actions in greter deal, af alle A valle represents unbusree buc purpose movement ae 3 miles per hous for ax unencunbered person Huse: A hustle is a jog, at about & miles pe tunencimbered human. A character moving his spoed wie in a single ond, or moving thar speed inthe same round that he hour for an perfinms a sandand action oe another move action is hustling sven he moves. Run G3): Moving, three times speed is a running pace for a character in heavy azmout Ic sepresents about 9 miles per hour fora human in fll place or heavy combat armour. Run (dl: Moving four times speed is a running pace for a ccuacacter in light or no armour. I epresenes about 12 miles por hour lor an unencumbered human, or 8 anes per hour for & Funan in chainmail or tactial buy an wrsuch as rin ge speed a Check Penalty GOft) 20K.) Run 3 stints TACTICAL MOVEMENT Use tautical movement lor umbat Charscters generally de nat wall dusing combat they hustle or run. A character wh raves his speed and tales some action is hustling for ahout ball the roxind and doing something ese the other half Hampered Movements Difficelt termin, abstisles, ot poor visibility can hamper movement, When mavement is hampered cach square maved into usually counts as rH squaes, effectively raduing the distance that a character ean cover in a moe, IF more cha one condition applics, multiply together alladiional ‘costs chat apply. This isa specific excepcion co che normal rule for doubling, I same siaatinns, your movement rmay be se hampered chat youdo uot have sulicient speed even w move 5 feet (1 squate) in such a case, you may use a Fill-ound action co move 5 feet (1 square) ia any dircetion, even diagonally. Even though his Ino like 9 5foae step tis nats and hs it prowolses atacks of lpporcinity narmaly. Von cannor rake advanage of this ale £0 move through impasahle terrain area mave when all movement is prohibited 10 you. You cannot run or charge through any square thar would hamper your movemens. Movement and Distance 15 feet ne Round (Taetical)” Wak Be 9 a eee ce ee Hustle Se sont AOR 6h. 8 fan 3) Ee OE A Geist chr cannon mor cane Ba F190 10 Deer ling he nonlea ‘One Minute (Local) sega St eliaratck tc Es wae oR 200, 300% ADR Biwi 300 fe 40k wor soo RUIN Run 63) aR i ‘90 fi. Lath fe A chamerer cannot rin for an extended Run ff) Cao eT BARN 1200 LOD RHO! Nene Anenping eo ina Ons Hour Oveland) ova ce Huse Se tae ERR pee tthe wocs cua hue ta ee Cte Owed) ca ae Ss ies 1Gimies 24 miles 92 ies Hustle a = oe = tha feet ies 3 ls [amovement i ofen mead in sguaces oi die bate BASIC MOVEMENT CChunscters exploring an arca use basie movement, measured in feet per ivute Wille A chacacter ean oll without « problem on the Joc seale Llustle: A character can hustle wiehout a problem om dhe local scale. See Overland Manenieng, below, for mavement measured in miles per hae Run: A character with 4 Contnition seore of 9 or higher ean ran fir a minute withont 9 panhlem. Generally, character ean run fora mimute trv betire having ro eet fo minuce OVERLANSD MOVEMENT Characters cevering long dstanece erostonunery se overland movement. Overland movement ¢ measured in miles per howe (or miles per day A day represents 8 hours of anual cravel ime For rowed wateccralt, «day represents 10 hours of rowing, Fora sailing ship ic represents 24 hours WALK A character can walk 8 hours in-a day of rravel without a problem, Walking for longor than chat can wear him or her cut (see Forced March, below). HUSTLE A character cn hustle for hou without 4 problem, Husling in berween sleep cycles deals 1 point of ponlethal damage, and cach addicional hour deals ewice the damage taken during the previous hour of busting. A character or a second hour who takes any: nonlethal damage from long distance overland travel when time ic Fons tan important ft or in shoct apply TERRAIN (Phe terrain dhvough which characier travels alfets how much Terrain and Overland Movement). A highway is straight, major, paved distance he ean cover in an hour oF « day (se road. A road is typically a ditt or gravel ua A tril is Hike w road, excepe thar allows only single file travel and does wot benclita party revelling with vehicles Irackless teria is a wild rca with no paths FORCES MARCH In day of normal walengo charaaer was oe 8 hours. The ssrA the dap: Gn ape Halong wil wing chi in dey faking Sete cfr mel nt bt ear bejond # hours, a Consiuton chick (DC 10, +2 per exen hues veguie AF che chock fils he character ker 16 A character en walk for mote than 8 hours jes of won lethal damage. A character who takes any nonlethal damage fama Tones march becomes fisigued, Eliminating the ‘noolethal damage abo eliminates the fsrigae. Iris very possible for a character 19 march ina unconsciousness by pushing himself roo hard on foxced snacl, MOUNTES MOVEMENT |A mount beating a rider can nue atx hustle, ‘The damage it rakee when doing 20, hossever, is lethal dasnage, The ereature can alan be ridden ina Freed mac, but its Constitution checks automatically fil, and, again, the damage it toes is leh damage, Mounts alo become fitigued when they take any damage from hustling or forced marches, Hamy Gon Diffie “Obstacle Toor vy Tips = * May requis Sal chock sred Movement wail Terrain and Overland Movement “Terrain Highway Read or Trail Wackless Desert andy sl x2 x2 Torest xl xt sf Hills sw x onsle al x3 Moor si xl x3 Mountains 3374 x3 x12 Plains xh xl 33/4 Swamp x 7 xin. Tundra Rowen’! B84 7 THE RULES OF €xXPLORATION VISION ANO LIGHTING CONOITIONS Several erennures have darision and can see in the dark, bur characwers without this quality mood light fo se by, See the table above for the radius dat lit source illuminares aad Kw long, ielams, In an acea of night light, all raracters can see clearly A creanute exnnot hide in ai atca of bright light unless ic is invisible oF has cower In an ares of shadowy illursination, 9 character ean see dil G ccharaccet A creature in an area of shadowy illuesination ca make a Hide chock wo conceal inl, Tn areas oF otal darmese, creatures without darkvision ae eflectivey blinded. tn adiion tS within this area have canccalment relive eo dha tune obvious offers, a blinded ereature has 50 in combs (all opponents have total concealment, loses any Denteiy bonus 1 Defence, takes a -2 penalty o Defence, roves a half speed and tiles 84 penalty on Search checks and mos Strength and Dexterity based shill eu. (Crearares with low-light vision (the Waruli and other characters with che Byes of che Cat xt) ean effectively double the given radius of bright light and shadewsy illamination whilst they are sing this equipmene. Light Sources and Illuimination “Object Bright Shadowy | Duration Caudle wat She howe ‘Disposable Light Sick 10f Si 2 hors Lance el 50 Ok. Shripine Torch 20 fe 40% Uh Ti candle dacs not provide bright illansination, voy shadowy illumination, | A tloolight Lanter lumina a cone, nova radius roves fr ca THE HYBORIAN AGE Aime of mighty heroes and churlsh sigahonds; vil gorcerers and and the -Hyrhanians snd master thieves. In 6 8 time tune anyother, and those whe experience this time live the fullest et Tivos imaginable constancy = sitiving against powerful foes and fe" Prmitess vaqubond a generat - hell. Fve been tunnacual horrors, secking vue fe eervehtue except a hing and T may be chat unimaginable wealth andl ancien. \be/ive Te. The fron pleased hm, wid he sels Jarome hard Widhin this ehopeer are presensed mest and css of Conon Pe gy he havea ng foe PG for use by players in cneating, heir charscrers - CHARACTER RACES Duting the Hyborian Age, « great variety of huraans. poo the land, They: have «sill geater waieay of culutes. Though Can The RPG docs characters, ie does present several variant human tees od Thess ate not intended ro direerly emulare ar stereonypeany teal-world peoples oF nasions, bur anly co oer an appropriate way £6 t simulate the wari eulees and pooples described hy Robert F Hossard in the Canan stories Many of the human races of Hyboria ate often categorised by particular sircotypes. As such many have a favoured class lace below) and some advantages and qualities thar make them Sstinee fom other cultures and ees This chapter provides ouly a brief overview ofthe eaten. As they ate all esseutaly hus, lie descripian is needed, and sauch ta be infested frm ere vations special abilities and attributes of the different races. Hovicwe iti rscarnmended that lection of race be dane in conjunerian with Chapter 10: A Guide 10 Conan’ Word. Ie 5 not necessary to read the enttery of thar chapter, and indeed the Games Master ray’ wish to restrict she players fram viewing some of the leas well-known regions, but it will certainly be useful co read the main entry for the tegion Characters Terees of the byborian: Age {ve seem all the great cities of the Ayjborians, the Shemites, the 5 the iknow ccuries south of the black ‘Kush wih Rae of the Sea of Vilage We beer « mercenary ea a eorsair zak hes he srg his shooBers fad serecebed his mighty Figure on the rocks fs as god life as gy. LBon't Bow how Loy SUL ee yore OOMINANCE OF THE HYBORIAN kINGOOMS As might be expected in a game ser in‘ The Hyborian Age the dominant people thro western lands ate the Hyh In most Conan RPG campaigas, the majority of che — player characcers willbe ethos ‘or one of the peoples living loses tw che Hyborian kingdoms, chat the Cin Shenites, Te roamed This, | of hs outh, ayoar. T tg Iyborians 5b whlch Zain nd: Zangat, “Pls he Hike ceday de not preclude characters leon other realms, an the occasional Hiyzkaniau atches, Siygian sovcerer Islands ean enhance any camps the civilised Hyborian Ki cots of the Souter even these ser deep in vins of Aquilonia and Nemedia, Adventurers in the Hyborian age do travel anwand «gwd dea, and Canan, though a Cimmetian by birth, visits mone of less ‘very country in the world during the course of his adventures Some Games Masters may prefer co start heir Conan RPG campaigns far from che Hyborian lands, in dian Vendhya or beyond the presr Sourhern Dsere ofthe Black Kingdoms, and ‘his ean bea rewarding new whe on the Conan mythos, Thus she Games Master may choane us vestrict certain character aces from play, depending on his plans fr the campaign. For exaimpley if he has a deaaled campaign set in and around the Llimsclian mownrsing, based around iseereibal raids and the hasharic politics of the region, he may require all the characters mo he Himelian tribesmen; or he may only nec ane character to be a Himelian, so a have at leat some Jocal connection, wich the rest boing esiles ar wanderers from other lands, In most case, it should be possible ro allow a more oF less free choice of race at the character gencration sage, due to the Mforomentioned tendency of adventures so wander The Conan stories often fiarure mercenary or bandit groups comprising rae rae bund of feclancets From all ovct dhe’ world, aul vettain ongaaisacions jicluding pirate, es See Clnpter 10: A Guide ro Conanis World foc more infirmation abe. almost invariably suet Kens and Tree Compas such hand, at well as more on the various places aad people of the Hyborian Age RACIAL O€ESCRIPTIONS Each nace has a pagraph oF 90 of introductory description, them some motes on culture, religion and typical character aes. The enuy (or religion should be read in conjunction with the enuty for religion under the character class chosen by the player: efore selecting a god or goddess (if any) from those preented in Chaprer Il: Religion in the Hyborian Age. The names section frst gives names dawn directly from the Canan stories, then suggestions for similar names. The culture section describes the culture of each race briefly inch whiel real-world cultures Howard based chem on, i iy aegis fll renee BACKGROUND SkILLS Each major race or variant race gains cither three of fine Background Skill, as defined in chis section, For exch Background Skil jn a racial Background Skil liting, a character From that eace gains 2 ranks of Ue approptiae skill, whether or not it woul usually be a class sill oe Bim Fr example ws Southern Islander, Abub gain ibe flowing background Skille: Profscion (ailr), Survie, and Perf (dance). He ira 0 level Thi Alshough Profsion aud Perform (dace) are thc las sls Suro iran, Drape di, Aba fas ue ranks in ech of Prosi (alr), Suro. and owe Silene lefe be choses fis sarang sil for bis ee and teligence omar AVOURES CLASSES In Contn The RPG, each race has one or move favoured casi, Rachir chan allowing for easier mul-classing. fe char ‘of thac race and lass, voured clases grant homus fears. A draraceer who gains levels in the favoured clas fe his eace tins one bonus fear at 1 level in that cass. one at 5 level, saul one at 10" level, Nowe thac ics always class level chat is cousidered (or purposes ul favoured clase bonus fats, not total character level Plt hearcs “Suc cere wee Bers there as nl lind “There wist a Shomitink thenteyfeier, with his hook nse ad orld i Grin wevch sitting on the he of a tarieg-haired Gurnerae some defeated wit IE jeate were causing all the shouts of mirth was « [Banapper come BF stoning co Site are ths EM A these Sows merriment Chunbered to the law sroke-seained sj where rascals gathered fn every stage of ragn and tatters furtive cot purses, leering kaanyers. quis fingered thieves wauering braving wlth their woucen, strident toed women elad or awry faces, “Native rages sere the Romi sleet Zarmoriwns, with Baggers 1 chur Darke shied, darkeeysd ores a ge or half Rozen onelan se Iyperboren cir, Ba great gat fi jorous, with a broabswark strapped ne for me wore steel openly Ov the Bac bor Thee ws 0 boleyed mercenary saler a Yeserter from Aut che fate groma trae where int ofessioal rs Yésanre “Koel t9 teach wo Zamarians whe were born wiel more brow ledge af be eld ever acca A Fr example Garm ita Picts barbarian. At 1° level be ins a bonus fa fr beng of hr rs fewoured elas, Soon time later he ‘oes aio tearm ve way ofa saanan, and ea. 3* level baraianl 2° level scholar (Piesh shaman). Though he i naw a 5° level ‘character fe does mo et gan anather fivonred elas bana fas, aid ‘wil os do sa wil he achtees > level i the barbarian eae For races with eve favoured clases. add te characters level in the ovo livoured classes together ro devemiine the fivoured class deve For éxaraple Auk af na Kunse 3s a Sos noble At 1 kvel de gain a bows fea for being of his nace’ ftoawred clase. Some sme Leer he hat al taken initiation io the preahoud ef Set dnd ler osery = he sora 3 ded nobel level whaler pri of Set. (Nate shar rholar i another fvouned ela for Sein) Ue ‘ale the rhs levels tgerer 0 determin he faomared la Lol, swhih s 3 level ~allewing bam gain anorher bans fat PROHIBITEO CLASSES Cereain races never produce members of a particular clans, at Feast ac low levels, Any class listed as 9 prohibited clase for a particular race may never be selected asthe iniral 1” level cass for a characcr af that race. At the Games Master discretion, the character may later be permitted to gain levels in 3 prohibited lass, so long. ay he la sufficient opportuni For example, Cimmerians never produce characters of che Noble, Scholar, Pirate or Nomad elises, Cimmetian chiftains ind as a Landlocked ation with no steppes deserts, it does not Inve the cerrain to allow fox ether pia because there is no formalised system of teaching ave simply high-level labia yor nomadism, Likewise there ea he no scholars the wountry does noe even have the shamans and primitive potest that might be expecuad in ocher barbaric ations, because Cimmerian suds are not worshipped. However, a Cimmerian who travels to other lands anal has an opportunity to learn the skill of the approptiace prolssion emay one day gain levels in these prohibited clases, just as Coun begun wpa barbarian and thief hur later sailed with pate, sode with aomeads and even becate . a nable af Aquilonis, LANGUAGES Bach race has ane of two Autonnatie Tanguages, and several Bons Languages liste! ac the end of the rice entry. Every chasceer leas the Auromstic Language(s) for hie ice, and lect 4 Int modifier (minim 1} racial bonus Languages ‘which he also knows. A character who leaencall the excal boas languages and sill has some bonus languages left ro learn has 3 fice choice of any language in che game | Furthermore, every character Iearas one new langage at Y leve und every other level thereafter, This is kanown a a level Thoms lnyage, andl represents che neces forall adventuring characters to raplly urn the lacal language wherever they po. There is na ‘common tongue’ in the Hyborian Age, ade all } revelers typically know a lage umber of langues [The Games Maver usually selects this level bonus langige for allthe character la this cue ir will he the ngage spoken in the aca in which the scenario being played sto take place Finaly, ic is always possible for a character 10 eam a new languaye dough coleplay and fot, “Typically around 190 months are needed «6 learn anew language from scratch, ‘Table 3-1: Major and Minor Races of the Hyborian Age jure: Cimmerian . Major Races Associated Variant Races efits caer Gimmerian 2 free mec hile, irlian Tbeman Hyborian Wal ‘yrkanian of Taranian - { Kiran [Kushite or Northern Black Kingdom Chaya, Iribesman { Nordheimer z Pict Shemite Souther lander a Southern Black Kingéorn Tbesmian Darlici Stygian Tlardlan Vendbyan Zamorian : Fingaran E Aygosssan/Barachan, Bowonian, Gunderman, Aplali, Pelishuim, Meadow Shere “race only. See Chapter 12:A Hyborian Besiary for game statistics for the Khautan, bur simply immersing yourself ina culture whieh speaks that language exclusively cam accomplish this, VARIANT RACES foe Targus Sea geal act etd iene of Te far, but Malou Shenics ecu live a pastoral lie in eis yreat Meadow Cities, and so use the Mead Shemite variant, Note that variant ues are not usualy given such detailed descriptions as theit major raves, since in ‘most cases thei culate rligion and names will be similar 01 idcrical w chose of the maja rae Imporeant Note: Varian races weal dhe hase rice homuss and penalties in addon ro thcir own, except as specified otherwise in dhe descripcions Fawoured or restricted chases different from those of the majr major a However, when variant raves thar specify lese variant race clases supersede those given for the CIMMERIAN Cimymerians are descended fom the ancient Atlanteans, with dak haie and blue oF grey eyes. Theit skin ison the dark side of fais, and tans eal if ever they leave the ploomy mountains cele home. ‘They axe cll, physically powerful, and very liece, being regarded as one of the most barbaric ices in the sworld ly most Hyborians, Unlike most of Hyborian women, the Cimunerian women fight alongside their menfolk, even in full-blown wat. Ciammerias ted w be direce to she point of hhsntncs. celia tay ce ties eae Taran se Wea a ti rae 6 iyboran ston They ar feudlig and wc hey sell remain a terror 08 th Names: ‘These are best based on old Irish o Scoeish Celi rmames, such a Conan, We do have wome examples of names Howard intended t@ use for Cimmeriane in stories he never wrote; se ane presumably male: Eichriall, Fanbosha, Rotheacls, Giallehadh, Cruaidh, — Eamhua, —-Caumal. Suggestions: (male) Ameria, Ah, Aodh, Brian, Cacl, Cal (Cathal, Conor, Guckllin, Cul, Canna, Dael, Dima, Doon, Duncan, Fingal, Hinn, Vion, Hydallan, Mogiwuth, Mome, Murdoch, Oscur, Ossian, Rayne, Shine Usa: (female) Credhe, Devo, Mdileoms, ReseCrana, Devsagiens, Mac Religion: Czom, ‘Loed of the Mound’, i the chi od of the gloomy Cimmerians. Others inchide Tie (god knowledge), Mannanast (god of poetry and tuavel), Morrigan (goddess of war), Badb (gonldess oF fine ao fury), Macha and Nemain "The Vertomou The Cimmerians da sot truly worship these gods, believing thar the gods despise welling whe call on them for help. Cteating the Cimmerian race was enough. Ava resile they ate often septal of mote emonseraive forms oF worship, t 2 ‘are nacuraly ell and sce rrength, 2 [mielligence, Cimmerians stranger sill, so they believe, by the any have a gifts oF Crom. ‘Thou een nacural cunning, few Cimmerians are capable ofa great deal of book: earning, nor indeed do they bave mich ‘opperuunicy for such education, #1 racial bonus 10 all Will saving, vhrows This is anocher gif of Coo even i he face of great adveriy racial bans co ll Clit checks unetiaas are renowned) as che Finest climbers in the world Bp and nse vil have afimbed g at leas, ave peak shat sou Cixumeriany would regard as impasable before even leaving their homeland +2 circumstance bonus ts all Hide, Listen, Move Silently, Survival and Spot checks made in temperate for cold hills and mountains. Citomerians ane masters (OF thle environment in every feapect. 2 racial penalry to all Diplomacy checks and veibal based Bluff checks. Cimmerians are Famously blunt and direc of speceh, a habie that hashecn known to get thom inco crouble om any number of occasions. Note LU their penalty does not apply ro BlufF cheeks based fon body language, as they ae ofiea excellent a feinsing jn combat aad oer non-verbal uses of Bluff — che natural cunning of thee savage race as caused many a wise opponent wo {all w cir tricks in combat May not have any other eligion thar Crom and she remainder ofthe Cimmetian pantheon, and ry never tain any bene from sworshippiing that or another pantheon. Crom has na priests and offes mo asitance tohis worshippers, other than gifting them with 1 oinbouresia is Hh ratio elisa Seal velo pel or cber giline Serie Te ever does worship a non-Cimmerian god, he les the sil ol Crom, chats, his «2 bonus to Strength and +1 racial bonus to Will saves. (Whether Crom or indeed any of the other gods ae real isa philosophical point | and beyond the scope of these rules: the point is that the Cinna, at lest believes Crum roe rel.) Background Skills: Climb, Move Silently wid Survival. Favoured Class: Barbarian Prohibited Classes: Noble, Nomad, Pirate Scholag Automatic Languages: Cimmerian, Bonus Languages: Nordheimer, Pits ipcborth HIMELIAN TRIBESMAN ) Bernsen Vendhya and Hyrkania, fir heyond the ken of most Aquilonian, western folk, a vast aad harsh mouneain range rises, inhahined by 2 number of small eribes. Those wibes consist of tall, hairy They are disdainful of civilised standards of policeness and good behaviour, chough many auhere 9 barbaric cade of honour. ‘The eribes include the Alghulis, lakesi, Galeal, Dayo, Zhaibast snd Khukea, aniong others Billemen, very steong and fers. Caleares irscian enlure sesembles che tibal lifestyle of Afganistan and northern India, and is survivalist and barbaric in nacure, The Verdhyns seem a refer ro the lande facing cheis kingdom as Ghulistan — possibly there is an ancestor eibe called the Ghulis of which these modenn eres are ranches, Some Himelian cibesmen ace 4 curious rave of intelligent, ‘though stunted, aborigines, conquered by the Hyrkanians on sheir westward drift: these would correspond mote co a Tibetan style eeu, Names: These ate eosentially «mix of Arabic, Mongol and Modern Afghani names provide « yood, exotic sounding base for naming Uimelian characters. Examples | lrale) Var Afra, Nate, Suggestions: Akad, Asad, Dost, Fs, | Mohan, Shujah,, Zeman Karyaa, Ghezal, Maryam, Sarirah, Hanns males}; (female) Anabit, Religion: ‘The savage Himelian tribesmen worship primitive totemisti deities and demons, such as Hanuman, the Ape God linappcascment ofthe camivarous apes ofthe area). Some may also worship Asura, $42 Grcumstance bonus wo all Hide, Listen, Move Sileady,Sursieal-anl Spot eiecks evade i any hills ad mountains, ‘The Hinelian cies know every inch uf their navive hills and sacl descend from thea excep to raid the richer lands below. + Trial hans to all Hide and Move Silently checks gh the rihes are occasionally led to open battle hy a particulary charisma chieftain, they prefer \ auack their enemies by stealthy etids and midnight +2 racial bonus to seeing hit points, ‘Tae Himelis ate posibly the most dangernise mouinsain range in the ‘world, since every ihe seems ta he a wae with every ‘other ribes as well asthe Vendhyans and Turinians + -2 racial penalty to save against hypnotism of any kind, ‘This is for culeoral, long tradition of tales and superstitions ofthe power of hhypnodisi, which tends co reinforce the power of the hyper. sons ~ the fol of the Eas have a Background Skille: Climb, Hide and Move Silently Favoured Classe Borhatian Prohibited Classes: Noble, Pirate Automatic Languag Aghuli onus Languages: Vendhyan, Hyrkanian,Iranistani, WAzULI ‘The Worl are rypically the ise hil tribe » evel orth our of Vendhya in the night will encounter Far they ate laggely nocturnal and prefer to do their riding during the hose of darkness. Like other Himelian sbesmen, they are a handy and usually honourable flk, wich strong, trdiciony of loyalty snd hospitality Wavuli culture, names and celigion are similar vo chose of other Himelian uibesen, The Weeuli should be weaved as standard Hinnelian erbesmen except a follows, Tree feat: Fyes af the Cat, The Waruli have probaly the ber night vision of any human peoples ad are che only miliary ire ro have ever suceessfilly ambushed ‘Conan bimsll, thanks to their superior knowledge of the warn and unstupassed low-light vision. They need not meet che usual prerequisices for che fea. a +2 circumstance bonus to all Hide, Spot and Search hacks made duting conditions of darkness o¢ dims Tile (usc is, when chey would need ro use cheir Eyes of the Cat fea 1 morale peoalty to all ateack rolls and skill checks made during the hows of daylight. The Waal are so close to being nocturnal as wo funedion only poorly turing the daytime Favoured Class: Barbarian, Prohibited Classes: Noble, Pirac. Automatic Languages: Mfg. Bonus Languages: Hyun, leanistan Vendhyan, HYBORIAN The Hyborian peoples are all descended from uhe buibacic swornhippers of the god Kori who swepr ont of the noxth duce rillennia ago, destroying the ancient empite oF Acheron and conquering all in their path, The Hyborian lands are Nemedia, Ophis, Aquilonia, Hyperbores, Argos, Corinchis, the Border Kingdoms, the Baracha Islands, Brythunia, the an Marches, Koch, Khauran and Khoraja. Note thae in an, che ruling case should be treated as Hyboriane but Bossi Kh Ue communes are # separate sub-race suitable for non-player ccharaccets oly (ce p- 295). Ac a general rile Hyhoriane per se, bur secording to the nation they ase fom ‘Thus players are encouraged 10 call themselves. Nemecians, Ophireans ete. rather than simply ‘Hyhorians” ‘The Bedi worshipping barbarians oF thousinds of years ago have long, Singe become highly civilised and sophisticated fll with trong. nitions of their own, who would be scarcely rcognis those who Knew the Hyborians of old, Lyborians ideatify themselves ant as original Hyborians were rawny-baired and grey-eyed, though by the time of Com, iter meal age has diversified theie appearance considerably, CCultares For the most par clr inthe {bovis Ki insimilarto thar of che rea-vorld modisval Favapean counties, ‘hough some aspects, particularly. im Nemesis reminiscent of ancient Reman culture, The nations are all un fom the feudal system, and this has acm Jed to deeadetce as the pobiligy spend chcir time hunting and idling, unooncerned for the valfare of their subjcers. “As the mations have developed the coniy of the Hybosians has dssipared so that each kingdom hay Aquilonia: ‘Together with ts cval, Neweaia, Aq the most advanced, seelthy and pmerlal wl Uie Hho kingdoms, and its people are correspondingly pioud. he people of southern AAquilonia have mised with the brown Zingarans neil black hair and brown eyes are the dominanr eype in Poityin, the southernmost provinee. This san area aftch farmland, Brythunia: We know lle of Brythunia, save thar its women folk scom to be highly prized by slavers. There is evidence of a pastoral culture. ‘The eastern Brychunians have intermarried We wnt closely resembles Medieval rance with the dark-skinned Zamora, saves of Carinthia bring to mind she city-states of Italy and the corresponding interstae ivalres and Barbeibie the mney ‘capionage. Ir cem to be ote al the more culturally advanced areas, with developed nebility and priest Wher Shem by Korhie advennuress, and reflecs thar positon, Khatran vine eneved out of dhe lauds of os caltate Vieveelyindependewt, maintaining many Kerhic readiions son Links, it fears shar Koth will absorb the valuable kingdom. Is tiny Feld Scand orchards yield three crops a Kovh: Koxh is one of the oldest Hyborian kingdoms, a vase meadowland nora of Shera. 1k is famed for its metalworkers, ppardy duc to the natural rciources of its volcanic region fof Khrosha. Korhian culure has suffered from the subtle adiauure of Shetaice ane! Sty the Hybotians lee become mafied by che sensual, luxurious, yet despotic habits of die East. Koth uses slaves. Is capital is IKhorshemish, known as dhe Queen the South Nemedias Nemedian is easily de second great kingdom of the Hyhorians, and maybe in the past even suspassod Auli, is neighbour and rival. While the people live in elative poverty: is an stains. The simple ways of wealthy cinzens have the lesute to colle aviies in smoscui Buile on the ruias of ancient Valusia and once a part af the sorcerous kingdom of Achetos, Nemedia has many hidden ruins shat might concain feaaful horrors Ophir: Ophic is a apering wedge beoveen the border of Ayullonia aod she wast southern kingdom of Koth probably part af Korb and then claimed independence back in the days af Achewu. ‘The meadosslands of Ophir produce fine aris of gilt mailed knights aud warion, suggesting « land was of great mincral wealth (probably the same strata as in Ket) Once dominated by Acheron, Oph seems to hve taken che worst elements of Zamorian thievery and Shemie double crs Ik seem somtimes co he allied swith Korh and somerimee with Aguilonia, Names: ‘The rripal nature of the cathy Hybarians means that tere is no one overall naming style, although the civilised nations vend toward Lain style names, Aiton: Aguilonias warnes veal co have a Latin air co thea Examples: (male) Amalee, Arpell, Auris, Ateln, Bales Brant, Braces, Drago, Dion, Dirk, Emilivs, Ephews, Epeus pemirecus, Galnnnus, Galter, Gault, Haat; Gorin, Hadras, akon, Jom, Karhus, Namedides, Nusedides, Qui, Pallas, Prospero, Publins, inalda, Seavons, Servius, Sotacla, St ‘Thasperis, Thespins, Viheris, ‘Tiherio, ‘Tracer, Valanus, Valerian, Valerus, Valerius, Vilerus, Volmana; (female) Valeria, Zea Brythunia: Brychunian names axe lalian and Teutonic in tome Examples: (male) Aracus; (male) Hildico, Natal Coriuibias Corinthian names tend to have 4 Latin, Byzantine for Taian air w them. samples: (male) Athicws, Ivano, Jot, Kalanihes, Murilo, Nabonidun, Petre: (female) Mutila, Whewran: Khaucan nues reserable those of Koth. Examples (male) Achkhaur, Valerius, Zany, Kralides; (female) Salome rams Khorgja: Khorsjan names owe a lt 10 Koth, as soine crosver fof names suggests, thomigh the hillmen have a nioie Shere sound to their names, sich as Shuprss Khossus, Taurus, Thespides (female) Viroes, Yasmnla Kors Kochie names are Middle Eastern, Byrantine, Errisean and Biblical in come. Examples: (male) Akkutho, Almulrie, Altaro, Asbanus, Constantius, Galacus, Khossus, Pls, Sergius, Serabonus, Toorha-Lant, Zorathus; (Female) Lisa Nemedia: Nemedians tend to have a Greck/Talian names, though some are wore Germanic. King Numa gave his marae vo the city of Nusulia, Beamples: (male) Alcemides, Alvaro, Amaliic, Arideus, Arus, Astrews, Anis, Bragoras, Brocas, Demerria, Dionus, Hnaro, Kalanthes, Kalli, Nirwel, Nurs Hxamyples: (male) Onstes, Peanius, Poshunw, Promere, Publica, ‘Tarascusy Taurus (Fetal) Wana, Octavia, Zenobia (Ophir: Ophits cule is halfway berwcen that of Sherman de Hyborian culeure and the names reflec diss most ave Lavin, but Lxamples: (ale) Theteles; (female) Livia, livia Jndlude some Middle Fastera syle names Amalrs, Chelkus, Front, Tina Religion: The worship of Mitra overwhclmingly predominant in dhe Hyborian nacions Aguilonte: Bori the Aqui ally worshipers of the Elyborian ancestor god nians at sone point adopted Mie as something The worship of oder guds seems to heen suppressed at least worl che tigi af King Cura, Que such ‘secret’ cnt isthe eastern eligion of Asura, altnugh most Aquilonians regard the enle as demon worshippers and Avats fon pat with Set. Iti probable thar Ibis alse worshipped i Mirr-worship, perhaps mixed with packets of reverence for Bori and even the Zamoran gods, scems most Tikely Corina: We sooms likely that Corinthians worship: Mitra, a wid he oder Hyborian gods, chough Shemiish gods such as Anu are aloo wlerated. Bhawan practices, being Shuar-worshippers. Khuurans are essendally Kochic in their eligious Kosh: Koch has long since absndoned the worship of Mirra, forgering the universal sbovian you and driving out che last of his worshippers some 900 years belore the cme of Conan. ‘The Shemite pods sich as hae are worshipped with wwe at fas a8 ate all che gos oF Korh, a sign of Kosh nterewined bistouy wil ‘Shem Ishcar wus subely changed in the trandfor to Karl, with animal sacrifice raking aver from human sacrifice Nemedia: Nemedian worships Mites as chief divinity although ‘other cults, including the Cult of Ibis, are mentioned. In fics, Nemedia is » more rlgiously rolctant county than Aquilonia tunel Conanis reign, There are even thot philosophers in Nemedia, knows as che sceptics, who believe that here are neither gods nor any kind of lite aler deah, Ophire Ophir woiships the Shenite gods such as Ishtar as well os Mita 3 Adaptabiligy. A Hyborian may’ choose two skills that for it are abways tread as clas ill, whatever bis characte class, Furthermore, he gains =2 comperence bonus co all checks with those rw skills. Hyhorians aceone of the most adaptable races, capable oF ruening, their hands co almost any profesion, This i largely matter of cultural and economic sophistication the highly developed and wealtay Hybarian nations provide uheir citizens with excellent opportunities for leaning all wane of sills 1 Weapon Familiarity: Hyborians can widd grearswords at thongs shey were snaitial weap, rather than ‘exaie weapons, ' +11 racial homus tare Poings (sce p. 68) leading culture in the rime of Conan, the Lborians are not only adaprabl, bur hick to, As the Background Skills: ay four skills, as chosen hy the player Fevoured Class: All classes, A Hyborian gains favoured class level and 10" combiaston of classes. His levels in all his charactor classes are bonus feat at 1 level ‘whatever his class or added together cs dewrtine his favoured clas level, even if hes a muliclass chacacter Automatic Languages: ‘The language of whichever Hyborian Kingdom they live in. This will be cither Nomedian, Aquilonian, Ophiseao, ‘Cotinchian, Hyperborean, Kethicy a Angossean, Brythuninn, Nemedian, Bonus Languages: Aquilonien, — Bossonian, Seyi Brythunian, f, Zamorian Ophirein, Corinthian, Hyperborean, Zingeran Pictish, Kothic, Argosseu, Shea, ARGOSSEAN OR BARACHAN ‘The Argosseans were originally a Hyborian penple, thomgh they have inretmarsied with many other races, posticularly the CHARACTERS BM and socky. They suske «uperb, sailors, traders and. pirates, BA Revels Argssecaivillite tere osenipe! she Beta ala, fi) ice S I tar Aspe eatery emtrsemieiats_A degen pe ri sires a \with farmers, craftsmen and labonrers friendly enough bue wary of strangers. Argos isa note rading nation of sharp-eyed silk clad merchants, nor all of who temsin strcrly within the law = smuggling and piracy ate offen tolerated, The lw is said to be lax, although oecasionally an example is made of foreigners Tis regarded as a proud and avaricious kinglom. The racial admixture with the Zingarans has been more excensive chan with she Shemites in the Argosscan Hyborians. Argos and Zingara Inuve an ancient feud that works itself out in their attempts co se lal eget fb east of Atgas, just ashe Argose Argos his allied itsell with Shem on uccasion sand Barachns aid Zing, Names: Atgoscan names ate Italian or Givek in tone, though at it ito major eroding Examples: Tranicon oun a mix oF names is posible male) Demetrio, Ortho, Publio, Servo, Vira, Suggestions: (female) Aléina, Danae, Denier, Lariva, Polysene Religion: Lilze mose Hyborian kingdoms. Aeposs main god is Micra, However, is naruze as a cosmopolitan tading nation means that pockets of Sheinite and Kathie gods are alo tolerate 2 racial bonus io all Gather Inlnmsation, Pralssion (sal), Balance and Use Rope checks. Fetteting out informacion about rading, opportunities, and eaking by pircy whatever opportunities they cantot take by tradc, have een in the Argossenn blood in almost eq iicatire for generations now Background Skills: Gather Information, Profession (sil) Balance and Use Rope BOSSONIAN ‘The yeomen of che Bossonian Marches are renowned the world over for their archery skills and. stalwart, well-nigh uaconguerable defence, They are of medium height and tannplexion,dheir eyes brown or grey, and are deswended from sn aboriginal ace, conquered by a urbe of Hyboraes wary in the fits agesof the Hyborian drift. Mar sense of justice, and the civilised code of honout is common among the Bossanian soley. havea strong if rough The Bossonians ate genecally quite closely allied with Aquilonia, but often se service a8 mercenaries throighoui che world Culture: ‘The Bossonians five mainly by agriculure, in large walled villages, and ace par of che Aguilonian kingdom, They are hardy, seubborn defensive fighters, and consuries of waefare against nortaer and western barbarians have eaused chem <0 evolvea typeof defense almost impregnable againse direct actack The Bossonian Marches fori « bulwark between Aquilonia and the woods of the Pictish Wilderness in the west, Cimmeria to the north and the Border Kingdon inthe east, cu vig crescent like around to Zingara ia the Soules. Names: Several Bossonians ane specifically name, although it innate to assume shar Aquilonian rams in general wold ale be ‘common, For evample (male) Gromel Religion: As with che Aqullonians, the Bossonians were once worshippers of Bori but in more recent years have taken up Micra worship. al bonus co all atack colle with the Basonian how. Whe Wessonians practice daily with thele eta boon af cy a aol Bs hat Pics and hating in the armies of the ne kingdom of Aquilonia t +2 racial bonus to Defence Value when fighting dlfensvely or using the toral defence accion. The Bassonian fortitude in defence is almost legendary + Narracial bono Fate Poines (xe p 68). Unlike ocher Hiyhorians, Bossonisns get no particular bonus ro Fare Poiuts f — Eroiie Weipans Praiciency: Bussontan Longhum. All Bossonians learn to wiekl Boss Tough since all must be ready to detend theie homies sgtinse the Piers arany rime. Hewoves chey donor gain weapon ratovord,tnlike most Hyborian races, a¢ they traditionally Feld archers rather than lenght, Background Skills: Craft (bovyer), ay two other skills chosen by he player Fen Fed thera, balboa Prohibited Classes: Barba, Nobile, Novd, Prae Aut tie Languages: ossonian Bonus Languages Nemesia inggran, Pitsh, Argossean. Aquilonian, ossonian, GUNOERMAN Univerally awnyehaired and grey nd, the Gunderines are endants of the very nearly pie-bloaded de ginal Hyborian tebe. This makes them a litre less casmopalitan than most fof che other Hyborian nations, bur also mtkes them excellent waron. Though Gunderland ix technically a province of Agullonia, ic was an independent Kingdon For x0 Tong tha the Gundeemen do noc culy consider themselves Aquiloniaes and likly never will, However chey march willingly 1 Aguilonis ears an! are cegaled as che finest heawy infancy inthe knowin GB II wy wi mech fr iit wall Grnderimen. whose hone northernmost provinee of hota Yas arches from the be ie weross che “Cosson Gunderland is east of the Bostonian Marches, on ders of Agu likely that like Bossonians they live mainly by agsiculuuse, in walled compounds. Only in the province of Gunderland, where Caltares wild and faces Cimmeria, i sens the people keep no slaves, i the pu unblemished, being Hyborian stock found eyed sseny-hained and Names Bxample (male): Neston ‘Gunderland names ate similar to chose of Aguilona Religion: Occasional Gundetmen still worship the old Hyborian goel-ere Bori, chough most have conversed to Mis worship wlong with the rest of Aguilonia, t ‘Diedeal bionies e:ateacle and date voll wid the pike, Gunderland’s regiments of pikemen are anew! the major fctore in Aquilania’seiltary seer t Marrial Weapon Proficiency: Pike. ven the ks combot-oriented Gondermen will have had at least some rvining wich the pike + No racial nts ro Fare Points cep. 6). Unlike rer Hyborians, Gundlermen gerno particular bonus Fae Points 1 morale bonus co all Will saves, posibly che most reliable, unshakable soldiers in the world Background Skills: Ceale (weapeusiuith), any eo others coset by the player Kavoured Clase: Soldier Prohibited Castes: Nomar, Ps HyPERBOREAN Many Hyperboreavs are tll cavmy-hatced and grey-cyed Tike the eriginal Hyjerlurein tebe, though the influence uf Nondheimer blood has leer stung for hurnlreds of yeas, ever since Liypeiborea was ivaded by couguciors of J Since then some have matried or eaprused Iyikanians, Asi and it stock, cans ca have a vatiely of Akin, eye and hair colorings nt, hig hones, violent and slow af speech. Hypesborea is probably the last civilised uf the Hyborian kingdoms, with che neary barharians Yamoran women, and <0 LIyperbe All end to be fof Asgard and Cimmmeria raiding efficiently oem tha the Hyperborcans have had to retain a certain savagery themselves, Calture: Supurstision dominaves che Hyperbosean vay of Tite, leading dhe stubborn and somewhat savage race +0 be connideredhackwards by countries such as Aquilloia “The talodly af Fypethatear Tine derP Be exiterecin sone walled villages where they che out tieimalstc way of life fom the poot soil and mish and ecndocr shat make up che hexds Names: Norheimer names soem most lilly “Now they were abnast wichie arvon’nfight of the slone tower a they spre «het line ers Cat. renky fi any hav that might Resco npon then On che cower igyeured «single figure. lifting « con-jowe bronze horn, Yes strident bellow roved ove eros the echoing slopes {ike the Ware of triampets on Sudyemont ‘Oay. And began ta be fearfully answered. “The ground evenbled wnt ele feet sf the baderss and using ad groitngs welled up from he subterranean Sept, The Traksatsercame®,reeloy lke Briton men on the shuddertys stop, and Conan. eyes glaring, charged reetlesty np che tne ben hes, rralic at che Boor that showed Gn che ewer“ will Al he the reat fr roared an bellowed tn brutish mockery. Avd chen ‘Kerb Shh drew’ a sat ls eur an toned Only a Turan cauld hase made that shat. The bellowing of he horn ceased sudtenty aid a hth thin serewn svcd in ies pave, The greon-rsbed figure on che cower staggered. etching ac the lng shat whieh quiversd fir ies bosom sd the pitched aevors che parapet. “The great bon tumbled upon the battlenet a hong precariously. amd suseler rabid figure rushed to seize it. shricking in horror Again the Taran bow’ ew fond agai ws answered ly a Reathhowt “st ft TAURAN arcat dcal of endusance in theit long, yer rangy Fimbs, Tes penple are regarded as somewhar backwards in compari bbuc are somewhar lacking in the sisength of character iy the sophisticated and cosmopolitan Hyborians who live it t0 pardly non verbal aes of Bll, soc as feiniing 4 rail hom oll Survival checks, Tausans are the in combat, Likewise the penalty to Pesfrny checks ee eel oe anrlies only eo such uses as songs chant, peety and 41 eiseunstanee bonne all Hide, Linon, Move acting, rather chan for example mia instruments ot Silently, Survival and Spot ceks in tnperate fort ineeling «plains cvizonmenis. "Tawa woodkralt + No racial bonus co Fate Points (see p. 68). Unlike other is the hesr of any of the civilised folk, though it cannot Liyborians. Hyperboreans got no particular hous 0 imate tha of arharan from asin envsonment, Fane Points. # No Weapon Familiar. Unlike other Iyborians, + +2ratil bus al ncimidane checks, Hybetboreans the Tauran dn nor gain weapan Eiillaity with the are reoossned for thei stengch and aggresive aatuts, prcatsword. They are mote used 10 smaller, fighter which gues a long way towards overcoming their Jacke weapons that do not inserfere with eapid movement pf charm olen ic comes eo intnnidating others though the woods Background Skilles Craft Guone), Iiuinidate, any one other Raackground Ski Profession (farmer, Move Silently shill chosen by the play. Survival und one other kill chosen by the player, Favoured Class: Boideses Prohibited Classes: Harbatian, Nau, Pate Stamatis fii The Hyrkanians are dark and shough a squat slanceyed wpe exists, resmling fioa mintuce erally cll ane slender, With a curious race of intelligent, though scunted, aborigines, conquered by them on cheir westward dif, among. he ‘mountains eas of Vilayer. The Hyrkaniane are descendants of the anciene Lemurians, once enslaved by the ancestors of the the uranians, whw ave carved our a kingdom for themselves The most prominent Hiyrkanian eee is in ages pas. thar will one day sweep aside many of the Western nations, All yrkanians.are noted for their superb uccry skill Culture: The Hy:kaniansareby nature nomadic hursemen with a culture esembling shat of the Liuas and Mongols. However, the largest of their tribes have scrled and founded whe Turan Empire, which more closely resomihes the Medieval Moorish Empire Jn some respects the Turanians ave superior to the Wes, chilly those oF organisation, polities and bureaucracy buc a che sine ine they can sil be considered brutal when compared to the most enlightened of Hyborian kingdom rgd the Turan Title better than their nnadic brethren many of which a belcf chat iss widespread ase mistaken, They make cruel masters, and ais no wonder that oudaw bands of Kozaks dive at the margins oftheir society, Lider cer kings Yildie and bis son Yerdigerd, she Torani emp is expanding and will reach Zamora and eascern Shem doting Cana’ livin Names: The Hyrkanians will evolve inte the tbe later hun as Tuars, Huns, Mongols and Thrks and their nanics celle this, One manis horse i called “Tem Rules often have tides suck ab Agha, Shah, and Khan inenrporated inte their names Fanples: (male) Alafahal, Amurath, Angharreh, Arar Baksh, Ais vai, Isparana, Jchung,Jlal Khan, Jes Aghs, Jungit Khan, Kerint Shab, Khosrun Khan, Than, Yar Afi Yerdligerd, Yikliz. Suggestions: (female) Conehak, Khuleulun Manchghai, Oxgina Religion: ‘vo deities are known of in Toran ~ Tarim, who seem almase the the patton god of the Turanans, and Elk, ‘Lond of the Black Throne’, » god oF Death certainly ocher gods, possibly including Isher uma, the Ape God, is worshipper 2 de tarvivorous grey apes that live arovind th Empire of the White Wolf Senne wal ater el There are awost Tn Zambuuls A form of dhe Ae he Turan might also have worship . akal boas cy aiaek tolls withall bows (any weapon Hiyrkanians are rencmined as the greatest arches in che Eas. with “bow or longbow ia tbe mam) 1 #1 cireumetance bos to atack wlls with any bow if the range is at least ss tan ro 42 if the range is at lease wine eaage itements away, TF the Hyrkanian also has the Far Shot fea, the minimum conditions requited for gaining Uiese #1 or +2 eltcumstance honnies ate reduced lous ‘ange increments and six range increments respective Hyrkanians are panicularly superh at sscurstely sling arrows our co extreme raiges A Hyrkanian can selees the Far Shot fear as one of his fats without i No prerequisive fr che Fae Shot fea meeting she usual prerequisite, Ocherwise this fat rus stl be cquited worally, as one uf the characters feats or bons Feats Fear to all Iprkanis $42 circumstance bonus 10 all Diplomacy, Gather Information and Ineimidate checks suywhiete east of Zamora, west of Khitsi and nor of Vendy, as lang as the Hyrlanian ha a vistle (though not aceesacily drawn) martial yezpon of any kind. Iyskanian dominance oF vast swathes of terrirory on all sides of che Vilayet Sea has lefi ontinary travellers and aboriginal natives alike in neaeteeror of any armed Hyclausn t 2 inca pesky to save against hypnosis of any kind This is for culuual weasuns~ the fll ofthe East have t dong tradition of tales aul superstitions of the powcr 0 hypnotism, which tends to reinlince che power of che hypnorie, ‘Weapon Familiarey Hyrkanians can sed shes and Hyrkanian hows 3 tho rather than exoric weap they were martial weupuns, Background Skills: Crafi (bower), Ride, Survival Favoured Class: Nomad, Prohibited Classes: None Automatic Languages: Hy:tavian Bonus Languages: Brythunian, Zamorian, Kathie, Corinthi Hyperborean, Vendhyan, Iranistani, Khitan, Yoshi, Shemitish Sggian kHITAN The Khitans are yellow-skinned and dark-haired, with what vo ‘Westceners isa quite uafithomable, almost alien look, The game statistics given hese rele che Khitans who are most commonly encountered and spoken af in the Hyborian kingdoms, as chee almost always seem «a be sorcerers. Tt might be presumed chat the majority of ordinary Khicans never leave their home jungles. So few Hyhorians ever trvel anything like so fae as Khisai char any sich speculation ie unlikely to ever be pron the othe (Caleare: Khitan the ar Eases Hcl known eo dhe Hyborian Khitan caravans rade jade, eloth-oF gold and sil wich Tran and lorusossoins co Sry. ‘These caravans anda few exiled Khitans are the only contact wich che West. The culture s casentilly Chineelike, with 4 powerful gochemperor cling fiom Paikang, a mighty city whose minasets rising amid the Often the Khitan appear riystetions and secretive co Hyborian eyes. They are al renowned as wars, with some boasting that the Eastera vine-Fescooned jungles of bamboo, wizards are greater chan the Wester ons, Names: Chinese syle names will probably fr hest. Suggestions (male) Huan, Kun, Li, Rony, Wei, Wu, Zhemins (female) Chan, Chang, Fang, Feng, Jia, Leis Shan, Zi Religion: Some Khicans worshipped the elephant god Yay kasha fora while, bur havea wide rangeof jungle animal gods. wall, Yon isalse worshipped by shaven-headed priests in the last jungles of Khitai, perhaps theough the rial ringing of golden chimes (cereainly some ceremony requiees sch ells), ‘There is an obscure hint that che Zamorian spider-eule night have originated in Kit 1 #1 racial bonus 10 are highly knowles ‘esoteric lore ofall kinds Khitans shle, particularly with ried 10 Their sorceros temples aro also schools of knowledge both common and obscure all Knowledge checks. 42 racial honus to all) Move Silemly checks, ‘The Ihitans are notably ext-footed Bonus feat At 1" level, Khitan may choose one fet From» he flowing: Dodge, Improved Unarmed Strike Weapon Focus (stall), er any Sorcery feat, He must meet the appropriate prerequisites as ust 22eacial penalry to save againet hypnosis of any lind This is lor cultural seasons ~ the folk athe East havea lone tradition of rales and superstitions of the poser of hypaodsm, which tends co reinforce che power of the hypnotis. Background Skills: Move Silently Knowledge (arcana), Knowledge (any), Favoured Class: Schole: Pro ged Classes: Barbarian, Nomad Automatic Languages: Khitan Bonus Languagest Iyrhanian, Vendhyan. Afghuli, Demonic, Old Siygian, Stygin, Acheronian, kKUSHITE OR NORTHERN BLACk kINGOOM TRIBESMAN The Kushites are a lightly shorece than average, dark own skinnet race with curly black hale are the lower elass and male up she majority of the population ‘of Kush, Several other countries of the Black Kingdom share similar racial These are the Gallas, who and culraral characteristics to the Kushites, To the folk norant of lands beyond including the Keshan, Pantans and Zembabsweans, ‘of the Hyborian kingdoms, relatively civilisation, any black man is likely o be presumed a “Kushite and any lad sour of Seyi is considered to be "Kes Caltures ‘The northern Black Kingdoms of Kush, Kesha, Punt and Zembabyie approximate to he North African scares (Mali, Ethiopia, er). Note: the Darfisi are eulurally while the Ghanots and Tibu erbes af the deser sul of Dar and Kush are eerainly northern in culeure There are ako subsirbes among these nations, ied asa sousher naton, Aphakis ‘Toe former vuling class of Tomball, the Aphali ae the descendents of a wibe from the Osasis of Aphala in the Kharanums Dest, i southeastern Sham, whe moved southwest and incerbredl with the hack pouple after moving south, ‘The ‘power ofthe Aphaki in Tomhalku is dvindling Ghaneea: ‘The harss soudhern desert south of Kush bas bred a hardly nomadic people in che Ghanata Rebar broad grassland merge with the forests thac roll up fiom the south, Reshan is culed hy a mixed race, This dusky: nobiiy clims descent fom an ancient group of Shemites, and rues lying in the easton bimterland of Kus, where the ppulaion of blacks, “These rulers were said co have founded Alkmesnion, which now houses the legendary treasure, che Teeth fof Gwahlos, ‘The eurrene capital is Keshia, The Hyborins regard Keshia itself asa legend, Keshan isthe hereditary encmy ‘of Pur Kah: Westen Kush is open savannas, were the black ties sre weircattle, South and east ie hick steamy jungle le sth che ruins of bygone civilisations, and laeyond the jungle is desert, To The Gallahs ate che orginal black inkabicames of Kush, ruled over bythe slightly more civilist the north ies more descr. alate

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