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T
Think The Architectural Press,
wo broad themes occur in the literature concerned with the design
London (1980) process, whether the authors are writing about problems with plan-
2 Tovey, M ‘Drawing and CAD
in industrial design’ Design Stud- ning students or the thought processes of architects, industrial
ies Vol 10 No 1 (1989) pp 24–39 designers, or engineers1–7. The first is that design is essentially a process
3 Hertz, K ‘A coherent descrip-
tion of the process of design’ of creative mental synthesis. The second is that drawing plays a central
Design Studies Vol 13 No 4
(1992) pp 393–410 role in the design process.
4 Ferguson, E Engineering and
the Mind’s Eye MIT Press, Cam-
bridge, MA (1993) For example when writing about design thinking Lawson1 in one of the
5 Smith, G F and Browne, G J
‘Conceptual foundations of
central texts in the field, states that: ‘Design involves a highly organized
design problem solving’ IEEE mental process capable of manipulating many kinds of information, blend-
Transactions on Systems, Man,
and Cybernetics Vol 23 No 5 ing them all into a coherent set of ideas and finally generating some realiz-
(1993) pp 1209–1218
ation of those ideas’ (p 6). Lawson here is clearly seeing design as a mental
6 Goldschmidt, G ‘On visual
design thinking: the viz kids of process involving synthesis. This statement is however somewhat vague.
architecture’ Design Studies Vol
15 No 2 (1994) pp 158–174
It can be interpreted as manipulating and synthesising abstract ideas, con-
7 Cunningham, C ‘Bicycle cepts, or knowledge to create a design proposal, as manipulating and syn-
wheels, salad bowls, and cricket
balls: teaching visualisation skills thesising forms to create a new form, or both. In addition, Lawson regards
www.elsevier.com/locate/destud
0142-694X/00 $ - see front matter Design Studies 21 (2000) 437–449
PII: S0142-694X(00)00017-X 437
2000 Elsevier Science Ltd All rights reserved Printed in Great Britain
these acts of mentally synthesising ideas and forms as being strongly asso-
ciated with creativity. In his subsequent book8 based on interviews with
noted architects, Lawson also documents the belief in the central role of
sketching and drawing in the design process in general and in creative
design in particular. However in common with much of the other literature
in the field Lawson’s work is essentially anecdotal, that is it is based on
designer’s thinking and speculating about the design process on the basis
of their own experiences. There are exceptions, for example, Goldschmidt6
and Schon and Wiggins9 draw similar conclusions based on the analyses
of protocols of actual design sessions. However these authors’ work are
small in number relative to the total amount written about the design pro-
cess based on personal experience.
In his later work Finke12 sought to advance the research in creative mental
synthesis by investigating three-dimensional (3D) mental synthesis. He felt
the flat two-dimensional forms to be of little practical value to three-dimen-
sional thinkers such as engineers or inventors. With respect to 3D mental
synthesis basically a similar procedure to that of the 2D research was fol-
lowed. The subjects were given three basic forms randomly selected from
a larger group of drawings representing three-dimensional forms which
they were asked to memorize (e.g. sphere, cone, rectangular block, hook)
and an invention category (e.g. Toys and Games—Furniture—Appliances
etc.…). The subjects had to close their eyes and were given a short time
to mentally assemble the parts to make some kind of useful object. At the
end of the time period they were instructed to open their eyes and write
down the name of the practical object, then draw it and then describe it.
Finke and Slayton11 measured the mental synthesis aspect of the task by
having judges make numerical ratings of the correspondence between the
description of the object and the drawing of the object. Finke12 used a
similar measure for the 3D version of the task. The creativity of the synthe-
sized object was measured in the same way by having judges rate the
creativity of the objects produced. We would argue that the task developed
by Finke and Slayton11 and Finke12 provides a possible model for
investigating the beliefs in the design literature about both the role of men-
tal synthesis in design and the creativity of the results of such mental
While the mental synthesis task can be used in this way, it is possible to
extend the task to also investigate whether or not drawing can influence
the synthesis or creativity aspects of the task. While their interest was not
on the role that drawing is thought to play in design, Anderson and
Helstrup13 had investigated whether allowing subjects to doodle and draw
while they were performing the task affected performance. They argued
that developing an object by performing this task mentally might involve
a high cognitive load and that drawing while thinking and developing a
solution may lighten the cognitive load on the subject by externalizing the
form being worked with. In order to test the importance of drawing in
creative mental synthesis they conducted experiments modeled after Finke
and Slayton11. In their procedure subjects, while developing their forms,
were sometimes encouraged to draw to develop their forms, and other times
they were instructed to develop the forms only mentally. They found no
difference between using only internal visual imagery and using external
visual imagery (that is drawing with pencil and paper) as support for gener-
ating patterns of good correspondence. Further there was no difference in
the number of creative patterns generated either using pencil and paper
support to develop the forms or only mentally developing the forms.
This, according to the authors, was a surprising result. Both the exper-
13 Anderson, R E and imenters and the subjects held the belief that using pencil and paper to
Helstrup, T ‘Multiple perspec-
tives on discovery and creativity help construct patterns should be easier or more effective than using mental
in mind and on paper’ in
Roskos-Ewoldsen, M J Intons-
imagery alone. These results would also appear to bring into question the
Peterson and R E Anderson views expressed in the design literature with respect to drawing as an aid
(eds) Imagery, Creativity, and
Discovery: A Cognitive Perspec- in creative mental synthesis. However, there are a number of reasons why
tive Elsevier Science, Amster- these results should be treated with caution. It is often noted in the design
dam, Netherlands (1993) pp
223–253 literature that people have to be taught how to draw. The participants in
2 Experiment 1
2.1 Experimental design
In the preceding discussion of the creative mental synthesis task it was
argued that the most straightforward way of assessing the relevance of this
task to the issues of mental synthesis and creativity in design was by com-
paring the performance of designers and non-designers. However the nature
of the material in the 2D and 3D versions of the task suggested a refinement
of this basic approach. One version of the task involves drawings of simple
2D forms. Such forms can be viewed as the typical forms that would be
used by graphic designers. Similarly the forms (thought to be more
complex) in the 3D version of the task are representations of the types of
objects used by industrial designers. A development of the basic hypothesis
therefore is that there should be differential performance on the two ver-
sions of the task between graphic designers and industrial designers.
Graphic designers should perform better, on the measures of creativity,
using the 2D forms than the industrial designers while the reverse should
occur with the 3D version of the task. Both types of designers would how-
ever be expected to perform better than the non-designers. The first aspect
of the experimental design of the first experiment therefore is the use of
the two versions of the task with separate groups of industrial and graphic
designers and non-designers. We also however did not simply use anybody
who was not a designer as the basis for our non-design group. Rather we
sought to identify a group who would contrast with the designers in terms
of the types of thought processes involved in their activities. If design
involves the manipulation of representations of physical objects then the
most appropriate comparison group would be those whose thinking pro-
cesses are based on words and abstract concepts. A number of academic
disciplines could be placed in this category however we chose the disci-
pline of the law as the basis for our comparison group.
Table 1 Number of creative responses attributed to subject types for the 2D and 3D problems
3 Experiment 2
3.1 Experimental design and method
The results of the first experiment reported above demonstrated that the
creative mental synthesis task does differentiate between non-designers and
designers and between designers of different disciplines in terms of their
creative output. In this second experiment subjects with the same three
backgrounds as in the first experiment (industrial design, visual communi-
cations and non-designers) were used with similar numbers of subjects (20)
from each discipline. In addition the same number of judges (5) from each
discipline were used in this experiment.
Phase 1 Task 1
Using drawing to Using mental imagery Using drawing to Mentally develop and
develop ideas (time to develop ideas (time develop ideas (time name forms (time limit)
limit) limit), then draw the limit) (no parts given) THEN
ideas (no time limit) parts given to develop
the previously named
forms (no time limit)
Phase 2 Task 2
Using drawing to rotate Using drawing to rotate Using mental imagery Using drawing to rotate
and reinterpret forms and reinterpret forms alone to rotate forms and reinterpret forms
(time limit) (time limit) then draw and (time limit)
reinterpret forms (time
limit)
With respect to the procedures for Task 2 of Strategy C (see Table 2), the
subjects were to reinterpret the ideas and drawings from Task 1 of Strategy
C by selecting one of the ideas then closing their eyes and mentally reinter-
preting it. The instructions for reinterpretation here, were identical to those
of the other Task 2’s in the other strategies, with the exception that subjects
were to do this by only mentally manipulating the forms. If they had a
reinterpretation they were to open their eyes, write the idea down, then
describe and draw it. If time had not run out they were to pick another
invention from Task 1 Strategy C and repeat the procedure. This strategy
investigates the possibility that the drawings are externalizations of internal
mental manipulations and explorations.
In Table 2, Task 1 of Strategy D was divided into two parts. Initially the
subjects closed their eyes and were required to develop an invention within
a given category without being given the parts. After they had an idea they
were to open their eyes, write it down, then if time had not run out they
closed their eyes again and endeavored to develop another idea. Once they
had done this, and written down the idea, they were given a triplet of parts
for each trial, to use to embody their ideas.
The basis for this strategy lies in Mathias14. He found novice designers
often use drawing to focus early on a design solution. For example, when
they are given the task of designing a doorknob, the novice would start
trying to embody the form early in the design process by drawing door-
knobs in general, thus operating a holistic–synthetic strategy in which an
overall solution is developed from the outset. However this then limits the
size of their search space. By contrast, experts would use drawing to gener-
ate ideas and concepts and not form at this stage of the process. By
operating at the level of abstract ideas and concepts experts develop a
complex search space opening up the possibility of innovative and creative
outcomes. This would appear to imply that it is better to separate the idea
generation stage and the synthesis stage (form generation). This is
reinforced by the fact that in the later stages of the design process,
14 Mathias, J R A Study of the
Problem Solving Strategies used Mathias14 found that expert designers use drawing and modeling for syn-
by Expert and Novice Designers thesis to embody the ideas in physical form. Therefore if conditions are
PhD Thesis, University of Aston,
Birmingham, UK (1993) controlled so as to mimic the strategies of expert designers, by forcing
The row totals in Table 3 represent the number of creative responses pro-
duced by each of the subject groups. Given that the 3D task was used, it
would be expected, on the basis of experiment 1, that the industrial design-
ers would produce more creative forms than the visual communication
group with the non-designers performing poorly and this is clearly demon-
strated in the row totals. However the results are not strictly comparable
because the totals are based on a number of different strategies and tasks.
The direct comparison between the two experiments in terms of the task
performed involves Strategy B, Task 1 where the results clearly demon-
strate the expected pattern.
Table 3 Number of creative responses attributed to subject type, strategy type and task
4 Conclusion
The first experiment demonstrated that senior design students do produce
more creative forms in a mental synthesis task than non-designers from a
discipline (law) where the focus is on verbal concepts. There are also dif-
ferences between the design disciplines in their output where superior per-
formance occurs when the type of parts to be synthesized are similar to
the parts normally used to produce forms within the discipline. Further the
results demonstrated that the complexity of the parts that have to be synthe-
sized (2D simple vs 3D complex), effects performance with simpler parts
leading to a much higher level of creative output for each of the subject
groups. As a result these outcomes of the experiment demonstrate that the
creative mental synthesis task appears to provide an interesting method-
ology for empirically examining issues that have been thought to be
important in the design literature.
The results of the second experiment further indicate how the methodology
can provide insights into design processes. By manipulating the structure
of the basic mental synthesis task it was possible to examine the role of
drawing and re-interpretation, two issues considered to be central to design
generally and creative design in particular. It was found that drawing did
not make a significant contribution to creative output whether it was used
while generating forms or in re-interpreting forms. This is a surprising
result as it directly contradicts strongly held views about the design pro-
cess. Increases in creative output, relative to the drawing conditions, how-
ever did occur with the design groups when the task was performed using
mental imagery only. Considerably larger increases in creative output were
found for the three different groups when participants were asked to
develop an idea relating to a given object category and were subsequently
given parts that had to be used to realize a form that embodied the idea
they had developed. The generation of creative output would therefore
appear to be facilitated where subjects are forced to develop their ideas
only using mental processes; a result consistent with Mathias’s14 argu-
ments.