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BASIC SKILLS IN BADMINTON

Common Shots/Strokes in Badminton OFFICIALS OF THE GAME

1. Clear - A shot hit over the reach of the opponent Referee


and shuttle land on the opponents back boundary
1. To run the tournament
line.
2. Calls the final decisions
2. Drive - A fast and low shot that makes a horizontal
3. Keeps the score
flight over the net.
4. Checks the equipment
3. Drop shot - A shot hit softly and with finesse to fall
5. Enforces fair play
rapidly and close to the net on the opponent’s side
6. Timekeeper for intervals
4. Net shot - Shot hit from the forecourt that just
7. Schedule the match and practices
clears the net and then falls rapidly.
5. Smash - Hard-hit overhead shot that forces the Umpire
shuttle sharply downward.
 The maximum authority in a particular match
and it is in charge of the court.
 To enforce the laws of the game
 Update knowledge of the rules
 Use appropriate hand signals
 Responsibility to judge service faults (in the
absence of the service judge) and other player
faults.
 Keeps a record of any misbehavior or incident and
reports it to the referee.
Terminologies and Officiating Official in Badminton  Responsible for keeping the match score, which will
 Attack - Usually means smashing everything and be announced after each point of the match
forcing your opponent to make mistakes.  Has control over the specific match but also needs
 Cross court - a hit from one side of the court to report any serious acts to the referee
directly to the opposite side of the opponent’s court  Deals with player behavior
 Fault - violation of the playing rules, either in Service Judge
serving, receiving, or during play
 Flight - the path which the shuttle follows after  responsible for making a ‘service fault’ call and to
being struck. provide shuttles to the players.
 Kill - Fast, downward shot that cannot be returned Service Faults
 Love - it means zero (0) or no score. The game starts
with the scoring of Love all which means 0-0 - Undue delay of serve
 Let - is called to end the rally to replay the point, - if a service is not correct
the score doesn't change and the same server - the server is not completely within the proper
serves again to the same receiving player service court.
 Match - A series of games to determine a winner. - the server does not keep the foot on the floor
 Match point - the final point in a match; or the - Feet on the service line
winning point on the third game. - Server fails to hit the bottom of the shuttlecock
 Service - stroke used to put the shuttlecock into - Service too high
play at the start of a rally. - Racket handle should face up
 Stroke - A forward movement of the player’s racket - The served shuttle fails to fall in the proper
 Rally - Exchange of shots while the shuttle is in play. receiving court
 Service Court - the area into which the serve must
be delivered.
SERVICE JUDGE HAND SIGNALS Server fails to hit the bottom of the shuttlecock

Undue delay of serve

Service too high


Feet on the service line

Racket violation
Line Judge

- To decide whether or not the shuttle lands in play


- Use appropriate hand signals

Line Judge Hand Signals RULES IN PLAYING SINGLES EVENT


Shuttlecock lands outside the line 1. TOSS

Before play commences, a toss shall be conducted and


the side winning the toss shall exercise the choice in
either Law

1.1. to serve or receive first;


1.2. to start play at one end of the court or the
other.
1.3. the side losing the toss shall then exercise

the remaining choice.

2. SCORING SYSTEM
2.1. A match shall consist of the best of three
Shuttlecock lands inside the line games, unless otherwise arranged
2.2. A game shall be won by the side which first
scores 21 points
2.3. The side winning a rally shall add a point to its
score. A side shall win a rally, if the opposing
side commits a "fault" or the shuttle ceases to
be in play because it touches the surface of the
court inside the opponent's court.
2.4. If the score becomes 20-all, the side which
gains a two-point lead first, shall win that
game.
2.5. 2.5 If the score becomes 29-all, the side scoring
the 30th point shall win that game
2.6. 2.6 The side winning a game shall serve first in
the next game.
Line judge does not see
3. CHANGE OF ENDS - the served shuttle fails to fall in the proper receiving
court
Players shall change ends:
- a player reaches the opponents court and strike the
3.1. at the end of the first game; shuttle before it has crossed the net.
3.2. at the end of the second game, if there is to be - the player touches the net with any part of his body,
a third game; and clothing or racket.
3.3. in the third game when a side first, scores 11 - a player hits the shuttle more than one
points. - a player fails to return the shuttle before it hits the
floor.
If the ends are not changed it shall be done so as soon
as the mistake is discovered and when the shuttle is not
in play. The existing score shall stand.
REMINDER:

You should also know which area on the court you


4. SINGLES should be standing when making a service. The player
making a service serves diagonally to the opponent's
Serving and receiving courts side.
4.1. The players shall serve from, and receive in, The player with an:
their respective right service courts when the
server has not scored or has scored an even EVEN number score (2,4,6,8...) will serve from the
number of points in that game. RIGHT hand side area of the court.
4.2. The players shall serve from, and receive in,
ODD number score (1,3,5,7...) will serve from the LEFT
their respective left service courts when the
hand side of the court.
server has scored an odd number of points in
that game.
4.3. Order of play and position on court.

In a rally, the shuttle may be hit by the server and the


receiver alternately, from any position on that
player's side of the net, until the shuttle ceases to be in
play

Scoring and serving

4.4. If the server wins a rally the server shall score a


point. The server shall then serve again from
the alternate service court.
4.5. If the receiver wins a rally the receiver shall
score a point. The receiver shall then become
the new server

5. FAULTS

It shall be a fault

- if a service is not correct


- the server is not completely within the proper
service court.
- the server does not keep the foot on the floor

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