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Now roll to see how you were reincarnated: After you roll, take the highest result and:

player setup: 1. A talking, moving version of an inanimate object. 1. The GM tells you how this went worse than you
You have all died. You wake up in a high- Roll a d6: (1-2) A large, filled refrigerator (3-4) imagined it could
fantasy parallel universe, but not in your old body. A smartphone, magically with service (5-6) A 2. The GM tells you how you succeed and why this is
The goddess of death apologizes for this error, and gassed-up motorbike actually a bad thing
tells you that if you can get to the portal at the top 2. Your PC’s ideal version of themselves 3. The GM gives you a compromise you will have to
of the Sterling Tower in the middle of the continent, 3. The first mythical creature the player to your right take in order to succeed
you’ll be able to go home and back to your old lives! can think of 4. The GM tells you how you succeed without any
4. You, the player. Yes. Your PC has been adverse consequences
You all knew each other in your previous lives. reincarnated as you, as you are right now 5. The GM tells you how you succeed with an added
As a group, choose one (or roll 1d6): 5. The cutest animal the player to your right can bonus
1. Coworkers who all hate their manager think of 6. You tell the GM how this went better for you than
2. Shitty teenagers who get together and do nothing 6. Just your PC, same as before, but with one weird the GM could imagine
in a parking lot power. Roll a d6: (1-2) Incredibly powerful kicks
3. A pop idol group (real or fictional) (3-4) Your mood alters the weather, even indoors In conflict with another PC? Both of you roll a d6 and
4. Elderly folks who get together at a coffee shop (5-6) The ability to eat anything. Anything the higher describes what happens. On a tie, you’re
5. A gang of criminals on their last heist together at a stalemate until someone else breaks it up.
6. Nerds who meet at a local game store every
Thursday to play board games
PLAYER ACTIONS:
As you play, when the outcome of an action you’re
doing is unclear, roll 1d6. Roll 2d6 instead if at least
Give your character a name and a role: one of these is true:
1. The Leader 4. The Sad One • How you were reincarnated uniquely helps you
2. The Comedian 5. The Attractive One


• Another PC is helping you using abilities unique
3. The Pragmatist 6. The Newbie


to their reincarnation

、異
• The action you are doing is incredibly
You don’t have to, but feel free to discuss how you all foolish or embarrassing


died together.

R P G !
Q: Yo, WTF is this? So isekai is a genre of anime in

as
上 ! ?
which a character is transported to another world,

W
卓 letop た
and sometimes reincarnated as something

G

P

else. It’s goofy, and I thought it’d

R
ジ ge Tab ま
make a goofy RPG.


That’s it.


:)

1 ペ 変 わ ! ? !
私の My On 生まれan Isekai
Pa n im e
e - A vol


w
1 tsha

La


er
as Skyl

アニ einca
e d by

n at crea
ted an RPG for 1-4 players +GM
r possible content warnings: body horror,
gender dysphoria, death, weapons, snakes

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with the PCs just ‘cause and get them lost through!
(5-6) A group of zoomer pixies who want to mess magic to let one group
troll in its stomach is also there, and there’s only enough
(3-4) A gigantic, hungry boomer basilisk with a nice (5-6) Another group of reincarnated adventurers
blackmailed by a demonlord to not let anyone pass portal. He’s obsessed with anime from our world
(1-2) A bored millenial lake spirit who’s being (3-4) There’s a mage charged with guarding the
a few hours in the forest then find: some reason
After being pointed in the right direction, they walk for (1-2) An NPC from earlier is here to stop them for
with a PC 6. +1 on next roll The Forest battle in front of the portal.
3. An NPC is enamored 5. PC can get a free action Once the PCs reach the top, great! Time for a boss
2. PCs notice a valuable own strength the capital to extort the village The Top of the Tower
1. An enemy is dazed 4. PC doesn’t know their (5-6) A tax collector with bodyguards is coming from
Good Thing: walking into the woods 6. A museum of art and bones and stuff
above (3-4) The town needs help finding a child last seen explosives
3. A slime drops from 6. An NPC is offended and the PCs need to help 5. A well-guarded armory with weapons and
2. Something breaks 5. A storm kicks up (1-2) The town is about to be attacked by goblins 4. A vast, maze-like library with vamparians
1. An enemy shows up 4. An NPC is suspicious them with something first. Choose or roll a d6: 3. A buzzing open-air onsen/hot spring
Bad Thing: direction of the Sterling Tower, but they’ll need to help 2. A laboratory full of magical experiments
If you need inspiration as you play: Its leader tells them they’ll point the PCs in the 1. An angry dragon cafe staffed by gnomes
The PCs wake on the outskirts of a small elven village. up):
have earned it! The Village feel out how close players are to wanting to wrap it
beforehand. Do whatever seems fun, you and the PCs and Fill in the gaps as you see fit: for different levels as they climb (do like, 1-3 levels,
their own lives, maybe meeting the goddess of death Here’s a loose framework, have fun clearing and the tower. Time to climb! Here’s a table
If the PCs do the thing, you can send them back to After dealing with that, they’ll make their way to a
The End? The Tower GM THINGS:

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