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STARFLEET PERSONNEL FILE

NAME: Daniel Hill (He/Him/His)

SPECIES: Human RANK: Commander

ENVIRONMENT: Utopian Paradise UPBRINGING: Starfleet (A)

ASSIGNMENT: Executive Officer


TRAITS: Human

ATTRIBUTES FOCUSES
Hand to Hand Combat
CONTROL 10 FITNESS 9 PRESENCE 10
Persuasion
DARING 10 INSIGHT 9 REASON 8
Starfleet Protocols

DISCIPLINES Damage Control Procedures

Hand Phasers
COMMAND 5 SECURITY 4 SCIENCE 1
Survival
CONN 2 ENGINEERING 3 MEDICINE 1

VALUES
“A leader leads by example not by force.”
“It is easy to love your friend, but sometimes the hardest lesson to learn is to love your enemy.”

STRESS
“Rewards for good service should not be deferred a single day.”

“All warfare is based on deception.”

DETERMINATION
TALENTS ✔ ✔
Resolute ✔ ✔ ✔ ✔ ✔ ✔
Mean Right Hook INJURIES
Crisis Management
Reassuring

WEAPONS OTHER EQUIPMENT


NAME/TYPE Unarmed Strike 5 Uniform

Communicator
QUALITIES Knockdown, Non-lethal Vicious 1
Tricorder

NAME/TYPE Phaser type-2 7

QUALITIES Charges

NAME/TYPE
QUALITIES
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TALENTS
Executive Officer: When another character in
CAREER communication with the executive officer spends
a point of Determination, the executive officer
EVENT 1: Conflict with a Hostile Culture may spend 3 Momentum (Immediate) to let that
character regain the spent point of
Determination.
Resolute: You are indomitable, and unwilling to
succumb to adversity. You increase your
maximum Stress by 3.
Mean Right Hook: Your Unarmed Strike Attack
has the Vicious 1 Damage Effect.
Crisis Management: Small squad tactics can
mean the difference between life and death in a
dangerous, hostile situation, and the character
excels at coordinating action in battle. The
EVENT 2: Ship Destroyed character may make use of the Direct Task (Star
Trek Adventures core rulebook p. 173). If they
already have access to the Direct Task, they may
do so twice per scene instead of once.
Reassuring: Your presence is a boon to your
comrades, providing them with a little extra
confidence when they need it most. When you
succeed at a task using your Presence, you may
spend Momentum to reassure your allies, so
long as they are within communication range of
you. It costs 1 Momentum (Repeatable) to
reassure an ally, and this effect allows them to
ignore a single complication rolled. This cannot
be used to ignore complications from
AWARDS AND REPUTATION succeeding at cost.

NOTES/OTHER

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