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Rangers Targeted Focus
Due to their evasive tactics, rangers tend to focus their
Rangers are skilled explorers who serve as the first line of attacks on a single opponent at a time. Thanks to their
defense for civilization against the dangers of the wilds. hunters mark, rangers are able to keep track of their quarry
When one thinks of a ranger, one typically thinks of an while staging multiple ambushes.
individual who uses their special connection to nature and
their environment to their advantage against their enemies. Adventurer Tactics
Although this is the case for many rangers, these warriors When fighting a ranger, the best tactic is to limit their ability
are much more versatile and diverse as many serve as to use their environment to slip away. Limiting their ability to
interplanar wardens, monster hunters, or even emissaries or easily escape drastically limits their effectiveness in combat.
agents for supernatural creatures. However, if a ranger is unable to quickly disengage, one
should still proceed with caution as they possess a variety of
Ranger Goals potent spells that can be used in a dire situation.
Because of their diverse skills etc, one can encounter a
ranger in a variety of different situations. Many rangers serve Ranger Types
as guardians for sacred druidic grounds or the protectors of
the frontier for prominent nations. Others may function as Rangers can be categorized into three specific categories
their own independent faction as mercenaries for hire to deal based on their experience.
with monstrous threats, escort people through dangerous
lands, or even function as assassins or bounty hunters. Ranger scout
Ranger scouts are often recruits in many ranger conclaves.
Ranger Tactics Despite their relative inexperience, their keen awareness and
knowledge of their surroundings still makes their skills quite
One of the signature traits of a ranger is their ability to adapt valuable.
to any environment, whether it be tangled jungles, bustling
metropolises, or barren wastelands. Since most rangers lack Ranger Pathfinder
the martial prowess of dedicated warriors and the arcane These rangers are seasoned explorers that are able to quickly
potential of paladins or spellblades, rangers primarily rely on adapt to a situation. Many ranger pathfinders can be hired to
preparation to gain an edge against their foes. serve as guides for treacherous environments or to protect
settlements from rampaging monsters.
Prepared Combatant
The ranger's primary goal in combat is to stay steps ahead of Ranger Realmkeeper
their opponent. They rely heavily on hit-and-run tactics and Realmkeepers are legendary guardians of civilization. Realm
will only engage opponents in prolonged fights if victory can keepers are often responsible for maintaining order over
be acquired in a matter of seconds. large swathes of territory. They often accomplish this by
establishing ranger conclaves to train new recruits and to
Environmental Fighters cover more ground. Due to their tireless vigilance, realm
One of their key weapons is their ability to use their keepers are often the first lines against cataclysmic incursion,
environment to hide from sight or to make a quick escape. even before the rest of civilization is awareness of impending
Depending on their specific training, some rangers have doom.
various tools at their disposal to specifically fight in such
environments.
Guerilla Tactics
Ambush tactics are their favored manner of combat. After
their ambush is triggered, the ranger's primary strategy is
eliminating the weakest threats first before making a quick
escape. When engaging stronger opponents, the ranger's
greatest advantage is patience, as they will slowly wear down
their opponent through a series of guerilla tactics.
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Ranger Types Gladerunners
Gladerunners are the dedicated guardians of many woodland
There are numerous ranger archetypes, each dedicated to realms. Many gladerunners practice many druidic disciplines
their own specific area of expertise. to enhance their bond with nature. Thanks to their special
Beastmaster magical connection, Gladerunners are able to navigate
Beastmasters are characterized by their close connection to through the forest with ease to drive off those who seek the
the beasts of the wilds. Their primal attunement allows them careful balance of their homes.
to call beasts to come to their aid. These rangers are known Gravewardens
for their fierce fighting style as they fight in unison with the Gravewardens have devoted themselves to be watchers of life
bestial allies. and death. Their primary purpose is to safeguard the dead
Bounty hunters from those who wish to disrupt or pervert the magic of life
Whereas most rangers are attuned to the wilds beyond the and death. Although gravewardens seek to destroy those who
walls of civilization, urban rangers can navigate sprawling wish to use the necromantic practices for malevolent intent,
metropolises with ease. Bounty hunters specialize in tracking gravewarden are not averse to raising the dead to fight on
down their quarry, even amidst the bustling crowds of the their behalf and have been known to temporarily call upon
largest cities. Not only are they expert trackers, but they have the undead to aid them in battle.
a variety of tools at their disposal that allows them to quickly Forge Watcher
detain and incapacitate their opponents. Forge watchers are a rare ranger conclave, typically only
Frost Wardens found in societies that possess advanced magitech. Forge
Frost wardens specialize in traversing frigid wastelands and watchers ensure that magitech is used responsibly. Their
icy tundras. They have learned to use their treacherous duties often include tracking down rogue constructs and
environment to their advantage, as they are able to use the preserving (or destroying) powerful artifacts and relics.
ice to quickly patrol their lands. These rangers are often Hell Hunters
notorious for their ability to seemingly vanish into the snow. Hell hunters are a fearsome conclave of rangers dedicated to
Flame wardens stopping fiendish incursions on the Material Plane. These
Flame wardens are a sect of guardians who safeguard the warriors typically adorn themselves with armor forged from
Material Plane from elemental incursions from the Plane of the Lower Planes itself. Their presence not only strikes fear
Fire. Flame wardens often undergo similar training to that of in the heart of those who oppose them, but also serves as a
many druids. This training provides them the necessary suitable disguise for their regular raids on the Lower Planes
attunement needed to maintain the balance of the elements, to permanently eliminate troublesome fiends.
even if it means traveling to the Plane of Fire itself. Holy Wardens
Gloomstalker In many realms, many celestials communicate with mortals
Gloomstalkers employ a special form of guerilla warfare used to enact their will on the Material Plane. Although clerics are
by many races of the Underdark such as drow or duergar. used to spread the influence of their deity and paladins often
These rangers have learned to blend into the shadows to vanquish those who oppose their god, wardens act as the eyes
become completely invisible. Despite their origins in the and ears of their deity throughout the planes.
Underdark, gloomstalkers are surprisingly common as their These rangers travel across the multiverse on behalf of
skills allows them to serve as assassins, bounty hunters, or their deity, seeking worshipers for their respective deity. Holy
spies. wardens also monitor the influence that other divine entities
may have on the realm and will eliminate anything that
threatens the divine plan of their patron.
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Inquisitor Planerunner
Inquisitors have a rather unique focus, as they specialize in Planerunners serve as guardians of the planar boundaries of
hunting down spellcasters. Due to the dangerous potential existence. Their primary purpose is to maintain vigil against
that magic can have when used in the wrong hands, many planar incursion and to stop those who seek to destroy these
organizations have developed specific tactics to eliminate barriers. Planerunners have learned to utilize temporal
arcane threats. In many realms, inquisitors can be quite magic to phase between realities to maneuver around the
common in realms with abundant magic, as many factions battlefield in the blink of an eye.
tend to hire their services.
Swarmkeeper
Monster Hunter Swarmkeepers are a peculiar ranger conclave whose primal
When one thinks of a ranger, monster hunters are one of the connection is characterized through a symbiotic relationship
first few archetypes that immediately come to mind. These with a swarm of tiny creatures. These swarms can take a
rangers have tirelessly researched the physiology and tactics variety of forms depending on their attunement, ranging from
of many supernatural creatures in the multiverse. Their keen elementals, insects, fey, or even leaves. These rangers
understanding of their opponent allows them to take full possess a special magical connection with these swarms,
advantage of their enemy's weaknesses. using them to physically ensnare enemies, shield them from
Because of their expertise, monster hunters are able to harm, and even as a form of transportation.
quickly adapt to fight nearly any monstrous foe. Their careful
training allows them to steel their mind from the powerful Tidekeeper
auras that many of these creatures possess. Tidekeepers are the vigilant guardians of the oceans. Thanks
to their magical connection to the waters, tidekeepers are
Mistblade able to swim at incredible speeds. These rangers excel at
Mistblades are a mysterious faction of rangers that travel underwater combat, which gives them an edge against many
between the Material Plane and the Feywild. These rangers land-based threats.
oversee the careful yet chaotic boundaries between both
planes. Unlike most mortals, mistblades are able to attune to Wyrmguard
the psychedelic magics of the Feywild, using it to confound Wyrmguards are a rare ranger conclave who serve as
their opponents with illusions and misdirection. emissaries between mortals and dragons. In many realms,
dragons are often feared by many humanoids, and this have
Moonblade resulted in numerous conflicts between both species. To put
Moonblade rangers practice a magical practice that an end to this disastrous cycle of war, wyrmguards learned to
harnesses the power of moonlight. Lunar magic grants the harness to attune to draconic magic. Because of this special
user the supernatural ability to pierce through many magical attunement, wyrmguards possess a special connection with
illusions to reveal the true form of a creature. Because of this, draconic creatures, allowing them to fight alongside these
moonblade conclaves often safeguard the mortal realms from creatures in unison as well as channel their magic into a
many creatures that rely on illusions to prey upon column of dragonfire.
humanoids, such as Fey or Fiends.
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Ranger Scout
Medium Humanoid, varies
Spellcasting
The ranger is an 6th-level Spellcaster. Its
spellcasting ability is Wisdom (spell save DC 13, +5
to hit with spell attacks). The ranger has the
following spells prepared:
1st Level Spells(4 slots) Hunter's Mark, Hail of
Thorns
2nd Level Spells (3 slots) Snare, Pass without a Trace
Actions
Multiattack. The ranger can make three attack with
their shortsword or two attacks with their longbow
Shortsword Melee Weapon Attack: +5 to hit, 5ft,
one target., Hit: 6 (1d6+3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit,
150/600ft, one target., Hit: 7 (1d8+3) piercing
damage. When the ranger scout has advantage on
this attack, this attack deals 12 (2d8+3) piercing
damage.
Bonus Actions
Skulker The ranger can use its bonus action to Hide
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
B
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Beastmaster S
Challenge Rating Increases by 1 Th
sp
Bestial Bond When the beastmaster casts a spell that
effects only itself, it can choose to effect one allied
beast within 30ft. of it as well.
Pack Tactics The beastmaster has advantage on
attack rolls against a creature if at least one of the
beastmaster's allies is within 5 feet of the creature
and the ally isn't incapacitated.
Spellcasting R
The beastmaster has the following additional spells
En
prepared
cr
1st Level Spells Alter Self, Animal Friendship th
2nd Level Spells Beast Sense, Flock of Familiars, H
Summon Beast
3rd Level Spells Conjure Animal
4th Level Spells Guardian of Nature, Polymorph
5th Level Spells Awaken
Bonus Actions
Alpha's Command The beastmaster can command
one friendly beast with 30ft. that can see or hear it
to use its reaction to move up to half its movement
speed and make a weapon attack against a creature
in range
Reactions
Bestial Retaliation When the beastmaster takes
damage, it can use its reaction to command an
friendly beast within 30ft. of it to use its reaction to
move up to half its movement speed and make a
weapon attack against the attacker.
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F
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Fi
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Th
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Frost Warden
Damage Resistances Cold
Spellcasting
The frostwarden has the following additional spells
prepared
1st Level Spells Grease, Fog Cloud, Frost Fingers,
Ice Knife
2nd Level Spells Binding Frost, Hold Person, Spike
Growth
3rd Level Spells Sleet Storm
4th Level Spells* Ice Storm
5th Level Spells Cone of Cold
Bonus Actions
Frozen Dash When on icy or snowy terrain, the frost
warden can use its bonus action to Dash
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
G
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Gloomstalker
Senses Darkvision 120ft.
Challenge Rating Increases by 1
Spellcasting
The gloomstalker has the following additional spells
prepared
1st Level Spells Fog Cloud
2nd Level Spells Darkness, Darkvision, Silence
3rd Level Spells Hunger of Hadar
4th Level Spells Shadow of Moil
5th Level Spells Mislead
Reactions
Shadowy Dodge When the gloomstalker takes
damage, it can use its reaction to take half damage
instead.
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
F
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Gravewarden sp
Damage Resistances Necrotic
Spellcasting
The gravewarden has the following additional spells
prepared
1st Level Spells Detect Good and Evil, Guiding
Bolt, Inflict Wouds Protection from Good and Evil
2nd Level Spells Blindness/Deafness
3rd Level Spells Animate Dead, Death Ward, Speak
with Dead
4th Level Spells Blight
5th Level Spells Antilife Shell, Dispel Evil and
Good, Hallow Holy Weapon
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
H
D
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sp
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cr
Hell Hunter ta
Senses Darkvision 120ft.
Damage Resistances Fire, Poison
S
Languages Abyssal, Infernal Th
Challenge Rating Increases by 1 pr
Spellcasting
The hell hunter has the following additional spells
prepared
1st Level Spells Detect Evil and Good, Protection
from Evil and Good, Hellish Rebuke
2nd Level Spells Ray of Enfeeblement
3rd Level Spells Fireball, Conjure Lesser Demons,
Stinking Cloud
4th Level Spells Conjure Greater Demon
5th Level Spells Cloudkill, Infernal Calling
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
M
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Ev
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Sl
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Inquisitor C
Challenge Rating Increases by 1 U
un
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
M
M
sp
be
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cr
fo
M
th
M
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fo
sa
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tr
Mistblade Si
Languages Sylvan m
Damage Resistances Force, Psychic
Challenge Rating Increases by 1 S
Th
Fey Resilience The mistblade has advantage on pr
saving throws against being charmed or frightened.
Fey Misdirection When the mistblade succeeds a
saving throw against an effect that would charm or
frightened them, it can redirect the effect back at
the attacker instead.
Misty Strike When the mistblade damages a creature
under its Hunter's Mark, the target suffers R
disadvantage on attack rolls until the end of its next M
turn. fr
su
Spellcasting m
The mistblade has the following additional spells th
prepared m
at
1st Level Spells Color Spray, Charm Person ra
2nd Level Spells Mirror Image, Misty Step, th
Suggestion
3rd Level Spells Fast Friends, Hypnotic Pattern,
Summon Fey
4th Level Spells Conjure Woodland Beings,
Dimension Door
5th Level Spells Dominate Person, Far Step
Bonus Actions
Fey Blink The mistblade can use its bonus action to
teleport 40ft. to a spot that it can see within range.
Reactions
Misty Shroud When the mistblade is targeted with an
attack, it can use reaction to turn invisible until the
start of its next turn and causing the triggering
attack to have disadvantage.
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Planerunner
Damage Resistances Force
Spellcasting
The planerunner has the following additional spells
prepared
1st Level Spells Detect Magic, Detect Good and
Evil, Protection from Evil and Good
2nd Level Spells Blur, Misty Step
3rd Level Spells Dispel Magic, Haste
4th Level Spells Banishment, Dimension Door
5th Level Spells Far Step, Steel Wind Strike,
Teleportation Circle, Wall of Force
Bonus Action
Dimensional Blink When the planerunner can use its
bonus action to teleport 40ft. to a spot that it can
see within range.
Reactions
Phase Shift When the planerunner takes damage, it
can use its reaction to take half damage instead.
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W
D
da
ig
D
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D
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th
su
da
S
Tidekeeper Th
pr
Languages Primordial, Aquan
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A special Thanks to my Patrons
Mythic Patrons
Marcella V., Mercyque, Chandlor D., Marshmellow Owlbear, Jake C., The Emcredible , Terra Nova, Kandros Vashtet,
Shrike, Camden, DJ Stribj, Tom L., Daniel C.
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If you are interested in staying up to date on my
Gloomstalker: Daarken
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