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UX London 09
everyday projects?
the design research projects you hear about most often are enormous, time consuming and expensive. most projects we work on cant bear that. research can/should be customised to suit the project requirements
generative research
prototype
evaluative research
quantitative Vs qualitative
Quantitative
mathematics and natural sciences statistically sound, scientific large random samples questionnaires, surveys, tests
Quantitative research is the systematic scientific investigation of quantitative properties and phenomena and their relationships. The objective of quantitative research is to develop and employ mathematical models, theories and/or hypotheses pertaining to natural phenomena. The process of measurement is central to quantitative research because it provides the fundamental connection between empirical observation and mathematical expression of quantitative relationships.
http://en.wikipedia.org/wiki/Quantitative_research
Qualitative
social sciences insight gathering, exploratory small sample sizes participatory, observational, interviews, analysis of documents & materials.
Qualitative research ...aim(s) to gather an in-depth understanding of human behavior and the reasons that govern human behavior. Qualitative research relies on reasons behind various aspects of behavior. Simply put, it investigates the why and how of decision making, not just what, where, and when.
http://en.wikipedia.org/wiki/Qualitative_research
To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behaviour. - jakob nielson
choose qualitative for insight but ideally, combine quantitative and qualitative inputs quantitative can be great for problem identification & solution validation
how to choose?
stock standard / garden variety plan 45-60 minute interviews 6-8 participants. but...
...ethical research
EXERCISE! Part 1
Your client is a grocery store. They want you to do some research and make recommendations about how they can provide a better online grocery shopping experience for their customers. You have unlimited time & budget for your research. What research activities would you suggest?
squeeze to fit
START: design the research project youd love to do if time/money/resources were no barrier THEN: work out what is achievable. Be creative!
ways to squeeze
- fewer participants - fewer activities - shorter sessions - less proximate to context (use artifacts) - use technology (phone, web video, twitter) - less complex research activities - more readily accessible participants Even the smallest amount of data beats none.
(yes, Im quoting Jakob again - Guesses vs Data as the basis for Design Recommendations)
recruitment
who to recruit?
persona hypotheses
Think about: - the different user roles - factors most likely to affect behaviour Dont over complicate it!
how many?
as few as possible. if given the choice to more research studies with few participants. why? - diminishing returns - speed to action (design)
(yes, Im quoting Jakob again - Why you only need to test with 5 users)
In earlier research, Tom Landauer and I [Jakob Nielsen] showed that the number of usability problems found in a usability test with n users is: N(1-(1-L)n) where N is the total number of usability problems in the design and L is the proportion of usability problems discovered while testing a single user. The typical value of L is 31%, averaged across a large number of projects we studied. Plotting the curve for L=31% gives the following result:
The most striking truth of the curve is that zero users give zero insights.
http://www.useit.com/alertbox/20000319.html
logistics
- where to research - timing your research - factoring in no shows (& floaters) - consent forms (privacy, their rights & incentive acknowledgement)
discussion guides
-writing a discussion guide
discussion guide
> define your research questions > start as wide as possible, narrow slowly > keep it contextual, not speculative > show, dont tell (observation = good) (show me how you do that?) > uncover mental models (if you clicked there, what do you think would happen?) > ask OPEN questions (ask questions to get them talking NOT yes/no answers) > take care not to lead (you can have leading questions AND leading structures) > dont outsource design to your participant!
(remember, youre the designer!)
EXERCISE! Part 2a
write a discussion guide for a depth interview for your grocery store client (who wants to design a better online grocery shopping experience)
interview technique
getting the most from your research participants
(quite possibly the most important part!)
capturing data
interview technique
introductions & getting started
- introduce yourself (and any colleagues) - what are we doing here? - what time will we finish - forms & incentives - ask permission to record
interview technique
its not a test!
- allay their nerves - distance yourself from the design - we only care about *their* opinion, not people they know or most people - theres no right answer or smart answer - their opinion counts - will really help shape the design of the product/service
interview technique
building rapport
*everyone* has something that makes them either very interesting or passionate. find it. talk about it. the investment in building rapport is repaid by the quality/quantity of insight given.
interview technique
- Active Listening - nodding, smiling & paraphrasing - Focus - dont let yourself get distracted - Look for physical clues - additional information, and do they match the words? - Dont Rush - take time to get your thoughts together & prepare your next question - Keep it open - Who, What Where, When, Why, How and my favourite Tell me about... - Follow the flow - dont stick to your script, mix up the order if it flows better for that participant.
interview technique
Have a great closing question. Some of my favourites are: - Do you know someone you might recommend this to? Who/Why - How would you rate it out of 10 - What would you tell the designers Try to summarise the parting sentiment
(notes that it is not more or less important than the initial sentiment)
interview technique
say thank you. always remember the participant is HELPING YOU. be appreciative.
rule of thumb: allow at least a day of analysis for each day of research
LOW
HI
Keith
Purchase Lifecycle
STAGE ONE - RADAR STAGE TWO - INTENSIVE RESEARCH STAGE THREE - MAKE PURCHASE
knows that a potential purchase is on the cards, has heightened awareness of information that crosses his path but not actively seeking information. weeks/months in advance. possible sources: social networks, media/content
actively seeking information to inform purchase (qualities of diamond and metal, price etc.) Gaining enough knowledge to buy well. 10 days to weeks in advance in store, google for information
find and purchase the ring the right ring at the right price from a company he can trust. approx. 1 week in advance of proposal
Recommended Reading:
thank you :)
Leisa Reichelt disambiguity.com leisa@disambiguity.com @leisa