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Ginkotsu - Level 10 * The wind, wolf World boss.

Exp = 1491 Gold = 4000 * Characteristically the same as the wind element, fast and dodges decently for its level. * Avoid fighting it until you're well into your 20's, it'll make battling it muc h easier. * Resistant to stuns. * Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep. * High damage (for a level 10 monster) approximately 100-240 damage a round. * Capable of attacking 3 players in one turn. (AoE attack) * High HP (8566 HP) * Drops Ginkotsu Saw and level 1,2 magatama. * Turn # urns) 2. Whirlwind Tornado (AoE) - 100 - 250+ damage / 200 - 500+ damage critica l 3. Violent whirlwind (AoE) - Inflicts bleeding for 3 turns 200 - 400+ dama ge critical 4. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage cri tical 5. Vampire bite - Drains some HP and heals itself 200 - 250~ damage 6. Illusion eyes (AoE) - inflicts restriction for 1 turn 7. Wind jet - Inflicts bleeding 70+~ damage 8. Bursts of air - 170~ damage 9. Hunter's sight - Self boost (possibly increases critical chance for 3 t urns) 10. Hunting mode - Strengthens - boosts attack by 40% 11. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage cr itical 12. Vacuum wave - Inflicts bleeding 100 - 200 damage Shikigami Yanki - Level 20 * * * * * * The fire, Armadillo World boss. Exp = 4078 Gold = 5000 Characteristically the same as the fire element, HIGH ATTACK POWER. Suggested level to fight Yanki: 30+ Resistant to stuns. Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep. Capable of strengthening itself, dealing INCREDIBLY HIGH DAMAGE. Enough to one hit kill people without HP over 1000+. (weakest attack: 200~ to about 900+ with out critical. Criticals over 1000 HP with strengthen on.) * Capable of AoE attack, which also does HIGH DAMAGE. * Very high HP (16800 HP) * Capable of healing 2500 HP. * Inflicts burn and poison affects. * Drops Yanki Sickle and level 1,2,3 magatama. * Turn # Name of jutsu Damage/effects Name of jutsu Damage/Effect

1. Hunter's Sight - Self boost (possibly increases critical chance for 3 t

1. Fire power - Strengthens attack by 40% for 3 turns. 2. Fire release: Fireball - 150 - 300+ damage 3. Fire release: Flame wheel - 400-500~ damage

4. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage 5. Fire release: Self explosion - Inflicts burn - 500 -700 damage 6. Fire release: Blazing claw - 200+~ damage 7. Fire release: Great burning wave (AoE) - Inflicts burn - 100 - 250 dama ge 8. Fire release: Fireball - 150 - 300+ damage 9. Fire release: Flame burst (AoE) - Inflicts burn - 500 - 700 damage 10. Fire release: Flame wheel - 400-500~ damage 11. Fire release: Fireball - 150 - 300+ damage 12. Evil poison - Inflicts poison for 1 turn 13. Fire power - Strengthens attack by 40% for 3 turns. 14. Fire energy - Heals 2500 HP 15. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage

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