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01000001

001010
01001001
By Mason Brady
Imagine a universe in which A.I took over. Humans became
obsolete and 0s and 1s became the world’s dynamic.

Using a digital light painting technique, all of these


images were created in camera, using long exposure and a
torch to transform my sitters into my vision of their AI
counterparts.
#include <iostream>
using namespace std;

int main() {
cout << “New Entity Identified: Jay”;
return 0;
}

public static void DoWork()


{
Console.WriteLine(“Initialising
transformation...”);
}

int main() {
cout << “New Entity Identified: 01001010
01100001 01111001”;
return 0;
}
#include <iostream>
using namespace std;

int main() {
cout << “New Entity Identified: Mason”;
return 0;
}

public static void DoWork()


{
Console.WriteLine(“Initialising
transformation...”);
}

int main() {
cout << “New Entity Identified: 01001101
01100001 01110011 01101111 01101110”;
return 0;
}
#include <iostream>
using namespace std;

int main() {
cout << “New Entity Identified: Maria”;
return 0;
}

public static void DoWork()


{
Console.WriteLine(“Initialising
transformation...”);
}

int main() {
cout << “New Entity Identified: 01001101
01100001 01110010 01101001 01100001”;
return 0;
}
#include <iostream>
using namespace std;

int main() {
cout << “New Entity Identified: Daniel”;
return 0;
}

public static void DoWork()


{
Console.WriteLine(“Initialising trans-
formation...”);
}

int main() {
cout << “New Entity Identified: 01000100
01100001 01101110 01101001 01100101
01101100”;
return 0;
#include <iostream>
using namespace std;

int main() {
cout << “New Entity Identified: Cain”;
return 0;
}

public static void DoWork()


{
Console.WriteLine(“Initialising
transformation...”);
}

int main() {
cout << “New Entity Identified: 01000011
01100001 01101001 01101110”;
return 0;
}
sys.exit()

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