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--[[

ui-engine-v2
version 1.3a
by Singularity (V3rm @ King Singularity) (Discord @ Singularity#5490)
--]]

local ui_options = {
main_color = Color3.fromRGB(50, 20, 10),
min_size = Vector2.new(400, 300),
toggle_key = Enum.KeyCode.RightShift,
can_resize = true,
}

do
local imgui = game:GetService("CoreGui"):FindFirstChild("imgui")
if imgui then imgui:Destroy() end
end

local imgui = Instance.new("ScreenGui")


local Prefabs = Instance.new("Frame")
local Label = Instance.new("TextLabel")
local Window = Instance.new("ImageLabel")
local Resizer = Instance.new("Frame")
local Bar = Instance.new("Frame")
local Toggle = Instance.new("ImageButton")
local Base = Instance.new("ImageLabel")
local Top = Instance.new("ImageLabel")
local Tabs = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TabSelection = Instance.new("ImageLabel")
local TabButtons = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local Frame = Instance.new("Frame")
local Tab = Instance.new("Frame")
local UIListLayout_2 = Instance.new("UIListLayout")
local TextBox = Instance.new("TextBox")
local TextBox_Roundify_4px = Instance.new("ImageLabel")
local Slider = Instance.new("ImageLabel")
local Title_2 = Instance.new("TextLabel")
local Indicator = Instance.new("ImageLabel")
local Value = Instance.new("TextLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local Circle = Instance.new("ImageLabel")
local UIListLayout_3 = Instance.new("UIListLayout")
local Dropdown = Instance.new("TextButton")
local Indicator_2 = Instance.new("ImageLabel")
local Box = Instance.new("ImageButton")
local Objects = Instance.new("ScrollingFrame")
local UIListLayout_4 = Instance.new("UIListLayout")
local TextButton_Roundify_4px = Instance.new("ImageLabel")
local TabButton = Instance.new("TextButton")
local TextButton_Roundify_4px_2 = Instance.new("ImageLabel")
local Folder = Instance.new("ImageLabel")
local Button = Instance.new("TextButton")
local TextButton_Roundify_4px_3 = Instance.new("ImageLabel")
local Toggle_2 = Instance.new("ImageLabel")
local Objects_2 = Instance.new("Frame")
local UIListLayout_5 = Instance.new("UIListLayout")
local HorizontalAlignment = Instance.new("Frame")
local UIListLayout_6 = Instance.new("UIListLayout")
local Console = Instance.new("ImageLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Source = Instance.new("TextBox")
local Comments = Instance.new("TextLabel")
local Globals = Instance.new("TextLabel")
local Keywords = Instance.new("TextLabel")
local RemoteHighlight = Instance.new("TextLabel")
local Strings = Instance.new("TextLabel")
local Tokens = Instance.new("TextLabel")
local Numbers = Instance.new("TextLabel")
local Info = Instance.new("TextLabel")
local Lines = Instance.new("TextLabel")
local ColorPicker = Instance.new("ImageLabel")
local Palette = Instance.new("ImageLabel")
local Indicator_3 = Instance.new("ImageLabel")
local Sample = Instance.new("ImageLabel")
local Saturation = Instance.new("ImageLabel")
local Indicator_4 = Instance.new("Frame")
local Switch = Instance.new("TextButton")
local TextButton_Roundify_4px_4 = Instance.new("ImageLabel")
local Title_3 = Instance.new("TextLabel")
local Button_2 = Instance.new("TextButton")
local TextButton_Roundify_4px_5 = Instance.new("ImageLabel")
local DropdownButton = Instance.new("TextButton")
local Keybind = Instance.new("ImageLabel")
local Title_4 = Instance.new("TextLabel")
local Input = Instance.new("TextButton")
local Input_Roundify_4px = Instance.new("ImageLabel")
local Windows = Instance.new("Frame")

imgui.Name = "imgui"
imgui.Parent = game:GetService("CoreGui")

Prefabs.Name = "Prefabs"
Prefabs.Parent = imgui
Prefabs.BackgroundColor3 = Color3.new(1, 1, 1)
Prefabs.Size = UDim2.new(0, 100, 0, 100)
Prefabs.Visible = false

Label.Name = "Label"
Label.Parent = Prefabs
Label.BackgroundColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
Label.Size = UDim2.new(0, 200, 0, 20)
Label.Font = Enum.Font.GothamSemibold
Label.Text = "Hello, world 123"
Label.TextColor3 = Color3.new(1, 1, 1)
Label.TextSize = 14
Label.TextXAlignment = Enum.TextXAlignment.Left

Window.Name = "Window"
Window.Parent = Prefabs
Window.Active = true
Window.BackgroundColor3 = Color3.new(1, 1, 1)
Window.BackgroundTransparency = 1
Window.ClipsDescendants = true
Window.Position = UDim2.new(0, 20, 0, 20)
Window.Selectable = true
Window.Size = UDim2.new(0, 200, 0, 200)
Window.Image = "rbxassetid://2851926732"
Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Window.ScaleType = Enum.ScaleType.Slice
Window.SliceCenter = Rect.new(12, 12, 12, 12)

Resizer.Name = "Resizer"
Resizer.Parent = Window
Resizer.Active = true
Resizer.BackgroundColor3 = Color3.new(1, 1, 1)
Resizer.BackgroundTransparency = 1
Resizer.BorderSizePixel = 0
Resizer.Position = UDim2.new(1, -20, 1, -20)
Resizer.Size = UDim2.new(0, 20, 0, 20)

Bar.Name = "Bar"
Bar.Parent = Window
Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Bar.BorderSizePixel = 0
Bar.Position = UDim2.new(0, 0, 0, 5)
Bar.Size = UDim2.new(1, 0, 0, 15)

Toggle.Name = "Toggle"
Toggle.Parent = Bar
Toggle.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle.BackgroundTransparency = 1
Toggle.Position = UDim2.new(0, 5, 0, -2)
Toggle.Rotation = 90
Toggle.Size = UDim2.new(0, 20, 0, 20)
Toggle.ZIndex = 2
Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?
width=420&height=420&assetId=4731371541"

Base.Name = "Base"
Base.Parent = Bar
Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.BorderSizePixel = 0
Base.Position = UDim2.new(0, 0, 0.800000012, 0)
Base.Size = UDim2.new(1, 0, 0, 10)
Base.Image = "rbxassetid://2851926732"
Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.ScaleType = Enum.ScaleType.Slice
Base.SliceCenter = Rect.new(12, 12, 12, 12)

Top.Name = "Top"
Top.Parent = Bar
Top.BackgroundColor3 = Color3.new(1, 1, 1)
Top.BackgroundTransparency = 1
Top.Position = UDim2.new(0, 0, 0, -5)
Top.Size = UDim2.new(1, 0, 0, 10)
Top.Image = "rbxassetid://2851926732"
Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Top.ScaleType = Enum.ScaleType.Slice
Top.SliceCenter = Rect.new(12, 12, 12, 12)

Tabs.Name = "Tabs"
Tabs.Parent = Window
Tabs.BackgroundColor3 = Color3.new(1, 1, 1)
Tabs.BackgroundTransparency = 1
Tabs.Position = UDim2.new(0, 15, 0, 60)
Tabs.Size = UDim2.new(1, -30, 1, -60)

Title.Name = "Title"
Title.Parent = Window
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 30, 0, 3)
Title.Size = UDim2.new(0, 200, 0, 20)
Title.Font = Enum.Font.GothamBold
Title.Text = "Gamer Time"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left

TabSelection.Name = "TabSelection"
TabSelection.Parent = Window
TabSelection.BackgroundColor3 = Color3.new(1, 1, 1)
TabSelection.BackgroundTransparency = 1
TabSelection.Position = UDim2.new(0, 15, 0, 30)
TabSelection.Size = UDim2.new(1, -30, 0, 25)
TabSelection.Visible = false
TabSelection.Image = "rbxassetid://2851929490"
TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
TabSelection.ScaleType = Enum.ScaleType.Slice
TabSelection.SliceCenter = Rect.new(4, 4, 4, 4)

TabButtons.Name = "TabButtons"
TabButtons.Parent = TabSelection
TabButtons.BackgroundColor3 = Color3.new(1, 1, 1)
TabButtons.BackgroundTransparency = 1
TabButtons.Size = UDim2.new(1, 0, 1, 0)

UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 2)

Frame.Parent = TabSelection
Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549)
Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 0, 2)

Tab.Name = "Tab"
Tab.Parent = Prefabs
Tab.BackgroundColor3 = Color3.new(1, 1, 1)
Tab.BackgroundTransparency = 1
Tab.Size = UDim2.new(1, 0, 1, 0)
Tab.Visible = false

UIListLayout_2.Parent = Tab
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 5)

TextBox.Parent = Prefabs
TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox.BackgroundTransparency = 1
TextBox.BorderSizePixel = 0
TextBox.Size = UDim2.new(1, 0, 0, 20)
TextBox.ZIndex = 2
TextBox.Font = Enum.Font.GothamSemibold
TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
TextBox.PlaceholderText = "Input Text"
TextBox.Text = ""
TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextBox.TextSize = 14

TextBox_Roundify_4px.Name = "TextBox_Roundify_4px"
TextBox_Roundify_4px.Parent = TextBox
TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox_Roundify_4px.BackgroundTransparency = 1
TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextBox_Roundify_4px.Image = "rbxassetid://2851929490"
TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

Slider.Name = "Slider"
Slider.Parent = Prefabs
Slider.BackgroundColor3 = Color3.new(1, 1, 1)
Slider.BackgroundTransparency = 1
Slider.Position = UDim2.new(0, 0, 0.178571433, 0)
Slider.Size = UDim2.new(1, 0, 0, 20)
Slider.Image = "rbxassetid://2851929490"
Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
Slider.ScaleType = Enum.ScaleType.Slice
Slider.SliceCenter = Rect.new(4, 4, 4, 4)

Title_2.Name = "Title"
Title_2.Parent = Slider
Title_2.BackgroundColor3 = Color3.new(1, 1, 1)
Title_2.BackgroundTransparency = 1
Title_2.Position = UDim2.new(0.5, 0, 0.5, -10)
Title_2.Size = UDim2.new(0, 0, 0, 20)
Title_2.ZIndex = 2
Title_2.Font = Enum.Font.GothamBold
Title_2.Text = "Slider"
Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_2.TextSize = 14

Indicator.Name = "Indicator"
Indicator.Parent = Slider
Indicator.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator.BackgroundTransparency = 1
Indicator.Size = UDim2.new(0, 0, 0, 20)
Indicator.Image = "rbxassetid://2851929490"
Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431)
Indicator.ScaleType = Enum.ScaleType.Slice
Indicator.SliceCenter = Rect.new(4, 4, 4, 4)

Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = Color3.new(1, 1, 1)
Value.BackgroundTransparency = 1
Value.Position = UDim2.new(1, -55, 0.5, -10)
Value.Size = UDim2.new(0, 50, 0, 20)
Value.Font = Enum.Font.GothamBold
Value.Text = "0%"
Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Value.TextSize = 14

TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(1, -20, -0.75, 0)
TextLabel.Size = UDim2.new(0, 26, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "]"
TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel.TextSize = 14

TextLabel_2.Parent = Slider
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0)
TextLabel_2.Size = UDim2.new(0, 26, 0, 50)
TextLabel_2.Font = Enum.Font.GothamBold
TextLabel_2.Text = "["
TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel_2.TextSize = 14

Circle.Name = "Circle"
Circle.Parent = Prefabs
Circle.BackgroundColor3 = Color3.new(1, 1, 1)
Circle.BackgroundTransparency = 1
Circle.Image = "rbxassetid://266543268"
Circle.ImageTransparency = 0.5

UIListLayout_3.Parent = Prefabs
UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_3.Padding = UDim.new(0, 20)

Dropdown.Name = "Dropdown"
Dropdown.Parent = Prefabs
Dropdown.BackgroundColor3 = Color3.new(1, 1, 1)
Dropdown.BackgroundTransparency = 1
Dropdown.BorderSizePixel = 0
Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0)
Dropdown.Size = UDim2.new(0, 200, 0, 20)
Dropdown.ZIndex = 2
Dropdown.Font = Enum.Font.GothamBold
Dropdown.Text = " Dropdown"
Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Dropdown.TextSize = 14
Dropdown.TextXAlignment = Enum.TextXAlignment.Left

Indicator_2.Name = "Indicator"
Indicator_2.Parent = Dropdown
Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_2.BackgroundTransparency = 1
Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0)
Indicator_2.Rotation = -90
Indicator_2.Size = UDim2.new(0, 15, 0, 15)
Indicator_2.ZIndex = 2
Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?
width=420&height=420&assetId=4744658743"

Box.Name = "Box"
Box.Parent = Dropdown
Box.BackgroundColor3 = Color3.new(1, 1, 1)
Box.BackgroundTransparency = 1
Box.Position = UDim2.new(0, 0, 0, 25)
Box.Size = UDim2.new(1, 0, 0, 150)
Box.ZIndex = 3
Box.Image = "rbxassetid://2851929490"
Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Box.ScaleType = Enum.ScaleType.Slice
Box.SliceCenter = Rect.new(4, 4, 4, 4)

Objects.Name = "Objects"
Objects.Parent = Box
Objects.BackgroundColor3 = Color3.new(1, 1, 1)
Objects.BackgroundTransparency = 1
Objects.BorderSizePixel = 0
Objects.Size = UDim2.new(1, 0, 1, 0)
Objects.ZIndex = 3
Objects.CanvasSize = UDim2.new(0, 0, 0, 0)
Objects.ScrollBarThickness = 8

UIListLayout_4.Parent = Objects
UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder

TextButton_Roundify_4px.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px.Parent = Dropdown
TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px.BackgroundTransparency = 1
TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

TabButton.Name = "TabButton"
TabButton.Parent = Prefabs
TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TabButton.BackgroundTransparency = 1
TabButton.BorderSizePixel = 0
TabButton.Position = UDim2.new(0.185185179, 0, 0, 0)
TabButton.Size = UDim2.new(0, 71, 0, 20)
TabButton.ZIndex = 2
TabButton.Font = Enum.Font.GothamSemibold
TabButton.Text = "Test tab"
TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TabButton.TextSize = 14

TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_2.Parent = TabButton
TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_2.BackgroundTransparency = 1
TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4)

Folder.Name = "Folder"
Folder.Parent = Prefabs
Folder.BackgroundColor3 = Color3.new(1, 1, 1)
Folder.BackgroundTransparency = 1
Folder.Position = UDim2.new(0, 0, 0, 50)
Folder.Size = UDim2.new(1, 0, 0, 20)
Folder.Image = "rbxassetid://2851929490"
Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Folder.ScaleType = Enum.ScaleType.Slice
Folder.SliceCenter = Rect.new(4, 4, 4, 4)

Button.Name = "Button"
Button.Parent = Folder
Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button.BackgroundTransparency = 1
Button.BorderSizePixel = 0
Button.Size = UDim2.new(1, 0, 0, 20)
Button.ZIndex = 2
Button.Font = Enum.Font.GothamSemibold
Button.Text = " Folder"
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextSize = 14
Button.TextXAlignment = Enum.TextXAlignment.Left

TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_3.Parent = Button
TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_3.BackgroundTransparency = 1
TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4)

Toggle_2.Name = "Toggle"
Toggle_2.Parent = Button
Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle_2.BackgroundTransparency = 1
Toggle_2.Position = UDim2.new(0, 5, 0, 0)
Toggle_2.Size = UDim2.new(0, 20, 0, 20)
Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?
width=420&height=420&assetId=4731371541"

Objects_2.Name = "Objects"
Objects_2.Parent = Folder
Objects_2.BackgroundColor3 = Color3.new(1, 1, 1)
Objects_2.BackgroundTransparency = 1
Objects_2.Position = UDim2.new(0, 10, 0, 25)
Objects_2.Size = UDim2.new(1, -10, 1, -25)
Objects_2.Visible = false

UIListLayout_5.Parent = Objects_2
UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_5.Padding = UDim.new(0, 5)

HorizontalAlignment.Name = "HorizontalAlignment"
HorizontalAlignment.Parent = Prefabs
HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1)
HorizontalAlignment.BackgroundTransparency = 1
HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20)

UIListLayout_6.Parent = HorizontalAlignment
UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_6.Padding = UDim.new(0, 5)

Console.Name = "Console"
Console.Parent = Prefabs
Console.BackgroundColor3 = Color3.new(1, 1, 1)
Console.BackgroundTransparency = 1
Console.Size = UDim2.new(1, 0, 0, 200)
Console.Image = "rbxassetid://2851928141"
Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Console.ScaleType = Enum.ScaleType.Slice
Console.SliceCenter = Rect.new(8, 8, 8, 8)

ScrollingFrame.Parent = Console
ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Size = UDim2.new(1, 0, 1, 1)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 4

Source.Name = "Source"
Source.Parent = ScrollingFrame
Source.BackgroundColor3 = Color3.new(1, 1, 1)
Source.BackgroundTransparency = 1
Source.Position = UDim2.new(0, 40, 0, 0)
Source.Size = UDim2.new(1, -40, 0, 10000)
Source.ZIndex = 3
Source.ClearTextOnFocus = false
Source.Font = Enum.Font.Code
Source.MultiLine = true
Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8)
Source.Text = ""
Source.TextColor3 = Color3.new(1, 1, 1)
Source.TextSize = 15
Source.TextStrokeColor3 = Color3.new(1, 1, 1)
Source.TextWrapped = true
Source.TextXAlignment = Enum.TextXAlignment.Left
Source.TextYAlignment = Enum.TextYAlignment.Top

Comments.Name = "Comments"
Comments.Parent = Source
Comments.BackgroundColor3 = Color3.new(1, 1, 1)
Comments.BackgroundTransparency = 1
Comments.Size = UDim2.new(1, 0, 1, 0)
Comments.ZIndex = 5
Comments.Font = Enum.Font.Code
Comments.Text = ""
Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373)
Comments.TextSize = 15
Comments.TextXAlignment = Enum.TextXAlignment.Left
Comments.TextYAlignment = Enum.TextYAlignment.Top
Globals.Name = "Globals"
Globals.Parent = Source
Globals.BackgroundColor3 = Color3.new(1, 1, 1)
Globals.BackgroundTransparency = 1
Globals.Size = UDim2.new(1, 0, 1, 0)
Globals.ZIndex = 5
Globals.Font = Enum.Font.Code
Globals.Text = ""
Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628)
Globals.TextSize = 15
Globals.TextXAlignment = Enum.TextXAlignment.Left
Globals.TextYAlignment = Enum.TextYAlignment.Top

Keywords.Name = "Keywords"
Keywords.Parent = Source
Keywords.BackgroundColor3 = Color3.new(1, 1, 1)
Keywords.BackgroundTransparency = 1
Keywords.Size = UDim2.new(1, 0, 1, 0)
Keywords.ZIndex = 5
Keywords.Font = Enum.Font.Code
Keywords.Text = ""
Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275)
Keywords.TextSize = 15
Keywords.TextXAlignment = Enum.TextXAlignment.Left
Keywords.TextYAlignment = Enum.TextYAlignment.Top

RemoteHighlight.Name = "RemoteHighlight"
RemoteHighlight.Parent = Source
RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1)
RemoteHighlight.BackgroundTransparency = 1
RemoteHighlight.Size = UDim2.new(1, 0, 1, 0)
RemoteHighlight.ZIndex = 5
RemoteHighlight.Font = Enum.Font.Code
RemoteHighlight.Text = ""
RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1)
RemoteHighlight.TextSize = 15
RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left
RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top

Strings.Name = "Strings"
Strings.Parent = Source
Strings.BackgroundColor3 = Color3.new(1, 1, 1)
Strings.BackgroundTransparency = 1
Strings.Size = UDim2.new(1, 0, 1, 0)
Strings.ZIndex = 5
Strings.Font = Enum.Font.Code
Strings.Text = ""
Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314)
Strings.TextSize = 15
Strings.TextXAlignment = Enum.TextXAlignment.Left
Strings.TextYAlignment = Enum.TextYAlignment.Top

Tokens.Name = "Tokens"
Tokens.Parent = Source
Tokens.BackgroundColor3 = Color3.new(1, 1, 1)
Tokens.BackgroundTransparency = 1
Tokens.Size = UDim2.new(1, 0, 1, 0)
Tokens.ZIndex = 5
Tokens.Font = Enum.Font.Code
Tokens.Text = ""
Tokens.TextColor3 = Color3.new(1, 1, 1)
Tokens.TextSize = 15
Tokens.TextXAlignment = Enum.TextXAlignment.Left
Tokens.TextYAlignment = Enum.TextYAlignment.Top

Numbers.Name = "Numbers"
Numbers.Parent = Source
Numbers.BackgroundColor3 = Color3.new(1, 1, 1)
Numbers.BackgroundTransparency = 1
Numbers.Size = UDim2.new(1, 0, 1, 0)
Numbers.ZIndex = 4
Numbers.Font = Enum.Font.Code
Numbers.Text = ""
Numbers.TextColor3 = Color3.new(1, 0.776471, 0)
Numbers.TextSize = 15
Numbers.TextXAlignment = Enum.TextXAlignment.Left
Numbers.TextYAlignment = Enum.TextYAlignment.Top

Info.Name = "Info"
Info.Parent = Source
Info.BackgroundColor3 = Color3.new(1, 1, 1)
Info.BackgroundTransparency = 1
Info.Size = UDim2.new(1, 0, 1, 0)
Info.ZIndex = 5
Info.Font = Enum.Font.Code
Info.Text = ""
Info.TextColor3 = Color3.new(0, 0.635294, 1)
Info.TextSize = 15
Info.TextXAlignment = Enum.TextXAlignment.Left
Info.TextYAlignment = Enum.TextYAlignment.Top

Lines.Name = "Lines"
Lines.Parent = ScrollingFrame
Lines.BackgroundColor3 = Color3.new(1, 1, 1)
Lines.BackgroundTransparency = 1
Lines.BorderSizePixel = 0
Lines.Size = UDim2.new(0, 40, 0, 10000)
Lines.ZIndex = 4
Lines.Font = Enum.Font.Code
Lines.Text = "1\n"
Lines.TextColor3 = Color3.new(1, 1, 1)
Lines.TextSize = 15
Lines.TextWrapped = true
Lines.TextYAlignment = Enum.TextYAlignment.Top

ColorPicker.Name = "ColorPicker"
ColorPicker.Parent = Prefabs
ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1)
ColorPicker.BackgroundTransparency = 1
ColorPicker.Size = UDim2.new(0, 180, 0, 110)
ColorPicker.Image = "rbxassetid://2851929490"
ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
ColorPicker.ScaleType = Enum.ScaleType.Slice
ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4)

Palette.Name = "Palette"
Palette.Parent = ColorPicker
Palette.BackgroundColor3 = Color3.new(1, 1, 1)
Palette.BackgroundTransparency = 1
Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
Palette.Size = UDim2.new(0, 100, 0, 100)
Palette.Image = "rbxassetid://698052001"
Palette.ScaleType = Enum.ScaleType.Slice
Palette.SliceCenter = Rect.new(4, 4, 4, 4)

Indicator_3.Name = "Indicator"
Indicator_3.Parent = Palette
Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_3.BackgroundTransparency = 1
Indicator_3.Size = UDim2.new(0, 5, 0, 5)
Indicator_3.ZIndex = 2
Indicator_3.Image = "rbxassetid://2851926732"
Indicator_3.ImageColor3 = Color3.new(0, 0, 0)
Indicator_3.ScaleType = Enum.ScaleType.Slice
Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12)

Sample.Name = "Sample"
Sample.Parent = ColorPicker
Sample.BackgroundColor3 = Color3.new(1, 1, 1)
Sample.BackgroundTransparency = 1
Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0)
Sample.Size = UDim2.new(0, 25, 0, 25)
Sample.Image = "rbxassetid://2851929490"
Sample.ScaleType = Enum.ScaleType.Slice
Sample.SliceCenter = Rect.new(4, 4, 4, 4)

Saturation.Name = "Saturation"
Saturation.Parent = ColorPicker
Saturation.BackgroundColor3 = Color3.new(1, 1, 1)
Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0)
Saturation.Size = UDim2.new(0, 15, 0, 100)
Saturation.Image = "rbxassetid://3641079629"

Indicator_4.Name = "Indicator"
Indicator_4.Parent = Saturation
Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_4.BorderSizePixel = 0
Indicator_4.Size = UDim2.new(0, 20, 0, 2)
Indicator_4.ZIndex = 2

Switch.Name = "Switch"
Switch.Parent = Prefabs
Switch.BackgroundColor3 = Color3.new(1, 1, 1)
Switch.BackgroundTransparency = 1
Switch.BorderSizePixel = 0
Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0)
Switch.Size = UDim2.new(0, 20, 0, 20)
Switch.ZIndex = 2
Switch.Font = Enum.Font.SourceSans
Switch.Text = ""
Switch.TextColor3 = Color3.new(1, 1, 1)
Switch.TextSize = 18

TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_4.Parent = Switch
TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_4.BackgroundTransparency = 1
TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_4.ImageTransparency = 0.5
TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4)

Title_3.Name = "Title"
Title_3.Parent = Switch
Title_3.BackgroundColor3 = Color3.new(1, 1, 1)
Title_3.BackgroundTransparency = 1
Title_3.Position = UDim2.new(1.20000005, 0, 0, 0)
Title_3.Size = UDim2.new(0, 20, 0, 20)
Title_3.Font = Enum.Font.GothamSemibold
Title_3.Text = "Switch"
Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_3.TextSize = 14
Title_3.TextXAlignment = Enum.TextXAlignment.Left

Button_2.Name = "Button"
Button_2.Parent = Prefabs
Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button_2.BackgroundTransparency = 1
Button_2.BorderSizePixel = 0
Button_2.Size = UDim2.new(0, 91, 0, 20)
Button_2.ZIndex = 2
Button_2.Font = Enum.Font.GothamSemibold
Button_2.TextColor3 = Color3.new(1, 1, 1)
Button_2.TextSize = 14

TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_5.Parent = Button_2
TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_5.BackgroundTransparency = 1
TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4)

DropdownButton.Name = "DropdownButton"
DropdownButton.Parent = Prefabs
DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176)
DropdownButton.BorderSizePixel = 0
DropdownButton.Size = UDim2.new(1, 0, 0, 20)
DropdownButton.ZIndex = 3
DropdownButton.Font = Enum.Font.GothamBold
DropdownButton.Text = " Button"
DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
DropdownButton.TextSize = 14
DropdownButton.TextXAlignment = Enum.TextXAlignment.Left

Keybind.Name = "Keybind"
Keybind.Parent = Prefabs
Keybind.BackgroundColor3 = Color3.new(1, 1, 1)
Keybind.BackgroundTransparency = 1
Keybind.Size = UDim2.new(0, 200, 0, 20)
Keybind.Image = "rbxassetid://2851929490"
Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
Keybind.ScaleType = Enum.ScaleType.Slice
Keybind.SliceCenter = Rect.new(4, 4, 4, 4)

Title_4.Name = "Title"
Title_4.Parent = Keybind
Title_4.BackgroundColor3 = Color3.new(1, 1, 1)
Title_4.BackgroundTransparency = 1
Title_4.Size = UDim2.new(0, 0, 1, 0)
Title_4.Font = Enum.Font.GothamBold
Title_4.Text = "Keybind"
Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_4.TextSize = 14
Title_4.TextXAlignment = Enum.TextXAlignment.Left

Input.Name = "Input"
Input.Parent = Keybind
Input.BackgroundColor3 = Color3.new(1, 1, 1)
Input.BackgroundTransparency = 1
Input.BorderSizePixel = 0
Input.Position = UDim2.new(1, -85, 0, 2)
Input.Size = UDim2.new(0, 80, 1, -4)
Input.ZIndex = 2
Input.Font = Enum.Font.GothamSemibold
Input.Text = "RShift"
Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Input.TextSize = 12
Input.TextWrapped = true

Input_Roundify_4px.Name = "Input_Roundify_4px"
Input_Roundify_4px.Parent = Input
Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
Input_Roundify_4px.BackgroundTransparency = 1
Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
Input_Roundify_4px.Image = "rbxassetid://2851929490"
Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726)
Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice
Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

Windows.Name = "Windows"
Windows.Parent = imgui
Windows.BackgroundColor3 = Color3.new(1, 1, 1)
Windows.BackgroundTransparency = 1
Windows.Position = UDim2.new(0, 20, 0, 20)
Windows.Size = UDim2.new(1, 20, 1, -20)

--[[ Script ]]--


script.Parent = imgui

local UIS = game:GetService("UserInputService")


local TweenService = game:GetService("TweenService")
local RS = game:GetService("RunService")
local ps = game:GetService("Players")

local p = ps.LocalPlayer
local mouse = p:GetMouse()

local Prefabs = script.Parent:WaitForChild("Prefabs")


local Windows = script.Parent:FindFirstChild("Windows")
local checks = {
["binding"] = false,
}

UIS.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == ((typeof(ui_options.toggle_key) == "EnumItem") and
ui_options.toggle_key or Enum.KeyCode.RightShift) then
if script.Parent then
if not checks.binding then
script.Parent.Enabled = not script.Parent.Enabled
end
end
end
end)

local function Resize(part, new, _delay)


_delay = _delay or 0.5
local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(part, tweenInfo, new)
tween:Play()
end

local function rgbtohsv(r, g, b) -- idk who made this function, but thanks
r, g, b = r / 255, g / 255, b / 255
local max, min = math.max(r, g, b), math.min(r, g, b)
local h, s, v
v = max

local d = max - min


if max == 0 then
s = 0
else
s = d / max
end

if max == min then


h = 0
else
if max == r then
h = (g - b) / d
if g < b then
h = h + 6
end
elseif max == g then
h = (b - r) / d + 2
elseif max == b then
h = (r - g) / d + 4
end
h = h / 6
end

return h, s, v
end

local function hasprop(object, prop)


local a, b = pcall(function()
return object[tostring(prop)]
end)
if a then
return b
end
end

local function gNameLen(obj)


return obj.TextBounds.X + 15
end

local function gMouse()


return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y -
35)
end

local function ripple(button, x, y)


spawn(function()
button.ClipsDescendants = true

local circle = Prefabs:FindFirstChild("Circle"):Clone()

circle.Parent = button
circle.ZIndex = 1000

local new_x = x - circle.AbsolutePosition.X


local new_y = y - circle.AbsolutePosition.Y
circle.Position = UDim2.new(0, new_x, 0, new_y)

local size = 0
if button.AbsoluteSize.X > button.AbsoluteSize.Y then
size = button.AbsoluteSize.X * 1.5
elseif button.AbsoluteSize.X < button.AbsoluteSize.Y then
size = button.AbsoluteSize.Y * 1.5
elseif button.AbsoluteSize.X == button.AbsoluteSize.Y then
size = button.AbsoluteSize.X * 1.5
end

circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5,


-size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil)
Resize(circle, {ImageTransparency = 1}, 0.5)

wait(0.5)
circle:Destroy()
end)
end

local windows = 0
local library = {}

local function format_windows()


local ull = Prefabs:FindFirstChild("UIListLayout"):Clone()
ull.Parent = Windows
local data = {}

for i,v in next, Windows:GetChildren() do


if not (v:IsA("UIListLayout")) then
data[v] = v.AbsolutePosition
end
end
ull:Destroy()

for i,v in next, data do


i.Position = UDim2.new(0, v.X, 0, v.Y)
end
end

function library:FormatWindows()
format_windows()
end

function library:AddWindow(title, options)


windows = windows + 1
local dropdown_open = false
title = tostring(title or "New Window")
options = (typeof(options) == "table") and options or ui_options
options.tween_time = 0.1

local Window = Prefabs:FindFirstChild("Window"):Clone()


Window.Parent = Windows
Window:FindFirstChild("Title").Text = title
Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)
Window.ZIndex = Window.ZIndex + (windows * 10)

do -- Altering Window Color


local Title = Window:FindFirstChild("Title")
local Bar = Window:FindFirstChild("Bar")
local Base = Bar:FindFirstChild("Base")
local Top = Bar:FindFirstChild("Top")
local SplitFrame =
Window:FindFirstChild("TabSelection"):FindFirstChild("Frame")
local Toggle = Bar:FindFirstChild("Toggle")

spawn(function()
while true do
Bar.BackgroundColor3 = options.main_color
Base.BackgroundColor3 = options.main_color
Base.ImageColor3 = options.main_color
Top.ImageColor3 = options.main_color
SplitFrame.BackgroundColor3 = options.main_color

RS.Heartbeat:Wait()
end
end)

end

local Resizer = Window:WaitForChild("Resizer")

local window_data = {}
Window.Draggable = true

do -- Resize Window
local oldIcon = mouse.Icon
local Entered = false
Resizer.MouseEnter:Connect(function()
Window.Draggable = false
if options.can_resize then
oldIcon = mouse.Icon
-- mouse.Icon = "http://www.roblox.com/asset?id=4745131330"
end
Entered = true
end)

Resizer.MouseLeave:Connect(function()
Entered = false
if options.can_resize then
mouse.Icon = oldIcon
end
Window.Draggable = true
end)

local Held = false


UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1
then
Held = true

spawn(function() -- Loop check


if Entered and Resizer.Active and options.can_resize
then
while Held and Resizer.Active do

local mouse_location = gMouse()


local x = mouse_location.X -
Window.AbsolutePosition.X
local y = mouse_location.Y -
Window.AbsolutePosition.Y

--
if x >= options.min_size.X and y >=
options.min_size.Y then
Resize(Window, {Size = UDim2.new(0,
x, 0, y)}, options.tween_time)
elseif x >= options.min_size.X then
Resize(Window, {Size = UDim2.new(0,
x, 0, options.min_size.Y)}, options.tween_time)
elseif y >= options.min_size.Y then
Resize(Window, {Size = UDim2.new(0,
options.min_size.X, 0, y)}, options.tween_time)
else
Resize(Window, {Size = UDim2.new(0,
options.min_size.X, 0, options.min_size.Y)}, options.tween_time)
end

RS.Heartbeat:Wait()
end
end
end)
end
end)
UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1
then
Held = false
end
end)
end

do -- [Open / Close] Window


local open_close =
Window:FindFirstChild("Bar"):FindFirstChild("Toggle")
local open = true
local canopen = true

local oldwindowdata = {}
local oldy = Window.AbsoluteSize.Y
open_close.MouseButton1Click:Connect(function()
if canopen then
canopen = false

if open then
-- Close

oldwindowdata = {}
for i,v in next,
Window:FindFirstChild("Tabs"):GetChildren() do
oldwindowdata[v] = v.Visible
v.Visible = false
end

Resizer.Active = false

oldy = Window.AbsoluteSize.Y
Resize(open_close, {Rotation = 0},
options.tween_time)
Resize(Window, {Size = UDim2.new(0,
Window.AbsoluteSize.X, 0, 26)}, options.tween_time)
open_close.Parent:FindFirstChild("Base").Transparency
= 1

else
-- Open

for i,v in next, oldwindowdata do


i.Visible = v
end

Resizer.Active = true

Resize(open_close, {Rotation = 90},


options.tween_time)
Resize(Window, {Size = UDim2.new(0,
Window.AbsoluteSize.X, 0, oldy)}, options.tween_time)
open_close.Parent:FindFirstChild("Base").Transparency
= 0

end

open = not open


wait(options.tween_time)
canopen = true

end
end)
end
do -- UI Elements
local tabs = Window:FindFirstChild("Tabs")
local tab_selection = Window:FindFirstChild("TabSelection")
local tab_buttons = tab_selection:FindFirstChild("TabButtons")

do -- Add Tab
function window_data:AddTab(tab_name)
local tab_data = {}
tab_name = tostring(tab_name or "New Tab")
tab_selection.Visible = true

local new_button =
Prefabs:FindFirstChild("TabButton"):Clone()
new_button.Parent = tab_buttons
new_button.Text = tab_name
new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20)
new_button.ZIndex = new_button.ZIndex + (windows * 10)
new_button:GetChildren()[1].ZIndex =
new_button:GetChildren()[1].ZIndex + (windows * 10)

local new_tab = Prefabs:FindFirstChild("Tab"):Clone()


new_tab.Parent = tabs
new_tab.ZIndex = new_tab.ZIndex + (windows * 10)

local function show()


if dropdown_open then return end
for i, v in next, tab_buttons:GetChildren() do
if not (v:IsA("UIListLayout")) then
v:GetChildren()[1].ImageColor3 =
Color3.fromRGB(52, 53, 56)
Resize(v, {Size = UDim2.new(0,
v.AbsoluteSize.X, 0, 20)}, options.tween_time)
end
end
for i, v in next, tabs:GetChildren() do
v.Visible = false
end

Resize(new_button, {Size = UDim2.new(0,


new_button.AbsoluteSize.X, 0, 25)}, options.tween_time)
new_button:GetChildren()[1].ImageColor3 =
Color3.fromRGB(73, 75, 79)
new_tab.Visible = true
end

new_button.MouseButton1Click:Connect(function()
show()
end)

function tab_data:Show()
show()
end

do -- Tab Elements

function tab_data:AddLabel(label_text) -- [Label]


label_text = tostring(label_text or "New
Label")
local label =
Prefabs:FindFirstChild("Label"):Clone()

label.Parent = new_tab
label.Text = label_text
label.Size = UDim2.new(0, gNameLen(label), 0,
20)
label.ZIndex = label.ZIndex + (windows * 10)

return label
end

function tab_data:AddButton(button_text, callback) --


[Button]
button_text = tostring(button_text or "New
Button")
callback = typeof(callback) == "function" and
callback or function()end

local button =
Prefabs:FindFirstChild("Button"):Clone()

button.Parent = new_tab
button.Text = button_text
button.Size = UDim2.new(0, gNameLen(button), 0,
20)
button.ZIndex = button.ZIndex + (windows * 10)
button:GetChildren()[1].ZIndex =
button:GetChildren()[1].ZIndex + (windows * 10)

spawn(function()
while true do
if button and button:GetChildren()
[1] then
button:GetChildren()
[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)

button.MouseButton1Click:Connect(function()
ripple(button, mouse.X, mouse.Y)
pcall(callback)
end)

return button
end

function tab_data:AddSwitch(switch_text, callback) --


[Switch]
local switch_data = {}

switch_text = tostring(switch_text or "New


Switch")
callback = typeof(callback) == "function" and
callback or function()end
local switch =
Prefabs:FindFirstChild("Switch"):Clone()

switch.Parent = new_tab
switch:FindFirstChild("Title").Text =
switch_text

switch:FindFirstChild("Title").ZIndex =
switch:FindFirstChild("Title").ZIndex + (windows * 10)
switch.ZIndex = switch.ZIndex + (windows * 10)
switch:GetChildren()[1].ZIndex =
switch:GetChildren()[1].ZIndex + (windows * 10)

spawn(function()
while true do
if switch and switch:GetChildren()
[1] then
switch:GetChildren()
[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)

local toggled = false


switch.MouseButton1Click:Connect(function()
toggled = not toggled
switch.Text = toggled and
utf8.char(10003) or ""
pcall(callback, toggled)
end)

function switch_data:Set(bool)
toggled = (typeof(bool) == "boolean") and
bool or false
switch.Text = toggled and
utf8.char(10003) or ""
pcall(callback,toggled)
end

return switch_data, switch


end

function tab_data:AddTextBox(textbox_text, callback,


textbox_options)
textbox_text = tostring(textbox_text or "New
TextBox")
callback = typeof(callback) == "function" and
callback or function()end
textbox_options = typeof(textbox_options) ==
"table" and textbox_options or {["clear"] = true}
textbox_options = {
["clear"] = ((textbox_options.clear) ==
true)
}

local textbox =
Prefabs:FindFirstChild("TextBox"):Clone()
textbox.Parent = new_tab
textbox.PlaceholderText = textbox_text
textbox.ZIndex = textbox.ZIndex + (windows *
10)
textbox:GetChildren()[1].ZIndex =
textbox:GetChildren()[1].ZIndex + (windows * 10)

textbox.FocusLost:Connect(function(ep)
if ep then
if #textbox.Text > 0 then
pcall(callback, textbox.Text)
if textbox_options.clear then
textbox.Text = ""
end
end
end
end)

return textbox
end

function tab_data:AddSlider(slider_text, callback,


slider_options)
local slider_data = {}

slider_text = tostring(slider_text or "New


Slider")
callback = typeof(callback) == "function" and
callback or function()end
slider_options = typeof(slider_options) ==
"table" and slider_options or {}
slider_options = {
["min"] = slider_options.min or 0,
["max"] = slider_options.max or 100,
["readonly"] = slider_options.readonly or
false,
}

local slider =
Prefabs:FindFirstChild("Slider"):Clone()

slider.Parent = new_tab
slider.ZIndex = slider.ZIndex + (windows * 10)

local title = slider:FindFirstChild("Title")


local indicator =
slider:FindFirstChild("Indicator")
local value = slider:FindFirstChild("Value")
title.ZIndex = title.ZIndex + (windows * 10)
indicator.ZIndex = indicator.ZIndex + (windows
* 10)
value.ZIndex = value.ZIndex + (windows * 10)

title.Text = slider_text

do -- Slider Math
local Entered = false
slider.MouseEnter:Connect(function()
Entered = true
Window.Draggable = false
end)
slider.MouseLeave:Connect(function()
Entered = false
Window.Draggable = true
end)

local Held = false

UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType ==
Enum.UserInputType.MouseButton1 then
Held = true

spawn(function() -- Loop
check
if Entered and not
slider_options.readonly then
while Held and
(not dropdown_open) do
local
mouse_location = gMouse()
local x =
(slider.AbsoluteSize.X - (slider.AbsoluteSize.X - ((mouse_location.X -
slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X

local min =
0
local max =
1

local size =
min
if x >= min
and x <= max then
size =
x
elseif x <
min then
size =
min
elseif x >
max then
size =
max
end

Resize(indicator, {Size = UDim2.new(size or min, 0, 0, 20)},


options.tween_time)
local p =
math.floor((size or min) * 100)

local maxv =
slider_options.max
local minv =
slider_options.min
local diff =
maxv - minv
local
sel_value = math.floor(((diff / 100) * p) + minv)

value.Text =
tostring(sel_value)

pcall(callback, sel_value)

RS.Heartbeat:Wait()
end
end
end)
end
end)

UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType ==
Enum.UserInputType.MouseButton1 then
Held = false
end
end)

function slider_data:Set(new_value)
new_value = tonumber(new_value) or
0
new_value = (((new_value >= 0 and
new_value <= 100) and new_value) / 100)

Resize(indicator, {Size =
UDim2.new(new_value or 0, 0, 0, 20)}, options.tween_time)
local p = math.floor((new_value or
0) * 100)

local maxv = slider_options.max


local minv = slider_options.min
local diff = maxv - minv

local sel_value = math.floor(((diff


/ 100) * p) + minv)

value.Text = tostring(sel_value)
pcall(callback, sel_value)
end

slider_data:Set(slider_options["min"])
end

return slider_data, slider


end

function tab_data:AddKeybind(keybind_name, callback,


keybind_options)
local keybind_data = {}

keybind_name = tostring(keybind_name or "New


Keybind")
callback = typeof(callback) == "function" and
callback or function()end
keybind_options = typeof(keybind_options) ==
"table" and keybind_options or {}
keybind_options = {
["standard"] = keybind_options.standard
or Enum.KeyCode.RightShift,
}

local keybind =
Prefabs:FindFirstChild("Keybind"):Clone()
local input = keybind:FindFirstChild("Input")
local title = keybind:FindFirstChild("Title")
keybind.ZIndex = keybind.ZIndex + (windows *
10)
input.ZIndex = input.ZIndex + (windows * 10)
input:GetChildren()[1].ZIndex =
input:GetChildren()[1].ZIndex + (windows * 10)
title.ZIndex = title.ZIndex + (windows * 10)

keybind.Parent = new_tab
title.Text = " " .. keybind_name
keybind.Size = UDim2.new(0, gNameLen(title) +
80, 0, 20)

local shortkeys = { -- thanks to stroketon for


helping me out with this
RightControl = 'RightCtrl',
LeftControl = 'LeftCtrl',
LeftShift = 'LShift',
RightShift = 'RShift',
MouseButton1 = "Mouse1",
MouseButton2 = "Mouse2"
}

local keybind = keybind_options.standard

function keybind_data:SetKeybind(Keybind)
local key = shortkeys[Keybind.Name] or
Keybind.Name
input.Text = key
keybind = Keybind
end

UIS.InputBegan:Connect(function(a, b)
if checks.binding then
spawn(function()
wait()
checks.binding = false
end)
return
end
if a.KeyCode == keybind and not b then
pcall(callback, keybind)
end
end)

keybind_data:SetKeybind(keybind_options.standard)
input.MouseButton1Click:Connect(function()
if checks.binding then return end
input.Text = "..."
checks.binding = true
local a, b = UIS.InputBegan:Wait()
keybind_data:SetKeybind(a.KeyCode)
end)

return keybind_data, keybind


end

function tab_data:AddDropdown(dropdown_name,
callback)
local dropdown_data = {}
dropdown_name = tostring(dropdown_name or "New
Dropdown")
callback = typeof(callback) == "function" and
callback or function()end

local dropdown =
Prefabs:FindFirstChild("Dropdown"):Clone()
local box = dropdown:FindFirstChild("Box")
local objects = box:FindFirstChild("Objects")
local indicator =
dropdown:FindFirstChild("Indicator")
dropdown.ZIndex = dropdown.ZIndex + (windows *
10)
box.ZIndex = box.ZIndex + (windows * 10)
objects.ZIndex = objects.ZIndex + (windows *
10)
indicator.ZIndex = indicator.ZIndex + (windows
* 10)
dropdown:GetChildren()[3].ZIndex =
dropdown:GetChildren()[3].ZIndex + (windows * 10)

dropdown.Parent = new_tab
dropdown.Text = " " .. dropdown_name
box.Size = UDim2.new(1, 0, 0, 0)

local open = false


dropdown.MouseButton1Click:Connect(function()
open = not open

local len = (#objects:GetChildren() - 1)


* 20
if #objects:GetChildren() - 1 >= 10 then
len = 10 * 20
objects.CanvasSize = UDim2.new(0,
0, (#objects:GetChildren() - 1) * 0.1, 0)
end

if open then -- Open


if dropdown_open then return end
dropdown_open = true
Resize(box, {Size = UDim2.new(1, 0,
0, len)}, options.tween_time)
Resize(indicator, {Rotation = 90},
options.tween_time)
else -- Close
dropdown_open = false
Resize(box, {Size = UDim2.new(1, 0,
0, 0)}, options.tween_time)
Resize(indicator, {Rotation = -90},
options.tween_time)
end

end)

function dropdown_data:Add(n)
local object_data = {}
n = tostring(n or "New Object")

local object =
Prefabs:FindFirstChild("DropdownButton"):Clone()

object.Parent = objects
object.Text = n
object.ZIndex = object.ZIndex + (windows
* 10)

object.MouseEnter:Connect(function()
object.BackgroundColor3 =
options.main_color
end)
object.MouseLeave:Connect(function()
object.BackgroundColor3 =
Color3.fromRGB(33, 34, 36)
end)

if open then
local len = (#objects:GetChildren()
- 1) * 20
if #objects:GetChildren() - 1 >= 10
then
len = 10 * 20
objects.CanvasSize =
UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
end
Resize(box, {Size = UDim2.new(1, 0,
0, len)}, options.tween_time)
end

object.MouseButton1Click:Connect(function()
if dropdown_open then
dropdown.Text = " [ " ..
n .. " ]"
dropdown_open = false
open = false
Resize(box, {Size =
UDim2.new(1, 0, 0, 0)}, options.tween_time)
Resize(indicator, {Rotation =
-90}, options.tween_time)
pcall(callback, n)
end
end)

function object_data:Remove()
object:Destroy()
end

return object, object_data


end

return dropdown_data, dropdown


end

function tab_data:AddColorPicker(callback)
local color_picker_data = {}
callback = typeof(callback) == "function" and
callback or function()end

local color_picker =
Prefabs:FindFirstChild("ColorPicker"):Clone()

color_picker.Parent = new_tab
color_picker.ZIndex = color_picker.ZIndex +
(windows * 10)

local palette =
color_picker:FindFirstChild("Palette")
local sample =
color_picker:FindFirstChild("Sample")
local saturation =
color_picker:FindFirstChild("Saturation")
palette.ZIndex = palette.ZIndex + (windows *
10)
sample.ZIndex = sample.ZIndex + (windows * 10)
saturation.ZIndex = saturation.ZIndex +
(windows * 10)

do -- Color Picker Math


local h = 0
local s = 1
local v = 1

local function update()


local color = Color3.fromHSV(h, s,
v)
sample.ImageColor3 = color
saturation.ImageColor3 =
Color3.fromHSV(h, 1, 1)
pcall(callback, color)
end

do
local color = Color3.fromHSV(h, s,
v)
sample.ImageColor3 = color
saturation.ImageColor3 =
Color3.fromHSV(h, 1, 1)
end

local Entered1, Entered2 = false, false


palette.MouseEnter:Connect(function()
Window.Draggable = false
Entered1 = true
end)
palette.MouseLeave:Connect(function()
Window.Draggable = true
Entered1 = false
end)
saturation.MouseEnter:Connect(function()
Window.Draggable = false
Entered2 = true
end)
saturation.MouseLeave:Connect(function()
Window.Draggable = true
Entered2 = false
end)

local palette_indicator =
palette:FindFirstChild("Indicator")
local saturation_indicator =
saturation:FindFirstChild("Indicator")
palette_indicator.ZIndex =
palette_indicator.ZIndex + (windows * 10)
saturation_indicator.ZIndex =
saturation_indicator.ZIndex + (windows * 10)

local Held = false

UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType ==
Enum.UserInputType.MouseButton1 then
Held = true

spawn(function() -- Loop
check
while Held and Entered1
and (not dropdown_open) do -- Palette
local
mouse_location = gMouse()

local x =
((palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1)
local y =
((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)

local color =
Color3.fromHSV(x / 100, y / 100, 0)
h = x / 100
s = y / 100

Resize(palette_indicator, {Position = UDim2.new(0, math.abs(x - 100) -


(palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) -
(palette_indicator.AbsoluteSize.Y / 2))}, options.tween_time)

update()

RS.Heartbeat:Wait()
end

while Held and Entered2


and (not dropdown_open) do -- Saturation
local
mouse_location = gMouse()
local y =
((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
v = y / 100

Resize(saturation_indicator, {Position = UDim2.new(0, 0, 0, math.abs(y -


100))}, options.tween_time)

update()

RS.Heartbeat:Wait()
end
end)
end
end)

UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType ==
Enum.UserInputType.MouseButton1 then
Held = false
end
end)

function color_picker_data:Set(color)
color = typeof(color) == "Color3"
and color or Color3.new(1, 1, 1)
local h2, s2, v2 = rgbtohsv(color.r
* 255, color.g * 255, color.b * 255)
sample.ImageColor3 = color
saturation.ImageColor3 =
Color3.fromHSV(h2, 1, 1)
pcall(callback, color)
end
end

return color_picker_data, color_picker


end

function tab_data:AddConsole(console_options)
local console_data = {}

console_options = typeof(console_options) ==
"table" and console_options or {["readonly"] = true,["full"] = false,}
console_options = {
["y"] = tonumber(console_options.y) or
200,
["source"] = console_options.source or
"Logs",
["readonly"] =
((console_options.readonly) == true),
["full"] = ((console_options.full) ==
true),
}

local console =
Prefabs:FindFirstChild("Console"):Clone()
console.Parent = new_tab
console.ZIndex = console.ZIndex + (windows *
10)
console.Size = UDim2.new(1, 0,
console_options.full and 1 or 0, console_options.y)

local sf = console:GetChildren()[1]
local Source = sf:FindFirstChild("Source")
local Lines = sf:FindFirstChild("Lines")
Source.ZIndex = Source.ZIndex + (windows * 10)
Lines.ZIndex = Lines.ZIndex + (windows * 10)

Source.TextEditable = not
console_options.readonly

do -- Syntax Zindex
for i,v in next, Source:GetChildren() do
v.ZIndex = v.ZIndex + (windows *
10) + 1
end
end
Source.Comments.ZIndex = Source.Comments.ZIndex
+ 1

do -- Highlighting (thanks to whoever made


this)
local lua_keywords = {"and", "break",
"do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in",
"local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while"}
local global_env = {"getrawmetatable",
"newcclosure", "islclosure", "setclipboard", "game", "workspace", "script", "math",
"string", "table", "print", "wait", "BrickColor", "Color3", "next", "pairs",
"ipairs", "select", "unpack", "Instance", "Vector2", "Vector3", "CFrame", "Ray",
"UDim2", "Enum", "assert", "error", "warn", "tick", "loadstring", "_G", "shared",
"getfenv", "setfenv", "newproxy", "setmetatable", "getmetatable", "os", "debug",
"pcall", "ypcall", "xpcall", "rawequal", "rawset", "rawget", "tonumber",
"tostring", "type", "typeof", "_VERSION", "coroutine", "delay", "require", "spawn",
"LoadLibrary", "settings", "stats", "time", "UserSettings", "version", "Axes",
"ColorSequence", "Faces", "ColorSequenceKeypoint", "NumberRange", "NumberSequence",
"NumberSequenceKeypoint", "gcinfo", "elapsedTime", "collectgarbage",
"PhysicalProperties", "Rect", "Region3", "Region3int16", "UDim", "Vector2int16",
"Vector3int16", "load", "fire", "Fire"}

local Highlight = function(string,


keywords)
local K = {}
local S = string
local Token =
{
["="] = true,
["."] = true,
[","] = true,
["("] = true,
[")"] = true,
["["] = true,
["]"] = true,
["{"] = true,
["}"] = true,
[":"] = true,
["*"] = true,
["/"] = true,
["+"] = true,
["-"] = true,
["%"] = true,
[";"] = true,
["~"] = true
}
for i, v in pairs(keywords) do
K[v] = true
end
S = S:gsub(".", function(c)
if Token[c] ~= nil then
return "\32"
else
return c
end
end)
S = S:gsub("%S+", function(c)
if K[c] ~= nil then
return c
else
return (" "):rep(#c)
end
end)

return S
end

local hTokens = function(string)


local Token =
{
["="] = true,
["."] = true,
[","] = true,
["("] = true,
[")"] = true,
["["] = true,
["]"] = true,
["{"] = true,
["}"] = true,
[":"] = true,
["*"] = true,
["/"] = true,
["+"] = true,
["-"] = true,
["%"] = true,
[";"] = true,
["~"] = true
}
local A = ""
string:gsub(".", function(c)
if Token[c] ~= nil then
A = A .. c
elseif c == "\n" then
A = A .. "\n"
elseif c == "\t" then
A = A .. "\t"
else
A = A .. "\32"
end
end)

return A
end

local strings = function(string)


local highlight = ""
local quote = false
string:gsub(".", function(c)
if quote == false and c == "\34"
then
quote = true
elseif quote == true and c == "\
34" then
quote = false
end
if quote == false and c == "\34"
then
highlight = highlight .. "\
34"
elseif c == "\n" then
highlight = highlight .. "\n"
elseif c == "\t" then
highlight = highlight ..
"\t"
elseif quote == true then
highlight = highlight .. c
elseif quote == false then
highlight = highlight .. "\
32"
end
end)

return highlight
end

local info = function(string)


local highlight = ""
local quote = false
string:gsub(".", function(c)
if quote == false and c == "["
then
quote = true
elseif quote == true and c == "]"
then
quote = false
end
if quote == false and c == "\]"
then
highlight = highlight .. "\]"
elseif c == "\n" then
highlight = highlight .. "\n"
elseif c == "\t" then
highlight = highlight ..
"\t"
elseif quote == true then
highlight = highlight .. c
elseif quote == false then
highlight = highlight .. "\
32"
end
end)

return highlight
end

local comments = function(string)


local ret = ""
string:gsub("[^\r\n]+", function(c)
local comm = false
local i = 0
c:gsub(".", function(n)
i = i + 1
if c:sub(i, i + 1) == "--"
then
comm = true
end
if comm == true then
ret = ret .. n
else
ret = ret .. "\32"
end
end)
ret = ret
end)

return ret
end

local numbers = function(string)


local A = ""
string:gsub(".", function(c)
if tonumber(c) ~= nil then
A = A .. c
elseif c == "\n" then
A = A .. "\n"
elseif c == "\t" then
A = A .. "\t"
else
A = A .. "\32"
end
end)

return A
end

local highlight_lua = function(type)


if type == "Text" then
Source.Text =
Source.Text:gsub("\13", "")
Source.Text =
Source.Text:gsub("\t", " ")
local s = Source.Text

Source.Keywords.Text =
Highlight(s, lua_keywords)
Source.Globals.Text =
Highlight(s, global_env)
Source.RemoteHighlight.Text =
Highlight(s, {"FireServer", "fireServer", "InvokeServer", "invokeServer"})
Source.Tokens.Text =
hTokens(s)
Source.Numbers.Text =
numbers(s)
Source.Strings.Text =
strings(s)
Source.Comments.Text =
comments(s)

local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)

Lines.Text = ""
for i = 1, lin do
Lines.Text =
Lines.Text .. i .. "\n"
end

sf.CanvasSize = UDim2.new(0,
0, lin * 0.153846154, 0)
end

local highlight_logs = function(type)


end
if type == "Text" then
Source.Text =
Source.Text:gsub("\13", "")
Source.Text =
Source.Text:gsub("\t", " ")
local s = Source.Text

Source.Info.Text = info(s)

local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)

sf.CanvasSize = UDim2.new(0,
0, lin * 0.153846154, 0)
end
end

if console_options.source == "Lua" then


highlight_lua("Text")

Source.Changed:Connect(highlight_lua)
elseif console_options.source == "Logs"
then
Lines.Visible = false

highlight_logs("Text")
Source.Changed:Connect(highlight_logs)
end

function console_data:Set(code)
Source.Text = tostring(code)
end

function console_data:Get()
return Source.Text
end

function console_data:Log(msg)
Source.Text = Source.Text .. "[*] "
.. tostring(msg) .. "\n"
end

end

return console_data, console


end

function tab_data:AddHorizontalAlignment()
local ha_data = {}

local ha =
Prefabs:FindFirstChild("HorizontalAlignment"):Clone()
ha.Parent = new_tab

function ha_data:AddButton(...)
local data, object
local ret = {tab_data:AddButton(...)}
if typeof(ret[1]) == "table" then
data = ret[1]
object = ret[2]
object.Parent = ha
return data, object
else
object = ret[1]
object.Parent = ha
return object
end
end

return ha_data, ha
end

function tab_data:AddFolder(folder_name) -- [Folder]


local folder_data = {}

folder_name = tostring(folder_name or "New


Folder")

local folder =
Prefabs:FindFirstChild("Folder"):Clone()
local button = folder:FindFirstChild("Button")
local objects =
folder:FindFirstChild("Objects")
local toggle = button:FindFirstChild("Toggle")
folder.ZIndex = folder.ZIndex + (windows * 10)
button.ZIndex = button.ZIndex + (windows * 10)
objects.ZIndex = objects.ZIndex + (windows *
10)
toggle.ZIndex = toggle.ZIndex + (windows * 10)
button:GetChildren()[1].ZIndex =
button:GetChildren()[1].ZIndex + (windows * 10)

folder.Parent = new_tab
button.Text = " " .. folder_name

spawn(function()
while true do
if button and button:GetChildren()
[1] then
button:GetChildren()
[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)

local function gFolderLen()


local n = 25
for i,v in next, objects:GetChildren() do
if not (v:IsA("UIListLayout")) then
n = n + v.AbsoluteSize.Y + 5
end
end
return n
end

local open = false


button.MouseButton1Click:Connect(function()
if open then -- Close
Resize(toggle, {Rotation = 0},
options.tween_time)
objects.Visible = false
else -- Open
Resize(toggle, {Rotation = 90},
options.tween_time)
objects.Visible = true
end

open = not open


end)

spawn(function()
while true do
Resize(folder, {Size = UDim2.new(1,
0, 0, (open and gFolderLen() or 20))}, options.tween_time)
wait()
end
end)

for i,v in next, tab_data do


folder_data[i] = function(...)
local data, object
local ret = {v(...)}
if typeof(ret[1]) == "table" then
data = ret[1]
object = ret[2]
object.Parent = objects
return data, object
else
object = ret[1]
object.Parent = objects
return object
end
end
end

return folder_data, folder


end

end

return tab_data, new_tab


end
end
end

do
for i, v in next, Window:GetDescendants() do
if hasprop(v, "ZIndex") then
v.ZIndex = v.ZIndex + (windows * 10)
end
end
end

return window_data, Window


end

do -- Example UI
local Window = library:AddWindow("Dansploit - Anime Fighters", {
main_color = Color3.fromRGB(0, 0, 0),
min_size = Vector2.new(300, 220),
toggle_key = Enum.KeyCode.RightShift,
can_resize = true,
})
local Tab = Window:AddTab("Main")

do -- Elements
Tab:AddLabel("Execute The script at %40 loading screen!")
Tab:AddButton("Unlock Gamepasses", function()
loadstring(game:HttpGet('https://pastebin.com/raw/pDZ72MPw'))()
end)
Tab:AddButton("River Hub (Auto-Farming etc)", function()
loadstring(game:HttpGet('https://pastebin.com/raw/r7XBXhBg'))()
end)
Tab:AddButton("Zero Hub (Key)", function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/Discord0000/
Zer0Hub/main/MainScript.lua"))()
end)
Tab:AddButton("Insane AFS GUI", function()

loadstring(game:HttpGet(('https://raw.githubusercontent.com/pspboy08/
dollhouse/main/AFSGUI.lua')))()
end)

end

Tab:Show()
library:FormatWindows()
end

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