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PERCEPTION OF SENIOR HIGH SCHOOL STUDENTS TOWARDS INVESTING ON

MONEY MAKING APPS

INTRODUCTION

DEFINITION OF VARIABLES

Money-Making App

According to Sun C. (2018), The Money App is a market research app that earns you

rewards for completing tasks, that include offering opinions, playing games, checking store

displays, mystery shopping, testing services, and participating in free trials. The presence and

demand of these apps have played a significant role in the millennial generation. Breaking down

barriers, these money-making apps are already evident and tested by using the tech skills and

knowledge of their users in terms of advanced digital innovations and technological awareness

(Szukala, 2020). In fact, due to its popular objective which is monetization, these mobile

applications market has been growing steadily, propelled by rapid technological developments

and consumer adoption in the social media gig economy using globally engaging formats and

interactive approaches (Lee, 2017).

Senior High School

Senior High School is the last 2 years in the K-12 Basic Education Program of the

Philippines after Grade 10 (Junior High School) so this covers Grades 11 and 12. In Senior High

School, students have four different tracks to choose from. (Edukasyon.ph). Students still face

significant hardship towards paying for their education and financial conflict with their needs

and expectations for college so it is essential to know their perception towards it. Senior high
schools are on the edge of maturity and they are bound to make crucial decisions regarding

financial issues, therefore, it is important for them to understand how important it is to save and

invest (Llanes II et. al 2019).

Student Investing

It is the extent to which learners are engaged in their learning and able to describe where

they are and how they can grow. This information leads to action where students strive to thrive

—meaning they are taking steps forward in their learning and seeing value, relevance, and

meaning in their work. Osińska & Wasilewska (2020) documented the outcomes of research

done in November 2020 to recognize the attitudes of young adolescent students (between 14 and

21 years old) towards savings and investments, and those students agree that saving money in the

long- and short-term is essential and should be made. The expectation of a return in the form of

income or price appreciation with statistical significance is the core premise of investing. The

spectrum of financial and non-financial earnings in which one can invest and earn a return is a

very wide one (Picardo, 2021).

BACKGROUND OF THE STUDY

Investment decisions are not easy to make. Investors should be careful in making

decisions, they are risk-takers. In investing you must monitor the stock market, for you to know

if you will fail or succeed (Singh & Narta, 2020). According to Seoungwoo Lee (2017), the

mobile applications (apps) market has been growing steadily, propelled by rapid technological

developments and consumer adoption in the social media gig economy. Though the presence and

demand of investment apps nowadays are already evident and tested in our advanced generation,

students still prefer to be not risk-takers in terms of their finances and revenues (Szukala, 2020).
However, according to Yige & Meivitawanli (2017), a lot of students in China invest in

money making apps which show that they are aware of financial management and they prefer

online apps for they are a lot more convenient especially for students; they can save time and

monitor their investments easily. It also shows from the research that online financial services

apps have benefits for the country and people’s personal financial management (Yige &

Meivitawanli, 2017). Likewise, the Indonesian Stock Exchange (BEI) has provided different

activities and programs to increase the number of investors in Indonesia. Even to students, they

provide finance-education programs which the researchers believe to have an effect on students

becoming an instrument for the students in selecting stock investments and their perceptions of

the risk of equity investments (Astuti, et. al, 2018).

Because of the pandemic, the business and economic world has been stirred. Investing in

stock market rise, especially to those mobile trading apps. Malhotra (2020) studies that it is due

to the key feature of mobile trading apps and the consumer’s choice or preferences in investing

in the stocks that have an advantage to them in earning more money that’s why mobile trading

apps became popular. According to the article of Marisa Figat from Investopedia.com (2021), as

the world inches closer to fully embracing the blossoming economy, money-making apps

became essential nowadays as they supplement other innovative ways of financial management

depending on your goals and preferences. These free and easily accessible money-making apps

became vital as they break barriers in terms of earning money and saving extra income (Figat,

2021). It helps the students to lessen their parents’ financial burden through saving habits and

different saving methods (Sabharwal, 2016). The public impression of college affordability and

finance is bleak, spurred by the very real growing cost of higher education as well as media

coverage of how much students are borrowing and their families (Levitz, 2018). These allow
retail investors who have experience when it comes to investing or trading stocks by doing it

easily and inexpensively (Chaudhry & Kulkarni, 2021).

Senioritis can interfere with study and jeopardize a student's ability to successfully

transition from high school to college or a career. Students are more motivated, according to

researchers, if they are provided the opportunity to engage in projects that are related to their

personal interests and aspirations (Blanchard, 2012).

Other gaming apps and reward apps that offer rewards can help those people who are

facing financial difficulties. These compensation apps are like a job where you can get a

reward/money if you work hard for it. (Choi & Shin, 2018).

They suggest that most individuals who have yet ensued personal financial planning were

held back by their financial literacy level. As healthy financial well-being and a better lifestyle

are gaining priority amongst individuals, and an increasingly globalized capital market offering a

variety of financial products and investment funds are found to be significant avenues in

achieving such personal objectives, personal financial planning is increasingly becoming a good

practice if not already a necessity (Tan, et al, 2021).

Financial literacy is likewise an important need among people and progressively critical

to all students, particularly in basic education as they learn and understand the globalized capital

market offering a mixture of investment significance and future financial planning. (Galope, et.

al, (2019); Ariffin & Sulong, (2017)).

Young adolescence nowadays tends to spend about nine hours a day on their smartphones

and gadgets. About 90% of that average time on the digital internet is spent using social media
apps (Fox & Edwards, 2021). Because of technological innovations, some of these apps offer

monetization. In fact, the presence and demand of these apps have played a significant role in

breaking down barriers, these money-making apps are already evident and tested in our advanced

generation (Szukala, 2020).

Using globally engaging formats, such as online streaming, video games monetization,

subscription fees, etc. It happened that teenagers and young-adult students mostly in Southeast

Asian regions became the main target as the right audience of these money-making apps (Phang,

2020).

In addition, students like to invest in money-making apps that can save time and monitor

their investments easily and that at the same time, can be a form of “entertainment” as new

money-making apps now are developed as games, like the currently top blockchain game, Axie

Infinity. That's why the fundamental objectives of this study are to assess senior high students'

knowledge and insights regarding money-making apps. It aims to determine the financial literacy

of senior high students and its relationship towards their interest in earning potential while using

their level of habit and skills in digital technology as determinants.

HYPOTHESIS

H1: Money-making apps help high school students or non-high school students earn

income for their savings or investments through free apps.

H2: The negative side of money-making apps is that the app demands a person to do a lot

of tasks but doesn’t pay the right amount.


H3: The students are gambling when they’re investing in money-making apps, because

the value may increase or decrease, the negative side of this is, we all know it’s a game and

people gets bored when they do something over and over, they might lose a lot of money.

H4: Money-making apps are good sidelines and you can get money from them based on

how much time you play the game and what you earn. An example is the Axie Infinity, the

money in there is based on how many SLP you gain, and the value of it can increase and

decrease. So, it is a gamble and it may be free to play but there’s a catch, you can download it

but the characters you need in able to play Axie Infinity costs too much, so in short you can’t

start without a budget, you can find a manager and be a scholar and both of you will cut the

expenses so you can start playing and earning SLP. You won’t be able to get 100% of what you

earn, since you and your manager will share earnings for example in 100% of what you earn the

25 % is for you and the remaining 75% is for your manager and that will continue if your

manager let you go or if you want to separate ways with your manager and start on your own.

PLANS TO CARRY OUT

The researchers want to conduct a survey to the senior high school students who are

investing in money-making apps. By gathering the data from the key informants will give the

researchers a lot of different information that is valuable result to the research and give a justified

conclusion on what is the side of the other senior high school students to their perception about

money-making apps.

Conceptual framework:
The columns below are the materials that are required in this study. The first column is

input, the informants, the second column, is the process column where the procedure has been

done, and lastly, the output column, that contains the understanding of the perception of senior

high school students towards investing on money making apps

This research follows an Input Process Output table below:

Input Process Output

· Survey · Prepare questions · Understand

questionnaire using google forms perception of senior

high school students


· Key Informants · Invite the key
towards investing
informants
money on money-

· Collect and review making-apps

the information from the


· Come up with
key informants
conclusions

· Analyze the results

SIGNIFICANCE OF THE STUDY

The benefit of this study to the researchers is for them to be knowledgeable on how to use

money-making apps. Researchers will collect information for them to find the best and right apps

for investment and earning money. Readers will be persuaded or convinced on earning money
online with the use of a certain app. They will get an idea of how to invest or earn money-

making apps.

In society, money-making apps can help unemployed people to use their gadgets on

earning money. There are a lot of people who are self-employed and independent by developing

easy strategies to earn money with the use of an application. We can decrease poverty if those

people who lack enough resources for their basic needs will be able to earn money with the use

of online apps.

Di na toh mageexpired

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