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UVLoD - v2.01.

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UVLoD Cube Recipes
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- Gem Upgrades/Downgrade
Upgrade a Gem by placing 2x Gem --> Next Gem
Downgrade a Gem with Antidote + Gem --> 2x Previous Gems

- Rune Upgrades/Downgrades
Upgrade a Rune by using 2x Rune --> Next Rune (up to Zod)
Downgrade a Rune by using Rune + Antidote --> 2x Previous Runes

- Easy Unsocket (Destroys Gem/Rune)


Item + Eth Rune + Identify scroll --> Unsocketed Item

- Improved Unsocket (Preserves Gems/Runes)


Item + Shael Rune + Identify Scroll --> Unsocketed Item + Gems/Runes/Jewels

- Weapon/Armor Upgrades - (For Magic and Rare Items)


Basic Item + Tal Rune +1 Stamina Potion --> Exceptional Item
Exceptional Item + Sol Rune +1 Stamina Potion --> Elite Item

- Weapon/Armor Downgrade - (For Magic and Rare Items)


Elite Item +2x Antidote --> Exceptional Item

- Custom Red Portals - (usable after you complete the current act)

All use Flawless Gems

Fl Emerald + TP scroll --> Portal to Andariel (Act 1)


Fl Emerald +2 TP scrolls --> Portal to Pit level 1
Fl Emerald +3 TP scrolls --> Portal to the Countess
Fl Emerald +4 TP scrolls --> Portal to the Mausoleum
Fl Topaz +1 TP scroll --> Portal to Duriel (Act 2)
Fl Topaz +2 TP scrolls --> Portal to Ancient Tunnels
Fl Topaz +3 TP scrolls --> Portal to Maggot Lair level 3
Fl Amethest +1 TP scroll --> Portal to Mephisto (Act 3)
Fl Amethest +2 TP scrolls --> Portal to Forgotten Temple
Fl Amethest +3 TP scrolls --> Portal to Ruined Fane
Fl Amethest +4 TP scrolls --> Portal to Disused Reliquary
Fl Ruby +1 TP scroll --> Portal to Chaos Sanctuary (Act 4)
Fl Diamond +1 TP scroll --> Portal to Worldstone (Act 5)
Fl Diamond +2 TP scrolls --> Portal to Throne Room
Fl Diamond +3 TP scrolls --> Portal to Arreat Summit
Fl Diamond +4 TP scrolls --> Portal to Drifter Cavern

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New for 2.0
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- Corpse Portal - (must be from the same act)

Perfect Skull + TP Scroll --> creates portal to players corpse


- Upgraded Recipes

3 magic rings -> 1 magic amulet -> use 100% of player level instead of 75% to
calculate the new item level
3 magic amulets -> 1 magic ring -> use 100% of player level instead of 75% to
calculate the new item level
weapon + any flawless gem + full rejuv -> repaired + recharged item
Armor + any flawless gem + full rejuv -> repaired + recharged item

- New Recipes

3 rare rings --> 1 rare amulet


3 rare amulets --> 1 rare ring
3 magic small charms --> 1 magic large charm
3 magic large charms --> 1 magic grand charm
3 magic grand charms --> 1 magic small charm
2 magic jewels -> 1 rare jewel
2 rare jewels --> 1 magic jewel

- Socket Items

magic armor + rare jewel + flawless gem --> socketed magic armor (preserves item
stats)
magic weapon + rare jewel + flawless gem --> socketed magic weapon (preserves item
stats)
rare armor + rare jewel + flawless gem --> socketed magic armor (preserves item
stats)
rare weapon + rare jewel + flawless gem --> socketed magic weapon (preserves item
stats)
unique armor + rare jewel + flawless gem --> socketed unique armor (preserves item
stats)
unique weapon + rare jewel + flawless gem --> socketed unique weapon (preserves
item stats)
set armor + rare jewel + flawless gem --> socketed set armor (preserves item stats)
set weapon + rare jewel + flawless gem --> socketed set weapon (preserves item
stats)

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