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Educational Guide and Studio Program

“Basic Programing”
3RD SEMESTER

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CONTENTS:

DESCRIPTION…………………………………… 3
PRACTICES AND ACTIVITIES……………. 4
EVALUATION CRITERIA………………… 20

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1.- DESCRIPTION

The Pedagogical Guide is a document that integrates technical-methodological elements proposed in accordance with the principles
and guidelines of the CONALEP Academic Model to guide the educational practice of the teacher in the development of
competencies provided for in the study programs.
The purpose of this guide is to facilitate student learning, guide their actions and reflections, and provide situations in which they will
develop competencies. The teacher must consciously assume a role that facilitates the learning process, proposing and caring for a
framework that favors a safe environment in which students can learn, take risks, make mistakes, extracting significant lessons from
their mistakes, support each other, establish positive relationships and Trustworthy, creating meaningful relationships with adults
whom they respect not for their status as such, but as people whose example, closeness, and emotional support is valuable.
It is necessary to emphasize that the development of competence takes place in the classroom, since training with a focus on
competences means creating learning experiences so that students acquire the ability to mobilize, in an integral way, resources that
are considered essential to know how to solve problems. problems in various situations or contexts, and involve the cognitive,
affective and psychomotor dimensions; For this reason, the study programs describe the competences to be developed,
understanding them as the integrated combination of knowledge, skills, attitudes and values that allow the achievement of an
efficient, autonomous, flexible and responsible performance of the individual in specific situations and in a context. given.
Consequently, the competence implies the understanding and transfer of knowledge to real life situations; This requires relating,
integrating, interpreting, inventing, applying and transferring knowledge to problem solving. This means that the content, the teaching
methods, the learning strategies, the forms of organization of the class and the evaluation are structured according to the
competence to be formed; that is to say, the emphasis in the curricular projection is in what the students have to learn, in the ways in
which they do it and in its application to daily and professional life situations.
Considering that the student is at the center of the training process, the aim is to provide him with support elements that show him
what skills he is going to develop, how to do it and the way in which he will be evaluated. That is, through the pedagogical guide, the
student will be able to self-manage their learning through the use of flexible and appropriate strategies that are transferred and
adopted to new situations and contexts and monitor their progress through constant self-assessment, as a basis for improvement. in
the achievement and development of essential skills for academic and personal growth.

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2.- PRACTICES AND ACTIVITIES:

ACTIVITY 1.
PRACTICE 1.

REALIZE A INVESTIGATION STEPS TO EXECUTE JAVASCRIPT:


ABOUT THE LENGUAGE
OF PROGRAMATION 1.- OPEN NOTES
JAVASCRIPT. 2.- WRITE THE CODE
-HISTORY 3.- SAVE AS:
-CONCEPT -SELECT ALL THE TYPES.
-WHO USES -SAVE WITH THE
-HOW IS IT USES. EXTENSION.html
OPEN THE SAVE FILE WHITH EACH ACTIVITY IS
THE INSTERNET BROWSER WORTH 15%
PRACTICE 1:
<script>
alert (“Hola mundo”);
</script>

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ACTIVITY 1.
PRACTICE 2.

MAKE A PROGRAM A
PROGRAM THAT PRINTS YOUR FULL EACH ACTIVITY IS
NAME WORTH 15%

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ACTIVITY 1.
PRACTICE 3.

MAKE A PROGRAM THAT PRINTS


YOUR NAME ON ONE ALERT, YOUR
FATHER'S SURNAME ON ANOTHER EACH ACTIVITY IS
AND YOUR MOTHER'S SURNAME ON WORTH 15%
ANOTHER.

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ACTIVITY 2.
PRACTICE 4.

MAKE A INVESTIGATION MAKE THE NEXT PROGRAM:


ABOUT CONCATENATION: THE SUM OF 3+3=6 EACH ACTIVITY IS
¿WHAT IS? WORTH 15%
¿WHAT IS FOR?
¿WHO OR WHERE IS
USED?
MAKE A EXAMPLE AND
RUN IT

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ACTIVITY 2.
PRACTICE 5.

MAKE THE NEXT PROGRAM


THE SUM OF 4+4=¿?
WHAT RESULT DOES IT GIVE
YOU? EACH ACTIVITY IS
WORTH 15%

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ACTIVITY 3.
PRACTICE 6.

MAKE THE NEXT PROGRAM:


MAKE A INVESTIGATION THE SUM OF 5+4=9
ABOUT THE USE OF WHEN THE 5 y 4 BE A VARIABLE.
VARIABLES IN EACH ACTIVITY IS
JAVASCRIPT WORTH 15%

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ACTIVITY 3.
PRACTICE 7.

MAKE THE NEXT PROGRAM:


THE SUM 3+3=6
THE REST 3-3=0
THE MULTIPLICATION 3x3=9 EACH ACTIVITY IS
THE DIVISION 3/3=1 WORTH 15%
WHEN 3 y 3 BE VARIABLE.

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ACTIVITY 3.
PRACTICE 8.

MAKE THE NEXT PROGRAM USING


VARIABLES.
THE SUM 4+5=9
THE REST…… EACH ACTIVITY IS
THE MULTIPLICACTON …… WORTH 15%
THE DIVISION………

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ACTIVITY 3.
PRACTICE 9.

MAKE THE NEXT ALERT:


Alert: WELCOME TO THE
PROGRAM 9
THE SUM OF 3+3=6 el 3 AND EACH ACTIVITY IS
THE 3 BE VARIBLES. WORTH 15%

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ACTIVITY 3.
PRACTICE 10.

MAKE A PROGRAM THAT


SIMULATES A DIRECTORY OF EACH ACTIVITY IS
STUDENTS WORTH 15%

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ACTIVITY 4.
PRACTICE 11.

MAKE A INVESTIGATION
ABOUT THE USE OF
PROMPT IN MAKE A DIRECTORY OF 5
JAVASCRIPT. CLASSMATES. EACH ACTIVITY IS
WORTH 15%
¿WHAT MAKES?
2 EXAMPLES

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ACTIVITY 4.
PRACTICE 12.

PLACE COMMENTS TO THE 5


DIRECTORIES WITH // EACH ACTIVITY IS
WORTH 15%

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ACTIVITY 5.
PRACTICE 13.

USE OF CONDITIONS OR
IN JAVASCRIPT.
CONDITIONAL CREATE A PROGRAM THAT
OPERATORS, ASKS YOU TO INSERT THE AGE AND EACH ACTIVITY IS
ASSIGNMENT OPERATORS GIVES YOU AN ALERT THAT YOU ARE WORTH 15%
AND COMPARISON OF AGE BY PLACING THE 18.
OPERATORS.

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ACTIVITY 5.
PRACTICE 14.

MODIFY:
1 MESSAGE FOR MINORS EACH ACTIVITY IS
1 MESSAGE FOR THOSE 18 WORTH 15%
YEARS OLD.
1 MESSAGE FOR THE ADULTS.
1 MESSAGE FOR THOSE WHO
ARE 0 YEARS OLD.

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ACTIVITY 5.
PRACTICE 15.

MODIFY:
1 MESSAGE THAT SAYS EACH ACTIVITY IS
YOU'RE A BABY WORTH 15%
1 MESSAGE FOR TEENAGERS
1 MESSAGE FOR MINORS
1 MESSAGE FOR ADULTS
1 MESSAGE FOR OLDER
ADULTS.

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ACTIVITY DE
EVALUACION.

MAKE A PROGRAM THAT


PRINTS YOU ALL THE PRACTICES THE EVALUATION
CARRIED OUT, BUT YOU CHOOSE ACTIVITY IS WORTH
WHAT PRACTICE YOU WANT 25%.
THROUGH A MENU.

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3.- EVALUATION CRITERIA

INDICATORS CRITERIOS
EXCELENT 100% ENOUGH 70% INSUFFICIENT 50%
ALL THE - HE HAS KNOWLEDGE - THE PROGRAM RUNS -DOES NOT EXECUTE
ACTIVITIES OF EVERYTHING TO CORRECTLY WITHOUT ANYTHING.
AND THE EXECUTE A PROGRAM. ANY ERROR. - EXECUTES IT
PROGRAMS - THE PROGRAM RUNS -- LEARN THE USE OF INCORRECTLY.
INCLUDED CORRECTLY WITHOUT EVERYTHING AND - YOU DON'T KNOW WHAT
HERE. ANY ERROR. KNOW THE YOU'RE DOING.
- LEARN THE USE OF ARRANGEMENT
EVERYTHING AND WITHOUT NEGLECTING
KNOW THE ANY STEP.
ARRANGEMENT
WITHOUT NEGLECTING
ANY STEP.

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