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Movement-Actions Defenses

move reduced to 1 half AC


half move loses resistance
loses attack bonus -50% to Save Rolls
no bonus actions loses weapons
loses next initiative vulnerable +50% dmg
disadvantage cannot cast
death death

Damage A Duration
-10% current Hp/rnd ignore any effects
-20% current Hp/rnd 1 round
+1d4 dmg +1/lvl 2 rounds
+1d6 dmg +1/lvl 4 rounds
+1d8 dmg +1/lvl 6 rounds or DM’s choice
+2d6 dmg+1/lvl death, ignore any effects
death

Damage B Special Conditions


all dice score the max blinded
final damage points x1.5 frightened
final damage points x2 falls down!
final damage points x3 stunned
re-roll any/all dice faints
add +X damage points, but deafened
you take ½ X too death
death

The effect lasts for the time shown on Duration die. : The target dies is there are 2 or
more skulls. Saving Throw on Constitution negates: Difficult class is 5/10/15/20/25 for 2/3/4/5/6
skull symbols between all dice.

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