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STYGIAN 5 NOBLE - KNIGHT SUAW

Ciarko Brunka graf von Nein, Zimny

PRAWORZĄDNY NEUTRALNY JAKIŚ MILJON o.O


DIABELSTWO (LEVISTUS)

If you do me an injury, I will crush you, ruin your name,


and salt your fields.
3 40
17 17,19t
18c,20ct
+3

+3
56
_ +6
Responsibility. It is my duty to respect the authority of
+3A those above me, just as those below me must respect
mine. (Lawful)
16 _ +7

-1

+1
+3
I am in love with the heir of a family that my family
+2 despises.

18

+3 4K12+16 I too often hear veiled insults and threats in every word
addressed to me, and I’m quick to anger.
+4 _ +6 K12+4
(12,10,2,10,2)
_ +2

+1

8 +1
DZIEDZICTWO STYGII. You know the ray of frost cantrip.
+1
When you reach 3rd level, you can cast the armor of
DWURAK 2x+6 2k6+3 (2k6+5) Agathys spell as a 2nd-level spell once with this trait and
+2
-1 regain the ability to do so when you finish a long rest. When
_ +4 +5 you reach 5th level, you can cast the darkness spell once
RAY OF FROST 2k8 zimno
with this trait and regain the ability to do so when you finish
_ +5 a long rest. Charisma is your spellcasting ability for these
KRÓTKI ŁUK 2x+6 1K6+3 spells.
12 -1
OSZCZEP 2x+6, 1K6+3 You have the service of two retainers loyal to your family.
-1 BUZDYGAN 2x+6, 1K6+3 These retainers can be attendants or messengers, and one
CYMRYCH 2x+9, d8+6 might be a majordomo. Your retainers are commoners who
+3 can perform mundane tasks for you, but they do not fight
+1 for you, will not follow you into obviously dangerous areas
+1
(such as dungeons), and will leave if they are frequently
-1 endangered or abused. additionally a noble serves as your
squire, aiding you in exchange for training on his or her own
-1 path to knighthood.
15
+2 Darkvision. Thanks to your infernal heritage, you
have superior vision in dark and dim conditions. You
+2 can see in dim light within 60 feet o f you as if it were
bright light, and in darkness as if it were dim light. You
+2 +3 can’t discern color in darkness, only shades of gray.

Hellish Resistance. You have resistance


to fire damage.

Extra Attack
14 A set of fine clothes, a signet ring, a scroll Beginning at 5th level, you can attack twice, instead of
of pedigree, a purse containing 40 gp once, whenever you take the Attack action on your turn.
Explorer’s Pack: Includes a backpack, a
bedroll, a mess kit, a tinderbox, 10 Fast Movement
torches, 10 days of rations, and a Starting at 5th level, your speed increases by 10 feet
Biegłość: Karty do gry waterskin. The pack also has 50 feet of while you aren’t w earing heavy armor
Języki: Common, Infernal, Dwarven hempen rope strapped to the side of it.
Diplomat's Pack: Includes a chest, 2 cases
for maps and scrolls, a set of fine clothes,
a bottle of ink, an ink pen, a lamp, 2 flasks
of oil, 5 sheets of paper, a vial of perfume,
sealing wax, and soap.
40 2 sets of common clothes

dwurak, krótki łuk, 4 oszczepy, buzdygan,


tarcza
Ancestral Protectors Gwido+, Dilanna+: rodzice, ludzie
Starting when you choose this path at 3rd level, spectral Hasja: macocha, człowiek
warriors appear when you enter your rage. While you’re Oskar: brat młodszy, człowiek
raging, the first creature you hit with an attack on your turn Kalia: przyrodnia siostra, człowiek
becomes the target of the warriors, which hinder its attacks. Keniri z Ornegów Brunka von Nein+: żona, człowiek
Until the start of your next turn, that target has disadvantage
on any attack roll that isn't against you, and when the target
hits a creature other than you with an attack, that creature
has resistance to the damage of the target’s attacks.

Stygian Wrath (Rage)


In battle, you fight with fiendish ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the
1sze diabelstwo od 9 pokoleń, ale do tej pory były tylko following benefits if you aren’t wearing heavy armor:
kobiety. 81 pokolenie w linii prostej od Levistusa, władcy • You have advantage on Strength checks and Strength saving throws.
Stygii. • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels
Marchia Nein, Kasztel Nein, na północ od Darkhold, nad as a barbarian, as shown in the Rage Damage column o f the Barbarian table.
Kanionem rzeki Reaching, zwanym Przełomem Czaszki, • You have resistance to bludgeoning, piercing, and slashing damage.
nieopodal Gór Zachodzącego Słońca. Wasal Darkhold, If you are able to cast spells, you can’t cast them or concentrate on them while raging.
aktualnie obrona przed nieumarłymi z Bitwy Kości. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile
Mam przeznaczenie (za to Mortimer nie ma) creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
ojciec uwiódł moją żonę - zabiłem w szale oboje Once you have raged the number o f times shown for your barbarian level in the Rages column o f the Barbarian table, you must
jestem seniorem rodu, ale nie jestem w stanie przebywać finish a long rest before you can rage again.
we własnym kasztelu - zbyt wiele bolesnych wspomnień,
obowiązki przekazałem bratu, sam ruszyłem jak najdalej Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can
use a shield and still gain this benefit.

Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first
attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using
Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge
away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells.
To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Stat Increase. 4th lvl +2 Con

An indecipherable treasure map


List do żony wciąż pisany pomimo jej śmierci - rozrósł się do rozmiaru pamiętnika
Cymrych, Bracers, Mikstura
TIEFLING - DZIEDZICTWO STYGII CHARYZMA (+2) 15 +5
Mądrość (+1) 14 +4

MROŹNY PROMIEŃ (RAY OF FROST)


Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A frigid beam o f blue-white light streaks toward a
creature within range. Make a ranged spell attack
against the target. On a hit, it takes 1d8 cold damage,
and its speed is reduced by 10 feet until the start of
your next turn.
The spell’s damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).

STYGIJSKI PANCERZ (Armor of Agathys)


1st-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (a cup of water)
Duration: 1 hour
A protective magical force surrounds you, manifesting
as a spectral frost that covers you and your gear.
You gain 10 temporary hit points for the duration. If a
creature hits you with a melee attack while you have
these hit points, the creature takes 10 cold damage.

DARKNESS
2nd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, M (bat fur and a drop of pitch or
piece of coal)
Duration: Concentration, up to 10 minutes
Magical darkness spreads from a point you choose
within range to fill a 15-foot-radius sphere for the
duration. The darkness spreads around corners.
A creature with darkvision can’t see through this
darkness, and nonmagical light can’t illuminate it.
If the point you choose is on an object you are holding
or one that isn’t being w orn or carried, the darkness
emanates from the object and moves with it. Completely
covering the source o f the darkness with an opaque
object, such as a bowl or a helm, blocks the darkness.
If any of this spell’s area overlaps with an area of light
created by a spell o f 2nd level or lower, the spell that
created the light is dispelled.

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