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this section contains six Army Lists, for battlegroups constructed from six different types of units. There are four for the Allies - Airborne Divisions and Amphibious Assault for the British and the US Army, and two for the Germans - Ersatz Panzer Division and Atlantic Wall Resistance Nest. These are some of the principle organisations that fought the D- Day battles, and the character of the parent unit will be apparent in your battlegroup. The Airborne Divisions (always popular) have the majority of the veteran and even elite infantry, ‘with litte tank support (though they do have some), whilst an Amphibious Assault Battlegroup isa specialist formation designed to only fight the German Atlantic Wall Resistance Nest in the Beachhead scenario (see later for this). Each Army List is oganised into ten different types of units, divided into two halves. The fist haf is called Front Line Assets, This consists of the principle combat units of the battlegroup, its infantry, tanks and artillery, along with its battlefield command and any prepared defences, THE ARMY LISTS ‘The second half is called Support Assets, second line and specialist units which lend aid to the front line, These include such specialists as Reconnaissance units, Engineers, Logistics, Additional Fire Support and Specialist Units. Support Assets can only be taken by first including Front Line assets. For each Front Line asset included in your battlegroup, you are allowed. to purchase a unit from a Support section. The Support section you can take is dictated by which Front Line Asset was chosen, The details are ‘covered below, and again in the Army Lists themselves, FRONT LINE ASSETS. Forward Headquarters ‘This is the battlegroup commander (that’s you) and any specialist units that are attached to him, such as ‘Communications units. The Forward Headquarters can sometimes be a fighting unit, right up to operating in the tank, whilst attached to it might be radio vehicles, messengers or other sub-commanders. BATTLE GROUP + OV For each Forward Headquarters unit in your battlegroup, you can include a single unit chosen from either ‘Logistics, Specialist Units or Additional Fire Support. Infantry ‘These are the ground-pounders, the squads and platoons of fighting, infantry, which might be directly supported by infantry-borne heavy weapons like machine guns or lighter mortars, For each infantry unit in your battlegroup, you can also include a single unit chosen from either Engineers, Reconnaissance or Specialist Units, Tanks ‘The front line armour, squadrons of the main fighting vehicles, including self-propelled guns as well as the tanks. For each Tank unit in your battlegroup, you can also include a single unit from either Engineers, Logistics, Reconnaissance or Specialist Units. Artillery ‘These are the guns dedicated to supporting your own battlegroup. They might be deployed in close support, as actual models on the table, ora bit further to the rear as offtable support. These are the battalion’s, regiment's or division’s own ‘organic’ guns. Larger guns from the supporting corps, army and front level artillery units must be taken from Additional Fire Support. For each Artillery unit in your battlegroup, you can also include a single unit from Additional Fire Support. overcono elit Defences és part of the army list ean only be used if the battlegroup is the defender in an Attack-Defence scenario, in which case they may be ug in to prepared positions, behind. minefields and anti-tank ditches, inside pillboxes and strong points, ote. Defences do not allow a battlegroup to include any extra support units SUPPORTING ASSETS Reconnaissance Any battlegroup can be supported by its parent division's (or corps’) reconnaissance units, seeking out the enemy for them and aiding the battlegroup commander by providing, him with good intelligence on the ‘enemy's positions and movements. Reconnaissance units vary from infantry patrols on foot, to fast moving units on motoreyeles (or even horses), to armoured cars and light tanks and can also include aerial reconnaissance units. Logistics cand line logistical support units include supply vehicles, that bring extra ammunition and fuel to the front lines, and the medical support ‘of aid posts and combat medics. They aren't fighting units, bu stil fulfil an important role. Engineers Negotiating a battlefield requires ‘many engineering tasks, from building bridges and clearing ‘minefields, to attacking enemy strong points with special weapons like flamethrowers. Engineer support includes allthis, in the form of pioneer (or sapper) units and specialised engineering vehicles, like bridgelaying vehicles, demolition units and recovery vehicles. Additional Fire Support Beyond your battlegroup’s parent division, there isa whole army of extra artillery units that can lend support, Demand upon these units is always great, and every battlegroup commander cannot have all the aid he would like, but corps, front and army command can lend the support of heavier guns, as well as providing a few useful tactics, like counter-battery fire missions to attack offtable enemy artillery or pre-timect barrages and air strikes. ‘This section also includes the army's Close Air Support Table, which is, used should an aircraft arrive to aid the battlegroup, Specialist Units These are the oddities and rare units These are units or vehicles that don't easily fit nto the other categories, as well as rare units which, whilst present in Normandy, would not have formed the backbone of a battlegroup ~ often this inclades ‘uncommon heavy anti-tank or anti aircraft guns or some unique, ‘lite’ rated units, USING THE BATTLE GROUP ARMY LISTS. The Army Lists included allow you to select a (hopefully) balanced force to play a game. The easiest way of doing thisis to use a Battlegroup Organisation Chart (see the example overleaf), This chart contains all the different types of unit and places tonote down points values, Battle Ratings, how many Officer units it Includes and how many Scout units. When creating a battlegroup, units are ‘bought’, using points. Before a game, the players should have set a points limit, for example 1,000 points, and these points are spent on units. As you select a unit, note it down on the Organisation Chart along with its Battle Rating, until you have no points left. You should only expend the points available to you; do not exceed the total. Left: Weary Gls mudge along another sunen tne in the wake ofa Sherman tot (US Arne Signal Corps) eal sare croup + over Below: Soiiers of 8 Canadian Infantry Brigade prepare to attack the industrial suburbs of Caen near Rarviile, 18th July (Canadian National Archive, 3225537) UNIT AVAILABILITY ‘The Army Lists also place some restrictions on how many units your battlegroup can include. Infantry Platoons ‘A battlegroup must include some infantry: It cannot function without infantry to support the tanks and hold the ground it captures. The Allied player and German player have different maximum limits, because of the different character of their fighting forces and the quantities of infantry each side could historically field. The size of the game also dictates the minimum, and maximum amount of infantry your force can include, shown on the Infantry Requirement Table above. As noted in the army lists themselves, some may vary from this INFANTRY REQUIREMENT TABLE, Game Level Max Points Squad 350 Platoon 750 Company 1500 Battalion 3000 Restricted Units Restricted Units ‘The army lists note some units as being ‘Restricted’. These are rare ‘nits to which an army just would not have easy access. Restricted units are limited by the size of game. In a Squad-level game, you may take two restricted units. In a Platoon-level game you may take three Restricted units, Ina Company-level game, ‘you may take four Restricted units, Ina Battalion-level game, you may take five Restricted units, You can German Infantry squad ‘platoon 2 platoons, 3 platoons Allied Infantry Min Max squad Max. ‘platoon, 2platoons 3 platoons 6 platoons: 1 platoon ‘platoon 2 platoons 2 platoons 4 platoons 3 platoons 9 platoons take more than a single unit of a Restricted unit, but each one still counts asa Restricted choice. Unique Units ‘Some units have the ‘Unique’ special rule. This means you can only include one of them, regardless of the size of the game. Some very rare units are rated! as both “Restricted! andl ‘Unique’ this means you only have one, and it counts as ‘one of your restricted choices, eee BATTLE cRouP + overs ~ NORMANDY 1944 - AMERICAN AIRBORNE DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support Forward Headquarters 24 pls 3-v BR Forward Signals Unit... 16pts 1BR Unit Composition: 3 men Unit Composition: 3 men Transport: None Transport: Radio Jeep Special Rules: Senior Officer, Artillery Spotter, Unique | | Special Rules: Communications, Unique Options: Upgrade the Forward HQ with the Radio Comms Relay Team ...........14 pts 0+ BR Communications Network special rule..... 420 pts | | Unit Composition: 2 men Transport Forward Headquarters in a Jeep. .... +2 pts Transport: None Special Rule: Communications Dispatch Rider... seveeT2pts O-r BR Unit Composition: 1 man Transport: Motorcycle J Special Rule: Dispatches INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units Airborne Infantry Platoon ...... For ech Platoon you may choose 4 Support unit Platoon Composition: 1 Platoon Command Squad, 1 Light Mortar team, 2 Infantry Squads, 2 MMG Teams, a Bazooka Team and up to 4 Platoon Support Options. Platoon Command Squad ‘Unit Composition: 6 men Special Rules: Officer, Mortar Spotter Options: z "Squad may take anti-tank grenades....... #5 pls 2 Infantry Squads Unit Composition: 9 men Options: = Squad may take anti-tank grenades #5 pls Squad may take a BAR... +2 pts 2MMG Teams Unit Composition: 3 men with a.30 cal MMG ‘Light Mortar Team ‘Unit Composition: 3 men with a 60mm mortar Bazooka Team ‘Unit Composition: 2. men with a Bazooka Platoon Support Options ‘The entire platoon may be upgraded to Blite for . 435 pls #5-e BR ‘The platoon may include up to four of the following additional units. No unit may be taken more than once: 137 pts. 13-v BR ‘Combat Medic. -8pls Ov BR Unit Composition: 1 man Special Rule: Mectic ‘Medium Machine Gun team ....18 pts I-v BR Unit Composition: 3 men with a.30 cal MG Mount in a Jeep +2pts Include a.3 man loader team, +10 pis 30cal MMG team Bazooka team 18 pts 1-v BR ‘Unit Composition: 2 men with a Bazooka ‘Medium Mortar team - 2Mpts 1vBR Unit Composition: 3 men with 81mm mortar Mount in a Jeep 4 +2 pts Include a3 man loader team #10 pts Anti-tank Gun. 37 pts 2-v BR ‘Unit Composition: 57mml 46 gun with 3 crew Include a 3man loader team. +10 pis Jeep tow as cece Apts Airborne Infantry Squad.......41 pts 4-v BR Squad Composition: 1 Rifle Squad and 1 MMG Team Rifle Squad Unit Composition: 9 men Options: Squad may take anti-tank grenades.........#5 pts Squad may take aBAR..... ves #2 pls MMG Team Unit Composition: 3 men with a 30 cal MMG ‘The entire squad may be upgraded to Elite for sql Pe : +12 pts +1-e BR Game Size Infantry Restrictions Iva Squad-tevel game you must include at least 1 Infantry squad. You carinot include more than 1 Infantry platoon. Inv Platoon-level game you must take atleast 1 Infantry platoon. ‘You cannot include more than 2 Infentry platoons In Company sel games you must take at least 2 Infantry platoons You cannot include more shen 3 Infantry platoons. In Battalion-level games you must take atleast 3 Infantry platoons. You cansot include more than 6 Infantry platoons. allie barre GROUP + over Glider Infantry Platoon... For each Platoon you may choose 4 Support units Platoon Composition: 1 Glider Platoon Command ‘Squad, 3 Glider Infantry Squads, 3 BAR Teams and up to 4 Platoon Support Options, Glider Platoon’ Command Squad | Unit Composition: 4 men "Special Rules: Officer, Mortar Spotter . 3 Glider Infantry Squads Unit Composition: 6 men S 3 BAR Teams Unit Composition:4 men with aBAR Platoon Support Options ‘The platoon may include up to four of the following, additional units. No unit may be taken more than once: Combat Medic.......... Spits OrBR Unit Composition: 1 man Special Rule: Medic Glider Infantry Squad .........21 pts 2+ BR Sipts 8 BR Medium Machine Gun team ....18 pts 1-1 BR Unit Composition: 3 men with a 30 cal MMG ‘Mount in a Jeep 5 +2pts Include a3 man loader team ++ #10 pts Bazooka team . -l6pts 1-1 BR Unit Composition: 2 men with a Bazooka Light Mortar team 14pts 11 BR Unit Composition: 3 men with 60mm mortar Include a3 man loader team... +10 pis Medium Mortar team ... 24pts 14 BR Unit Composition: 3 men with 81mm mortar Mount in a Jeep Be +2 pts Include a3 man loader team. 2. #10 pts Anti-tank Gun. fi S4pts 21BR Unit Composition: 57mmL46 gun with 3 crew Include a 3.man loader team... 0.0.2. #10 pts Jeep tow +2 pts ‘Squad Composition: 1 Rifle Squad and 1 BAR Squad Rifle Squad nit Composition: 6 men BAR Squad Unit Composition: 4 men with a BAR 57mm Anti-tank gun TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units Sherman Tank Platoon --140 pts 9-1 BR Unit Composition: 3 Md Sherman Tanks 1 M4 Sherman (Officer, Antillery Spotter) 2MA Shermans ‘Options: Add up to two additional M4 Shermans MaSherman.. coveeers 450 pts 43.BR For ench Tank Platoon you may take 4 Support units, Light Tank Platoon... pis 6rBR Unit Composition: 3 M3 Stuarts Tanks 1 MS Stuart (Officer, Artillery Spotter) 2.M5 Stuarts Options: Add up to 2 additional M5 Stuarts M5 Stuart 3 2.430 pts 42BR A Light Tank Platoon you may take 4 Support units. Additional Tank Unit Composition: 1 Tank M4 Sherman : S0pts 3rBR ‘MB Stuart co: 30 pts 241 BR Self-Propelled Tank Destroyer Unit Composition: 1 SP Tank Destroyer Ml0Wolverine........ Bipls 2BR E GROUP * OVERLORD ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Adaitional Fire Support. Forward Observer Team 2Bpts 1vBR Unit Composition: 2 men ‘Transport: Jeep Special Rules: Officer, Artillery Spotter* Airborne Astillery Battery 56 pts 44 BR Unit Composition: 2 75mmL16 howitzers and 3 crew Optio: Include 23 man loader teams +20 pts +4 pts Include 2 Jeep tows OfTable Artillery Fire Unit Composition: 1 Battery 275mmL.16 howitzer 2:105mmL16 howitzers, OBR Off-Table Mortar Fire Unit Composition: 1 Battery 281mm mortars. S4pts OBR Aerial Artillery Observer 7ipts 34BR Unit Composition: 1 L4 Piper Cub Special Rules: Officer, Artillery Spotter, Unique Towed Artillery Gun Unit Composition: 1 gun and crew ‘75mmL16 Pack Howitzer with 3 crew ..28 pt 2-1 BR Options: Include a3 man loader team +10 pts Jeep tow +2pts 105mmL16 Pack Howitzer with 3 crew. .32 pt 2r BR Options: Include a3 man loader team +10 pts Jeep tow +2 pts | _SS wale bATTLE GROUP + ovER DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario. Improvised Barricades 5 pts OBR 10" of improvised barricades made of earth filled ‘boxes, rubble, furniture, destroyed vehicles etc. Counts as hard cover for infantry behind it. Machine Gun Dug-Out........... 32pts 1 BR 3 men and a 30cal MMG in reinforced cover. The cover is lost if the HMG team move. Mortar Pit - 32 pts 1 BR 3 men and a 81mm mortar in reinforced cover. The cover is lost if the mortar team moves. Fortified Building .2+.30pts OBR ‘Asingle, chosen building, anywhere on the table, counts as reinforced cover rather than hard cover. Foxholes sess 10pts OBR Deploy up 010 infantry in foxhole, they count asin reinforced cover until they move, ‘Trenches eS 5 -10 pts OBR Up to 10" of trenches which count as reinforced cover for infantry in them, Sniper Hideout 15 pts OBR [A single sniper in reinforced cover. Itcan be placed anywhere outside of the opponent's deployment zone, The cover is lost if the sniper moves. AT Gun Dug-out .......20pts+gun 0 BR+gun Reinforced cover for a single anti-tank gun and crew intil the gun moves. The gun must be purchased from the army list, Minefield........0....c000-e2++ 20 pts OBR ‘A single mixed anti-tank and anti-personnel minefield. Artillery Observation Post........ 26pts 1 BR Special Rules: Artillery Spottert, Unique Includes a Forward Observer Team, The Forward ‘observer team is in reinforced cover. The cover is lost if the FAO team move. Booby-Trapped Building .. . 25 pts OBR ‘A chosen building anywhere on the table has been. wired with booby-traps. The first time an enemy unit enters the building roll a D6, On a 2+, it detonates and the unit take a 3/3+ HE hit. Ona 1, there isa fault and the booby-trap fails to go off! Barbed Wire .. cesses 10 pts OBR Up to 10" of barbed wire. It is an obstacle for vehicles and infantry. Improvised Road Block . -- 5pts OBR Something large and heavy across a road. Place on any road or track, anywhere on the table. It counts as an, obstacle. Anti-Tank Ditch/Embankment ... 20 pts OBR : eee (Restricted) 110" of ditch or embankment, impassable to vehicles without a Bridge. Off-table 76mm Anti-Tank Shot ... 5 pts 0BR ‘The positions are covered by 7ommL53 anti-tank guns ‘well camouflaged behind the lines. You may take a single 7ommL53 Aimed Fire ~ Armour-Piercing shot at an enemy vehicle within 30° of your table edge. The shot will hit on a dice roll of 6, with a penetration value of 4. This requires no orders to use, “Curahee!’... sees 15 pts OBR (Unique) When pressed, airborne troops fight with great resilience and courage. At the start of a game, an airborne battle group rolls a D6 and adds this score to its total morale value for the battle. croup overtone RECONNAISSANCE SUPPORT UNITS Sniper. : vese10 pts VBR Unit Composition: 1 man Special Rules: Sniper Scout Options: ‘Add a spotter +5 pts Spotter: A sniper with a spotter increases its maximum. range from 30” to 40", hitting on a6. Jeep Reconnaissance Team .... 26 pts 1-v BR ‘Unit Composition:3 men ‘Transport: Jeep with .30 cal MG Special Rules: Scout, Mortar Spotter Infantry Foot Patrol Si pts 3-v BR Squad Composition: 1 Infantry Squad and 1 MMG Team Special Rules: Scout, Mortar Spotter Rifle Section Unit Composition: 9 men Options: Squad may take anti-tank grenades #5 pls MMG Team Unit Composition: 3 men with a 30 cal MMG ‘The entire squad may be upgraded to Elite for +12 pts +2-¢ BR Recon Platoon Command 36 pts 2v BR ‘Transport: Jeep with 30 cal MMG Special Rules: Officer, Scout, Artillery Spotter, Unique Armoured Car Unit Composition: 1 Armoured Car Special Rules: Scout, Mortar Spotter MB Greyhound. 26 pts 1-1 BR M20 Utility Car 18pts 1rBR alr ALE GROUP + over. NGINEER SUPPORT UNITS Recovery Vehicle Unit Composition: 1 Recovery Vehicle Special Rules: Vehicle Recovery, Vehicle Repair ‘MA Sherman ARV 22pts 1 BR MI Wrecker Heavy Truck. Jopts 1 BR Recce jeep Airborne Combat Engineer Section Light Bridging Unit...... 18pts 24BR cevesecsseessessses 43 pts 3-v BR (Restricted) Unit Composition: 6 men Unit Composition: 9 men with a BAR, anti-tank Transport: Heavy Truck with a Bridge grenades and 2 demolition charges Special Rules: Bridging Options: Squad may take a flamethrower +10 pts Option Squad may take a mine sweeper. +5 pis ‘Add an additional 6 men and heavy truck... +24 pts sd any taken bazooka. sR pHs LOGISTICS SUPPORT UNITS Supply Column. Bpts 1iBR Stretcher Party 10pts 1iBR Minit Composition: 1 Jeep with trailer Unit Composition: 2 men Special Rules: Resupply, Unique Special Rules: Medic Options: ‘Add up to 3 Jeeps with trailers +4 pts each Ambulance ..... 14 pts 2-4 BR (Restricted) Unit Compositio: Special Rules: Medic Jeep Ambulance Forward Aid Post .....20 pts 5-iBR (Restricted) Unit Composition: 4 men with a tent Special Rules: Medic, Unique Ambulance jeep SPECIALIST SUPPORT UNITS Anti-Aircraft Machine Gun Unit Composition: 1 anti-aircraft gun with crew 50 cal HMG with 3 crew... ..22 pis 1-r BR (Restricted) Include a3 man loader team +10 pts Jeep : +2pts cour overtone ADDITIONAL FIRE SUPPORT Off Table Artillery Support Request 3rd Target Priority (+) Spts OBR 2nd Target Priority (4+) A0pts OBR 1st Target Priority (24) 20pts_ OBR Pre-Registered Target Point ....15 pts OBR CounterBattery Fire Mission ..10 pts 0 BR TThe counter-battery fire mission is effective on a.4+ American Airborne Fire Mission Requests Regimental Battery (2+ comms test) 14 381mm mortars 56 375mmL16 howitzers Divisional Battery (3+ comms test) 1 381mm mortars 24 375mmL16 howitzers 56 3105mmL16 guns Corps Battery (4+ comms test) 1 3 75mmL16 howitzers 23 3105mmL22 guns 46 © 3155mmL45 guns Army Battery (5+ comms test) 1 3.105mmL22 guns 25 3155mmLd5 guns 6 214" guns ‘American Close Air Support Table 1944 D6 Aircraft 1 P51 Mustang 1 Nobombs 26 2small bombs 2-5 P-47 Thunderbolt 1 2large bombs 23° 4small bombs 46 85° rockets 6 — Choose Select any of the above aircraft You may alwoays choose an aircraft from lower down the able over a higher roll, You must sti roll for armament ‘Timed 75mm Barrage.....---. 5pts. OBR Fired by a battery of four 7SmmL16 howitzers. Before the game, write down which turn the guns will fire on. ‘The points cost includes a pre-registered target as the target point of the barrage. Timed rosmm Barrage........ 10 pts OBR Fired by a battery of four 105mmL16 guns. Before the fire on. The ppoints cost includes a pre-registered target as the target point of the barrage. game, write down which turn the guns w ‘Timed 135mm Barrage ........ 20 pts OBR Fired by a battery of four 155mmL45 guns. Before the game, write down which turn the guns will fire on, The points cost includes a pre-registered target as the target point of the barrage. ‘Timed 14" Barrage . . 50pts OBR Fired by a battery of four 14" guns, Before the game, write down which tur the guns will fire on. The points cost includes a pre-registered target as the target point of the barrage. ‘Timed P-s1 Air Strike .........5pts OBR An airstrike by a Mustang carrying 2 small bombs. Before the game, write down which tur the aircraft ‘will arrive on, The points cost includes a pre-registered target as the target point of the air strike ‘Timed P-47 Air Strike ....... ro pts OBR Anair strike by a Thunderbolt carrying 4 small bombs, Before the game, write down which turn the aireraft will arrive on, The points cost includes a pre-registered target asthe target point of the air strike BATTLE GROUP + OVERLORD lie - NORMANDY 1944 - AMERICAN AMPHIBIOUS ASSAULT BATTLEGROUP FORWARD HEADQUARTERS UNITS ach unit taken from Forward Headquarters allows a support choice from either: Logisties or Additional Fire Suppaet Landing Craft Support a 30 pts 3-v BR (Restricted) Unit Composition: 1 LCS Special Rules: Senior Officer, Artillery Spotter, Air Spotter 2+, Unique Landing Craft Control vss se es 45 pts 1-r BR (Restricted Unit Composition: 1 LCC ‘Special Rules: Senior Officer, Communications, Artillery Link Vehicle, Unique Beach Landing Party HQ .... Unit Composition: 4 men ina Jeep ‘Transport: Any available lancling craft Special Rule: Senior Officer, Artillery Spotter, Unique 2 pts 3-r BR Shore and Beach Party Communications Team 12 pts 17 BR Unit Composition: 4 men Transport: Any available landing craft Special Rule: Communications Air Liaison Shore Party viSpis Lr BR Unit Composition: 4 men ina Jeep ‘Transport: Any available landing craft Special Rule: Air Spotter 2+, Unique ele barre crour+ over INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units. Assault Boat Team 140 pts 10-rBR For each Team you may choose 6 Support units Boat Team Composition: 1 Boat Team Leader, 2 Rifle Squads, 1 Light Mortar Team, 1 Flamethrower Team, 1 Demolitions Team and a Combat Medic, all mounted inaLCVP Boat Team Leader "Unit Composition: 2 men Transport: in LCVP Special Rules: Officer, Artillery Spotter 2RifleSquads Unit Composition: 9 men with a BAR, bazooka, wire cutters and 1 bangalore torpedo + Transport: in LCVP Light Mortar Team Unit Composition: 3 men with a 60mm mortar e Flamethrower Team Unit Composition: 2 men with a flamethrower e Demolitions Team ‘Unit Composition: 4 men with 3 demo-charges ‘Transport: in LCVP ‘Special Rules: Engineers E ‘Combat Medic "Unit Composition: 1 man “Special Rules: Medic All squads and teams are mounted in a single LCVP, armed with 2.30 cal machine guns, Ranger Assault Boat Team 85 pts 7-v BR For each Team you may choose 4 Support units Boat Team Composition: 1 Boat Team Leader, 1 Rifle ‘Squad, 1 Light Mortar Team, 1 Bazooka Team, all mounted ina DUKW Boat Team Leader Unit Composition: 4 men Transport: in DUKW Special Rules: Officer, Artillery Spotter = Rifle Squad Unit Composition: 11 men with a BAR, wire cutters: and 1 bangalore torpedo ‘Transport: in DUKW « Light Mortar Team ‘Unit Composition: 3 men with a 60mm mortar ‘Transport: in DUKW Bazooka Team ‘Unit Composition: 3 men with a bazooka ‘Transport: in DUKW {All squads and teams are mounted in a single DUKW. Options: Replace DUKW with an LCA free ‘The LCA may be equipped with rocket-propelled grapnel launchers for... +5 pis Any available landing craft, This mews the unit must be placed ix another landing erat (in which there is enough space) ora.extra landing craft must be purchased from the specialist units section Game Size Infantry Restrictions {mn a Squad-level game you must include atleast 1 Boat Team. You cannot include more than 2 Boat Teams. Ina Platoon-level game you must take atleast 2 Boat Teams ‘You cannot include more thas 3 Boat Teams. In Company-level games you must take at least 3 Boat Teams. ‘You cannot include more than 6 Boat Teams. [In Battalion-level games you must take at least 4 Boat Teams. You cannot include more than 9 Boat Teams tecrour- overtone TANK UNITS Each unit taken from Tanks allows a support choice from Reconnaissance, Engineers, Logistics or Specialist units, DD Sherman Platoon.........135 pts 9+ BR Unit Composition: 3 DD Sherman Tanks 1 Sherman (Officer) 2Shermans DD Sherman. ss2pts 3-1 BR Special Rules: Duplex Drive Unit Composition: 1 DD Sherman Special Rules: Duplex Drive Sherman Platoon 160 pts 12+ BR Unit Composition: 3 Sherman Tanks in LCT Sherman Tank Company 1 Sherman (Officer) = & . 675 pts 44-1 BR (Restricted) 1 Sherman ‘Unit Composition: 13 Md Sherman Tanks in LST Sherman Dozer 1 M4 Sherman (Senior Officer, Artillery Spotter) 3 Md Shermans (Officer) ‘Transport: All three tanks are mounted in a LCP 9Mé Shermans For each Tank Platoon you may fake 3 Support units. ‘Transport: All thirteen tanks are mounted in an LST Special Rules: Unique For each Tank Company you may take 10 Support wnt. ARTILLERY UNITS ach unit taken from Artillery allows a support choice from: Additional Fire Support, Shore Fire Control Party .....20pts 1-1 BR Unit Composition: 2 men in a Jeep Transport: Any available landing craft Special Rules: Artillery Spotter ‘Aerial Artillery Observer .....66 pts 3r BR Unit Composition: 1 Piper Cub Special Rules: Artillery Spottert, Unique deste. .58pts 3 ae ae ee a ao My Priest Battery ..........-170pts 8 BR ee ee ‘Unit Composition: 3 M7 Priests in a LCT M7 Priest 3M? Priests Special Rules: Seaborne Artillery Special Rules: Seaborne Artiller ‘Transport: The Priest is mounted in a LCM is a ‘Transport: All three Priests are mounted in a LCT MA 105mm Howitzer.......50 pts 27 BR Unit Composition: A M2A1 105mm howitzer in a Off Table Naval Gun Fire DUKW Unit Composition: 1 Battery 1. M2A1 Howitzer and 4 crew 23.5" guns. _ 80pts OBR 247" guns, vevserl08 pts OBR Special Rules: Seaborne Artillery 25" guns : 126 pis OBR ‘Transport: The gun and crew mounted in a DUKW 26" guns... 135 pis OBR alr barrie crour+ ove DEFENCES None RECONNAISSANCE SUPPORT UNITS None LOGISTICS SUPPORT UNITS Supply Column. . . sees 10 pts 1iBR Stretcher Party.............10 pts 14BR Unit Composition: 1 DUKW Unit Composition: 2 men Special Rules: Resupply, Amphibious Special Rules: Medic Transport: Any available landing craft Options: ‘Add up to3 DUKWs. . +10 pts +1-i BR each Combat Medic .............8pts 0iBR Unit Composition: 1 man Special Rules: Medic Transport: Any available landing craft ENGINEER SUPPORT UNITS Navy Combat Demolitions Unit ‘Gap Team’ Armoured Bulldozer --..12pts 14 BR sees 158 pts 14-1 BR Unit Composition: 1 Armoured Bulldozer Special Rules: Engineers Boat Team Composition: 1 Gap Team Leader, 4 Transport: Any available landing craft Demolition Squads, 1 Combat Medic and 1 M4 Sherman Bulldozer, all mounted in an LCM DUKW with ladder A2pts 1-1 BR : Gap Team Leader Unit Composition: 1 DUKW with extendable ladder ee eee rar Special Rules: Amphibious Transport: in LOM cial Rules: Officer, Engineer Demolition Squad Unit Composition: 6 men with 4 demo-charges and “wire cutters Transport: in LCM se ‘Combat Medic Unit Composition: 1 man “Transport: in LCM "Special Rules: Medic All squads, teams and the Sherman Bulldozer are mounted in a single LCM TLE GROUP + OVERLORD SPECIALIST SUPPORT UNITS Support Boat Team 120 pts 10+ BR Each Support Boat Team courts as § Support sits Support Boat Team Composition: 1 Support Boat ‘Team Leader, 1 Rifle Squad, 1 Medium Mortar Team, 2 ‘Machine Gun Teams, 1 Demolition Team, all mounted ina LCVP Support Boat Team Leader Unit Composition: 2 men ‘Transport: in LCVP Special Rules: Offices, Artillery Spotter Rifle Squad Unit Composition: 9 men with wire cutters and 2 bangalore torpedoes ‘Transport: in LCVP Medium Mortar Team ‘Unit Composition: 5 men with an 81mm mortar and aman Joader team ‘Transport: in LCVP Machine Gun Team ‘Unit Composition: 3 men with a 30 cal MMG Transport: in LCVP Demolition Team Unit Composition: 5 men with 4 demo-charges ‘Transport: in LCVP. Special Rules: Engineers All squads and teams are mounted in a single LCVP, armed with 2.30 cal machine guns, Additional Landing Craft Unit Composition: 1 Landing Craft LCvP. 18 pts 11 BR LCA, opts 17 BR LcM Upts 17BR Ler 30 pts 2-7 BR Landing Craft Gun ...112 pts 4-r BR (Restricted Unit Composition: 1 Landing Craft Gun Special Rules: Unique Sarria a Landing Craft Rocket. 108 pts 4-r BR (Restricted) Unit Composition: 1 Landing Craft Rocket Special Rules: Drenching Barrage, Unique ——— ne Landing Craft Flak ... 142 pts 4-r BR (Restricted) Unit Composition: 1 Landing Craft Flak Special Rules: Unique ADDITIONAL FIRE SUPPORT (Of Table Artillery Support Request Ast Target Priority (24) ............20pts OBR Pre-Registered Target Point....10 pts OBR US Amphibious Assault Fire Mission Requests Close Bombardment Group (2+ comms test) 1-2 23.5" guns 34 24.7" guns 56 25" guns Deep Water Bombardment Group (4+ comms test) 14 28" guns 546 214" guns CounterBattery Fire Mission ..10 pts OBR ‘The counter-battery fire mission is effective on a 4+ ‘Timed 6" Barrage... 20 pts OBR Fired by a battery of four 6° guns. Before the game, ‘write down which turn the guns will fire on. The points cost includes a pre-registered target as the target point ofthe barrage US Close Air Support Table 1944 D6 Aircraft 1 P51 Mustang 1 Nobombs 26 2small bombs 25 P-47 Thunderbolt 1 2large bombs 23 4small bombs 46 85" rockets 6 Choose Select any of the above aircraft You may alzoays choose an aircraft from lower down the fable over a higher roll. You must still roll for armament. ‘Timed 8" Barrage -. 30 pts OBR Fired by a battery of four 8" guns. Before the game, ‘write down which turn the guns will fre on, The points cost includes a pre-registered target as the target point of the barrage. ‘Timed 14" Barrage . 40 pts OBR Fired by a battery of four 14” guns. Before the game, ‘write down which turn the guns will fire on. The ‘points cost includes a pre-registered target as the target point of the barrage. ‘Timed P-47 Air Strike 10 pts OBR ‘An air strike by a Thunderbolt carrying 4 small bombs. Before the game write down which tum the aircraft will arrive on. The points cost includes a pre-registered target as the target point of the airstrike Timed B-26 Air Strike . 25 pts 0 BR (Restricted) An air strike by a Marauder bomber carrying 5 large bombs. Before the game, write down which turn the aircraft will arive on. The points cost includes a pre- registered target as the target point of the airstrike. GROUP + OVERLORD NORMANDY 1944- AMERICAN ARMOURED DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support Forward Headquarters.........21pts 34 BR Forward Signals Unit ..........18 pts. 1iBR Unit Composition:3 men Unit Composition: 3 men ‘Transport: None Transport: Radio Medium Truck Special Rules: Senior Officer, Artillery Spotter, Unique | | Special Rules: Communications, Unique Options: Options: Upgrade Radio Medium Truck to Upgrade the Forward HQ with the Radio M3 Radio Halftrack. ... coveess #618 Communications Network special rule... +20 pts Transport Forward Headquarter in: Jeep 42pis. ‘Comms Relay Team . -.l4pts 04 BR White Scout Car +10 pts Unit Composition: 2 men M20 Utility Car cose HOpts | | Transport: None MB Hallftrack ..... 48 pts Special Rule: Communications Replace 3 men with M4 Sherman... 444 pts Motorcycle Dispatch Rider ....12 pts 0-iBR Unit Composition: 1 man ‘Transport: Motorcycle Special Rule: Dispatches ‘Wire Team Unit Compositio 7pts 04iBR ‘Transport: None ‘M4 Sherman Special Rule: Wire Communications Forward Air Control Officer ...26 pts 1-r BR Unit Composition: 2 men Transport: Jeep Special Rules: Officer, Air Spotter 2+, Unique Options: Upgrade Jeep to: Radio Medium ‘Truck a +2pt ‘M3 Radio halftrack ....-.+- covers H4 pts Replace 2 men and Jeep with Mé Sherman. so 44 pts +2BR INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units. Armoured Infantry Platoon For cach Platoon you may choose 4 Support units Platoon Composition: 1 Platoon Command Squad, 2 Rifle Squads, 2MMG Teams and a Light Mortar Team ‘and up to 5 Platoon Support Options. Platoon Command Squad Composition: 10 men with a BAR and Bazooka jal Rules: Officer, Artillery Spotter port: ay be mounted in an M3 halftrack.. +8 pts +1 BR z 2 Rifle Squads it Composition: 10 men with a BAR and Bazooka sport: s "May be mounted in an M3 halftrack,. +8 pts +1 BR 2MMG Teams ‘Composition: 3 men with a 30 cal MG #0 pts ‘be mounted in an M3 halftrack. . +8 pts +1 BR Light Mortar Team 3 men witha 60mm mortar +10 pts Mounted in the Platoon’s other vehicles ‘The entire platoon may be upgraded to Regular for ‘The platoon may include up to five of the following, additional units, No unit may be taken more than once. Combat Medic. . cece 8pts O1BR Unit Composition: 1 man Special Rule: Medic Heavy Machine Gun team 20 pts 1-iBR Unit Composition: 3 men with a 50 cal HMG Include a3 man loader team. +10 pts Medium Mortar team 2pts 1iBR Unit Composition: 3 men with 81mm mortar Include a 3 man loader team +10 pts ‘Mount in an M3 Halftrack 48 pis Anti-tank Gun. 32pts 2iBR Unit Composition: 57mmLA6 gun with 3 crew Include a3 man loader team. 0 pts (M3 Halftrack tow see ABP Self Propelled Howitzer....... 24pts 2i BR Unit Composition: 1 M8 HMC M6pts 9 BR Platoon Support Options +39 pts #6-r BR ‘Armoured Infantry Squad. .....38 pts. 3iBR ‘Squad Composition: 1 Rifle Squad and 1 MMG Team Rifle Squad Unit Composition: 10 men with BAR and Bazooka Transport: May be mounted in an M3 halftrack. . +8 pts +1 BR MMG Team Unit Composition: 3 men with a 30 cal MG ‘Transport: ‘Mounted in the squad's vehicle ie etre Squad may be upgraded to Regular for a +13 pts #11 BR Game Size Infantry Restrictions Ina Squad-level game you must include at least 1 Infantry sqund. You carrot include more than 1 Infantry platoon, Inca Platoon-level game you nrust fake atleast 1 Infuretry platoon. You cannot include more then 2 Infantry platoons In Company-level games you must take at least 2 Infantry platoons. You cannot inclucle more shan 4 Infantry platoons. Ins Battalion-level games you must take at east 3 Infentry platoons, You cannot include more than 9 Infantry platoons. BATTLE GROUP + OVERLORD ATTLeGROUP + oveR.oRD eli i TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist uni Medium Tank Platoon ........ 140 pts. 9-1 BR Unit Composition: 3 M4 Sherman Tanks 11MA Sherman (Officer, Artillery Spotter) 2M4 Shermans Options: Add up to two additonal Md Shermans M Sherman +50 pls +3 BR Upgrade any M4 to 76mmL53 gun. ...... +4 pls For a Medium Tank Platoon you may take 4 Support units. Self-Propelled Tank Destroyer Unit Composition: 1 SP Tank Destroyer M10 Wolverine. B4pts 24BR Additional Tank Unit Composition: 1 Tank M4 Sherman. ‘ SOpts 3rBR M4 Sherman (76mmL53) S4pts 34 BR ‘MB Stuart 30pts 2rBR Light Tank Platoon...........90 pts 6-rBR Unit Composition: 3 M5 Stuarts Tanks 1. M5 Stuart (Officer, Artillery Spotter) 2M5 Stuarts Options: Add up to 2 additional M5 Stuarts ‘MB Stuart « +30 pts +2 BR For a Light Tank Platoon you may take 4 Support units. Self-Propelled Tank Destroyer Battery as 100 pts 6-rBR Unit Composition: 3 M10 Wolverines 1 M10 Wolverine (Officer, Artillery Spotter) 2M10 Wolverines Options: Add an additional M10 Wolverine M10 Wolverine. . 434 pts +2 BR Fora Tank Destroyer Battery you may tnke 4 Support units BATILE GROUP + OVERLORD ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support Forward Observer Team ......21 pts 1-rBR Unit Composition: 2 men ‘Transport : Jeep Special Rules: Offices, Artillery Spotter ee ‘Armoured Forward Observer. .60 pts 3-r BR Unit Composition: 1 M4 Sherman Aerial Artillery Observer 34 BR Unit Composition: 1 Piper Cub 71 pts Special Rules: Officer, Artillery Spotter, Unique Heavy Mortar ‘Team 2 pts 11 BR Unit Composition: 4.2" mortar and 3 crew Options: Special Rules: Officer, Artillery Spotter+ Include a 3 man loader team +10 pts po | Mount in Mei Truck or Beep +4 pts ‘Armoured Artillery Battery .....110 pts 6-rBR Unit Composition: 3 M7 Priests Of Table Mortar Fire ae | Unit composition: 1 Battery 281mm mortars. -Sipls OBR Propelled Mortar Battery .. 66 pts 3-r BR 242" mortars 72pts OBR ‘Unit Composition: 3 M4 (or M21) halftrack mortar carriers Off-Table Artillery Fire Unit Composition: 1 Battery Self Propelled Artillery Gun 2-105mm (L22) howitzer. Opts OBR Unit Composition: 1 self propelled gun 2:155mm (45) howitzer 140 pts OBR M7 Priest. z 44 pts 2-1 BR Mi... S S2pts 27 BR (Unique) DEFENCES Bach unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario. Improvised Barricades ses. Spts OBR 10" of improvised barricades made of earth filled boxes, rubble, furniture, destroyed vehicles etc. Counts as hard cover for infantry behind it Machine Gun Dug-Out. -32pts 1BR 3 men and a .30 cal MG in reinforced cover. The cover is lostif the MG team move, Mortar Pit - 32pts 1 BR 3 men and an 81mm morlar in reinforced cover. The cover is lost if the mortar team moves. Fortified Building -.30 pts OBR ‘Asingle, chosen building, anywhere on the table, it counts as reinforced cover rather than hard cover. Foxholes . ze 10 pts OBR Deploy up to 10 infantry in foxholes; they count as in reinforced cover until they move. Barbed Wire ........- 10 pts OBR Up to 10" of barbed wire. It is an obstacle for vehicles and infantry Improvised Road Block 5pts OBR ‘Something large and heavy across a road. Place on any road of track, anywhere on the table, It counts as an, obstacle. Anti-Tank Ditch/Embankment ... 20 pts 0BR (Restricted) 10" of ditch or embankment, impassable to vehicles without a bridge. Sniper Hideout ...... .15 pts OBR Asingle sniper in reinforced cover: It can be placed anywhere outside of the opponent's deployment zone. ‘The cover is lost if the sniper moves. Minefield 20 pts OBR AA single mixed anti-tank and anti-personnel minefield, [RECONNAISSANCE SUPPORT UNITS = oe ai a ptr ee ecrour-over.or> ile ENGINEER SUPPORT UNITS Light Bridging Unit. s.18pts 21BR Recovery Vehicle Unit Composition: 6 men ‘Unit Composition: | Recovery Vehicle ‘Transport: Heavy Truck with a Bridge Special Rules: Vehicle Recovery, Vehicle Repair Special Rules: Bridging MA Sherman ARV ......- 22pts Lr BR M32 ARV, 20pts 1+ BR MI Wrecker Heavy Truck. J6pts 1BR Heavy Bridging Unit. ..36 pts 3-r BR (Restricted) Unit Composition: 12 men ‘Transport: 2 Heavy Trucks with a Bridge Special Rules: Bridging, Unique Options: Per extra 6 men and heavy truck 424 pts each Combat Engineer Squad ......33 pts 34 BR ‘Squad Composition: Special Rules: Engineers Combat Engineer Squad. Sapper oquad Sherman Dozer Unit Composition: 10 men with a BAR and a Bazooka ‘Transport: mount in a medium truck +4 pts ‘mount in an M3 halftrack +8 pts ‘Armoured Engineering Vehicle Options: Unit Composition: 1 Armoured Engineering Vehicle May take a flamethrower 2. #10 pts MA Sherman Dozer Sipts 3rBR May take a rine sweeper. +5 pts Mi Sherman Mineroller..........54pts 3-tBR May take up to3 demoliton charges .... +5 pts each. Armoured Bulldozer. A2pts LrBR LOGISTICS SUPPORT UNITS Supply Column. . ..8pts 1iBR Ambulance 14 pts 241 BR (Restricted) Unit Composition: 1 Medium Truck Unit Composition: 1 Jeep Ambulance Special Rules: Resupply, Unique Special Rules: Medic Options: Options: Lpgracle Jeep Ambulance to: ‘Add up to 4 Medium Trucks “+4 pts each ‘Ambulance Medium Truck +2 pts Replace a Truck with an M30 Cargo Carrier .. +8 pts M3 Halftrack Ambulance +6 pts Stretcher Party pts 14iBR Unit Composition: 2 men Special Rules: Medic Forward Aid Post . Unit Composition: 4 men Special Rules: Medic, Unique -i BR (Restricted) Dodge Ambulance Sale sare crour overto SPECIALIST SUPPORT UNITS *ropelled Howitzer Self-Propelled Anti-Aircraft Gun mposition: 1 Self Propelled Howitzer Unit Composition: 1 AA gun man (105mm) ... 44 pts 3rBR (Restricted) Mio halftrack........... 28 pts Ler BR (Restricted) 24 pts 2-r BR (Restricted) M15 halftrack.... 2A pts 1x BR (Restricted) ADDITIONAL FIRE SUPPORT [able Artillery Support Request Pre-Registered Target Point ....15 pts OBR Priority (#4)...........5pts OBR Target Priority (3+) . 10pts OBR “Target Priority (2+) . 20 pts OBR Counter Battery Fire Mission ..10 pts 0 BR — ‘The counter-battery fire mission is effective on a4+ ‘American Fire Mission Request: pre Mission Reaes ‘Timed rosmm Barrage........ 10 pts OBR Fired by a battery of four 105mml22 howitzers. Before the game, write down which turn the guns will fire on. ‘The points cost includes a pre-registered target as the tal Battery (2+ comms test) 3.42" mortars 3 105mm (L22) howitzers target point of the barrage al Battery (3+ comms tes!) ert) wet: ‘Timed 155mm Barrage . . - 20pts OBR pera (125) gure Fired by a battery of four 155mmL45 howitzers. Before the game, write down which turn the guns will fire on, s Battery (4+ comms test) The points cost includes a pre-registered target as the Be eu (122) howitzers target point of the barrage. 3.155mm (L45) guns oe cae 28" guns : Time on Target Barrage....... 5pts OBR een OF comms test) Each ToT barrage allows the US player to declare an even (Ab) sure arfillery (not mortar barrage as Time on Target. ee ews Ths doesnot count as an Ackitional Fire Support choice 2. 240mm (L30) howitzers Timed P-51 Air Strike .. Spits OBR merican Close Air Support Table 1944 Anairstrike by a Mustang carrying 2 small bombs. Before the game, write down which turn the aircraft Aireraft will arrive on. The points cost includes a pre-registered P.51 Mustang target as the target point of the air strike. 1 Nobombs 2.6 2small bombs Timed P-47 Air Strike ....... 10 pts. OBR P-47 Thunderbolt Anair strike by a Thunderbolt carrying 4 small bombs. 1 Dlarge bombs Before the game, write clown which turn the aircraft 23. 4 small bombs «will arrive on, The points cost includes a pre-registered 446 85" rockets targetas the target point of the airstrike. Choose Select any of the above aircraft ‘may alzoays choose an aircraft from lower dow the over a higher roll. You must stil rol for armament. - NORMANDY 1944- AMERICAN INFANTRY DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support ward Headquarters. - 21pts Unit Composition: 3 men Transport: None Special Rul Options: Upgrade the Forwarel HQ with the Radio 3-1 BR Senior Officer, Artillery Spotter, Unique Communications Network special rule. .... +20 pts Transport Forward Headquarters in: Jeep +2 pts White Scout Car. +10 pts M20 Usility Car +10 pts HQ and Jeep Wire Team 7pts 0iBR Unit Composition: 2 men ‘Transport: None Special Rule: Wire Communications Forward Air Control Officer ...26 pts 1-1 BR Unit Composition: 2 men ‘Transport: Jeep Special Rules: Officer, Air Spotter 2+, Unique Options: Upgrade Jeep to: Radio Medium Truck +2pt ‘MG Radio halftrack .. Hd pts Forward Signals Unit 16 pts. 1iBR ‘Transport: Special Rules: Communications, Unique Options: Upgrade Jeep to Radio Medium ‘Truck 42 pts ‘Comms Relay Team .. Unit Composition: 2 men 1d pts 0-1 BR ‘Transport: None Special Rule: Communications Motorcycle Dispatch Rider Unit Composition: 1 man ‘Transport: Motorcycle Special Rule: Dispatches 12pts 01BR Game Size Infantry Restrictions Ina Squad-level game you must include at least 1 bxfantry squad, You cannot include more shan 1 Infantry platoon. Ina Platoon-level game you nrust fake atleast 1 Infantry platoon. You cannot include more thay 2 Infintry platoons. In Company-level games you must take at least 2 Infantry platoons. You carmot include more than 4 Infantry platoons. Inn Battation-level games you must take a least 3 Infantry platoons. You cannot itlude more than 9 Infantry platoons. E ale arte croup + oven INFANTRY UNITS Fach unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units. 80pis 7iBR Medium Machine Gun team ....16 pts. 1iBR n Composition: 1 Platoon Command Squad, Unit Composition: 3 men with a.30 cal MG Squads, 3 BAR Squads and up to 6 Platoon Rotana . +2pis. Include a 3 man loader team » #10 pts Heavy Machine Gun team......20 pts. 1iBR = Unit Composition:3 men with a 50 cal HMG Mount in a Jeep Sm Te De ADs Include a3 man loader team cece 410 pis Bazooka team . 15 pts 1iBR Unit Composition: 2 men with a Bazooka +4 pls = Light Mortar team . i2pts 14BR Unit Composition: 2 men with 50mm mortar Include a3 man loader team.......2+...+, #10 pls ie anone lente : jum Mort -22pts 14 BR Platoon Support Options aa ee eau entire platoon may be upgrade to Regul fo Unit Composition: 3 men with Simm mortar ees... 421 pis +61 BR Include a3 man loader team.....2......-. #10 pts or 1 platoon may include up to five ofthe following Mount ina Jeep... vecrsess #2BI8 tional units, No unit may be taken more than once. mbat Medic. Bpts 04BR Anti-tank Gun, .32pts 2iBR Composition: 1 man Unit Composition: 57mmL46 gun with3 crew cial Rule: Medic Include a3 man loader team........-..+., #10 pts ice ee ee +2 pts Beep tow. + Hts : egies Te Infantry Gun 27 pts 2iBR ompositon:1 Rie Squad an 1 BARSued Unit Composition: 105mmL16 howitzer with 3 crew Squad Include a3 man loader team. +10 pts omposition: 7 men Beep tow. . HE pts Medium Truck tow . ao +4 ps 44 pts M3 Halftrack tow... ee ted in the squad's vehicle recoup. overtoro lla TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units. ‘Medium Tank Platoon .. 10 pts 94 BR ‘Unit Composition: 3 Md Sherman Tanks 11 M4 Sherman (Officer, Artillery Spottes) 2M Shermans (Options: Add up to two additonal Md Shermans Ma Sherman... +50 pts +3BR Upgrade any Md to 7omm L53 gun .........-.44 pts For a Medium Tank Platoon you may fake # Support units. Self-Propelled Tank Destroyer Unit Composition: 1 SP Tank Destroyer M10 Wolverine. ll DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario. Improvised Barricades 5 pts OBR 410” of improvised barricades made of earth filled boxes, rubble, furniture, destroyed vehicles ete. Counts as hard cover for infantry behind it. Machine Gun Dug-Out. ... 32 pts 1 BR 3 men anda 30 cal MG in reinforced cover. The cover is lostif the MG team move, Mortar Pit ‘i 32 pts 1 BR 3 men and an 81mm mortar in reinforced cover. The cover is Jost if the mortar team moves, Fortified Building 30 pts OBR ‘Asingle, chosen building, anywhere on the table, it counts as reinforced cover rather than hard cover. Foxholes .... : 10 pts OBR Deploy up to 10 infantry in foxholes; they count as in reinforced cover until they move, ‘Trenches ...... ee 10 pts OBR Up to 10" of trenches which count as reinforced cover for infantry in them. Sniper Hideout = 15 pts OBR ‘Assingle sniper in reinforced cover. It can be placed anywhere outside of the opponent's deployment zone. ‘The cover is lost if the sniper moves, AT Gun Dug-out « 20 pts+gun 0 BR+gun Reinforced cover for a single anti-tank gun and crew ‘until the gun moves, The gun must be purchased from the army list. Minefield +. 20pts OBR A single mixed anti-tank and anti-personnel minefield. ‘Command Bunker ..... 30 pts 3 BR (Restricted) Special Rules: Senior Officer, Mortar Spotter, Unique ‘Acommand post in a wood and earth bunker, 4 men in. hardened cover. The cover is lost ifthe command unit moves. Axtillery Observation Post .. 26 pts 1BR Special Rules: Officer, Artillery Spotter*, Unique Includes an Forward Observer Team. The Forward observer team is in reinforced cover. The cover is lost if the FAO team move, Booby-Trapped Building . .. 25 pts OBR ‘A chosen building anywhere on the table has been. wired with booby-traps. The first time an enemy unit enters the building roll a D6. On a 2+, it detonates and the unit take a 3/3+ HE hit, On a1 there is a fault and the booby-trap fails to go off! Barbed Wire 10 pts OBR Up to 10" of barbed wire. It is an obstacle for vehicles and infantry. Improvised Road Block .. 5 pts OBR Something large and heavy across a road. Place on any road or track, anywhere on the table. Itcounts as an obstacle. Anti-Tank Ditcl/Embankment .,. 20 pts OBR (Restricted) 10” of ditch or embankment, impassable to vehicles without a bridge. Off-table 76mm Anti-Tank Shot ... 5 pts OBR ‘The positions are covered by 76mm anti-tank guns ‘well-camouflaged behind the lines. You may take a single 7ommL53 Aimed Fire - Armour-Piercing shot at an enemy vehicle within 30" of your table edge. The shot will hit on a dice roll of 6, with a penetration value of 4 This requires no orders to use. Seller sxr1L2 cxoUP + oveRLoRD ee RECONNAISSANCE SUPPORT UNITS Ruben tec. a, sw Opts AV ER Unit Composition: 1 man Options: ‘Add a spotter. ee +5 pis Spotter: A sniper with a spotter increases its maximum, range from 30" to 40", hitting on a 6, Infantry Foot Patrol 34 pts 21BR Squad Composition: 1 Rifle squad and 1 BAR squad Special Rules: Scout, Mortar Spotter Rifle Squad Unit Composition: 7 men BAR Squad Unit Composition: 5 men with a BAR Jeep Reconnaissance Team... 24pts 11 BR Unit Composition:3 men ‘Transport: Jeep with 30 cal MG Special Rules: Scout, Mortar Spotter Recon Platoon Command ....28 pts 2-1 BR Unit Compos Transport: Jeep Special Rules: Officer, Scout, Artillery Spotter, Unique jon:3 men Options: Replace Jeep with M20 Utility Car... +6 pts Replace Jeep with M8 Greyhound . . pts Armoured Car Unit Composition: | Armoured Car Special Rules: Scout, Mortar Spotter M8 Greyhound. : 2 pts 14 BR M20 Utility Car ...... pts 17 BR (MB White Scout Car 18 pts TBR EGROUP + OVERLORD ENGINEER SUPPORT UNITS Light Bridging Unit. Unit Compositi ‘Transport: Heavy Truck wi 18 pts 2+BR 6men a Bridge Special Rules: Bridging Heavy Bridging Unit. ..36 pts 3-1 BR (Restricted) Recovery Vehicle Unit Composition: 1 Recovery Vehicle Special Rules: Vehicle Recovery, Vehicle Repair M4 Sherman ARV .22pis 1 BR M32 ARV. 20 pts 1-4 BR MI Wrecker Heavy Truck. 16pts 17 BR Unit Composition: 12 men ‘Transport: 2 Heavy Trucks with a Bridge Special Rules: Bridging, Unique Optio: Per extra 6 men and heavy truck +24 pts each Combat Engineer Squad......33 pts. 3-1 BR Squad Composition: 1 Combat Engineer Squad Special Rules: Engineers Sapper Squad ‘Unit Composition: 10 men with a BAR and a Bazooka ‘Transport: mount ina medium truck +4 pts ‘mount in an MS halftrack +8pts Options: May take a flamethrower. . +10 pts May take a mine sweeper. +5pls May take up to3 demoliton charges .... #5 pts each, Armoured Engineering Vehicle Unit Composition: 1 Armoured Engineering Vehicle M4 Sherman Dozer Sipts 3rBR ‘M4 Sherman Mineroller Bipts 3-1BR Armoured Bulldozer. Apts 1-1 BR Sherman ARV LOGISTICS SUPPORT UNITS Supply Column. . 8pts 1iBR Ambulance . =. 14 pts 24 BR (Res Unit Composition: 1 Medium Truck Unit Composition: 1 Jeep Ambulance Special Rules: Resupply, Unique Special Rules: Medic Options: Options: Upgrade Jeep Ambulance to: ‘Ada up to 4 Medium Trucks ++4 pts each “Ambulance Medium Truck +2pts M3 Halftrack Ambulance +6 pts Stretcher Party . .10pts 1iBR Unit Composition: 2 men Forward Aid Post ......20 pts 5-i BR (Restricted) Special Rules: Medic Unit Composition: 4 men with a tent Special Rules: Medic, Unique ale baie crour+ ove SPECIALIST SUPPORT UNITS 37 pts 2iBR 3” anti-tank gun with3 crew +10 pts 48 pts Towed Anti-Aircraft Gun ‘Unit Composition: 1 anti-aircraft gun with crew 40mm Bofors AA gun with3 crew ....34pts 1iBR Include a3 man loader team... +10 pts Medium Truck tow <4 pts 90mm AA gun with 4 crew....49 pts 2-iBR (Unique) Include a 3 man loader team +10 pts ‘M4 HS Prime Mover tow... - M10 pts ADDITIONAL FIRE SUPPORT Artillery Support Request Pre-Registered Target Point ....15 pts OBR Priority (4+). Spts OBR Priority G+) 10pts OBR Priority 2+) 20pis OBR Counter-Battery Fire Mission ..10 pts 0 BR ‘The counter-battery fire mission is effective on a4* “American Fire Mission Requests tal Battery (2+ comms test) 3.4.2" mortars 3 105mm (L22) howitzers al Battery (3+ comms test) 3 105mm (L22) howitzers 155mm (L45) guns Battery (4+ comms test) 3 105mm (122) howitzers 3.155mm (L45) guns 28" guns Battery (5+ comms test) 3.155mm (L45) guns 28" guns 2.240mm (L30) howitzers ‘Timed 1osmm Barrage. ..... -10pts OBR Fired by a battery of four 105mml22 howitzers. Before the game, write down which turn the guns will fire on. ‘The points cost includes a pre-registered target as the target point of the barrage. ‘Timed 155mm Barrage ........ 20 pts OBR Fired by a battery of four 155mmL45 howitzers, Before the game write, down which turn the guns will fire on. ‘The points cost includes a pre-registered target as the target point of the barrage. Time on Target Barrage....... 5pts OBR Each ToT barrage allows the US player to declare an artillery (not mortar) barrage as Time on Target. This does not count as an Additional Fire Support choice. ican Close Air Support Table 1944 ¢ the same table as the US Armoured Division battlegroup, on page 173 ‘Timed P-51 Air Strike .5pts OBR An air strike by a Mustang carrying 2 small bombs. Before the game, write down which tur the aircraft ‘will arrive on, The points cost includes a pre-registered target as the target point of the air strike Timed P-47 Air Strike ....... opts OBR Anair strike by a Thunderbolt carrying 4 small bombs. Before the game, write down which turn the aircraft will arive on, The points cost includes a pre-registered target asthe target point of the air strike. Sli ernie ceour+ overtorn “The following pages detail the game profiles for all the Allied armoured ‘sehicles, soft-skinned vehicles and guns used during the Normandy campaign ‘Soc for the battles that followed during the pursuit across France. For easy of ‘Sference during game play, they are at the back of the book. Itis worth noting cn the profile of any vehicles in your hatllegroup for quick reference RMOURED VEHICLES British M5 Stuart ‘MOVEMENT ARMOUR "ARMAMENT Jore-Road Road Special | Front Side Rear | Weapon Ven oss gers a |e ~ | ow | w ] on | smmtss ‘Tarat 10 MG Consial E MG Bow : MOVEMENT ARMOUR ‘ARMAMENT, Off Road Road Spacial_| Front Sido Rear | Weapon! Me Ana iw ) ow : vw | oN | arms “Turret MG Corsi MG Tow! = ‘MOVEMENT ARMOUR _ ARMAMENT Jottond Road Spavial_| Front Side Rear } Weapon Mount Ammo [oe | oe x Lyn | om [a Pintle 5 MG Bowe s - MOVEMENT ARMOUR ARMAMENT OftRoad Road Special | Front side ear | Weapon Mount Ammo w]e ~ fw fo] o | 2pdeciatjotn) Tore 5 Me Coaal ‘MOVEMENT. ARMOUR __ ARMAMENT OffeRoad Road Speci _| Front Side’ Rear | Wenpow Mount Ammo we | 2 N [0] © | sttowsteer ] Turne 4 MG Co-sial US MS Stuart with hedgerow cutter uecrour+ overtor> ella ‘MA Sherman SHERMAN TANKS VEnICLE "MOVEMENT | ARMOUR "ARMAMENT JottRoad Road Special | Front Side Rear | Wea Mount M4 Sherman > )w) - [x fe] n | rm Tet (AI, A2 and A3) MG Coaxial Me tow VEHICLE "MOVEMENT ARMOUR ARMAMENT ofRoad Road Special | Front Side Rear | Weapon” Mount M4Ad Sherman wf]. | «K [u | ws | mmo Turret Me coat MG 1 VEHICLE E MOVEMENT ARMOUR ARMAMENT 5 COfERoad Road Special | Front Side Rear | Weapon” Natl miatsreman | ¢ | oz] - |x [ou | oN | wpa Tumet Firefly MG Co-axial VEHICLE "MOVEMENT "ARMOUR ARMAMENT JOfeRoad Road Special | Front Side Rear | Weapon” ‘Mount Maaashermn | & | am | - | « [2 | N | dummy Taret HQ MG Bow VEHICLE = MOVEMENT ARMOUR: ARMAMENT ovtsoad Road Special _| Front Side Rear | Weapon! Mout Ma Sherman >» ] aw] | x Je Jw | roms uret (76mm) Me Coaxial Mc Bow VEHICLE ‘MOVEMENT "ARMOUR ARMAMENT Off-Road Road ‘Special, Front Side Rear Weapon Mount Ma Sherman w ~ fx [ie [x J s0smmize Turret (105mm) MG Conial MG Bow VEHICLE MOVEMENT "ARMOUR "ARMAMENT vtsRoad Road Special _| Front. Side Rear | Weapon ‘Mount MaDDsherman | 9% | 1 puplexpive| x | t | N | r5mmus0 Taret Mc Coanal Mc Bow Tele errr crour + overt z ~ MOVEMENT ARMOUR ARMAMENT Off-Road Road Special | Front Side Rear | Weapon’ ‘Mount Ammo Sherman Crab | 9 us | Bogincer | K | Lf oN | 75mmbao “Tusret 9 MG Coaxial Fi MOVEMENT ARMOUR ‘ARMAMENT (OHMS Roar Special |. Front —Sidg —Reer’| Wengert Aa ey ‘MéSherman Dozer] 9 ae | tngineer | Kf ok | oN | 75mmia0 Turret 9 MG Coasial MG Bow : MOVEMENT ARMOUR ARMAMENT [OtfsRosd Road Special _|- Front Side Rear | Weapant® Ma Aas wa | Recovery | Lo] Lt | oN | MG Bow 2 Repair Open Topped ~ MOVEMENT ‘ARMOUR ‘ARMAMENT [Off-Road Road Special] Front Side Rear | Weapon Mount Ammo Sherman BARV] 9 vt [Amphibious] Lo | i | oN | MG Bow : Repair Open Topped : Cromwell 1V ROMWELL TANKS = MOVEMENT ARMOUR OERSet Reed = Specal | rout tie) Rear | Were = zw fof - fx fu] ™ | mmo turet 6 Me Comal E MG Be 3 es MOVEMENT ARMOUR ARMAMENT [OfeRced ocd Special | Front Side Rear | Weapatt Met he we fo] - [| « fe] om | comm uret e Me ier E MOVEMENT ARMOUR ARMAMENT Otfoad jvond Speaal | Front Geld Rear | Wega Meaney emwenary | az | 2” | neo | x Tu | m | uc ow 5 Repair Open Tope MOVEMENT ARMOUR "ARMAMENT Oeeet Road = een | Fea Ge Re | ee eae w fw | - [a fx | ot | ape Taree 4 we Coral “LEGROUDP + OVERLORD CHURCHILL TANKS VEHICLE ‘MOVEMENT ‘ARMOUR ARMAMENT Off Road Read Special _| Front Side Rear | Weapon Mount Churchintoriy | =] : rf | | spar Turret Ne Coaxial MG ow VEHICLE = MOVEMENT ARMOUR, i ARMAMENT OftRoad Read Special _| Front Side Rear | Weapon Mount Churchill V » | # 2 1] | 2 | smmt20 Turret Me Comal Me tor VEHICLE = MOVEMENT ARMOUR: - ARMAMENT JortRoad Road Special | Front Side Rear | Weapon ea Churchill VI * : TL J | zmmts0 Tet MG coal Me Bow VEHICLE = MOVEMENT ARMOUR ARMAMENT Jofeoad Road Special _| Front Side Rear ast Churehil VI » | s mao | Turret ata Bow VEHICLE MOVEMENT ARMOUR ARMAMENT OfeRoad: Road —— Spade —|-Front devon Rear |-Wenpor Mount Churchill Vit 3 8 e] 1] 1 | mma Turret Me Comal MG ho ae MOVEMENT ARMOUR ARMAMENT OfeRoad Rood Specs) _| Front Side Rear | Weapot Mount (Churchill AVRE ° : 1 [or] | asemmrctant | tamet Me Bow VEHICLE MOVEMENT ARMOUR __ ARMAMENT fottRoad Road Special | Front Side Rear | Wenpoa Moant Churchill Sesfoge [fet | porta Turret Crocodile MG Catal Flamethrower | Bow VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Roa Special _| Front Side Rear | Weapon! Mount Churchill Ark 5 | Bridging | 1 | Tho | = VEHICLE MOVEMENT ARMOUR "ARMAMENT Off-Road Road Special | Front Side Rear | Weapon Mount Coucrinary | = | s | weir | 1 a | 1s [mo Hull Siler ware cKoUP + ovente CENTAUR TANKS VEHICLE MOVEMENT ‘ARMOUR ‘ARMAMENT Off-Road Road Special | Front Side Rear | Weapon’ Mount Ammo Centaur IV x | aa | unvetiatic] x | x | x | 95mmt20 Turtet 3 MG Coravial MG Bow : VEHICLE "MOVEMENT ARMOUR ARMAMENT Off-Road Road Special | Front Side Rear | Weapon” Mount Ammo Centaur AA | aw | uneiabie| x To Tm | twin20mm Turret ° OperTipped | MG ow OTHER TANKS ‘VEHICLE MOVEMENT ARMOUR ‘ARMAMENT JOf-Road Road Special | front Side Rear | Weapoit™ Mount Ammo Crusader AA 2 5 t Tw To | sommuso Turret n Open-Topped | MG Eee VEHICLE MOVEMENT ARMOUR ‘ARMAMENT Off-Road Road Special | Front Side Rear | Weapon” Mount Ammo Crusader AA I 2 z tN | o | twin 20m Tree 1" MG Baw VEHICLE MOVEMENT ‘ARMOUR "ARMAMENT Off-Road Road Special | Front Side Rear | Weapon’ Mount Ammo Valentine Bridge | 5* | Bridging | x | x | , z ‘MIO Achilles ‘TANK DESTROYERS VEHICLE MOVEMENT ARMOUR Of Road Road Special | Front Sicle Rear | Weapon Mount Ammo M10 Wolverine * Ww - M | N | © | 76mmis3 ‘Toret 6 Open-Topped MG: Pintle VEHICLE "MOVEMENT ARMOUR ARMAMENT JOff-Road Road Special__| Front Side Rear | Weapon” Mount Ammo M10 Achilles o” uw - m | No | t7par Turret 6 Open-Topped MG. Pintle “LEGROUP + OVERLORD ARMOURED CARS VEHICLE MOVEMENT ARMOUR ‘ARMAMENT Off-Road Road Special | Front Side Rear | Weapon Mont Humber Scout Car Be : o | o | o | inc Pintle ‘VEHICLE MOVEMENT ARMOUR ‘ARMAMENT JoftRoad Road Special | Front Side Rear | Weapon” Nees Humber IV = 2a - m | o | o | 37mmiss Turret MG Co-asial VEHICLE ~ MOVEMENT ARMOUR ARMAMENT Off Road Road —Special_| Front Sicle Rear | Weapon’ Mount Dingo 8 2 ss LMG Hall ‘VEHICLE MOVEMENT ARMOUR ‘ARMAMENT : OffRoad Road Special | Front Side Rear | Weapon” ea Daimler a = m |o | 0 | 2par ‘Turret MG Co-axial VEHICLE ~ MOVEMENT ARMOUR ‘ARMAMENT Off-Road Road Special | Front Side Rear | Weapon Mount Staghound s , = n | w | o | 37mmss “Turret MG Coaxial MG Bow VEHICLE ~ MOVEMENT ARMOUR ARMAMENT “ CAPR tell peal | Frome Se =e Rew |< Vienraie wna Staghound AA e nN | w | © | teins Turret VEHICLE, MOVEMENT ARMOUR ARMAMENT Off-Road Road —_Special_| Front Side Rear | Weapon’ Mount AEC UI 8" a = x | Nn | © | mmuso Turret MG Conaxial ‘VEHICLE, MOVEMENT ARMOUR: ARMAMENT = [Off-Road Road Special | Front Side Rear | Weapon Mount Humber Light = 20 = o | o | o Jinc Hull Reece Vehicle I VEHICLE, “MOVEMENT ‘ARMOUR ARMAMENT . CffRoad Road Special | Front Side Rear | Weapon” Mowat MS Greyhound 8 ue - nl o | o | s7mmiss ‘Turret Open Topped MG Coaxial llr bare croup - overt ‘VEHICLE MOVEMENT ARMOUR ARMAMENT Cte Road ond Special_| Tront Side Rear | Wespa i ae Maoutiitycar |] 2 - [wTolo[us Pinte ; pen- Top VERICLE "MOVEMENT "ARMOUR ARMAMENT Of Road Road Special | Front Side Rear | Weapor Mount Ammo mawnitescor |» | z | - | wlol o [xe Pine : Car Open Topet ANTI-AIRCRAFT HALFTRACKS VEHICLE ‘MOVEMENT ARMOUR ARMAMENT OffRoad Road Special _| Front Side Rear | Weapon Mount Amino Mis wm | 2 ~ [| ~ ToT o | oman Tumet : Open- Tope VEHICLE MOVEMENT "ARMOUR ARMAMENT Joftnoad Road Speci | Front Side Rear | Weapos Mount Ammo Mis a] ow] - [sw Tol o | smmss Tame 7 Open-Topped 2MGs ‘Torret - uecrourovervono elie ARMOURED PERSONNEL CARRIERS ‘VEHICLE MOVEMENT ‘ARMOUR ARMAMENT OffRoad Road Special _| Front Side Rear | Weapon” Mount M5/M9 Halftrack 12" mw - N oO oO | MG Pintle Open-Topped VEHICLE, MOVEMENT ARMOUR "ARMAMENT Off-Road Road Special _-| Front Side Rear | Weapon ‘Mount Ram Kangaroo » | x [w | m | we Bow Open Fopped VEHICLE “MOVEMENT ARMOUR ARMAMENT Ofsibsd canoad’ specail | Tiane~ Ste Rewe | Weare Mount M3 Fialftrack w | ow E nxn |o | o |™c Pintle Open-Fopped CARRIERS VEHICLE MOVEMENT ARMOUR ARMAMENT Ofeia Road = Spatial | Barat “Side = Rear | Weapon Mount Bren Carrier wow | = o | o | o | inc Hull Open-Topped VEHICLE ‘MOVEMENT ‘ARMOUR ARMAMENT Off Road Road Special _| Front Side Rear | Weapon Mount Loyd Carrier ao | 5" us G-lzosl=oe |= : Open-Topped VEHICLE “MOVEMENT ARMOUR ARMAMENT ‘Off Road Road Special | Front Side Rear | Weapon Mount Wasp wo | i o 10 | o | Fametower | Hull Open-Toppedt ARMOURED TRACTORS VEHICLE ‘MOVEMENT ARMOUR ‘ARMAMENT 2 Off Road Road Special _| Front Side Rear | Weapon ‘Mount Crusader Tractor Tew | onl. = Open-Topped ‘VEHICLE ~ MOVEMENT ARMOUR ARMAMENT JOK-Road Read Special} Front Side Rear | Weapon’ Mount M35 Prime Mover | 9 | 18 min o|- E Open-Toppet ali barre crour- over MOVEMENT ‘ARMOUR ‘ARMAMENT JOfRoad Road —_Speciat_| Front Side Rear | Weapon” Mount Ammo o» | om - [wlol o | apm Hull 1 Open Topped (CLE "MOVEMENT ARMOUR ARMAMENT r OFFRoad Road Specs _| Front Sie Rear | Weapon” Mount Ammo M7 Priest » | ow - Pw Tol o J tame Hull 7 Open Topped | MC Pine (CLE ~ MOVEMENT "ARMOUR ‘ARMAMENT e Off-Road — Road Special Front Side Rear | Weapon’ Mount Ammo, Ms HMC a Yow : u Tw Tn | mms Tunet 4 Open-Topped | Pintle TICLE MOVEMENT "ARMOUR ARMAMENT e Off-Road — Road ‘Special Front Side Rear | Weapon’ Mount Ammo Ma Halftrack wm | ow soa | gel Pee |e el meta ore 9 fand N21) Open-Topped | MG Pintle 5 lice = MOVEMENT ARMOUR __ ARMAMENT “ Off-Road Road Special _| Front Side Rear | Weapos Mount Ammo M2 s | oe o ToT o J 55mm Hull 2 pen Topped OTHER ARMOURED VEHICLES EHICLE | “MOVEMENT ARMOUR ARMAMENT F OFERoad Road Spacial_| Front Side Rear | Wenport Mount Ammo Dowteseracy | ot | ar | comms [ 0 Jo | 0 [- : : v1 [CLE > MOVEMENT ARMOUR ARMAMENT Ee JOFRoad Road Special | Front Side Rear | Wesport Mount "Ammo Armoured Bulldozer | 4" o | Enginer | o | o | aS E ICLE ~~ MOVEMENT "ARMOUR ‘ARMAMENT Off-Road Road Special _| Front Side Rear | Weapon” Mount Ammo M32 ARV » | wm | rewvey| tu | o | uc Bow é Repair pen Topped EHICLE = MOVEMENT ARMOUR ARMAMENT a Off-Road — Road Special Front Side Rear | Weapon” Mount Ammo M30 CargoCarier] 8 | ax | reuppy| o | o | 0 | uc Pinte x Open Topped LEGROUP + OVERLORD ALLIED GUNS ‘British paratroops. pdr antitank gun MORTARS WEAPON AMMO | HE EFFECT on 2" (60am) HE 3/5 1 3" (Simm) HE a/ae 2 az -HE o/s 3 AUTOCANNONS WEAPON AMMO | HE EFFECT 0-10" 20mm. “HE - 1 AP : 2 40mmL60 Bofors | HE : a ap = 3 VERY LIGHT GUNS WEAPON ‘AMMO | HE EFFECT oo" | 10-20" | 200° | 3040" | 40-50" 2pdr “AP 2 304) 3(a) 2@)..| 12 1) 37mmL53 HE 2/5 z 1 1 1 1 AP : 4 4 3 2 a 6 pdr (S7mmL46) | HE 3/5* 2 2 ago 2 AP 2 2 7 6 5 4 (#) with Littlejohn Adaptor the 2pdr gains +1 to its penetration value AMMO | HE EFFECT RANGE 10" 10-20" ans" soda 40-50" ‘75mmL16 HE 4st 2 2 Pale 2 2 5mmL30 HE 3/4e 3 3 3 3 3 AP 5 5 4 3 2 3° naval gun OHE ayae 3 3 3 3 3 75mmL40 HE ays 3 3 3 3 2 AP - 6 6 5 4 3 Tomml.53 (3") HE 4yae 3 3 3 3 3 “AP : Z 7 6 5 4 17 par ap : 1 u 10 9 8 eller barme crour+ over MEDIUM GUNS WEAPON, AMMO | HE EFFECT RANGE or" | 1020 | 2030 | soso | sosor | sor | 95mmi.20 “HE 5/3 4 4 4 4 : 2 25 pdr HE 4/3* 3 3 3 3 3 AP : 6 6 5 4 3 5 35° naval gun HE 4/3+ 3 3 3 3 3 : 105mmL16 HE 5/3* 4 4 4 4 4 2 | 105mmL22 HE 5/3+ 4 4 4 z 4 2 45" HE 3/3 4 4 4 4 4 z 4.7" naval gun HE 5/3" 4 4 4 # 4 = 5° naval gun HE 6/3+ 4 4 4 4 4 - 55" HE 6/3+ 5 5 5 5 5 = 6" naval gun HE 7/3 6 6 6 6 6 : a55mmL.13 HE 6/3 5 5 5 5 5 z 155 mm1.36 HE 7/3+ 6 6 6 6 6 2 | 155mmtas HE 213% 6 6 6 6 6 6 HEAVY GUNS WEAPON ‘AMMO | HE EFFECT RANGE on 1020" | 2030" | 3040" 50.70" | 72" HE 6/2* 7 a Late 7 7 7 8" (230nmL50) HE 7/2 8 8 8 8 8 8 | 210mmLa1 HE 8/2 8 8 ee 8 8 240mm1.30 HE 9/2+ 9 9 9 9 9 9 | 280mm Petard HE 9/2 9 9 ge 5 2 14” naval gun HE 13/24 2 2 2 12 2 2 INFANTRY ANTI-TANK WEAPONS WEAPON AMMO | HE EFFECT RANGE oro" | 1020 | 30 | so4or | soso" | sor PAT AP 2 5 z = E - Bazooka AP 4 6 - 2 - 7 HE | 3/5+ (light) 2 : : : 7 AIRCRAFT WEAPONS WEAPON AMMO | HE EFFECT RANGE ox | 1020" | 2030" | sor | soso | 50.70" | 60lb Rocket HE 5/4+ = S ame 2 - 5" Rocket HE 4/ae : : 6 : : 5 vecrour+oveRsoR> ll AMERICAN SOFT-SKINNED VEHICLES Movement Hits ‘Transport Special Off-Road Road Capacity Motoreyele SS 6ST 1 Jeep a2 3 tonne truck’Beep’ m2 5 ‘Datonne truck mw 3 2¥s tonne truck eed ‘tonne truck om 3 8B 6 tonne tuck LE LEL NEE ET Willy Jeep M29 Water Weasel 12” 18* 2 4 amphibious Md High Speed Tractor 10" 15" 3 “medium gun tow | ‘The US Army was by far the most MSHighSpeed Tractor 10" 5" a“eavy gun tow | standardised army in Normandy, ‘M1 Wrecker a 2a" 4 1 recovery, amply equi with trucks and the fa REET Teneo m2 3. amphibious ik Ee iy Didgeantuance 6 S52 2 atc | ety ac my nh Pues f eee amphibious] tye gonne tucks used as the famous six-wheeled ‘deuce-and-a-hals. AMERICAN AIRCRAFT Standard aircraft only are listed, Fes! ‘Aircraft Role Hits Weaponry free to substitute the Stinson Sentinel : for the Piper Cub (both were used in P47 thundeokHghecDomber 4 MGS these ol) and ea gl ae the B-26 Marauder 2large bombs ‘TRANSPORT CAPACITIES P51 Mustang Fighter 3 6MGs The M3/M5 Halftrack has transport 2 small bombs capacity of 10 men : E “The Ram Kangaroo has transport LaPiper Cub Spotter Plane 2 ea B.26 Marauder Bomber 7 5 large bombs ‘The Bren Cartier has transport capacity of 3 men. ‘The M3 White Scout Car has LANDING CRAFT transport capacity of 6 men. Movement Hits Transport Armament Special Water Capacity DUKW : & 3 25 ort gun Landing Craft Assault (LCA) " 5 26 : Landing Craft Vehicle Personnel (LCVP) 9° 5 20 2.30cal MGs Landing Craft Mechanised (LCM) 6 7 80 E or vehicle/gun Landing Craft Infantry(LC), ° 2 200 420mm cannons Landing Craft Tank (LCD) « 12 vehicles -22,pdrs Landing Craft Support (LCS) °° 5 a 3 50cal HMGs Landing, Craft Control (LCC) * 6 2twin 50cal HMGs Landing Craft Rocket (LCR) e 2 zi 1,000 5 rockets Drenching b Tanding Craft Gun (LCG) 6 2 é 24.7 guns Landing Craft Flak (LCF) 2 a 42pdrs 8 20mm cannons Landing Ship Tank (LST) 50 1Avehicles 114mm cannon 620mm cannons

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