Professional Documents
Culture Documents
CHAPTER 1
INTRODUCTION
Media plays a vital role in our lives and its effects are boundless and universal. From the
beginning of the day till the end of it, people tend to utilize different sources of media for
different purposes. The advancement of technology has revolutionized the ways in which one
can entertain himself or herself. Television, papers, radio, books and the internet communicate
with its viewers almost 24-hours.Through advanced cells, tablets, home PCs, and different game
devices one can easily access the projects, films, and games in seconds. This exceptional
interaction with media normally arise questions about short and long term influences of these
exposure. After all, while devouring media, people don't just watch a clear screen. They watch
and take an interest in rich stories with topics, exercises, and depictions that establish enduring
connections with its audiences. Such contact not just enables individuals to appreciate the
content (anti-social or pro-social), but also enables them to learn from it (Anderson, Bushman,
Deviant and hazard practices such as abusing, stealing, cheating, smoking, drinking,
striking, battling, assaulting are mostly depicted through media. Demonstration of physical,
sexual, emotional and psychological violence can have long lasting outcomes. Hence, it is very
difficult to maintain a strategic distance from the negative effects it has on our lives (Sanches,
Young adults are especially prone to media violence and its harmful impact. Therefore, it
is vital to explore the impact of violent media content on aggressive and deviant behavior among
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young adults. As the researcher before critically viewing violent media content let’s illustrate
1.1. Media
Media is divided into two fundamental classes: broadcast and print. The Internet has
likewise developed as a noteworthy player, because the developing number of individuals gets
their news, motion pictures, and so on from the web sites (Nordqvist, 2017).
Print media incorporates a wide range of publications like news reports, periodicals,
digest, books and reports etc. Although, the importance of internet is growing day by day but still
Broadcast media is the most effective source for transforming information to the large
audiences. It includes radio and television which came into scene from the start of the twentieth
century. Many people still use TV and radio for information but specialists think that soon
Over the past twenty years, internet use has grown in importance. In the beginning people
used it just to access information but now a days the application of internet is constantly evolving
and making it possible for people to access easily different ways of information or content and it
also allow users to connect with others (e.g. through social media sites like facebook, twitter
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etc.). Only twenty-one years ago, not many individuals around the world understood what the
Internet was but today it has become an integral part of their lives (Nordqvist, 2017).
Hamer, Kojin, and Bushman (2017) developed a scale to measure content based media
exposure. This instrument investigates effects of prosocial media content such as representation
of helping, sharing, cooperative actions and effects of antisocial media or violent media content
such as portrayal of fighting, vandalism, stealing, and substance abuse. However, it is important
before analyzing the impact of prosocial and violent media content among young adults one
Coyne et al. (2018) stated that portrayal of prosocial behavior in media which is planned
to impact optimistically and benefit other people known as prosocial media. It can be depicted
through commercials, TV shows, movies and through different kind of publications. Heavy
viewer of prosocial media would have less aggressive and high prosocial behaviors.
The actions that intended to benefit others are known as pro-social behaviors. These
actions are of broad range and mostly include serving, sharing, offering and helping others but
are not limited to these behaviors. Most of the time these behaviors cost small or even large price
to pro-social person like using funds such as giving money, energy such as helping others by
loading their loads or sometimes it can also cause physical pain such as giving blood (Manesi,
Extensive research on this subject indicated the positive influences of prosocial media
such as Greitemeyer (2011) discovered that prosocial music decreases the negative thinking and
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them to feel happy and behave pleasantly with each other (Mares & Woodard, 2005), prosocial
video games increases positive thoughts and helping behaviors (Saleem, Anderson, & Gentile,
2012), and prosocial music lyrics also promote positive thoughts, mutual understanding and
Anderson and Bushman (2001) postulates media violence is the portrayal of intentional
Huesmann and Taylor (2006) describes media violence as the depiction of physical
hostility by one human against another human (or object). Violence through motion pictures
(movies, videos, clips etc.) and projects portraying the brutality is very common now: Tom and
Jerry, The Godfather, Mad Max, Game of Thrones, Kill Bill, Vikings and so on; the list is very
long. It includes all types of media that portray the danger to use coerce, the demonstration of
utilizing power, or the results of the utilization of power against any being including animation
Anderson (2016) indicates that today youth are considerably more exposed to media
violence than past ages, not only from entertainment sources but also from broadcast and
instructive media. Violent media is more appealing, characterized as conduct in which one
character purposefully hurts another character, for example, slaughtering (physical hostility),
name calling (verbal hostility), or damaging vital relational connections by sneaking or lying
(social hostility).
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Media violence has long been a debated topic, particularly since the extensive acceptance
of television in the 1950s. A recognition that media use now dominates the waking hours of
many young people and indicates that violent media can have different destructive consequences
Different forms of violence (physical, psychological, humorous and sexual etc.) can be
found in different sources of media (movies, clips, videos, novels, newspapers etc). Brown
(1996) who did most of the research in this area has analyzed the influences of violence depicted
in television. It is an exceptional type of distraction because pretty much every home on the
planet has at least one TV. Mostly people watch it regularly, so depiction of violence through TV
expects to fulfill the desires of audiences of all ages and for this purpose the wide variety of
content has been made. Most of the content contained violent material either in humorous forms
like the violence depicted through cartoons or in serious forms like the violence depicted through
adult movies.
Similarly, as with different types of cruelty on TV, there is worry that the reporting of
suicides, murders, deviant and criminal activities on the news, will result in impersonation. For
instance, a few studies demonstrated that the quantity of suicides has expanded after news
reports of suicide especially where the incident is reported in details (Hassan, 1996).
Videos or movies represent bigger issues than TV due to the more explicit, fierce
materials and such materials can be comparatively easily accessible. Recordings and videos are
accessible nearly 24 hours a day and their material ranges from healthy "feel better" to “X” and
Several researches recommended that pornography, mainly those containing cruelty can
cause the callous sexual acts and cruelty towards females. Pornographic content presents women
as sex workers or call girls often as objects of sexual insults, rape and torture and women posture
as liking these dehumanizing acts. So the continual exposure of sexual explicit material can
develop immediate, long lasting and disrespectful attitudes such as likelihood of rape and
behaviors like sexual hostility in men directed towards women (Linz & Malamuth, 1993;
This can be because of the way in which women are depicted in these films ¾ often either
as nasty or agreeable. The pictures or videos depicted women as items to be utilized by men for
sex possibly convey the harming social messages. In meta-analysis Paik and Comstock (1994)
found that erotica had a conceivably negative impact on the behavior of men towards women,
Mostly the video/computer games have either low or high level of violent content. The
player has to battle or fight the opponent player to complete the present level and proceed
further. Some of the explicit games have sensual subjects, and some have sexually violent
themes. The issue related to this kind of games is due to players effective participation in the
cruelty. Likewise, as with TV or video violence, there is intensifying issue that players will turn
Generally, media effects had inclined to emphasize a three or four phase model with each
phase characterized by either major or minor effect (Bryant & Thompson, 2002; McQuail, 2010;
Harold Lasswell considered as the primary figure of this phase of media effects. The first
phase starts during 1920s and1930s and it included "magic bullet" or "hypodermic needle"
theory which implied that media had a nonstop, instant and influential impact on its viewers. In
this phase, as the tremendous fame of press, film, and radio into daily life, media were credited
with huge power in forming feelings, frame of minds and conduct. Hence, natives and scientists
alike were dreadful of the wide, prevalent influences that developing media violence depicted in
films and radio could have on society. The publicity that began in World War I further flamed
these worries because of the propaganda campaigns. At that time, there were two types of
propaganda, black and grey propaganda. Black propaganda was intentional/ planned broadcast of
lies and grey propaganda was transmission of ideas or information that might or might not be
false. Audiences accepted those messages without any rejection. Moreover, Lasswell (1927) also
suggested that minorities could also control societies and individuals through propaganda.
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A second phase and comparatively short stage was started during the 1930s. McQuail
(2010) stated that this stage played an important role in the growth of technical procedures of
communication concepts. This advancement brought about examinations and trials that gradually
raised doubt about scholars before suppositions. Moreover, the concept of “personal influence”
Katz and Lazarsfeld (1955) started to influence the theory of media effect and Klapper (1960)
student of Lazarsfeld concluded that the media simply strengthen tendencies and did not directly
forward connection between media incentives and viewers reaction. This methodology ended up
known as the limited effect model. This model explains that more educated, qualified and
experienced individuals are negligibly affected by the media. Then again, the individuals who
After World War II the third phase began with the rise of television. In this stage,
Additionally, the admittance of TV during the 1960s caused in switching concerns from
no effect myths to long lasting influences, also known as cumulative effects. It means that media
have long term and enduring effects on its viewers and it brought back the concept of dominant
Beginning of the 1990s has been considered as the potential fourth phase of media effect.
In this stage, social constructive approach has been developed which argues that media do
include the construction of reality but it depends on audience whether or not to accept/adopt the
media’s view of reality. It also assesses the role of media in building meaning and comparing
social realities. At first media design the picture of society in an expected way then viewers
construct their views of actual image of society and their role in it with the association of
media’s presentation of reality. However, it depends on the individuals either to adapt these
social realities or learn from another source like direct experience or cultural environment
Issue related to influence of violent media content on aggressive behavior is not restricted
to any specific media source and mostly included television, film, music, video and computer
games. The depiction of violence, viciousness and brutality is very consistent in different types
of media. Content analysis has exhibited that, all things considered, 42.5 forceful activities every
hour are depicted in the most frequently viewed TV programs such as in reality TV shows
participants were forcefully became the victim of sleep deprivation which might cause emotional
Not only physical aggression but also psychological, sexual, verbal and emotional
aggression presented through different sources of media (Lindner & Lyle, 2011).
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Moreover, not only television programs depict violence, it is also presented through
Movies also show violent content; in fact, the most popular movies have more violent
content which is gradually increasing from the last 40 years (Bleakley, Jamieson, & Romer,
2012).
Additionally, the culprits in violent movies or videos are portrayed more charming and
smarter than ordinary people (McIntosh, Murray, Murray, & Manian, 2003).
Most of the video games also have violent content. About 98% of PC games are age
classified means they are for adult players. In reality, it indicates the presence of violence.
Researches have shown that watching of violent media content contributes in aggressive
1.3.1 Aggression
Aggression is defined as any conduct concentrating toward another person that is done
with the proximate (quick) aim to cause damage. Moreover, the culprit must trust that the
conduct will hurt the target and that the target is tried to stay away from the conduct (Anderson
Aggression is any sequence of behavior, the goal response to which is the injury of the
person toward whom it is directed (Dollard, Doob, Miller, Mower, & Sears, 1939).
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Berkowitz (1965) also stated that aggression is a conduct, whose aim is the damage of
It includes the view of expectation, what resembles aggressive behavior from one point of
view may not look alike from another, and the similar destructive conduct can or cannot be
viewed as aggression depending on its purpose. Intentional damage is considered as more terrible
than unintentional pain; despite the damage might be same (Ames & Fiske, 2013).
Busching, Allen and Anderson (2016) stated a few main features that differentiate
aggression from other activities. First, aggression is a behavior or conduct also known as
aggressive behavior. Though it is possible to think aggressively or have a craving for acting in a
forceful way, these feelings however related but not viewed as aggression. Aggressive behavior
is not restricted to direct and explicit physical behavior like hitting or beating known as physical
aggression).
meaning that inflicting unintentional, unplanned or accidental harm (e.g., accidentally running
over your neighbor’s pet) is not considered as aggressive behavior. Additionally, conduct that
hurts another but is to help that individual (e.g., managing an excruciating vaccination) is not
viewed as aggressive behavior. The basic purpose of aggressive behavior should be inflicting
harm on target intentionally. For example, shooting at somebody with the aim to murder is an
aggressive behavior regardless the shots might miss and cause no damage.
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Third, the person being harmed must be determined to escape that harm. This means that
masochism (i.e., gratification from self-inflicted pain) and suicide are not viewed as aggressive
behaviors unless the suicide is committed to harm someone else (e.g., suicide as a way of
Cherry (2018) stated that psychologists distinguish between two different types of
aggression.
described by strong emotions typically anger. This type of aggressive behavior is not
strategic and often happens in the heat of the moment e.g. another vehicle cuts you off in
rush hour traffic and you start shouting and abusing the other driver, you're encountering
impulsive aggression.
aggression is often cautiously arranged and typically happens to achieve targeted goal.
aggressor's goal is to obtain money and harming another individual is the way to achieve
that target. The attacker will probably acquire cash and hurting the individual is the way
Researchers found that men and women exhibit different kinds of aggressive behavior.
Specially, men are more likely to take part in serious physical and criminal activities while
women are more likely to be involved in indirect aggressive behaviors. But men and women
shows an equal tendency of taking part in verbal hostility, general hostility and aggressive
behaviors towards their spouses (Huesmann, Moise-Titus, Podolski, & Eron, 2003).
Meta-analytic reviews have also discovered that men are more physically aggressive than
women (e.g., Card, Stucky, Sawalani, & Little, 2008). In their study, Anderson et al. (2003) gave
evidence which propose that connection between exposure to media violence and hostile conduct
Certain empirical studies also proposed that men who were involved in playing violent
video games have shown more hostile behavior than the women who played the same game
Media portrayed male characters as more violent and forceful than female characters
which can cause gender differences in terms of physical aggression (Anderson et al., 2003).
Men have higher level of fondness for violent content than women, and studies proposed
that men generally play more violent video games than women, causing more physical
Different Views regarding the impact of violent media content have been presented
decades ago but the researchers from different fields, especially from psychology, mass
communication and sociology have introduced and verified the much better models and theories.
These models and theories are able to present the impact of violent media content on its viewers.
The theories which were developed and generally accepted not just disclose that presence of
brutality in media increases hostile and violent conduct but also recommended various
components that may fuel or relieve the influence (Huesmann & Kirwil, 2007).
Social learning theory postulates that aggressive behavior is learned through observation
and it can be maintained through operant conditioning i.e., reward and punishment (Bandura,
1973).For example people might follow the hostile behavior which is depicted through their
favorite movie character; particularly when that character has been rewarded for his aggressive
behavior.
Bandura informed that through recorded and broadcast observation children and adults
can adapt attitudes, reactions and new patterns of behaviors (Griffin, 1994).
Through media one can learn novel ways to harm others. For example, a follower of
television professional wrestling is likely to interpret folding chairs as potential weapons because
of their repetitive use in wrestling. This theory acclaims that rewarded violent media content
depicted through TV, films, videos, news and games can cause aggressive behavior in
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individuals. For example, the star of a movie may be appreciated and reinforced for using
Huesmann (1986, 1998) studied that through high association people can develop
concepts or scripts which guide their perception of social events and portrayal of social conduct.
If a violent idea is associated with a particular script, triggering one piece of that content can
For example, an individual who often watch in different TV shows that the reaction of
verbal insult is to strike back in the form of physical aggression and this might become part of
individual’s concept that how to tackle verbal insults. This person would likely to response
One of the recent and complete descriptions about the impact of violent media content on
aggressive behavior is General Aggression Model (GAM). GAM brings together many oldest
theories which only focused on one perspective of hostility to understand human aggression and
unified them. It explains that how any aggressive stimulus can cause the aggressive conduct.
The GAM has the power to explain short-term as well as long-term development of
aggressive behavior. Short-term process is episodic and cyclic procedure, where situational and
state. Cognition, affect and arousal are the three variables which classified this kind of internal
state. Any situation can influence one or all three variables of internal state. For example, news
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of mass murder can cause aggressive thinking, increased physiological arousal and enrage anger.
Then the person’s inner state leads to decision process. For example, aggressive thinking,
increased physiological arousal and enrage anger can cause aggressive conduct. Furthermore,
this aggressive conduct will influence the situation and the cycle will begin again. These effects
All these internal state factors are related to one another. For example, if one feels angry
then those feelings might cause aggressive thinking (Anderson & Dill, 2000).
Violent media content does not only have short term influences but there is also long
term influences related to media violence and aggressive conducts. Long term process of GAM
indicates that violence depicted through media can change the person’s mental concepts. The
person then applies these concepts into real world means people can learn from violent media
content and change their behavior accordingly. This long-term process is also known as distal
Distal GAM predicts that if a person exposed to aggressive stimulus again and again then
it can cause aggressive personality of that individual (Anderson & Carnagey, 2004).
Therefore, when an individual exposed to violent media content through games, TV,
videos, movies and news etc., it can influence the development of an aggressive personality.
Continual exposure to violence also leads to desensitization (Carnagey, Anderson, & Bushman,
2007).
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The role of violent media content in promoting of deviant behavior is a very important
issue in our society. Because in this era of advancement almost everyone in this world has access
communication and criminology are and will continue to seek out the connection between
violent media content and deviant behavior. Pamphlets, billboards and magazines etc. constantly
send their messages to individuals and communities. These messages not only inform about
items or events but also influence one’s opinions or concept of what is or is not important (Loh
Moreover, through media people became famous and known as celebrity because media
publicity of these people could reach across thousands of miles and without media sources it is
almost impossible to become famous. Therefore only few politicians, businessman and notorious
criminals were famous in the past. But now days because of media actors, singers and leaders
Deviant behaviors are those conducts that are against the norms of any society.
Sometimes these deviant actions violate the laws and administration systems of a society which
are considered as crimes. These behaviors do not meet the criteria of law, ethics and moral
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values of any society or at least are disturbing/ irritating to others like property theft or
destruction, false rumor, loud noises and graffiti etc. (Humphery & Schmalleger, 2012).
Macionis and Gerber (2010) also explained that deviant conduct is any behavior which is
In every society, there are basically three kinds of social norms; folkways, mores and
Folkways are the practices and duties of daily life like greetings and byes. Not fulfilling
these duties might be considered as bad or deviant behavior but not as punishable conducts.
While mores derived from the Latin word which means manners or customs. Mores are strict
societal and cultural norms as they have greater ethical importance like appropriate dressing and
use of offensive language are guided by the mores of any society. Acting against the mores
might leads to serious consequences like job dismissal or permanent damage of one’s reputation
Sumner (1907) stated that laws are the most severe form of societal norms. Laws of any
society provide categorizations and specific features of crimes. Violation of societal laws like
Additionally, Humphery and Schmalleger (2012) also stated that there are some conducts
which may be deviant but not criminal (like cross-dressing) while other behaviors might consider
as both deviant and criminal (like rape, murder etc.). Deviant actions may be demonstrated by
person alone (like suicide, smoking, cybercrime or substance abuse etc.) or in groups (like
terrorism or gang violence etc.).These behaviors may be episodic (like binge drinking) or might
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extreme situation give rise to unexpected conducts (like cannibalism in case of extreme
starvation). Deviant behaviors may be innovative or unusual (like cybercrimes and terrorism may
involve innovative or unusual ways) or they might be routine behaviors (like drug or alcohol
addiction etc.).
Therefore, there is no single definition that explains deviant behavior clearly but this
behavior mostly defined as violation of specific societal norms. Sometimes some societal norms
change with the passage of time. It depends on the adaption of the behavior e.g., at first making
tattoos on your body is reflected as deviant behavior but now in most countries it is considered as
normal practice. Firstly, some conducts are deviant for one society while they are acceptable for
other society based on their cultural values e.g., consumption of alcohol is often seem as illegal
in Islamic countries but mostly acceptable in Western countries. Secondly, place where the
action is displayed also play an important role in the recognition of deviant behavior e.g.,
fighting on the street is socially unacceptable but fighting in the boxing ring is legal and socially
Researchers also tried to find out the difference among men and women in regards to
deviant behavior. An empirical study proposed that males have more deviant friends and they are
more likely to influence from this friendship than females because males have weaker morality
Kornand Bonny-Noach (2017) found that among young adults men are more prone to
risky behaviors related to health like use of cannabis and deviant practices like speeding than
women.
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Results of another research indicated that American men are more susceptible to deviant
conduct than women while in Japan both men and women showed almost same level of deviant
Moreover, Kunkel and Nielsen (1998) found that male deviants were criticized for
showing more negativity, strength of reaction, laughter and homophobia but female deviants
Scholars suggested that this difference between men and women might be because in
some cultures male mostly overpowered females and also because females had less access to
Today media became a significant power in almost every culture (including TV, game.
advertisement, video, internet, picture, newspaper and so on). Media also plays an important role
in the construction of deviant or antisocial conducts and laws against them. Media portrayal
builds viewers perception of offenders, culprits, deviants as well as defenders and victims
(Dowler, 2004).
Criminologists, psychologists and sociologists are constantly trying to find out the impact
of violent media content on deviant behavior through series of scholastic debates. Every
specialist has different point of view about the extent and type of media effect but all of them
agree that media is everlasting part of modern culture (Fadul & Estoque, 2010).
Cundiff (2013) study proposed that gangsta rap/ hip-hop plays a prominent role in
endorsing wicked language among young individuals. Moreover, the lyrics include sexual
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victory. So this profane language lowers human potentials and shrinks it as equals to animals.
Additionally, this study found that a large amount of rap/hip-hop followers used sexist language
Bremner, Burnett, Nunney, Ravat, and Mistral (2011) stated that representation of
alcohol and drinking from different means of media like soap operas, music videos and
advertisements have expanded the conditions through which young individuals become the
highest consumers of alcohol. Also the consumption of alcohol has mostly portrayed in media as
acceptable conduct. Use of alcohol in media has been presented to attract female by showing it
as the part of glamorous celebrity life and as the part of daily routines. Mostly famous female
actors play these characters and women usually idealized them. More so, alcohol is represented
as macho, susceptible and emotional identity of males. It also inspires men that if they face any
issue or worries they should start drinking alcohol in order to face or solve that problem while
ignoring the fact that this conduct could have health consequences.
Theories which explain the impact of media violence on its viewers are cultivation theory
It has been specifically created to analyze the impact of media violence. The main idea of
this theory is that the quantity of various messages delivered by the media is mostly less, reliable
sets. When viewers receive the same massages again and again through any media source, they
would trust the messages and consider them as mirror reflection of reality (Gerbner, Gross,
For example, Elders, Perry, Ericksen and Giovino (1994) reported that the depictions of
smoking through movies or soap operas are also encouraging young people to do the smoking.
Continual exposure of smoking through media makes them believe that their society expects
This theory mostly deals with the impact of television violence which persuades heavy
television viewers that the world is more brutal place then it really is. This perspective is known
as “mean world syndrome” (Gerbner, Gross, Morgan, Signorielli, & Shahnahan, 2002).
For example, a young female who saw different shows or videos where men tend to
behave abusively with women. So she might grow with the thought that mostly men are abusive
individuals and developed fear of getting married (Neuman & Guggenheim, 2011).
Crossman (2018) proposed that people learn and manage their behavior because of results
and feedbacks. So the people usually learn deviant and criminal behaviors by observing other
For example, a person who saw a movie where his favorite character was involved in a
robbery but till the end of that movie that character did not get caught or punished, instead he
was rewarded in the form of stolen money. Then the person might adapt the same behavior
because he believed that he would be rewarded with the same outcome. According to social
This theory also postulates that a person exactly adapt the same behavior as of his role
model. So, if the role model advertises the product the fan will buy the same product (Bandura,
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2001).For example, young man sees his favorite character at TV smoking K-2 in advertisements
for the product’s promotion, the young man likely to go and buy K-2 for smoking.
Thus, Coilns, Elickson, Mccaffrey and Hambarsoomians (2007) also reported that those
individuals who learned certain behaviors from different media sources like stealing or drinking,
it is not compulsory that they portray that behavior immediately but instead they show them
later.
Overall, media remarkably contributes in the development of human life and the main
function of media is to educate, to inform and to entertain its audience. Television, radio,
internet, newspaper, magazines, novels, books etc. are different sources of media. Media content
can be presented in prosocial or antisocial form. Prosocial media content like depiction of
helping, donating and cooperative behaviors might encourage positive behaviors in individuals.
However, almost all types of media content represent media violence and constant exposure to
violent or antisocial media content could have adverse effects on individuals such as
representation of violent behaviors like physical, psychological, emotional, sexual and humorous
violence including killing, abusing, cheating, beating, shouting, torturing, shooting, lying,
making fun of others misfortune, plotting or planning against others for personal benefits, usage
of slang language, invading someone’s privacy etc. could also have negative consequences. It
can also promote aggressive or deviant behaviors among young adults. Nevertheless,
considerable theories now exists that support relationship among violent media content,
aggression and deviant behaviors including magic bullet theory, social learning theory, script
Moreover, the importance of media has also increased phenomenally since 2002 in
Pakistan which is also considered as the era of media revolution. One can easily access any type
of media content whether it is violent or prosocial content because of media’s liberalization. This
access to violent media content expanding hostile, vicious and risk taking behaviors in general
public for instance sensational representation of violence might cause imitative behaviors.
Continuous portrayal of media violence impact the attitudes, perception and behaviors of
individuals for instance Jahangir and Nawaz (2014) discovered that media is playing more of
negative role in Pakistan. It is promoting 41% violence, 46% vulgarity, 65% chaos and 97%
stress or tension building. In short, media violence is also causing tremendous collateral damage
among young adults in Pakistan as well as all over the world. Therefore, because Pakistan has
also a vibrant media it is essential to analyze the impact of media violence in terms of aggression
CHAPTER 2
LITERATURE REVIEW
Media portrays high level of violence. Movies, television sitcoms, advertisements and
other programs as well as cartoons use violent content as a source of entertainment and to
capture the attention of viewers. Even musical lyrics and computer games depicts violent and
deviant content, it isn't simply put there to catch eye; it is the goal. Role of media violence in
relation to aggression and deviant behavior has been and will remain an important factor in our
society. This chapter has theoretical literature that supports the idea of media violence and it
likely influence in the form of aggressive and deviant behavior among young adults. Of course
not every study yields the same results, but when viewed as a whole the results have been
remarkably consistent.
Many researchers are of view that media violence is significantly related to aggressive
behavioral tendencies.
Paik and Comstock (1994) carried out meta-analysis to measure the effects of violence
through TV on antisocial behaviors. They found that TV violence and antisocial behaviors, in
Another meta-analysis study carried out by Bushman and Huesmann (2006) investigated
short and long term impacts of violent media content on aggression. Children younger than 18
years and adults were included. The results indicated that adults were more influenced by violent
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media content for shorter period of time than youngsters, while long term violent media has more
physiological arousal, empathy or desensitization and pro-social behavior. The facts presented in
the study strongly suggested that video games based on violent content caused amplifying
aggressive behavior, cognition and affect while lessening the empathy and prosocial behavior.
Besides, Huesmann and Tayler (2006) carried out the research on the role of media
violence in violent behavior. Results of the study revealed that unrealistic TV and violent content
presented through films enhances short and long term aggressive and violent acts. Violent
content presented through TV news also contributed in imitating suicidal news and aggressive
conducts. Similarly, violent video games also increase short-term hostile and deviant (criminal)
acts.
On the contrary, Ferguson et al. (2008) studied family environment, media violence, and
personality as predictor variables for aggression. Data from young adults (n=355) revealed that
personality traits and exposure to physical abuse significantly predicts violent crime. Exposure to
television and video game violent content were not significant predictors of violent crime. These
results explained the complex interaction between multiple cases linked to the causes of violent
acts as the findings raise doubts regarding the view of linking violent media content with brutal
actions.
Moreover, findings of several researches also indicated that watching violent media
Boeringer (1994) studied the relationship between sexually explicit content and violence
related to it. Data was taken from 515 college men indicating significant relation between rape
Another study of Jackson, Janssen and Gabrielli (2018) explored the impact of
among adolescents and young adults. The results indicated that adolescents and young adults
are highly exposed to substance use through social sites, brand web and that these portrayals are
Meta-analytical evaluation of Anderson and Bushman (2001) also suggested that violent
video games enhance aggressive acts among children and young adults. These results were
settings. Results revealed that video games based on violent content also amplify physiological
arousals, hostile cognitions and feelings while reducing the prosocial acts.
Another study of Batool and Akram (2014) explored the yin-yang impact of social
networking sites on personal and social life of youth. The data was collected through semi-
structured interviews, focus group discussion and content analysis. The results revealed that
social networking sites (including Facebook, Skype etc.) impact youth’s personal, academic and
social life positively like reducing distances, boosting confidence, providing information etc. as
well as negatively like limiting family interaction, deviating moral values, causing physical
distress etc.
28
On the other hand, researches also highlighted gender differences in terms of exposure to
Anderson and Dill (2000) examined the effects of violent video games on aggression-
related variables. Study 1 showed positive relationship between real-life violent video game with
aggression and delinquency. A strong relation was found for aggressive people specifically men.
While academic achievement was negatively related to time spent on playing video games and
study 2 showed higher aggressive thoughts and behaviors on disclosure to violent graphical
video games. Males were found to be more aggressive than females in both studies.
Another study of Bartholow and Anderson (2002) investigated the impact of violent
video games on aggressive behaviors in relation to potential sex differences. The results
indicated that playing violent video games was significantly related to aggressive behaviors than
playing nonviolent video games. Findings were also revealed that men showed more aggression
Overall, numerous studies revealed that violent media content is not only promoting
aggressive and deviant behaviors among its viewers but can also have long lasting negative
influences. Moreover, continual violent media exposure can also discourage the empathetic and
prosocial behaviors among young adults. Furthermore, past researches also indicated significant
gender differences in terms of violent media exposure as men are more prone to violent media
2.4. Rationale
In this new age radio, TV, motion pictures, recordings, computer games, and PC systems
etc. have been continuously playing essential roles in our daily lives. For better or for worse, the
media is enormously influencing our behaviors, convictions, and practices. But where there is
pro-social media providing information, knowledge and solutions to different problems, there is
also the dark side of media consisting of violence also known as anti-social media promoting
With the advancement of media individuals are constantly exposed to wide variety of
media violence such as physical, sexual, psychological, verbal or humorous violence etc. Large
amount of viewers including young adults are prone to media violence without knowing its
impact on them. It has been evident through literature that many researches were carried out
worldwide on media violence but the impact of media violence on aggressive and deviant
children and adolescents (e.g., Krish, 2006) but very few researches considered young adults.
There is a dire need to investigate that how continual exposure to media violence enhance or
2.5. Objectives
• To explore the relationship among media violence, aggressive and deviant behavior.
• To explore the impact of more and less exposure to violent media content in terms of
• To determine the gender differences in terms of media violence, aggressive and deviant
behavior.
2.6. Hypothesis
• There would be significant relationship among media violence, aggressive and deviant
behavior.
• Young adults with more or less exposure of violent media content would differ
• There would be gender differences in media exposure, aggressive and deviant behaviors.
CHAPTER 3
METHOD
The mixed method approach was used to study the impact of media violence on
3.3. Sample
A purposive sample consisting of 350 young adults with the distribution of 171 male and
179 female young adults with an age range of 21-39 years drawn from a public university. The
details about the demographic characteristics of the participants have been summarized in the
Table 1
Women 179(51.1)
32
University 174(49.71)
Married 28(8)
Joint 137(39.1)
The demographics of the participants are shown in the above mentioned table. n=171
men and n=179 women participated in the study in which 50.29% participants were college
students and 49.71% were university students. 92% of participants were single and 8% were
married. 60.9% were from nuclear family system while 39.1% were living in a joint family
system.
Young adults of ages 21-39 were included (Syed & Mclean, 2017).
Men and women below 21 years of age and above 39 years of age were excluded. Men
and women who have never watched violent content were not included.
33
3.6.1 Piloting
Pilot study was conducted on 20 young adults to check the reliability and appropriateness
of the instruments. On the basis of participant’s responses and feedback, some of statements
were adapted according to Pakistani culture with author’s permission to improve reliability and
Demographic information included age, gender, education, marital status and family
system.
3.6.3 Extended version of the Content-Based Media Violence Exposure Scale (C-
ME2)
It was developed by Hamer, Konijn, and Bushman in 2017. It has 22 items. It measures
both antisocial and prosocial content based media exposure. Antisocial media content was
measured using 12 items depicting media violence including “how often do you watch people
who fight, how often do you watch people who use drugs, how often do you watch people who
are having sex and how often do you watch people who steal etc.” Prosocial media content was
measured using 10 items including “how often do you watch people who help someone, how
often do you watch people who are in love and how often do you watch people who stand up for
someone etc.”All items were scored using a 5-point scale (1 = never to 5 = very often). Cronbach
aggression with α = .85, verbal aggression with α = .72, anger with α = .83 and hostility with α =
.77. Physical aggression included items like “I have become so mad that I have broken things, I
have threatened people I know, if somebody hits me I hit back etc.”, verbal aggression included
items like “I can’t help getting in arguments when people disagree with me, my friends say that I
am somewhat argumentative etc.”, anger included items like “some of my friends think I am
hothead, I have trouble controlling my temper etc.” and “ I am suspicious of overly friendly
strangers, other people always seems to get breaks etc.” are some of items included in hostility.
a self-report measure of 19 items. For each of the 19 deviant behaviors composing the DBVS,
participants are asked whether they have committed it during the last year. Answers are given in
a yes or no format. A participant variety score, which is a sum score, is calculated by summing
the dichotomous scores on each individual item, and it ranges between 0 and 19 with α = .83 and
higher scores indicating a wide variety of deviant behaviors committed. The scale has two
factors i.e., minor infractions and serious infractions. Items included in minor infractions are
“during the last year, have you ever used public transport without paying, skipped classes/duties
because you did not felt like going, done graffiti on buildings etc.” and “during the last year,
35
have you ever used cocaine or heroin, sold drugs, carried a weapon (e.g., pistol, knife) etc.” are
3.6. Procedure
Informed consent was taken from the different departments of public university to collect
data. Then pilot study was carried out on 20 young adults to find out the reliability of the scales.
Questions about the reasons for liking / disliking the violent media content and demographic
information sheet along with the standardized questionnaires measuring exposure of violent
media content, aggressive and deviant behavior were administered on young adults. The
participants were also briefed about the general purpose of the study. Participants took almost 30
minutes to complete the questionnaire and at the end they were thanked for their participation.
3.7. Analysis
In the current study, the statistical techniques of correlation, regression and MANOVA
have been implied to study the impact and relationships of variables with each other. Correlation
analysis was run to find out the relationship between media violence, aggression and deviant
behavior. Regression was used to see if media violence predicts aggressive or deviant behavior.
MANOVA was applied to explore the impact of media violence on aggressive and deviant
behavior, also to find out gender differences in terms of media violence, aggressive and deviant
behavior. Content analysis was used to interpret the qualitative data. Categories and sub
categories of the data were develop to gather information about the reasons for liking or disliking
violent media content and what kind of media content young adults prefer to watch.
36
• Permission for using scales has been taken from the respective authors through email
correspondence.
• Also permission was obtained from the respective departments for the collection of data.
• Inform consent providing sufficient information was obtained from the participants prior
to the study.
• Participants were assured that the information given by them will kept confidential and
• Participants were assured that their participation will not cause any harm or damage to
them.
37
CHAPTER 4
RESULTS
Qualitative and Quantitative interpretation of the data was carried out. Content Analysis
was used to interpret the Qualitative data. Categories and subcategories were developed to
uncover the preferences and reasons of liking / disliking of violent media content among young
adults. Descriptive and Inferential statistics was applied to interpret the quantitative data. Product
Moment Correlation Analysis was applied to explore the relationship among media violence,
aggressive and deviant behavior. Moreover, MANOVA was applied to determine the impact of
media violence in terms of aggressive and deviant behavior and to determine the impact of
gender in terms of media violence, aggressive and deviant behavior. Furthermore, simple linear
regression was applied to see if media violence predict aggressive and deviant behavior.
38
Table 2
Content Analysis Indicating Categories of Preferred Content Evolved from Qualitative Data
Preferred Content f %
1. Action/Adventure 168 48
8. Historical 94 26.85
categories of media content. Three major categories that young adults mostly preferred to watch
are comedy content (55.42%), action or adventurous content (48%) and drama or romantic
content (45.71%). However, the least preferred content by young adults is to watch adult content
(15.42%).
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Table 3
Content Analysis of Liking of Violent Media Content Indicating Categories and Subcategories
Liking 18(16.98)
Entertaining 25(23.58)
Satisfactory 1(.94)
Curiosity 2(1.88)
Thrilling 2(1.88)
Instinctive 1(.94)
Education 15(14.15)
Awareness 7(6.60)
Informative 10(9.43)
Content analysis indicates that young adults watch violent content for pleasure seeking
(49.05%), education (14.15%) and information (12.26%) reasons. Additionally, only less than
five percent young adults watch violent media content because they considered it as the portrayal
Table 4
Content Analysis of Disliking Violent Media Content Indicating Categories and Subcategories
Disturbing 32(13.11)
Depressing 15(6.14)
Sad 3(1.22)
Damaging 12(4.91)
Aggressive 2(.81)
Triggering 1(.40)
Sensitive 1(.40)
Desensitizing 1(.40)
Distracting 1(.40)
Discouraging 1(.40)
Hatred 3(1.22)
Unrealistic 3(1.22)
Nausea 1(.40)
Headache 1(.40)
Content analysis indicates that the most of the young adults do not like to watch violent
media because they find it psychologically disturbing (31.55%). Moreover, violent media has
43
also negative impact (20.08%) on young adults. Also, young adults reported that violent content
as not appealing (11.88%) to them. However, some of young adults also reported media violent
content as non-beneficial (3.27%), unethical (1.6%) and fiction content (1.22%). It also spread
negativity (1.6%) and cause physical distress (.81%) among young adults.
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Table 5
Scales (N=350)
Range
Note: C-ME2= Extended Version of the Content-based Media Exposure Scale, AQ = Aggression
scale (α=.75) including antisocial media (α=.79), prosocial media (α=.83), aggression
questionnaire (α=.87) including physical aggression (α=.74), verbal aggression (α=.60) , anger
(α=.62), hostility (α=.69) and deviant behavior variety scale (α=.82) including minor infractions
(α=.62) and serious infractions (α=.78) have high level of internal consistency.
45
Table 6
Variables 1 2 3 4 5 6 7 8 9 10 11 M SD
1. Media Exposure _ .75** .60** .27** .23** .25** .20** .23** .21** .26** .13* 67.76 9.49
2. Antisocial Media _ -0.1 .39** .37** .27** .29** .32** .34** .36** .27** 34.13 7.6
3. Pro-social Media _ -0.1 -0.1 0.05 -0.1 -0 -.1 -0 -.13* 33.63 6.28
4. Aggression _ .86** .74** .85** .82** .27** .25** .24** 85.97 16.93
5. Physical Aggression _ .50** .64** .57** .37** .31** .34** 24.44 6.65
Note:*p<.05,**p<.01
46
content base media exposure, aggressive and deviant behavior. Results indicates that media
exposure has significant positive correlation with aggression, r(349)=.27, p<.01 and also with
its subscales e.g., physical aggression, r(349)=.23, p<.01, verbal aggression, r(349)=.25, p<.01,
anger, r(349)=.20, p<.01, hostility, r(349)=.23, p<.01. Also, media exposure has a positive
significant correlation with deviant behavior, r(349)=.21, p<.01, and on its both subscales which
are minor infractions, r(349)=.26,p<.01 and positive correlation with serious infractions,
r(349)=.13,p<.05. Moreover, anti-social media has also positive significant correlation with
Content based media exposure has also a positive significant correlation with deviant
behavior, r(349)=.34, p<.01, minor infractions, r(349)=.36, p<.01 and positive correlation with
p=ns, physical aggression, r(349)=-.10, p=ns, verbal aggression, r(349)=.05, p=ns, anger,
r(349)=-.05, p=ns, hostility, r(349)=-.03, p=ns, deviant behavior, r(349)=-.1, p=ns, minor
infractions, r(349)=-.03, p=ns and significantly negatively correlated with serious infractions,
r(349)=-.13, p<.05.
Aggression is also positively correlated with deviant behavior, r(349)=.27, p<.01, minor
infractions, r(349)=.25, p<.01 and serious infractions, r(349)=.24, p<.01. Furthermore, physical
aggression is also positively correlated with deviant behavior, r(349)=.37, p<.01, minor
infractions, r(349)=.31, p<.01 and serious infractions, r(349)=.34, p<.01. Moreover, verbal
47
aggression is also positively correlated with deviant behavior, r(349)=.15, p<.01, minor
infractions, r(349)=.16, p<.01 and significantly positively correlated with serious infractions,
r(349)=.12, p<.05. Additionally, anger is also positively correlated with deviant behavior,
r(349)=.17, p<.01, minor infractions, r(349)=.16, p<.01 and serious infractions, r(349)=.14,
p<.01. Likewise, hostility is also positively correlated with deviant behavior, r(349)=.15, p<.01,
minor infractions, r(349)=.16,p<.01 and significant positively correlated with serious infractions,
r(349)=.11, p<.05.
Overall, there is a strong, positive correlation between scales and subscales of content
based media exposure, aggression and deviant behavior except for pro-social media content
Table 7
95%CI
Aggressive
Behavior
Variable B LL UL
R2 .07
F 28.76***
Result of simple linear regression indicates that media exposure is a significant predictor
of aggressive behavior in young adults, β=.27, p<.001. Furthermore R2 =.07 indicates that 7%
variance in aggressive behavior of young adults can be accounted for by media exposure. β value
Table 8
95%CI
Aggressive
Behavior
Variable B LL UL
R2 .15
F 62.30***
predictor of aggressive behavior in young adults, β=.39, p<.001. Furthermore R2 =.15 indicates
15% variance in aggressive behavior of young adults can be accounted for by antisocial media. β
Table 9
95%CI
Deviant
Behavior
Variable B LL UL
R2 .04
F 16.48***
Result of simple linear regression indicates that media exposure is a significant predictor
of deviant behavior in young adults, β=.21, p<.001. Furthermore R2 =.04 indicates 4% variance
in deviant behavior of young adults can be accounted for by media exposure. β value indicates
Table 10
95%CI
Deviant
Behavior
Variable B LL UL
R2 .12
F 48.04***
predictor of deviant behavior in young adults, β=.34, p<.001. Furthermore R2 =.12 indicates that
12% variance in deviant behavior can be accounted for by antisocial media among young adults.
Table 11
Multivariate Analysis Indicating Impact of Violent Media Exposure in terms of Aggression and
adults with more exposure of violent media content (M=89.33, SD=17.18) are more aggressive
than the young adults with less media violence exposure (M=81.60, SD=15.59),
F(1,348)=18.86,p<.001. Young adults are more physically aggressive with more violent media
SD=5.90), F (1,348)= 15.18,p<.001. Also young adults with more exposure to violent media
content (M=16.91, SD=3.73) are more verbally aggressive than young adults with less exposure
to violent media content (M=15.40, SD=3.61), F(1,348)=14.41, p<.001. Young adults with more
violent media exposure (M=21.47, SD=4.69) are found angrier than young adults with less media
SD=5.12) is significantly related to hostility than less violent media exposure (M=23.08,
behavior (M=4.15, SD= 3.51) as compared to less exposure to violent media content among
young adults (M=3.08, SD=3.31), F(1,348)=8.33 ,p<.001. Additionally, young adults with more
exposure to violent media content (M=2.36, SD=1.70) are more prone to minor infractions as
compared to young adults with less exposure to violent media content (M=1.67, SD=1.61),
F(1,348)=14.62 ,p<.001. However, young adults with more (M=1.79, SD=2.18) and less
54
exposure to violent media content (M=1.41, SD=2.08) do not differ significantly in terms of
Overall, young adults with more and less violent media exposure are significantly differ
in terms of aggression, physical aggression, verbal aggression, anger, hostility, deviant behavior
and minor infractions. However, no significant results are found among young adults with more
Table 12
Multivariate Analysis for Gender differences in Media Exposure, Aggression and Deviant
there are no mean differences in terms of media exposure between male (M=68.50, SD=9.07)
and female young adults (M=67.05, SD=9.84), F(1,348)=2.05, p=ns. However, males (M=35.78,
SD=7.31) are more affected by antisocial media than females young adults (M=32.54, SD=7.56),
F(1,348)=16.58, p<.001. Also there is significant mean difference between male (M=32.72,
SD=5.87) and female young adults (M=34.51, SD=6.54) regarding pro-social media,
F(1,348)=7.21, p<.01.
and female young adults (M=84.72, SD=18.17) in terms of aggression, F(1,348)=2.01, p=ns. But
57
male young adults (M=25.63, SD=6.13) tend to be more physically aggressive as compared to
female young adults (M=23.30, SD=6.95), F(1,348)=11.01, p<.001 . However, males (M=16.30,
SD=3.74) did not differ significantly from female young adults (M=16.21, SD=3.76) in verbal
aggression, F(1,348)=.04, p=ns. Also, there is no significant mean difference between male
(M=20.96, SD=4.25) and female young adults (M=20.91, SD=5.07) in terms of anger,
F(1,348)=.01, p=ns. Moreover, male (M=24.40, SD=5.02) and female young adults (M=24.35,
Furthermore, mean difference shows that male young adults (M=5.06, SD=3.76) are more
deviant than female young adults (M=2.36, SD=2.54), F(1,348)=62.28, p<.001. Also male young
adults (M=2.58, SD=1.80) are more involved in minor infractions as compared to female young
SD=2.31) tend to participate more in serious infractions than female young adults (M=.80,
SD=1.58),F(1,348)=63.76, p<.001.
Overall, there are significant gender difference in antisocial media, prosocial media,
physical aggression, deviant behavior, minor infractions and serious infractions. But no
significant gender differences regarding media exposure, aggression, verbal aggression, anger
CHAPTER 5
DISCUSSION
The purpose of the study was to investigate the impact of media violence on aggressive
and deviant behavior among young adults. It was hypothesized that there is significant
relationship between media violence, aggressive and deviant behavior among young adults.
Secondly, media violence is the significant predictor of aggressive and deviant behavior among
young adults. Moreover, violent media content impact significantly aggressive and deviant
behavior. Besides, there are significant gender differences in terms of media violence, aggression
and deviant behavior. Content Analysis indicating the categories and sub categories of preferred
content, reasons of liking and disliking violent media content were obtained from qualitative
data.
Past researches were carried out on different content and sources of media violence e.g.
television violence, news violence, video games violence, pornography, violence depicted
through social media or internet etc. regarding aggressive and deviant behavior.
Results of the current study indicate that there is a strong positive relationship among
media violence, aggressive and deviant behavior. Findings are supported by several previous
studies, for instance, Anderson and Dill (2000) discovered that violent video games were
significantly related to aggressive and antisocial behaviors among youth. Furthermore, another
study indicated that less and frequent exposure of violent media content is significantly related to
aggressive behavior. Similarly, findings of a cross sectional research found that violent media
content was positively related with aggressive behavior across seven states i.e. Australia, China,
Croatia, Germany, Japan, Romania and United States (Anderson et al., 2017).
59
The relationship among media violence, aggression and deviant behavior are explained
by the category of media content and its influences on the viewer who is exposed to that content,
for instance, exposure to frequent violent news reports can support imitating behavior (Anderson
et al., 2003). Imitating is best described by the social learning theory. The study support Griffin
(1994) who presented Bandura’s point of view that individuals can learn reactions, attitudes and
behaviors through recordings and transmissions. Dill (2007) highlighted that continual exposure
to violent media content increases the impact of media violence (through learning).
Moreover, media violence has a strong relationship with physical aggression, verbal
aggression, anger and hostility. Bushman and Anderson (2015) suggested that violent media
content is an important risk factor that can increase aggressive and violent activities. Greene and
Krcmar (2005) also reported that risk taking, verbal aggression, argumentativeness and
masculinity were positively more associated with violent films and horror movies and to a minor
degree with actual crime and violent TV. The findings support script theory which postulate that
individuals are highly susceptible to build schemas through association with violent media
content and when they found themselves in that particular associated situation they tend to
Finding of the study also indicated that there is significant relation between media
violence and deviant behavior including minor infractions like skipping duties, vandalism, lying
etc. and serious infractions like drug usage, hitting, stealing etc.(e.g., Sanches et al., 2016). Past
research also proposed that exposure to violent media images was related to acceleration in
(deviant behaviors like) violation, drinking, drug usage, and driving while intoxicated (Krcmar &
Greene, 2000).
60
The results also revealed that higher aggressive behavior is also positively associated
with greater deviant behavior or vice versa among young adults. Kaplan (1972) persuaded that
However, prosocial media is not linked with aggressive and deviant behavior. Hamer et
al. (2017) pro-social media (e.g. depiction of helping, sharing and cooperation) is non-
significantly related to media violence. Overall, significant correlations have been found in
media exposure (anti-social media), aggressive (physical aggression, verbal aggression, anger
and hostility) and deviant behavior (minor infractions and serious infractions). But prosocial
media is not related to aggressive and deviant behavior. So we can infer that watching prosocial
media content such as watching people who understand others, comfort others and are in love is
not significantly related to aggressive behaviors like threatening others, trouble in controlling
anger, involving in arguments etc. and deviant behaviors such as stealing, drinking, smoking,
entering into others properties without permission and destroying private and public properties
etc.
Furthermore, the present study shows that media exposure and media violence are also
found as the significant predictors of aggressive behavior. Several previous researches clearly
supported these findings like Huesmann et al. (2003) found that children’s premature contact to
violent television content predicted aggressive conduct for both men and women in adulthood.
Findings of Steve (2010), Huesmann and Taylor (2006) also suggested that violent media impact
human behavior negatively. Findings support General Aggression Model (GAM) that exposure
to violent media can contributes to the development of aggressive behavior (Anderson &
Bushman, 2018).
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Consistent with the results media exposure and media violence also predict deviant
behavior among men and women. It supports Chauke and Malatji (2018) study which showed
that depiction of deviance (violent content) on some TV projects resulted in sex before marriage,
lack of respect towards women, verbal aggression, materialistic obsession, drug and alcohol
consumption, attempt to trade their soul to devil to get quick and huge achievement, mobster
connection and sexual confusion. It is also consistent with which Chassin et al. (1981) revealed
that media modeled behavior from perceived environment predicted 10 percent variance in
The above mentioned findings of study are also supported magic bullet theory. This
theory implied that media had a continual, quick and significant impact on its viewers (Lasswell,
1927).Thus, media exposure and media violence has been found significant predictors of
Additionally, findings of the study also indicate that young adults with more exposure to
violent media content tend to show more aggressive behavior including physical aggression such
as tendency to use physical force when expressing anger or aggression, verbal aggression such as
tendency to be verbally argumentative, anger such as uncontrolled behavior and hostility such as
and Huesmann (2006) which indicated that media violence was significantly related to
Moreover, results indicate that young adults with more exposure to violent media content
such as exposure of drinking, stealing and fighting etc. promote deviant practices like
consumption of alcohol, skipping duties etc. Particularly, young adults with exposure to violent
62
media content tend to be involve in minor infractions such as drinking, lying etc. Hamer et al.
(2017) also reported that violent media content is significantly related to antisocial behavior like
However, results indicate that young adults with exposure to violent media content do not
involve significantly in serious infractions like carrying a weapon and drug abusing etc. Past
study is opposite to this finding as Brook, Saar, and Brook (2008) revealed that violent television
exposure can leads to drug dependence. It can be due to cultural differences for instance in
Pakistan young adults might have fewer opportunities to indulge in serious infractions like
were also analyzed. Result showed no significant gender differences in terms of media exposure.
Findings support Fallows (2005) who proposed that men and women were using internet quite
equally. Also Williams, Consalvo, Caplan, and Yee (2009) proposed that men and women
However, results established that male young adults are more affected by anti-social
media including media exposure of fighting, stealing, sexual explicitly and alcohol consumption
while female young adults are more affected by pro-social media like watching romantic,
altruistic and cooperative content. Findings support Bushman (1995) who proposed that men
preferred more violent movies (anti-social media) as compared to women. Although past study
found contradict results of current study regarding gender difference in terms of pro-social media
that there was no difference between men and women regarding pro-social video games (Gentile
et al., 2009). It can be due to the fact that there is cultural difference, for instance in Pakistan
63
may be women are more prone to pro-social media as compared to men. Also, we can infer on
the basis of results that women are more attracted to helping, positive and romantic content
presented through media. So, further investigation is required to study this difference.
Moreover, current study shows that men are more physically aggressive as compared to
women. Literature strongly supported this finding, for instance Huesmann et al. (2003)
concluded that men are more physically aggressive than women. But no significant gender
differences regarding media exposure, aggression, verbal aggression, anger and hostility were
found. Some of previous findings also support these results like Bjorkqvist (2018) and
Huesmann et al. (2003) suggested that men did not differ significantly from women in terms of
verbal aggression. Also, Shaban and Kumar (2016) found that male and female young adults
Furthermore, men are more deviant as compared to women. Also male young adults are
more involved in minor infractions including behaviors like smoking, lying, using public
transport without paying as compared to female young adults. Likewise, male young adults tend
to participate more in serious infractions including behaviors like driving without having a
driving license or selling and taking drugs etc. than female young adults. Previous literature
Moffitt, Caspi, Rutter, and Silva (2001) reported that generally men tend to involve more in
deviant behaviors than women. Additionally, Kornand Bonny-Noach (2017) indicated that males
Overall, there are significant gender differences in anti-social media, pro-social media,
physical aggression, deviant behavior, minor infractions and serious infractions. But no
significant gender differences regarding media exposure, aggression, verbal aggression, anger
64
and hostility were found. Most of these results are strongly supported by previous researches
and theories like social learning theory, theory of general aggression model, magic bullet theory
Additionally, the Analysis of qualitative data indicated that young adults mostly preferred
to watch comedy, action/ adventures and romantic content. The findings support Krish (2010)
who suggested that comedy is one of the factors that influence the perception of violence.
Rentfrow, Goldberg, and Zilca (2011) also proposed that most of the individuals preferred to
watch communal (reality television), aesthetic (classical or poetic content), dark or thrilling
(action, science fiction and war) and cerebral (news, business) content.
Moreover, the categories of qualitative data also recommended that those young adults
who usually like to watch violent media content mostly finds it entertaining, fascinating, thrilling
and relaxing and it is also perceived as a way of getting information and increasing knowledge.
The findings are consistent with Sparks (2001) point of view that gratifications perspective
indicated that enjoyment is the key of media consumption. Smithers (2018) revealed that Ted
Bundy (serial killer) found violent media especially sexually explicit violent content or
pornography fascinating, addictive and one of the reasons behind his sinister and deviant acts.
Similarly, the categories derived from qualitative data also indicates that those young
adults who do not like to watch violent media content is because of psychological disturbances
(like depression, sadness etc.). Besides, they thought that violent media content has negative
impact on them and they found it as not appealing. This findings support the past meta-analytical
study of Hopwood and Schutte (2017) suggested that media exposure to disaster and large-scale
5.1. Conclusion
The findings of the study reveal that media violence impact positively on aggressive and
deviant behavior. Aggressive and deviant behavior is also correlated with each other but
prosocial media is not related to aggressive and deviant behavior. Additionally, media exposure
and media violence are significant predictors of aggression and deviant behaviors.
physical aggression, verbal aggression, anger, hostility and deviant behavior including minor
infractions. However, exposure to violent media content has no impact on serious infractions
among young adults. Gender differences are also found regarding antisocial media, prosocial
media, physical aggression, deviant behavior, minor infractions and serious infractions but no
gender difference are found among young adults in terms of media exposure, aggression, verbal
Furthermore, categories and sub categories evolved from qualitative data indicated that
mostly young adults preferred to watch comedy, action and romantic content. The reasons
behind the liking of violent content among young adults are fascination, enjoyment and
information and reasons behind disliking of violent content is that it causes psychological
5.2. Limitations
The data was collected only from one university. Future studies may include different
universities of Pakistan. Additionally, the study does not provide the in depth analysis of the
qualitative analysis. Diverse sample could include children, adolescents, middle aged and elderly
adults.
5.3. Implications
There are several implications of this study. It would help young adults to develop better
insight about the impact of watching violent media content on aggressive and deviant behavior.
Professionals can arrange programs to develop awareness among people regarding beneficial and
aversive influences of pro-social and anti-social media. The study also prompts other researchers
to search other factors that can cause aggressive and deviant behavior. Certainly not only
viewing the media violence but liking of that content must be considered in future research.
Government can also ban the more damaging violent media content like pornography etc.