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All Airframes have the following values;

M- Move; how far in cm this craft can move in single turn. For example my fighter has a M value
of 20, it can move up to 20cm and MUST move at least a quarter of this value.

A- Agility; what modifier to apply to the to hit roll of an enemy weapon. For example my Fighter
has an Agility Value of 3, meaning enemy weapons must subtract 3 from their roll when they roll to
hit my plane.

D- Durability; how many hits a plane can take before it comes down. For example my fighter has a
D Value of 5, and it has already taken 4 hits meaning it can only take one more before it is removed.

Both players move their planes, taking it in turns to move ONE plane each until all planes are
moved. To decide who must move first, roll a die each and whoever gets the lowest MUST move
the first plane.

After all planes have been moved, both players attack each other using any weapons on any planes
within the weapon’s range. To attack you must roll to see if it will hit, if it does hit the targeted
plane takes as many hits as the weapon’s Damage value indicates. However firing happens
simultaneously meaning although you fire in the same way you move, rolling to see who fires first.
You do not add the damage until all weapons have fired.

Next, remember after all weapons that can, have fired. You will calculate damage and remove any
planes that have taken more hits than their D Value.

Example:

Player one rolls a 3, Player two rolls a 5. This means Player one will move the first Plane. After
they have moved their first plane. Player two moves one, alternating back and forth until all planes
have been moved.

Now Player one rolls a 6, and Player two rolls a 2. This means Player two will take the first shot
with a MG mounted on one of their planes. Because the plane they are targeting has an A Value of
3, they must subtract 3 from their to hit roll. A MG hits on a 2+ so with the modifier in place they
will need to roll a 5 to hit the enemy plane. They do this successfully and the targeted plane takes 2
hits as the Damage Value of a MG is 2. The plane they hit had already taken damage from a
previous turn and will be removed. However this plane still gets to shoot back, as damage is not
added until after all weapons have been fired.

Next Player one will select a weapon to fire, and the process continues until all weapons have been
fired. After this any and all planes that have taken more hits than their D Value are removed. Next it
is time to roll to see who moves first again. The game continues like this until victory conditions as
outlined by the scenario are met, or one sides planes are entirely destroyed.

Crashing:

If a plane moves into contact with another plane as either a kamikaze attack or as part of their
mandatory ¼ move, then the plane with the least remaining D Value is removed, and the other plane
takes d6 damage.

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