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UE aL Ce Ett eee Rod Ce cee es aT ty Cette Tos following list: OU eet en Cee Cer er mard Dee eet aoa Cee ees eet ed co © Arc maul or taser goad BUC actos Res Radium carbine; gun butt ‘Mastercrafted radium pistol; power weapon utters Reset esa tt] eros) BU ULI SURO LGn a saad Cee eee ec eet ne aged Beene teen Led SE UU) srs BUTE es ee ‘a gun butt and one of the following ete ry aa a Tees a Tals WOME MAY STAY OUR MARCH. Translation of binharic static chorus Litany of Praise ~ SKITARI RANGER SURVEYOR BU Raa SU e BUN U e Roec teat Reo es ae eae Bc UR rat BOS tae cal ocd Pet Crs a eka} + SICARIAN INFILTRATOR TRACKER operative Coenen eu tess Flechette blaster or stubcarbine tat) Se La) SRW saad SICARIAN operatives. See) Ce ee ‘operatives, in which case it can include up to three ete ere sec? eee occ Sue Ue Tord Aare . f ae) Cee SE Cue ns cos eee Nee ag Seed pee ee ee instead. That Imperative is active until the end ofthe batl, ‘or until you change it toa different Imperative, whichever comes fst ee a Les ee aa aE ty Cee eee Cee Re Seed (ete reece! Each Imperative has an Optimisation and a Deprecation Cee Ea eid your kill team. HUNTER CLADE®. HUNTER cLavEs HUNTER CLADE®. HUNTER CLADES. HUNTER CLADE® HUNTER CEADES' A HUNTER CLADES HUNTER CLADE® STRATEGIC PLOYS If your faction is HUNTER CLADE, you can use the following Strategic Ploys during a game. (EC rr) Until the end ofthe Turing Point: + Each time 2 friendly HUNTER CLADE® VANGUARD ‘operative that is within of an objective marker ‘or within @ of your opponent's drop zone makes a shooting attack, in the Roll Attack Dice step ofthat shooting attack, you can resol one of your attack dice. Each time a friendly HUNTER CLADE® RANGER. ‘operative that has not moved during the Turing Point makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can resoll one of your attack dice. (TET Until the end ofthe Turning Point, each time a friendly HUNTER CLADE® RUSTSTALKER operative is activated + Itcan perform a free Fight action during that activation, + Itcan perform two Fight actions during that activation is within @ of a friendly HUNTER CLADE® INFILTRATOR ee attack is made against a friendly HUNTER CLADE® operative ete oe tier @ om ences opens ner TACTICAL PLOYS If your faction is HUNTER CLADE®, you can use the following Tactical Ploys during a game. IPURSUERS (1CP) Use this Tactical Poy in the Scouting step ofthe mission sequence, when you resolve your scouting option * Ifyou selected the Recon option, you can also perform a free Dash action with up to two friendly HUNTER CLADES RANGER operatives that are wholly within your drop zone. + Ifyou selected the infiltrate option, during the fist ‘Turing Point, you can also change the order of up to two ready friendly HUNTER CLADE® RANGER. ‘operatives when each of them are activated 8 operative is activated. Select one Doctrina Imperative (pg See aerate ‘Conceal order anywhere inthe killzone that s within Ms of cay ete rel ae en eee et te MOTIVE FORCE VITALITY (1CP) Use this Tactical Ploy when a ready friendly HUNTER CLADE® ‘operative is activated. That operative regains D3 lost wounds. apo 61 SLE Lt Tt) ‘Skitarii Ranger Marksmen hunt the foes ofthe Machine God relentiessly, and their bionically enhanced stamina is legendary. They pursue lke patient predators, inexorably tracking their prey before taking the killing shot with their long rifles of ancient design. AME A BSS 0 oh ! © Galvanic rifle 43 34 Heavy Pr % Gun butt 3 & 28 - them to communicate directly with their Tech Priest ‘masters. Its @ great honour indeed to be chosen to carry ‘one, as its seen as the mouthpiece of the Tech Priests, who are said to be prophets of the Machine God himself 4+ 7 ANE A ! © Galvanic rifle 4 a PI % Gun butt 3 & 23 - ‘ABILITIES: Enhanced Data-tether (IAP: Selact one friendly HUNTER CLADE® operative Visible to and within @ ofthis ‘operative. Add 1 toits APL. This operative cannot perform this action while within Engagement Range ofan enemy operative. “ORGE WORLD>, SKITARI, RANGER SKITARI RANGER SURVEYOR te eer ead age ee ee of data from a killzone and from a Hunter Clade's enemies. Not only is it useful for the kill team in battle, but such information is a fine devotion to the Machine God in itsel © Galvanic rifle Heavy Gun butt - : Omnispex (1API: Select one friendly HUNTER CLADES operative Visible to and within il ofthis operative then select one enemy operative. Unt the end ofthe Turning Point each time that friendly operative makes a shooting attack, for that shooting attack: + Areas of smoke have no effect when determining Line of ‘Sight to that enemy operative. + That enemy operative is not Obscured. * Hfthat enemy operative isthe target, that friendly operative's ranged weapons have the No Cover special rule. ‘This operative cannot perform this action while within Engagement Range ofan enemy operative. HUNTER CLA ‘SURVEYOR IMPERIUM, ADEPTUS MECHANICUS, , SKITARIL RANGER, Bg {In the hunt for the most dangerous of hereteks or xenos Cee eae performing Hunter Clade Rangers with advanced weaponry Ce eee ed he eos Arc rifle 345 ‘Stun Plasma caliver Each time this weapon is selected to make a shooting attack with, select one of the profes below to use: ~ Standard 4% 56 APL - Supercharge 43 56 ‘AP2, Hot : © Transuranic arquebus 4% 53 API, Heavy, Unwieldy Mw3 > Gun butt 3 2B : : HUNTER CLA GUNNER IMPERIUM, ADEPTUS MECHANICUS, , SKITARIL, RANGER, wurpour 63 KILE TEAM SKITARI! RANGER ALPHA Ranger Alphas are the most dedicated of ther kind, relied upon to formulate reconnaissance and hunting parameters, and to lead their Hunter Clade in ed . | AME A BSWS OD mh I © Arc pistol 4 45 Rng @, API Stun © Galvanic rifle 4m om Heaw PI ‘OMaster-crafted radium pistol 4 2+ 2/4 Rng @ Balanced Rending ‘© Phosphor blast pistol 4 48 Rng @ Blast A, No Cover : X Arc maul 4 4s - Stun % Gun butt 3 2B : - Power weapon 4 46 Lethal 5+ X Taser goad 4 om Lethal 5+ Stun ‘ABILITIES ‘UNIQUE ACTIONS: Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE® operative is activated within Ii ofthis operative, you can select another ready friendly HUNTER CLADES operative within lof ths operative that is eligible tobe activated. After that first friendly operative has been activated, you can immediately activate that other friendly operative |_[ HUNTER CLADE®, IMPERIUM, ADEPTUS MECHANICUS, FORGE WORLD>, LEADER, SKITARIL RANGER, ALPHA BUR TA Uta ‘So much radiation pours from these Skitarii and their ammunition that they contaminate the air ee eee , SKITARI, VANGUARD, SURVEYOR aS BT a These Skitari wield some of the most dangerous man. ee ee ee ed carrier as well as the Omnissiah's enemies. To have survived long enough to join a Hunter Clade while carrying this kind of weapon shows the Machine aoe NAME A BSS oD mh ! Are rifle 43% 45 API Stun ‘Plasma caliver ach ime tis weapon's selected to make a shooting attack wit, slectone of the profes below to use: - Standard 43 56 API - ~ Supercharge 43% 56 ‘AP2, Hot - © Transuranic arquebus 4% 58 API, Heavy, Unwieldy Mw 2 Gun butt 3 & 28 - - ABILITIES ‘UNIQUE ACTIONS Rad-Satuation: While an enemy operatives Visible to and within of ienly operatives wih tis aby that enemy operative is treated as being injured (only subtract from that enemy operative's Movement characteristic as a result oft being injured its activated, Visible to and within of friendly operatives with hs ability IMPERIUM, ADEPTUS MECHANICUS, , SKITARI, VANGUARD, BT ee ee ee a Mechanicus. With bodies more machine than flesh, they enact TechPrest oversees orders ike holy commands AME ABW oD oh ! © Arc pistol 4% 45 Rng @, API Stun OMaster-crafted radium pistol 4 © 2+ © 2/4 Rng @ Balanced Rending ‘© Phosphor blast pistol 4 45 Rng @, Blast A, No Cover - © Radium carbine 4% uM - Rending X Arc maul 445 - Stun Gun butt 3 & 2B - - Power weapon 4&6 Lethal 5+ - X Taser goad 4&4 Lethal 5+ Stun ABILITIES ‘UNIQUE ACTIONS Rad:-Saturation: While an enemy operatives Visible to and within of riendy operatives with this abity that enemy operative is treated as being injured (ony subtract from that enemy operative’ Movement characteristic as a result of t being injured ifitis activated, Visible to and within — of friendly operatives with his ability Control Edict: Once per Turning Point, when a ready friendly HUNTER CLADES operative is activated within Il ofthis operative, you can select another ready friendly HUNTER CLADES operative within ll of tis operative thats eligible tobe activated. After that firs friendly operative has been activated, you can immediately ‘activate that other friendly operative |_[ HUNTER CLADE®, IMPERIUM, ADEPTUS MECHANICUS, , LEADER, SKITARI VANGUARD, ALPHA 66 wmEpuar ES LST aa eee ee eee slashing frenzy, unleashing a blur of attacks. They are selected for kill team duties due to their level of dogged determination to hunt quarries to the death, above and energie X Chordclaw and transonic razor 5 Balanced X Transonic blades E Rending Wasteland Stalkers: Each time a shooting attacks made against this operative n the Roll Defence Dice step ofthat shooting attack, before rong your defence dice, fits in Cover, one ‘additional dice can be retained asa successful normal save as 2 result of Cover. {_[ HUNTER CLADE®, IMPERIUM, ADEPTUS MECHANICUS, , SKITARIL SICARIAN, RUSTSTALKER, ASSASSIN Sa PTT Th a ees aie eps lead their Ruststalkers in the hunt for ‘ny their Tech Priest masters have marked for death. In eee ae rs hazardous of environments. XChordclaw andtransonic blades 5 2+ 4/6 Balanced Rending ‘Wasteland Stalkers: Each time a shooting attacks made against this operative in the Roll Defence Dice step ofthat shooting attack, before roling your defence dice, fits in Cover, one additonal dice can be retained a a successful normal save as 8 resultof Cover. TUTE CLAD, PERTUN, DEPTS MEGIANUS, FORE WORLD, STAI LEADER, 0 STAM AUSTSALER, PES ‘ wpe 67 Cia rN) Ts (ay ee eee Sicarian infitrator Trackers emit a white noise that attacks their foes’ sensoriums with a painful ‘neurostatic bombardment. AME A BSS 0 om 1 © Flechette blaster 5 3 28 Rng @, Fusillade, Relentless - © Stubcarbine 4 3 3h Ceaseless = > Power weapon 43+ 46 Lethal 5+ Taser goad 4 3 3h Lethal 5+ Stun ABILITIES ‘UNIQUE ACTIONS: LY HUNTER CLADES, IMPERIUM, ADEPTUS MECHANICUS, , SKITARIL SICARIAN, INFILTRATOR, TRACKER SRT Tasty Sicarian Infiltrator Princeps have a greater detachment from emotion than even others oftheir Kind. No hunting ‘mission is too dangerous for them, and no assassination task too harrowing. AME A BSS 0 a ! © Flechette blaster 5 2 28 Rng @, Fusillade, Relentless - ‘© Stubcarbine 4m 3h Ceaseless 5 % Power weapon 43 46 Lethal 5+ - Taser goad 4 3 3h Lethal 5+ Stun ABILITIES ‘UNIQUE ACTIONS: Data Prehensiles: Once per Turning Point, during this operative's activation, it can perform a mission action for one less AP (to ‘2 minimum of OAP). This isnot cumulative with the Servo-skull ‘equipment (pg 68) LY HUNTER CLADE®, IMPERIUM, ADEPTUS MECHANICUS, , SKITARIL LEADER, SICARIAN, INFILTRATOR, PRINCEPS UTE ee ae uty Co ee seu ee ee es Ce ee eee) Bee re ed ‘equipped with no more than one of each item. Oem Obes eal) Sr OR CU ee Pec eens Uplinked Vid-Feed: Each time this operative performs an ‘Overwatch action, for that actio’s shooting attack, do not Ree er eet ed Coe tu Ec cn SERVO-SKULL* (2EP) The operative gains the following ability forthe battle: ‘Servo stall: Once per Turing Point, during this operatives See ue red ea) Sy MECHADENDRITES* (2EP) ‘The operative gains the following ability forthe bate: Ce eee a a ‘operatives activation, it can perform the Pick Up action for Ree thy 141 a4) nero gg at ey ene oe ‘activated, you can ignore any or all modifiers to that friendly ‘perative’s Movement characteristic for that activation et gon eee [oo) Re eee UUM ae anes) Ce ae ond Ce een a tee Oe Mee eR ted Coun ete ATSC Pel) Select one radium carbine or mastercrafted radium pistol the ‘operative is equipped with. Add 1 to that weapon's Normal Pe eager Cis tbe Samal) Dah See aes following ability forthe batte: Optimised Gait: Each time this operatives activated, it can ignore the fist distance of @ it travels fora climb, dop or re tage eat wes Ce elt) Doe Oa) eens Refractor Field: This operative has a 4+ invulnerable save. If. your faction is ‘You can reveal this Tac Op in the Target Reveal step of any Turning Point ‘At the end of any Turning Point, if there are no enemy ‘operatives in the kilzone more than @ from friendly operatives, you score 1VP Ifyou achieve the first condition in any subsequent Turning Points, you score 1VP. Reveal this Tac Op when a Doctrina Imperative (pq 60) fst becomes active for your kill eam. ‘At the end of any Turning Point, ifan Imperative is ative for your kill team, and the total wounds ost by enemy ‘operatives during that Turning Point is greater than that lost by friendly operatives, you score 1VP. ‘At the end of any Turning Point, if a different imperative is active for your kill tam, and the total wounds lost by enemy operatives during that Turning Point is greater than that lost by friendly operative, you score 1VP Designer's Note: After revealing this Tac Op, we recommend keeping tally of wounds lost by each kill team during each Turning Point. , you can use the Hunter Clade Tac Ops listed below, as specified in the mission sequence. Reveal this Tac Op in the Target Reveal tep of the first Turing Point. Your opponent selects one of their operatives. I that ener operatives incapactatd before the fourth Tuning Pit you sae IVP ithe fst condition is achieved bya fenly erative within il ofthat enemy operative, you sce 1VE 0 HUNTER GLADE SPEC OPS RULES Over the following pages you will find a selection of rules for Spec Ops campaigns in which you have selected HUNTER CLADES as your Faction keyword. BATTLE HONOURS Each time a HUNTER CLADE® operative gains a Battle Honour, instead of determining one from its specialism, you can determine one from the Hunter Clade Specialist table on the right. You Can either rll one DE to randomly determine the Battle Honour (rerlling if it isnt suitable), or you can select an appropriate one. As with any Battle Honour, an operative cannot have the same one ‘more than once (if duplicate result is rolled, roll again until a cifferent result is role). a 5 RARE EQUIPMENT htt a ee) peed Fixated: The fist time you roll attack dice for ths operative in each battle, i you do not rll any critica hits, you can select one ‘successful normal hit to be retained asa critical ht instead. That retained hit cannot cause any further critical hits to be retained (eg. asa result ofthe Rending critical hit rule). Blessed Components: You can reroll Recovery tests taken for operative. Consecrated Cybernetics: At the start of each Firefight phase, roll one DE for this operative: on a 4+, this operative is ‘not affected by the Deprecation effect of your active Imperative (pg 60). Each time you would determine an item of rare equipment to add to your stash, if your faction is HUNTER CLADE, you can determine one from the table below instead of determining one from another source. Todo so, you can either rll one D to randomly determine the rare equipment (reroling iit st suitable) or you can select an appropriate one. As with any item of rare equipment, your stash cannot nude more than one ofeach item (if duplicate results old, ol again unt a diferent results role) 1. THORIUM ROUNDS (2EP) Select a mastercrafted radium pistol the operative is equipped with. It gains the following improvements for the battle: * Lethal 5+ special rue. + Add 1 to its Normal Damage characteristic. This is not ‘cumulative withthe Enriched Rounds equipment (pg 63). 2. TECHNODERMIC WEAVE (3EP) Change the operative’ Save characteristic to 3+ for the battle. 3. AUTOREPAIR APPENDAGE (2EP) Each time the operative is activated, you can use the Motive Force Vitality Tactical Plo (pg 61) without spending any CP. 4. AMPLIFIED DATA EMITTER (3EP) DIKTAT operative ony. Each time the operative performs the Enhanced Data-tether action, you can select any friendly. HUNTER CLADE8 operative in the killzone (instead of one Visible to and within @ of i) 5. OMNISPECTRAL ANALYSER (3EP) SURVEYOR operative only For the battle forthe purposes of the operativ's Omnispex action, add the following bullet Point to thelist of effect for the shooting attack specified by that action: ‘+ That friendly operative's ranged weapons have the Relentless special rule 6. ARC GRENADE (3EP) ‘The operative is equipped with the following ranged weapon, for the bate: Arc grenade 4 3 34 ‘Speciloles Rng @, API, Stun Indirect, Limited wr 71, ar STRATEGIC ASSETS Each time you would add a strategic asset to your base of operations, if your faction is HUNTER CLADES, you can select one from thelist below instead of selecting one from another source. As with any strategic aset, you can never have more than one ofeach. ELECTROMAGNETIC SPECTRA-STORM ‘Before battle, the Skitai of ths kill team chant a binharic psalm. This triggers a microrelease oftheir own motive force, which interacts with chemicals in the ir to create a shimmering veil of flashes, obscuring them from view. During the fist Turing Point, when determining if a friendly HUNTER CLADE operative isin an enemy operatives Line of Sight, if that friendly operative is more than @? from that enemy ‘operative, that friendly operative is treated as being in Cover. REPAIR REPOSITORY This large, archaic device has a mysterious provenance and {is made of components that cannot be replaced. Provided a wounded operative is patient enough, the repository will epair ‘any damage to their bionics ‘Once after each battle, before rolling a Recovery test for a fiendly HUNTER CLADES operative, if that operative was Rested, you can automatically pass that Recovery test. REQUISITIONS DATA AUGUR This kill team’s base of operations i ited with sophisticated data-gathering systems. Additionally, they have remote ‘access to augur feeds on allied stations, providing a detailed. understanding ofthe surrounding area, which is essential on their hunts. When determining your Tac Ops for each battle, you can select two from one draw, instead of one. Note that you can still nly select a total of thee Tac Ops for each battle. Ina Spec Ops campaign, if your faction is HUNTER CLADE®, you can use the following Requisitions in addition to those presented in other publications. ARCHEOTECH VAULT (1RP) MARK ASSIGNED (1RP) The headquarters ofthis kill team’s Tech Priest masters contains a vault of rare and powerful equipment. These can ‘be assigned to designated units who have eared the right to cay such artefacts. Purchase this Requisition before or after a game. Remove one item of rare equipment from your stash and add a different item of rare equipment to your stash. You cannot purchase this Requisition if you do not have any rae equipment in your stash RECYCLED (ORP) ‘A damaged or ineffective operative is decommissioned and their bionics used for pars. Purchase this Requisition when a HUNTER CLADE® operative is temoved from your dataslate. Add up the number of ranks that operative had (eg. a Grzzled operative has 4 ranks) and subtract the numberof Battle Scars that operative had. You {gain a number of Requisition points equal to the difference. 72 waver ‘Hunter Clades are expert assassins, often deployed to hunt their targets relentessy in onder to eliminate them, thus removing a crucial element ofthe enemy's war effort. Purchase this Requisition before or ater a game. Select ‘one operative type (eg. Kommando Snipa Boy, Marksman Pathfinder etc.) to be marked for your kill tam, and make a ‘note of it in the Notes section of your dataslate. Each time a fiiendly HUNTER CLADES operative fights in combat or makes a shooting attac, ifthe target is marked for your kill team, you can reroll one of your attack dice. If an enemy operative ‘marked for your kill team is incapacitated by a friendly HUNTER CLADE operative, that friendly operative gains 2XP and that enemy operative is no longer marked for your Kill team. You cannot use this Requisition if you already have an ‘operative marked for your kill team, but you can choose for an ‘operative to be no longer marked for your kill team in order to use this Requisition NEW RULES ach time you would select a Spec Op for your kill tam to Ce Maus ed select one from the list below instead of selecting one from poetics UT TT Ce ere Cece Cusco LTO Cea TCLS giving chase across killzone after killzone until the enemy can run no more. The kill team gives chase to their enemies, engaging ore ors eter ee eee Sent ctl Se ee ar en tee eed You can add one item of rare equipment to your Pea see Complete five games in which you scored victory points ftom a ne am reat For the purposes of a mission's Spec Ops bonus, this Spec ee Ea eres ts eC as Co Ce Se Cet eu ees Complete a game in which you scored victory points ftom the ‘Calculated Eradication’ or ‘Execution’ Tac Op. Cie a eer err eS ea ee on ee Cee Cee Cte Cee CR Ce ou acca Cen ee ee ee ee ee Ue Raia Various enemy targets must be tracked and assassinated the ‘Vantage’ Tac Op. 1 quickly as possible before word of the Hunter Clade's Coe ee Sa teed Pe as ‘After the battle, all friendly operatives pass Casualty ‘Complete five games in which you scored victory points Sen from the ‘Headhunter’ and/or Assassination Order’ ‘You can add one item of rare equipment to your ao stash, or you can increase your asset capacity by one. SPEC OPS BONUSS For the purposes of a mission's Spec Ops bonus, this Spec Ce et ae uo Ce ed eee hee ea Cee aes

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