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THE ART OF

W W
arhammer 40,000 boasts e aimed to capture to epic
one of the richest science- scale and nature of the
fiction settings ever Forge World that Space
conceived. Bringing this universe to Marine takes place on. This is an
life through the lens of the action- entire planet dedicated to creating
blockbuster video game has been weapons and machines of mass
an incredibly fulfilling, if challeng- destruction, so everything is con-
ing, experience. Challenging, not sidered on a massive scale. It was
because the universe doesn’t lend very important to us that this was
itself to this kind of treatment; chal- framed for the player throughout
lenging, because the opposite is the game in a digestible manner.
true.
In a universe that knows only war
Space Marine has been an exercise comes a certain level of carnage
in creative focus. Focus on the and destruction, none of which was
elements that would allow us to taken lightly in Space Marine. We
present a faithful translation, with bombed, collapsed and ripped the
a presentation full of epic spec- Forge World to shreds, some of this
tacle that – we hope – will do this prior to the players arrival, some
prodigious universe justice for the during game play. We also made
millions of its faithful fans. Focus on ample opportunity to show off the
elements that draw a whole new splendour of the intact areas of the
audience into discovering how world; unimaginably large weapons
truly compelling a world this is. and factory sets to dark experimen-
tal labs – all crafted with a gothic
We hope that whether you are new architectural aesthetic which gives
to Warhammer 40,000, or one of us the opportunity to show off very
its army of devoted fans, you will unique game spaces.
discover something in Captain
Titus’ trials on Forge World Graia A Forge World is a place choked
that resonates with you, not only with the haze of battle and indus-
as a video game, but as an epic try, which gave us a compelling
adventure and escapist fantasy that backdrop to play with. The variety
brings you enjoyment for years to of spaces offer a range of nice
come. colour palettes via atmosphere and
lighting - Battlefields, Titan factory
interiors, Hab Blocks to Sewers with
varying layers of Ork decor to draw
the player further into the game
Raphael van Lierop and into the 40K universe.
Game Director
May 2nd, 2011
Vancouver, Canada

Ian Cumming,
Art Director
May 2nd, 2011
Vancouver, Canada
THE IMPERIUM OF HUMANITY
THE ENEMIES OF HUMANITY: ORKS
THE ENEMIES OF HUMANITY: CHAOS
FORGE WORLD GRAIA

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