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— tee 1. SEE “WARHAMMER THE GAME OF FANTASY BATTLES Alessio Cavatore ee BASIC RULES PLAYING THE GAME _Desercie ‘UNITS en Te ‘ Fomigepa ine seca ‘ tise sat s ‘THE TURN ‘MOVEMENT ae * Ei voncoape 0c am Ea i im = aos Lose. COMBAT ho coma o hos ne ADVANCED RULES PSYCHOLOGY Inet chao WEAPONS ‘Spel apenas MONSTERS ‘CHARIOTS ‘SKIRMISHERS. FLYERS FAST CAVALRY UNIT STRENGTH. CHARACTERS. rong 7 ‘comMAND GROUPS GENERALS & BATTLE STANDARDS WAR MACHINES. SPECIAL RULES... 9 BUILDINGS ‘SPECIAL FEATURES e9299s (Sher pc ee victory! ‘THE MAGIC PHASE Foner pee ‘THE LORES OF MAGIC MAGIC ITEMS REKERENCE 128 INDEX = An IF YOU HAVE NOT PLAYED WARHAMMER BEFORE WE RECOMMEND. ‘THAT YOU FIRST PLAY THROUGH ‘BATTLE FOR SKULL PASS’ Assaming your'e now 4 veteran of the fighting at Stull ane, welcome to Warhammer! “Ths book contains all he rules you will aced 10 play fancasy bates in the tering an deally ‘world of Warhammer. The rules begin by going trough how to get you" armies ready for battle nd set op your butch, ad continue with the fundamental elements ‘onered in Battle for Shull Pus: moving, shooting the exercises andthe Stl Pas bute sre cmly an Introduction wo te bases of Warhammer, Thre ate ‘ffereen ways of emnocurring Your wns, ext rules for shooting as well as addtional combat feslution Gentnes, fo mention fost few of te na things you cat yout in your games, This followed with advanced res tha cover las ‘common situations, and the alter of speci ‘sper of uns, such as war machines sod tering ‘monsters, The faal part of the ules deals with ‘mapic ~ covering such things as wizls hurting fireballs, ad enchanted weaponry During 2 game you can consul the malebook as uch as you need. Very ew players ean remember alle aus and for mon of us the roles section s 3 ‘constant companion dusing our bates — often being refered to mictura 1 find ove i auch & save i posable or wo double chede an ation, To help you our aquck reference guide valle on the Gamex Workshop web sie YOUR MINIATURES COLLECTION The folowing pages contain a beet guide to the aris you can command in Warhammer (r athe gust) You already have frees of Dwarfs and ‘Goblins at your disposal, but perhaps one of the other arms has caught your eye. Dom worry out your army toa much forthe Bs few ganies, 4s moce iasportant that you jst have fun with the Cadel miniatures you have and become ‘ormionable with how tpl ‘An army can be sont any sce — from 2 smal arhand of three to four units to 4 asic, Sprawling horde. I qule posible to playa game Of Warhammer with an amy that cons of every ‘model you own, ceyariess of quantity or whether ‘co the miniatures are even from the sme re ‘The rules foe many costmon unis are provided on pages 125-126, 50 you can get started straight a9. Once you have collected more Cidel miniatures, tere are special army ists that allow players ‘organise ther colecuoa into abatleteady force, 35 ‘we explain on page x ‘An ancieat race, the Dwar deve heir mines and Stongiolds deep heneat the mouniains, gn for ore and gems. Yalung age, weal and honour hore al hing, they area proud and stuborm ice thar have sullered. many woes over the millennia. Now thee great civsation les nui, ad Tow by ‘tural disaster and over by wicked Goblins and there reatres © DWARFS ®,, In the north les the Realm of nightmare ‘calm populated by ‘gateway 10 the gods of Chaos, Strongest among them being the four Great Powers. Khorne, Lord The Empie isthe greatest nation of Men nth lands of the ON Wor. eis as scl ordered by seep ‘mountains anc covered with dark forest, Though the Emperor rules and ons of his people are but bright tars of eisaon ia Shadowy wilderness fled. with Imaraing Beastnen, ike Chaos ‘covers and Goblin tien. Amis of disciplined Sate tru wd Bate ‘wads, proud Knightly Orders and deetaing engines of destruction vege war agaist ese foes. OF Skulls and. god of war “Taeentch, the Changer of ays and master of ages Nurse, Lord Of Decay and creator of plague and Shanesh, the Dark Peince, | Tord of Pleasure, "The mortal Champions af the Chaos gods vvage constant war against the hile lands of the south, thei fast_armies of ark warrior ‘marching to battle alongside bideously mutated ease eC IE OMY The Hes are one of the mort ancient race of the world, long lived and bight sled. Yer they Inanree of years they have been divided and fallen prey t0 ‘entries of war The High Ehes liye onthe island of Ulhuan, resting their homeland rors the tacks of osher races. They teeter nthe brink of extinction ‘hele lone war Aine the forces of Chaos. the bled sts of Nagano ‘emote ships launch ds Alt acres the world. Thoxsands of {nfemal mines and amoures ofthe ‘Wate King cling the Dask Eves seman ara the in eh ‘cette out i Bae Ba Me iaj,Deep in the dangerous forest ef reaim of Att Loren dwell the 3 od Fes Aided by spins of the Pe oods, they switly aay any Deep in the dak, wl pices ofthe invader of thelr "kingdoms werd ute eras sted by Caprious and quick to anger, the the power of Chaos le in wait 10“ ‘Wood Hlves stalk their foes under prey on the caravans and vilages of : the eaves of the foes pking the nations of Men. Sovage and them off with deadly bowtie sige the "Beast ae posses of animal cunning Dverbearing beualty, seting lashes Wo tap thee foes as they ‘ac ronal tes Cen before finishing them off wath a ‘ Single surpaseatack: Many armies Ihave been destroyed uraware dha they were cree Beng watched cotati Mutated! by magieinfused ‘warpstone inde ancient past, the ‘Slaven were once rats thar nose {round the Undeesimpze ofthe Skaven' stretches _malignanty across the ilobe The seareing ‘hans yeam for dominance over venting, and when not Feuding fmongst themselves, the Skaven combine their forces 10 launch Sticke against the sdvistions thar dwell onthe susie above. ‘The Besta Saurus Warsons and simble Sinks of te Laren * Prophecies, the Lizardmen Continue an. cons-long. gana te forces of C0, wh “arm OMB cena ——$—$—$—$—$— a ee ee 7" @ BRETONNIA, i Most accomplished fal the cavaly ofthe Old World, the Bretonnian fre “knights beyond compare, Supported. by scabrous ranks of pl peasant the Kgs of she eal seep away the foe wth a florious charge while Pegasus Keighes soar overbead and mighty nobles tae 1 the sss 3109 the ge. LE sro the Netekbaran cy of aba : ame, seven snort tte ‘wih athe fer lond Over the cots they have spread and muluplicd, fd eon en hs the ares ow rae wp aries af the dead 19 . tower bidding Inthe Empire sell M_ws ns backs of monstous hippogryphs les the pretest oftheir strongholds, | inpre Coun S86 Rese on war, the Kaightcare not the mitre! ands ofSshacia. | Nie ores for the hardships of the commen ow ruled over by the progeny of Zombie 420. Felt fvery Kaige believes he has the gree ofthe Vimpire Coons, | Gl are the strength 0 congue ay foe and the dealy Vid von Cartan. isdestine oe3ie f bate 1 the eat le the Mountains of Mesa, ar in he river alleys fis pecipons range canbe found the Ope Knglona, Opes are man bral waza: who tink nothing of stacking others 10) feed tet eonsant unger. With them comes 3 horde of idius Gao who ive “race et Bases ST eT A ta | snlteiennumirnepoion rer a Be Se | Sly ope ma Opel ‘in an eternal war to protect their iti ved, Gooblar Trapper A FATAL STONS are also highly successful fret weno bien expt | — I |. ecscncn: ant al ip aa hota ybdy ro ee < —— wi Ge ¥ HAAN OTe eer : YOUR ARMY _ He KP pir allan By ali THE ARMY BOOKS {A full ist of baste profiles canbe foun in de back ‘ofthis book (see Army Reference page 123) and this should be enough information for your frst few games. The ul ist of woop types, agi ems, and ore can be found nthe Warhammer Aric series ‘of boots. 50, for example, one book coves the Darts, and others cover the Fp, Dark ve, (Ores Goblins, and so forth nam book alo ti all the weapon opdons, parades, and any resriconson particulary powerful Tperoes, noaters, war machines, nd elte troops, I ‘would he serange for a army 0 const ei Bre breathing Dragons, thundenag canaons, or Oa, fr fame. This is known as an army fst and helps ‘layers to work out what Gael miles they want fevcllct and organise them int unt for bale Aa ry chosen roma arhammer amy ist wl rsa in {reasonably balaned force that should make for an enjoatle ane HOW THE ARMY LISTS ARE ORGANIZED ‘The army issn each of the Army books ae divided ovo four base sections: Characers, Core LOPS, ‘Spell oops and Kare troops Character represent indiridual herole: models, righey Heroes and Wizards, which are muted in faumber. The most powerful are the Lords and ‘Wirard Lands, while some armies also include priests accesing and other indivi {Core woops are the most common warrior in the farms. Special units are the best of the army's warriors, a4 well at certain war machines oF Charon These are lable in imted numbers Rare troops are so clled becatse they are scarce compared #0 ordinary warriors This calepon Inchades “uncommon monsters, unsial war ‘machines and weique unis of extraordinary oops ‘THE POINTS SYSTEM Jn order ensure that games areas evenly matched 2 is practzable, every model b aseribed a points ‘ave that reflects value inthe game “This points system assigns a cost to each model elaute to how well It can perform on the battlefield. Therelore a Gre-breathing Dragon ‘apable of devastating several eremy units wl cost many times the points of 4 sitale, lowly Goblis, ‘Whatever you choose, the twosides add up to the same potas tt then the amis should he more ‘oeless as poweril as cach other. POINTS & TIME In most bates, bork sides choose armies wo the ‘ime total points wale, For eximple, 500 poinss per side gives a relate small game that wil as Shout an hour and can be played on small Iuticfield with very litle or no terrain. Lange rates in the range of 1,000 to 1300 points per side vl fake eoerespondingly longer time 4 play. A 2.000 points per side atte wil last about three hues and larger bats of 5.000 oF more poins ould take an entire afernoon or longer. Theres ‘bo limit to the size of a game ~but if you plan on fighig 10000 point le you will nee plenty cof models, ime, and a large gui surface! Ck yore \. YOUR TERRAIN Nofore opposing armies can cash, you will aced 1a prepare an are for the game, The Bs concer is Roding the playing surace that wal actully become the fleck! where the armies of models wil Imunoewre upon, This surfce can be as simple as ‘eared space on the floor or kitchen table, ora faborate as a specially designed and. modelled Tansee, The next concern what eran fetes, iC any ll be placed on the batefld. Texan feaute’ sa term uted 10 describe indidvally modeled pieces of wargames scenery ~ such 28 4 ‘imple patch of forest 2 hill something more omiples like 4 bung, bow fort or an andent funding stone. These train feanues are placed on Yop ofthe ming sutice to create 2 varied balefld cco Steer age Th bog with you have dhe verrain included én his box and uscd in the Bate for Shull Pass, vet ime you can build up your scenery cllecson a erin ‘makes the gaming experience even more varied and Imereating anda more detaed batted cenainly adds othe spectacular lookof the hobby The book ow to Make Wargames Terrain contains invaluable rmoveling advice from the simplest projets (0 fenire batdefields For those ‘who prefer to concentrate ther elfors on playing games rather than maling teran, Citadel has 3h eveosrowing ‘ange of bate eady Features that can be purchased {fom any shop that stocks Warhammer games and Stone walls ‘THE SIZES OF THINGS ‘stand fremont, the sizeof geming are wl be subject 10 the Kind of space you have aeable 10 you. After all, you can play On rye area if you ‘ont have one. Sully the amount and position ‘oftcrmin a persona choice, depending largely on your collection, $0 use the folowing commendations as suggested guidelines and not suit rulings, ‘Games oftess than 1,000 points per side will work best played on an area of about 1. At this size ‘we'd sagest using to fo four terrain features: ‘ich as hills, woods, or buldiags If players have ‘modelled a particularly impressive terrain pce, stay can use tis = apes eure or more lout such special Seaures sce pase 100) Games of between 1,000 and 5,000 pois work best played onan area of shout 6" Ar this size we'd suggest using 6 pieces of tern: uch as hil, woods, or buildings. Again, players can use x special feature ifthey havea sinhle piece Lager games recuie propoionly wider areas and higher numbers tera paces You woul expec The recommended sizes for uerain fearures wil vary with the piece as obvious there can be tremendous variation in the sie of bls, woods Samp and so cn, For practeal purpores i recommended thats terrals fate covet amare of selene £8 and oo lager thin 12" 12" Some Usual terms features may 208 Bt within these ‘broad houndaties, bu these more distinctive pieces ae not ae univeraly useful a e other Ses. A454 table, witha bullding a wood and a bode As well as this book, an anny, an opponent and a Pref, you wall aced the following sddiional Hens to play Warhammer PEN & PAPER These wll be needed to record your aemy Uist — eulingyour riments and their wespans, may TAPE MEASURE Foe measuring distances you will ced a tape peeled te acs, a empleo pate ‘ange raters DICE All dice rolls use a standard ssid ace (usually shortene o De). Sometines you wl be asked 19 Todi the result ofthe dice roll Thin is noted as pls or minus 4 number, such as D+ 1 or 6-2 Noll the dice and add or subeact the umber Jdiesel get the nal esl, You may have 0 eo ‘certain number of dice in one go. For example 206 means fll two dice and. add the ores ether, You may also come acoss the term DS. AS Inno such thing 2 a threesided dice, use the following metho for determining sore berweee and 3 Roll Dé and halve the score, rounding op or 2 els 1,3 oF 4 equals 2and $ or 6 equals 5, REROLIS ‘Sometimes the ruler allow ou areal! ofthe dice, This ena as sounds pek up the fice you wish eo r-oll an rll them ais “The second see counts wath a re-oll even i Itisa wore result than the stand no single dice roll can be felled more than once regandles of the source ofthe ee- ‘Note thar reroling 3 206 rll means picking {path dice and eoling them boty, nots fone ofthe die The me sof curse re For 306, 406, ee. ‘Sometimes n game of Warhammer you will have to roll maay dice (0 rewive mas shooting Or = ‘comb, Tose ine in the cases, tis est 1 oll ll the dice a once rather than one aa time. More Iuice tn how to rol batches of dice can he found in Fast Dice Rolling’ i the Shooding phase section ARTILLERY DICE & SCATTER DICE ‘Warhammer uses two spel dice: the Aly dice {inacked 2,4 6,8, 10 and MISFIRF, and the Seater tice (marked with arrows and HIT symbols). These tice ae used wo represent the effet of ranious wae ‘machines, such cannons and stone throwers. Special dice symbols are used 1 represent ftenitences of lick oe misormne. Prom ths pone ‘Shwe these ae referred te HIT and MISFIRE "The coresponding symbols are shown below: ‘TEMPLATES Breath weapons of certaln creatures such 3x machines and 2 few magie spells, se templates to represent the area affected. ‘These are three templates you need: a teardrop-shaped flame template and evo round templates of 3° and 5° ameter respectively. nthe Bate for Skull Ps box we have inched Plastic transparent versions ofthese templates that you can use in your games # — = ae sae egg. Prowented here 6a standard method for paving a ‘bale, designe to produce fur and exciting game 1 {SET UP TERRAIN Before begianing the game, the pieces of terrain ‘must be st up on the table: Begin by sclecting the terran pieces youre going t0 ure (you need an mount approprate othe size ofthe game being Played, 24 suggested ta The Buulefild section tater). Each player rolls a D6 49 determine who Sars o place fern reall ny es) he highest Seoring player gocs fist. The player chooses one plece of terrain and places 1 anywhere om the fable, bur more han 12" aay from the contre of the table Then his opponcat does the same, aad the to players keep alterating like this until dhe terran pieces run out (for the best quantity of A NOTE ON DIAGRAMS Fach diagram used in this rulebook is ‘denied by two, umber, The frst number isi es poe ee cera second number vinply dsinguishes between ‘lagrams om the same page. For ecample, the {est diagram on this very page 121. If there sean another diagram i would be elled 22.4 terran pices, sce The Battle section earien, ‘either player declares that he wil pass and stops {deploying terrain. His opponent may then deploy fone last pee of train and den the tera sep ‘S Gnished. Note tha both players must deploy at Teast one piece of terrain before the can pas. 2 |SELECT SPELLS “Aor the terrain has Been setup i me for both fanmics” Wards to welet thee spl a described inthe Mage section (sce page 17) ‘Once the Wiears have selected their spells your fries are rey toe deployec on the hall [3] DEPLOY FOR BATTLE ‘amie cannot be deployed within 12'of the mide line of the bated s0 that more than 24" of 90 ‘man's land wil sind herwecr the armies atthe beginning af the bate (as shown in Dagram 21) The ateas outside this middle ground are called deployment somes. tna 4 deep table, the ‘deployment zonee are 12" deep, bot if you'Te ‘loing on ofc diet tne, po could eee ‘up having smaller or larger deployment areas, This ls fine - the important thing i hat che opposing rms must he separited by 4 divance of more + oth players roll a dice once more, the pl Wino scores highest must deploy one of his units in Sher deployment zone, dere, lain tat side St dhe tale as his own, ‘A his stage, the players may need to move around the table 0 tha they are now siting behind thee owe side of he table + the other player then deploys one of his unis in his own deployment zone + ior tht aking turns, each player deploys ‘ne uni ate a his own deployment Zone. + Allthe war machines in an army are deployed at the same time, though they can be deployed in tilerent par of the deployment 206, + the characters im an amy are all deployed soultaneousy as the lst unit the player deploys Fich of them may of course be deployed in a tiirent part ofthe deployineet zane and they may bye deployed within was + Unit with the Seous special rule are fot ployed with the rest ofthe amy Intend they are placed om the table afer all unite in both armies Ime heen deployed as described inthe rules for Scouts ce page 96) ee 4 WHO GOES FIRST? E ‘Mics deployment is complete, itis time wo determine ‘whieh the wo ares gosng ro take the fst turn ployment fst (ot including Scouts) may add =1 to thet dice roll The payer who scores highest may ‘hose whether vo go frst or second Gf the modified ea te the players mus al again. “Teles for playing the game are presented inthe Following pages ofthis rulebook (pages 40 122). LENGTH OF GAME 1 game of Warhammer lass six game curns (both pilsyers get sb turns) or unt 4 player concedes ‘eset PLAY THE GAME ee Date, The complete rules to aeulate victory points can be foxnd on page 102, but for now all You need to know is that you have ro try to wipe out the enemy army while minimising your owe Scsustin You ako seein eta pnts for ling fhe enemy General, eapmuring standards and ‘conurolling large parts ofthe bated THE MOST IMPORTANT RULE! Remember, you're playing. to enjoy challenging hate with ced, wheve havi fun and Keeping #0 the spirit of the game 6 more important than wining at any cor _wachammer an voting game, wih many dilereat races, weapons. and. endless Posse. Ina game ofthis sie and level ff complexty there are oud to be eerain fceasions where a particular sineaion tes butside the rules as they are wetter Warhammer players should fel free 10 improvise where necessary resolring such Situations ina friendly and mutually agreed ‘manner, and evolving the game far beyond ‘the published rules they wsh- \When you come across situation in a battle thar is not covered filly by the rules, Be Prepare to interpret. ule oe come up wih {stale house rule fr yourselves. When 4 sleuation of contention arises, players should sree ona rand easonable olution and get on with the game as quickly ts possible, The most common way of solving any disputes i for a player to roll 1D6 to see whose interpretation applies in that lastance. On the rll of 1-3 player A may ecide, on a 46 player B may dead. [Mier the same has fished, sit down and ‘discuss what happened with your opponent Sand sce if you can out reach an agreement incase the same siustion ever arises agua (this called “house rule), [Addhional help and_clarfeations can be found om the Games Workshop website a: Iniprwegames-workshop opm r» Wachammer there are many dierent ypes Tox Sor, from lowly spetemen to, lord ine ring mighty changes There are many firange cearret tao que all Te Collins and. oiters that are huge, much a8 fic hrethieg Dragons. To represent tee Inthe feme, we hove nine charceratin that describe evatous spec of the pyle or men mae tp Al chants er ply ed on a vale oon O40 1. MOVEMENT ALLOWANCE (M) ‘en called Move, this shows the mamber af inches f creture can move oe te blo under normal fircumetnces, Bg a Man with a Move of4 (M4) can ‘move # when moving st fl rate. A horse moves tea 8 stand tesco has WEAPON SKILL (WS) This defines how accomplished or shed wartoe {sah his weapons or how detemined and vious ‘Adnonster is The higher the score, the mee likely {heligher so ian opponent in close combat An frainary Man has WS3, wiilst a batte-bardencd Teader might have WS4, WS5 or possibly een highest BALLISTIC SKILL (BS) ‘This shows ow abcirae a warrior is with ranged weapons such is bows or handguns ‘The higher this value 6 the caser 2 creature finds it to bit with mine attacks. AN ordinary Man lias 83, but a Keen-eyed Bll has DSi Some monsters have natural weapons that can be ‘sed ar ange (ehey might spit venom, for eaple) Sand their BS used to determine whether they ht STRENGTH (8) ‘This shows how sttong a creature is. An ‘exceptionally puny creature sight have» Stengt harcreriie of, lea mighty Gat has S6. Most ‘Men have 53. Strength ells yo how hac creaore ‘an Bic and thus how eal can hur an opponent teh struck TOUGHNESS (1) ‘This & a measure of a creature ability to resto withstand physical damage ane pai, and reflects ‘uch factors athe renence of 3 cscarure’s flesh hide oe skin. The taughee a creature I the beter ‘in withstand an enemy's blows, A normal Mas as 1, uta eresture sch asa Treman with his tough wooden flesh has T6 WOUNDS (w) “his shows bow much damage creature ca tae before ties or i 20 badly hurt tha ca Bight ‘ny more. Moat Men and Man-aaed creatures have & Wounds chricterse value of 1 Lange monsters ‘nd mighty Herocs are often able to wahwand ‘Several wounds, hat would saya salle create tnd so have W2, W3, WA or mere INITIATIVE (1) ‘This indicates how fast a ereause can react. Creatures with 3 low Iniave score (such 2s Orcs ‘wih 2) ae slow and cumbersme, while creatures ‘with a high lnatve score (Hes wilh 15) are ‘Gucker and more agile. Humans have 13. fa lose ‘combat, Initauve dictates the order in whieh Creatures strike, since faster creatures will stack Infor slower ones. ATTACKS (A) This indicates the umber of tines 4 crestre stacks during close combat. Most marion aad ‘tenures have an Atala ale of I, although some ine troops, sroneers Ge heroes tay be able 0 Sere several nes and have A2,A3.OF more LEADERSHIP (1d) This indicates How courageous steadist and see controlled t model is. creator with lowe vale ‘ery unulyo cowardly! Humane have 147, which Isaverage, whist easly seared ight Goblins bave a Tealersip value of on 5. %, e ” av ve oe? s CHARACTERISTICS OF 6 me creatures have been given 2 value of (Gometimes shown as a dash: "for certalo Unrate, which means that they ie 90 uly whatsoever in that sil. This usualy apples To creature unable to se missile weapons, 0 they have BS0, bur ic might equally well ply to ocher (haracteritis to0, For example, some eeatures or ‘var machines may have no Atacks (40) any xeatue or object has @ Weapon Skil of © then tt unable to defend teil in close coer, tnd any blows suck agunst will aucomaticaly 1 at any time a model's Strength, Toughness for Wounds are reduced to 0 oF les by magic for a special rule, ie Ms slain and temoved |S [PROFILES Tory move! in Wachammer has characteritie pralie, which Usts abe value of is diferent thuracevsties. ‘The examples below show the Poles for an Ore and Mar. M ws mss Twa ‘Av you ean see, an Ore and a Man are similar tn ‘nay respects. They both move the same speed (4, and they both fave the same Weapon Skiland Walsce Skil values, which means they are very ith have the same Strength value, so they can Aeliser blows with equal poteney. When it comes to inghness, however, the Ore wins over the Man — the Ores wale 4 compared 4 3. This so ast tigerene, mutt des make the Ore beter abe 0 Withstand bows and ges the ede in any ane Norhand Behan. oh creatures ave 1 Wound, which is. the mal vali le Ma-sized creatures The Ore lacs however, when Ie comes to Inka, This Ie ‘an wil get to strike his blows befoe the Ore hes when they get stuck into hand.tachand Hot aces hve the se Leadership of 7, which is about werage Charteris, S<|SAVING THROWS ‘Ncrearares saving throw: often shortened 1 ave) © tgvesit a chance to avoid being harmed when sruck fr ok. Mout cretires ave a ving throw based fon what Kd of armour they are wearing, so theit © ‘Siving throw may be improsed if hey are equipped ‘with Deuce armour The repllan Lizardmen and ‘other creatures that may have thick kia oF fcltinous shell granting chem extra protection receive a ‘say skin armour sing theo Aemour saves are taken by rolling 4 D6 and ying to Score equil to or higher than the armour save value. Forciample @scrstune hala 34 armour eae, i ‘an normally avoid any wound Kull by ling 3 Some troops are protected by-magie oF are ‘credibly tough by nature. These creaures have ‘whit known a war sae, a special ype of sve {hat ci protect them fiom almost any spe of ‘Sumage:We'lexphin these saves in deal later on a CHARACTERISTIC TESTS ‘During abate, 2 model might have wo take atest on ‘one ofits characteristic. In order to pas the test the model has to oll a DG and score equal © oF lower than the value ofthe characteristic Involed Note thar if 6 is rolled, then the model will favtomatically fal the test regardless of the ‘haracerste's vale and of any other metic dhat right appl a model has to take a test fora ‘characters that has valve of 0 om is pale, i wil automatically il the test. |S: [DEADERSHIP Tests Tests hat are made against che Leadership charicteisle of modet are dane sgh aiferenty tovother tests. tothe case of a Leadership tet oll 206 the result seq oo less than the models Leadership valu, the west has been passe aunt includes models with eiferent Leadership values, alwaye use the one with the highest Leadership value ng hammer 2-10 fight artes with fnachines and monsrous beings. In p20 you a the commander of ‘ou once to ind the Bes may to swe your caalry and infancy 10 sieve icon “The Citadel miniatures used to. play Warhammer are simply refered. 1 a5 sovdels in the rules that follow, Each model individ paving picce with {own capabilities and chancerstis unit usually consists of several models (caviry oF Infantry) that have banded togewier, bat a single, powerful model such as ‘one character, charot or a Dragon, a Wa ‘nachine nds cee, te also considered tobe ne 61 ~ Ranks 6 Files aN os C #8 FORMING UP A UNIT RANKS & FILES Madels in a nit of infiney of exalry ae Aang ia formation that omit of One to three or more horns, led ks |) (Sec Diagram 61 ~ Hanks & Pes). As Taras |) posse te ui aways ashe sme number | Stmodeiin cach ak and, were nox possible, fee always the cear rank Wat et shor (in ‘which cme fs refered to a8 an incomplete | Funk The tt rani le ew the cee “The vertical lines of mods in 2 unit are Called les, and that explains why sometnes the members of uni are eeferted t0 38 the frnkcandle woopert Go lltinguish them fom characters tha have ised the uni) CHAMPIONS, BANNERS & MUSICIANS Unie of Infantry and cavalry commonly include a sandard bearer who caries the tinits banner and msclan such as a hhombliwer or drummer 1 als stl foe Units toe lel by champion; an expesenced tind able warrior “The champion, standard bearer nd usta, often eeferted to collectively as the units ‘command group’, are plaved ‘the oat fank ofthe unit whenever pessibe, When {one tims to face Hs side or rear (se page 13), they are automaticaly arranged ia the ew font eank ‘Av we shall sce later, unit can also be joined by achaacter in which eae these models ae ale arrange ino dhe fat rank alongside the champion, standaat bearer and musica, Don't wry show this for ow dhe ules or characters ae expaine Later. fe UNIT TYPES Uns have diferent capabilities and are divided nto several pes (ied oppose). For example, when the ules refer to cavalry unt, all oops that Ell tuner the cater o cavaly mest follow those ues INFANTRY ¢ ines ll unite of fo too, be they cs Trl om any cher of the myriad Warhamancr races fighting ,on foot Novia infantry mls are mounted on 220m, um or 40mm wie square bas, A yp infanry CAVALRY Te term cavalry refers to ders mounted on hore: fined crerares that have caby 1 Wand os thee Profil, mounted on a 25mm by Ome ‘cavalry hse Ie also refers 90 other foubtegged cates, ch as warhol, wolves et, that Rave 1 Wound her profile and are monn on a carey Base, (Cavalry tots operate ch in the same waxy ana Nnaniey nie A cavalry model i trated all sees av a single model. Should the rider be ni the entre models removed from the bale Tuphness and Wounds The sced's Ld, T and Was well asthe riders Movement, are never used, WAR MACHINES War machines are hoye, lumbering engines of des uch as the Great Cannons of the Hinpire, Ore Rock Lobbers or the Repeatce Bolt Thome f the igh Elves, Normally war machines unl dete crew form a uni of tive cr more models CHARIOTS A ehh fa wcced warvehile drawn ino bale Ipyhores or other ceatoren an erewed by wares timed wo the teeth. Chariot are normally mounted fam by 10mm ‘chariot base. A chants ‘row aa the creatures puling are a itewal past Iie. howert chartcer can also dein chaos |ARACTERS. iter ave powerful individuals such as reat fen al soxeerous wlrards They can fight on Ws tnanry, om a steed Uke a cavalry model, the mighty Daemon Princes of Chaos, are 50 ge anc powerfl that they follow some of the MONSTERS ‘Creates such as War Hyde, Giants, Grins, Dayo or Great Eagles are clled monsters. These formally mowe ae igh nda and never jor tints, They are normally mounted on a 40mm or fonts by poweetl characters or they are goaded ale hy prop of Beasimasters. a ue Dar i ira 6 cme ae _ Se alley ‘junit STRENGTH Rfarhammer has several rules (uch as favinarbering, fear, ete) where the unit with beter welght of numbers gain an advantage over ‘soppoments To measure this, cach unit has 2 unit | Seng Inthe cae of mos ity wns, You fst fed co cunt the numberof modes inthe Unt = for example, 15 Men on foot have a unitstrength of 15 and dearly outnumber clght Eres on fo (unit strength 3), Mode's such 36 cavaly, monsters, war machines, ‘chariots, et, are indiilly more powerful than 3 Single man on foot, Hor example, each civaley tore counts as two infantry To establish dhe wait 4p Seemguh ofall you diferent uns, you need 10 se the char provided on page 71 So Sa, FACING 6 ARC OF SIGHT The erection of the font of the mode's base assumed tobe facing the acal direction faced by the creature i represents. A model cannot change OF shoot at Something iC cannot see. To Tepresent tis, 4 target must he win 97 are prected Irom the ont of the model, Where Ios are on square has, this can be smagined by projecting’ ie dough the corners. This isthe far of sight and determines which opponents the model ean shoot ator charge (se Diagram 8.1), 81 Facing they ar cue of Sc] LINE OF SIGHT LINE Tm general (with the notable exception of the shooting phase), ome model Your unit can see ft least one mode rom an enemy ont that enemy {ssid 1 bein sight of your tnt ‘A mouels line of sight may be Blocked f deze is “oything between hum snd his intended rrp that ‘heures his view. Thus, snerponing models of ‘Scenery may block a mode's in of ight target INTERPOSING SCENERY agin a el bateield wth i contours, morning mints and haze of dust. lowering over our ‘inknure battlefield we are unaware ofall hs, but the troops represented by our neels would not be 0 Micky Just a thei real fe soueterprts canoe Se through hls or edges, we mist assume that four models cannot see betind coresponding As ics Impossible for ox say exactly what ‘renjone' tera leaks ike, ts not practical tobe ‘efinitve aboot which kinds of tera Bock line of ight Your must he preparee 10 we jour owe, Fadgement within the following guidelines Te easiest way of checking what 3 mde can see Is to get down once the ble and tke a meadels eve ‘lem Dut be seasonable about ths, asia realt) ‘wok he much more dieatto see enemy troops ‘han over a perfec Mt, mistree gaming table Th of Gob he tof Wr cot ae Knit, ut arco he Wenn as Ss ls ’ Jit only posible wo sce dhmugh up to 2° of Sunland, So, fa model ingie gwd within 2 ‘lie de, he ea See out and he ca alo be See. Hii sfrther dan 2° side the word 2 model can het Ibex the mode ad ts target are Ine the Iwo then dhe line of sight is reduced 10 the Fives they ean se ~ whic s 2 oll dm Warhammer, woods ate represented by ‘forces stuck on a base. It may happen that itis homie w see a model unit on the other side ofa Sood because there ts some space between the Nees For simplicity’ sake, degree of abstatsion re players should always assume thatthe Ise ofthe wo x covered i trees a ll 39 the tallest tre on the base, and therefore the binge afea marked bythe weds hase blocks te ‘tae INFERPOSING MODELS hoop, elther fiendly or unfiendly Ge, yours of fhe enemy’), block ne of sight Decause of ti formally ol models in the foot can of 4 un are thie 4 shoot, a those behind wail not be able «9 Fi doesnot apply ia target behind normalized toes (uch a Aen or Dwar) is defined as a Tange eanet to ts special rues. Lange targets can Siawa ine fsight over Soteposing models that ate folate targets themselves. Ores of Goblins can't bok line of sight to a Giant (are tare), for Sample! This works the oer way round a well li enumple, 4 Dragon (lange target) ean be seen hil shot at by enemy models over interporing Inenlly movels cat ate not large targets, even by modes in the back ranks of unt of troops arsed ‘wih missite weapons ote dat dis does nor allow lange targets to charge Uvough any lnterposing models, which would Pett being trampled bythe huge creature HILLS & ELEVATED POSITIONS Hil are tactically imporant postsons, ovrdooking the endre bated and giving war machines and Iuisilearmed troops an exellent opportunity 10 wor atte enemy tany bates have Been won oF lint depening om a Generals ability to explo the tac use of hil. Units 0 fill an dea a line of sight om an ‘ated postion and they can aways shoot (nd be ‘aime way as described for large targets. This means {hut nels inthe rear ranks of units om the Hat fay soot against models standing oo 3 hil When other pieces of tern, such as wood, ‘uildngs ar other hills block the line of sight of ‘int on hil you showld pet dom over the table and take + made’ eye view to determine what the ‘models on the hl can eee Therefore, mont of the” time your tops may he able to see over low fetal that are on the rotnd elon It dca tome more precise guidelines about this matte as the terain pieces in peoples scenery ceilecton ‘ary gray In size and shape Ie is somal «good. ‘ea to discuss with your opponent how you are fpoing to teat ine of sight before tartingthe UNE ‘si MEASURING DISTANCES ‘Whenever you are measuring the dsanee berween fo model, use 4 tape messin ruler de other ‘Similar tool to messute dhe distance berween the bnes ofthe model ‘whenever you are measuring the stance berween ‘reo unit, rays identify the two closet model those units and then measure the distance beoween their Bases (ace Diagram 9.1). a model docs not have a base, 288 the case wih some war machines, tl your opponent which part Of the mal you are meaniringcstances front and sk oi for the ene game (popular choices ae: the closest part of she model, the muzae of ‘cannons, the erossbar of stone thowers, ee) that when measuring distances for a charge, slighly diferent rules are used i order to tke fino account manoeuvring, dificult terain, et ‘a fb mal bar ba cbr of ede ‘afc ps nt case te ipo hay. les are fought heeweon wo posing sider reo arms that vege for supremacy sing all scm might an cunning, The i armies ace commanded by oes, Their model counterpans BF contre ry you =the player 1) Ip 4 rca bre, lot of chins happen [once and itis very dita 0 tell actly how he tle progressing at iy one moment. The foraunes ofeach fide sway throughout the hale as one fide charges and then the other fife themsches poe ibe cacy Mighry war engines lob their deadly cargoes towards thee cowering foes and clouds of arom For depicts sake, in Warhammer we represent the howling macltsom of action in tara, bn a ‘game of Wachammer consists of ix game tars. Daring cach game tur, each player takes one complete plier warn, 50 that by the end of the {game both player wil have played ax player ture Fer brevity sake, the term "paver rr’ is usally hctened to "ten theoughert this fil other supplements for Uachammer, Payers Sherate tang curns unl the Bate 6 over Within the player turn, ations ase performed in a Axed order = this scaled the rn sequence. Fac player turn i divided up into phases ducing whieh the player moves all hs urs. shoo wich all is tmasilearmed unis, resolves all close combat, and ‘When tis your ten, is up teyou to keep track of ‘where you ae in the tien sequence, If yu forget, your opponent should he ale to remind you. The Dihies ina tr are always completed i the order ‘ven below and all actions in that phase must be Fesolved before moving on 1 the nex phase THE TURN - PHASES 41, START OF THE TURN PHASE The rules often call ypon a plyes to make tests oF Pryehology tess (as discussed in the Pychology ‘nee, sch athe Animonty efor Ores & Goblins (Geseribed inthe relevant Arles book). 2. MOVEMENT PHASE During the movement phase you may move your trodeh as defined in dhe rule foe ovement, 3. MAGIC PHASE Inthe magic phase your Wuasds may east spells The full rules for spelicasing and magi are ‘described a the end af the rls section ~ they ae ‘quite advanced and not needed right from the start 4, SHOOTING PHASE uri the shooung phase you may fre ay missile ‘weapons as describe in the rales for shooting 5. CLOSE COMBAT PHASE During the cle combat phe in come combat fight. This I an exception 10 the normal tur sequence in that both idea gh, 0 jue tbe [Ss |EXCEPTIONS Thre ae exception tothe general turn sequence, sien cg te weve Cat wey oct cur than bn any ar onder and, regres of whone ton ti, both layers might av do someting Player wil gar the sudden appearance of Daticlar ropa, o ay actite sone opel oop ype or occurence. ction contains all the common rules for ving, armies on the. tabletop. The jement of charging “units and most vey moves. Any exceptions that apoly 0 vad Meelag oops ake discussed hy Alo, a few is oc in a spec Wy reatuces for example. These are exceptions sual ruler which, for the sake of bawenience are ciscused ater Moving an army i an important and often decisive Jit of the Warhammer game. When opposing manders are well matched, movement can be illeagng satshing as 2 good game of thest However, unlike achesboard, the tabletop hu ide! into exact squares. Instead, movement Fs determined using a measuring tape or ruler, he nature of dhe game, the varied terrain ix ght over and the sulality af the models Ives means that it is impossible t0 be ely aceurte about the monement of tops the ‘uk fraction of an inch. will inevitably appear a lines ae nentened and models edged ther On the whole, this need nor cause fer ring play ta better vo keep the game fediion, is recornmended dat where a move pn practice 10 agree what you are ‘swith dhe earn sequence, the things tha you ean do within the movement phase are performed in a Siri order An overview of cach par of the Sequence Is given below THE MOVEMENT PHASE 4, DECLARE CHARGES lyon want any of your troops to chara, you must declare this at the very sare of the 2. RALLY FLEEING TROOPS: 1 any of your troops are fleciag, you et tempt to all them after dedacing cnares 5. COMPULSORY MOVES Move troops that are subject 1 a compulsory ‘movement re 4. MOVE CHARGERS Mone charging troops and resolve other ‘movement renting ro the charge 5, REMAINING MOVES Move the rst of you oop Fhe normal Movement rate of a model (alo feleered 10 a8 ts “spewd’) 1 defined by is Movement allowance (M) characteristic vale to thelr Movement allowance in inches, Foe ‘ample Men ie a Movement characte of 4 and ao tay mone up wo Ee, naturally ter tnd nimbler of fot, move up 105 Models do not have to move the full distance allowed or can say al you prefer, but they fanaot move firth than thele nrmal Mowe ae Unless charging, marching, pusuing or Beeing (ll fofthese ies of move are dicusned late) oops mane ad na ih omit of one Feferred 10 wth the coverall crm “unit, even tough some races make use of more unusual terms such as relment, squadron, mob, hed, et ‘When a unit moves around the hatleeld st must rmainain s formation, which means that models fre not free to wander off on these own. The formation can mine sright forward as a body perfectly can; but Hf wishes to change dretion then mist ake a manocuste Y APART Players will sometimes find that the movement of troops ful in the ablewop Hrecoming quite crowded, especialy when several iferent anit are engaged in lose Combat. [is obviously important to establish ‘wht wos ae actualy Highing and hich are tose by but not engaged pechsps merely passing by For thin eaton, opposing "oops ae kept a Messe Wapato fiey wre set Baha Models which would orhrwise approach 10 ‘within 1 ofan enemy without engaging thea are simply baled” away. Remember that fn ome! Grewnatinées urns many only gage in close combat by meins of a charge However, during charge moves 2 chang tne may approach within 1" of any enemy (ot cnly the ones they are charging), BARDING Troops siding mounts with baring (horse aco) ‘move more slowly because the weight ofthe armour Jmpedes mavement. A cavalry mount with barding sullers 4-1" move penaly Far example, 2 Kright fing s horse can normally mewe BI the horse ‘rearing harding then the Keght moves 821" (or the home's barding), which equals a move of 7 1] MANOEUVRES These are four specific ypcr of manocuere that chable a uni o tur about er rearange te ranks ‘wicel tur, change formation and reform WHEEL To wheel, the leading edge ofthe formation moves Aoeward,pivring round one of the font corners. ‘The uni swings round lke the spake of a nucing whee! and completes the manoewsre cing ‘llerent direction (See Disgrat 15.1) ‘When ie wheels, the entre vit counts as having moved afr asthe outside made. Once the wheel ‘nic has remaining For exanple, nit of Emgtre Spearmen might tebe! 2 to the left and move 2 arate forward, fina otal mous off. ‘unit can whee several umes during ls move as Jong 8 this enough movement wo do so ad isnot cdurging. A unit dat le changing is only able 10 ‘wheel nce, as describe ate SS a” 4 a ke ns LM Wheeling » Unit TURN Tvesecne x nim tance, all the modes remain lin pice but are turned around through 50” or 180° Wo the tee side or rea," rake a turn, a unit Puresample «unit with a Move of © mast sive up A unl is allowed to tun several times during is Tine ness 1s charging or marching, in which 4 ti stormed to face i side oe sea, ks mpl saatomitially earranged into the Fone fee characters that are i the unit (See Diagram 18.2 ~ Turning). If ehere is not enough pave the on ank, such models are rearranged io the ren ani. 4 unt is tured to face ts side or rear, all mle the models in the incomplete rank od to the rear of the uni in its new mutton, a shown tn Diagram 132, The most common use ofthe turn manoeuvre i for Pini to turn aound 90° oF 180", move half tie horn nove and then um back to origi on. This efervely means thar unis can move Ihaloards or sideways a al ped, = 1 uel cor of oman i md fra bile ‘hte opp cra aot To ‘ing nd the nt compas tne nar fh Bet dt, ost i oh | Semin om ‘yc leer on inrehae eee eae ae | | [0 Sie ee | sGHANGE FORMATION ‘Nuit of troops ean also change ts formation by proving models omic it rear ranks to add oF “reduce the umber of todels in te font rank. For ‘cxample,# uni that has fre models in ts ont ak thay aki one mondel from is rear rink and have & Front ra of se model. The model dnd other ranks are then rearrange ‘number of mevels nthe Get rat ‘A unit. must surrender half of its move 10 Adleduct up toe models ofrom ts front rank. ‘Aunit may addiSedact up «0 ten models it does ot otherwise move at all When redeploying nels in this way ts important to remember that 2 nic always has the same number of models in tach rank, except foe the sear rank, which may ‘contain the sane or fewer models and sled fom the centre outwards (ace Diagrams 14.1 and 14.2). The rear rank is stil a rank whether i fll or contains only one model, akhough only ranks of 4. > fe or more models are considered to be of aay value in close combat, as dseabed ate | asi ff me rte Pye mama ln foe me 2 oh ‘sos fram mtd fie wie ad hoe REFORM ‘unit of troops can change the diction in which {eis tacing and rearrange ts formation all at once bY ‘cans ofa munocurre called reforming, The leader issues the onder to adopt anew formation a the A. unit of troops can reform during its movement phe as fons it nti eles combat, and snot Subject to: some compulsory moves. The player ‘eclaes that te unite reforning and regrups ie into a new formation. Keeping the centre point of the unit the same, arrange the unit inte a new formition of ax many rans as you please, facing, whichever direction you wish, 40 long as none of the models ia the unk move more than twice their -Mosement rate, Men with Move 4 cin move up 18) Characters champions, standard bearers ad ‘musicians must sul be laced inthe front rank of the unit as normal ‘uni hat reforms cannot move that usm because {etakes the entre movement phase to reform Als, teforming troops ‘cannot shoot with missle ‘weapons that tue because they are 100 busy {ssoming thei new formation. Other ass, such Ss Wizards cating spells re sul allowed. ese sce bal of moe to tease folie rt an ang iy py ge ftw dat fo i eta ton mc ee ond rok ‘cet ny bt er co < Movemest RCHING' ESE eee Wel a6 noma, a you ght imagine a clam of ‘eoops woul in ordre allow road for example A marching unit cannot move through dificult oF Wri atthe double allows woops thatare away wn tne double lows oops that a avaY erative eran or cons ota. 1 ms is Fepresents the swit' movement of recrves OPA comes to these fearurcs, Unk that ignore ate by means of 4 raped march snd away fo the fing. ‘thou thet weapons ready OK troops move at Awice their normal Mere They are Utealy "going a the double hihi a them a the tar of thelr move. tere dels yh wis Bat the ae ini too busy preparing ofighe and nts fom marching. Note tha A uni on the march cannot change formation or as this would disnipes snverent can nis do. not get scxned ui that son the march unit that is clove to the enemy. 1a teoops would” approach the enemy ps can march if there are no eneiny meee movement perales from such train can march ‘through it 8 normal A unit chat has marched in che movement phase fannor shoot mise wexpoas during the shooting [Phse. Wears with the unit en sl cast spells INDIVIDUAL MODELS es Units that consist of models that move indvualy8 + such a lange monsters with or without riders can march mene inthe sume way a8 unis of oop MOVING OFF THE TABLE | Unitscan only move offthe able when fciog Any other form of movement, whether ‘oluntary or compulsory teats the edge of the table as impasse terrain umes ‘ilerently specified In the special ales for a mano, YOOP Pe.) £ [TERRAIN Aiops only move thei fall Movement rate over Cinobetniced ground, They wil slow down if impeded by broke ground such as bushes or words. Terrain Is dive ito four types to senulate this ‘pen, di, yey iio and inpassable eran. Ae cach pliers gaming table and collection of Scenery pees fs ging 0 be very diferent, pliers ‘Should discuss before the bate begins which train features wil be diffcu,very dificult of impassable S| COMPULSORY MOVES 4 [MOVE CHARGERS Gace any compulsory moves are complete Jaclucing moving enemy units that have declared 3 fice reaction, 18 ne forthe player whose even it is to move any unite that have declared a charge Charges are resolved one st time, i the ores that they vere declared. Remember to resolve 2) stand ‘shoot recto that has been declared against the chargers at thi stage, before measuring if the Shargers hare made it into contact with the fevered target! FLANK & REAR CHARGES Sometimes you may fad that your models ae able to charge an enemy unt nthe fk rea. This particularly good because an attack from an Tinexpeced direction gives you an advange in ‘comin. charging uni’ postion a the start of the Imovement phase determines whether We ergs fnuo the font, flank or tear of de enemy uni 1 the changing nti i the target's frontal zone when te charge i leclred then it charges into the Front As unit generally bea the game fc each ‘thes, this the most common staaton tha wll tse However, the charging wnt comes from the Aanke zone charges fauo the sides An the rear ‘zone, charges in the rea. Se Diagrams 20.1 20.2 - Front, lank & Rear Whether a charger fn the font, Nank or rear of ie intended targets ‘determined before changes are decared. An none ay wl bare Pont at tote eal charge te lata wat bi tt ‘Sarge noe rar be tr ene He gst wi tn, dire obs seit Shane amine as ea shown a Digan 202) oe Wahl ag, hn io ee CHARGING ‘Charges move at double thet mcmal Move eae, Invr muse make the unsat deductions for crossing fain and obstacle, For example, mounted lights have Mowe ? and 3 can charge up 14" in ‘pen moving trough dieu rain oF over ile, such a a Wood ora fence respecvely Why ea half thee speed, eeducing thet carpe Sisance to 7 the obstacle éetended by enemy ‘uvop the changing writ doesnot need to cross the ‘ele, but only to reach i, and therefore wl ve no penalty toms charge move sce defending [icles the clone combat phase on page 39) A nt oy charyeacros an obstacle, but the wn’ tdharye dance will be halved (le Cxinpl, a nit lh ovement thats placed behind an obale { rosh Wand charge an enemy up 19 # sway on the other side ofthe ebatade, A TAILED CHARGE W the encay bis fed out of each, or if you have ‘olmated your charge Incorrectly, your troops night ce able vo move far enough to rae hele fare ths isthe case, te charge has ale, Wa chamye fs, the unit is moved at its normal Move nite rather than double speed. The unit fs tmoved dirty towards the intended target a it hargng, ur hats once wt has comer ts formal Nove distance. This represents when troops Inve oyun to charge belore realising Wi tepid the en consents ‘husiam (See Diagram 21.1 A Filed Charge) A nit Ua als ts charge cannot shoot with missile Seeapons tat tam, though Wlarde may cast spells MANOEUVRING DURING A CHARGE A charging unt cannoc tum, change formation or felon = Kay only whee. This Because the {oops are running or galloping cace the charge has Ineo and. ace unable to execute delicate Manoeuvres even if they were able to hear the ‘ules thelr leaders above the din, When 0 uit charges an enemy, the player must Ivor t0 being the maximum umber of Ioles from both sides into combat. This can nese achieved by-moving the charges fui Foward, bur often te wl Be aecesary to ‘het ight to face the enceny. During charge. unit ea whe! on ‘one posit during x mane Weean and deed must, ‘heel im order to maximise che mimber of made able to Bight. Note that dhe unt dows not have 1 ‘complete its whee itis would mean dae i could.” ‘er reich the enemy a all 1 chargers nced to wheel towards their target, ‘ecute the wheel as already described, measuring the distance wheeled as you normaly would, This distance counts as part of the total distance charged, For example, if unit can charge 12) night wheel 4 1 Being moves face the eneany And then move up 108 towards them. ‘Once a unit has completed ay required wheel, is moved straight forward towards the enemy and ‘Stops as soon asthe two uns touch ALIGNING THE COMBATANTS * ‘Once the charging unit 15 im comet, HIS Awomatically aligned against us enemy vo form a bate line (See Diagram 22.1). This exe alignment fore is ice, 1s impractical align a unit properly because of Imerposing teran, other models, of whatever, then i accepable to reign the changed unt as ‘well (or instead) so that the bate lines semaia heat. A confusing situation may. arixe when Interposing train or models make t mpossble to — 2U~ A Fred Charge (Mb tie whole unis, fr example. Rather than ‘nie the rules with endles clarifications, we have Jfluded further examples on our website MOVING ENGAGED UNITS (nce opposing unis are engaged in close combat they may not mee sway enone side ore oxher fies or i destroyed. Models already engaged In ‘combat a he stat of thetr turn cannot move, But ‘must continue to fight in the close combat phase. UNITS FLEEING FROM THE CHARGE ‘complex situations to arse. The examples that Tallow cover the most common cass: 2) x uni lees a5 3 is charged, the it will move lucy aay om i chargers cher 206° or 34" ‘emore than 6, as explained on page 19. Keay be that eing troops more too fr forthe chargers 10 ‘sch them, in which case the charge fs and the ‘hrgers must ove thee normal Move ate eae fs for any oer fll charge (See Diagram 222). Caught! IF Neeing oops do aot more far enough away to avoid their attackers then they are in deep trouble! Ifthe chargers have sulfiiene mewement to ‘uch them, the etng uni is destroyed (ru into the ground or scattered beyond any hope of reeonery) and. iemmediaelyemoved from the ute. The charing unit eoved i fll charge Aistance,strughttheough the firal position of the 221 ~ Aligning the Chargers hag tach le tem i ter 2am | cod tarp wt excrement moet rs and i re on kis tg rir tat barge ac ‘on utc ts nee he cabin are fit foe 1 face diet Saipan chine 1 pormen declare | ‘staat tea rato fre fing unt > rats span {ef potion .EMY IN THE WAY ic can happen thatthe chargers, as they make hee ull charge move siraght ater the fended target be sght through them}, sun lao another enemy in that i inthe way of hele move. Note tha his suay happen crea ifthe exgialarget i now so far sway that the charge as le hey are allowed vo inmediely decare new The chargers donot have to do this, and can inetd duos to stop tele move 1 away from the enemy If the chargers decide aot to stop their move, the mgune the new target, and the target mst make 4 ‘Ghargeceucon as aorta: this second tanget ees swell, s0 that another unit les in the way of the new mene of the chargers, this procedure is Successful charge ora faled charge MULTIPLE CHARGERS: When ro or more friendly nts are chasping aguas a single enemy unit's font, flank oF fear they are move! in simultaneously an rms try t0 rings many models ita the igh as posible ‘ing all of their model ino. combat, the uns should ey to bring into the combat 2m equal ‘numberof modes and sal fl dhe space valle ae uch as possible (sce Diagram 23.1. (MULTIPLE TARGETS 1k might happen that a unit cannot charge its ct without simultaneously charging intended and fash to each other (ee Diagram 24.1, —— | 241 ~ Mahiple Targets | Stas cal wey mt: nto te eet | charge sto rene al ere nb fhe | ety eve and'© shar ‘and tbe wn of ‘Speer aid to bolt ema charging 2 line of enemy nits tat are very close In such awlovard exes, uni i allowed wa charge all te encny units involved, which canal eciare = many nodel a porsble from the intended target an then, afer this condition has been met ODDBALL STUFF A charge can sometimes rgger unexpected actions spears, et) C6 up to the opponent 10 say {0 perform at she appropriate moment a [5] REM? AINING MOVES ‘Gace compulsory moves and charges have Been recolred iis time to move the rest Of your troops. Generally speaking, you donot have t more troops a al if you ro nor want to, oF yu can mene them i shore ora great a dstnce a yu Ike up to their pemited masumum Move distance. | . THE MAGIC PHASE | Ate tc sree se bb cn j Mage belongs tothe advance ules and the | xn be found on page 104, ‘We sallow continue the coe rules wit the shooting phase hough most often 3 bate willbe decided with blondy close quarters fighting, halls ofcrossbow hols and deadly cannonballs can soften up the fnemy forthe final charge, ot perbaps even pani them fromthe Geld witouc a ght ‘Once the movement and magic phases are ovr iis time «0, work out shooting. Troops armed wich brows, croaborws or other mile weapone may otherwise spied, each model caa only make one hoor tack in each shooting phi. You ey lay abot ‘wth any wat tachines such a8 stone You always str shooting with any weapons thar require you to guess the range ofthe shot uch as inpons and stone throwers for example). Guess all the ranges ofthese before measuring ay of them. rules deseeibed in the War Machines section on ge 84 reat of your shooting. Nomiate one of your unis | resi pained in the. Prony Yon. web yur gis «0 shoor at. Once you ave decsed ytr ae pci te gee rece Shooung using ne les ceeded. Then proceed thove antl you have shor with everthing ale to °S 440, including gy notes range war machines © THE SHOOTING PHASE \ + Declare the range’ a€ which all suess-range The Opping paver males sy Pan ets Shooting +f, LINE OF SIGHT ive rile fo detecmining a ua’ line of sight axe {Be8 On pide 8, but in the cave of spooling, each model fring needs 10 sce fs target (instead of Rie the entne uns Sine Of ah), 1 ects happens dat some models inn fiiog unit wil have line of ight 1o he get while oder modes in the unit wll not (he target may be on of their arc of sight or obmcured by terrain or oxher model) If thin the eae, only those tht have line of sight vo the target can shoot and the rest Remember that models and ferrin block line of sight This means tha oly models ja the oat ek {ol unit are pormally able to shoot, 8 those Behind ‘wll not be able to see past thei ends MISSILE FIRE FROM HILLS ‘Trvopt on a hill are consdered t0 he In s god positon fie, ean re with one adlitional rank ‘Conured 15 eisicarmed Hcopt en Hat grou, For example, a unt of archers ean shoot wh fiat vo vais when string on hl Troops on hill can also draw their tine of sight ‘ver models tha ae nor om a ill Tis works the bother way around of course, making models on & Dill visible to models thar are aot on 3 hill over ‘nersening mostly ever over modes inthe sme lie ee page 9 Hills & Hewated Positions) Til missle weapons have a maximum range that Indicates the frthest datance they can hook IE your declared target es beyood this ous © ge, sour sha automatically miss, This i hy ; you mist pk targets hefore measiring the ange For example, a untt of crossbowmen, whose twaapons hate a range of 50, declares that 118 {rg on the nearest Or rt When the distance ts ‘satura, it found thatthe Ores are 32° aoa, The bail of bolts therfore als short ofthe Ors, Xe olen tappens that some madels in a fing it wile within range ander models inthe unit Tall be out of sange. I this ithe case, only thone that are in range can shoot and the remainder stomatkaly miss, These ranges are the maximum disances that the ‘weapons can fire. Mises lone power axl accuracy Tong before they reach their maximum range, $0 anges ase divided into t80 types: shore range and Tong range Taeges within half the maximum sange of the Targets further tan tis (but sl within mama range) ain long range For example, short hue bas a masinun range of 16 Targets within 8° are tn short range, Targets that are more than & and settbin 16 are in lo range Trgete more than 16" away are ox of range dae th eat kis mora ora spon cohen ge eee apis | SHOOTING 6 COMBAT. enrages mo care Unis are 90 normally allowed 10 shoot against ‘enemy uate that are engage in close combat the fk of Biting their own comrades fa a high ‘TEMPIATES AND ACCIDENTAL HITS Some war machines (uch as stone thrawers) and other siauar weapons, spells ete, muy mish their Tange, deviate and end up hiting unis engaged in lose combat. The shot has lalen in dhe thik othe Fiahing and both sides suffer the consequences “These weapons notmally lise 2 vemplae 10 determine how many models are hit by & filling Stone, ard so on. Use the nora rules given on page 28 » determine which models are ht, even they are onthe stme ide ofthe ring uni —————_ [| ROLLING T depends pa bis Ballistic Sl, oF BS. The higher the Indvidua's BS, the greater his chance of hating. “Te determine whether you hit, you must rol a D6 foe each modal tht i shooting, Note that the imumber of Atacks a model has will not alt the ieee ek erie ee eee ‘less he weapon fe cates has a special re ut lows ic Bre wie rapidly att as Count how many models your unit ae shoouing sd rll dat umber of dc. I easiest rol al the die at once, although you don’t have to, It there ae alo of aodelsshoosng, you might need to rll several batches of dice. The following table shows the minimum score you wll need oi. allistic Skil 1234567890 Aig 4 994, 3 084 a8 IF you scone equal t0 oF grester than the number uid, you have hit If ou score Jes, yo have mused or example, you fire with five Empire Archers Nom have BS 3, 10 0u need a sare of at Fast 410 ‘Yon rot five die ana score 1,2, 2,4 and 6 tabi equals tue bits an tro mises OF course, you cannot zl less than 1 00 & D6, 60 troops with BS Gr more wl ave a negative wo ht tore cee above). Hower, in Warhammer 2To Hit lle Lom a D6 alenys fade, repre of the dice ‘modifiers and Balla Sil of the mode COVER “oops who are Behind certain terrain feature, sich as hedges or walls, rinside a wood, can take Edvantage of cover This makes them harder to ie ecause hey can dc back out ofthe way, leaving sucows 9 splinter aginst 4 Wall o tee. A unit re considered 1o be fa cove if at least half of ts ‘odes are in over (or half ofits body i the ease ‘of units consisting of single model), you find thls hard 0 judge, you can just ol fori (Gee The most important Kule on page 3) There ase two sos of cover: hard cover an! sof cover, Their fleas are explained inthe To He Hard Cover This offers real physical protection as well as pustally concealing the target fom view The ‘omer of building, lange rock, walls wooden Palisices areal types of hard corer. ‘Arnel posioncd atthe comer of building 30 that he s pecking round is protected by hard cover land models i trenches oF pits are also in har Soft Cover ‘Alduough ic paral shlelds 2 arget from view soft ‘comer proves scant protection againet incoming Imisales. You can hide behind hedge, but a ‘cosbow bolt or artow fas a chance of going straight through it. Heslges and crope prone sof ‘cover and woop within woods automate coun, as eng St cover f EY: ‘Shooting isn't simply mater of pointing your ‘weapon atthe target and keting Ay Factors ether han your Bliss act the chance of ing, such a eange and cover ap already discord ‘There are other fcrors oo, se ofwhich make ‘casero hit and others that make harder. actors that make teaser are added t0 your dice ro Factory that take K harder a eubeacted om your de rol These are called To Hi moder, ad they ae all mula, So if shooting a long range (1) ata target behind soft cover (1), the chance of hing isreduced by 2 +1 Shooting at large target Alage gets amthing that would be massively tal or that i especlly Bully Gants, Dragots and Greater Daemons are lange targets, for example vile Men, Ores, es, Ogres, Chait, Cannons and the vast majorly of ops are ot. In every fase, the creature's special les in the relevant ‘Army book wil inform you wheter ies ange target or nt A Shooting while moving Tf the shooting unt moved during the movement have (or during the mage hase via the eft of 4 spell) then their chance of iting i seduce, Bren 2 simple tum or change of formation # ‘enough to reluce their concentration and. so ‘outs as movers fortis purpose, “1 Target is behind softcover Ihe targets behind sof ove, then the chance “thing ts rede, 7+ To HIT To Hic moder esult na equired score of 7 oF “tuore when shooting, i sell possible to sore a ‘hits itis impossible troll? 0a D6, you wal fest eed to roll 6 and then, foreach shor scorn {+ 26, you wil eed 10 vol a further score as shown ‘03 the chart Doliw So, for campy ht coder to ‘Store an 8. you must rll a6 followed by a 5 oF more. Ifyou require a sore of 10 oF more then is Impassibe oh he Intended arse, 7 6followea bya 4, 50° 6 36 hallowed by 25 0r6 9 Gollowed bya 6 20+ mpossie! TO HIT MODIFIERS -2 Target is behind hard cones 1 the age ie behind hard cover, dhe chance of ling i drastically reduce. 1 Shooting a long range {ihe eat les at verbal your maxi ang, you ae les key to hit. Sometimes you wl nd ome of le shooters are within short range and Some are along rang. If this isthe eae yes mane roll wo bitches of ee, one for each ange 113 anit ischarged and eects to sand & shoot at tsattackey then thei chance of iting eed ‘While the enemy thanders cowards them, cei aia wl be dcracied and thee shot uric as they | pea | undom their bows fake up thee swore <1 Shooting a single model or skirmishers “Ths penay apis ihe argc is «sng odd With un suength of or uni of models wth Sinieserenpth of | ho ae in skims formation. If the target model or uni is cavalry oe large (ust Strength of? or more per model) this peak does fot apoly. See the seuioas on Character and Skier for mae deals For examtle, ten Goblins are resolving a stand & shoot reaion against a unt of BY cavalry at ong range (the Elves start their charge 12" ‘aay) Beeuse Wet BS 5, tbe Goble need 4s obit but since tet targets are charging and at long range, they sufer'a penalty of -2 Fach Archer ibrejore mesde troll 2 6-40 bit The layer ros ten dee and manages to gett 65 tao bits ‘TEMPLATES Some ereures, spells and war machines use templates (circular teardcopahaped, ete) 10 termine what they hit. Nocmally ater the Ol ppesiton of the template has been determined following ‘he rues ofthe war machine, ccature of Spell uring I al models whe aves are Completely covered by the template are Automatically aflected (fll his), whilst models ‘whose bas only partly covered by the emplae fre alfeced on the roll of 8 44 (partial hit) Examples of this procedure are ilusrated In Diggrams 93.1 and 98.1 TO WOUND CHART ‘Target's Toughness Joe Sts Tate eae 1fso5 6 6 NN NN |. .2) ED ee Sas }4) pu ee 2 tka 4S 8 22) Ge 8 | ee Kenn uae ROR ay, ON 2a Oy en ee BO Be eel | ie ROLLING TO WOUND merely graze it Some crestres are 50 OUR that eros do not easily perce their Beak, or are 0) fesilent that they are able to ignore missles sicking out of thes body. Once you have hit your {aryet, roll again to ree if fas been wound 1 do this compare the weapon's Seren with the target's Toughness. The Strength values of common nislle weapons are given later; the targers “Toughness include ints profile Roll 2 D6 for each hit scored andl consult the "To Wound char above. Find the weapon's Strength and look down that con, Then sean alone the ‘ow forthe target's Toughness. The aumber isthe ‘minimum score on 3 DG needed to see a wound ‘Where the value fs Nhs indicates thatthe target {100 tough for you to ure." sand foe no fee or no chance! WEAPON STRENGTH ‘The following examples show the Strength of various missile weapons and are included here 35 ‘camples ‘The rection om Weapons (pate 58) ‘describes all isale and close combar weapons in WEAPON STRENGTH Bow 3 Sting 5 Handgun ‘6 Contig oer ample The Gb peer See ere i ee False Coes soot boa eS Tessa (Bsc the bene ovalvornore wend (mai tera tand 2 woumag ow Bf 4 36 /"TAKING ARMOUR SAVES. » pTAKI Models that are wounded sil have a chance 10" avoid damage if they are wearing armour oF Caring shields, or i they are riding a horse oF store These models have an armour Roll «DS foreach wound sutered by your troops It you oll equal to.or greater than the model's armour save, the wound has been defected by is For example, a wasrlor carrying a sbield amid» twaaring Hah armour bas an armour save of 5 oe much olla or 619 be saved By Dis armour ‘ARMOUR SAVES con shld Grtghtamour 6+ s orhewyarmourony $+ “ Stil & heavyarmour 4 at ‘Cayley aiodels that const of a mount and rider (but not those consisting ofa single cate, lke a bol ora wathound) automaticaly have an armour Save of 6 even ifthe rider i weasing no unmet. This represents the extra protection afforded by the mount to the sider If te rider i armoured, thea his armour save wil he [beter than i would be i the were on foot, oe 2 better ifthe mount is wearing amour (ie, birding) as we For example. a Man wearing light armour and carrying siold as eon arm save of 50” Jot and 44 whon mounted. ‘Note that this bonus only applies to cxvlry and not to models ein monster Rules for monsters and ‘kets ae dscussed om page 58 Be continue our previous example, the Goblin layer has scored 1 wound on the Ef troope Since the tives are mounted and weartg ight armour, ‘er armour navn throw iz =~ The HY player lls 2 ond so the Bs sat. If be bad scored Sor 6, the arrow would have boxmced of and left the Ff unbarmed. ARMOUR SAVE MODIFIERS ‘Some weapons or creatures ace s0 powerfl that they can punch eight though armour, xo armour proms les proveton against them, Such atacks Confer modes that are subtracted from the foe's ‘armour saving throw. This & shown by the table For example, erosshow Bolt (91) bits @ wartor twoaring light armour and shield. Normally, be teonld need to roll or G to make bie armour eve and avoid tating the wound but, because of the ‘rowhou's enormous biting power. “2 ts ‘ubiracted from bie dice rll. Thorjor, be must how rol 6 ro sare ARMOUR SAVE MopiFIERS | | sercagls of it Reduce armour save by é 4 : 6 ‘MAXIMUM SAVE, (Obmervant eer wil have notice tht the hes ave possbletoger abner save Magic amour sone way Jew! However, rol oft wil always fal so even 3 ‘model wit a 1+ or Better amour save wil ser 3 ‘wound fie vols I when talng lr armour sve ‘The advasage of 1 save that i fers beer roxecton against weapons with cave mies. For example. a model witb @ 2+ armour save bit ‘ya 4 atack (1 save moder) saves on a3, while model wi 1+ armour save needs a2 WARD SAVES Some ivop ips aa ereatucs ae protected by more tha mere physialarmont They may be Shiekee by map charms, peeserved by the {00,0 perhaps are as astounding lucky. Models wth tis srt of protection ae referred to as having 4 ward save or war. Tis pe of Sve i cite diferent from an armor ave and itisyerimporn’ wo undestand the ciference Wards mpresent magical or divine protection that ean sive a warrior when armour would be fo we at all Unlike an armour sve, a ward Save is newer modified by Surg modes, ft en i 4 ie gore all armour se, 2 ‘model wid award may sl uy to make ks ward sve a8 somal. Sometines, 4 model has both an armour save td & vad anv, Ho hs ave the atodel must take thearmour save fi and i aed the ‘model allowed (0 try t0 make 4 ward save yard sive alata wound thas sured Ha ‘mod has two war! saves for any reason, we the bette ward save Note that regards of any ‘pode, 3 rll 1b always a led ere “Tnoboey I nvilnerable 7 be % es is ImeLiCrNe HLT WOUND aoe aes Specie ae Seon eae Beers eee pies coat ae rane ey

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