You are on page 1of 5

Sky Drake (3.

5e Creature)
From D&D Wiki

Author: Law I have converted the layout to Pathfinder Format. The Sky Drake is advanced 2-CRs per 3 HD (from 6 HD=CR 5; 9 HD=CR 7; 12 HD=CR 10 (plus 1 CR for size increase); 15 HD=CR 12; 18 HD=CR 14.).

SKY DRAKE
Size/Type: Small Dragon (Lesser, Air) Hit Dice: 6d12+12 (51 hp) Initiative: +6 (+6 Dex) Speed: 20 ft. (4 squares), fly 150 ft. (good) Armor Class: 23 (+6 Dex, +1 size, +6 natural), touch 17, flat-footed 17 Base Attack/Grapple: +6/+3 Attack: Bite +12 (1d4+1) Full Attack: Bite +12 (1d4+1) and 2 Claws +7 (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Air Mastery, Breath Weapon Special Qualities: Blindsense 60 ft., Darkvision 60 ft., DR 5/magic, immunity to magic sleep effects and paralysis effects, low-light vision, resistance to sonic 10, SR 15 Saves: Fort +7, Ref +11, Will +6 Abilities: Str 13, Dex 23, Con 15, Int 10, Wis 12, Cha 11 Skills: Appraise +9, Climb +10, Hide +15, Jump +10, Move Silently +23, Spot +18 Feats: Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (B)
----------------------------------------------------------------------------

flyers. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood; black for anger, red for danger, yellow for content, blue for sadness, and white for trust. Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. They are the hated enemies of wyverns and will team up to kill them on sight. Sky drakes commonly live close with other of their kind and their territories commonly overlap. Most sky drakes try to not get in the way of humanoids if they can. However, they have been known to help creatures that come to kill wyverns. Sky Drakes speak Draconic. Combat Sky Drakes do not hold back when it comes to combat. They try to team up if they can against one foe. They are not stupid however, and if the battle is not going their way, they are quick to abandon combat and flee. Air Mastery (Ex): Airborne creatures take a – 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): 30-foot cone once every 1d6 rounds, damage 3d6 sonic, Reflex DC 17 half. The save DC is Constitution based and includes the bonus from ability focus. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. *See Draconomicon for this feat.

Environment: Warm hills Organization: Solitary, pair, or clutch (3-6 plus 812 young) Challenge Rating: 5 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 7-11 HD (Small); 12-18 HD (Medium) Level Adjustment: —

This small deep blue drake has blood red claws, teeth, and a pair of large frill on its back. The color of the frills seems to be changing. One of the most beautiful of the drakes, the Sky Drake is also one of the most graceful of

They are the hated enemies of wyverns and will team up to kill them on sight. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. It takes a successful Reflex saving throw (same DC as your normal breath weapon) to remove the effect. teeth. Ref DC 17 for half damage) --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. Grp +3 Feats Ability Focus (Breath Weapon). Hide +15. The color of the frills seems to be changing. and white for trust. For example. blue for sadness. the Sky Drake is also one of the most graceful of flyers. Reach 5 ft. and if the battle is not going there way.. Skills Appraise +9. A clinging breath weapon cannot be removed or Str 13. Clinging Breath [Metabreath] Source: Draconomicon Your breath weapon clings to creatures and continues to affect them in the round after you breathe. breath weapon. --------------------------------------------------------------------- STATISTICS --------------------------------------------------------------------- One of the most beautiful of the drakes. Clinging Breath*. foes that failed their saves against the breath weapon initially take an additional 36 points of cold damage. Senses blindsense 60 ft. A foe can take a full-round action to attempt to remove the clinging breath weapon before taking any additional damage.. Jump +10. Escape Artist +6. darkvision 60 ft. Survival +1. Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. Dex 23. pair. Breath Weapon (Su): 30-foot cone once every 1d4 (*+1) rounds. Spot +18 --------------------------------------------------------------------- DEFENSE --------------------------------------------------------------------AC 23. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood. During Combat Sky Drakes do not hold back when it comes to combat.SKY DRAKE This small deep blue drake has blood red claws. Ref +11. 3d6 hps damage. 12-18 HD (Medium) Level Adjustment — --------------------------------------------------------------------- Spd 20 ft. and foes that succeeded on their saves take 18 points of cold damage. yellow for content. The save DC is Constitution based and includes the bonus from ability focus. Prerequisite: Con 13. Wis 12. (good) Melee bite +13 (1d6 +1) and 2-claws +8 (1d4) Space 5 ft. SKY DRAKE CR 5 Usually chaotic neutral Small Dragon (Lesser. Cha 11 Base Atk +6. Int 10. Special Attacks Breath Weapon (20 ft. Dodge. Listen +5. Move Silently +23. Dodge (+1 size. Reflex DC 17 . low-light vision. Spot +18. Most sky drakes try to not get in the way of humanoids if they can. Sky drakes commonly live close with other of their kind and their territories commonly overlap. and a pair of large frills on its back. In the following round. black for anger. Con 15. but leaves the foe prone. Air) Init +6. Morale They are not stupid however. red for danger. Creatures that avoid damage from the breath weapon (such as creatures with the evasion special quality or incorporeal creatures) do not take the extra damage. They try to team up if they can against one foe. or clutch (3-6 plus 8-12 young) Treasure Standard Advancement 7-11 HD (Small). (4 squares).. Weapon Finesse (B) *See Draconomicon for this feat. the clinging breath weapon deals half of the damage it dealt in the previous round. Listen +5. fly 150 ft. DR 5/magic Fort +7. Swim +1 Languages Draconic --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. they have been known to help creatures that come to kill wyverns. Intimidate +0 (additional +4/-4 very size category larger/smaller than target). In the round after you breathe. Climb +10. they are quick to abandon combat and flee. Sonic Cone. flat-footed 17. touch 17. an old silver dragon uses its cold breath and deals 72 points of cold damage (or 36 points against a target that makes its save). magical sleep effects and paralysis effects SR 15 --------------------------------------------------------------------- OFFENSE Environment Warm hills Organization Solitary. However. damage 3d6 sonic. Benefit: Your breath weapon has its normal effect. --------------------------------------------------------------------- ECOLOGY --------------------------------------------------------------------- hp 56 (6d12+12). *See Draconomicon for this feat. Rolling around on the ground grants a +2 bonus on the saving throw. Will +6 Defensive Abilities Air Mastery Immune Sonics. +6 natural) half. A clinging breath weapon lasts for 1 round. but also clings to anything caught in its area.

fire. electricity. or negative levels. Each time you do. When you use this feat. This feat only works on a breath weapon that has instantaneous duration and that deals some kind of damage. cold. or sonic). the clinging breath weapon lasts an additional round. add +1 to the number of rounds you must wait before using your breath weapon again. ability damage. A clinging breath weapon can be magically dispelled (DC equal to your breath weapon save DC). . Special: You can apply this feat more than once to the same breath weapon.smothered by jumping into water. such as energy damage (acid.

Intimidate +0 (additional +4/-4 very size category larger/smaller than target). they are quick to abandon combat and flee. Hide +17. (good) Melee bite +16 (1d6+2) and 2-claws +11 (1d4+1) Space 5 ft. Survival +1. Spot +21. Dodge. DR 10/magic Fort +11. Move Silently +29. darkvision 60 ft. Ref DC 21 for half damage) --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. Tumble +8 Languages Draconic --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. Improved Maneuverability. darkvision 60 ft. Breath Weapon (Su): once every 1d4 (*+1) rounds. Swim +6. (good) Melee bite +18 (1d8+4) and 2-claws +16 (1d6+2) Space 5 ft.SKY DRAKE. The save DC is Constitution based and includes the bonus from ability focus. Senses blindsense 60 ft.. Morale They are not stupid however. Grp +7 Feats Ability Focus (Breath Weapon). Cha 11 Base Atk +9. Special Attacks Breath Weapon (30 ft. Sonic Cone. Wis 12. Ref DC 18 for half damage) --------------------------------------------------------------------- Spd 20 ft. They try to team up if they can against one foe. Climb +11. Move Silently +26. flat-footed 16. Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes.. and if the battle is not going there way. *See Draconomicon for this feat. low-light vision. Hide +18. ADVANCED CR 10 CN Medium Dragon (Lesser. Dodge. Grp +16 Feats Ability Focus (Breath Weapon). fly150 ft. Morale They are not stupid however. --------------------------------------------------------------------- STATISTICS STATISTICS --------------------------------------------------------------------- --------------------------------------------------------------------- Str 14. Air) Init +6. Clinging Breath*. flat-footed 17.. Ref +12. Will +7 Defensive Abilities Air Mastery Immune Sonics. Wingover Skills Appraise +12. Int 10. Dodge (+6 natural) hp 82 (9d12+18 HD). fly150 ft. touch 17.. Breath Weapon (Su): once every 1d4 (*+1) rounds. Spot +21 --------------------------------------------------------------------- SKY DRAKE. Listen +6. and if the battle is not going there way. Air) Init +6. +6 natural) DEFENSE --------------------------------------------------------------------AC 22. Reach 5 ft. Intimidate +0 (additional +4/-4 very size category larger/smaller than target). The save DC is Constitution based and includes the bonus from ability focus. 9d6 hps damage. they are quick to abandon combat and flee. Dex 22. Survival +1. Dex 23. Con 17. Spot +24 --------------------------------------------------------------------- DEFENSE --------------------------------------------------------------------AC 23. Listen +9. Listen +9. --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. magical sleep effects and paralysis effects SR 19 --------------------------------------------------------------------- OFFENSE OFFENSE --------------------------------------------------------------------- --------------------------------------------------------------------- Spd 20 ft. Jump +14. Weapon Finesse (B). ADVANCED CR 7 CN Small Dragon (Lesser. magical sleep effects and paralysis effects SR 17 --------------------------------------------------------------------- hp 119 (12d12+36 HD). Ref +14. Jump +19.. DR 5/magic Fort +8. They try to team up if they can against one foe. Senses blindsense 60 ft. Con15. Special Attacks Breath Weapon (20 ft. *See Draconomicon for this feat. Escape Artist +7. Cha 11 Base Atk +12. Int 10. Wis12. Sonic Cone. touch 16. During Combat Sky Drakes do not hold back when it comes to combat. Spot +24.. Weapon Finesse (B). Escape Artist +7. Listen +6. low-light vision... . Will +9 Defensive Abilities Air Mastery Immune Sonics. Swim +3 Languages Draconic --------------------------------------------------------------------- Str 18. Dodge (+1 size. Reach 5 ft. Climb +14. Clinging Breath*. 6d6 hps damage. Wingover Skills Appraise +13. During Combat Sky Drakes do not hold back when it comes to combat.

fly150 ft. 12d6 hps damage.. Breath Weapon (Su): once every 1d4 (*+1) rounds.. Climb +15.. Dodge. Reach 5 ft. Ref DC 25 for half damage) --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight.. Intimidate +0 (additional +4/-4 very size category larger/smaller than target).. Con 17. DR 15/magic Fort +15. Int 10. Listen +11. Int 10. Wingover Skills Appraise +14. Reach 5 ft. Hide +20. Air) Init +6. 15d6 hps damage. Flyby Attack. they are quick to abandon combat and flee. Cha 11 Base Atk +15. they are quick to abandon combat and flee. Grp +19 Feats Ability Focus (Breath Weapon). Ref DC 22 for half damage) --------------------------------------------------------------------- --------------------------------------------------------------------- Spd 20 ft. Breath Weapon (Su): once every 1d4 (*+1) rounds. They try to team up if they can against one foe. Swim +7. Survival +1. (perfect) Melee bite +24 (1d8+4) and 2-claws +19 (1d6+2) and 2-wings +19 (1d4+2) Space 5 ft. Intimidate +0 (additional +4/-4 very size category larger/smaller than target). fly150 ft. Clinging Breath*. They try to team up if they can against one foe. Morale They are not stupid however. Ref +17. magical sleep effects and paralysis effects SR 21 --------------------------------------------------------------------- hp 194 (18d12+72). Dodge (+6 natural) hp 148 (15d12+45 HD). Ref +15. Special Attacks Breath Weapon (30 ft. Con 18. *See Draconomicon for this feat. darkvision 60 ft. Will +10 Defensive Abilities Air Mastery Immune Sonics. and if the battle is not going there way. Escape Artist +7. DR 10/magic Fort +12. Swim +7. Spot +27 --------------------------------------------------------------------- SKY DRAKE. During Combat Sky Drakes do not hold back when it comes to combat. magical sleep effects and paralysis effects SR 23 --------------------------------------------------------------------- OFFENSE --------------------------------------------------------------------- OFFENSE Spd 20 ft. Listen +10. . SPECIAL ABILITIES --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. Dex 22. Hide +23. Spot +30. Air) Init +6. low-light vision.. touch 16. Cha 11 Base Atk +18. During Combat Sky Drakes do not hold back when it comes to combat. Climb +16. --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. Tumble +7 Languages Draconic --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. flat-footed 16. flat-footed 16. Listen +10. Dodge (+6 natural) DEFENSE --------------------------------------------------------------------AC 22. Tumble +10 Languages Draconic --------------------------------------------------------------------- --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- Str 18. darkvision 60 ft. The save DC is Constitution based and includes the bonus from ability focus. Move Silently +32. --------------------------------------------------------------------- STATISTICS --------------------------------------------------------------------- STATISTICS Str 18. Spot +30 --------------------------------------------------------------------- DEFENSE --------------------------------------------------------------------AC 22. (perfect). Jump +27. Dex 22. Listen +11. Jump +22. Wis 12. touch 16. Weapon Finesse (B) . ADVANCED CR 14 CN Medium Dragon (Lesser.. Dodge. *See Draconomicon for this feat. The save DC is Constitution based and includes the bonus from ability focus. Improved Maneuverability. Melee bite +21 (1d8+4) and 2-claws +16 (1d6+2) and 2-wings +16 (1d4+2) Space 5 ft. Sonic Cone. Spot +27. Sonic Cone. Power Climb. Senses blindsense 60 ft. Wingover Skills Appraise +15. Move Silently +35. Survival +1. Grp +22 Feats Ability Focus (Breath Weapon). low-light vision.SKY DRAKE. Escape Artist +7. Weapon Finesse (B). and if the battle is not going there way. Flyby Attack. Senses blindsense 60 ft. Will +12 Defensive Abilities Air Mastery Immune Sonics. Clinging Breath*. ADVANCED CR 12 CN Medium Dragon (Lesser. Morale They are not stupid however. Special Attacks Breath Weapon (30 ft.. Improved Maneuverability. Wis 12.