Sky Drake (3.

5e Creature)
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Author: Law I have converted the layout to Pathfinder Format. The Sky Drake is advanced 2-CRs per 3 HD (from 6 HD=CR 5; 9 HD=CR 7; 12 HD=CR 10 (plus 1 CR for size increase); 15 HD=CR 12; 18 HD=CR 14.).

SKY DRAKE
Size/Type: Small Dragon (Lesser, Air) Hit Dice: 6d12+12 (51 hp) Initiative: +6 (+6 Dex) Speed: 20 ft. (4 squares), fly 150 ft. (good) Armor Class: 23 (+6 Dex, +1 size, +6 natural), touch 17, flat-footed 17 Base Attack/Grapple: +6/+3 Attack: Bite +12 (1d4+1) Full Attack: Bite +12 (1d4+1) and 2 Claws +7 (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Air Mastery, Breath Weapon Special Qualities: Blindsense 60 ft., Darkvision 60 ft., DR 5/magic, immunity to magic sleep effects and paralysis effects, low-light vision, resistance to sonic 10, SR 15 Saves: Fort +7, Ref +11, Will +6 Abilities: Str 13, Dex 23, Con 15, Int 10, Wis 12, Cha 11 Skills: Appraise +9, Climb +10, Hide +15, Jump +10, Move Silently +23, Spot +18 Feats: Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (B)
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flyers. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood; black for anger, red for danger, yellow for content, blue for sadness, and white for trust. Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. They are the hated enemies of wyverns and will team up to kill them on sight. Sky drakes commonly live close with other of their kind and their territories commonly overlap. Most sky drakes try to not get in the way of humanoids if they can. However, they have been known to help creatures that come to kill wyverns. Sky Drakes speak Draconic. Combat Sky Drakes do not hold back when it comes to combat. They try to team up if they can against one foe. They are not stupid however, and if the battle is not going their way, they are quick to abandon combat and flee. Air Mastery (Ex): Airborne creatures take a – 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): 30-foot cone once every 1d6 rounds, damage 3d6 sonic, Reflex DC 17 half. The save DC is Constitution based and includes the bonus from ability focus. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. *See Draconomicon for this feat.

Environment: Warm hills Organization: Solitary, pair, or clutch (3-6 plus 812 young) Challenge Rating: 5 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 7-11 HD (Small); 12-18 HD (Medium) Level Adjustment: —

This small deep blue drake has blood red claws, teeth, and a pair of large frill on its back. The color of the frills seems to be changing. One of the most beautiful of the drakes, the Sky Drake is also one of the most graceful of

foes that failed their saves against the breath weapon initially take an additional 36 points of cold damage. an old silver dragon uses its cold breath and deals 72 points of cold damage (or 36 points against a target that makes its save). Sky drakes commonly live close with other of their kind and their territories commonly overlap. Jump +10. Grp +3 Feats Ability Focus (Breath Weapon). or clutch (3-6 plus 8-12 young) Treasure Standard Advancement 7-11 HD (Small). Breath Weapon (Su): 30-foot cone once every 1d4 (*+1) rounds. the Sky Drake is also one of the most graceful of flyers. the clinging breath weapon deals half of the damage it dealt in the previous round. Reflex DC 17 . (good) Melee bite +13 (1d6 +1) and 2-claws +8 (1d4) Space 5 ft. In the round after you breathe. breath weapon. Most sky drakes try to not get in the way of humanoids if they can. In the following round. Ref DC 17 for half damage) --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. darkvision 60 ft. For example. Int 10. Creatures that avoid damage from the breath weapon (such as creatures with the evasion special quality or incorporeal creatures) do not take the extra damage. they have been known to help creatures that come to kill wyverns. touch 17. red for danger. +6 natural) half. Swim +1 Languages Draconic --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. They are the hated enemies of wyverns and will team up to kill them on sight. Con 15. teeth. Intimidate +0 (additional +4/-4 very size category larger/smaller than target).SKY DRAKE This small deep blue drake has blood red claws. they are quick to abandon combat and flee. During Combat Sky Drakes do not hold back when it comes to combat.. A foe can take a full-round action to attempt to remove the clinging breath weapon before taking any additional damage. Benefit: Your breath weapon has its normal effect. Senses blindsense 60 ft. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. However. The color of the frills seems to be changing. black for anger. (4 squares). Survival +1. and if the battle is not going there way. Special Attacks Breath Weapon (20 ft. --------------------------------------------------------------------- STATISTICS --------------------------------------------------------------------- One of the most beautiful of the drakes. Spot +18 --------------------------------------------------------------------- DEFENSE --------------------------------------------------------------------AC 23. but also clings to anything caught in its area. DR 5/magic Fort +7. Listen +5. A clinging breath weapon cannot be removed or Str 13.. It takes a successful Reflex saving throw (same DC as your normal breath weapon) to remove the effect. and white for trust. Move Silently +23. A clinging breath weapon lasts for 1 round. blue for sadness. Ref +11.. Wis 12. Weapon Finesse (B) *See Draconomicon for this feat. Spot +18. The save DC is Constitution based and includes the bonus from ability focus. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood. pair. 12-18 HD (Medium) Level Adjustment — --------------------------------------------------------------------- Spd 20 ft. Sonic Cone. They try to team up if they can against one foe. yellow for content. Will +6 Defensive Abilities Air Mastery Immune Sonics. damage 3d6 sonic. Reach 5 ft. --------------------------------------------------------------------- ECOLOGY --------------------------------------------------------------------- hp 56 (6d12+12). Air) Init +6. Skills Appraise +9. Escape Artist +6. Morale They are not stupid however. flat-footed 17. Climb +10. magical sleep effects and paralysis effects SR 15 --------------------------------------------------------------------- OFFENSE Environment Warm hills Organization Solitary. SKY DRAKE CR 5 Usually chaotic neutral Small Dragon (Lesser. Clinging Breath*. Dex 23. Dodge. Hide +15. Cha 11 Base Atk +6. and a pair of large frills on its back. *See Draconomicon for this feat. Listen +5. Prerequisite: Con 13. and foes that succeeded on their saves take 18 points of cold damage. low-light vision. Dodge (+1 size. 3d6 hps damage. Rolling around on the ground grants a +2 bonus on the saving throw. Clinging Breath [Metabreath] Source: Draconomicon Your breath weapon clings to creatures and continues to affect them in the round after you breathe. fly 150 ft. but leaves the foe prone.

ability damage. Each time you do. Special: You can apply this feat more than once to the same breath weapon.smothered by jumping into water. add +1 to the number of rounds you must wait before using your breath weapon again. This feat only works on a breath weapon that has instantaneous duration and that deals some kind of damage. or sonic). . cold. When you use this feat. A clinging breath weapon can be magically dispelled (DC equal to your breath weapon save DC). such as energy damage (acid. the clinging breath weapon lasts an additional round. or negative levels. electricity. fire.

Listen +9. Dex 23. Sonic Cone. --------------------------------------------------------------------- STATISTICS STATISTICS --------------------------------------------------------------------- --------------------------------------------------------------------- Str 14. Wingover Skills Appraise +13. +6 natural) DEFENSE --------------------------------------------------------------------AC 22. They try to team up if they can against one foe. Jump +19. Climb +14. Climb +11. Wis 12. The save DC is Constitution based and includes the bonus from ability focus. Clinging Breath*. (good) Melee bite +16 (1d6+2) and 2-claws +11 (1d4+1) Space 5 ft. Int 10. . Breath Weapon (Su): once every 1d4 (*+1) rounds. and if the battle is not going there way. Breath Weapon (Su): once every 1d4 (*+1) rounds. low-light vision. Morale They are not stupid however. magical sleep effects and paralysis effects SR 19 --------------------------------------------------------------------- OFFENSE OFFENSE --------------------------------------------------------------------- --------------------------------------------------------------------- Spd 20 ft. Improved Maneuverability.. Spot +24 --------------------------------------------------------------------- DEFENSE --------------------------------------------------------------------AC 23. they are quick to abandon combat and flee. *See Draconomicon for this feat. Hide +18. DR 5/magic Fort +8. Escape Artist +7. low-light vision. Wingover Skills Appraise +12. Swim +6. Grp +16 Feats Ability Focus (Breath Weapon). During Combat Sky Drakes do not hold back when it comes to combat. ADVANCED CR 7 CN Small Dragon (Lesser. 9d6 hps damage. Move Silently +26. Hide +17. Reach 5 ft. Listen +9. Ref +14. Move Silently +29. Morale They are not stupid however. Reach 5 ft. Spot +24. Listen +6. fly150 ft. Swim +3 Languages Draconic --------------------------------------------------------------------- Str 18. Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. Jump +14. flat-footed 17. Con 17. Will +7 Defensive Abilities Air Mastery Immune Sonics. Dodge (+6 natural) hp 82 (9d12+18 HD). During Combat Sky Drakes do not hold back when it comes to combat. darkvision 60 ft. Survival +1. --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. *See Draconomicon for this feat. Air) Init +6. (good) Melee bite +18 (1d8+4) and 2-claws +16 (1d6+2) Space 5 ft. touch 17. Air) Init +6. fly150 ft. Will +9 Defensive Abilities Air Mastery Immune Sonics.. 6d6 hps damage. they are quick to abandon combat and flee. and if the battle is not going there way. Sonic Cone. Dodge.. Intimidate +0 (additional +4/-4 very size category larger/smaller than target). Wis12. Dodge. Spot +21 --------------------------------------------------------------------- SKY DRAKE. magical sleep effects and paralysis effects SR 17 --------------------------------------------------------------------- hp 119 (12d12+36 HD).. They try to team up if they can against one foe. Cha 11 Base Atk +9. Dodge (+1 size. Ref DC 21 for half damage) --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight.. Spot +21. darkvision 60 ft. Listen +6. Ref +12. Int 10. Cha 11 Base Atk +12.. ADVANCED CR 10 CN Medium Dragon (Lesser. Grp +7 Feats Ability Focus (Breath Weapon).SKY DRAKE. Senses blindsense 60 ft.. Ref DC 18 for half damage) --------------------------------------------------------------------- Spd 20 ft. Weapon Finesse (B). Special Attacks Breath Weapon (30 ft. Survival +1. Special Attacks Breath Weapon (20 ft. touch 16. Weapon Finesse (B). Intimidate +0 (additional +4/-4 very size category larger/smaller than target). Dex 22. DR 10/magic Fort +11. The save DC is Constitution based and includes the bonus from ability focus.. Tumble +8 Languages Draconic --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. Escape Artist +7. Con15. flat-footed 16. Clinging Breath*. Senses blindsense 60 ft.

magical sleep effects and paralysis effects SR 21 --------------------------------------------------------------------- hp 194 (18d12+72). fly150 ft. Wis 12. The save DC is Constitution based and includes the bonus from ability focus. magical sleep effects and paralysis effects SR 23 --------------------------------------------------------------------- OFFENSE --------------------------------------------------------------------- OFFENSE Spd 20 ft. Will +10 Defensive Abilities Air Mastery Immune Sonics. Flyby Attack. 12d6 hps damage. --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. Climb +15. Int 10. Ref DC 22 for half damage) --------------------------------------------------------------------- --------------------------------------------------------------------- Spd 20 ft. Listen +11. During Combat Sky Drakes do not hold back when it comes to combat. Listen +10. Jump +27. Improved Maneuverability. *See Draconomicon for this feat. fly150 ft. SPECIAL ABILITIES --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. Reach 5 ft. Spot +27 --------------------------------------------------------------------- SKY DRAKE.SKY DRAKE. Escape Artist +7. Flyby Attack. Dex 22. Move Silently +35. ADVANCED CR 12 CN Medium Dragon (Lesser. Grp +22 Feats Ability Focus (Breath Weapon). Survival +1. Senses blindsense 60 ft. and if the battle is not going there way. Weapon Finesse (B).. Int 10. The save DC is Constitution based and includes the bonus from ability focus. DR 10/magic Fort +12. Wis 12. Air) Init +6. they are quick to abandon combat and flee. Con 18. *See Draconomicon for this feat.. Power Climb. darkvision 60 ft. Weapon Finesse (B) . Melee bite +21 (1d8+4) and 2-claws +16 (1d6+2) and 2-wings +16 (1d4+2) Space 5 ft. Breath Weapon (Su): once every 1d4 (*+1) rounds. Wingover Skills Appraise +14.. Reach 5 ft.. darkvision 60 ft. Morale They are not stupid however. Special Attacks Breath Weapon (30 ft. Escape Artist +7. Sonic Cone. Hide +20. Air) Init +6. Intimidate +0 (additional +4/-4 very size category larger/smaller than target). Hide +23. Ref +15. Listen +10. Grp +19 Feats Ability Focus (Breath Weapon).. They try to team up if they can against one foe. Ref +17. Move Silently +32. Spot +30 --------------------------------------------------------------------- DEFENSE --------------------------------------------------------------------AC 22. Cha 11 Base Atk +15. and if the battle is not going there way. Morale They are not stupid however. Survival +1. touch 16. 15d6 hps damage. Ref DC 25 for half damage) --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- TACTICS --------------------------------------------------------------------- Before Combat Sky Drakes are the hated enemies of wyverns and will team up to kill them on sight. Senses blindsense 60 ft.. Intimidate +0 (additional +4/-4 very size category larger/smaller than target). Breath Weapon (Su): once every 1d4 (*+1) rounds. --------------------------------------------------------------------- STATISTICS --------------------------------------------------------------------- STATISTICS Str 18. flat-footed 16. Dodge (+6 natural) DEFENSE --------------------------------------------------------------------AC 22. Listen +11. low-light vision. Clinging Breath*. Swim +7. (perfect). . low-light vision. Will +12 Defensive Abilities Air Mastery Immune Sonics. Dex 22. Jump +22. Tumble +7 Languages Draconic --------------------------------------------------------------------- Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against Sky Drakes. Dodge (+6 natural) hp 148 (15d12+45 HD). Tumble +10 Languages Draconic --------------------------------------------------------------------- --------------------------------------------------------------------- SPECIAL ABILITIES --------------------------------------------------------------------- Str 18. Climb +16. Improved Maneuverability.. Spot +30.. Wingover Skills Appraise +15. Dodge. ADVANCED CR 14 CN Medium Dragon (Lesser. (perfect) Melee bite +24 (1d8+4) and 2-claws +19 (1d6+2) and 2-wings +19 (1d4+2) Space 5 ft. Dodge. Spot +27. Clinging Breath*. flat-footed 16. Special Attacks Breath Weapon (30 ft. Cha 11 Base Atk +18. During Combat Sky Drakes do not hold back when it comes to combat. Con 17. Sonic Cone. touch 16. DR 15/magic Fort +15. Swim +7. they are quick to abandon combat and flee. They try to team up if they can against one foe.

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