You are on page 1of 7

Business Horizons (2015) 58, 347—353

Available online at www.sciencedirect.com

ScienceDirect
www.elsevier.com/locate/bushor

Managing information sharing in online


communities and marketplaces
Edward Boon a,*, Leyland Pitt b, Esmail Salehi-Sangari a

a
KTH Royal Institute of Technologies, Stockholm, Sweden
b
Beedie School of Business, Simon Fraser University, Vancouver, Canada

KEYWORDS Abstract Companies can engage with many online social networks and communities
Online communities; to attract customers, disseminate product information, conduct research, and stim-
Information sharing; ulate innovation. However, for these activities to be successful, it is key that
Game theory; consumers at these platforms trust each other and are willing to share their knowl-
Etsy.com edge freely. The study presented in this article assesses what companies can do to
encourage members of online communities and marketplaces to share information
with others. For this purpose, a netnographic study was conducted of Etsy.com, an
online marketplace for handcrafted and vintage products. The study revealed several
key findings: companies can stimulate information sharing through activities that
build trust and develop a norm of reciprocity; rules and guidelines are helpful to
discourage abuse, but do little to stimulate sharing; and companies should give the
right example by sharing knowledge themselves. The guidelines that were developed
based on these findings can be used by companies that own or manage an online
community as well as by those who intend to engage with one.
# 2015 Kelley School of Business, Indiana University. Published by Elsevier Inc. All
rights reserved.

1. Information sharing in online products and brands (De Valck, Van Bruggen, &
communities Wierenga, 2009). As a result, companies can use
communities to disseminate product information
Researchers have known for some time that there and to engage and collaborate with their members
are significant benefits for companies to engage with (Dholakia, Bagozzi, & Pearo, 2004). Online commu-
online communities. Online communities can be an nities that center upon consumption-related inter-
important part of consumers’ social networks, and ests can also be valuable sources of marketing
can affect their knowledge and attitudes toward research, relationship building, and innovation, as
their members are typically more active and more
discerning than average consumers (Kozinets, 1999;
Sawhney, Verona, & Prandelli, 2005).
* Corresponding author
E-mail addresses: ecjboon@gmail.com (E. Boon), However, although there are many websites
lpitt@sfu.ca (L. Pitt), ess@indek.kth.se (E. Salehi-Sangari) where consumers discuss products and brands–—or

0007-6813/$ — see front matter # 2015 Kelley School of Business, Indiana University. Published by Elsevier Inc. All rights reserved.
http://dx.doi.org/10.1016/j.bushor.2015.01.008
348 E. Boon et al.

focus on activities that are related to them–—not all as their practical implications and a number of
of these platforms can be considered communities. limitations.
Gusfield (1978), one of the first scholars to define
what a community entails, identified three ‘markers
of community’: shared consciousness, rituals and 2. Information sharing as a social
tradition, and a sense of moral responsibility. Fol- dilemma
lowing this reasoning, online platforms that do not
meet these criteria should not be called online In the last decade, as an acknowledgement of their
communities. Consumers who interact at platforms importance for business, information sharing re-
where these three factors are absent may not ex- search has focused increasingly on online communi-
perience the same level of trust and may therefore ties. Ridings, Gefen, and Arinze (2002) suggest that
not be as inclined to contribute and to share their knowledge exchange is an important motivator to
knowledge (Hsu, Ju, Yen, & Chang, 2007). join and engage in virtual communities, and there-
It is vital for companies that plan to communicate fore has a direct effect on the community’s value to
with consumers online to be able to evaluate wheth- its members. In professional virtual communities,
er an online platform can be considered a commu- information sharing can enable the community as a
nity. The degree to which companies can use an whole to increase its knowledge and skills base (Hsu
online platform to obtain and disseminate informa- et al., 2007). In virtual communities of consump-
tion, to build relationships, and to facilitate inno- tion, information sharing can lead to satisfaction,
vation is directly reliant on the level of trust that which is a strong driver of purchase intention (Chiu,
exists between its members and on their willingness Hsu, & Wang, 2006).
to collaborate and share knowledge. Information sharing in marketplaces has so far
Therefore, this article addresses the following remained relatively unexplored. However, an anal-
research question: What can companies do to stim- ogy can be found in Gezelius’ (2007) sociological
ulate information sharing between members of an study of information sharing within fishing commu-
online community? This question is relevant firstly nities. In these communities, knowledge of the
for companies that own or manage an online com- whereabouts of fish is a critical factor, and the
munity and that want to increase the platform’s prosperity of the community as a whole depends
value to third parties such as advertisers and market significantly on fishermen’s willingness to share
researchers. However, the findings will be equally what they know. Gezelius found that fishermen
useful for companies that want to know how to are typically uneager to share good locations be-
evaluate different online platforms, and what they cause they compete for income and prestige. How-
can do themselves to encourage members to share ever, there are two social norms that strongly
their knowledge. influence the propensity to share: the norm of
To answer this research question, a study was reciprocity means that if fishermen share informa-
conducted on Etsy.com, an online marketplace for tion, they will be rewarded in kind; while the norm
handcrafted and vintage products. Although a mar- against telling lies ensures that those who do not
ketplace is different from other online platforms share risk becoming isolated. Even though fishermen
because its members (vendors) compete for the report that they experience tension between com-
attention of visitors (buyers), Etsy has been de- petition and the need for cooperation, they virtually
scribed as a community because of the eagerness never keep information to themselves.
of its members to exchange knowledge for the Gezelius (2007) suggests that information sharing
benefit of the marketplace as a whole (Fitzgerald, between competing members of a community is not
2009). Therefore, Etsy.com offers an interesting a zero-sum game; it can increase the knowledge and
case study to examine what drives this willingness productivity of the community as a whole. We argue
to share information, and what actions the company that the same is true for online marketplaces: If
Etsy takes to stimulate this. For this purpose, a knowledge is shared freely between vendors, the
netnographic study was conducted of Etsy.com over entire platform benefits, as the overall quality of
a period of 7 months (Kozinets, 2002). offered products is increased and vendors become
This article will start with a discussion of the more adept at attracting visitors.
drivers of information sharing in communities, fol- Information sharing within organizations and com-
lowed by an explanation of the chosen methodology. munities where individuals are often disinclined to
The results of the study will be presented as a share because their knowledge gives them a compet-
number of guidelines that companies can follow itive advantage has been described as a social dilem-
to encourage community members to share. To ma–—that is, a situation in which individual rationality
conclude, the key findings are discussed, as well leads to collective irrationality (Cabrera & Cabrera,
Managing information sharing in online communities and marketplaces 349

Figure 1. Non-cooperative sequential game buyers and sellers in online marketplaces because
product quality often cannot be assessed before
purchase. Therefore, in most marketplaces, rela-
tionships remain impersonal and calculus based
(Ba, 2001). However, there are a number of ways
in which online communities and marketplaces can
increase the level of trust, including feedback-based
reputation systems, self-regulating policies, third-
party seals, branding, and confirmed personal data
(Hsu et al., 2007).
A second important driver of information sharing
is reciprocity. Gouldner (1960), who was one of the
first to recognize the importance of reciprocity in
2002; Kollock, 1998). This social dilemma can be business relationships, defined it as ‘‘the social norm
modeled, using game theory, as a non-cooperative that people should help those who help them, and
sequential game between two members (Gezelius, should not injure those who helped them.’’ In com-
2007), as shown in Figure 1.1 In this game, Vendor A is munities, the norm of reciprocity can prescribe that
the first to decide whether to conceal information a member cooperates with others (Gezelius, 2007).
(defect) or share it with Vendor B. After that, Vendor In fact, it is not expected that the same person will
B makes the same decision. The scenario where both reciprocate, but rather that there is a generalized
parties conceal their knowledge can be considered reciprocity within the entire community (McLure
the status quo: neither party gains nor loses anything Wasko & Faraj, 2000).
and therefore the outcome is (0,0). If one vendor A number of other factors affect information
shares while the other doesn’t, the non-sharer wins sharing. Outcome expectation can stimulate com-
at the expense of the sharer, so outcomes are (-1,3) munity members to help others, with expected
and (3,-1) respectively. However, if both parties share benefits such as greater visibility and enhanced
their knowledge, they both win, leading to outcome reputation, a sense of self-worth and enjoyment,
(2,2). It is important to note that the game is repeat- and the opportunity to obtain clients (Dholakia
ed, so it does not stop after two moves. As a result, et al., 2004; Hsu et al., 2007). Perceived organiza-
the game can have many possible outcomes. tional ownership is another driver: If information is
The key to changing behavior in a non- perceived to be owned by the community rather
cooperative sequential game is to change the than by individuals or the organization, it creates a
payoffs for concealing and sharing (Gezelius, greater sense of moral obligation to share (Cabrera
2007). In practice, this can mean that vendors & Cabrera, 2002; McLure Wasko & Faraj, 2000).
who share information may receive recognition
within the organization and community, and those
who do not share may become isolated if other 4. A netnographic study of Etsy.com
members become aware of their defection.
To explore how members of a community can be
persuaded to share knowledge, even when it is not
3. Drivers of information sharing in their personal interest to do so, a netnographic
study was conducted of Etsy.com, an online market-
A large number of factors that drive information place for handcrafted products and vintage items.
sharing in organizations and communities have been Netnography comprises the application of ethno-
identified. Possibly the driver that has been re- graphic techniques to the study of online cultures
searched most is trust, or ‘‘the belief that the other and communities (Kozinets, 1998, 2002). The meth-
party will not behave in an opportunistic manner’’ od is cheaper and less time-consuming than tradi-
(Ba, 2001). Trust is particularly difficult to build in tional ethnography, and allows researchers to study
online communities because there is no face-to-face behavior in a natural (i.e., not simulated) environ-
interaction and identities are masked (Ridings ment in an unobtrusive manner.
et al., 2002). This is even more the case between The study was conducted over a period of 7 months,
between August 2012 and March 2013. To minimize
subjectivity, which is one of the method’s major lim-
1
Strictly speaking, this diagram is for a non-repeating game,
itations, the observations were interpreted and dis-
while ours is repeating; but a repeating game is more difficult to cussed by researchers as a team, and verified
portray visually. occasionally by asking questions on the Etsy forums
350 E. Boon et al.

or through short interviews with its vendors. The and transaction, it is less common for these plat-
results of this study were used to develop a number forms to offer an effective way for buyers and
of guidelines for companies who want to stimulate sellers to discuss matters that are not linked to a
information sharing within communities. particular sale.
Etsy was selected for this study because it has a Some marketplaces, including eBay.com, have a
community of vendors who actively share knowl- discussion forum where both buyers and sellers can
edge, to the benefit of the website as a whole. Fast post threads to ask others for advice. A rudimentary
Company (Fitzgerald, 2009) calls Etsy ‘‘a community examination of eBay’s discussion forum shows that
[. . .] with actual meet-ups organized by location most messages that are posted concern vendors
(Singapore, Saskatchewan), medium (papier-maché, complaining about interactions with buyers and vice
mosaic) and interest area (Chainmailers Guild, versa.
Lizards and Lollipops).’’ Therefore, Etsy offers a In contrast, Etsy offers its members a variety of
good case study to evaluate what drives vendors in ways to communicate besides its forums, including
online marketplaces to share information, and blog posts, video seminars, and group discussions
what management can do to stimulate this sharing and webinars. It actively encourages vendors to
behavior. write about their experience and to share their
Etsy.com was founded in 2005 as an alternative to knowledge about crafting and selling on Etsy with
eBay for vendors who wish to sell handcrafted items. others. The resources that are created through
It is currently based in Brooklyn, NY. In November these facilities are particularly helpful for new
2014 it had over 40 million members and 1 million vendors to learn things such as which products sell
active shops; its 2013 vendor revenue was $1.35 well on Etsy, how to photograph their items, or how
billion. Etsy has three revenue streams: it charges to use Search Engine Optimization (SEO) to increase
20 cents for each item that vendors post, it takes a their store’s visibility to visitors.
commission of 3.5% on each sale made through its
website, and it offers a variety of options for ven- 5.2. Allow members to form smaller
dors to advertise on its website (Etsy, 2014). groups around shared interests
The average Etsy vendor is female, 32 years old,
college educated, and tech-savvy, and many of them If a community is large, it is important for individu-
are active social media users (‘‘Etsy Crafts,’’ 2009). als to be able to find members with whom they share
Each vendor has a dedicated store/page where she interest, and to develop personal relationships. The
sells her items. Top vendors sell between 100 and formation of personal relationships between mem-
500 items per day, while thousands of others strug- bers is one of the criteria for developing trust, which
gle to sell anything. The consensus amongst vendors is a key driver of information sharing.
is that, due to Etsy’s tremendous growth over the Etsy offers an infrastructure where members can
last 5 years, it has become increasingly difficult for form teams based on a common interests or con-
vendors to generate significant revenue. cerns. For example, teams may be composed of
members who craft similar items (e.g., jewelry or
furniture), use the same materials (e.g., wood or
5. Guidelines for managing metal), have the same challenge (e.g., product
communities photography, shipping abroad), or have the same
geographic location. Teams can have from 10 to
Based on the observations that were made during thousands of members. Each team has a dedicated
the netnographic study, a number of general guide- community forum, which allows members to ask
lines were developed for companies that want to questions and discuss matters related to this shared
stimulate information sharing within an online com- interest. Teams are managed by a team leader–—a
munity or marketplace. This section presents these vendor who has taken it upon himself/herself to
guidelines and discusses how Etsy follows them. start the team and organize its activities.

5.1. Offer a platform that allows for 5.3. Encourage members to work
member-to-member communication together to improve and promote their
stores
This is the most fundamental criteria to stimulate
information sharing: members need to be able to If vendors help each other, the quality of their stores
communicate with each other effectively. While and the likelihood that they will sell will increase,
buyer-seller communication is essential for online thereby increasing the number of visitors that the
marketplaces to facilitate information exchange website attracts and the revenue that is generated.
Managing information sharing in online communities and marketplaces 351

Besides the team forums, where members answer write a blog post or make a video is considered an
each other’s questions and give each other feedback honor.
on their products and selling techniques, Etsy also
allows members to work together to promote their 5.6. Give the right example by sharing
stores. This takes place in the form of treasury expertise yourself
games, via which a small group of vendors agree
to each make a treasury–—a collection of products Employees of your company play a pivotal role in
that they like–—using each other’s items. These managing the online community. Not only are they
treasuries can be accessed by visitors looking for responsible for recognizing members who serve the
ideas of what to buy. Additionally, groups of vendors community and rewarding them appropriately, they
may agree to visit and ‘like’ each other’s products, can also give the right example by sharing their own
and post comments on each other’s page; as a knowledge. If the company shares their knowledge
result, these products go up in the ranking of Etsy’s with members, it makes it clear that information is
search engine. Finally, a special kind of treasury owned by the community, not by the company or by
game goes a step further: it requires participants to individuals.
share each other’s treasuries on social media such as Etsy employees actively engage with the commu-
Facebook and Twitter as a means to attract new nity, give them advice, and resolve problems. They
visitors to Etsy and to participants’ stores. also write their own blogs–—predominantly on what
works to sell items on Etsy.
5.4. Reward members who help the
community with visibility 5.7. Establish and enforce rules to
prevent malpractice
Individuals who stand out because they help other
members, or who serve the community as a whole, Although rules and behavioral guidelines do little to
can be rewarded by increasing the visibility of their increase information sharing within a community,
store and by making them known to others. This can they are essential because they form the first hurdle
motivate them both intrinsically, as it gives them toward building trust and developing a sense of
status and appreciation, and extrinsically, as this moral responsibility.
increased attention can help them to generate Etsy has a comprehensive list of Dos and Don’ts for
business. vendors, through which it establishes its rules and
Etsy has a number of ways that it can reward norms; it enforces these strictly. The rules cover
members who serve the community. For example, subjects such as membership, conversation with
these members’ stores may be featured on Etsy’s buyers, financial transactions, giving and receiving
front page, which can lead to a sizable increase in feedback, advertising, and engaging with the com-
visitors and sales. Members who help others may munity. An examination of this list of rules reveals
also be invited to make a how-to video for the Online that its purpose is to prevent abuse and malpractice.
Labs section of the Etsy platform, thus increasing
their standing amongst other vendors. Finally, there
is a special training and rewards program for mem- 6. Conclusion
bers who become team leaders, and each year it
hands out ‘team spirit awards’ to the most effective The study presented in this article was conducted to
team captains. gain insight into what companies can do to stimulate
information sharing between members of online
5.5. Make the reward system for serving communities. Communities where members trust
the community apparent to all members each other and are willing to exchange knowledge
are more likely to grow and improve their content,
The visibility that members get when they share and can become valuable sources of early-adopter
their knowledge with the community has the added customers, knowledge, and innovation (Sawnhey,
benefit that it will make others aware of the reward Verona, & Prandelli, 2005).
system, which in turn will encourage them to act in The study shows that companies have a lot of
the interest of the community as well. options available to stimulate the exchange of in-
This is how it works for Etsy: Vendors who made formation. First, they can develop trust between
an effort to serve the community are known to community members by establishing and enforcing
others and are treated with admiration. Being on rules to prevent abuse and malpractice, by encour-
the front page, even for a single day, can have a aging members to share personal information with
significant impact on sales, and being invited to each other, and by assisting them to interact within
352 E. Boon et al.

smaller groups of members with similar interests. and the community. One vendor wrote: ‘‘The other
Second, companies can develop a norm of reci- artist [who sold something to your customer] re-
procity by rewarding members who help others with ceived a bit of income that allowed him to persevere
visibility, and by making others aware of this reward and continue to promote Etsy where other buyers
system. Finally, by giving the right example and will eventually find. . .you.’’ This illustrates the
sharing their own knowledge freely, company em- power of online communities: If members place
ployees can communicate to the community that the long-term interest of the community above their
information is owned by the collective rather than own short-term gain, a collective outreach is gen-
by individuals or by the company. erated that enables the community to improve and
These guidelines are immediately applicable for grow. This could well be the reason for Etsy’s tre-
companies that own or manage an online social mendous growth over the last 5 years.
platform. However, they can be equally relevant
for those that plan to engage with an online com-
munity. Online platforms can be evaluated based on
whether the companies that manage them establish References
and enforce rules, offer the opportunity to form
smaller groups, reward socially active members, Ba, S. (2001). Establishing online trust through a community
and give the right example by sharing knowledge responsibility system. Decision Support Systems, 31(3),
323—336.
themselves. Furthermore, companies can follow Cabrera, A., & Cabrera, E. F. (2002). Knowledge-sharing dilem-
these same guidelines when they decide to engage mas. Organization Studies, 23(5), 687—710.
in a community, and use them to encourage mem- Chiu, C. M., Hsu, M. H., & Wang, E. T. (2006). Understanding
bers to participate in their activities. knowledge sharing in virtual communities: An integration of
The results of this study are also important to social capital and social cognitive theories. Decision Support
Systems, 42(3), 1872—1888.
academic researchers, since knowledge sharing in Dholakia, U. M., Bagozzi, R. P., & Pearo, L. K. (2004). A social
online communities, in particular for marketplaces, influence model of consumer participation in network- and
has so far been relatively underresearched. In addi- small-group-based virtual communities. International Journal
tion, the findings can be extended to other online of Research in Marketing, 21(3), 241—263.
Etsy. (2014). Etsy at a glance. Retrieved December 2, 2014, from
communities where members compete for the at-
www.etsy.com/press
tention of visitors (e.g., credit markets and crowd- Etsy crafts a recession success. (2009, May 1). eMarketer.
funding platforms such as Kickstarter.com and Retrieved from http://www.emarketer.com/Article/
Indiegogo.com), and therefore they could offer re- Etsy-Crafts-Recession-Success/1007066
searchers a variety of directions for future research. Fitzgerald, M. (2009, February 10). Most innovative companies
Nevertheless, it is important to acknowledge the 2009: Etsy. Fast Company. Retrieved December 4, 2014, from
http://www.fastcompany.com/3018043/most-innovative-
limitations of these findings, as they are based on companies-2009/44etsy
the netnographic study of a single online communi- Gezelius, S. (2007). Can norms account for strategic action?
ty. Etsy.com vendors are different from members of Information management in fishing as a game of legitimate
other communities in a number of ways: they are strategy. Sociology, 41(2), 201—218.
predominantly female, their shared interest is in Gouldner, A. W. (1960). The norm of reciprocity: A preliminary
statement. American Sociological Review, 25(2), 161—178.
design and handcrafting, and they are mostly based Gusfield, J. R. (1978). Community: A critical response. New York:
in North America. Although a comparison with other Harper & Row.
cultures falls beyond the scope of this study, it is Hsu, M. H., Ju, T. L., Yen, C. H., & Chang, C. M. (2007). Knowledge
reasonable to assume that communities where sharing behavior in virtual communities: The relationship be-
tween trust, self-efficacy, and outcome expectations. Interna-
members have different demographics and interests
tional Journal of Human-Computer Studies, 65(2), 153—169.
also have different attitudes toward sharing knowl- Kollock, P. (1998). Social dilemmas: The anatomy of cooperation.
edge. Therefore, perhaps the offered guideline Annual Review of Sociology, 22, 183—214.
should be read as how information sharing between Kozinets, R. V. (1998). On netnography: Initial reflections on
community members can be stimulated rather than consumer research investigations of cyberculture. Advances
how it should be. in Consumer Research, 25(1), 366—371.
Kozinets, R. V. (1999). E-tribalized marketing?: The strategic
Possibly the greatest ambiguity between compet- implications of virtual communities of consumption. European
ing and cooperating that Etsy vendors experience Management Journal, 17(3), 252—264.
has to do with existing customers. By advertising Kozinets, R. V. (2002). The field behind the screen: Using netno-
your Etsy store to these customers, you also expose graphy for marketing research in online communities. Journal
them to thousands of other vendors, some of which of Marketing Research, 39(1), 61—72.
McLure Wasko, M., & Faraj, S. (2000). ‘‘It is what one does’’: Why
may be selling products similar to yours. We asked people participate and help others in electronic communities
about this on one of Etsy’s forums, and the response of practice. The Journal of Strategic Information Systems,
we received was universally in support of reciprocity 9(2), 155—173.
Managing information sharing in online communities and marketplaces 353

Ridings, C. M., Gefen, D., & Arinze, B. (2002). Some antecedents in product innovation. Journal of Interactive Marketing,
and effects of trust in virtual communities. The Journal of 19(4), 4—17.
Strategic Information Systems, 11(3), 271—295. De Valck, K., Van Bruggen, G. H., & Wierenga, B. (2009). Virtual
Sawhney, M., Verona, G., & Prandelli, E. (2005). Collaborating to communities: A marketing perspective. Decision Support
create: The Internet as a platform for customer engagement Systems, 47(3), 185—203.

You might also like