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Club Description Student Dice Event 1 Event 2 Event 3 Event 4 Event 5 Event 6 Event 7 Event 8 Event 9 Event 10

These linguistics lovers take The club holds a debate about which
The club spends a session hunting the
advantage of Stirxhaven’s deep A Lorehold excavation produced a new uncategorized section for new books in
translation is more correct on a The Professor leads the club on a
book that the club is keen to break into. the Biblioplex. Have the player make a
repository of tomes written in historical record of the Blood Age. If the grammar lesson of a language that
Dead ancient and near-extinct
Make a skill check related to this club.
On a DC 15 the player helps crack a
players wish, have them make related
DC15 investigation check. On a success,
let the player describe what sort of book
hasn't been spoken in hundreds of
languages, teaching themselves Insight skill check and a persuasion check. On a years. Make a study check to memorize
Languages particularly difficult translation and
DC12 for both checks they sway some
they are looking for, or provide a plot
the unique cadences and structure.
these tongues and often earns a commendation
club members.
hook. On a failure, they find a romance
Society translating their favorites. History novel.
The club is having a debate on the
It's time to throw some clay! Make a Lorehold Dustspeakers have been Multi-Media Event! Students inspiring
importance of Prismari ideals of
DC12 sleight of hand check to see how invited to today's meeting to summon students with works of art. At todays
Perfection and Expression. Have the PC
successfully you create your pottery. famous artists from Strixhaven's past to meeting people are dancing, performing
These painters, sculptors, take a stance and argue their position
Have the player describe what they are inspire the students. Roll a DC10 Insight spoken word art, painting, and more.
Distinguished printmakers, and monastic artists making. If they say something that check. On a success, you gain the ability
using a DC12 skill check related to this
The player can use a DC12 Insight check
gather to create fine works and to Performance sounds complex increase the DC to 15. to re-roll your next check in this club as
club and a DC12 Persuasion check. On a
and a DC12 skill related to this club to
Society of Fine discuss the latest techniques and On a failure, the pottery cracks in a you are inspired by other artiists for
success, the rest of the group starts
feel inspired and produce a work of their
agreeing with the focus the PC argued
Artists trends in the world of art. Sleight of Hand crucial spot. your next project.
for.
choosing based on whats going on.

These experts in the game of Homebrew challenge! Roll a DC15 skill Strategy study session! Roll a DC12 Tournament Day! Round 1: DC12 check
dragonchess discuss the latest in Standard day. Roll a DC12 skill check check related to this club. On a success insight check to see how much retention related to this club. Round 2: DC15
strategy, compete against one Deception related to this club. Success means you you have an affinity for these new you have. On a success, gain advantage Check related to this club. DC18: Finals.
Dragonchess another, and test out homemade won against your opponent for the day. homebrewed chess rules and win your for the next time you play chess at this The player can stay in for as long as they
Club variations of the game rules. Investigation games club. keep winning.
Learn about the discrepency of historical Deep Dive day! Let the student ask a
Bonus lecture! History of magic across
Bonus Lecture! Learn about an age of recordings. The PC and another group question related to the history of
the multiverse. Spend time talking about
Arcavios history. Either Founding Age, member have found differing reports of Arcavios and the club will fill in the lore
the Weave and known significant
These historians are fascinated by Blood Age, or Academy Age. the same event from books found in the details for the player.
magical events and their effect on
Draonsguard all time periods, and they Recommended topic is how the Blood Biblioplex. Have the character roll a
different planes (ie. Arcavios creation
regularly meet to discuss, debate, Arcana Age restricted progress, and how that DC12 skill check related to this club and If it's something that you can't cover as
and Snarls; the Sundering or Spellplague
Historical and deep dive into members’
defined Strixhaven's desire to use magic a DC15 social skill of their choice the DM, shelve it and have it be the
on Toril/Faerun; the integral aspect
for the good of society. (performance, deception, etc.) to argue focus of the next Biblioplex research trip
Society favorite topics. History that their source is the correct one. for the club.
Magic holds on Eberron, etc.)
Plant Husbandry time! The club is
creating new experimental plants that Who can grow the biggest plant!? Once
Garden Maintenance Day! Make a DC12 Gardening lecture! The club spends it's
will serve as strong spell components. this event is run it becomes a check
check on a skill related to the club as meeting having a discussion about the
Have the PC describe what sort of effect during the next 4 meetings. Have the
you help the club weed, water, and trim beneficial properties and care
These green-thumbed experts they'd like to achieve and have them player make a skill check related to this
plants as necessary. On a failure you techniques. Have the PC make a DC10
Fantastical love mixing magic and gardening accidentally damage a plant and earn
make a DC15 check on a skill related to
skill check related to this club. On a
club that scales with time from a DC10
to create new strains of Nature some homework to study up on proper
this club. On a success they successfully
success they receive advantage on a
up to a DC18. If the player succeeds all 4
Horticulture vegetation, many of which they gardening procedure.
create a new magical component that
future club skill check.
they have grown the biggest plant and
can add 1d6 additional damage to a get a reward.
Club cultivate on campus. Survival spell damage type of their choosing.
Pop Up time! Time to shine as the
Future Entrepeneur's club brings their
Manufacturing and Business Planning! wares to campus! If the player's
The club members will be finalizing the business was selected then they will
business plans and manufacturing needs make 4 skill checks related to this event.
for those selected to be a part of the
Pop Up Business Festival held by this DC12 - Amp up the other club members
club. If the PC's business was selected to be good employees with strong
during pitch day have them roll a series customer service.
Business 101! The club takes this
of skill checks relating to this club. DC12 DC14 - Dealing with a particularly
Pitch Day! The club will take turns meeting to share business best practices
check to delegate tasks to the most unhappy customer
practicing their pitches for new business and ways to generate interest. Roll a
suited individuals, DC14 to get DC16 - Running a demonstration or
ideas. Make a DC12 skill check related to DC12 check related to this club to
manufacturing up and running, DC16 to presentation to capture more shopper
this club to pitch your business idea understand and retain the information
meet deadlines, and DC18 for final attention
effecitvely and generate interest. On a presented during this presentation
touches/sprucing up.
success, the students business is (complete with slides, charts, and
If the event passes 2 out of 3 checks the
considered as an option for the "Pop Up projections). On a success, gain
If successful on all checks, the Pop Up day is a success! The PC will receive
Business!" event. advantage on a future skill check related
Business Day event will trigger double 25GP in profit as their share for having
to this club.
awards to the PC their business be a part of the event.

These enterprising students If the player's business was not selected If the player is an employee, run a series
discuss business theories. They have them be selected to assist in of DC12 checks relating to this club as
Future often create small start-ups to marketing for the upcoming event. Have they try to keep the storefront stocked
sell wares and services appealing Insight them roll DC12 skill checks related to and appealing; dealing with a rush and
Entrepreneurs to students. The funds they
this club to get the word out. keeping the cashbox accurate, etc. If the
PC is an employee they will receive 5GP
of Strixhaven generate fuel the club’s activities. Persuassion for their efforts.
Competition. Make 3 checks related to
this exam of DC10, 12, and 15. Have the
player decide in what order they tackle
If a rival is present they challenge the PC
these checks. On 3 successes they
to a game of gymnastics Horse. Run a
receive top marks. On 2, they receive
series of competing checks declared by
Classes. Make a DC12 check related to some constructive criticism. On 1, they
Training. Make a DC12 check related to the player and the rival. The DC
this club. On a success you feel are given low marks and eventually a
this club, on a failure gain a point of increases based on the success of the
comfortable adding this move to your rival will comment on it. On a total
exhaustion. check. ie. PC goes first, declares a DC12
routine. failure, have the club rally around the PC
routine and succeeds. Rival attempts the
Intramural These graceful gymnasts work to and cheer them on. the player can make
routine and succeeds with a 15. It now
a final attempt at the DC of their
Gymnastics hone their craft, and they choosing. No matter the result, the
goes back to the PC to beat a DC15
compete against each other in Acrobatics squad will be supportive with the
Club dazzling floor routines. Performance exception of a rival if present.
Tournament Day! Once this event has
been triggered it will run for the next 3
These hardy athletes train Scrimmage! Make a DC12 check relating
Strategy study session! Roll a DC12 club meetings.
together and compete in the Training. Make a DC12 check related to insight check to see how much retention Round 1: DC12 check related to this
to this club to convey your success at
this club, on a failure gain a point of you have. On a success, gain advantage club.
rough-and -tumble Strixhaven being a part of a team during a practice
game of silkball, which is played Athletics exhaustion.
game.
for the next time you play Silkball at this Round 2 (semi-finals) : DC15 Check
Intramural in muddy fields with balls made
club. related to this club.
DC18: Finals. The player can stay in for
Silkball Club of spider silk. Intimidation as long as they keep winning.
The club discusses routines and
inspirations. The player is encouraged to
These swimming enthusiasts Practice. DC15 check on related skills. think of a magical theme related to their
Practice. DC12 check to club skills. On a Practice. DC12 check to club skills. On a
Intramural combine their athletic skills with failure, the PC is off rhythm and gets failure, the PC gets disoriented during a
On a success the player has such a good specialty or school. They make a DC12
the fineness of artists as they Athletics scolded. routine and causes practice to run long
experience they get compliments from check related to this club, and a DC15
Water-Dancing choreograph water dances to the
the coach. persuasion check. If successful on both
the players pitch is accepted as a routine
CLub latest popular songs. Performance for the year end performance.
Research Day! The students are looking LARP day! The club meets on the
Battle Training! Everyone gets a foam
These storytelling enthusiasts Crafting day! Make a DC12 check related
for inspiration for the next event in the
sword and takes up arms against each
Archway commons to have a LARP
engage in a mix of strategy and depths of the bilbioplex. Make a DC12 event. Have the player make increasing
to this club to make props for you or other in a bit of fun for the group. DC12
Live-Action playacting - often involving other club members during this time. On
Investigation Roll and a DC12
skill check related to this club to see
difficulty checks on skills related to this
mascots - when they enact Animal Handling a success the club gives you props for
Peformance or Persuasion check to
how well you pick up the skills. On a
club to see how long they last. DC12,
Roleplaying fantastical narratives that hey nailing certain aspects of your build.
convince the group that your findings
success, gain advantage on a fight
DC15, and DC18. If they succeed all 3
are a good basis for the next LARP they are crowned the King of LARP until
Guild resolve with special rules. Performance event.
during the next LARP event.
the next event.
Cheer Brainstorming Session. Make a
Cheer Lineup Decisions! Make a DC12
DC12 check related to this club to come
skill check related to this club AND a
With their coordinated cheers, Practice. DC12 check to club skills. On a up with a new Game Day! Make a series of DC12-DC15
DC15 Acrobatics check to try and secure
failure, the PC is off rhythm and gets slogan/catchphrase/cheer to be the skill checks related to this club to have a
outfits and school spirit, these your front-line spot in the cheer squad!
cheerleaders inspire pride in the Perception scolded and is moved further towards central theme of a new routine. On a
Failing these checks puts the PC in the
successful cheer routine during this
Mage Tower official Strixhaven University
the back of the cheer squad. success the PC gains slight renown in
back of the squad until this event occurs
game of Silkball or Mage Tower
this club and their choice becomes a key
Cheer Squad Mage Tower team. Persuasion routine for this season.
again.
Theorycrafting Day! Students are testing
ways to enhance their performances
Rehersal! DC12 skill check related to this Musical Day! DC14 Skill check related to Write and Direct your own play! Roll 3
with magic. Have the PC declare what
club to not flub your lines. On a failure, this club to see how well you sing and checks related to this club to represent
These actors work together to they think they would do, and assign
the Club leader will have some determine whether you might be a writing the play, casting the play, and
create productions of brilliant them a DC12-DC15 skill check related to
directorial advice for the PC, and have leading or background actor for any directing the play. The difficulty can be
stage craft, often involving new Arcana them re-roll the check. On a success, the
this club based on the complexity. On a
musical numbers being rehearsed this chosen by the player. Roleplay the
Playactors spins on old classics as well as rehersal continues without a hitch.
success, the club takes notice and wants
year. results accordingly.
to incorporate the new style into the
Drama Guild displays of magic and music. Deception year-end performance.
Strength Training! You pick things up Strength Training! You pick things up
and put things down. Make a DC12 skill and put things down. Make a DC12 skill
check relating to this club. On a success, check relating to this club. On a success, Lifting Competition! Scaling DC check to Lifting Competition! Scaling DC check to
you beat your own personal best and you beat your own personal best and be the best lfiter in all of Strixhaven! be the best lfiter in all of Strixhaven!
These bodybuilders support each
other in developing strong Athletics receive renown among the club. On a receive renown among the club. On a DC12, DC15, DC 18, and DC20 to DC12, DC15, DC 18, and DC20 to
Strixhaven Iron- muscles and even stronger
failure, you are reminded of your own failure, you are reminded of your own compete against other club members. compete against other club members.
mortality as you injure yourself and have mortality as you injure yourself and have
Lifters Society friendships. Medicine to sit out the next club meeting. to sit out the next club meeting.
Busking day! The club is out and about
Concert Day! This event changes based
on campus trying to raise money for
on how much money the club has. If the
upcoming shows. Make a DC12
club has <50GP from fundraising this will
skillcheck related to this club. Practice. DC12 check to club skills. On a
be a simple show with ushers, minimal
failure, the PC gets disoriented during a
lighting, and minimal magic effects. If
Beat the DC: Gain 5GP for the club routine and causes practice to run long.
Game day! The Band is playing at a the club has between 50-75GP the show
Beat the DC by 5+: Gain 15GP for the This earns negative renown among
Silkball or Mage Tower game! Make a includes Prismari and Quandrix effects
club other club members. On a succeess
DC14 skill check to perform your part to enhance the music. At 90GP plus it
Beat the DC by 10+: Gain 25GP for the nothing significant happens, and on a
skillfully and without issue. also includes Silverquill lyricists.
These music enthusiasts play club significant success the player receives
Strixhaven instruments such as hurdy- Beat the DC by 14+: Gain 50GP for the kudos and positive renown with the
This event gains members of the club
gurdies, bagpipes, flutes, and Sleight of hand club other club members.
minimal to signficiant renown on
Show Band drums, and they regularly campus based on how big/grand of a
In total, the rest of the club generates
Association perform rousing concerts. Performance 45GP
show it is.
Investigative Assignment! The whole
Fluff Assignment! You were given the newspaper squad is trying to unravel a
task of generating a feel-good article for significant (to them) story that they
Thees truth seekers and an upcoming issue. Make a DC12 check want to break the details on. Make a
wordsmiths report on campus relating to this club. On a success, you DC15 skill check related to this club. On
news, regularly interviewing write a fluff peice successfully about a success, your informant is able to
important figures and producing something mundane on campus (ie. provide information about something
a monthly Strixhaven Star Investigation Someone trained their Pest to do the professors are trying to keep quiet
unusual tricks, A group of students did (an upcoming event, Oriq infiltration,
newspaper, which is distributed something nice for a professor, etc.) the Black Goo from Orientation and Frog
Strixhaven Star across the campus. Insight events, etc.)
Multi-Faith Celebration Event! The club
will be meeting on campus to set up
tables going over different and varying
religious and faith traditions to educate
Strixhaven students about the variety of
ways people celebrate their faith. Make
Theoligical Discussion! The club Theological Lessons. If the player enages
a DC12 skill check related to this club.
discusses faiths and gods to identify with other characters and learns about
where there is overlap or synergy faiths outside their own they can earn a
Beat the DC: You've convinced 1 random
between multiple faiths or domains. benefit to their student die for this club.
student to join your faith of choice
Make a DC12 skill check related to this If the PC learns about 2+ other faiths
Beat the DC by 5+: You've concinved 2
club. On a success other club members they receive 1 additional use of student
random students to join your faith of
become much more appreciative of the dice for this club that is lost upon
choice
PC's faith of choice. consumption.
These pious students of many Beat the DC by 10+ You've convinced 4
faiths gather to share prayers and students to join your faith of choice.
theological debates and to Insight Beat the DC by 13+: You've convinced 8
Student-Mages celebrate one another’s high
students to join your faith of choice. You
now have a posse that will do their best
of Faith holidays. Religion to assist you in faith-based excursions.

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