Professional Documents
Culture Documents
Experiential Marketing
What is it????-Experience = recall
Iconic = recall and experience
such as flying experience that make you feel impression
-More example= Chef’s table คุณไม่มีทางรู้วา่ คุณจะได้ กินอะไรโดยเชฟจะทำให้ เอง (Experience =
feeling)
-Mac book = ทำให้ คณ
ุ รู้สกึ อยากทำงานมากขึ ้น (Make you feel)
-Street food ที่เยาวราชทุกชอบกินมากโดนไม่คิดว่ามันจะ dirty or not
## Feeling make you remember and having experience ##
Demand
-Want + Buying power
Strategic planning
-The process of developing and maintaining a strategic fit between the
organization’s goals and capabilities and its changing marketing opportunities.
-Mission: A statement of organization’s purposewhat it wants to
accomplish in the larger environment.
1.Market Penetration
-Increase sales of current products to current market segments without
changing the product.(เพิ่มยอดขายของผลิตภัณฑ์ ปัจจุบันให้ กับกลุ่มตลาดปั จจุบันโดยไม่ ต้องเปลี่ยน
ผลิตภัณฑ์ )
-Through marketing mix improvements—product design, ads, pricing
and distribution efforts.(เพิ่มยอดขายโดยการเพิ่มการโฆษณา ลดราคา หรือแจกของแถม)
2. Market Development
-Identifying and developing new market segments for current company
products New geographic markets (ขยายกิจการไปที่อ่ นื )
New demographic markets (หาลูกค้ าใหม่ ๆ)
3.Product Development
-Offering modified or new products to current market segments
(ผลิตมาม่ าหลากหลายรสชาติ) (เพิ่มความหลากหลายในผลิตภันนัน้ ๆ)
4. Diversification
- Starting up or acquiring businesses outside the company’s current and
markets.
Marketing strategy
Create customer value and relationship.
Market segmentation
-Dividing a market into distinct(แตกต่ าง) group of buyers
-It is a group of customers who respond in a similar way to given set of
marketing efforts.
Market Targeting
-The process of evaluating each market segments attractiveness and
selecting one or more segments to enter.
Positioning
-Arranging of a product to occupy a clear, distinctive, and desirable place
relative to competing products in the minds of target customers. (จัดสินค้ าให้ โดด
เด่ นและชัดเจนเมื่อเปรียบเทียบกับคู่แข่ ง)
What is product?
- Anything that can be offered to market for attention, acquisition, use, or
consumption that might satisfy a need or want.
- Consumer product: Products or services bought by final consumers for
personal consumption. (ผู้บริโภคซือ้ และบริโภค)
- Convenience product: Consumer usually buy frequently immediately,
and with minimal comparison and buying effort. (ผู้บริโภคมักซือ้ บ่ อยๆ)
- Shopping product: in the process of selecting and purchase, usually
compare on such attributes as suitability, quality, price and style. (เปรียบ
เทียบคุณสมบัตเิ มื่อซือ้ )
- Specialty product: Unique characteristics or brand identification for
which a signification group of buyers is willing to make a special
purchase effort. (สินค้ าชนิดพิเศษที่คนอยากซือ้ เป็ นพิเศษ)
- Unsought product: either does not know about or know about does not
normally consider buying. (ทัง้ ที่ร้ ูหรือไม่ ร้ ูก็ไม่ คิดจะซือ้ อยู่ดี)
Brand Development
-Line extension: Extending an existing brand name to new forms, colors,
sizes, ingredients or flavors of an existing product category. (เพิ่มผลิตภันหลายๆแบบ
หลายรสชาติ)
-Brand extension: Extending an existing brand name to new product
category. (ขยายไปยังหมวดหมู่ปลิตภันใหม่ )โทรศัพไปทีวี
-Multibrands: Companies often market many different brands in a given
product category. (เจ้ าของไส้ กรอก cp เพิ่มแบรน butcher เพิ่มขึน้ มาในการขายไส้ กรอก)
-New brand: A company might believe that the power of its existing brand
name is waning, so a new brand name is needed. (การตัง้ ชื่อแบรนใหม่ หรือตัง้ แบรนใหม่ )
Retailing
-Retailinginclude all the activities involved in selling goods or services
directly to final consumers for their personal, non-business use.
-Types of retailers Can be classified in terms of several characteristics,
including; -The number of services they offer
- The breadth and depth of their product line
- The relative price they charge
- How they are organized
IMC
Promotion Mix: The specific blend of promotion tools that the company uses
to persuasively communicate customer value and build customer relationship.
Advertising: Any paid form of nonpersonal presentation and promotion of
ideas, goods, or services by an identified sponsor. (การโฆษณา)
Cultural factors
-Culture The set of basic values, perspective and behavior learned by
member of society from family and other important institute.
-Subculture A group of people with shared value systems based on
common life experience and situation. Subculture include nationalities,
religions, geographic regions. (ย่ อยลงมาเป็ นพวก เชื่อชาติ ศาสนา)
-Social ClassRelatively permanent and ordered divisions in society
whose members share similar values, interest, and behavior.
Social class is measured as combination of occupation, income,
education, wealth and other variables. (ชนชัน้ ทางสังคม)
Social factors
-GroupTwo or more people who interact to accomplish individual or
mutual goals.
-Reference GroupServe as direct(face-to-face) or indirect point of
comparison or reference in forming a person’s attitudes or behavior for
example, friends, family, Co-workers, Famous People.
-Role and Status
#Online Social Networks
-Online social communitiesblogs, online social media, brand
communities, and other online forums- where people socialize or
exchange information and opinions
-Influencer marketingEnlisting established influencers or creating
new influencers to spread the word about a company’s brands
Share experience, like to share their opinion.
Personal Factor
#Age&Life Cycle stage
-People change the goods and services they buy over their life-time.
-Tastes in food, clothes, furniture, and recreation are often age related.
-Occupation (อาชีพ)A person’s occupation affects the goods and
services bought. Blue-collar workers tend to buy more rugged work
cloths, whereas executive tend to buy more business suits.
Psychological factor
-Motive (or Drive)is a need that is sufficiently pressing to direct the
person to seek satisfaction of the need.
Consumer insights
#Insights is not seeing, more about how you feel
- It is the reason that makes people engage & do on a particular activity
- It is not about “WHAT” but it is about “WHY”
So insight based on deep understanding of target group.
A good insight, has a clear tension in it, is an unmet need, is an exploratory not
descriptive.
- Brand name
- Any variation of your brand name
- Category generics
- Competitor brands
Audience persona
- The fictional, generalized representation of your ideal customer
- Content marketingcreate to attract your avatar
- Social MediaWhat are medias that your avatar spending?
- Search MarketingWhat are keywords that they are searching?
1. Remarkable
- Make it outstanding to let customer know that this product is you.
- Interest, visible and let them stop to do something with your touch
point.
- ExampleInteractive Display (ให้ คนมาเล่ นกับหน้ าจอเพื่อให้ ลูกค้ ามีส่วนร่ วมและสนุก)
2. Shareable
- Something special that compels people to share with others
- Destination of shareable “Viral Reach” (Buzz marketing) and
“Engagement”
- Creating memorable moments and content worth capturing and sharing
across digital channels
- Most using social media and social trend to drive campaign.
Type pf reach Make it viral
Pay for Facebook
Organic Reach Paid Reach Viral Reach
Valuable Content get attention Social Medias tools Viral impact to others
4.Measurable See how people thinking, they feel good or bad and
How manty people see your campaign.
6.Personal
Shape to people that you target or not.
7.Targetable
- Experience have evolved from attracting huge crowds to engaging with
specific target group who self- select their participation.
-Target to the “High Quality” target group.
-Can build more engagement and make your campaign to be success.
Example Red bull with Caravans to the colledge.
รถไอติมไมโลไปตามโรงเรียนตอนเด็ก
8.Connectable
-need something connect between you and company
Company and company
-network.
9.Flexible
-Pop-up plan, always have plan B
10.Engageable
-They do something with you.
-Must be interactive.
11. Believable
- Brand and product story
-The experience must emanate from the brand heritage or brand story
-Design the brand story and brand promise.
-Brand history, brand inspiration, business inspiration and new
competitive advantages.
Example Apple story always inspire.
Conversion (Expectation)
Sales Conversion= The use of live experience to convert somebody into a
buyer and generate sales of a product or service.(ถ้ าซือ้ ตอนนีก้ จ็ ะได้ รับส่ วนลด)
Pipeline Conversion= Effectively using experiential marketing for the
purpose of demand-generation.
Influencer Conversion= Brand experiences designed to connect with a small
group of targets who will share that experience with others (Viral)
Mention Conversion= Using experience to communicate with and impact
press/media and social media.
Retention Conversion= Using experience for the purpose of maintaining an
ongoing dialog and relationship with current customers and stimulate future
repeat purchases (Royalty customer)
Awareness Conversion= The use of brand experiences to drive pure
awareness for a product, service, brand or marketing message (not expect
about the sales)
Human Capital Conversion= Using brand experiences to engage, inform, and
communicate with employees or stakeholders.
For strategy of connection
-Emotion Link with feeling (Make they feel something)
-Educational Workshop educate=connect with the information
-SurpriseUse something that make them feel surprise
-InterceptGather everyone to see to create
-Influencer Invite Youtuber to visit your event to film the video
-Trial Let them try= Test driving
-IncentiveBargaining= Let them feel that it is worth to visit
-Movement Positive feeling to society, Charity
Currency
-Trial Come and try if you want an experience= Want electric car
just come and try
-Information Fill the information and we will contact you to do the
activity
-BehavioralLet them do the activities=Dance in front of my booth,
you will get free product.
-Intent Offer if you want to buy, they will show you something you
are interest to buy
-Social Take a photo and share on the social media to get free
product
-Admission Pay first (Rare item, Limited item)
-Transaction If you buy more than 1000 baht you will get reward.
Convertion
-Sale If you buy more you will get discount
-Pipeline Increase your demand expect them to call back
-Influencer Expect influencer to interest the experience to others.
Not customers.
-Mention Let them press to see (Create an event and invite BNK48
to join)
-Retention Use experience to maintain relationship
-Awareness Let people know about you
-Human capitalengage a stakeholders
Buying decision
1. Need recognition
2. Information Search
3. Evaluation Alternative
4. Purchase decision
5. Post purchase Behavioral
11 pillars
1.Remarkable
2,Shareable
3.Mwemorable
4.Measureable
5.Relateable
6.personal
7.Targetable
8.Conectable
9.Flexible
10.Engageable
11.Believable