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Mil Final Handout - 2018
Mil Final Handout - 2018
It may be an easy content type to forget when considering multimedia systems, but text content is by
far the most common media type in computing applications. Most multimedia systems use a
combination of text and other media to deliver functionality. Text in multimedia systems can express
specific information, or it can act as reinforcement for information contained in other media items.
This is a common practice in applications with accessibility requirements. For example, when Web
pages include image elements, they can also include a short amount of text for the user's browser to
include as an alternative, in case the digital image item is not available.
IMAGES
Digital image files appear in many multimedia applications. Digital photographs can display
application content or can alternatively form part of a user interface. Interactive elements, such as
buttons, often use custom images created by the designers and developers involved in an
application. Digital image files use a variety of formats and file extensions. Among the most common
are JPEGs and PNGs. Both of these often appear on websites, as the formats allow developers to
minimize on file size while maximizing on picture quality. Graphic design software programs such as
Photoshop and Paint.NET allow developers to create complex visual effects with digital images.
TWO TYPES OF GRAPHICS
- RASTER - are composed of pixels (Picture/s captured based on reality)
- VECTOR - are made of hundreds of thousands of tiny lines and curves (or paths) to create an
image (Picture/s created using a digital device)
AUDIO
Audio files and streams play a major role in some multimedia systems. Audio files appear as part of
application content and also to aid interaction. When they appear within Web applications and sites,
audio files sometimes need to be deployed using plug-in media players. Audio formats include MP3,
WMA, Wave, MIDI and RealAudio. When developers include audio within a website, they will
generally use a compressed format to minimize on download times. Web services can also stream
audio, so that users can begin playback before the entire file is downloaded.
VIDEO
Digital video appears in many multimedia applications, particularly on the Web. As with audio,
websites can stream digital video to increase the speed and availability of playback. Common digital
video formats include Flash, MPEG, AVI, WMV and QuickTime. Most digital video requires use of
browser plug-ins to play within Web pages, but in many cases the user's browser will already have
the required resources installed.
ANIMATION
Animated components are common within both Web and desktop multimedia applications.
Animations can also include interactive effects, allowing users to engage with the animation action
using their mouse and keyboard. The most common tool for creating animations on the Web is Adobe
Flash, which also facilitates desktop applications. Using Flash, developers can author FLV files,
exporting them as SWF movies for deployment to users. Flash also uses Action Script code to
achieve animated and interactive effects.
TYPES OF ANIMATION
INTERACTIVITY is the communication process that takes place between humans and a computer
program
Interactivity involves user action that will cause a reaction from the media. This computer
based interaction can come in many different forms, including:
• Selection/Choice - Simple interaction, (ex. selecting a hyperlink)
• Completing an online Form - Entering data, (ex. an online search)
• Manipulation - Using the mouse to control an element, (ex. move a control)
• Build/Construct - Creating something new, (ex. online drawing software)
• Quiz - Answering different types of questions, (ex. Answering an online poll)
• Communicate - Interact with other users, (ex. chat, forums and e-mail)
• Animation/Video - Control the playing of an element, (ex. pause a movie)
WHAT IS MANIPULATIVES / INTERACTIVE MEDIA?
INTERACTIVE MEDIA – a method of communication in which the program's outputs depend on the
user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media engage the
user and interact with him or her in a way that non-interactive media do not.
INTERACTIVITY – the communication process that takes place between humans and computer
software. The most constant form of interactivity is typically found in games, which need a continuous
form of interactivity with the gamer. Database applications and other financial, engineering and
trading applications are also typically very interactive. (Definition taken from Technopedia via
https://www.techopedia.com/definition/14429/interactivity)
Examples:
Online booking - search for flights; booked a flight and paid through credit card; web-check-
in.
Mobile apps - a software application developed specifically for use on small, wireless
computing devices such as smartphones and tablets, rather than desktop or laptop computers.
3D TV - a television display technology that enables a three-dimensional effect, so that viewers
perceive that an image has depth as well as height and width, similar to objects in the real
world.
Video games (multi-player) - a game played by electronically manipulating images produced
by a computer program on a television screen or other display screen. Multiplayer games allow
two or more players to play with one another or play together.
Role-playing games (RPG) - a game in which players assume the roles of characters in a
fictional setting. Players take responsibility for acting out these roles within a narrative, either
through literal acting or through a process of structured decision-making or character
development.
Massively Multiplayer Online Role Playing Game (MMORPG) - any story-driven online
video game in which a player, taking on the persona of a character in a virtual or fantasy world,
interacts with a large number of other players.
Interactive websites (pools, surveys, exams, exercises)
Virtual reality and immersive environments - the computer-generated simulation of a three-
dimensional image or environment that can be interacted with in a seemingly real or physical
way by a person using special electronic equipment, such as a helmet with a screen inside or
gloves fitted with sensors.
Social media - websites or online services where users (actual people) are the creators and
consumers of the content, and where social interactions (commenting, liking, posting, talking)
are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat, Vine,
etc.
MULTIMEDIA FORMATS
• Multimedia elements (like sounds, images or videos) are stored in media files and have their
own formats with different extensions
– PICTURES are recognized by extensions like .gif, .png, .tiff and .jpg.
– VIDEOS are recognized by extensions like .avi, .wmv, .mov, .rm/.ram, .swf, .flv, .mp4
and .mpeg.
– AUDIOS are recognized by extensions like .mid, .mp3, .rm/.ram, .wav and .wma.
– ANIMATION are recognized by extensions like .swf, .flv, .fla
WHAT IS MULTIMEDIA SYSTEM?
A Multimedia System is a system capable of processing multimedia data and applications.
A Multimedia System is characterised by the processing, storing, generating, manipulating and
rendition of Multimedia information.
Characteristics of a Multimedia System
A Multimedia system has four basic characteristics:
• Multimedia systems must be computer controlled.
• Multimedia systems are integrated.
• The information they handle must be represented digitally.
• The interface to the final presentation of media is usually interactive .
DESIRABLE FEATURES FOR A MULTIMEDIA SYSTEM
Very High Processing Power
-- needed to deal with large data processing and real time delivery of media. Special hardware
commonplace.
Multimedia Capable File System
-- needed to deliver real-time media
--e.g. Video/Audio Streaming. Special Hardware/Software needed e.g RAID technology.
Data Representations/File Formats that support multimedia
-- Data representations/file formats should be easy to handle yet allow for
compression/decompression in real-time.
Efficient and High I/O
-- input and output to the file subsystem needs to be efficient and fast. Needs to allow for real-time
recording as well as playback of data. e.g. Direct to Disk
recording systems.
Storage and Memory
-- large storage units (of the order of 50 -100 Gb or more) and large memory (50 -100 Mb or more).
Large Caches also required and frequently of Level 2 and 3 hierarchy for efficient management.
Network Support
-- Client-server systems common as distributed systems common.
Capturing devices
-- Video Camera, Video Recorder, Audio Microphone, Keyboards, mice,
graphics tablets, 3D input devices, tactile sensors, VR devices.
Digitising/Sampling Hardware
Storage Devices
-- Hard disks, CD-ROMs, Jaz/Zip drives, DVD, etc
COMPONENTS OF A MULTIMEDIA SYSTEM
Capturing devices
-- Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input
devices, tactile sensors, VR devices. Digitising/Sampling Hardware
Storage Devices
-- Hard disks, CD-ROMs, Jaz/Zip drives, DVD, etc
Communication Networks
-- Token Ring, FDDI, ATM, Intranets, Internets.
Computer Systems
-- Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware
Display Devices
-- CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Colour printers etc.
MULTIMEDIA APPLICATIONS
Examples of Multimedia Applications include:
• World Wide Web
• Hypermedia courseware
• Video conferencing
• Interactive TV
• Groupware
• Home shopping
• Games
• Virtual reality
• Digital video editing and production systems
• Multimedia Database systems