PLOT UNFOLDING MACHINE
‘The Plot Unfolding Machine (PUM) is a Game Master
Emulator that allows you to play any tabletop RPGs
without a GM. On your own, or with another player.
WHAT MAKES IT SPECIAL?
PUM follows a Seene based structure, meaning you
start and end scenes to separate chunks of game.
‘Asa GM Emulator, PUM will prompt you with
scene ideas, challenges and outcomes for your PCs.
BEFORE YOU START
+ Game: An RPG you like, and a bunch of dice
* Characters: One or more. Two is good so they talk.
+ Adventure: An engaging plot hook & start location
+ Random Tables: Can help a lot if properly selected,
ScENE SETUP
PUM works through Seenes that are driven by your
characters. Before each scene, take a moment to build
up a scene, considering the context of your PCs, their
current goals. There are two Types of Scene:
A. SCENE PROPOSAL WITH EXPECTATIONS
Many times, your characters know what to do or
where to go next. Such as when they take extra time
to investigate a crime scene, take a break or pay a visit,
to the local tavern. In such cases, just check if things
go as expected by rolling the Expectation Checker.
B. Sceng DESIGNER WITH PROMPTS
On the other hand, characters might have a direction
but not sure what happens next. Such as when
travelling across unknown lands, or boarding a new
colony for the first time. There, you might find
yourself blank, so roll the Scene Prompt, and give
yourself a moment to come up with a scene proposal.
ScENE DESIGNER
The following tables inspire you setup Tantastic
scenes for your PCs to traverse. Use them only as
needed, so knowing them before hand helps. They
may also call each other through a i in the results.
CHALLENGE
Contfliet is important for driving your PCs into action
and decision making. This table can be used to come
up with trouble for them, to make them work hard for
their goals. An example: “Strength, force or might”,
could mean there's a door to be forced open.
GAIN AND Risk
These represent outcomes, discoveries and findings
that advance or hinder your PCs goals. These tables
‘work well both in a scene setup, o refine them, or as
‘well during a scene, when the opportunity arises,
Roll Gain for example, when finding a clue or when
your PCs persuade an NPC to reveal new information.
Likewise, roll a Risk when things don’t go so well,
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CIRCUMSTANCE
This table is used to complicate challenges, as well as
combats. It may be invoked with i from a scene
check, or used whenever you need a bit more of flavor
in any of your challenges during a scene setup.
COMPLICATION
Complications are usually called from other i
tables, but feel free to use it anytime there is a plot
twist around the corner. Did things get worse? How?
Context
‘These serve as inspiration for adding flavor to your
scenes, although they can also be called i for.
PLAYING A SCENE
As soon as you have an idea of the scene, jump into
the shoes of your characters. A GM Emulator is not
unlike any real GM of few words. So, Ask Questions!
Try not to be obsessed with asking everything to the
last detail. Just when you feel you have enough
information, make an interpretation that makes the
‘most sense, and play on with that
ORACLE INSTRUCTIONS
YesorNo Are there any traps? Do they accept the desl?
What Random events or subject matters and topics
Who Determines the role ofa new NPC in your game
Intent Describes the intention ar goal ofa given NPC
Activity
Reason The inner motivation of an NPC for their choices
Describe
Kind of
Current doings or actions of an NPC or Faction
Visual or apparent description ofan element
The specific nature of an element. Roll twice.
Remember to ask these questions when your
characters are capable of knowing the answer.
‘TAKE NOTES
* List of active threads, goals and tasks
* Open questions and mysteries to answer
+ Known NPCs so far, and their main features
Prot Score (orTronAt)
The following system helps you conclude your games:
Note down the thread(s) your characters follow, and
assign each of them a starting Plot Seore of 3. When a
scene ends, score it relative based on how much
progress was made toward any ofthe tracked threads.
‘Score range can be any number between -3 and +3,
where negative represents setbacks, and positive
progress. The larger the number, stronger the impact,
‘When any plot reaches 10, start thinking of wrapping
up, o when falling down to 0, consider critical scenes.
For extended GM Emulation, check out my auxiliary
system Seene Unfolding Machine (SUM). JV.PLOT UNFOLDING MACHINE - EXAMPLE
Game Szrur
‘We will be playing in the world of Dragon Age,
fantasy medieval game where humans and elves may
born mages, with powers that expose them to
demonic posession and can cause terrible harm.
Tur HOOK
Eron and Setia are Templars, and have been invoked.
to the town of Niteras, to investigate demonic
appearances, The Organization suspects this can be a
renegade mage let loose, and the situation is dire.
Eron is trained a knight, whose weaknesses are an
addiction to Lyrium, Setia is a Mage-Hunter archer,
her weakness is her cold-blooded reputation,
SCENE 1
Since I have no idea how can the game start, I will use
Scene Prompt and a Challenge:
+ & Prompt: Active opposition
+ & Challenge: Only a professional can do
Alright, this is telling me the game is going to start
with Active opposition, so I will ask an oracle i “Is
this a demon?” —> No - so in that case I am going to
read this as someone resisting the templars from
doing the job in town,
Since the Challenge said this is a Professional
thing, it means the Templars powers will be relevant
in such scene, probably by invoking their order
treaties and laws. I proceed to wrap up the Seene
‘Setup: There are some complices in town trying to,
protect a mage that they think innocent.
Now I play with my characters point of view, tir the
‘Templars will check their abilities to detect foul magic
in town, despite what townfolk say, and they succeed.
Next, The templars will try to convince the guards that
they are just trying to help, &* and they succeed the
persuasion roll.
Finally I need to know what the templars learn from
the guards, and since they succeeded, we roll a Gain
% Learn about a location. The guards tell that there
is indeed a mage, but outside, in the forest.
ScENE 2
‘The templars will go to the forest the guards pointed
out (i Deseribe area: Knowingly Abandoned), a
place not traversed anymore since ( ti Reason:
Matter of culture or history) there was an earthquake
‘and it destroyed the trade routes coming across,
will use again two Scene Designer clements to
figure out what happens when travelling in the forest.
+ & Prompt: Risk about to trigger
+ Risk: Fight or be killed
+ & Challenge: Sanity, spirit or willpower tested
My scene interpretation, is that the Templars will
have to resort to their powers, because they will be
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facing a demon, that can be in fact banished and the
combat avoided! I picture a foul demon showing up
from another dimension, ineredibly dangerous.
‘i With the Templars Powers, the PCs actually fail 0
avoid this combat and get into a Fight. [ decide this
fight is incredibly difficult, and they actually lose
the fight. Taking a look at a consequence Risk and
read there is t Expose weaknesses or plans.
Unfortunately, the demon now knows Templars are
on the hunt. And happen to know that templars are
vulnerable (weakness) to Lyrium.
ScENE 3
‘The demon escaped and the templars got hurt, things
doesn't look good for them,
Lam deciding that they will want to take a break and
make camp. However, since I am making a scene
proposal, I roll on the Expectaetion Checker which
‘ie Happens as expected. This means the templars,
finally get a moment of respite and safe recovery.
ScENE 4
The templars will want to keep looking for the
Demon, so off they go. Iam picturing a scene where
they are travelling across the Forest but I really don't
know what can happen, so let's setup the seene:
Prompt: Problem or challenge
+ Challenge: Charisma or a strong personality
‘We mentioned earlier an earthquake in this forest
but it will take a social related challenge. Based on
Charisma ora strong personality | read we will find a
wanderer, whose & Intent — (Demand Plans}. He is
angry, and demands the Templars to tell their leaders
that “The Doomed" will never forget what happened.
‘The templars intimidate this erazy man and put him.
back in his place, & since they succeed, we learn
from the man (i? Seene Gain: New way of solving
thread) that through the Earthquake Cliffs in the
forest, the Templars might be able to track the
dangerous mage faster, than through elsewhere.
ConcLusion
As you can see, the Seene Setup elements helped me
unfold the plot hook, used my RPG of choice to solve
problems, and made oracle questions to clarify things.
This is of course a simplified game, but you should be
able to do similarly. Notice how Gain and Risk helped
figuring out what was learned or risked, and how by
‘making additional questions, we clarified further
topics.
AGM Emulator acts like a guide of few words. Try to
take the most of it, by making many questions, but not
that many so to slow dowa. At some point, it won't be
able to clarify any further, and it will be up to you 3)f
PLOT UNFOLDING MACHINE - SETUP
‘ScEnz Prompr (110)
1 Scene complication ti
2 Invoke context event &
3 Problem or challenge
*
5
Someone in there
PCs presence effects
Catch enemy in action
Discover enemy deeds
‘Active opposition
Risk about to trigger
Gain for plot progress 1
SCENE DESIGNER
CHALLENGE (1D20)
1. Having special tools or equipment helps
Have to endure, resist or withstand
Strength, force or might can be of help
‘Things here may take long time to solve
Presence of magic, divine or technology
Room for hidden things or intentions
‘An element is hard to reach out or get
Something only @ professional ean do
Presence of guards, sentinels or security
Have sanity, spirit or willpower tested
Gain (1D10)
1 Answer an open question 6 Learn enemy weakness
2. Meet or learn of someone 7 Learn about a location
3 Useful abject or resource & Influence or relationship
4 New way of solving thread 9 Confirma hope or theory
5 Learn enemy secret or plan 10 Progress or solve thread
CrrcumsTANcE (1D20)
1. There is more trouble than expected
Presence of special equipment or feats
Deception, hazards or traps are laid out
Information oF knowledge is missing
‘There is elevation of vertical terrain
Location is dangerous or problematic
Someone supporting from a distance
Unexpected help or supports acriving
Something needs to be done in parallel
Time limit or intense pressure
Compiication (1D10 + 1D20)
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EXPECTATION CHEOKER (1D10)
1 Scene complication tir «6 Happens as expected
2 Circumstance added & 7 Happens as expected
3 Areanat what expected «8 Happens as expected
4 Someone shows up 9 Happens as expected
5. Happens as expected 10. Better than expected
11 Something to crack, unlock or enable
12. Something needs protection or care
13. Magic or superpowers would be helpful
14 Driving, piloting, handling to be done
15 Charisma ora strong personality can help
16 Requires keen senses or extreme intuition
17 Something only for scholars to understand
18 Could use a soft hand, empathy or wisdom
19. Something is broken, damaged or failing
20 Confronting or fighting might be one way
Risk (1D10)
1 Lose atrace orwaste time 6 Give enemy advantage
2 Compromise someone else 7 Confirm a concern
3 Lose or sacrifice something 8 Harm a relationship
4 Take harm or risk own object 9 Fight or get captured
5 Expose weaknesses or plans 10 Fight or be killed
11 Presence of innocents or bystanders
12. Location is moving or unstable
13. There are atmospheric difficulties
14 Tactical devices may be utilized
15. Vehicle or machine can be utilized
16 May have secret passages or routes
17 Hidden presence sneaking or watching
18 Willpower, spirit or faith is needed
19° Strength, power or might is needed
20. Intellect, resolve or presence is needed
1 Enemy 1. Missing, Lost, Forgotten 11. Mistaken, Discarded, Wrong
2 Faction 2 Delicate, Dangerous, Sensitive 12 Leaked, Discovered, Revealed
3 Plan 3 Blocked, Hidden, Trapped 13. Unreliable, Erratic, Insufficient
4 Target 4 Problematic, Disastrous, Rebelled 14. Disrupted, Modified, Altered
5 Location 5 Dead, Destroyed, Unrecoverable 15. Concerning, Unsettling, Feared
6 Ally 6 Broken, Damaged, Injured 16 Useless, Abandoned, Obsolete
7 Being 7. Flooded, Overloaded, Exceeded 17. Sick, Hazardous, Weak, Incapable
8 Object 8 Sabotaged, Captured, Taken 1B Prepared, Defended, Ready
9 Information 9 Corrupted, Twisted, Cursed 19. Unprepared, Unarmed, Surprised
10 Ability 10 False, Fake, Corrupt, Concealed 20 Delayed, Late, Hindered
Context (1p20)
1 History or past recalled 6 Local faction activities
2 Social event occurrence 7 Atrade opportunity
3 Setting aspect featured 8 Alternative route found
4 PCsbackstories referred -9_Find something of use
5 Location detail invoked 10. Call character strengths
11 It's about to happen. 16 Test for keen senses
12 Besummonedorcalled 17. Change in environment
13 Anesoteric occult event 18 Route or path blocked
14 Someone else's troubles 19. Character flaws recalled
15 Impacts ofremote event 20 Danger nearby...JeANSENVAARS
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PLOT UNFOLDING MACHINE - ORACLES
‘YES OR No WaT
10 even unlikely —_‘Tikely ao 10" action HO ype HO subject
705 No No | possibly 1 Regret 1 Known 1 Weakness
ZiguetNo No No | at ist 2 Expose 2 Sensitive 2_—Event
3 Ne No Don't know |, but. 3. Find 3 Conflicting —3_—Result
4 No No Hard to say 4 Oppose 4 -Valuable 4 Backstory
5 Don'tknow No Yes 5 Destroy 5 Surprising 5 Location
6 Hardtossy No Yes 6 Hinder 6 Personal «6 Politics
7 Yes Don'tknow Yes 7 Observe 7 Dangerous. 7 Business
B Yes Hardtosay Yes sand 3 Prepare 8 Own 8 Encounter
9 Yes Yes Yes less 9 Empower 9 Secretive «Decision
10 Yes Yes yes | , obviously 1 Control 10 Unique 10 Request
WHO INTENT
0 subject 0 ype a0 they 0 subject
1 an unimportant 1 Ally 1 Fight 1 Enemies
2 astrange 2 Aly 2 Oppose 2 Alles
3 alocal 3 Aly 3. Demand 3 Cause
4 anold 4 Person 4 Request 4 Situation
5 afamily related 5 Person 5 Need 5 Object
6 ascared & Person 6 Ofer & Location
7 anangry 7 Being 7 Explain 7 Information
8 adesperate 3 Enemy 3 Join 3 Plans
9 apowerul 9 Enemy 9 Trade 9 Resources
10 animportant 10 Enemy 10 Help 10 Power
ACTIVITY REASON
10 they are HO subject 10 anaction ‘G0 a motive
1 Claiming 1 Business 1 Seek 1 Power or status
2 Supporting 2 Authority 2 Recover 2 Revenge ora debt
3 Searching 3 Place 3 Control 3. Glory or reputation
4 Preparing 4 Faction 4 Matter of 4 Chaos or destruction
5S Hindering 5 Someone 5 Need 5) Culture or history
6 Holding 6 Defense 6 Eradicate 6 Knowledge or interest
7 Requesting 7 Knowledge 7 Deal with 7 Contractor an order
3 Contelling 8 Words 3 Desire 8 Justice or rights
9 Attacking 9 Resources 9 Secure 9 Safety or survival
10 Expeliing 10 Agreement 10 Prevent 10. Resources or wealth
DESCRIBE Kind oF
0 adverb | area Someone object 10 item ability person enemy
1 Curiously | Ruined Injured Broken 1 | Regenerative Absorbing Fighter Nimble
2° Specialy | Ancient Clever. Antique 2 |Deadly Harmful -—Medical—_—Detensive
3. Defensively | Abandoned Hunted Forbidden 3. | Consumable Utility Civilan Sneaky
4 Knowingly | Dangerous Dangerous Dangerous 4 | Protective Elemental Scoundrel Native
5 Strongly | Empty Skilled = Mundane 5. | Mystical Technological Inteligent Smart
& Legally | Unusual Exotic Rare 6 [Technical Natural Faithful Magical
7 Actively | Secure Innocent Harmless 7 | Historical Weakening Powerful Animalistic
8 Commonly | Crowded Famous Legendary 8 | Divine Tying Technician Anifcial
9 Mostly — | Fancy Rich Valuable 8 [Transport Healing ——_—Resourceful Enormous
10 Incredibly | Fortified Powerful Reinforced 10 [Static Supporting Enforcing Horrible