You are on page 1of 16
; Bee Ube vil A five-part adventure based “on the am Cua ining book series by award-winning author and illus ; Jon Sideriadis. €n wage war now with the stars, with those who give them wammth and light. They kill their moons, blight their planets, and steal young stars from nebulae. The cosmos hates and fears mankind, but men were corrupted against their will... Men do the bidding of black holes, of evil stars called Photovores. For they too seek to slay the stars, to extinguish all light in the cosmos. And so the stars fought back. The stars sent Atmos, Lord of Stellar Winds, to the home world of men. His star-flaying breath destroyed their civilization. And thus they were defeated. Yet the king of men would not surrender. And so he hired you to help him, to fetch an elusive cosmic dwarf called Dulos, a descendent of stars. For he is the key to restoring their kingdom, and the king has promised you vast riches for ‘ his retum. Now you must choose to side with him or the stars. And to make matters worse, you’ve been marked for death. For fear that you'll foil his plan, the Spider Lord, a spawn of black hole stars, wants you and Dulos dead. He is luring you to his cratered lair in space, where he plots to extinguish the sun and nurture darkness in human hearts. ie up your players ‘with a fun but powerful story in this mythic adventure. Lair of the Spider Lord is a new five-part adventure book ¢ that takes players from level 10 to 15. he adventure begins on a planet called Zos and ends in outer space. Zos is a planet much like Earth, but was destroyed when the stars punished mankind for their transgressions. (Ry) ekindle your campaign with new monsters, spells, and items. Face black hole monsters, star spiders, living volcanoes, asteroids, meteors, and evil human Star-Slayers. Explore the vital organs of living mountains. Survive spider- infested asteroids and moon-castles. Fight your way through the blood and bones of giants. Sneak past treacherous stone starygoyles, trap door spiders, and sprightly cosmic tricksters. And help Dulos save his home so he can help you return to yours. ——o g -— saves ‘The Dreaded Warriors of Pantokrator King _ Medium Humanoid, Typically Chaotic Evil ~ Armor Class 20 (Moonflesh Armor) Hit Points 153 (1808 + 72) eed 40 ft. STR. DEX ‘CON INT 23 (+6) 14 (+2) 18 (+4) 10 (+0) 12.41) 72) ‘Skills Athletics +6, Acrobatics +6, Perception +1 ‘Senses darkvision 60 ft, passive Perception 11 Damage Resistances fire, star magic Condition Immunities charmed Languages Common Challenge 7 (2,900 XP) Proficiency Bonus +3 4 Gold for Blood. The blood of humans in the Astromythos Universe, including Star-Slayers, is liquid gold. When spilled, it solidifies into solid gold chunks like gold nuggets. Each contains a maximum of 50 gp worth of gold nuggets when killed. Halo Helm. The Star-Slayer can breathe normally in outer space and does not take cold damage associated with being exposed to outer space. ‘Moonflesh Armor. The Star-Slayers armor reflects all spells that deal fire damage, and all star magic spells, turning the caster into the target. ‘Superhuman Strength, Star-Slayers are infused with evil Photovore magic, which enables them to throw ‘opponents they are grappling up 30 feet away ending the grapple. They can also smash through 5-foot-thick. walls, after which, they take 20 bludgeoning damage. Actions ‘Multiattack. The Star-Slayer makes four Moonflesh Sword attacks. ‘Moonflesh Sword. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 10 (1d8 + 6) slashing damage and the target is pushed 30 feet back. Ifthe Star-Slayer rolls a 20 on its attack roll to hit with this weapon the attack cuts the target in half slaying it instantly. ‘Star-Slayer’s Bite. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 13 (2412) necrotic damage and the Star-Slayer regains hit points equal to the damage dealt. ‘Starfire Bolts. Ranged Weapon Attack: +5 to hit, range 100/400 ft, one target. Hit: 13 (1410 + 2) piercing damage, plus 10 (1420) fire damage and the target must succeed on a DC 15 Constitution saving throw or be blinded until the start of the Star-Slayer’s next turn, ..then came men to slaughter the stars.” Huge Monstrosity (Star folk), Typically Neutral Evil ‘Armor Class 20 (natural armor) Hit Points 172 (15d12 +75) Speed 25ft. STR DEX CON INT WIS CHA 2A (47) 91) 20 (+5) 10 (+0) 16 (+3) 6 (20 Skills Insight +1 Senses darkvision 60 ft, passive Perception 11 Damage Resistances cold, fire, lightning, poison, star magic; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities grappled, paralyzed, petrified, prone, restrained Damage Vulnerabilities piercing and force Languages Common, Ignan, Terran Ghallenge 16 (15,000 XP) Proficiency Bonus +5 False Appearance. If the Tekton is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if creature hasn't observed the Tekton move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the Tekton isn’t a normal cave or mountain formation. Explosive Death. When killed, the Telton explodes in a burst of fire and stone, Each creature within 15 feet of the Tekton must make a DC 18 Dexterity saving throw, taking 99 (18d10) fire damage on a failed save, or half as much damage on a successful one. Creatures within 30 feet of the Tekton but farther than 15 feet must make a DC 13 Dexterity saving throw, taking 49 (9410) fire damage on a failed saving throw, or half as much damage on a successful one. Actions Slam. Melee Weapon Attack: +12 to hit, reach 10 fe, one target. Hit: 44 (6d8 + 7) bludgeoning damage plus 10 (3d6) fire damage. Swallow. Melee Weapon Attack: +12 to hit, reach 5 ft, one Medium or smaller target. On a hit, the target is swallowed. A swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the Tekton, and it takes 20 (8d4) fire damage at the start of each of the Tekton’s turns. Fire Vomit (Recharge 5-6). The Tekton spews forth lava in a 60-foot cone. Fach creature in that area must make a DC 14 Dexterity saving throw, taking 65 (10d12) fire damage on a failed save, or half as much damage on a successful one, The vomit leaves behind a lava puddle on the space beneath the cone offire. A creature that enters an area of vornited lava or starts its turn there takes 5 (1010) fire damage. If the Tekton takes 30 damage or more on a single turn from a creature inside it, the Tekton must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Tekton. If the Tekton dies, creatures it has swallowed are no longer restrained but have disadvantage on saving throws to resist the effects of the Tekton’s Explosive Death trait. ‘Ashen Belch (Recharge 3-6). The Tekton burps up a cloud of ash and smoke in a 40-foot radius sphere within 100 feet of it. Creatures in the sphere must make a DC 18 Constitution saving throw. On a failed save, a creature is blinded for 1 minute and coughs profusely suffering disadvantage on its attacks for the next 5 rounds. Ona success, a creature is not blinded and does not suffer disadvantage. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Dulos - Lord of Nanos and Protector of Zos Small Humanoid, Lawful Good Armor Class 13 Hit Points 80 Speed 30ft. STR DEX CONINT WIS CHA 18 (+9) 11 (+5) 14 (+7) 12 (+6) 18(+9) 13 (+6) Skills Stealth +5, Survival +9, Nature +6, Arcana +9, Animal Handling +9, Perception +9 Senses darkvision 60 ft., passive Perception Languages Common, Nanos Ashen Light. The crown on Dulos’s troubled brow is a piece of moonflesh given to him and his people by the moon herself. It glows in the dark like the moon shedding dim light in a 20-foot radius. The crown also renders Dulos immune to spells and magical effects. Immortality. Dulos does not age. The stars granted him the power of immortality, he can still be slain, but his helmet will bring him back to life after combat with 1 hit point. Stone Camouflage. Dulos has an advantage on Dexterity (Stealth) checks in rocky terrain. Actions Unarmed Strike. +5 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage . Bonus Actions imble Escape. Dulos takes the Disengage or Hide ~~ Hage Monstrosity (Star-folk), Typically Neutral Evil ~ Guardians of Demiurgéa. Living Meteor Creatures ‘Armor Class 20 (natural armor) Hit Points 195 (17412 + 85) Speed 30 ft. STR DEX CON NT wis 72 (6) 3c) 70 (5) 3c) THO) ‘Senses darkvision 60 ft, passive Perception 10 Damage Immunities acid, cold, fire, poison, star magic; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained Damage Vulnerabilities lightning, thunder Languages Common, Star-tongue { Ghallenge 10 (5900 XP) Proficiency Bonus +4 Glass Heart. Consisting entirely of chondrule crystals, a Vrdkon’s heart is naturally exposed. A creature can target the heart with an attack, declaring itis attacking the heart before it makes the attack roll. On ahit; the attack does not deal any damage but the Vrikon’s Strength is reduced by 2. ‘When killed, a Vrakon’s heart drops to the ground, such a heart is worth 300 gp. Actions Multiattack. The Vrakon makes three Moonflesh Scythe attacks. Bite. Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit: 12 (1d12 + 6) piercing damage. ‘Moonflesh Scythe. Melee Weapon Attack: +10 to hit, reach Sft, one target: Hit: 19 (3d8 + 6) slashing damage and the target is pushed 30 feet back. Ifthe Vrékon rolls a 20 on its attack roll to hit with this weapon the attack cuts the target in half, slaying it instantly. Leap Attack. The Vrikon leaps up to 60 feet in the air, hovering in place until the start of its next turn. At the start of its next turn the Vrdkon plummets to the ground, targeting a Large or smaller creature within 300 feet of it. with a Moonflesh Scythe attack. On a hit, the attack deals double damage, the target is knocked prone, ‘and the Vrakon occupies its space. On a miss, the Vrakon ends its movement within 5 feet of the target. Huge Monstrosity (Star-folk), Typically Chaotic Evit ‘Armor Class 20 (natural armor) HitPoints 149 (13012 + 65) Speed 30 ft. STR DEX ‘CON. INT wis CHA 24 (7) 16 (#3) 20 (+5) 3G) 10 (+0) 1(5) § Skills Acrobatics +8, Athletics “12 Damage Vulnerabilities piercing and force Damage Resistances cold, fire, lightning, star magic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities grappled, petrified, prone, restrained Senses darkvision 60 ft, passive Perception 10 { Languages Common, Star-tongue Ghallenge 15 (13,000 XP) Proficiency Bonus +5 Actions ‘Multiattack. Polycephalos, makes one Bite attack and two Crater Strike attacks. Bite. Melee Weapon Attack: +12 to hit, reach 5 ft, one target. Hit: 18 (2d10 + 7) piercing damage. Ifthe target is a Medium or smaller creature itis grappled. (escape DC 20). Until the grapple ends, the target is restrained, and the Trémon can’t bite another target. Grater Strike. Melee Weapon Attack: +12 to hit, reach 10 ft, one target. Hit: 26 (3412 +7) bludgeoning damage and the target is pushed 30 feet back. If the target enters the space of a wall, the creature crashes through the wall creating a hole the size of its body. A creature that strikes a wall in this way takes 5 (1410) bludgeoning damage for every 5 feet of solid wall it moves through. Frightful Presence. Each creature of his choice that is within 90 feet of the Trémon and aware ofit must succeed ona DC 18 Wisdom saving throw or become frightened of the Trémon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Ifa creature's saving throw is successful or the effect ends for it, the creature is for the next 24 hours. Swallow. The Trémon makes one Bite attack against a creature itis grappling. Ifthe attack hits, the target takes the Bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the ‘Trémon, and it takes 20 (814) fire damage at the start of each of the Trémon’s turns If the Trémon takes 30 damage or more on a single turn froma creature inside it, the Tromon must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone ina space within 10 feet of it. If the Trémon dies, a swallowed creature is no longer restrained by it and ‘can escape from the corpse by using 30 feet of movement, exiting prone. Credits and Contributors Author and Illustrator - Jon Sideriadis Maps - Jon Sideriadis and Carolyn Anderson | Graphic Design - Jon Sideriadis and Rich Amaral Editing - Dillon Olney of Critical Crafting, LLC Promoter - a special thanks to Hit Point Press for advertising this project *All Astromythos lore, characters, and settings are the intellecutal property of Jon Sideriadis, author and illustrator. ‘The torms of the Open Gaming License Version 1.08 aro as follows: OPEN < GAME LICENSE Version 1.0 The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (‘Wizards”), All Rights Reserved. 1. Definitions: (a)"Contributors” means the copyright andjor trademark owners who have contributed Open Game Content; (b)"Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; () “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and ‘means any work covered by this License, including translations and derivative works under copyright law, but specliically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses. concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” ‘means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You" Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5. 2 or “Your” means the licensee in terms of this agreement. 2, The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use, No terms may be added to or subtracted from this License except as described by the License itself. ‘No other terms or conditions may be applied to any Open Game Content distributed using this License. 5. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4, Grant and Consideration: In consideration for agrecing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content, 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, ‘except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark {in conjunction with a work containing Open Game Content except as expressly licensed in another, independent ‘Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of'any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Ie 8, [dentification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may ‘use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this Liconse: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 1. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content duc to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected 1, Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to ure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination ofthis License. 14. Reformation: [fany provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.02 Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Ine.; Authors Mike Mearls, Jeremy Crawford, Chris Porkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. Lair of the Spider Lord Campaign Setting, Copyright 2022, Hit Point Press Inc. Author: Jon Sideriadis PRODUCT IDENTITY ‘The following items are designated Product Identity, as defined in Section 1(e) of the Open Gaming License Version 1.08 and are subject (o the conditions set forth in Section 7 of the Open Gaming Licence, and are not Open Content: All trademarks, registered trademarks, propernames, dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration) OPEN GAMING CONTENT All content from the System Reference Document 5.1 is Open Game Content as described in Section 1(d) of the License. No portion of this work other than the material designated as Open SCAN TO JOIN OUR MAILING LIST OR VISIT: www.astromythos.com/contact

You might also like