Professional Documents
Culture Documents
“It’s very hard for people brought up in one era with one set of
principles to come into a new era where the old principles don’t
work.” (Anonymous Academic) (2)
The term Web 2.0 was first coined by Web designer Darcy DiNucci in
1999. DiNucci envisioned a Web “understood not as screenfuls of text and
graphics but as a transport mechanism, the ether through which
interactivity happens.” (11) Her predictions have since come true, but her
term for this present-future — Web 2.0 — only gained traction in public
discourse when Tim O’Reilly launched his first Web 2.0 Conference in
2004. (12) O’Reilly more than anyone has been responsible for defining
the core principles of Web 2.0. Together, he and John Musser have
defined eight core principles, but here I will look only at the five most
easily applied to screenwriting: harnessing collective intelligence,
perpetual beta, rich user experiences, software above the level of a single
device, and leveraging the Long Tail. (13)
As O’Reilly and John Battelle report, “Many people now understand this
idea [harnessing collective intelligence] in the sense of ‘crowdsourcing,’
namely that a large group of people can create a collective work whose
value far exceeds that provided by any of the individual participants.” (14
is the sheer size of it. Combine enough nonhits on the Long Tail
and you’ve got a market bigger than the hits. Take books: The
average Barnes & Noble carries 130,000 titles. Yet more than half
of Amazon’s book sales come from outside its top 130,000 titles.
Consider the implication: If the Amazon statistics are any guide,
the market for books that are not even sold in the average
bookstore is larger than the market for those that are. (33)
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As discussed Journal
earlier, Hollywood released only 120 feature films in 2011.
Meanwhile, Web 2.0 content aggregators like Amazon, Netflix, Hulu, and
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iTunes have opened new distribution channels to content creators who
can learn to leverage the Long Tail in their marketing. (34) Today far
more motion pictures are made outside of the Hollywood system than
within it, and the Web offers additional platforms for transmedia stories.
If our students are far more likely to have their works produced
independently, why do screenwriting instructors, especially in the U.S.,
continue to focus the majority of our teaching on the strict conventions of
Hollywood screenwriting? By learning to leverage the Long Tail,
screenwriting students will begin to market their works directly to
independent filmmakers, release them across multiple platforms, or even
use the Web for crowdfunding purposes and self-finance a feature film
production of their own. We can help them do this.
Proser created his first OGS while trying to tackle the problem of
visualizing his science-fiction adventure script, ‘Treasure of the Oort
Cloud’. When the conventional screenplay form proved woefully
inadequate to express his vision, he turned to another hybrid of image
and text for inspiration: “Both studios and independent producers are
currently buying up graphic novels and comics. They can see what they
are getting, and the visual works may have attained a measurable level of
interest with the audience.” Proser is not the first screenwriter to make
this observation about graphic novels and comics. As Millard notes,
“Screenwriter Jim Taylor (Election [1999] and Sideways [2004]) argues
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that screenplays could draw more on comics and the graphic novel in
their formatting and layout. ‘I’m hoping to figure out a new way to make
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screenplays more expressive,’ he says (Kretchmer 2006).” (38)
With OGS, you could use the screenplay as a template for the
whole production. For example, characters can be dressed, lit,
animated… They can be synced to recorded dialogue. Sets and
costumes can be designed and developed, even lit in computer
which lowers cost, and speeds the process. All departments can
do a dry run before spending serious money… They can poll the
potential audience for acceptance as they do it. At some point
building practical sets or going on location may no longer be
necessary. (40)
Proser believes students can easily work in a form similar to the OGS.
While some conceptual artists were used to create backgrounds for
Treasure of the Oort Cloud, Proser created most of his OGS himself using
consumer-level software tools like Keynote, Photoshop, Aperture, and
iBooks Author. “You can actually see what you’ve written. You can
eliminate scene descriptions and unnecessary dialogue. And you can do
each element of filmmaking. You can start to transition from purely the
written word to the more or less elegantly visual.”
Endnotes:
(1) Robert, McKee, Story: Substance, Structure, Style, and the Principles
of Screenwriting (New York: Regan, 1997): 3.
(2) Stephen Rosen and Celia Paul, Career Renewal: Tools for Scientists
and Technical Professionals (San Diego: Academic Press, 1998): 46.
http://framescinemajournal.com
(4) Lewis Herman, A Practical Manual of Screen Playwriting for Theater
and Television Films (Cleveland: World, 1952): 171.
(6) “Studio Market Share,” Box Office Mojo, accessed April 20, 2011,
http://boxofficemojo.com/studio/?view=company&view2=yearly&yr=2011
&debug=0&p=.htm.
(8) Writers Guild of America, West, FYI: Guide to the Guild (2009):
http://www.wga.org/content/default.aspx?id=509
(9) Howard Rodman, “What a Screenplay Isn’t,” Cinema Journal 45, no. 2
(Winter 2006): 87.
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(10) Cinema
Millard, Journal
“The Screenplay as Prototype,” 143-144
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(13) John Musser and Tim O’Reilly, Web 2.0 Principles and Best
Practices (O’Reilly Media, 2006).
(14) Tim O’Reilly and John Battelle, Web squared: Web 2.0 Five Years
On (O’Reilly Media and TechWeb, 2009): 2,
http://assets.en.oreilly.com/1/event/28/web2009_websquared-
whitepaper.pdf
(15) Ibid.
(16) Maria Viera, “The Work of John Cassavetes: Script, Performance, and
Improvisation,” Journal of Film and Video 42, no. 3 (1990): 34.
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http://framescinemajournal.com
(18) Janet Staiger, “Dividing Labor for Production Control: Thomas Ince
and the Rise of the Studio System,” Cinema Journal 18, no. 2 (Spring
1979): 16-25.
(21) Wikipedia, s.v. “Wikipedia: About,” last modified March 31, 2012,
http://en.wikipedia.org/wiki/Wikipedia:About#Credits.
(22) Tim O’Reilly, “What is Web 2.0: Design Patterns and Business
Models for the Next Generation of Software,” O’Reilly Media (2005): 4,
http://oreilly.com/web2/archive/what-is-web-20.html
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http://framescinemajournal.com
(23) Ibid.
(24) Claudia Sternberg, Written for the Screen: The American Motion-
Picture Screenplay as Text (Tübingen, Germany: Stauffenburg Verlag,
1997): 36.
(28) Eric Knorr and Galen Gruman, “What Cloud Computing Really
Means,” InfoWorld, accessed April 20, 2012,
http://www.infoworld.com/d/cloud-computing/what-cloud-computing-
really-means-031?source=footer
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(29) Kathryn Journal
Millard, “After the Typewriter: The Screenplay in a Digital
Era,” Journal of Screenwriting 1, no. 1 (2010): 21-22.
http://framescinemajournal.com
(32) Chris Anderson, The Long Tail: Why the Future of Business is Selling
Less of More, 2nd ed. (New York: Hyperion, 2008).
(33) Chris Anderson, “The Long Tail,” Wired Magazine (October 2004): 3,
http://www.wired.com/wired/archive/12.10/tail.html?pg=1&topic=tail&to
pic_set=
(34) Jon Reiss, Think Outside the Box Office: The Ultimate Guide to Film
Distribution and Marketing for the Digital Era (Los Angeles: Hybrid
Cinema Publishing, 2010).
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(42) Cinema
Maras, Journal
Screenwriting, 179.
http://framescinemajournal.com
(43) Michael Mandel, Where the Jobs Are: the App Economy (TechNet,
2012): http://www.technet.org/wp-content/uploads/2012/02/TechNet-App-
Economy-Jobs-Study.pdf
Bibliography:
Anderson, Chris. The Long Tail: Why the Future of Business is Selling
Less of More. (2nd ed. New York: Hyperion, 2008).
Davidson, Cathy N., Paula Barker Duffy, and Martha Wagner Weinberg.
“Why STEM is Not Enough (and We Still Need the Humanities).” The
Answer Sheet (blog), The Washington Post. (2012):
http://www.washingtonpost.com/blogs/answer-sheet/post/why-stem-is-not-
enough-and-we-still-need-the-
humanities/2012/03/04/gIQAniScrR_blog.html
http://framescinemajournal.com
Herman, Lewis. A Practical Manual of Screen Playwriting for Theater and
Television Films. (Cleveland: World, 1952).
Knorr, Eric, and Galen Gruman. “What Cloud Computing Really Means.”
InfoWorld. Accessed April 20, 2012. http://www.infoworld.com/d/cloud-
computing/what-cloud-computing-really-means-031?source=footer
Mandel, Michael. Where the Jobs Are: the App Economy. TechNet,
2012: http://www.technet.org/wp-content/uploads/2012/02/TechNet-App-
Economy-Jobs-Study.pdf
McHaney, Roger, and Sir John Daniel. The New Digital Shoreline: How
Web 2.0 and Millennials are Revolutionizing Higher Education. (Sterling,
Virginia.: Stylus, 2001).
Musser, John, and Tim O’Reilly. Web 2.0 Principles and Best Practices.
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Frames Cinema
(O’Reilly Media, Journal
2006).
http://framescinemajournal.com
Nussbaum, Martha C. Not for Profit: Why Democracy Needs the
Humanities. (Princeton, NJ: Princeton University Press, 2010).
O’Reilly, Tim. “What is Web 2.0: Design Patterns and Business Models for
the Next Generation of Software.” O’Reilly Media. (2005):
http://oreilly.com/web2/archive/what-is-web-20.html
O’Reilly, Tim, and John Battelle. Web squared: Web 2.0 Five Years On.
O’Reilly Media and TechWeb, 2009.
http://assets.en.oreilly.com/1/event/28/web2009_websquared-
whitepaper.pdf
“Playboy Interview: John Cassavetes.” Playboy. (July 1971): 55-56, 58, 60,
62, 64, 66-68, 70, 210-212.
Reiss, Jon. Think Outside the Box Office: The Ultimate Guide to Film
Distribution and Marketing for the Digital Era. (Los Angeles: Hybrid
Cinema Publishing, 2010).
Rosen, Stephen, and Celia Paul. Career Renewal: Tools for Scientists and
Technical Professionals. (San Diego: Academic Press, 1998).
Staiger, Janet. “Dividing Labor for Production Control: Thomas Ince and
the Rise of the Studio System.” Cinema Journal 18, no. 2 (Spring 1979):
16-25.
http://framescinemajournal.com
Stoller, Paul. “The Limited Good of Rick Scott’s Anthropology.” The
Huffington Post. (October 17, 2011): http://www.huffingtonpost.com/paul-
stoller/the-limited-good-of-rick-_b_1012356.html
“Studio Market Share.” Box Office Mojo. Accessed April 20, 2011.
http://boxofficemojo.com/studio/?view=company&view2=yearly&yr=2011
&debug=0&p=.htm.
Weiss, David N., Tony DeSena, Christopher Keyser, Adam Rodman, and
Alison Taylor. Writers Guild of America, West, Inc. Annual Financial
Report. Writers Guild of America, West, 2011.
http://www.wga.org/content/default.aspx?id=1044
Copyright:
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