Professional Documents
Culture Documents
Teacher Development
Reading / Writing
Running dictation
With any text, find a section that is relevant to your lesson (contains a language
point, for example) and get the students into two teams.
On student is the reader, who dictates the text, line by line, to a runner, who
runs to the board to write up what they heard. The runner changes after each
line.
Compare the results!
Shouting dictation
The same as the above except there’s no running, only shouting the lines to the
team-mate who needs to write it on the board – great for an energetic
adolescent class.
Mnemonics
Show the students an example of a mnemonic and explain why they are used
e.g. big elephants can always understand small elephants because
Working with a partner, pupils try to make up a mnemonic for one or two of
their trickiest spelling words. A time limit should be set – again about 10
minutes.
Their mnemonics can then be shared with another pair, the whole group or
displayed on the wall for everyone to use.
Spelling tennis
Physically divide two teams with a row of chairs or a line to give some semblance
of tennis.
Choose a word for them to spell and line them up facing their opponents. Say
the word and the first student from Team 1 says the first letter of the word.
It then falls to the first player in Team 2 to say the 2nd letter.
It then goes back to the 2nd player of the first team and so on until one player
says an incorrect letter. They then leave their team and sit out.
In smaller groups you can group students into pairs/smaller groups so they spell
alternate letters in a word.
Variation
Two teams bounce lexical items such as 'apple', 'banana', 'pear', etc. back and
forth until one team member can't think of an item. It's a lively way to revise
vocab.
It could be incorporated with throwing a ball or clapping before saying the word
to keep a rhythm up. Time limits can be at the teacher's discretion.
Stolen phrases
As you are listening to a speaking activity, write done some phrases which are
good, not so good, and bad! Put them on scraps of paper about A5 size.
At the end of the speaking activity, tell SS they must list them under the
headings:
things I want to hear more of – things that were so-so – things that could be
better!
Then have the students lay the bad ones in a line on the floor and stand opposite
each other and talk for 30 seconds about why it’s bad, and then move round, so
eventually all the students will have spoken to each other about each point.
Then review their verdicts as a class.
Another game our students are acquainted with – make the grid and have it on
the OHP or eBeam with any language point you want.
Agustina’s game
Created by a student, the class all stand up and you pick a student to tell you the
present simple, past simple and past participle forms of a verb.
If they get it right, they can sit down!
Grammar auction
Just like a real auction – the students have $100 and have to buy correct
sentences in team. These sentences can be any language point or just feedback
from a speaking activity they’ve just done.
Keep it brisk and lively. It gets extremely competitive.
Then review who’s got the most correct sentences and students correct the
others.
Tutti frutti
An ever-popular game – write up in columns on the board:
Normal: Brands – Cities/countries – colours – food – animals
Lexical sets: Food – transport – health – sport – work
Whiteboard football
See the IHWO Games Bank (to be introduced at the TD session on 14th March) –
works with any language point!
Wordsnake
Write up a word students have seen recently and get them to add a related word
the another letter in the word, going in a different direction:
Basketball
In two teams. One team to write up on the board, for example, as much lexis as
they can re. sport and the other team, in turns, to throw three “baskets” into the
waste paper bin, as fast as they can, so the first team have less time to write up
words.
The moderator (teacher) then tells “the town” to go to sleep, and all
students close their eyes. The mafia are instructed to wake up,
choose one person to murder, and again go to sleep. The police are
instructed to wake up, choose one person to investigate (the
moderator will nod to either affirm or deny), and then go back to
sleep. The doctor is instructed to wake up, choose one person to
save, and go back to sleep. Finally, the whole town wakes up to find
out who was murdered or perhaps injured in an attempted murder.
The town then has to make accusations as to who might be mafia.
Once an accusation is made, it must be seconded by another player.
Two players must be accused and put on trial. When they are on
trial, they can defend themselves, and other citizens can also defend
them. Finally, take a vote to decide which player is guilty and thus
out of the game. Everyone left in the game must vote on one of the
two accused, and a player must be voted out each round. Players
who have been killed or voted out cannot say anything or influence
the game in any way.
Continue until either mafia are the last players left and thus the
winners, or the mafia are eliminated and thus the town, police, and
doctor have won.
* After your students get familiar with the game, you might let one of
them act as moderator.
How to Play: Students are seated in a circle and each student has a
pile of small blank papers totaling the amount of students there are
in the class. Each student writes a sentence on the first piece of
paper, and then passes the pile to their right. Students read the
sentence they’ve been given, move that piece of paper to the back of
the pile, draw a picture to represent the sentence they’ve just read,
and then pass the pile again to the right. Now students analyze the
drawing, move that piece of paper to the back of the pile, and write a
sentence—guessing the meaning of the picture. This cycle continues
until the pile is back to its original student, and students share how
Source – Alastair Grant, Nick Warry and Melody Storms
and adapted from: www.hvlc.org.uk/hlp/docs/phonics_ spelling/spelling_guidelines.doc
http://www.onestopenglish.com/community/lesson-share/extras/spelling/spelling-spelling-tennis/145330.article
International House Montevideo
Teacher Development
SECRET The Idea: Students ask questions to determine their own unknown
FAMOUS identities.
IDENTITY:
How to Play: Give each student a card with the name of a famous
person on it. Students cannot look at their own cards. Each student
must stick the card to his/her forehead. Students take turns asking
one question to find out information about the identity until they
have enough information to guess who they are.
How to Play: Draw an empty grid on the board and also have a
smaller completed grid in your hand that is kept secret from the
students. (as per diagram below)
A B C D A B C D
1 1 X B ? X
2 2 B ? X B
3 3 X B ? ?
Put students into teams. They must then choose a square from the
grid (e.g B2), hoping it will be safe. The teacher reveals the symbol by
drawing it in the square (build the suspense here!) and then asks the
team a question. If they are successful they win the point, and if not,
it moves to the next team. If they choose a ‘K’Boom’ square they lose
a point and don’t get a chance to answer a question.
word (visa versa for higher levels), Opposites, spelling etc. Grammar
– Conditional sentences, verb tenses. Or just general knowledge.
“HEADS OR The Idea: This is a group board game played using the backboard. In
TAILS” teams students use luck (guessing “heads or tails” correctly) and
their English knowledge to be first to the finish.
BOARDGAME
How to Play: Draw a grid on the board as below.
START If I get
If I am at sick while If I found
home, … I’m on a bag full
holiday, of money,
… …
If I went
to
California,
…
I would FINISH
I eat If I were enjoy
chocolate you, … English
if… more if…
Have counters for each team to stick on the board and keep track of
team positions (magnets or pieces of paper with team name on).
Toss a coin to decide who goes first. The team then decides on the
coin toss (‘Heads’ = advance 2 spaces and ‘Tails’ = advance 1 space).
The teacher tosses the coin and if they predict correctly they can
Source – Alastair Grant, Nick Warry and Melody Storms
and adapted from: www.hvlc.org.uk/hlp/docs/phonics_ spelling/spelling_guidelines.doc
http://www.onestopenglish.com/community/lesson-share/extras/spelling/spelling-spelling-tennis/145330.article
International House Montevideo
Teacher Development
move on to answer the question. If not they stay where they are.
N.B. Or, remove the guessing element and simply toss the coin and
move the team on depending on the result.
Students then have to complete the sentence using the correct form.
In the example above students must complete conditional sentences
being sure to use the correct tense (for 0, 1st or 2nd). If they fail to
answer correctly they stay in the same place until their next turn. If a
team lands on the same square they must give a different example
than the one already given.
CROSS IF The Idea: An energetic game where students try to avoid being the
YOU… last one standing in the middle.
How to Play: Students sit in a circle with the teacher in the centre.
The teacher then instructs students to move if they have, have done,
or can do something (i.e. “cross if you have ever eaten sushi”, “if you
have blue eyes”, “If you can juggle” etc). Students that can give a
positive answer to the question stand up and cross the circle and find
an open seat of someone else that answered positively. Since you
have one less chair then there are people in the group, and you
found an opening quickly, there should be one person left in the
centre. This person then gets to pick the next topic.
How to Play: Students sit in a circle. You will need several objects (or
pictures) which you can pass from hand to hand around the circle.
The teacher starts by looking to the person next to them with an
object in their hand (let’s say a comb) and says “This is a comb”,
student responds “A what?” teacher responds “A comb”, Student
repeats again “A what?”, Teacher says “A comb”, Student then takes
Source – Alastair Grant, Nick Warry and Melody Storms
and adapted from: www.hvlc.org.uk/hlp/docs/phonics_ spelling/spelling_guidelines.doc
http://www.onestopenglish.com/community/lesson-share/extras/spelling/spelling-spelling-tennis/145330.article
International House Montevideo
Teacher Development
the comb and says, “Oh, a comb”. Student then turns to the next
person and repeats the interaction with that person. After a few
seconds the teacher introduces another item into the mix, starting in
the same way, and joining into the same rhythm established by the
comb. The goal is to have as many items going around as there are
people in the circle so once you have passed one item you are ready
to receive a different item. As the game speeds up students make
mistakes and find it very amusing.
Useful for Classroom: Great for young learners. Can be adapted for
many groups of nouns (people/professions, animals, items from the
classroom and so on…)