You are on page 1of 25

Game Name Introduction to Place Value System

Objective To document the detailed game requirements

Flow Level 1: Presentation: To introduce the terms - units, tens and


hundreds

Level 2: This level is used to get the child to identify the units,
tens and hundreds

Level 3: To identify a combination of quantities – units, tens


and hundreds - Give a number (Audio cue) and ask
them to drop the quantities
Scenario Details
Child (3.5 to 4.5 years in age) They are shown level 1 which is the presentation
enters the game for the first level.
time

Reward Points and this is Level 1 has no reward point. For level 2 there are
shown at the top 10 points for each attempt. And there can be three
such attempts. For level 3 there is 10 points for
each correct pick and 10 points are awarded at 4
consecutive correct answers, when the door
opens.

Level 1 This is presentation level, and in this level the unit,


tens and hundred place values are explained.
There is no reward point In this level.

Level 2 In level 2, the children have to find the place


values of a number and they get three attempts.
Suppose they are finding unit place value of first
number and they pick the number wrong from the
table three times in a row, the game will be over,
or else they will get new chance .

Level 3 In this level, the children have to give four


consecutive right answers to open the dark tunnel
door. They need to hence find correctly each place
value correctly for numbers, and four such
numbers consecutively. If they fail to pick right
answer three times consecutively for during any
place value pick, the game will be over
Comments

Reward Points (At the end of every successful


attempt and every level) that will show
accumulating on top
Asset Name Asset Type Asset Code Remarks
Drive Location
Data Capture Points Definition Data type

Global Applicable across all games


and levels

Child ID Retrived from child record String


from server

Session ID System generates an ID when String


the app is opened and stays
active till the app is closed
Stays active when the app is
running in the background

Game ID Generated while creating the VARCHAR


game in the server

Last completed level Highest level completed by


the child

Date and Time of completion Date and time stamp for


Highest level completed by
the child

Reset
Child ID Retrived from child record String
from server

Game ID Generated while creating the VARCHAR


game in the server

Reset Individual reset option based


on the current level
(Presentation to L3) or Reset
all levels

Reset date and time record date and time stamp

Reset initiated by User ID of the user who


initiated the reset
Presentation Level - resume when the child resumes the
game post ending a session or
an attempt
Child ID Retrived from child record String
from server

Session ID System generates an ID when String


the app is opened and stays
active till the app is closed
Stays active when the app is
running in the background

Game ID Generated while creating the VARCHAR


game in the server

Level L1, L2, L3


Presentation done Yes or No
Presentation completion Date Date and time stamp

Attempts

Child ID Retrived from child record String


from server

Sesson ID System generates an ID when String


the app is opened and stays
active till the app is closed
Stays active when the app is
running in the background

Game ID Generated while creating the VARCHAR


game in the server

Attempt ID GC_1,2,3....n (game code + VARCHAR


serial number to be assigned )

Date attempt date and time

Level L1, L2, L3


Start Time attempt start time
End Time attempt end time

Active screen start time active start time for each


attempt, if there is no
interaction the timer will stop
after 1 min

Active screen end time active end time for each


attempt

Total number of tries No. of completed tries in each


level of the game

Hint button No of times child clicks on hint


in each level

Time spent on hint Time spent on the


presentation level after
clicking on the hint button

Rewards
Rewards won for each level L2, L3 (including re-try and 3
tries in level 1 and )
Required for

app

app

app and game

game

app

app

app
game

game

app

app
game

app
app

game

game

game

game

game

game
Data Capture Points Definition

Child ID Retrived from child record from server

Session ID System generates an ID when the app is


opened and stays active till the app is
closed
Stays active when the app is running in
the background

Game ID Generated while creating the game in the


server

Attempt ID GC_1,2,3....n (game code + serial number


to be assigned )

Presentation start time Time when the presentation was started

Presentation end time Time when the presentation was started


Play again No of times play again was clicked after
completing the presentation
Scene/Flow Details
Presentation/ Procedure
First Screen when the child enters the Welcome Message is shown to the child
game. Home Button, Resume Game Button and
New Game button is shown in top right
corner.

On click on New Game Button, New New game starts or game starts from
game level 1 starts, On click on Resume where left last time if resume button is
button the Game resumes from where selected. Home button works as
the game was left the last time. Home mentioned in the Scene/flow. On new
button takes to home page, where all game child can skip the presentation level
buttons mentioned above are shown, by clicking on Skip level.
and in case of new game, presentation
level can be skipped by clicking on the
skip button.

Assume condition start from Show Cube as Unit


Presentation level: This is Unit- Show
Cube

This is tens-Show Rod Show Rod as Tens


This is Hundreds-Show Hundred Show Flat as Hundred
Now on the classboard, create outline Instruct child to drag the unit cube from
of the unit on left side and show unit right side to left side on the outline. As
cube on the right side of the board. child drags it show left side outline filled.

Now on the classboard, create outline Instruct child to drag the two unit cube
of two unit on left side below the filled from right side to left side on the two
unit cube and show two unit cube on outline. As child drags it show left side two
the right side of the board. outline filled.

Repeast step 8 for all 9 units. Finally Repeast step 8 for all 9 units
fade out units after last iteration.

Repeat step 7 and 8 for tens and Repeat step 7 and 8 for tens and hundreds.
hundreds. And due step 9 for each of And due step 9 for each of them as done
them as done for unit cube. for unit cube.
Now show flat, rod and cube at H T U Show flat, rod and cube at hundred, tens
place respectively, and read out flat is and unit place value positions.
hundred place value, rod is tens place
value and cube is unit place value. Two
flat means hundred place value is 2,
two rod means tens place value is 2
and three cudes means, units place
value is 3.

In presentation level, during only for explanation


presentation level only skip button is
shown. The child ID, session ID, Game
ID are fetched as Child logs in. But they
have no role to play in Presentation
layer. As child however, skips this step
the child ID decides game ID Last
played by chilld and last level number
he was on. The game starts from that
level.
Actions Required Assets Required
Presentation/ Procedure
Show the welcome message in the
foreground with audio

Click home button to see all button


options as mentioned in scene/flow.
For resuming the game from where
left last time click resume button. For
starting new game click new game.
Game starts from Presentation level
and child can skip presentation level
by clicking on skip button.

Show Cube on Screen

Show Rod as Tens


Show Flat as Hundred
Child on instruction drags the unit
cube from right to left side and
outline is shown filled.

Child on instruction drags the two


unit cube from right to left side and
two outline is shown filled.

Repeast step 8 for all 9 units

Repeat step 7 and 8 for tens and


hundreds. And due step 9 for each of
them as done for unit cube.
Show flat, rod and cube at hundred,
tens and unit place value positions.

only for explanation


Audio

Hello, Welcome to the Place value finding


game. Lets see the presentation first.
Audio PV_Welcome

One click on home button, "Welcome to


the home page" On click on Resume
button, " Game starts from where you
have left".On click on New Game,
"Welcome to new Game Here the
presentation, please tap on skip button to
skip presentation level and move to level
1 if you know about place values.

Childrens, This is unit.

Children, this is tens.


Children, this is hundred.
Children, Now drag unit cube from right
side to the left over the Outline. Good,
this is one Unit.

Children, Now drag two unit cube from


right side to the left over the two Outline
below filled unit cube. Good, this is two
Unit.

Repeast step 8 for all 9 units Read out the


units each time and highlight the cube
that are read out.

Repeat step 7 and 8 for tens and


hundreds. And due step 9 for each of
them as done for unit cube.
So, children, number of flat is equal to
hundred place value, number of rod is
equal to tens place value and number of
cube is unit place value.

only for explanation


Data Capture Points Remarks
Game specific: Level Wise (Correct and
incorrect)

Child ID Retrived from child record from server

Sesson ID System generates an ID when the app is opened


and stays active till the app is closed
Stays active when the app is running in the
background

Game ID Generated while creating the game in the server

Attempt ID GC_1,2,3....n (game code + serial number to be


assigned )

Level 2

Final level 2 Score


Current level 2 Score
three digit number
current unit place value current
tens place value Current
hundreds place value picked unit
place value picked tens place
value picked hundreds place
value
Scene/Flow Details
Presentation/Procedures
After procedure is shown, the Children need to tap on unit digit in
three digit number is shown on table. And then the process repeat
the screen, and below in a table if the selection is wrong or else
randomly digits are placed. The children need to find tens and
children have to click on right digit hundreds place value digits and
for unit first. Background is same rule for correctness applies.
cityscape throughout.

On correct pick of unit place Children need to tap on tens digit in


value, the children have to next table. And then the process repeat
pick tens place value. if the selection is wrong or else
children need to find hundreds
place value digits and same rule for
correctness applies.

On correct pick of tens place Children need to tap on hundreds


value, the children have to next digit in table. And then the process
pick hundred place value. repeat if the selection is wrong or
he is declared correct and same
rule for correctness applies. He has
to do all these step 3-5 three times
to clear the level

Button details
Note Reset button will be shown on each page level 2 and level 3. This will start new game. However, in future this will be paid
subscription. Back button will not show on level 2 and level3. However, if in future friendly game option is allowed for le
can login. The APP pages will be responsive however, and good for all screens. Return to Game and Home button can be provi
game button will be provided at all levels as well as resume button. The session id will remain active for the time app is active
10 minutes, the app will logout automatically and session will end as well as mobile and devices will get locked for securty pur
button can be provided for ending the game at any instance of time if child wants. But the game will count against subscriptio

Score Card
The Final level 2 score becomes Current Level 3 score as the level 2 is cleared for that Game ID. If child fails to clear level 2 tha
final score for the child for that game ID. The child can play many games and each game details will be stored in database und
session values for various variables mentioned in the data capture page, On session end the database is updated accordingly.

Place value storing for checking correctness of the child pick


The three digit number Is stored as is used to calculate current values and if it matches picked value that level test is cleared fo
hint to help child pick right answer.
Actions Required Assets Required
Presentation/Procedures
Child picks the unit place value from table and if
the selection is right, the number disappears or
else child tries again. He gets three attempts to
find the right pick. Progress Bar for level 2 is
shown throughout level 2 at top right corner
besides scores.

Child picks the tens place value from table and if


the selection is right, the number disappears or
else child tries again. He gets three attempts to
find the right pick.

Child picks the hundreds place value from table


and if the selection is right, the number
disappears or else child tries again. He gets three
attempts to find the right pick and for each he is
awarded 10 points which adds up to score in top
right besides the progress bar.

utton details
vel 3. This will start new game. However, in future this will be paid app and the child will play number of new games based on his/her
level3. However, if in future friendly game option is allowed for learning then back button can be provided. On one mobile only one child
ood for all screens. Return to Game and Home button can be provided to switch betweem home page and current game level. Pause
button. The session id will remain active for the time app is active on phone or any device. However, if the phone is left idle for more than
ll end as well as mobile and devices will get locked for securty purposes. Replay button can be provided for learning purposes. And end
of time if child wants. But the game will count against subscription in future.

Score Card
level 2 is cleared for that Game ID. If child fails to clear level 2 that current level 2 score becomes final level 2 score which becomes the
many games and each game details will be stored in database under it’s game id. Session ID is just for login management and holding the
apture page, On session end the database is updated accordingly.

Place value storing for checking correctness of the child pick and hint button
ent values and if it matches picked value that level test is cleared followed by next level test. And on click on hint button app shows some
Audio

On right pick Correct


audio music is played.
On wrong pick wrong
audio music is played.

On right pick Correct


audio music is played.
On wrong pick wrong
audio music is played.

On right pick Correct


audio music is played.
On wrong pick wrong
audio music is played.
On level clearance
clebration audio is
played.

of new games based on his/her


ded. On one mobile only one child
nd current game level. Pause
he phone is left idle for more than
d for learning purposes. And end

evel 2 score which becomes the


ogin management and holding the

ck on hint button app shows some


Data Capture Points Remarks
Game specific: Level Wise (Correct
and incorrect)
Child ID Retrived from child record from
server

Sesson ID System generates an ID when the


app is opened and stays active till the
app is closed
Stays active when the app is running
in the background

Game ID Generated while creating the game in


the server

Attempt ID GC_1,2,3....n (game code + serial


number to be assigned )

Level 3
Final level 3 Score
Current level 3 Score
Three digit number
current unit place value
current tens place value
Current hundreds place
value picked unit place value
picked tens place
value picked hundreds
place value
Scene/Flow Details
Presentation/Procedures
Child is shown facing a They are shown three digit number and they have to pick all
dark cave/tunnel. The place value for each number correctly and drag them to the bag
door is closed. To open they have. On wrong pick, they are not able to, and have to try
the door it is required again. They get three attempts, but they have to give four correct
give correct answer four answers in a row to clear the levels. And on failing three times in
times in a row. Progress a row in any attempt, will end the game 10 points is rewarded for
bar for level 3 is shown each correct three digit number prediction, and 10 points at the
in top right corner as end of 4 consecutive correct answers as the door opens.
well as score card is
shown besides it.

Button details
Note Reset button will be shown on each page level 2 and level 3. This will start new game. However, in future this will be paid
of new games based on his/her subscription. Back button will not show on level 2 and level3. However, if in future friend
learning then back button can be provided. On one mobile only one child can login. The APP pages will be responsive however
Game and Home button can be provided to switch betweem home page and current game level. Pause game button will be pr
button. The session id will remain active for the time app is active on phone or any device. However, if the phone is left idle fo
logout automatically and session will end as well as mobile and devices will get locked for securty purposes. Replay button can
And end button can be provided for ending the game at any instance of time if child wants. But the game will count against su
Score Card
The Final level 2 score becomes Current Level 3 score. And as th level 3 is cleared, that becomes final Game score of the child
many games and each game details will be stored in database under it’s game id. Session ID is just for login management and
variables mentioned in the data capture page, On session end the database is updated accordingly..

Place value storing for checking correctness of the child pick


The three digit number Is stored as is used to calculate current values and if it matches picked value that level test is cleared fo
click on hint button app shows some hint to help child pick right answer.
Actions Required Assets Required Audio

Child has to drag for On right pick Correct


each number place audio music is played.
values into the bag. The On wrong pick wrong
place value fail to drag audio music is played.
if pick is wrong, and On level clearance
that attempts goes in clebration audio is
vain. On four played.
consecutive correct
answers of the whole
three digit number, the
door will open. The
score card gets updated
with each correct
answer and as the level
is completed.

new game. However, in future this will be paid app and the child will play number
level 2 and level3. However, if in future friendly game option is allowed for
in. The APP pages will be responsive however, and good for all screens. Return to
rent game level. Pause game button will be provided at all levels as well as resume
ny device. However, if the phone is left idle for more than 10 minutes, the app will
ocked for securty purposes. Replay button can be provided for learning purposes.
hild wants. But the game will count against subscription in future.
Score Card
d, that becomes final Game score of the child for that Game ID. The child can play
. Session ID is just for login management and holding the session values for various
dated accordingly..

oring for checking correctness of the child pick


atches picked value that level test is cleared followed by next level test. And on

You might also like