HOW TO PLAY
ALL YOU NEED TO PLAY
5 ek sided dice or more, afew necesary token to
Indicate inn ht points, heroes hitpoints, the meine
and golds. You also need a cutting too
‘OBJECTIVE To survive untl the end of the game.
‘SETUP. Cut and piace zombie wariors and taps
token beside the board. Roll 108 of choice to put
Grate and tiar-Chan token on the boar
GAME FLOW. Gameplay is based on the timeline.
Each tum player must move timeline token forward
1 step. Folow inevucton below for the gameplay
ACTION PHASE Whenever the timeline token
lands on #2’, helshe must follow the steps below
4. Zombie Moves In. Roll dice indicated
‘on the Umeline and put zombies on room
‘accordingly
2. Hero Action. Player have § Action Points to
be use during tis turn. Both hero shares the
SAPS. The heroes may’
‘move (1 AP)- you may move one hero to
‘jecent room. Each room movement
cost TAP
attack (1 AP) - To attack zombie, rll hero
‘weapon dee, Ona total ol of 4 pips hero
will 1 zombie and player wil get 1 gold
If player manage to Kil more then 1 zombie
in action player are doing combo kill and
vl get combo gold (see combo gol).
‘Attacking @ zombie cost 1 AP.
‘setting trap_(1 AP)- a hero may seta trapin a
room. When zombies goes into the room, il
[automaticaly be kiled No gold are rewarded
Using raps. Trap will destoy any numberof
‘Zombie n @ room,
Player may use all hisher action points or
none at al
‘3. Zombie Action Zombie wil move once to adja
“cent room and attack once If thet is no hero
present in that room they will automatically
‘damage the house for t damage per zombie,
Ifthe inn HP goes to zero = you lose the game,
there is heroin that room ol dice accord
‘ing othe number of zombies in tat room. On
tala col of 5 pips they wil give 1 damage to
the nero. Hero shared thar HPs. Ifheroes HP
{goes to 2270 - you lose the game. Steps 3
marks the end of a turn
ACTION PHASE WITH ‘#*" Follow the steps asin
‘action phase but after Step 3 remove all zombie
foken ftom the board
[SHOPPING PHASE If the timeline token lands on
SHOP, you may buy the list of items below. After
purenasing tems the tum ends, “immediately takes
‘effect after purchasing
Upgrade Girafe's weapon ac.
Upgrade Mar-Chan's weapon. 7G
‘Health Potoa(+1 Heroes HP) 1G
‘Repair Inn (+1 Inn HP) 16
‘rap (may buy upto4 traps) 16
‘COMBO GOLD. Ifhero manage to kill more than 1
Zombie in 1 action, hero is rewarded combo gol
Reter tothe table below for the reward
Zombie Killed Reward
2 Zombies 36.
3 Zombies 5c.
Zombie Warrior
‘Zombie Warriors attack the near-
est person giving 1 damage to
any hero on a total roll of 5 pips.
If there is no hero around they
‘will give 1 damage to the inn,
>
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BoFaeasntse
—
42 4d 2 pal onl gnlpalon_on oa ga
while Mari-Chan starts with 106
‘weapon. Both hero hit on a total
8
1
6
5 Shae sae wit 206 wenn
4
3
i
|
roll of 4 ips.
Mari Chem
iweapoet
/ 106
206
3D6
406
Zombie Killed Reward
Zombies 3
zombies Es
Zombies 78
Szomblecr moe 106
SPECIAL ROOM KITCHEN: A Hero may spend 1
AP to get food nere. Roll 1 ce. on @ roll of 1 you
{ound nothing: on aol of 2-5 you found a bread (+1
Heroes HP"), on a rol of 6 you found a turkey (+2
Heroes HP"). BEDROOM: Aero may also spend 1
[AP here the to seareh for gold. Rol | de, ona roll
of 1-4 you found nothing: an @ fll of 5 you found
1G; on a roll of 6 you found 2Gs. “immediatly
fakes ofect