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Assignment: List down some JARGONS in IT and give its definition and uses.

1.At-rule- An at-rule is a statement that provides a programming language with instructions.

2.Coding - Coding refers to using a programming language for software development.

3.Comment: A comment adds explanatory notes to the code without affecting the document’s layout.

4.Declaration: A declaration is a statement that introduces identifiers and specifies their properties.

5.Element: An element is a single component of a larger group, like a fragment of computer code.

6.Identifier: An identifier is a symbol that names language entities like types, variables and labels.

7.Meta elements: Meta elements are tags part of a website’s head section that structure metadata.

8.Opening and closing tags: Opening and closing tags start and end a section of page content.

9.Padding: Padding is the space between an element’s border and content.

10.Selector: A selector instructs the elements you want the programming language to target.

11.Self-closing tag: A self-closing tag is a code element that automatically ends.

12.Semantic element: A semantic element is a human language that describes the meaning of a piece
of code.

13.Structural elements: Structural elements are pieces of code that organize a document.

14.Value: A value is a definite object that a program can manipulate.

15.Whiteboarding: Whiteboarding is the manual process of tracking work progress, typically using
whiteboards, charts or drawings.

16.Application programming interface (API): API is software that allows computers or applications to
communicate with each other.

17.Application: An application is software that completes a task, whether for a user or another
application.

18.Attribute: An attribute is a specification that provides extra information about an element.

19.Back end: The back end is the server side of an application that provides functionality and is
inaccessible to users.

20.Bug: A bug is a coding error that interferes with a website’s normal operation.

21.DevOps: DevOps is a series of practices and tools that blends software development and IT
operations.

22.Framework: A framework is a program, code library or another component for developing software
applications.

23.Front end: The front end is the user side of an application that displays information and allows users
to interact with the program.

24.Library: A library is a collection of pre-written code that programmers often use to save time when
writing applications.
25.Object-oriented programming (OOP): OOP is a programming model that categorizes software
design by data (objects) instead of logic and functions.

26.Software: Software is a computer’s operating instructions that tell it how to function.

27.Text editor: A text editor is a program for writing plain text for coding.

28.Version control: Version control is a program that tracks code or file changes to a website or app,
allowing users to restore earlier versions.

29.Web server: A web server is a computer that stores and delivers web pages.

30.Color theory: Color theory is a set of guidelines designers use to create visually appealing color
combinations.

31.Color value: Color value is a color’s shade or hue.

32.Grid system: The grid system contains a set of rows and columns for arranging content on a website.

33.Pixels per inch (PPI): PPI is a measurement that shows the clarity of a digital image.

34.Raster images: Raster images are computer graphics that designers can edit pixel by pixel.

35.Resolution: Resolution is how many pixels a device can display.

36.Retina display: Retina display is when a device has a PPI that’s so high that users can’t see the
individual pixels.

37.Vector images: Vector images are graphics that comprise mathematical lines instead of pixels.

38.Algorithm: An algorithm is a set of instructions for a program.

39.Big data: Big data is a set of data that’s too large for a traditional processing system to handle.

40.Data architecture: Data architecture is the structure that an organization has to collect, store and use
its information.

41.Database: A database is a collection of information that is easily accessible by computers.

42.Data modeling: Data modeling is analyzing a business’s requirements for collecting and storing
information.

43.Data visualization: Data visualization is the use of charts, tables or graphics to analyze and
communicate information.

44.Load balancing: Load balancing distributes tasks across multiple resources.

45.Parallel processing: Parallel processing is a method of running two or more CPUs to complete
separate parts of a task.

46.Relational database management system (RDMS): An RDMS organizes information into tables
while maintaining data integrity.

47.Semi-structured data: Semi-structured data is information that contains some standard tags and
structural elements but varies from traditional organizational practices.

48.Volume: Volume is the total amount of data.

49.A/B testing: A/B testing is an experiment that compares the performance of two versions of a website
or app.
50.Content marketing: Content marketing uses blog posts, videos and other materials to attract potential
customers.

51.Conversion: Conversion is when a potential customer becomes a paying customer.

52.Data mining: Data mining is the practice of analyzing consumer behaviors to optimize marketing
campaigns.

53.Email marketing: Email marketing is the practice of sending emails to potential and current customers.

54.Growth hacking: Growth hacking is using technology, analytics and product development to grow a
company’s audience.

55.Website optimization: Website optimization is the practice of improving a site’s ability to rank in
search engines and appeal to users.

56.Address: An address is a series of numbers that identifies a network adapter.

57.Bus: A bus is a data path that transfers information within a computer or between computers.

58.Cache: A cache is a storage location that gathers temporary data to help websites load faster.

59.Core: The core is the part of the CPU that performs logical operations and arithmetic.

60.Flash memory: Flash memory is a computer storage chip that is easily re-programmable.

61.Hardware: Hardware refers to the physical parts of a computer.

62.Input device: An input device is a piece of equipment that controls or provides to a computer.

63.Mouse: A mouse is a device that users move to navigate a cursor on a screen.

64.Network: A network is a group of computers and other devices

65.Operating system: An operating system is software that manages computer hardware and provides
services for computer programs.

66.Output device: An output device is a piece of equipment that displays information from a computer.

67.Random-access memory (RAM): RAM is a type of data storage that makes data items quickly
accessible.

68.Volatile: Volatile memory is a type of data storage that requires power to store information.

69.Hybrid app: A hybrid app is a combination of a native app and a web app.

70.Integrated development environment (IDE): IDE is a software application with source code editors,
automation tools and debuggers.

71.Native app: A native app is a software program that works on a specific platform.

72.Near field communication (NFC): NFC is a technology mobile devices use to communicate via radio
waves.

73.Responsive web design: Responsive web design ensures websites can perform well on devices of
various sizes like computers, tablets and phones.

74.Software development kit (SDK): An SDK is a collection of tools for creating software.

75.Web apps: Web apps are websites that look and function like apps.
76.Character: A character is any number, letter, punctuation mark or symbol within a font.

77.Font family: A font family is a collection of similar typefaces that share standard design traits.

78.Kerning: Kerning is a typeface’s built-in spacing between individual characters.

79.Leading: Leading is the vertical space between lines of text.

80.Tracking: Tracking is the spacing between characters across a sequence of characters.

81.Typeface: Typeface is the style of a font.

82.Typerarchy: A type hierarchy is a system for organizing type on a web page, usually designating fonts
for headings and subheadings.

88.Serif: Serif describes a font that has characters with small lines at the ends of the letters’ larger
strokes

89.Bounce rate: Bounce rate is a measurement that describes how quickly users leave a page once they
click on it.

90.Breadcrumbs: Breadcrumbs are a series of hyperlinked text boxes that help users navigate back to
previous pages.

91.Clickstream: A clickstream is the pathway users take as they navigate a website.

92.Sitemap: A sitemap is a website’s outline that shows the relationship between components like pages,
links and videos.

93.User interface (UI): A UI includes display screens, website menus and other parts of a website that
visitors can view and manipulate.

94.User persona: A user persona is a theoretical profile that describes a website’s ideal visitor.

95.User research: User research is analyzing visitor behavior to create an optimized website.

96.User experience (UX): UX considers how easy a website is for someone to use and the visitor’s
emotions while on the page.

97.Wireframe: A wireframe is a sketch that shows what’s going to appear on a website

98.Cloud computing: Cloud computing is a method of storing data across remote servers instead of on a
local computer.

99.Domain Name System (DNS): A DNS is a service for accessing a networked computer by its name
instead of its IP address.

100.Downloading and uploading: Downloading and uploading transfers files from a remote computer to
your computer.

101.Firewall: A firewall is a security device that monitors network traffic and prevents unauthorized
access.

102.Routers: A router is a device that connects two local area networks.

103.Uptime and downtime: Uptime and downtime describe how long a website or computer has been
operating or not operating.

104.Virtual machine (VM): A virtual machine is software that allows you to use one computer operating
system with another.
105.Virtual private network (VPN): A VPN is a network that allows you to use public Internet
connections as private networks.

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