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Artificer 3 JavierAlfredoArancibiaBernal

CLASS & LEVEL PLAYER NAME


Arannis
Air Genasi Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +4 Constitution +3 13 24 --
-1 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
-1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+1

+4
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


15 -1 Athletics STR Alchemist's Supplies, Carpenter's Tools,
ABILITY SAVE DC Smith's Tools, Thieves' Tools, Tinker's Tools
-1 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Orc, Primordial
30 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
15 P +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS === • <strong>Armor Class:</strong> 15
+1 P +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
• <strong>Speed:</strong> 40ft
• <strong>Saving Throws:</strong> DEX +3, CON +4
Help, Hide, Ready, Search, Use an Object, • <strong>Damage Immunities.</strong> poison.
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, • <strong>Condition Immunities.</strong> charmed,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object exhaustion, poisoned.
• <strong>Senses.</strong> darkvision 60 ft., passive
+3 Stealth DEX Magical Tinkering • 2 / Other Perception 14
CHARISMA Imbue a Tiny nonmagical object with a magical • <em><strong>Vigilant.</strong></em> The
+1 Survival WIS
property of your choice: 5ft. radius light, up to 6 defender can’t be surprised.
<strong>Actions</strong>
-1 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 2 objects
• <em><strong>Force-Empowered Rend.</strong>
Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one
at a time. target you can see. <em>Hit:</em>
9 <strong>1d8</strong>+2 force damage.
Steel Defender • 19 / Other • <em><strong>Repair (3/Day).</strong></em> The
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 3 JavierAlfredoArancibiaBernal
CLASS & LEVEL PLAYER NAME
Arannis
Air Genasi Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the commands. In combat, the steel defender shares your
type of item that can receive it and if the resulting initiative count, but it takes its turn immediately after
* Hit Points • TCoE 10 magic item requires attunement. yours.
Some infusions specify a minimum artificer level, and It can move and use its reaction on its own, but the
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you only action it takes on its turn is the Dodge action.
can’t learn it more than once. If you expend your bonus action, you can command it
* Magical Tinkering • TCoE 11 to take an action from its stat block, or some other
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 action.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | 19 / Other • 1 Action
sound, static visual effect including up to 25 words of | Battle Smith
text. You can affect a maximum of 2 objects at a time.
* The Right Tool for the Job • TCoE 13 === AIR GENASI RACIAL TRAITS ===
| 2 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an * Unending Breath • EE
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation You can hold your breath indefinitely while you’re not
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can incapacitated.
your spellcasting modifier (Spell DC 12, Spell Attack coincide with a short or long rest. Though the product
+4) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Mingle with the Wind • EE
the ritual tag. You must have a spellcasting focus — when you use this feature again. You can cast levitate (w/o material components) once
specifically thieves’ tools or some kind of artisan’s tool per long rest. CON is your spellcasting ability.
— in hand when you cast any spell with this feature. | 1 Hour

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 19


Whenever you finish a long rest, you can touch up to 2 You gain proficiency with smith’s tools. If you already
nonmagical objects, imbuing each of them with one of have this proficiency, you gain proficiency with one
your artificer infusions, turning it into a magic item. You other type of artisan’s tools of your choice.
can attune yourself to the item the instant you infuse it,
or you can forgo attunement so that someone else can * Battle Smith Spells • TCoE 19
attune to the item. You always have certain spells prepared after you
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Battle Smith Spells table.
you die, the infusion vanishes after 2 days. The
infusion also vanishes if you give up your knowledge of * Battle Ready • TCoE 19
the infusion or you exceed your maximum number of You gain proficiency with martial weapons and when
infusions. you attack with a magic weapon, you can use your
Intelligence modifier, instead of Strength or Dexterity
| 2 / Other • Special modifier, for the attack and damage rolls.

* Artificer Infusions • TCoE 12 * Steel Defender • TCoE 19


You have invented numerous magical infusions that You have created a Steel Defender, that obeys your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Crossbow, light 1 5 lb.

SP 0 Boomerang 1 --

Backpack 1 5 lb.
EP 0 Clothes, Traveler's 1 4 lb.

Smith's Tools 1 8 lb.


GP 45 Thieves' Tools 1 1 lb.

Crowbar 1 5 lb.
PP 0 Hammer 1 3 lb.

Piton 10 2.5 lb.


WEIGHT CARRIED

93.4 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

270 lb. Waterskin 1 5 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Arannis Neutral Azul Aqua Grisaseo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Creo que todo lo que vale la pena hacer, vale la pena hacerlo bien. No puedo evitarlo, soy un perfeccionista. Siempre quiero saber cómo funcionan las cosas y qué hace que la gente funcione. No me separo de mi dinero fácilmente y regateo incansablemente para conseguir el mejor trato posible. Siempre quiero saber cómo funcionan las cosas y qué hace que la gente funcione. No me separo de mi dinero fácilmente y regateo incansablemente para conseguir el mejor trato posible.

PERSONALITY TRAITS

Generosity. My talents were given to


me so that I could use them to benefit
the world. (Good)
IDEALS

I owe my guild a great debt for forging me into the person I


am today.
I created a great work for someone, and then found them
unworthy to receive it. I’m still looking for someone worthy.

BONDS

I’m never satisfied with what I have — I always


want more.
I’ll do anything to get my hands on something
rare or priceless.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 12 +4
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Heroism <C> Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 12 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 12 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 12 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 12 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

=== 2nd LEVEL ===

O Levitate <C> Mingle with the Wind CON 12 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 1/LR, D: 10m, V/S/M

SPELLS

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