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sD a po US 3 aN Unleash yotir Inner Drain Tank with this New. Class for the) Worlds Greatest Roleplaying Game THE SIPHONER A young human woman wakes up in a poorly wrought cage, with savage ores preparing a boiling pot. The following day reports come in to a nearby village that the orcs of the heartthumper tribe are all dead, mere drained husks within their encampment, ‘An elf combs through his repetoir of spellbooks, his expression is one of boredom as he throws yet another into the fireplace. With a flick of his wrist the flames from the fire sputter and the light from it fades, the ef feels invigorated. and his eyes shine with a firecke light. ‘They had thought the king weak. Now, the rebels watched as the king cut them down one by one, with a blade of thickened coagulated blood Their eyes widened in horror as be drained the braver ones, watching his wounds mending. right in front of their eyes. With a smirk and sadistic glimmer, he set his eyes on the rest. ‘Aman in black armor stands surrounded by bandits, greatsword gripped tightly in his hands as his blood seeped into the ground below him. He raises a hand to the air, and the cries of the bandits fill the air as their blood joins his own, his own wounds mending as he did. Gripping his greatsword again, he charges the surviving bandits ‘Trier OF PowER ‘Whether born into i like some are born into sorcerous, ‘magics, or having dedicated many years oftheir life into perfecting it such as a wizard, Siphoners use their own power to drain the might of others. All Siphoners go through the phase where they know their power is not truly their own, their "power" is stealing the power from others and leaving them mere husks of the people they once were. Some are consumed by this ‘maddening detail some reject it, never bothering to think about it...And the others? They embrace it, they change it They show that their power is theirs and no one can tell them. otherwise, WICKED NATURE ‘The very first known recorded Siphoner’s were incorrectly labelled as vampires. While many vampires do take up the ‘mantle of a Siphoner and have Siphoner powers, a majority ‘of Siphoner’s are not vampires and have absolutely no relation to them. I reality the spark of siphoning seemingly randomly manifests in individuals. It's upto the individual ‘whether or not they choose to pursue this dark and powerful set of abilities ‘Know for their mixture of martial prowess and arcane ‘majesty, siphoner’s have always devestated battlefields wherever they are present. Whether it be as a tyrannical field commander, a dark knight with powers resembling that which was once holy...Or a beacon of light, 2 selfless hero. CREATING A SIPHONER When creating your siphoner, consider what you siphon and how you feel about it. Do you drain blood? Heat? Mental ability? Energy in general? All are fitting choices for 2 siphoner. Are you horrified about what you do and how it affects people? Or do you relish init and embrace your power to its fullest potential? Quick Burp Yu can make asiphoner quickly by following these suggestions, First, make Sirength or Dexterity your highest ality score followed by Constitution, you should put some points into your Intelligence too but it's not as important as Constittion, Then lake the sage background SIPHONER Proficient Level “Bonus.” Ast 2 2nd #2 3rd 42. 4th +2 5th 8 6th 3 Tth 3 8th +3. Ability Score improvement Sth 4 VOth «+4-_— On the Edge Vth +4. Quickened Arts 12th «+4 Ability Score Improvement 13th 5 Vath Path Feature Features Stolen Vitality, Path Choice Ability Score Improvement Archaic Attack Infused Flesh Path Feature 15th Arcane Conversion 16th Ability Score Improvernent 1th = 18th Path Feature 19th Ability Score Improvement 20th Beyond Mortality Cass FEATURES ‘Asa Siphoner, you gain the following class festures: Hr Pomrs Hit Dice: 1410 Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1410 (or 6)~ your Constitution ‘modifier per Siphoner level after Ist ‘PROFICIENCIES ‘Armor: Light armor, Medium armor ‘Weapons: Simple weapons, Martial weapons Tools: ‘Saving Throws: Constitution, Intelligence ‘Skills: Choose two from Arcana, Athletics, History, Intimidation, Investigation, Medicine, Nature, Religion, and Survival Energy Drain, Better When Bleeding Archaic Arts rienson Reservoir, Archaic Arts, Spellcasting EQuirmenr You start with the following equipment, in adlton to the equipment granted by your background + (@)a martial weapon or (b) two simple weapons + (@)scale mail or b) leather armor + (@)ascholar's pack or (b)an explorer’s pack. + Anarcane focus Enercy Drain [Beginning at Ist level, you have begun to dabble into learning how to siphon energy. Whenever you deal damage with a ‘weapon attack to living creature or a creature with a soul, you may choose to drain energy from them. Roll one of your available hit dice (Ifyou have any, if not you may not activate this feature) you may recover a number of hit points equal to hit die roll (This recovered HP can be no greater than the damage dealt with the weapon attack) Additionally, upon reducing a hostile creature to 0 HP, you regain one expended hit die up to your maximum. You may activate this ability even ifyou currently have no available hit dic Brrrer WHEN BLEEDING Beginning at 1st level you know that it's better to take hits| than attempt to nullify them, Your AC now takes a penalty equal to your Constitution Modifier (Minimum of 1) additionally, your maximum HP increases by your Constitution Modifier x your current Siphoner level CrIMsON RESERVOIR Boginning at 2nd level you begin to pool your excess energy tobe used for later. You gain a pool known as your Crimson Reservoir, whenever you would receive healing that exceeds ‘your maximum health, your Crimson Reservoir gains a ‘umber of charges equal to the excess. Your Reservoir can have no more charges than half of your maximum HP (Rounded down) When you would take damage, you may choose to use your Crimson Reservoir to shield you. You subtract charges from your Reservoir equal tothe damage taken instead of directly damaging you, any letover damage is still deat directly you. Aronaic ARTs Aditionally at 2nd level, you unlock the secrets of the Arheaic arts. You learn 2 Archaic Arts you meet the prerequisites for (The list of arts can be found at the end of this class) and you learn additional ones atthe levels according to the table above. Whenever you gain a level inthis class, you may exchange one of your Archaic Arts for another one you meet the prerequisites for. SPELLCASTING PREPARING AND CASTING SPELLS ‘The Siphoner table shows how many spell slots you have to cast your spells. To cast one of your Siphoner spells of Ist level or higher, vou must expend a slot of the spel’ level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of Siphoner spells that are available for you to cast, choosing from the Siphoner spell list. When you do so, choose a number of Siphoner spells ‘equal to your Intelligence modifier + half your Siphoner level, rounded down (minimum of one spell) The spells must be of level for which you have spell slots. You can change your list of prepared spells when you finish a long rest SPELLOASTING ABILITY Intelligence is your spellcasting ability for your Siphoner spells. You use your Intelligence whenever a spel refers to your spellcasting ability: In addition, you use your Intelligence ‘modifier when setting the saving throw DC for a Siphoner spell you east and when making an attack roll with one, Spell save DC = 8 + your proficiency bonus + your intelligence modifier Spell attack modifier = your proficiency bonus + your intelligence modifier SPELLOASTING Focus You may use any arcane focus as a spelicasting focus for your Siphoner spells STOLEN ViTALITY Starting at 3rd level you are immune to effects that magically fage you such as a ghosts horrifying visage, as you have further learned how to sustain your own life energy: SrpHoner PATH At third level,you choose the path you will walkin the discovery and improvement of your powers. You may choose ‘your path from the following options: Path of the Blackguard, Path of the Cultist, Path of the Martyr, and Path ofthe Tyrant. Your choice grants you features when you select it at 3rd level and again at Sth, 7th, 14th, and 18th level Asruity SCORE IMPROVEMENT ‘When you reach 4th evel and again at Sth, 12th, 16th, and 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.As normal, you cantt increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 fora list of feats). Arowarc ATTACK Boginning at 5th level, you can attack twice, instead of once, ‘whenever you take the Attack aetion on your turn, ‘Additionally, you may replace one of these attacks with an Archaic Art that has a usage time of I action that works with this feature (All Archaic Arts specify when they work with this ability) INFUSED FLESH Starting at 6th level. you know how to turn your magic into raw might. As a bonus action you may expend one of your available spell slots, you gain charges for your Crimson Reservoir equal to 5 times the expended slot evel ON THE EDGE Starting at 10th level, your soul rejects the dangerous effects. of magic, When you are subjected to an effect that allows you to make a saving throw to either avoid or take halfdamage on a successful save (Such as the fireball spell or a dragons breath weapon) you may choose to automatically fail it I'you do 50, you may choose one ofthe following benefits to gain for a number of rounds equal to your Intelligence Modifier (Minimum of 1) Bulk Up. Your Better When Bleeding AC penalty no longer applies for the duration. Intensify. You add your Constitution modifier to the damage rolls of your Archaic Arts and Weapon attacks for the uration. Lock On. You have advantage on attack rolls against the creature who forced you to make the save for the duration, additionally they have disadvantage on saving throws against, your Archaic Arts, ‘Thick Skin. You gain Crimson Reservoir charges equal to ‘your Siphoner level (Maximum of half the damage taken from the trigger of this feature) You may use this feature a number of times equal to your intelligence modificr (Minimum of 1) you regain all uses upon finishing a long rest. QuIcKENED ArTs Beginning at 11th level. your have achieved a signature art that is second nature to you. Choose one Archaic Art you know that is usable with archaic attack (Such as Siphon Life) You may now use that art as a bonus action on your turn, if you do so you may not use an archaic art as apart of archaic attack, -ARCANA CONVERSION ‘Starting at 15th level you can turn your siphoned energy into ‘more than just HP. Whenever a Siphoner class feature or spell allows you to regain hit points, you can instead regain a spell slot with a evel no greater than one fifth ofthe (otal hit points that would ve been regained (Rounded down) BEYOND MORTALITY ‘Starting at 20th level you have glimpsed between life and death and now exist beyond both. You stop aging and can no longer die of old age. Additionally, you gain 10 bonus hit die for the purpose of fueling your class features and Archaic Arts. You do not gain additional maximum HP from these hit die, and you regain all of them upon finishing long rest. 7 iain ee EE tN SIPHONER AND DURABLE This class was initially conceptualized and balanced without the Durable feat in mind. Durable makes it so that whenever rolling it die, the minimum you an heal is equal to double your Constitution ‘modifier. Tis feat would break a lt of abilities With this class, which is why I recornmend going cone ofthe following routes + Do not allow the feat to be used in conjunction with this class. + Make itso the benefits ofthe feat only function during a short res. + Reap the consequences of your decisions and hope the siphoner player doesn't notice the combo. —_—_—_—_———————_— SIPHONER PATHS Ata certain point every siphoner must choose what they want todo with their powers, how they want to hone in and train them. Until this point they hadn't focused, but now they realize their power can exponentially grow. PATH OF THE BLACKGUARD Paladin? The mere word makes you scoft. You may have once held their ideals or even been one, but now all the light that ‘may've once been in your heart has given away to the dark, Embracing the sheer edginess of their status, Blackguards fight combining the magical healing righteous fury of Paladins. BLADE AND SORCERY [At 3rd level. you have begun to finely hone both your martial ‘and magical prowess. You gain proficieney in Heavy Armor ‘and Shields. ‘Additionally, you learn two spells from the Paladin spell list. These spells count as Siphoner spells from you and do not count against your aumber of spells known. You may change these spells or different ones upon completing a long rest, HARMING HANDS Additionally at 3rd level your touch inflicts death, You gain a pool of energy equal to 5 x Your Siphoner Level You may ‘make a melee attack roll (Strength or Dexterity) against a creature within feet of you, on a hit you may expend any umber of points from the pool and deal necrotic damage to them equal to the number expent. Ifyou score «critical hit on the attack, the target is frightened of you until the end oftheir Your pool replenishes upon completing a long rest. FALSE PALADIN Starting at 7th level you have learned how to blend into the paladin troupe that most Blackguards are. Whenever you ‘must make a saving throw, you gain a bonus to the saving throw equal to your Intelligence modifier (with a minimum bonus of +1). You must be conscious to gain this bonus. NECROSIS At 14th level the legacy of dark paladins stains you and fills your mind with its influence, Whenever you hit a creature with a melee weapon, the creature takes an extra 148 necrotic damage. Macic Furtep STRIKES ‘Starting at 18th level the will ofthe arcane guides your every strike. Whenever you expend a spel slot for a feature other then casting a spell you gain adv ‘until the end of your next turn, PATH OF THE CULTIST Your power ist entirely your own... You looked to beings beyond your comprehension in order to fully master the litle power you actually had. So you have taken up the path of the caltist, dedicating yourself to an entity such as an old god or fiend in exchange for stronger Siphoner abilities and training. Macic oF THE OccuLT ‘At Srd level you have delved deep into the world of cults and ‘your masters dogma, You learn three cantrips of your choice from the cleric or warlock spell lst, these cantrips are treated as Siphoner spells for you. ‘You learn an additional cantrip at level 10. SACRIFICE FOR THE MASTER Additionally at 3rd level you dedicate the souls of your victims to your master. Whenever you reduce a hostile creature to 0 HP, instead of regaining a hit die from your Eneray drain feature, you may regain a spell slot equal toa quarter ofthe creatures challenge rating (Rounded down, ‘minimum of 1) You may use this feature a number of times equal to your proficiency bonus, you regain all uses upon finishing a long. rest lh Cutt Master It's important you consider what/ho your master is exactly when choosing this subclass. Anyone who you can choose as a warlock patron isa viable ‘candidate to be your master. —_—_—_—_—_—__——__ Bioopy INVOCATION ‘Starting at 7th level, you may choose a warlock invocation you meet the prerequisites for, you gain the benefits ofthis invocation. You may swap this invocation out for different ‘one upon finishing a long rest provided you meet the prerequisites for the new one, ‘Whenever you gain an Archaic Art, you may instead choose to gain an additional invocation. Lorps WILL {At 14th fevel, your master has allowed you to recover your ‘magic ata much faster rate than what should be possible. Upon completing a short rest, you may regain spel slots whose total levels is equal to or less than your proficiency bonus (Example: If your proficiency bonus is 5, you may regain 3 firs levels and 1 second level slot) ELpRiTcH INTERVENTION sting at 18th level your master has finally noticed you and ‘may intervene on your behalf. You may use your action to plead for assistance from your master. Then roll 1d100, on a rll of25 or lower your master intervenes in the following way: + You cast a 9th level or lower Cleric or Warlock spel of your masters choice, the spells casting time becomes one action and itis cast at its lowest level it is cast using your spelleasting ability. The spell should be helpful to your current situation, and after your master gives you the spell ‘you may use itas you see fit After successfully using this feature you may not use it ‘again for 1d4 days, otherwise you regain use ofthis feature after completing a long rest. PATH OF THE MARTYR You look at your own intense self healing abilities and then look and see everyone badly injured who cant... our allies ‘who need your help... The innocents suffering... I's not right. So you have committed yourself to the path of the Martyr, sacrificing your self healing abilities to save others instead, PRESERVER OF LIFE ‘AL rd level you begin (o sacrifice your own benefits for the areater good Whenever a Siphoner class feature or Archaic Art would allow you to regain hit points or add to your Crimson Reservoir, you may instead allow an ally within 30- feet of you to regain the hit points you would ve regained, OTHERS MATTER MORE Additionally at 3rd level you throw yourself in front of ales to protect them from harm, When an ally within Sect of you ‘would be hit by an attack, you may use your reaction to take the punishment yourself. You redirect the attack to yourself as you throw yourself in front of the ally, the attack is guaranteed to hit you regardless of your AC. LecEnD BEYOND THE GRAVE ‘Starting at 7th level, you inspire your allies to push on even ‘when you fall Upon being reduced to 0 HP, all allies within 660-feet of you that can sce or hear you gain a-+2 bonus to their AC, and add +2 to their attack and damage rolls for the ext minute Upon using this ability, you can not use it again until you finish a short rest FIGHT FOR WHat's RIGHT At 14th fevel, your noble cause guides you. Anytime you would deal necrotic damage, you can change it to radiant damage. Radiant damage you deal ignores resistance to radiant damage as you sear through their defenses, UNBREAKING ‘Starting at 18th level, the weight of knowing you must protect others does not break you, it only strengthens you. When an ally within 60-feet of you is reduced to 0 HE, you may use your reaction to gain resistance to all damage for the next ‘minute, your attacks deal also deal an additional 148 radiant damage on hit. ‘You may use this feature twice, regaining all uses upon ‘completing a long rest PATH OF THE REDEEMED Much of a Siphoner's power is rooted in sinister origins, but ‘you have decided to not let this fact define who you are. You hhave taken up the path of the redeemed you have decided to use your power for what is right and fight for the brightest future possible. RENOUNCE BLACK Macic Beginning at 3rd level you have renounced your sinister rmagies. You are no longer able to cast Siphoner spells and whenever you would learn a new Siphoner spell upon leveling up, you no longer do so. In exchange for this fact, you learn a new way to use your spell slots. Whenever you would expend a hit die to fuel an [Archaic art or Siphoner feature, you may instead use a spell slot. Spell sots of Ist level are considered to be a D6 hit di. Slots of 2nd level are two D6 Hit de, and so on. FACE THE HERO ‘Additionally at 3rd level your powers become more reflected of the ways you have chosen. Any Siphoner feature that deals necrotic damage instead deals radiant damage. Anytime you ‘would regain hit points from an archaie art, you restore an additional amount equal to your proficiency bonus, Stanp AcainsT DARKNESS Once you reach 7th level. you may steel yourself to stand against a particular supernatural force, gaining bonuses against whatever you steel yourself again. Choose one of the following features: Fey. You gain advantage on saving throws against becoming charmed or frightened. and you can see invisible creatures within 15-eet of you. Fiends. You gain resistance to fire damage, and you have advantage on saving throws against being frightened. Undead. You gain resistance to necrotic damage, and you can not be possessed unless you allow yourself to be. You may change your chosen feature upon completing a long rest. LicHT OF REJUVENATION Beginning at 14th level your light burns like a star in the night. Immediately after using an archaic art, a wave of radiance flushes out from you in a 15-foot radius. All creatures of your choice within the radius regain hit points equal to half your Siphoner level A creature can only receive this benefit once an hour. UNYIELDING AVENGER Finally at 18th level you will never submit tothe forces of darkness. Upon being reduced to 0 HP. you may instead choose to regain half your hit point maximum in a burst of light, When this happens, you regain half of your expended hit dice and all your attacks for the next minute deal an, additional 148 radiant damage on hit. Upon using this feature, you can not use it again until you complete a long rest PATH OF THE TYRANT Your power is a weapon that you have been gifted for a reason, you are meant to be the leader of the weak fools in order to save them from themselves. Siphoner's following the path ofthe Tyrant find themselves using their arts even more than usual, and force enemies to quake before your might. Tyrants TONGUE ‘At Srd level you gain proficiency in intimidation and persuasion. Ifyou are already proficient in these skills, you instead add double your proficiency bonus to these skills You also learn one language of your choice. INTIMIDATING FORCE Additionally at 3rd level your yrannical nature inspires fea into others, Whenever a creature fails a save against one of your spells or Archaic Arts, you may cause them to be frightened of you until the end of your next turn, You may use this feature a number of times equal to your Intelligence modifier (Minimum of 1), you regsin all expended uses upon finishing a long rest. FIELD COMMANDER Starting at 7th level, you know how to instruct pawns properly, Whenever a creature fails a save against one of your spells or Archaic Arts, ifan ally is in range to attack them you ‘may command them to. The ally may expend their reaction to make an attack against the creature. You may use this feature a number of times equal to your Intelligence modifier (Minimum of 1) you regain all expended ‘uses upon finishing a long rest. Farse DirtoMaT At Lath fevel your silver tongue has allowed you to escape all ‘methods of detection. You can not be compeiled to tll the truth by any means, and magic that would discern whether or always says you are telling the Lorp OF DESPAIR ‘Starting at 18th level you become a beacon of tyranny and ‘command. You gain the following benefits: + You gain immunity to the charmed and frightened conditions. + You regain uses of your Intimidating Force feature upon finishing a short rest. *+ You regain uses of your Field Commander feature upon finishing a short rest. PATH OF THE UNSTOPPABLE ae Foerster eee ee ienki nae ee eetear eee eee eateeeeteteate strona etal tee eee eee points (Whether itbe from a iphone feature orn ally healing you in some other way) while inthis state, you gain the following eects Siphoner's already become monstrous forces on the battlefield thanks to all oftheir healing, but they sulfer from being cut down before being allowed to get this healing off. Not you. You have embraced the path of the unstoppable, ready to charge forth garbed in nothing but your determination and leave with the wounds barely covering you. + You gain resistance to bludgeoning, piercing and slashing damage. + Your size counts as one size larger for determining your carrying and grappling capacity. + Any effects that would heal you instead restore half ofthe amount they normally would ‘You may enter this state « number of times equal to your proficiency bonus. You regain all uses ofthis feature upon ‘completing a long rest. WARRIORS STRIDE tionally at 3rd level your steps are measured and ful Your movement speed can not be reduced by any ans (Aside from something such as attempting to climb or ‘swim without the appropriate speeds) “CONFRONT Once you reach 7th level you charge to meet your foes head iF naif a creature you can see ends their turn within your BD snovement speed you may use your reaction to move up to Byer movement apced towards them, Pg) tthe creature is analy you may only move up to half your speed IMPOSING FLEX ‘AP L4th level you learn how to further shrug off hits that Would shake the skulls of anyone else. ‘After ending your turn, you may enter an imposing stance that prioritizes nullifying the next hit. The next source of ‘damage you take from a weapon attack is reduced by an amount equal to your Siphoner level ‘You may not use this feature again until you have gone a turn without using it WrasTH OF A TITAN Finally at 18th level. you can achieve your truly unstoppable heights. When you enter your Behemoth state, you may choose to ‘grow an additional size category. Ifyou do so you gain the Jolowing benefits % *+ Your weapon attacks deal an additional damage dice. + WNour reach increases by 5 feet. * Your healing reduction no longer applies. B _ These benefits last as long as your Behemoth state does, ho sisal rtsoee + og ARCHAIC ARTS ‘Arr Rutes Beginning at 2nd level you gain access to your Archaic Arts. ‘You may choose any art you meet the prerequesites for provided you do not already know that art (Unless it specifies ‘you can take it multiple times) ‘Some arts require expending some sort of resource (Most commonly hit die or spelislts) in order to activate, if you do not have enough ofthe particular resource you may not activate the ability ‘Upon gaining a level in this class you may exchange one of| ‘your known arts fora different one you meet the prerequisites for, unless the art chosen you are attempting to replace is a prerequesite for another art you already know. AVAILABLE ARCHAIC ARTS ARCANE TRADE Prerequisites: Path ofthe Blackguard or Unstoppable Usage Time: 1 bonus action Range: Self Cost: Any Spell Slot Duration: Instantaneous ‘Magic for vitality. I's the ultimate trade you must take. ‘You may expend any spell slot you have available, you regain a number of hit die equal to the spel slots level Bioopso1L Prerequisites: 9th level Siphoner Usage Time: 1 action Azchaic Attack: N/A Range: Self Cost: A 3rd level Spell slot Duration: 1 minute You cauise your blood to bol and your adrenaline to kick into overdrive, gaining the following benefits: + You gain an additional action, this action can be used only to take the Attack (one weapon attack only} Dash, Disengage, Hide, or Use an Object action. + Your speed increases by 15feet » Your strength and dexterity scores (Alongside their maximums) increase by 2 * Allattacks against you deal an additional damage die as your skin grows even more vulnerable, ‘When this ability ends, you suffer a level of exhaustion, Buoopy BASTION Prerequisites: 5th level Siphoner Usage Time: 1 reaction which you take upon being reduced to OHP Range: Self Cost: 1 Hit Die and 1 Spell slot of Ist level or higher: Duration: Instantaneous ‘When you take this reaction, you immediately expend one hit die and regain HP as normal you do not go unconscious ‘asa result of being reduced to 0 HP if you take this reaction. CoNnDEMN Prerequisites: None ‘Usage Time: Hitting with a Weapon Attack Range: Sect, Cost: 1 or more Hit Die Duration: Instantaneous You've seen what paladins can do with weapons and you ‘want to do the same! When you hita creature with a weapon attack you may expend a number of hit die equal to your proficiency bonus or less, you add the hit die to the weapons damage (You do not add your constitution modifier to these hit die ros) This extra damage is Necrotic damage. CRIMSON OVERCHARGE Prerequisites: None Usage Time: 1 reaction which you take upon using another ‘Archaic Art Archaic Attack: N/A Range: Self Cost: 1 Hit Die Duration: Instantaneous You overload your current archaic art with extra life force. Ifthe art has an attack roll, you have advantage on it. Ifthe art forces creatures to make a saving throw against it, your DC is increased by 2 ELEMENTAL DRAIN Prerequisites: Level 5 Siphoner ‘Usage Time: 1 reaction, which you take upon taking damage from acid, cold ire, lightning or thunder damage Range: Self Cost: 1 Hit Die Duration: 1 round You roll the expended hit dic, you reduce the damage taken from the triggering attack by an amount equal to the rol If you take any ofthe same damage type before the end of your next turn, you reduce it by the same amount. Fuesu Tarrst Prerequisites: None Usage Time: 1 minute Aschaie Attack: N/A Range: Touch Cost: 2x Hit Die Duratio x Hours You are a predator, and you know how to become the wolf in sheeps clothing. You may target a humanoid that is tunconscious, ineapicitated, or dead (That has been dead for ‘no longer than one hou) within range, For the duration, you appear exactly like the target person, and your voice changes to be identical to theirs. All your in game statisties remains the same. ‘This ability lasts one hour for every two hit die expended. ‘You have advantage on checks to avoid detection, and this disguise holds up to physical inspection. FORBIDDEN WEAPONRY Prerequisites: Level 5 Siphoner ‘Usage Time: 1 action Range: Touch Cost: 1 Hit Die Duration: Until Dismissed Using your very life force, you weave together a weapon of your own creation. The weapons die size is equal tothe expended hit dies size, and on creation you may choose one ofthe following traits: Versatile (D12) Finesse, or Reach. You. choose from bludgeoning, piercing or slashing damage upon creating this weapon. Upon reaching 7th level in this class, your weapon. summoned with this ability is treated as magical Upon. reaching 12th level in this class, your weapon has a +1 bonus toattack and damage rolls, Groresque Muscurar GrowrH Prerequitos: Level 9 Siphoner Strength ecore of 184 Usage Time: 1 action Range: Set Cont x it Die Duration: 1 Hour Who cares about health when you can just add itall to your ‘muscle mass? When activating this ability you may sacrifice a ‘umber of hit die up to your Siphoner level For every two hit die you sacrifice, your strength score and strength score ‘maximum increases by L. If this effect would expire, you can spend two hit die to make it last an additional hour. IMPLopE Prerequisites: 9th level Siphoner Usage Time: 1 action Aschaie Attack: N/A Range: 30-feet Coat: All remaining hit die Duration: Instantaneous You call on your inner vitality and perform an all out attack. Al ereatures within range must succeed on a Dexterity saving throw or suffer necrotic damage equal to half your current hit points on a failed save, or half'as much on a successful one. You drop to 0 HP upon using this archaic art and have disadvantage on death saves forthe next hour ‘Mass SIPHON LIFE Prerequisite: 13th level Siphoner, Siphon Life Usage Time: 1 action Archaic Attack: Available Range: 60-fect Cost: Half of your maximum hit die rounded down. Duration: Instantaneous ‘Why drain from one when you can drain from them all? ‘You attempt to drain from all the erestures within range. All creatures within range must succeed on a Constitution saving throw against your Siphoner DC or suffer necrotic damage equal toa roll ofthe hit die expended in the cost of this ability or half as much on a successful save. You regain HP equal to half the total damage dealt with this ability, Ifyou already used this art within the last 8 hours, you gain ‘a number of exhaustion levels equal to your Constitution ‘modifier (Maximum of § total levels of exhaustion, this feature can not bring you to 6 levels) Rirvaustic Prerequisites: Path of the Cultist Usage Time: 1 Hour Range: Touch Cost: A Spell Slot Duration: Varies ‘You have grown accustomed to performing rituals for your dark lords. Upon using this art, choose a ritual spell from the Cleric, Warlock or Wizard spell list. The cost for this Archaic Art is whatever spell level the chosen spell is. You begin a ritual in which you can not move or speak aside from the incantations for the ritual ifyou are uninterrupted for the usage time of this art, you cast the chosen ritual spell RopE oF TENDONS Prerequisites: None Usage Time: 1 action Aschaie Attack: Available Range: Self Cost: 1 Hit Die or Spell Slot Duration: Until Dismissed You conjure a rope in your hands, this rope can be up to 50. feet ong and has a minimum length of 5-eet. Its appearance is up to you, however it typically appears sickening and disturbing, and always feels like flesh. ‘Asan action, you can target a point you can see that is no farther than the ropes length. The rope shoots out and attaches to that point, the other end remaining in your hands, Ifthe target isa creature, they must make a dexterity save ‘against your Siphoner DC or he grappled by the rope. You can pull yourself to the point as if you were normally climbing a rope, ori it was a creatureJobject within your carrying capacity, you can pull it towards you at a rate of 10 feet per round ifthe creature is willing this becomes 20 feet. When you use this art again, ay ope previously created disappears. You can dismiss this rope as a bonus action, Sancuine Poot, Prerequisites: 9th level Siphoner Usage Time: 1 action You need time to regain yourself, and you know exactly how to. You dive into the ground and become a pool of blood, for every 3 hit die you spend in the cast of this ability you may remain in the pool for around You leave the pool atthe end of your turn ifyou have no more rounds available. ‘While in the pool you are immune to nonmagical damage and have resistance to all other damage. At the beginning of teach of your turns while in the pool you regain 14 hit points for each Hit Die you spent in the cost ofthis ability. SICKENING MissILEs Prerequisites: None ‘Usage Time: 1 action ‘You launch a barrage of blasts fueled by your own lifeforce against creatures of your choice within range. For every hit die expended, you create one missile that deals 1d4+1 necrotic damage to the target. You may divy the missiles up amongst all creatures in range. ‘SIPHONED ARMOR Prerequisites: None Usage Time: 1 action Aschaie Attack: Available Range: Self Coat: None Duration: 8 Hour ‘When you use this ability your AC suffers a penalty equal to your proficiency bonus. You gain additional maximum HP ceqital to your Constitution modifier x your proficiency bonus. SireHon Lire Prerequisites: None Usage Time: 1 action Aschaie Attack: Available Range: 60-feet Cost: None Duration: Instantaneous ‘You know well how you need to use more than just mere weaponry to be able to heal As an action you may target a creature within range and force them to make a Constitution saving throw against your Siphoner DC. On a failed save they suffer 1d6 + Your Intelligence Modifier in necrotic damage, ‘and you recover half ofthe damage dealt in HP. ‘You may increase the damage of this art by taking it more times. Taking it twice increases the dice to 2d6, and taking it a third time increases the dice to 346, Srrrcu Wounps Prerequisites: Path of the Martyr or Redeemed Usage Time: 1 action Archaic Attack: Available Range: Touch Cost: 1 Hit Die Duration: In taneous You touch a creature and roll the expended hit de, the chosen creature regains hit points equal to a roll of the hit die, Ifthe target isa construct or undead this ability has no effect. SupreME Grace Prerequisites: Level 9 Siphoner, Dexterity score of 18+ Usage Time: 1 action Aschaie Attack: N/A Range: Self Cost: x Hit Die Duration: 1 Hour You've bared witness tothe supreme grace that other creatures possess, why can't you have it too? When activating this ability you may sacrifice a number of hit die up to your Siphoner level For every two hit die you sacrifice, your dexterity score and dexterity score maximum inereases by 1 If this effect would expire, you can spend two hit die to make itlast an additional hour, Your AC does not increase as a result of your Dexterity, increasing, from this ability ‘TYRANNICAL PRESENCE Prerequisites: Path ofthe Tyrant ‘Usage Time: 1 reaction, which you take upon making a Charisma check Range: Self Cost: 1 Hit Die or Spell Slot Duration: Instantaneous Your presence is an intimidating and commanding one that demands to be respected Whenever you make a charisma check, you may use this ability to gain advantage on the roll. If you already have advantage on the roll you add your Charisma modifier a second time tothe check ‘Vampires CLAW Prerequisites: None Usage Time: 1 action Archaic Attack: Available Range: Self Cost: None Duration: | action You coat your fingers in sharpened blood and swipe with it ata creature within range. Make a melee attack roll on a hit you deal 1d6 + Your Attack Modifier in slashing damage. ‘Additionally, you heal for haf of the damage dealt Necrotic Resistance/Immunity affects this damage. SIPHONER SPELL LIST Ist LeveL 2Np LeveL Absorb Elements Aid Armor of Agathys Darkness Bane Earthbind Cause Fear Enthrall Cure Wounds Gentle Repose Detect Magic Healing Sprit False Life Lesser Restoration Hex Misty Step Longstrider Shadow Blade Inflict Wounds Spider Climb Magic Missile Ray of Sickness 3RD LeveL Sleep Aura of Vitality, Tasha's Caustic Brew Bestow Curse CrepITs: [Ahhuge thanks to the people in my discord server who helped give me feedback from the initial draft and encouraged me as I shared indvidiual bts and pieces of the class Cover: Artborne-wd - htiasJivww.deviantart.comlarthorne. wd /aet/Binhar-Frey-fa 826195 Blonde Girl By Lore: Scrappy195 https-/wwwsdeviantart.com/scrappy195/artMage-Hawke- 487861887 ‘Mage below Spelleasting: Athena Erocith httpss//uwu:deviantart.com/athena-erocith/art/The-Dark:ye- Memoris-ale£578717417 Blackguard: Wonil Kim - uinst/awwartstation com/artwork/G2rad Cultist: Christof Grobelski- bispsy/wonmartstation,com/artwark/9ekS5: ‘Martyr: Alexander Deruchenko - us le 1099) Redeemed: Livia Prima - ttps-//wwwartstation com/artwork/Xy33n ‘Tyrant: Lius Lasahido- ups /wwwartstation com/artworkiySemn Unstoppable: Brahm buns /uwvedeviantart.com/kamivamark/set/Brabm. 1775569207 Tf used your artwork in this document and you feel I didn't properly credit you or you don't wish to have your artwork featured let me know in a private message to w/Zellorea on reddit or some other method of contact and I wil rectify it Counterspell Sickening Radiance Feign Death Stoneskin Gaseous Form Vitriolic Sphere Hunger of Hadar Life Transference StH Levet Slow Animate Objects Vampiric Touch Antilife Shell Enervation 47H LeveL Far Step ‘Aura of Life Greater Restoration Banishment Passwall Blight Steel Wind Strike Death Ward ‘Synaptic Static Freedom of Movement Shadow of Moil Wall of Force Like WuaT You SEE? Ifyou liked this class and want to see much more from me in the future, why don't you visit me on patreon to help me out? ‘There you'll get early access to my homebrew content and other benefits! tpsi//mwuupatreon, lores CHANGELOG + Made document look much cleaner, + Reworked Overheal into Crimson Reservoir. + Made Archaic Attack a class wide feature, + On the edge now lasts a number of rounds equal to intelligence modifier. + Quickened Arts made less redundant, + Blackguard level 3 features adjusted + Cultist has Eldritch Intervention adjusted. ‘+ Martyr has 18th level feature adjusted. ‘+ Added Redeemed and Unstoppable paths. + Added 6 new Archaic Arts.

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