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Irullis Tempest-Rider

Female storm giant cleric 13


CG Huge humanoid (giant)
Init +4; Senses low-light vision; Perception +33
AC 37, touch 9, flat-footed 37 (+11 armor, +1 Dex, +12 natural, +5 shield, –2 size)
hp 380 (32 HD; 19d8+13d8+237)
Fort +26, Ref +14, Will +22
Defensive Abilities rock catching; Immune electricity

Speed 60 ft., swim 40 ft. (45 ft., swim 40 ft. in armor)


Melee +2 adamantine axe +38/+33/+28/+23 (3d6+18 19–20), +3 bashing shield +38/+33/+28/+23 (1d8+18)
Ranged +1 composite longbow +26/+21/+16/+11 (3d6+16/×3)
Space 15 ft.; Reach 15 ft.
Special Attacks channel positive energy 6/day (DC 19, 7d6), gale aura, surge
Spell-Like Abilities (CL 15th; concentration +18)

Constant—freedom of movement
2/day—control weather, levitate
1/day—call lightning (DC 16), chain lightning (DC 19)

Cleric Spells Prepared (CL 13th; concentration +23)

7th—elemental body IVD (water only), holy word (DC 27), waves of ecstasy (DC 27)
6th—antilife shell, banishment (DC 26), cold ice strike (DC 26), heal, sirocco (DC 26)
5th—call lightning storm (DC 25), cleanse, greater forbid action (DC 25), holy ice (DC 25), righteous might,
true seeing
4th—air walk, aura of doom (DC 24), blessing of fervor (DC 24), control water, death ward, dismissal (DC 24),
divination
3rd—bestow curse (DC 23), blindness/deafness (DC 23), create food and water, daylight, dispel magic, magic
vestment, water walk
2nd—augury, compassionate ally (DC 22), grace, hold person (DC 22), silence (DC 22), slipstreamD (DC 22),
sound burst (DC 22), zone of truth (DC 22)
1st—command (DC 21), divine favor, murderous command (DC 21), obscuring mist, protection from evil,
remove fear, sanctuary (DC 21), shield of faith
0th (at will)—detect magic, guidance, light, purify food and drink

D Domain spell; Domains Water (Oceans subdomain), Weather (Storms subdomain)

Str 38, Dex 18, Con 25, Int 16, Wis 26, Cha 17
Base Atk +23; CMB +40; CMD 54
Feats Channel Smite, Combat Casting, Improved Critical (battleaxe), Improved Shield Bash, selective channel, Point-
Blank Shot, Power Attack (-6 attack, +12 damage to axe, +6 damage to shield), Rapid Shot, Staggering Critical, Two-
Weapon Fighting, Weapon Focus (battleaxe)
Skills Acrobatics +22 (+26 when jumping), Climb +36, Diplomacy +26, Intimidate +26, Knowledge (history) +16,
Knowledge (religion) +16, Perception +33, Sense Motive +33, Spellcraft +16, Swim +31
Languages Auran, Common, Draconic, Giant
SQ militant, water breathing
Combat Gear potion of cure serious wounds, ; Other Gear +2 full plate, +3 spiked bashing heavy wooden shield, +1
composite longbow with 40 arrows, +3 adamantine axe,

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