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SyARE PE AGA re wy GRAPHIC DESIGN: Anrwonr N. Varos ART DIRECTION: Marten Cowie MAPS & CARTOGRAPHY: Canues Ran ORIGINAL ART: Jot Corton, Avtwonr Hicwrower, Steve Kut, Ter PRODUCT DEVELOPMENT, PARAMOUNT: Chur Caniee PROOFREADING AND FACT CHECKING: Bi Maxweut Deniction: To THe snest GRoue oF PeorLe FV Hao THE PLEASURE TO WoRK wink —CantsTian MoDRs, ‘Owen Seve, Mart Coxe, Caanuss Ryan, Keanera Hire, STEVE Lon, fama Yoows, ano Jay ‘Loncina, WHEW HISTORIANS LOOK BACK ON THIS DAY, THEYLL Sar "REVER BEFORE HAS SUCE A GROUP OF eROES stRODE THE aN. 17 WAS AN AGE OF LEcEND!” Sreciae Tones ro Avessuuone Isaacs ano Caeisrun Moote, sorW oF wou NEVER ET THANKED ‘vouel, : : ‘DISCLATMER: Waite Last Uniconn Games as neseancoto exTeNsvEty 10 MAKE THis THE Most AUTHENTIC STAR TREK: THE NEXT GENERATION® notirvarin sant POSsaLE, THE DEPTH OF INFORMATION MECES= SARY FOR A FULL-REALIED ROLEPLAYING CAME I NOT ALNAYS REUILED DURING & KEFKL THLEMSION SHOW. ‘Whe WE Have TED 10 exTeapouaTe LogcaLLy WrTHIN TE FLavoR OF ST: TNG, SOM UIRERTES Hane ‘EN TAKEN AND PLATENS SHOULD REMEBER THAT ONLY THE EVENTS, CHARACTERS AND PLACES THAT APPIAR OW TN SHOW OR I FMS ARE CANON. — ‘Last Unicorn Games 9520 Jevretsow Buvo., Suite C oer Gry, C8 90292 amount Plenures, out Petes. TABLE OF CONTENTS INTRODUCTION WELCOME TO THE ACADEMY ACADEMY FACTS STARFLEET ACADEMY CAMPUS THE CURRICULUM ADVANCED PROGRAMS FACULTY AND STAFF CREATING ACADEMY CADETS ACADEMY TECHNOLOGY 27 39 65 77 23 Cadet Davies stood blinking in the light of an unfamiliar, alien sun. A few moments before, he and the rest of his class had been standing in the ruins of an ancient D’Arsay. village. They had been on a field trip t0 Ramalla IV as part of Professor Tice’s arcliae~ ology class. But this looked radically differ- ent from where he'd been standing before the bright flash. Now he found himself in some sort of town square, surrounded by buildings of cyclopean design. Confusion turned to fear in the pit of Davies’ stomach, and he began looking around for the others. Over by an oddly cantilevered column of purple marble stood Amy Beach, already Jooking at her tricorder. Chernigov stood on the balls of his feet, prepared for a fight, in typical Andorian fashion. Cadets Meyers, Holman, and Chetra Gom looked a bit dazed and confused, but unharmed. The only one missing was their teacher, Prof. Tice, which made Davies feel uneasy. Walking toward the oth- ers, he tapped his com- badge. Nothing hap- pened. He tapped it again, contusion mixing with annoyance. “Davies fo Seine, come in,” he said. There was no answer. Considering the change in the landscape— they had been standing in an underground cave, surrounded by DvArsay ruins—they were far from Ramalla IV and their runabout. Amy punched the buttons on her tricorder. Her face screwed up into a mask of contusion. “What's wrong?” Davies asked, She continued with the ticorder for a moment. “These readings make no sense. It Jooks like a temporal reversion,” she said, “but | can’t be sure. | haven't taken Temporal Mechanics yet.” Davies refused to accept what Beach told him, even though the Academy trained cadets to keep open minds. “Look at the sun, it's (0 bright,” he countered, “Ramalla IV orbits a brown star. That star is yellow, and bright.” “that would make sense,” Chernigov interjected, He'd taken Professor Telek’s class the previous semester, “Look around us. Do you recognize that pillar? It’s the one Amy was standing by before we were transported, here, The building over there, it was a pile of rubble before, but it looks similar, And the monolith, it’s glowing, and looks significant- Jy newer than when we first saw it.” “If that’s the case, then we're millions of years in the past,” Davies countered. The cadets looked at each other, unsure what to do next. Davies iried to recall the last thing he remembered before the flash. Prof. Tice had touched the monolith, when suddenly lights appeared beneath the sur face. Prof. Tice had disappeared instantly in @ flash. Then Davies had felt a tingle all ‘over his body, like someone tickling his spine. He looked at the mono- ith with a combination of anxi- ety and interest. The barrier of the effect is half a kilometer in that direction.” Amy — said, pointing to the east “Then why don’t we go through it?” Holman suggested. He didn’t appear to like it, either “There's no guarantee that we can return to this time once we pass through the barrier into our own time. Nor do we know if we'd arrive in our own time at all.” Chernigov considered the monolith from a distance. “and we don’t know what Prof. Tice did to activate the monolith, so we shouldn't do that, either” Something inside Davies, some hidden reserve, quieted the doubts he felt; someone needed to be in charge, to give them a sense of direction. He mustered his strongest, most authoritative voice. “In that case, we have t0 find Prof. Tice.” Davies said. “We're on an alien planet, millions of years before we were born, Our teacher is missing, and we know fittle about the D’Arsay, Let's move out.” DD Honor, Tut, these aro tha hallmarks of a Starfleet officer. Fist and foremost, every of cer has a duty: to Starfleet, t his shipmates, and to the Federation's tenets. Honor demands each officer exhibit the utmost integrity, treat others with respect, and be forthright. Starfleet demands a dedication to truth, in whatever form it may take, of every officer, These concepts are not innate, but are instilied into every officer at Starfleet Academy. Millions of officers have passed through the Academy's doors, many who have gone on to participate in the most important events in the Federation's history—Kirk, Picard, Sisko, Janeway. You now follow in their footsteps. Starfleet Academy teaches cadets more than simply how to conduct oneself during a first-contact situation, the engineering regulations for impulse engine phase variances, or the proper use of phasers and tricorders. The Academy takes the Federation’s best and brightest and forges them into Starfleet officers. During your time at the Academy, you will face many challenges, many milestones, and some day you will look back on your Academy days with fondness. Your stay at the Academy will be demanding—physically, emotionally, and psychblogically. But in the end, if you measure up to Starfleet’s strict standards, you can call yourseli a Starfleet officer. The Starfleet Academy boxed set encourages you to roleplay your characters’ time at the Academy, before they received their commissions, and to experience the events that will turn them from raw recruits into Starfleet’s finest. Waar’s in Tris Box? The Starfleet Academy boxed set provides detailed information about Starfleet’s foremost, educational institute. Here, cadets are molded from green civilians to Starfleet officers. These are the days all officers look upon fondly. BOOK ONE HANDBOOK ACADEMY A guide to the Academy, this book includes information cadets need on admissions course curriculum, a guide to the campus, and the like, It also provides information on creat ing Academy cadet characters, Chapter One: Welcome to the Academy provides an overview of the Academy and its history. Chapter Two: Academy Facts provides the reader with general information on topics ranging from the admissions process and hous ing policies to commendations and repri- mands. Entering freshmen are encouraged to, familiarize themselves with this material Chapter Three: Starfleet Academy Campus gives cadets a travelog of the Academy grounds. Incoming cadets will find this chapter, useful for getting around campus. Chapter Four: Curriculum details the depart- ments and classes found at the Academy. Sign up, for a course in Klingon physiology with Prof. Hokh, of learn how to repair transporters in Prof Olafsan’s class. Chapter Five: Advanced Programs describes d classes available to promis- to those officers who want to the programs ing cadets anc return to the Academy to learn new skills Chapter Six: Faculty and Staff details a few of the important staff members, educators, and, administrators who work at the Academy. Chapter Seven: Creating Academy Cadets provides the information needed to create a Starfleet Academy cadet. Included is a new way to create your characters—the Personality Archetype—and over thirty new Traits, Chapter Eight: Academy Technology describes the tools and equipment with which cadets should become familiar, from the Academy trainer craft to magnaspanners. BOOK TWO: NARRATOR'S BOOK This book provides detailed information for the ST: TNG RPG Narrator and includes infor- mation on running an Academy series, as well as two complete, ready-to-run episodes re STALE y , Chapter One: The Academy Series provides Narrators with information on the anatomy and themes of an Academy — series Incorporating this setting into an existing Star Trek series is also covered, Chapter Two: Survival Test takes the cadets to an alien planet where their instructor drops them off and expects them to survive for three days using the skills they developed in class. Chapter Three: The Medusa Syndrome involves cadets in mysterious goings-on against the backdrop of the annual Sadie Hawkins Dance. BOOK THREE: A CADET’S GUIDE TO SECTOR 001 This book provides cadets with a handy guidebook to their new home—the Sol system and Earth. This is the primary setting for an Academy-based series. Chapter One: The Sol System describes the heart of the Federation. From Pluto to Mercury, learn about such famous places as Jupiter Outpost 92, the Academy Flight Range, and the Utopia Planetia yards Chapter Two: Earth details Sol Ill, home of the Academy proper This chapter should Prove invaluable to cadets intent on getting otf campus and exploring the attractions the plan et has to offer. MAPS Starfleet Academy also includes two dou- ble-sided, fold-out poster maps. These include ‘maps of the Sol System, the Academy campus, Mars and the Moon, and a cadet uniform recognition guide. DIPLOMA The Starfleet Academy boxed set also includes an Academy diploma, It’s customize- able—choose a degree program, fill in the blanks, and let the world know that you're now an Academy graduate! ed How to Use Tus Propucr Looking at the wealth of material we've pro- vided may seem overwhelming at first. “How on earth do | include this in my game?” you may be asking yourself. Actually, it’s quite easy. With these books, you can create a cadet and play his time at the Academy, then, upon grad- uation, continue with the same character as he embarks on his career in Starfleet. Alternatively, nefarious goings-on at the Academy can attract an intrepid starship crew. Finally, players can use the material to create a detailed background for their Starfleet charac ters. The Starfleet Academy boxed set is a sup- plement for the Star Trek: The Next Generation Roleplaying Game. You must have a copy of the Star Trek; The Next Generation Core Rulebook in order to use this material. Players and Narrators may also find it useful to have a copy of the Star Trek: The Next Generation Player’s Guide handy; this book contains addi- tional skills, traits, and rules useful to an. Academy series CUSTOMIZING THIS MATERIAL The Starfleet Academy boxed set attempts to present as much useful information as possible about Starfleet’s premier academic institution, We've culled episodes of The Next | Generation, Deep Space Nine, and Voyager | j for information about the Academy, added to it, and presented it in one place. Although we provide a wealth of information for a roleplay- ing game, we also encourage you to develop your own ideas, This is one of the most enjoy- able aspects of playing a roleplaying game, and of being the Narrator in particular. i Some of the information presented herein may not conform with your personal vision of > Star Trek. Or you might prefer to add your own ideas to the mix. That’s okay. Feel free to change things around. In the end, it’s your game. | THE ICON LINK The Starfleet Academy boxed set includes Icon Link material. When we have more: i i mation on a particular subject, we place the icon floating behind this text. We've created this information Jue for our fans and players, such as technology, option- al rules, advice, ing Cast characters. This material is 1 -d to enjoy this prod- uct, but could spawn additional ideas and enhance your games. Look for all our Starfleet Academy boxed set Icon Link information at http://www. lastuni- corngames.com. AN AppbRESS FROM THE SUPERINTENDENT To the newest cadets of Starfleet Academy, welcome. nthe next four years you will experience the hardest challenges, and the greatest adventure, you have ever known. You have earned the right to wear a cadet’s uniform by proving yourselves in tests of academics, physical prowess, and, most important of all, character. You are the best your worlds have to offer, for only the best can represent the United Federation of Planets in Starfleet, The Federation needs Starfleet and the ideals it represents now more than ever before. With the Federation constantly tested by outside forces, with the bounds of our knowledge pushed forward farther and farther each day, we need those willing to answer the call to duty, to serve the Federation and what it represents. Each of you heard that call and answered it. The training you have undergone to reach this point is not the end. It is only the beginning of the experiences that will shape you into Starileet officers. Here at the Academy you will learn the lessons needed to take your place beside the legends of Starfleet and Federation history. Starfleet Academy has a long and illustrious tradition of excellence, and you follow in the footsteps of indi- viduals who shaped the Federation's history—not only starship captains like Robert April, Christopher Pike, James T. Kirk, Matt Decker Tryla Scott, and Jean-Luc Picard, but ambassa dors, scientists, engineers, doctors, and explorers who expanded the frontiers | knowledge and possibility for our society true pioneers all In the four years ahead you will learn more than starship operations procedures. You will study science and philosophy. You will exany ine history and the many lessons it teaches us You will practice the twin arts of com! diplomacy. You will learn to think and to rea- son and, more importantly, you will learn the qualities of honor, truth, fairness, and respect which lie at the heart of a Starfleet officer's, and service During your time with us you will meet rep- resentatives of many different species. You will study the most advanced technologies and the- ories under the guidance of the Federation's finest minds. You will learn to expand the fron- tiers of your own experience as Starfleet ‘expands the Federation's frontiers. You will also face hardships and challenges you've never confronted before. Same of you may not succeed—there is no shame in this. You have already proven yourself among the best simply by your presence here. The challenges you face here will help prepare you for a career of service in the finest Starfleet tradition. In the days and months to come, look back on all you achieved to reach this point. Let this Ouro me AcaDeny spirit of achievement spur you on to even greater heights. And no matter how much you may achieve, remember these first days when you began following your path to service. Take pride in all you accomplished to bring you here today Congratulations, cadets. Your adventure is just beginning. Te History oF STARFLEET ACADEMY Founded in 2161, Starfleet Academy began with a commitment to excellence it maintains to this day. The newly formed United Federation of Planets charged the Academy with preparing its member species to serve in Starfleet. From the very beginning, Starfleet Academy sought the greatest minds of five dif- ferent civilizations, training worthy Federation representatives as we explored the frontiers of, space, Today the Academy continues traditions, established over more than two centuries of experience. ry rss a yeep peod of i ‘that