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CODING WITH OUTDOOR GAMES ERASMUS+ PROJECT

EVALUATING STUDENTS’ DIGITAL COMPETENCIES

EVALUATION OF THE FORM


VILTIS PROGYMNASIUM (Panevezys, Lithuania)

1. Age 13

2. Discussion on the use of technology 4

3. Internet Access 4

4. Technical support 4

5. Digital devices for learning 4

6. Tailoring to students' needs 3

7. Engaging students 4

8. Student collaboration 3

9. Digital skills across subjects 4

10. Safe behaviour 4

11. Responsible behaviour 4

12. Checking quality of information 4

13. Technology at school 3

14. Technology at home for schoolwork 4

15. Technology outside school for learning 4

16. Technology at home for fun 5

17. No technology outside school 3

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