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AC RA CC ST T W CO AR
Points
117
Options:
May take up to two drones from the wargear section.
UC
CR
MR
LR
RoA
ST
DA
PM
Special:
Power Sword
UC
6
CR
MR
Close Combat AM -1
LR
RoA
2
ST
6
DA
1
PM
-1
Parry - The parrying model must roll under the attackers dice roll to parry the blow. If the parry fails, the model is struck as normal. If the parry is successful, the attack is deflected and has no effect. Unwavering Auto pass morale tests, benefits units being lead. Great Leader - Any unit with line of sight (LOS) to a model with this ability, can re-roll a failed morale test.
Special:
10
Points
118
Options:
May take up to 2 drones and 4 pieces of wargear. May not exceed 3 weapons on a Tac Suit )
CR
8/+1
MR
16/+0 AM -2
LR
24/-1
RoA
2
ST
7
DA
1
PM
-2
Special: UC
6
MR
8/+0 AM -3
LR
12/-1
RoA
1
ST
8
DA
2
PM
-2
Special: UC
6
MR
12/+0 AM -2
LR
18/-1
RoA
3
ST
7
DA
1
PM
-2
Special: UC
7
MR
18/+0 AM -1
LR
24/-1
RoA
4
ST
6
DA
1
PM
-
Move and Fire May fire any or all weapons during movement.
Damage Tracker
1 2
Special:
10
Points
117
Options:
Chain Gun
UC
6
CR
6/+1
MR
12/+0 AM -2
LR
18/-1
RoA
3
ST
7
DA
1
PM
-2
Precise Strike - Allows a model to re-roll a single damage dice. If the original attack has a RoA greater than 1, only a single failed damage attempt may be re-rolled. May not be used with the sure shot ability. Jump Pack - Expend 5 AC to move up to 15 reaching a height of half the distance travelled. A model will always expend 5 AC regardless of the distance. When the model lands, roll a D10, on a roll of 10, the model has landed badly and will go prone. Expert Landing - May re-roll a failed landing. If the re-roll is failed, the model will go prone as normal.
Special: UC CR
MR
LR
RoA
ST
DA
PM
Special:
This unit can Infiltrate.
No Limits Scifi Wargames Outer Rim Ceti Data Card v1
Sniper Camo - Models attempting to fire upon a target with sniper camouflage suffer from an additional RA 1 penalty on top of all other modifiers.
10
Points
105
Options:
May take up to 2 drones and 4 pieces of wargear. May not exceed 3 weapons on a Tac Suit )
CR
8/+1
MR
16/+0 AM -2
LR
24/-1
RoA
2
ST
7
DA
1
PM
-2
Special: UC
6
MR
8/+0 AM -3
LR
12/-1
RoA
1
ST
8
DA
2
PM
-2
Special: UC
6
Precise Strike - Allows a model to re-roll a single damage dice. This ability may be used for close combat and ranged combat attacks. If the original attack has a rate of attack (RoA) greater than 1, only a single failed damage attempt may be re-rolled. May not be used with the sure shot ability. Resilience +2 - For each point of resilience (RE), the total penetration (AM and PM) of the weapon is reduced by one. Move and Fire May fire any or all weapons during movement.
MR
12/+0 AM -2
LR
18/-1
RoA
3
ST
7
DA
1
PM
-2
Special: UC
7
MR
18/+0 AM -1
LR
24/-1
RoA
4
ST
6
DA
1
PM
1 2
Damage Tracker
Special:
Points
104
Options:
Chain Gun
UC
6
CR
6/+1
MR
12/+0 AM -2
LR
18/-1
RoA
3
ST
7
DA
1
PM
-2
Precise Strike - Allows a model to re-roll a single damage dice. If the original attack has a RoA greater than 1, only a single failed damage attempt may be re-rolled. May not be used with the sure shot ability. Jump Pack - Expend 5 AC to move up to 15 reaching a height of half the distance travelled. A model will always expend 5 AC regardless of the distance. When the model lands, roll a D10, on a roll of 10, the model has landed badly and will go prone. Expert Landing - May re-roll a failed landing. If the re-roll is failed, the model will go prone as normal.
Special: UC CR
MR
LR
RoA
ST
DA
PM
Special:
This Unit Can Infiltrate
No Limits Scifi Wargames Outer Rim Ceti Data Card v1
Sniper Camo - Models attempting to fire upon a target with sniper camouflage suffer from an additional RA 1 penalty on top of all other modifiers.
10
Points
118
Options:
May take up to 2 drones . May take 2 plasma cannons Or 4 Tracker Missiles May take two pieces of equipment.
CR
20/+1
MR
40/+0 AM -4
LR
60/-1
RoA
1
ST
9
DA
2
PM
-1
Special: UC
6
MR
16/+0 AM -2
LR
24/-1
RoA
2
ST
7
DA
1
PM
-2
Special: UC
7
Actuators - Models with advanced weapon targeting systems built into their armour may fire heavy weapons with the UC reduced by 2.
MR
18/+0 AM -1
LR
24/-1
RoA
4
ST
6
DA
1
PM
-
Special: UC Special: CR
MR
LR
RoA
ST
DA
PM
Damage Tracker
1
Skree Data Card Version 1
Points
37
Options:
May be armed with: Carbine & Grenade Launcher (38 points) and Laser painter or scanner 4pts
Pulse Rifle
UC
6
CR
12/+1
MR
24/+0 AM -1
LR
36/-1
RoA
2
ST
6
DA
1
PM
-1
Special: UC
6
Frag Grenade
CR MR
2 + ST in inches 2 Blast
LR
RoA
1
ST
5
DA
1
PM
-
Special:
Rim Cadre
AC RA CC ST T W CO AR
Points
25
Options:
May Replace Rifle with: Carbine & Grenade Launcher (+38 points)
Pulse Rifle
UC
6
CR
12/+1
MR
24/+0 AM -1
RoA
2
ST
6
DA
1
PM
-1
Special: UC
6
Frag Grenade
CR MR
2 + ST in inches 2 blast
LR
RoA
1
ST
5
DA
1
PM
-
Special:
Drone Mk I - Tactical
AC RA CC ST T W CO AR
Points
62
Options:
Pulse Carbine x2
UC
6
CR
6/+2
MR
12/+1
LR
18/0
RoA
2
ST
5
DA
1
PM
-1
Flying - Spend 1 AC to move 3. Models in flight are assumed to have an altitude equal to half the distance of the move for the purposes of a holding unit acquiring line of sight. Small - Any model targeting a small model has an additional 1 penalty on its RA and CC values.
Special: UC Special:
No Limits Scifi Wargames Outer Rim Ceti Data Card v1
CR
MR
LR
RoA
ST
DA
PM
Resilience +1 - For each point of resilience (RE), the total penetration (AM and PM) of the weapon is reduced by one. Move and Fire. May not aim, suffers -1 if shooting while moving.
Points
50
Options:
UC
CR
MR
LR
RoA
ST
DA
PM
Flying - Spend 1 AC to move 3. No restrictions for crossing terrain features will apply to models using the flying ability. Small - Any model targeting a small model has an additional 1 penalty on its RA and CC values.
Special: UC CR MR LR RoA ST DA PM
Resilience +1 - For each point of resilience (RE), the total penetration (AM and PM) of the weapon is reduced by one. Sacrifice - The model takes all damage originally intended for another model. Shield Generator Grants EAS. Attempt saving throws by rolling 2D10 against each attack and select one result.
Special:
No Limits Scifi Wargames Outer Rim Ceti Data Card v1
Points
91
Options:
May be equipped with a scanner. (4 points)
Pulse Carbine
UC
6
CR
6/+2
MR
12/+1
RoA
2
ST
5
DA
1
PM
-1
Inspiring Leadership Units lead b may roll 2D10 when making CO test, and choose one dice as the result. In addition, should the unit fail a CO test, the unit may roll 2D10 on the panic table and choose a single dice result. Infiltrate - Models with the infiltrate ability are deployed after all other units have been positioned. An infiltrating unit may not exceed six models. An infiltrating unit may not be positioned within 10 of an enemy unit or in LOS. If more than one player has infiltrating units, each player rolls a D10, the lowest result positions a unit first. Laser Painter A successful hit grants +1 to hit for all Ceti units. Applies to direct and indirect fire. Target lock is broken if the target move out of LOS of the Laser Painter. UC4 12/+1 24/0 36/-1 ROA 1
Special:
Grenade Launcher
UC
6
CR
12/+1
MR
24/0
LR
36/-1
RoA
1
ST
6
DA
1
PM
-1
Special:
Ceti Transport
AC RA CC ST T W CO AR
10
Points
202
Options:
May take up to 2 Mk I drones. (+89 points)
CR
10/+1
MR
20/0 AM -2
LR
30/-1
RoA
3
ST
7
DA
1
PM
-2
Immunity (5) - Any attack with a ST equal to or less than the immunity (5) value has no effect. Slow Flyer - Models with the flying trait may spend 1 AC to move 2. No restrictions for crossing terrain features will apply to models using the flying ability. Models in flight are assumed to have an altitude equal to half the distance of the move for the purposes of a holding unit acquiring LOS. VTOL The Transport can hover and take off and land vertically. While hovering troops can disembark.
Special: UC
6
Pulse Carbine
CR
6/+2
MR
12/+1
LR
18/0
RoA
2
ST
5
DA
1
PM
-1
CR
MR
LR
RoA
ST
DA
PM
CR
MR
LR
RoA
ST
DA
PM
Damage Tracker
1 7 2 Move 4 Wpn Move
Rim Commando
AC RA CC ST T W CO AR
Points
79
Options:
Pulse Carbine
UC
6
CR
6/+2
LR
18/0
RoA
2
ST
5
DA
1
PM
-1
Infiltrate - Models with the infiltrate ability are deployed after all other units have been positioned. An infiltrating unit may not exceed six models. An infiltrating unit may not be positioned within 10 of an enemy unit or in LOS. If more than one player has infiltrating units, each player rolls a D10, the lowest result positions a unit first. Laser Painter A successful hit grants +1 to hit for all Ceti units. Applies to direct and indirect fire. Target lock is broken if the target move out of LOS of the Laser Painter. UC4 12/+1 24/0 36/-1 ROA 1
Special:
Grenade Launcher
UC
6
CR
12/+1
MR
24/0
LR
36/-1
RoA
1
ST
6
DA
1
PM
-1
Special:
Ceti Shark
AC RA CC ST T W CO AR
10
10
Points
202
Options:
May take up to 2 Mk I drones. (+89 points) Either Heavy Rail Gun (56 points) or Ion Cannon (45 points).
CR
10/+1
MR
20/0 AM -2
LR
30/-1
RoA
3
ST
7
DA
1
PM
-2
Immunity (5) - Any attack with a ST equal to or less than the immunity (5) value has no effect. Skimmer - A skimmer turning on the spot expends 1 action (AC) for every 90 or part thereof turned. Skimmers may also turn in the same way as a wheeled vehicle. Skimmers may freely move over obstacles that are no more than 2 in height. Quick Move - The rapid move ability permits a model to spend 1 action (AC) to move 1 . Restrictions for crossing terrain features still apply.
Special: UC
8
Ion Cannon
CR
20/+1
MR
40/0 AM -3
LR
60/-1
RoA
3
ST
8
DA
1
PM
-2
Special: UC
8
MR
40/0 AM -4
LR
60/-1
RoA
2
ST
9
DA
2
PM
-1
Special: UC
7
Flechette Round
CR
20/+1
MR
40/0 4 blast
LR
60/-1
RoA
1
ST
5
DA
1
PM
-2 1 Move 2 8
Damage Tracker
Move Wpn 4 Wpn 6
Special:
11
Points
108
Options:
May take up to 2 Mk I drones. (+89 points)
CR
10/+1
MR
20/0 AM -2
RoA
3
ST
7
DA
1
PM
-2
Flyer - Models with the flying trait may spend 1 AC to move 3. No restrictions for crossing terrain features will apply to models using the flying ability. Models in flight are assumed to have an altitude equal to half the distance of the move for the purposes of a holding unit acquiring LOS. Targeting Array - This also applies to drones when
Special: UC
6
Fusion Cannon
CR
4/+1
MR
8/0 AM -3
LR
12/-1
RoA
1
ST
8
DA
2
PM
-2
physically attached to a vehicle and firing at the same target as the main weapon. Grants the "laser sights" skill/hardware. (+1 to hit in addition to the weapons standard range modifiers)
MR
LR
RoA
ST
DA
PM
MR
LR
RoA
ST
DA
PM
Damage Tracker
1
Skree Data Card Version 1
Move
Wpn
Sniper Leader
AC RA CC ST T W CO AR
Points
94
Options:
Pulse Carbine
UC
6
CR
6/+2
LR
18/0
RoA
2
ST
5
DA
1
PM
-1
Infiltrate - These units are deployed after all other units have been positioned. The unit may not exceed six models. An infiltrating unit may not be positioned within 10 of an enemy unit or in LOS. Sniper Camo - Models attempting to fire upon a target with sniper camouflage suffer from an additional RA 1 penalty on top of all other modifiers. Spotter Gear - expend 5 AC and makes no ranged attacks during its activation all other Sniper models in the same unit within unit coherency restrictions will benefit from an RA +1 to hit modifier after all other modifiers have been applied and fire at the spotted target. In addition, the Spotter may choose any target in LOS, ignoring normal targeting rules.
Special:
Grenade Launcher
UC
6
CR
12/+1
MR
24/0
LR
36/-1
RoA
1
ST
6
DA
1
PM
-1
Special:
Sniper
AC RA CC ST T W CO AR
Points
91
Options:
Rail Rifle
UC
6
CR
12/+1
LR
36/-1
RoA
1
ST
7
DA
1
PM
-2
Infiltrate - These units are deployed after all other units have been positioned. The unit may not exceed six models. An infiltrating unit may not be positioned within 10 of an enemy unit or in LOS. Sniper Camo - Models attempting to fire upon a target with sniper camouflage suffer from an additional RA 1 penalty on top of all other modifiers. Sniper Scope - Adds +1 to hit on top of other modifiers. Smoke Grenade Shooting at targets in smoke suffer -2 RA, and ranged attacks beyond the smoke a -3 RA on top of all other modifiers. In addition shots into or beyond smoke cannot cause a critical hit and models will always get an armor save attempt.
Special: UC
5
Smoke Grenade
CR MR LR RoA
1
ST
DA
PM
Special:
Sniper
AC RA CC ST T W CO AR
Points
91
Options:
Pulse Carbine
UC
6
CR
6/+2
LR
18/0
RoA
2
ST
5
DA
1
PM
-1
Infiltrate - These units are deployed after all other units have been positioned. The unit may not exceed six models. An infiltrating unit may not be positioned within 10 of an enemy unit or in LOS. Sniper Camo - Models attempting to fire upon a target with sniper camouflage suffer from an additional RA 1 penalty on top of all other modifiers. Smoke Grenade Shooting at targets in smoke suffer -2 RA, and ranged attacks beyond the smoke a -3 RA on top of all other modifiers. In addition shots into or beyond smoke cannot cause a critical hit and models will always get an armor save attempt.
Special:
Grenade Launcher
UC
6
CR
12/+1
MR
24/0
LR
36/-1
RoA
1
ST
6
DA
1
PM
-1
Special:
Points
Options:
May take up to 2 items from the Tac Suit weapons and or equipment list.
CR
10/+1
MR
20/0 AM -2
RoA
3
ST
7
DA
1
PM
-2
Skimmer - A skimmer turning on the spot expends 1 action (AC) for every 90 or part thereof turned. Skimmers may also turn in the same way as a wheeled vehicle. Skimmers may freely move over obstacles that are no more than 2 in height. Quick Move - The rapid move ability permits a model to spend 1 action (AC) to move 1 . Restrictions for crossing terrain features still apply. Targeting Array - Grants the "laser sights" skill/hardware.
Special: UC
6
Fusion Cannon
CR
4/+1
MR
8/0 AM -3
LR
12/-1
RoA
1
ST
8
DA
2
PM
-2
MR
LR
RoA
ST
DA
PM
MR
LR
RoA
ST
DA
PM
Damage Tracker
1
Skree Data Card Version 1
Move
Wpn