Professional Documents
Culture Documents
This is our way to thank you for your support. In the following pages you’ll find three scenarios (at least
that is what we are starting out with). I designed a pair for Night of Man and ’65 Squad-level Battles in
the Jungles of Vietnam, and Shayne designed one for Old School Tactical Vol II. We might add more
later, and you’ll be notified. That’s the beauty of Wargame Vault.
If you find any problems, let us know. We’ll correct the scenario and upload an updated document.
Anyway. We hope you enjoy the scenarios. Feel free to visit our site at www.flyingpiggames.com to sign
up for our newsletter or purchase any of these games. You may also purchase downloadable PDF
versions of each of these games at Wargame Vault. Just click right here. Or paste this link into to your
browser. http://www.wargamevault.com/browse/pub/9307/Flying-Pig-Games?word-
variants=true&src=browse9307
Have Fun.
Mark H. Walker
Coming Home. A Solitaire scenario for Night of Man.
Iskara’s band of Militia raided a Killer supply dump, setting it ablaze, killing the guards. They knew, however, not to celebrate.
There was no time for celebrating in this war. They might be seconds away from an orbital reprisal, a moment from an armored
counter attack.
Turns out that they were neither. It was worse. Fifteen kilometers outside of the flaming supply dump they were ambushed by a
combined arms force of Mechanically Enhanced (MECA) infantry and a handful or armored vehicles. The Militia did what they had
been taught, assaulting into the teeth of the ambush. –Mark H. Walker
Set Up
Militia: Set up on or within one square of 2A6: 2 x Dragon, 5 x Infantry, 1 x Command, 2 x M60, Iskara, Doc.
Killers: Place a random, unrevealed MM in each of the following squares: 2D4, 1G6, 1D8, 1B7, 1B4. Place a Hover Car with a re-
vealed MM in 1A9.
Initial Stance
Change: Never.
Scenario Designated Event: Remove all markers from one, randomly-selected square of Killer unit/units.
Victory
Militia Receive two Victory Points (VPs) for each Killer unit destroyed or each Militia unit exited off the west side of the map.
Setup
Terrain: Place Clear terrain hexes in 2J3, 3B4. Pond in 2I5, Kunai in 3I5.
U.S: Set up on the following hexes: 2I5, 2J4, 3A4, 3B3. 6 x Rifle, 2 x M60, Dixon, Black.
NVA: Place 1 x Rifle on 2I4
with a revealed MM. Place un-
revealed MM on the following
hexes: 3C5, 3D3, 3E2, 3B1,
2H1.
Draw Cup: 4 x Rifle, 2 x RPD,
1 x 2X.
Initial Stance
• Defensive
Other
• Scenario designated event: We ain’t done yet! The American player may remove a Fired
marker from one American unit.
• Scenario designated reinforcement: NVA Sapper
• Objective: Any U.S.-occupied hex
Victory
The Americans win if they eliminate 5 NVA units before the end of the scenario.