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© Copyright 2015 by Thomas Redecker
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TSUME-GO STRATEGY
Thomas Redecker
Have you ever complained about Go problems that are much too difficult
for you to solve? And then lost courage?
Inoue Dōsetsu Inseki’s advice — written down over 300 years ago — is to
study shape. This book helps you do that and overcome your current
weakness in the beautiful field of tsume-go.
Study over 300 problems – based on 47 corner patterns – that are analysed
in great details. Absorb numerous hints that direct your gaze to previously
unrecognized vital shape points.
4
Copyright Page
First edition.
This book or any portion thereof may not be reproduced or used in any
manner whatsoever without the express written permission of the publisher
except for the use of brief quotations in a book review or scholarly journal.
Email: igohatsuyoron120@gmail.com
5
Introduction
In this book, you will find a very detailed in-depth analysis of 47 (easier)
corner patterns from another classic problem selection, the Gengen Gokyō,
resulting in over 300 individual problems. An evaluation of the difficulty
of Gengen Gokyō’s problems is not easy; you will find quite different
estimates in the literature. It is often said that these problems might be
suitable for players who are at least in the upper single-digit Kyū range.
6
“Do not look at the solution!”
… regularly reads the most important advice given to those who want to
solve Go problems. In real games you are on your own as a Go player and
there is no one standing beside you to help with words and deeds.
If you have not found the solution within a reasonable period of time, let’s
say about three to five minutes, it is best to switch over to the next
problem. Perhaps you do not try so fiercely with the second or third
attempt and the correct sequence suddenly falls like scales from your eyes.
Then you can enjoy the fantastic feeling to have found the solution on your
own.
In Western countries you will not find any problem book without
solutions. As a rule there is no teacher available who could answer the
pupil’s question “Correct or not correct?” However, it needs a great
amount of self-control not to turn over to the page with the solution
diagrams too early.
Usually a very important condition is kept back in the advice given in the
headline. This additional part of the advice reads “… before you are very
sure that you have totally solved it.” This implies that only getting the first
move of the solution right, or the main path of the solution sequence, is by
far not enough. In your own games – did you ever experience that your
opponent did not answer your moves as “demanded” by the books, and
caught you by surprise?
Therefore this book tries to follow a middle course. Every problem points
to solution hints and not directly to the solution. These hints specify
crucial points and try to explain important structures, and shape points, of
the problem. If you tried to solve the problem beforehand, and still are not
completely sure about your own solution, in most cases you should be able
to realize whether your solution is likely to be correct or not by reading the
hints carefully.
Subsequently, you will not so often need the solution pages but only in a
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few remaining cases, perhaps especially with difficult problems. You will
also find the view of your opponent or sequences which do not work
successfully. Most of these sub-variations are presented as separate
problems to make you find their refutations on your own.
The more difficult a problem is the more the solution is kept hidden below
the surface. This made the composition of clues for the problems in this
book (especially for the later ones) a little bit time consuming. Please take
into account that I am a strong Kyū player only when judging the accuracy
of the presentation. Several sub-variations cannot be found in other books,
and have been developed on my own. Therefore, if you find anything
better, or have a question, or a suggestion, please do not hesitate to report
via the following email address:
igohatsuyoron120@gmail.com
It is my hope that reading this book first of all is fun, and that it also helps
to eliminate some of the blind spots which have blocked your way to
solving Go problems so far.
8
Contents
9
Problem 004 Problem 005 Problem 006
10
Problem 007 Problem 008 Problem 009
11
Problem 010 Problem 011 Problem 012
12
Problem 013 Problem 014 Problem 015
13
Problem 016 Problem 017 Problem 018
14
Problem 019 Problem 020 Problem 021
15
Problem 022 Problem 023 Problem 024
16
Problem 025 Problem 026 Problem 027
17
Problem 028 Problem 029 Problem 030
18
Problem 031 Problem 032 Problem 033
19
Problem 034 Problem 035 Problem 036
20
Problem 037 Problem 038 Problem 039
21
Problem 040 Problem 041 Problem 042
22
Problem 043 Problem 044 Problem 045
23
Problem 046 Problem 047
24
Appendix – An unimaginable shape point
Problem 048
25
Excursus
This collection of “Excursus” gives more detailed explanations on several
shape issues.
You might find these additional texts useful, but their study is not
mandatory for understanding the hints, or the course of the solutions.
Therefore, if the topics covered are well known to you, you might skip
these further explanations.
All the “Excursus” are collected at the end of the book, so it will be
possible to read these on their own.
26
Excursus – Linear shapes vs. bulky shapes
27
Lessons learned
The conclusion of the book provides a collection of core messages
extracted from all the “Lessons learned” that can be found in this book.
Please be well aware that these hints are taken only from failure
variations. So it is still your task to find your own way of identifying the
correct lines of tsume-go problems.
28
1–2 point
Atari
Attack
Capture
Connecting
Defence
False eyes
Inside
Knight’s move
Ko
Liberties
Moves
Outside
Sacrifice
Semeai
Snake
Snapback
Two areas
Zigzag line
29
Legend: Important shape points and further points of
interest
This section introduces the symbols, and labels that are used in this book
to highlight various important shape points.
"●"
30
circle
The potential eye space of a group (here a white one) is marked with "●".
Usually, this space is understood as the maximum that could be achieved
(playing own moves for its fortification only).
“e”
31
e e
eyepoint
Sure eye points are marked with “e”.
“△” / “ ” / “ ”
32
deadeyeshape
Dead eye shapes are marked with “△”. These might be partially occupied
(“ ” / “ ”).
33
outsidestrong
Strong positions on the outside (preventing any escape from the corner),
are marked with “ ” / “ ”.
34
outsidedescent
Important descents that have been played on the outside, and which look
deep into the opponent’s position, are marked with “ ” / “ ”.
“●”
35
blackliberties
Liberties of black groups are marked with a black dot (●).
“○”
36
whiteliberties
Liberties of white groups are marked with a white dot (○).
37
4 5
2 3 5
libertycount
The liberty count of single stones, and entire groups of stones, is displayed
by using the respective number on all involved stones.
“12”
38
12
12
12point
The 1–2 points in the corner (either occupied, or unoccupied) are marked
with 12.
“✕” / “ ” / “ ”
39
falseeye
False eyes are marked with “✕”, the respective opponent’s stones engaged
are marked with “ ” / “ ”.
40
falseeyeline
Lines of potential false eyes are marked with “✕” / “ ” / “ ”.
41
diagonalconnection
Stones, and groups (at their ends) that are not yet securely connected are
marked with “ ” / “ ”.
These stones / groups may be diagonally adjacent to each other, or have a
hole in-between.
42
zigzagline
A potential zigzag line of stones that should be connected out is marked
with “✕” / “ ” / “ ”.
43
stonecapture
Stones that cannot escape capture, or stones that could become captured
easily, are marked with “ ” / “ ”.
“!!”
44
!! !!
!!
hole
The empty space (= hole) between a group, and the edge of the board, is
marked with !!.
“◇”
45
jump
Points on the edge of the board that will serve as potential candidates for a
jump from a friendly position ( here), are marked with “◇”.
“ko”
46
1 ko
kocapture
The empty point that is left after capturing a single opponent’s stone in a
ko shape (with Black 1 here), is marked with ko.
“n”
47
n n
neutralpoint
Neutral points in a seki are marked with “n”.
“?”
48
? ? ?
? ? ?
uncertainarea
An area where it might be uncertain whether an eye can be developed
there is marked with ?.
49
Variation trees
Some readers reported that they felt a bit lost in the complexity of some
problems with many variations, not really knowing where they were in the
context of the entire problem.
For this reason, I decided to add variation trees besides the problems that
are reduced to the most necessary information. The presentation style
chosen (due to some restrictions of the SmartGo Books format) may be
perceived as not ideal, but I am sure that these additional compilations are
better than nothing.
Please feel free to utilise these compilations as an aid for your navigation
through a dark, deep and twisty forest of leaves.
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We use a very “condensed” version of the variation tree, showing its
branching points only. The following example shows the variation tree of
problem 001, including additional explanations of the variation levels.
51
In the book, there will be no explanations of the variation levels.
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
> 3
> 3
3
> 3
> 3
> 3
6
> 6
Legend:
○●○●○●○●○
Text in black font between the two lines of small “stones” (here: the
original problem) refers to the current problem.
●○●○●○●○●
All other lines can be tapped for direct access to the respective problem /
variation.
52
Glossary
Atari
atari
The state of a stone or a group ( ) which has only one liberty (○; and
could be captured by the next move). Very often used for the move itself
(here: Black 1) which takes the penultimate liberty.
53
Bamboo joint
bamboo joint
The shape of the four black stones after Black played 1. It is normally
impossible to cut through this strong connection.
54
Descent
descent
A move like Black 1, which descends towards the edge of the board.
55
Double-ko
6
5 4 A 2 1 C 3
doubleko
Two ko, happening simultaneously in the same fight, and serving the same
purpose. If one player captures the first ko (here with Black A / Black 1),
the other player captures the second ko (with White C / White 4). Can
become a large supply of ko threats (here for Black) if there is another ko
on the board.
56
Gote
57
Guzumi
4
5 3
2 1
guzumi
Good bad shape. A shape (usually an empty triangle), which looks bad, but
is good, and effective, in the local context.
58
Hane
hane
A diagonal move played from one’s own stone, in contact with and around
an opponent’s stone. Often facing the edge of the board.
59
Keima (Knight’s move)
keima
A relationship of two stones that is similar to the movement of a knight’s
piece in chess. Black 1 is a keima = (small) knight’s move from .
If the jump goes one line further, like White 2 from , it is called
“ōgeima” (= large knight’s move).
60
Kikashi
2 1
kikashi
Forcing move. A sente move, which often has some additional effect that
might be used later. Often played outside the main flow of play.
61
Ko
ko
2 1
ko-rule
Shape in which the rules prohibit the immediate capture of a single stone
(White 2) that has just captured a single stone at the prohibited point (ko).
62
Me ari me nashi (One eye vs. no eye)
me ari me nashi
Capturing race wherein one side ( ) has an eye (e), the other ( ) hasn’t.
63
Miai
A 1
B 2
miai
Two options with the same value, or purpose. If one player takes one of
them, the other one is left for the opponent (who is often forced to play
there).
64
Seki
seki
Mutual life, shared life. A configuration where groups of both colours
share liberties, and are not independently alive. Neither side may capture
any of their opponent’s stones without losing more points than they gain.
65
Semeai
“Capturing race”. Fight for life and death, usually involving only two
groups.
66
Sente
67
Shortage of liberties
shortage of liberties
For example, Black cannot play at A to secure two eyes for his group
without putting his own stones ( ) in atari.
68
Snapback
1 3
2
snapback
One side sacrifices a single stone (here White 1, which is captured by
Black 2) in order to recapture a larger opponent’s group (here with White
3).
69
Tesuji
70
Throw-in
2 1
throw-in
An aid to killing or capturing using a sacrifice stone, which results in a
false eye shape ( , ✕) and which is often used to prevent the opponent
from connecting at that point, or to reduce eye space.
71
Tsume-Go
72
Problems
Problem 001
White to kill.
73
< Go to the solution >
74
All the problem diagrams in this book are interactive, but probably not as
you expected.
I ask for your kind understanding that it was not possible to include entire
solution sequences. There are so many sub-variations available that it
would not really help to have only the main line included; but realising the
entire variation tree is impractical.
Therefore, you will find “level 1” of the variation tree only; this is the next
move, here “1”. The feedback of the program is as follows:
– You will be able to check your main ideas to some extent before flipping
the pages.
– You will be shown which failure moves will be explained and their
refutations discussed.
Please kindly note that correct starting points that result from a change in
the order of moves of the solution sequence might not be highlighted as
“correct” in the respective problem diagram.
75
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
> 3
> 3
3
> 3
> 3
> 3
6
> 6
76
Hints
The maximum eye space that Black could achieve (●) is quite winding.
White must be on her guard not to let it become unintentionally divided.
77
Please note that Black might be able to add an additional point to his
potential eye space at the right, on the first line.
78
A potential dead eye shape in the corner is marked with triangles (△).
79
Another potential dead eye shape marked (△).
You can understand the central point of these dead eye shapes as a kind of
spotlight that might guide you to a vital point of the problem.
80
A B
Please be well aware that there is no guarantee at all that every highlighted
point can be taken successfully without thinking. Especially if there are
several of these points – as A and B here – additional information is
required to let you choose the right one.
81
Please note White’s descent to the first line of the board.
82
shortage of liberties when trying to intercept.
12
12
Black has already occupied the lower 1–2 point (Black 12) in the corner.
Usually, it is a bad idea to let Black get the other 1–2 point (12) on the left
edge too. With stones on both 1–2 points, Black will have established an
eye on the 1–1 point and might easily get a second one nearby.
83
< Excursus – The 1–2 points in the corner >
Black’s -stones are not solidly connected to each other but leave a
cutting point at C.
You will notice that – here in this problem – the edge of the board is near,
so that a white cut is no immediate threat. Additionally, there is Black’s
stone on the first line, also serving to protect the cut.
84
< Excursus – How to defend a cutting point >
However, White’s supporting stones are positioned only on the third line,
so it might become difficult to establish a permanent stone on the first line
85
here.
3 3
3
Black’s partial groups on top have three liberties each, which is not very
reassuring.
86
< Return to the problem >
87
Solution 001
White will succeed neither by pushing into Black’s corner at the left, nor
by cutting inside.
Tapping on hyperlinks like those above (i.e. the text in blue) will take you
88
to another sub-variation of the current variation tree. This will include
either another problem (for a mistaken choice) or a variation (for an
alternative option).
At the end of these sub-variations you will find a hyperlink that brings you
back again. Hopefully this will ease your attempts to analyze the various
options that are included in the problem.
89
Black has to intercept with 2. Otherwise, the potential size of Black’s
remaining eye space (●) would not be large enough for two eyes, after
having allowed White to connect her stone.
To be continued …
90
Problem 001 (follow-up)
In tsume-go, it is not sufficient to get the first move right. Very often, the
first move of the solution (probably somewhat obvious) only serves as a
kind of “appetizer”, or “door opener”, but the real challenge of the
problem lies deeper. Therefore, here comes a follow-up problem.
91
White to kill.
92
1
>1
>1
>1
> 3
> 3
○●○●○●○●○
3
●○●○●○●○●
> 3
> 3
> 3
6
> 6
93
Hints (follow-up)
Black’s -group on top has only two liberties (●), so there are two
possibilities for White to give atari.
94
However, you should think at least twice before playing an atari! In
particular if you are quite “early” in the course of the solution sequence.
It might not benefit you that this kind of move is absolute sente (in the
overwhelming majority of cases your opponent cannot afford to lose their
endangered group – but please take notice that there are exceptions to the
rule!).
95
In the position above, White’s -stone has also only two liberties, and
very probably will be massively weakened by Black’s answer. In addition,
Black’s reply to such an atari that has been played “early” might serve to
solidify his position decisively.
96
Solution 001 (continued = follow-up)
4 5
3 6
White continues with the somewhat surprising clamp of 3 on the first line.
White will succeed neither with an atari on Black’s three stones on the left
(case 1, case 2), nor by blocking on the outside.
However, starting with this clamp, without having played the preparatory
97
exchange on the left edge, would be too early, and so will fail as well.
Black desperately tries to enlarge his eye space, with moves at 4, and –
after White’s block with 5 – at 6 (alternatively, Black might choose to play
this move on the inside). But now Black’s right-hand group is the second
one that has only two liberties.
The cut of White 7 is double-atari now, leaving Black helpless. Black can
98
only get one eye in the corner, and so is dead.
99
Variation for Black 6
Alternatively, Black might try to give atari from the other side, with a
move at 6 here.
100
7 8
9 10
White will also give atari, with a move at 7, and Black is forced to connect
at 8. With 9, White sacrifices two stones, instead of only one, …
101
11
102
At the very end of every single (sub-) variation you will find a diagram like
this one above, showing the status of the final position.
You will find hyperlinks “Return to previous choice” at the end of every
sub-variation. Tapping on these will take you (probably back) to the
103
superordinate branching point of the current variation tree. Hopefully this
feature will ease browsing through the various options that are included in
the problem.
104
001 Problem (follow-up – failure I)
Maybe you wonder about the fact that White’s last (mistaken) move is not
highlighted in the problem diagram, but described only verbally in the text
above. You might remember that this was also the case in the comment of
105
the solution’s main line that linked to this sub-variation here.
The reasoning for doing so is quite simple: I do not want you to memorize,
and to learn, false moves.
Black to live.
106
1
> 1
> 1
> 1
> 3
> 3
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 3
6
> 6
107
001 Solution (follow-up – failure I)
4 5
6
White can do nothing more than blocking the outside with 5, forcing Black
to secure his second eye with a move at 6.
108
e
e
109
Lessons learned
1 1 1
110
Do not overlook that your opponent’s obvious answer move might serve to
partition the winding potential eye space (●) of their group.
111
001 Problem (follow-up – failure II)
Black to live.
112
Next column: Variation tree
113
1
> 1
> 1
> 1
> 3
> 3
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
6
> 6
114
001 Solution (follow-up – failure II)
4 5
6
Of course Black will save his stones that are in atari, with a move at 4.
And again, White can do nothing more than blocking the outside with 5,
forcing Black to secure his second eye with a move at 6.
115
e
e
116
Lessons learned
1 1 1
117
Do not overlook that your opponent’s obvious answer move might serve to
partition the winding potential eye space (●) of their group.
118
001 Problem (follow-up – failure III)
Black to live.
119
Next column: Variation tree
120
1
> 1
> 1
> 1
> 3
> 3
3
> 3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
6
> 6
121
001 Solution (follow-up – failure III)
6
4 5
White can close the outside with 5 in sente, but Black 6 secures two eyes.
122
e
e
123
Lessons learned
Playing from the outside might help your opponent with solidifying the
borders of the potential eye space (●) of their group.
124
001 Problem (failure I)
Black to live.
125
Next column: Variation tree
126
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 3
> 3
3
> 3
> 3
> 3
6
> 6
127
001 Solution (failure I)
128
4 5
6 3
Now, White 3 on the first line, the final blow in the correct solution
sequence, does not work any longer. In a real game, White would give
atari at 4 instead, letting Black live with a move at 3.
129
7 8
130
9
… and eventually White 9 turns this potential eye into a false one, but
Black has a sure eye in the corner, and so is alive. Please note that White’s
last moves are only shown for demonstrative purposes.
131
e
e
132
Lessons learned
Do not overlook that your opponent’s obvious answer move might serve to
partition the winding potential eye space (●) of their group, and –
additionally – greatly weaken your cutting stone that you played “inside”.
133
001 Problem (failure II)
Black to live.
134
Next column: Variation tree
135
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 3
> 3
3
> 3
> 3
> 3
6
> 6
136
001 Solution (failure II)
Black simply divides his potential eye space into two, with a move at 2,
occupying both 1–2 points in the corner.
137
6 3
4 5
As usual, White can close the lower side in sente, but Black will get a
living formation.
138
e
e e
139
Lessons learned
Playing from the outside might help your opponent with solidifying the
borders of the potential eye space (●) of their group, as well as easily
partitioning it.
140
12
12
Avoid letting your opponent get both 1–2 points (12) in the corner.
141
001 Problem (failure III)
Black to live.
142
Next column: Variation tree
143
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 3
3
> 3
> 3
> 3
6
> 6
144
001 Solution (failure III)
A B 2 C
White’s clamp simply was too early. Black responds with 2. White may
consider continuing with A, B, or C.
145
5
3 4 7
6 8
White’s jump to 3 comes too late now, because Black is not forced to
intercept with a move at 5. He will play at 4 instead.
White saves her stone in the corner with 5, but Black manages to build two
single eye points for the life of his group.
146
e
e
147
Variation for White 3 (I)
4 3 5
6
Cutting with 3 does not work either. Again Black saves his group with the
solid move at 4.
148
8 7
In a real game, White might close the bottom, and not insist on making
Black’s eye on the bottom false, with a move at 8, instead. Remember that
Black has his third eye in the corner.
149
e
e e
150
Variation for White 3 (II)
7
5 6 3
4 8
Blocking from the right, with White 3 here, does not work either. Black 4
immobilises White’s stone on the first line.
White’s jump to 5 reduces Black’s territory in the corner, but again, the
solid move at 6 is the match-winner for Black, as far as the life of his
151
group is concerned.
e
e
152
Lessons learned
153
Problem 002
Black to kill.
154
Next column: Variation tree
155
○●○●○●○●○
1
●○●○●○●○●
> 1
> 3
> 1
> 1
> 2
> 3
2
> 2
156
Hints
? ? ?
e ? ? ?
White has a sure eye in the corner at e, so Black’s task is to prevent White
from gaining a second one in the ?-area.
157
There are three partial white groups that are not yet solidly connected ( ).
158
A line of false eyes ( , ✕) develops from the left towards the lower edge.
159
3 3 3
3
Two of White’s partial groups have only three liberties; this makes these
groups vulnerable to an attack.
160
!!
!!
There are two holes (!!) in White’s encirclement. It might be tempting for
Black to push especially into the upper one, but he should think twice
before doing so.
In tsume-go, it is usually not the best idea to play a move only for the
reason that it is absolute sente.
161
Black’s formation on the right ( ) is quite strong, and, what is most
important, also positioned on the second line.
162
Next page: Solution
163
Solution 002
Black 1 is the vital point inside White’s formation and is guided by two of
the hints above. This placement is a calm move, not trying too hard.
Immediately attacking White’s two stones on the right instead will lead to
failure (case 1, case 2, case 3).
164
A
B 5 2
4 3
White 2 wants to fulfil two aims, connecting her troops and hindering
Black’s invader from connecting to the outside. Alternatively, White might
consider playing from above, at 5, instead.
165
7
If White captures Black’s single stone at the right, Black gives double-atari
with 7, reaching a similar result as above.
166
167
Variation for White 2
2
4 5 3
White might try this move 2 from above, but Black simply leads his stone
out with 3. The atari of White 4 does not help. Black connects at 5, and
there is the marked line of false eyes ( , ✕) remaining.
White again has only one eye in the corner, and so is dead.
168
< Return to the hints >
169
002 Problem (failure I)
White to live.
170
Next column: Variation tree
171
1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 1
> 2
> 3
2
> 2
172
002 Solution (failure I)
2
A
4 3
Please note that this is exactly the point Black should have started with.
173
If White played at A instead, giving atari to Black’s stone, Black will
answer with the counter-atari of 4, reaching a ko for the life of White’s
group.
6
8 5 7
Black connects his initially played stone out, but eventually, White secures
two eyes for her group with the move at 8.
174
e
e
175
Variation for Black 3
4 3
6 A 5 B
Pushing once with 3, before trying to connect underneath with 5, does not
benefit Black. After White’s atari of 6, Black is unable to connect at A,
because White would capture with a move at B.
< Excursus – Cutting points reduce your options for connecting out >
176
e
e
177
Lessons learned
If your move – played “inside”, but near your own stones “outside” –
forces your opponent to solidify the borders of their position, carefully
consider your options for connecting your intruder out.
178
suffer from some shortage of liberties, at least – if your pivotal stone
cannot be captured – providing your opponent with some useful forcing
moves to create a living eye shape.
179
002 Problem (failure II)
White to live.
180
Next column: Variation tree
181
1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 2
> 3
2
> 2
182
002 Solution (failure II)
183
3
5 6 4
Pushing from above with Black 3, and giving atari with Black 5 does not
really hinder White from getting two eyes for her group.
184
e
e
185
Lessons learned
Simply reducing from the outside might not be sufficient to reduce your
opponent’s remaining potential eye space (●) decisively.
186
002 Problem (failure III)
White to live.
187
Next column: Variation tree
188
1
>1
> 3
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 3
2
> 2
189
002 Solution (failure III)
4 2
A 3
White is able to save her endangered stones with a move at 2 (the safety-
first measure in a real game might be playing at 4, instead). After the hane
of Black 3 (an alternative option is the placement of A) White connects
with 4, securing two eyes for her group.
190
8
6 5 A 7 B
Black tries his best with 5, but White 6 secures an eye in the corner. After
the atari of White 8, Black is hindered from connecting his stone out
(Black A, White B). Eventually, capturing Black’s single stone will
provide White with her second eye.
191
e e
192
Variation for Black 3
6
4 3 A 5 B
Black’s jump to 3, the vital point of the problem, comes too late now.
White 4 protects the corner, and after the atari of 6, Black is hindered
again to connect his single stone out (Black A, White B).
193
e
e e
194
Variation for White 2
Please note that White – e.g. if she is unsure about her reading in a real
game – is able to save her corner stones with the move at 2 here,
sacrificing her two stones on the right.
195
3
4 6 5
Black can capture two of White’s stones in sente with 3, and close the
borders with 5, again in sente, but White is alive with two eyes in the
corner.
196
e
e
197
Lessons learned
Simply reducing from the outside might not be sufficient to reduce your
opponent’s potential eye space decisively (●).
198
Connecting stones out which are arranged on the first line, but not solidly
connected to each other (✕), might fail due to some shortage of liberties.
199
Thoughtlessly trying to capture some of your opponent’s stones on the
outside ( ) might leave the bigger fish bounce off the hook, because there
is sufficient eye space (●) in the corner remaining.
200
Problem 003
Probably you are taken by surprise to find the explicit hint in parenthesis
above, making it evident that the correct solution to the problem will result
in a ko fight.
201
This is quite unusual for books on Go problems, and it is also said to be
somewhat counterproductive to the aims that should be reached by
studying such a book. Of course in real games there is no one standing
nearby telling you to be aware of “ko” just now.
However, “ko” is one of my very blind spots, and I would like to assume
that it is not me alone who suffers from this kind of “debility of sight”. For
this reason, the treatment of ko fights in this book will be much more
detailed than usual.
202
○●○●○●○●○
1
●○●○●○●○●
> 1
> 3
> 1
> 1
> 1
203
Hints
The maximum eye space that Black could get (●) is already divided into
two parts, a larger and a smaller one.
This means that White cannot accept gote in one of these parts, as long as
Black might have the chance to get a living shape by switching to the other
204
one.
If it were this dead eye shape (△) alone, White could kill Black with ease.
Please note that occupying the central point of such a dead eye shape
might not be the only move to be invested in that area.
205
Again, there is a line of false eyes ( , ✕) available to think about.
Please note that the corner is very near, so establishing a permanent stone
on the lower end of this line might become a bit difficult.
206
White has the strong -stones on the left edge, looking into Black’s
formation on that side.
You might wonder why – in comparison with the similar hint before – the
◇-mark is not situated one point deeper. Hopefully you will understand
that – in the overwhelming majority of cases – placing a pivotal stone on
the 1–1 point does not make much sense.
207
!!
!!
208
Solution 003
209
3
2
4
White connects out with 3, and Black 4 seems to have gained two eyes for
Black. However, there is still the line of false eyes ( , ✕) active.
210
6 5
211
ko
White must find the first valid ko threat in this direct ko.
A “direct ko” (often also referred to as “real ko”) is a ko fight that can be
resolved by both sides in only one move, i.e. after ignoring just one of
your opponent’s ko threats.
212
7
White plays the ko threat of 7, but Black ignores this move to capture in
the corner with 8, resolving the ko.
213
e
e
214
7 8
Please note that answers (here 8) to valid ko threats are also shown in the
top right area of the diagrams, at the point to the right of the respective ko
threat.
215
10
11
Black plays a ko threat of his own, but his move at 10 is ignored by White.
White captures three of Black’s stones with 11, also ending the ko fight.
216
If White wins the ko.
217
003 Problem (failure I)
White just occupied the central point of Black’s eye space on the left.
Black to live.
218
Next column: Variation tree
219
1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 1
> 1
220
003 Solution (failure I)
2
3 4
However, if White keeps that area as only one part, with her move at 3,
Black 4 builds the second eye on the right edge. These two points are miai.
221
e
e
222
Variation for White 3
4 3
Therefore – in a real game – White will prefer to play 3 from the outside,
forcing Black to secure the life of his group with the move at 4 inside.
223
e
e
224
Lessons learned
? ? ?
? ? ?
If your opponent has two already separated areas in which eyes (?) could
be established for their group, you must not play a gote move in any of
these.
225
12
12
Do not forget that your opponent might benefit from occupying the 1–2
points in the corner.
226
003 Problem (failure II)
Black to live.
227
Next column: Variation tree
228
1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
229
003 Solution (failure II)
2 3
230
6 5
Again, there is the miai of White 5 and Black 6, so Black’s group gets a
living shape.
231
e
e
232
Lessons learned
If the potential eye space (●) of your opponent is already divided into two
separate areas, reducing one of these from the outside does not make sense
if you are not able to prevent its partitioning in sente.
233
12
12
Do not forget that your opponent might benefit from occupying the 1–2
points in the corner.
234
003 Problem (failure III)
Black to live.
235
Next column: Variation tree
236
1
>1
> 3
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
237
003 Solution (failure III)
3
4 2
Black occupies the central point of the dead eye shape at the left with a
move at 2. White cannot steal the eye in the corner any longer, so Black’s
group is alive.
238
e
e
239
Lessons learned
If the potential eye space of your opponent already is divided into two
separate areas, robbing the eye of the smaller one does not make sense if
the larger one (●) can still be easily divided into two.
240
003 Problem (failure IV)
White just occupied the second end point of the line of false eyes in the
corner.
Black to live.
241
Next column: Variation tree
242
1
>1
> 3
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
243
003 Solution (failure IV)
Again, Black simply lives by occupying the vital point of the dead eye
shape at the left, here simultaneously giving atari to White’s single stone
in the corner.
244
e
e
245
Lessons learned
12
12
Do not believe that a 1–2 point in the corner (12) is always the initial clue
to the solution.
246
Your opponent might be able to occupy the vital point of a dead eye shape
(△, ).
247
Do not forget that you must keep a permanent stone on both ends of a line
of false eyes ( , ✕) in order to let this line work effectively.
248
Problem 004
Black to kill.
249
Next column: Variation tree
250
○●○●○●○●○
1
●○●○●○●○●
> 1
> 3
> 4
> 5
> 1
> 1
> 3
> 1
> 1
4
> 4
> 6
6
> 6
251
Hints
White’s maximum eye space (●) consists of seven points, for the time
being of a somewhat bulky type.
252
There are several diagonal connections ( ) in White’s formation,
providing Black with a cutting point in-between.
253
In the same area, there is a line of false eyes visible. ( , ✕).
Please remember the previous problem, where it was not the best idea to
occupy the second end point of this line immediately.
254
White’s potential eye space is quite large, so there is more than one dead
eye shape possible, this diagram showing one such shape (△).
255
Another dead eye shape (△).
Some more are possible, which we will, however, not explicitly show here.
Please remember that the central points of those dead shapes (to be more
accurate: one of these) may lead you to the vital point of the problem.
256
2
3
White’s single stones on the lower edge have only two and three liberties,
respectively, and so are quite vulnerable.
257
Black’s -stones on the bottom are strong, destroying any white idea to
escape here.
258
Solution 004
The “usual” solution that can be found in the books starts with Black 1,
reducing White’s eye space from above. Black might also choose starting
with occupying the lower 1–2 point (A) inside.
259
choosing the 1–2 point on the left edge, nor by a clamp on the left edge,
nor by playing a descent at the right.
2
3
White is forced to block with 2, otherwise the size of her remaining eye
space will not be sufficient for two eyes.
Black 3 occupies the central point of the marked dead eye shape.
260
A 4
5
White tries to divide her eye space with 4 (an alternative option might be
the connection at A), but the descent of Black 5 is the fatal blow.
Please note that there are two lines of false eyes ( , ✕) now, making
White helpless.
261
6 7
If White secures her eye at the left with 6, Black 7 makes her eye on the
right false ( , ✕). These two moves are miai.
262
263
Variation for White 6
B A
7 6
264
< Return to previous choice >
265
Variation for White 4
4
5
266
B 7
6 A
White tries her best with 6, (a move at A instead does not work either) but
Black throws in at 7. White cannot connect at A, because Black will
capture with B. If White captures at B instead, Black A makes the eye on
the bottom false.
267
< Return to previous choice >
268
Variation for White 6 (White 4)
8
7 6
As we have seen earlier, maximising the eye space by blocking with White
6 does not help. The descent makes Black 7 an atari, so White is
reduced to only one eye.
269
< Return to previous choice >
270
Solution 004 (alternative)
A
2
1
In this problem, Black could also start with occupying the vital point of 1
inside White’s formation.
Please note that this sub-variation might not be available in a real game. If
271
White has strong support on the left side she will be able to answer Black’s
initial placement with a move at A, threatening to connect her stones out.
If Black plays on the outside to stop her from doing so, White will live
with a move at 2.
3
4 6
7 5
272
< Return to the hints >
273
004 Problem (alternative – failure I)
White to live.
274
Next column: Variation tree
275
1
> 1
○●○●○●○●○
> 3
●○●○●○●○●
> 4
> 5
> 1
> 1
> 3
> 1
> 1
4
> 4
> 6
6
> 6
276
004 Solution (alternative – failure I)
White 4 gives atari on Black’s single stone inside her formation. She must
not try maximising her potential eye space by descending on the left edge
instead.
277
5
6
278
7
279
8
A
B
280
e
e
281
Lessons learned
Before attacking from the outside, consider carefully whether you leave a
potential eye space for your opponent behind (●) that still has sufficient
potential for partitioning left.
282
004 Problem (alternative – failure II)
Black to kill.
283
Next column: Variation tree
284
1
>1
> 3
○●○●○●○●○
> 4
●○●○●○●○●
> 5
> 1
> 1
> 3
> 1
> 1
4
> 4
> 6
6
> 6
285
004 Solution (alternative – failure II)
6
5 7
Black 5 in the corner prevents an easy division of White’s eye space, and
after Black 7, resulting in a “bent four in the corner”, White is dead.
It might be tempting to give atari with Black 5 at 6, but this will turn out to
be a decisive mistake.
286
< Excursus – Bent four in the corner >
287
Lessons learned
Maximising the potential eye space of your group might leave nothing
more than a dead eye shape behind.
288
004 Problem (alternative – failure III)
White to live.
289
Next column: Variation tree
290
1
> 1
3>
> 4
○●○●○●○●○
> 5
●○●○●○●○●
> 1
> 1
> 3
> 1
> 1
4
> 4
> 6
6
> 6
291
004 Solution (alternative failure III)
292
9
8 7
Black 7 destroys White’s potential eye at the right, but White 8 on the 1–1
point will lead to two eyes for White at the left. After Black captures with
9 in the corner, …
293
A 10
294
e
e
295
Lessons learned
296
Otherwise, you might miss the vital point of a dead eye shape ( , △).
297
004 Problem (failure I)
White to live.
298
Next column: Variation tree
299
1
> 1
3>
> 4
> 5
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 3
> 1
> 1
4
> 4
> 6
6
> 6
300
004 Solution (failure I)
White’s potential eye space has become a long, straight line (●), so Black
will have no chance of preventing two eyes for White.
Paul Lalonde called this type of line “snake”, which I think is a very
301
telling term. In the diagram above, White’s move enchanted an inflexible
crop of points into a vigorous snake that escapes her bloodhounds.
Probably this picturesque description will help you to remember this
shape.
3
4
5 6
Black reduces White’s eye space a bit with 3, but after White blocks with
4, the moves of Black 5 and White 6 are miai. White’s group has come to
life.
302
e
e
303
Lessons learned
304
Especially if your initial move might force your opponent to turn a
previously bulky eye space into a straight and winding one (●).
305
004 Problem (failure II)
White to live.
306
Next column: Variation tree
307
1
> 1
> 3
> 4
> 5
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 1
4
> 4
> 6
6
> 6
308
004 Solution (failure II)
White blocks at 2.
White’s eye space is too large now, Black cannot hinder White from
getting two eyes.
309
7
3 4
8 6 5
This diagram shows one exemplary sequence. Black might also try to play
3 at 8.
310
e
e e
311
Variation for Black 3
4
3 6 5
Another option for Black 3, this time on the second 1–2 point.
312
7
8
313
e
e
314
Lessons learned
Playing “inside”, but forcing your opponent to close the borders of their
then maximum-sized potential eye space, might not be the best idea. Very
likely, the remaining area (●) will be too large to prevent partitioning.
315
12
12
316
004 Problem (failure III)
White to live.
317
Next column: Variation tree
318
1
> 1
> 3
> 4
> 5
>1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 1
4
> 4
> 6
6
> 6
319
004 Solution (failure III)
2 3
4
Black 3 and White 4 are miai. Here, White gets an eye on the 1–1 point.
320
e e
321
Lessons learned
322
12
12
323
004 Problem (failure IV)
White to live.
324
Next column: Variation tree
325
1
> 1
> 3
> 4
> 5
>1
>1
> 3
> 1
○●○●○●○●○
> 1
●○●○●○●○●
4
> 4
> 6
6
> 6
326
004 Solution (failure IV)
Black’s attack from the right fails because it leaves the occupation of the
problem’s vital point to White’s move at 2.
327
4
3 5 6 8
7
Black tries his best with 3, but after White’s block with 4, there is an eye
space remaining that is winding, favouring White.
328
e
e
329
Lessons learned
330
12
12
331
Problem 005
332
Next column: Variation tree
333
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
> 4
3
> 3
334
Hints
Black’s maximum eye space (●) is somewhat bulky, but not symmetrical,
and also has some dents, so Black might have some potential for building
two eyes.
335
There are several diagonal connections ( ) in Black’s formation,
providing White with a cutting point in-between.
336
In the same area, there is a line of false eyes visible. ( , ✕). But again, its
second end point is very near the corner.
337
There is more than one dead eye shape possible, this diagram showing one
of such shape (△).
338
The second potential dead eye shape (△).
339
2
3
Black’s single stones on the lower edge have only two and three liberties,
respectively, and so are quite vulnerable.
340
Solution 005
1 2
Again, the 1–2 point on the left edge (White 1) is the vital point.
White will succeed neither by threatening Black’s cutting point inside, nor
by playing hane on the left edge, nor by descending at the right.
341
6 5 4 3
Black closes his territory with 4, but then White 5 is an atari. Black
captures with 6, …
342
ko
343
e e
e
344
If White wins the ko.
345
005 Problem (failure I)
Black to live.
346
Next column: Variation tree
347
1
> 1
> 1
> 1
> 4
3
○●○●○●○●○
> 3
●○●○●○●○●
348
005 Solution (failure I)
349
8 7 6
Black again builds an eye on the right with 6, and again White gives atari
with 7. But here there is no ko, because Black 8 captures two white stones.
The initial exchange on the left side ( , ) turned out to have been a
grave mistake.
350
e e
e
351
Lessons learned
Simply playing from the outside might force your opponent to solidify
their position. Thereafter, it might contain sufficient potential (●) for two
eyes, in particular, if it is already divided into two sections.
352
005 Problem (failure II)
Black to live.
353
Next column: Variation tree
354
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 4
3
> 3
355
005 Solution (failure II)
2
3 A
White 3 and Black 4 are miai for two black eyes now.
356
e
357
Lessons learned
Missing the vital point in the corner might leave sufficient potential eye
space (●), large enough to be partitioned quite easily.
358
12
12
Do not forget the value of the 1–2 points in the corner for making eyes.
359
005 Problem (failure III)
Black to live.
360
Next column: Variation tree
361
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 4
3
> 3
362
005 Solution (failure III)
Black 2 simply occupies the central point of the marked dead eye shape
and lives.
363
e
e
364
Lessons learned
Simply reducing from the outside might leave a dead eye shape (△) in the
corner behind. However, do not forget that it is your opponent’s turn
thereafter, who probably will have no problems with splitting this area
quite easily by occupying its central point.
365
005 Problem (failure IV)
Black to live.
366
Next column: Variation tree
367
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 4
3
> 3
368
005 Solution (failure IV)
Again, Black’s concept against a descent on the right is to occupy the vital
point of the problem with 2.
369
4 3
A
White uses her just grown strength at the right to throw in with 3. Instead
of capturing with 4, Black might also think about playing at A.
370
6
7
8 5
371
e
372
Variation for Black 4
4 5
Black might also occupy the second 1–2 point, with his move at 4. White 5
on the bottom, and …
373
6
A
B
… Black 6 on the left side are miai. White is hindered from further
approaching at A, so B in the corner is a real eye.
374
Lessons learned
Simply threatening from the outside might leave a dead eye shape (△) in
the corner. However – especially if your move does not carry an
immediate threat – do not forget that it is your opponent’s turn thereafter,
who probably will have no problems with splitting this area quite easily by
occupying its central point.
375
12
12
Do not let your opponent occupy the 1–2 points in the corner.
376
Problem 006
Black to kill.
377
Next column: Variation tree
378
○●○●○●○●○
1
●○●○●○●○●
> 1
> 3
> 1
> 1
> 6
> 1
> 2
> 6
> 7
> 1
6
> 6
379
Hints
White’s maximum eye space (●) is quite large and also has some dents.
Black must be very careful not to give White the opportunity to divide it
into two parts.
380
There are several diagonal connections ( ) in White’s formation,
providing Black with a cutting point in-between.
381
In the same area, there is a line of false eyes visible. ( , ✕).
382
2
3
White’s single stones on the lower edge have only two and three liberties,
respectively, and so are quite vulnerable.
383
Black’s descent of greatly weakens White’s formation at the right.
384
Please remember the solution of problem 004, where the formation of the
marked stones on the right ( , ) had a very special relation to the ◇-
point on the first line in the corner.
385
White’s potential eye space is quite large, so there is more than one dead
eye shape possible, this diagram showing one such shape (△).
386
Another potential dead eye shape (△).
387
Solution 006
2 1
Black starts with the throw-in of 1, forcing White to reduce her own eye
space by capturing with 2.
Black will succeed neither by starting with occupying the lower 1–2 point,
nor by playing a clamp in the corner, nor by playing hane on the left edge,
388
nor by giving atari to White’s single stone with a move on the edge, nor by
threatening White’s cutting point inside.
5
3
Thereafter, Black 3 occupies the vital 1–2 point of the problem at the
bottom.
White 4 and Black 5, played on the second 1–2 point in the corner, are
miai now. White 4 at 5 would revert to the solution of problem 004.
389
6 A
7
The shape in the corner is “bent four in the corner”, so White’s group is
dead.
390
391
Variation for White 6
A 8
7 6
It does not benefit White to solidify her encirclement with 6 here. Black 7
is atari, so White has to connect at 8.
Now, we have “one eye beats no eye” (= “me ari me nashi” in Japanese),
so White is dead again. If White played at A now, there is again the “bent
392
four in the corner”, whilst Black has an eye in the corner, and so could
play at A himself, should it become necessary to take White’s stones off
the board.
393
< Go to the next problem >
394
006 Problem (failure I)
White to live.
395
Next column: Variation tree
396
1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 1
> 6
> 1
> 2
> 6
> 7
> 1
6
> 6
397
006 Solution (failure I)
White plays from above with 2, preparing the division of her eye space.
398
A
3
4 5
399
A
6
400
e
e
401
Variation for Black 3
3
5
A B
6 4
If Black plays from the outside with 3, White gives atari with 4. After
White 6, Black is hindered from approaching at A, so White lives with two
eyes.
402
Black’s stone in the corner immediately. If White hastily closes her eye
space with 6 at A instead, she will be upset by Black’s atari at B.
e
e
403
Lessons learned
Just playing from the inside might leave a potential eye space (●) that is
too large to prevent partitioning.
404
006 Problem (failure II)
White to live.
405
Next column: Variation tree
406
1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 6
> 1
> 2
> 6
> 7
> 1
6
> 6
407
006 Solution (failure II)
White chooses her “usual” answer to this kind of clamp, and occupies the
1–2 point at the left.
408
4
7
6
5 3
Black tries the descent of 3 here, but White maximises her eye space with
4, and eventually …
409
A
8
… gives atari to all of Black’s stones in the corner with 8. Black cannot
connect at A, so White will get two eyes.
410
e
411
Lessons learned
Simply playing from the inside might leave a potential eye space (●) that
is too large to prevent partitioning.
412
12
12
Being able to utilise the 1–2 points in the corner might benefit your
opponent.
413
006 Problem (failure III)
White to live.
414
Next column: Variation tree
415
1
>1
> 3
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 6
> 1
> 2
> 6
> 7
> 1
6
> 6
416
006 Solution (failure III)
4
3
2 5
Again, this is a position where White has to be on her guard. She must
occupy the 1–2 point on the bottom with 2.
Please note that – in a real game – it depends on whether White has strong
support on the left side.
417
8
7 A 6
If White had a strong position on the left side, she would be able to
connect at 6. Otherwise, White has to play 6 at A, and to fight a ko.
After Black 7, she cannot give atari to Black’s two stones, but has to
capture with 8 instead, overturning her shortage of liberties.
418
9
10
419
e
e
420
Variation for White 6
6 7
421
ko
However, even this ko would be a success for White, as Black has let slip
away the unconditional death of White’s group.
422
e
e
423
If Black wins the ko.
424
Lessons learned
Simply reducing from the outside might not be sufficient to reduce the
remaining potential eye space (●) to such an extent that partitioning is
prevented.
425
12
12
Being able to utilise the 1–2 points in the corner might benefit your
opponent.
426
006 Problem (failure IV)
427
Next column: Variation tree
428
1
>1
> 3
> 1
> 1
> 6
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 6
> 7
> 1
6
> 6
429
006 Solution (failure IV)
4 2
A
430
Black 3 first reduces White’s eye space and thereafter, …
6
9
8 5 7
431
11
10
White 10 frees herself from the outside atari, and if Black is forced to
answer on the left edge, …
432
12
433
ko
434
If White wins the ko.
From White’s point of view, this ko fight is of the “direct ko” type. This
means that White is able to resolve the ko by ignoring just one black ko
threat (not displayed in this diagram).
435
13 14
15
Let us further consider the following ko fight, from Black’s point of view.
Black plays a valid ko threat with 13, and then recaptures with 15.
436
16
18
17
Black ignores White’s ko threat of 16 and connects in the corner with 17.
After White captures with 18, we get the standard shape of a “naked”
“bent four in the corner”.
437
21
20 19
As usual with this shape, Black occupies the 1–2 point with 19.
438
ko
Now, the position has become a “direct ko”. Both sides can resolve the ko
by ignoring one opponent’s ko threat.
439
22
23
440
If Black wins the ko.
In total, Black had to ignore two white ko threats, not only one (as typical
for a “direct ko”). White’s first ignored ko threat (16) makes up for the
additional move at 17 that was played locally by Black to reach a “direct
ko”. Usually, such additional local moves are played on the outside,
further approaching the opponent’s position. Thus, this type of ko got its
name of “approach-move ko”.
441
< Return to previous choice >
442
Variation for Black 6
White 6 plays at the 1–1 point in the corner, hoping for a black mistake.
443
8
9
7
It is correct for Black to calmly play at 7. He must not follow his instincts
to capture White’s just played stone.
White is forced to close the borders of her potential eye space with 8.
Now, the time has come for Black’s capture in the corner. We have got the
same ko as seen before.
444
ko
445
Variation for White 2
5 4 3
2
The sequence that is usually given in the books begins with White 2 on the
lower 1–2 point, …
446
6
447
A
ko
However, this ko is a “direct” one, which means that Black will win the ko
fight by ignoring only one white ko threat (not two, as seen above).
448
7
8
9
449
10
11
450
If Black wins the ko.
451
Lessons learned
452
Simply reducing from the outside might not be sufficient to prevent
partitioning of the remaining potential eye space (●).
453
006 Problem (failure V)
454
Next column: Variation tree
455
1
>1
> 3
> 1
> 1
> 6
> 1
> 2
> 6
○●○●○●○●○
> 7
●○●○●○●○●
> 1
6
> 6
456
006 Solution (failure V)
10 9
457
ko
White has got an approach-move ko, which is favourable for her. Black
has to look for the first valid ko threat.
458
If White wins the ko.
459
11 12
13
Black plays a valid ko threat with 11, and then recaptures with 13.
460
14
White has an internal ko threat at 14. This move frees her from the outside
atari, and …
461
15
16
… if Black is forced to answer on the left edge with 15, White takes the ko
again.
462
17 18
19
463
20
22
21
Black ignores White’s ko threat of 20, and connects in the corner with 21.
After White captures with 22, we get the standard shape of a “naked”
“bent four in the corner”.
464
25
24 23
As usual with this shape, Black occupies the 1–2 point with 23.
465
26
27
However, Black must have two more valid ko threats than White, and
additionally has to ignore two of White’s, so – in a real game – we could
consider White’s group to be virtually alive.
466
If Black wins the ko.
467
Lessons learned
ko
Do not start a ko fight (too) early! This might affect the relationship of ko
threats in your opponent’s favour.
468
006 Problem (failure VI)
Just for the sake of completeness: Black just threatened White’s cutting
point at the right.
White to live.
469
Next column: Variation tree
470
1
>1
> 3
> 1
> 1
> 6
> 1
> 2
> 6
> 7
○●○●○●○●○
> 1
●○●○●○●○●
6
> 6
471
006 Solution (failure VI)
472
3
4
5 6
There is no way Black could hinder White from splitting her eye space.
473
e
e
474
Lessons learned
Missing the vital point inside might not hinder the opponent from creating
an elongated potential eye space (●).
475
Problem 007
476
Next column: Variation tree
477
○●○●○●○●○
1
●○●○●○●○●
> 1
4
> 4
478
Hints
Black’s eye space is already divided into two, and seems to be large
enough for two eyes.
479
However, there is a line of false eyes ( , ✕) in sight, giving some hope
back to White.
480
Additionally, there are so many black groups ( ) that are not yet solidly
connected.
481
2 2
Last but not least, Black’s two-stone group on the left edge has only two
liberties, and so is vulnerable to an attack.
482
Solution 007
A
1
White 1 on the 1–2 point brings the line of false eyes to life, here by
threatening to capture Black’s two -stones with a snapback, starting with
the throw-in at A.
483
2
6 5 4 3
It is not correct for Black to play on the 1–1 point in the corner too early
with his move 4.
484
ko
White gets a ko, but has to look for the first ko threat.
485
e e
e
486
If White wins the ko.
487
007 Problem (failure I)
488
Next column: Variation tree
489
1
> 1
4
○●○●○●○●○
> 4
●○●○●○●○●
490
007 Solution (failure I)
White gives atari with 5, and Black captures White’s intruder with 6.
491
7
492
ko
… this time White captured first, so Black has to carry the burden of
finding the first valid ko threat.
493
If White wins the ko.
494
e
e
495
Lessons learned
ko
496
007 Problem (failure II)
Black to live.
497
Next column: Variation tree
498
1
○●○●○●○●○
> 1
●○●○●○●○●
4
> 4
499
007 Solution (failure II)
2 4
3
500
e
501
Lessons learned
Simply threatening from the outside might still allow your opponent to
divide the remaining potential eye space (●) successfully.
502
Problem 008
Black to live.
503
Next column: Variation tree
504
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 5
4
> 4
505
Hints
Black’s maximum eye space is quite bulky, but it is his turn, so it is likely
that Black will have the chance for division.
506
This is the first problem that contains stones which are already in atari.
White’s -stone on the left edge has only one liberty (○).
507
Before, you will have to ask yourself whether the survival of such stones,
or groups, in atari might be mandatory for the life of your position in
question. Usually, it will not.
508
This cutting point comes along with a line of false eyes ( , ✕).
509
3
3
Black’s group on the bottom has only three liberties, and so is very
vulnerable.
510
Black’s -stone has only one liberty (●), and so is in atari.
However, this black stone in atari must have an effect on the problem,
otherwise it would not be present on the board. You will realise that this
stone reduces the number of liberties of White’s stone below.
511
Last but not least, a potential dead eye shape (△) inside Black’s
formation.
512
And a second one (△).
513
Solution 008
Black 1 occupies the vital point of the problem, effectively protecting the
cutting point between his -stones.
Black will succeed neither by capturing White’s single stone at the left,
nor by playing a turning move there.
514
4
2 3 5
White reduces Black’s eye space on the left with a move at 2, but – due to
Black’s marked stone on the left edge – Black’s blocking move at 3 is also
an atari, so White has to capture with 4. She cannot play at 5 instead.
515
e
e
516
Variation for White 4
4
5
It does not benefit White to occupy the central point of Black’s three-point
eye space (△) with 4. Black captures two white stones with 5, and, …
517
6
A
B
… even after White’s throw-in with 6, now has become the “owner” of the
point of A, so B is his second eye.
518
e
e
519
008 Problem (failure I)
520
Next column: Variation tree
521
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 5
4
> 4
522
008 Solution (failure I)
This time, White has to occupy the second 1–2 point in the corner. She
must not let Black getting the chance to do so himself, as this would be
equivalent to two eyes for Black.
523
4 5
3 6
524
ko
This is a direct ko, and Black has to look for the first ko threat.
525
If White wins the ko.
526
e
e e
527
Lessons learned
Solidifying the outside borders this way might leave a dead eye shape (△)
inside.
528
12
12
Take into account that your opponent might not allow you to occupy both
1–2 points in the corner.
529
008 Problem (failure II)
White to kill.
530
Next column: Variation tree
531
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 5
4
> 4
532
008 Solution (failure II)
White 2 occupies the vital point of the problem, killing Black. Black’s
initial move was too restrained here, reducing the size of his potential eye
space himself.
533
3
4
White gives atari from the outside with 4, leaving Black helpless.
534
A 5
B
Even if Black connects with 5, his remaining eye space will be too small
for two eyes. A and B are miai. Playing at B instead will not help either.
535
< Return to previous choice >
536
Variation for Black 5
7
5 6
If Black 5 gives atari to White’s single stone first, White answers with the
counter-atari of 6 on the right. After Black captures two stones with 7, …
537
8
… White 8 on the left edge makes Black’s potential second eye false.
538
< Return to the hints >
539
Lessons learned
Intentionally reducing the potential eye space on your own from the
outside might leave a dead eye shape (△) behind that can be successfully
used by your opponent.
540
Problem 009
White to kill.
541
Next column: Variation tree
542
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
4
> 4
543
Hints
Black’s maximum potential eye space is bulky, but also quite large. There
are some dents too, so White must be on her guard.
544
There is a cutting point in Black’s formation, between the -stones.
545
As usual, this can be combined with a line of false eyes ( , ✕).
546
White’s position on the left edge ( ) is quite strong, lurking for a stone at
◇ that wants to connect out.
547
3
548
Last but not least, an exemplary potential dead eye shape (△) in the
corner.
549
Solution 009
White 1 occupies the 1–2 point in the corner, which often plays a very
decisive role in tsume-go.
White will succeed neither by playing hane on the left edge, nor by playing
a clamp on Black’s single stone.
550
2
3
551
5
6
4
8 9 7
Black 4 attacks White’s intruders (maximising the potential eye space with
7 instead might be another idea), but the atari of White 5, and the
following hane at 7, reveal Black’s shortage of liberties. Eventually,
Black’s group dies.
552
553
Variation for Black 4
5
6
9
8 4 7
Black might try to maximise his eye space on the bottom with a move at 4.
554
< Return to the hints >
555
009 Problem (failure I)
556
Next column: Variation tree
557
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
4
> 4
558
009 Solution (failure I)
2 3
Please note that the central point of the marked dead eye shape (White 3,
△) is not yet occupied by White.
559
5
9 6 7 8
Here it is Black who temporarily occupies the second 1–2 point with 6,
which also is the central point of the dead eye shape mentioned above.
Thus, this results in a ko in the corner.
560
ko
This is a direct ko; Black must find the first valid ko threat.
561
If White wins the ko.
562
e
e
563
Lessons learned
Reducing your opponent’s eye space from the outside might run into
problems if you are hindered from occupying the central point of the just
created dead eye shape (△) immediately thereafter.
564
12
12
Letting your opponent occupy both 1–2 points in the corner (maybe
temporarily) might lead to complications.
565
009 Problem (failure II)
566
Next column: Variation tree
567
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
4
> 4
568
009 Solution (failure II)
569
3
7 4 5 6
We revert to a sequence that we have already seen just before. White needs
a ko in the corner to kill Black’s group.
570
ko
This is the same direct ko as before; Black has to find the first valid ko
threat.
571
If White wins the ko.
572
e
e
573
Lessons learned
Starting with a move inside your opponent’s potential eye space might run
into problems if you are hindered from occupying the central point of the
just created dead eye shape ( , △) immediately thereafter.
574
12
12
Letting your opponent occupy both 1–2 points in the corner (maybe
temporarily) might lead to complications.
575
Problem 010
Black to kill.
576
Next column: Variation tree
577
○●○●○●○●○
1
●○●○●○●○●
> 1
> 3
> 3
> 1
> 3
> 5
> 1
> 3
2
> 2
> 2
> 12
3
> 3
578
Hints
White’s maximum eye space (●) consists of ten points and is the largest
one so far. It has some dents at the right, and at the left too.
579
White’s only weakness is the cutting point between her two -stones.
Please note that White’s potential eye space is quite elongated, so that
there is the danger that, if there was no white weakness to be exploited any
longer, Black’s efforts would only end in vain.
580
As usual, the cutting point is accompanied by the line of false eyes shown
( , ✕).
581
Here in this problem, in the same area, there is also a second one available
( , ✕).
582
Black’s descent on the first line greatly weakens White’s formation
nearby.
583
3 3
White’s two stones on the right have only three liberties, and so are
vulnerable to an attack.
Be warned that – if we take the last hints together – there might be the
danger of some “overkill”, as far as these two stones are concerned. This is
a very strong hint that you must consider very carefully to what extent
these two stones play a decisive role in the entire problem.
584
Instead of concentrating your efforts on White’s two stones, you might
remember the correlation of the line of false eyes ( , ✕), Black’s descent
, and the point of ◇ on the lower 1–2 point of the corner, which proved
to be important in an earlier problem.
585
Of course there are also potential dead eye shapes inside White’s
formation. This diagram shows one of these.
586
And here comes another one.
587
Solution 010
2 1
B A
The cut of Black 1, hitting White’s only real weakness, is the correct point
to begin with.
Black will succeed neither by starting on the lower 1–2 point in the corner,
nor by playing hane on the left edge, nor by pushing into White’s
588
formation from the bottom right.
White’s strongest answer is the atari of 2 here. She might also think about
A, or B, instead.
Please do not try to capture White’s two -stones instead, which would be
possible now. Be warned that the bigger fish would bounce off the hook.
589
4
White must capture with 4, because her eye space in the corner alone
would not be sufficient for two eyes.
590
6
7 8
A 9 5
Of course Black is forced to prevent White from getting a sure eye at the
right, with a move at 5.
White tries to maximise her eye space with the move at 6 on the left edge,
but Black occupies the second 1–2 point too, with a move at 7, and White
is dead.
591
finally play at 9, making White’s eye at the right false. At the left, we have
got a “bent four in the corner”.
592
Variation for White 2 (I)
3 2
If White gives atari from below with 2 here, Black also continues with
occupying the lower 1–2 point. This merely results in a change in the order
of moves.
593
Variation for White 2 (II)
3
2
Occupying the vital 1–2 point in the corner instead lacks resistance. Black
simply stretches with 3, and White’s group is dead as it stands.
594
5
7 4
8 10 9 A
Please note that Black is not forced to answer White’s move at 4 in the
corner. It is likely that you will encounter the resulting shape on the lower
edge again, so here follows a detailed explanation.
On the left, White cannot get more than one eye (White 6, Black 7, or vice
versa). White must capture Black’s two stones on the lower edge, and now
the counter-atari of Black 9 is the decisive tesuji. Please note that White is
unable to intercept with a move at A.
595
After White captures two stones with 10, …
12 11
A
… Black throws in with 11. Again, White is hindered from closing the
border of her formation with a move at A. If White captures at the left
again with 12, …
596
13
… Black connects on the lower edge, with a move at 13, making White’s
potential eye false ( , ✕).
597
< Return to previous choice >
598
Variation for White 12 (White 2 (II))
12
599
13
600
< Return to the hints >
601
010 Problem (failure I)
White to live.
602
Next column: Variation tree
603
1
> 1
> 3
> 3
> 1
> 3
> 5
> 1
> 3
2
> 2
> 2
> 12
3
○●○●○●○●○
> 3
●○●○●○●○●
604
010 Solution (failure I)
6
4 5
White occupies both 1–2 points in the corner with 4 and 6, gaining life for
her main forces. White might also change the order of her moves here.
605
e
e
606
Lessons learned
While your are busy with capturing some unimportant stones, your
opponent might use the opportunity to occupy the vital point of the
remaining dead eye shape (△).
607
010 Problem (failure II)
White to live.
608
Next column: Variation tree
609
1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 3
> 1
> 3
> 5
> 1
> 3
2
> 2
> 2
> 12
3
> 3
610
010 Solution (failure II)
2
4 A
611
instead will not benefit Black either. Black might think about playing at 4
himself, but this will not lead to the death of White’s group.
A
6 5 B
8 7
Black’s intruder cannot connect out, so White lives with two eyes.
Please note that White does not block at A with her move 6. After the
exchange of Black 7, White 8, Black would give atari at B, reaching a ko
for the life of White’s group.
612
e
e
613
Variation for Black 3 (I)
6 5 10
4 9 7 3
If Black reduces White’s eye space from the right, starting with 3, we get a
similar result. White lives with two eyes.
614
e
e
615
Variation for Black 3 (II)
6
3 5 4
White 6 threatens to get a second eye on the left edge, which Black
616
prevents with 7.
Black has reached a seki now, but only in gote. In a real game, Black
might think twice before choosing this line of play.
n n
n n
617
Lessons learned
12
There is no guarantee that occupying a 1–2 point in the corner will kill the
opponent’s group.
The remaining line of empty points around (●) might offer various chances
to divide the remaining eye space into two parts.
618
010 Problem (failure III)
White to live.
619
Next column: Variation tree
620
1
>1
> 3
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 5
> 1
> 3
2
> 2
> 2
> 12
3
> 3
621
010 Solution (failure III)
3 2 4
Here, White covers the weak point in her encirclement with the diagonal
move at 2. Black 3 and White 4 are miai now.
622
7 6 5 8
Black tries to force White into a shortage of liberties, but in the end, it is
the black stone at 5 that is short of liberties, and so unable to connect out.
Black might also try to play 5 at 7.
623
e
e
624
Variation for Black 5
6
5 7 8
Probably this Black 5 is even more tricky. There might be the danger of a
seki in the corner, …
625
9
10
… but Black 9 and White 10 are miai. White lives with territory.
626
e
e
627
Variation for Black 3
4 3
628
7
8 6 5
629
e e
630
Lessons learned
Simply reducing your opponent’s potential eye space (●) by only one point
might not be sufficient to kill.
This is especially true if your move is far, far away from the sole weakness
of your opponent’s group, thus containing only a minimal threat.
631
010 Problem (failure IV)
Black just reduced White’s eye space from the bottom right.
White to live.
632
Next column: Variation tree
633
1
>1
> 3
> 3
> 1
> 3
> 5
○●○●○●○●○
> 1
●○●○●○●○●
> 3
2
> 2
> 2
> 12
3
> 3
634
010 Solution (failure IV)
635
3
4
6 5
Further reductions from either side do not benefit Black. White gets a
living shape in the corner. Starting inside White’s formation with 3 at 6
will not lead to success either.
636
e
e
637
Variation for Black 3
4 7
5 3 8
638
e
639
Lessons learned
Simply reducing your opponent’s potential eye space (●) by only one point
might not be sufficient to kill.
This is especially true if your move allows your opponent to cover the only
weakness in their formation, making your move counter-productive.
640
Problem 011
White to kill.
641
Next column: Variation tree
642
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
2
> 2
> 2
643
Hints
Black’s maximum eye space is partly elongated, partly bulky, with a dent
on the left.
644
? ? ?
e ? ? ?
The 1–1 point in the corner (e) is a sure eye for Black. White will have to
prevent a second one in the ?-area at the right.
645
Black has several cutting points to consider, between all the diagonal
connections ( ).
646
There are two lines of false eyes, with a shared end point on the bottom.
647
3 3 3
2
Black’s single stone at the right has only two liberties and so is even more
vulnerable. However, we are in tsume-go here, and you should be aware
that you usually should refrain from giving atari or even capturing a stone
in the very beginning of your solution sequence.
648
White’s formation of -stones on the right is very strong, and lies in wait
for a white stone at the ◇-point, which could be easily connected to the
outside.
649
One of several potential dead eye shapes (△).
650
And, as usual, a second one.
651
Solution 011
White 1 occupies the vital point of Black’s eye shape. Again, this is a very
calm move, not trying too hard.
White will succeed neither by capturing Black’s single stone at the right,
nor by giving atari from below.
652
5 A 2
3 4
653
7
Black tries to do so from the left with the descent of 6, but is stopped by
White 7.
White could give atari to Black’s partial group at the right, from the
outside, so Black is dead.
654
655
Variation for Black 2 (I)
3 A
2
Black might try to defend his weakness at A with the diagonal move at 2
here. However, White 3 cuts on the other side, threatening a snapback at
the point of A. Black is helpless, and should stop here.
656
A 4
C B
It does not help Black to additionally connect at 4, he will only die in gote.
Black is still unable to approach White’s intruder at A, and the atari of B in
the corner does not make sense, either; White simply captures with C.
657
5
6 B
658
< Return to previous choice >
659
Variation for Black 2 (II)
B 2 A
Black 2 from above tries to cover both cutting points, A and B, at least for
the time being.
660
5
4 3
But White can connect underneath to the outside with the move at 3.
661
< Return to the hints >
662
011 Problem (failure I)
Black to live.
663
Next column: Variation tree
664
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
2
> 2
> 2
665
011 Solution (failure I)
2
3
666
6 A 4 5
Please note that Black does not play at A instead. After White 4, Black 5, a
ko would develop for the life of his group.
667
e e
668
Lessons learned
669
Do not leave a potential eye space for your opponent behind that is
elongated, and ready to become partitioned.
670
011 Problem (failure II)
Black to live.
671
Next column: Variation tree
672
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 2
673
011 Solution (failure II)
3 2
Here, Black tries the inside move at 3, instead of capturing Black’s single
stone, which we have seen before.
674
5 4
6
White connects her stone in atari with 4. White’s cut with 5 creates a
shortage of liberties for Black at the right, but is useless, because Black
has sufficient liberties in the corner to give atari with 6 from the left.
675
e
e
676
Lessons learned
677
Your opponent might not connect the threatened stone immediately, but
concentrate on creating a winding eye space for their main group instead.
678
Problem 012
Black to kill.
679
Next column: Variation tree
680
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
> 2
> 1
> 2
> 1
2
> 2
> 6
4
> 4
681
Hints
White’s maximum eye space (●) is elongated, and winding. So Black must
be careful in choosing his first move.
682
One of White’s weaknesses is the cutting point between her -stones.
683
!!
!!
684
The “usual” line of false eyes that is correlated with White’s cutting point.
Please note White’s stone near that line’s end on the bottom. It might
become difficult to place a permanent black stone here.
685
Another line of false eyes.
But please be aware that capturing only two of White’s stones might not
do the job.
686
There are two black descent ( ) on the first line, one on each side of
White’s position. These look forward to black stones on the ◇-points.
687
4 4 4
3 3
688
12
12
White has already occupied one of the 1–2 points in the corner. Black
might want to prevent White from taking the other one.
689
Solution 012
Black starts by occupying the second 1–2 point in the corner, destroying
any white hope of an eye point below.
690
bottom, nor by playing a jump on the first line (case 1, case 2).
2
1 3
A
White 2 is the usual reply to Black 1 given in the books. Another option
for White would be the point of A.
Please note that this move took a liberty of White’s partial group, so Black
3 becomes a real threat.
There are several ways Black can go wrong with 3. However, most of
691
these are largely independent from the exchange of Black 1, White 2, so
we will examine these later, in the failure problems that are related to
Black 1.
4 6
5 A 7
Black jumps to 5, leaving White helpless. White 6 and Black 7 are miai.
692
White is unable to intercept at A, so her group is dead.
693
Variation for White 4
B 4
A 5
White might try the connection at 4. Black 5 reveals the fact that White’s
eye space is not large enough for two eyes. A and B are miai.
694
< Return to previous choice >
695
Variation for White 2
B
4 3 5
6 2 A
696
After White captures with 6, (she might try to play at B, instead) …
8 7
A
697
11
10 9
698
< Return to previous choice >
699
Variation for White 6 (White 2)
It does not help White to close her eye space on the left with the move at 6.
700
8 7 A
701
10 9
A
702
11
… Black connects with 11, making White’s eye on the bottom false ( ,
✕). White’s group only has an eye in the corner, and so is dead.
703
< Return to the hints >
704
012 Problem (failure I)
Black just played a peep inside White’s formation, threatening the cutting
point at the right.
White to live.
705
Next column: Variation tree
706
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 2
> 1
> 2
> 1
2
> 2
> 6
4
> 4
707
012 Solution (failure I)
4
3 5 2
8 6 7
Black tries his best with 3, but this move comes too late now. White
captures three of Black’s stones with 8, …
708
10
9
709
e e
710
Lessons learned
711
012 Problem (failure II)
White to live.
712
Next column: Variation tree
713
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 2
> 1
> 2
> 1
2
> 2
> 6
4
> 4
714
012 Solution (failure II)
2
4 3
White gives atari with 2. Capturing with 4 ensures her two eyes.
715
6
7
5
White is not forced to answer Black 5 locally, as shown here with 6, for
demonstrative purposes. She might even play elsewhere. Black 7 captures
two white stones, …
716
8
717
A
B
718
e
e
719
Lessons learned
While you are very busy with creating a false eye in that area, your
opponent might be able to create two real eyes elsewhere (●).
720
012 Problem (failure III)
White to live.
721
Next column: Variation tree
722
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 1
> 2
> 1
2
> 2
> 6
4
> 4
723
012 Solution (failure III)
A 4 3 5
6 2
White saves her endangered stones with a move at 2. In a real game, White
might consider to play at A in the corner instead as a safety-first measure.
724
e
e
725
Variation for White 2
2 4 3
5
In a real game, when you are probably unsure about the validity of your
reading, you might rely on the “safety first”-move at 2 in the corner,
occupying the second 1–2 point for White.
Black will be able to capture two of your stones with 3 and 5, but you will
726
get life for the larger part of your group in sente.
e
e
727
Lessons learned
Reducing the opponent’s eye space (●) from the outside by only one point,
primarily in an attempt to capture two unimportant stones ( ), might not
be sufficient to kill the entire group.
Your opponent might get the opportunity to cover one of their weaknesses,
728
keeping a sufficient number of empty points (●) for two eyes.
729
012 Problem (failure IV)
White to live.
730
Next column: Variation tree
731
1
>1
>1
>1
> 2
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 1
2
> 2
> 6
4
> 4
732
012 Solution (failure IV)
5
6 4 A
2 3
Thereafter, White secures two eyes for her group with the move at 4.
733
e
e e
734
Variation for White 2
4
3 5 2
6
Black 3 occupies the vital point of the problem, but now, White is able to
maximise her eye space with the move at 6 on the bottom.
735
9 7 8
In the further process, both sides capture one stone, for an eye each.
736
n
e e
Black got a seki, also meaning that White’s group is alive, but only in
gote. White will get over having got no territory, because this is even
better than having lost her entire group, with Black choosing the correct
starting point.
737
Lessons learned
Your opponent might get the opportunity to cover one of their weaknesses,
738
keeping a sufficient number of empty points (●) for two eyes.
739
012 Problem (failure V)
Black just jumped deep into White’s position, on the first line.
White to live.
740
Next column: Variation tree
741
1
>1
>1
>1
> 2
> 1
> 2
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 6
4
> 4
742
012 Solution (failure V)
4
3 5 2
6
White connects her troops with 2. Black 3 does not help here, because
White 6 ensures two eyes.
743
e
e
744
Lessons learned
745
Problem 013
White to live.
746
Next column: Variation tree
747
○●○●○●○●○
1
●○●○●○●○●
> 1
> 5
> 1
> 1
> 4
> 1
> 1
748
Excursus – Mind the environment
One implicit assumption in tsume-go says that the environment outside the
position shown does not have any effect on the problem given.
However, you surely know that this is not the case in real games, and there
might be positions in tsume-go too, where environmental considerations
749
come into play.
The outcome after White’s move 8 in the solution sequence is not so clear-
cut as it should have been.
750
9
10
If we assume a strong white position ( ) on the left side, Black must play
at 9 in order to prevent White from connecting. Thereafter, White lives
with 10 in the corner.
751
10
11
On the other hand, assuming a strong black position on the left side, Black
will play 9 inside White’s formation, killing White’s group. White has no
chance to get a second eye on the outside.
752
The current problem under examination seems to have no “environment”
at first sight, due to Black’s strong encirclement on the outside. However,
in a certain sense, it consists of an aggregation of two individual problems.
753
Second, there is a problem on the side. White might want to capture
Black’s -stones, but will be unable to successfully separate these from
their supporters on the right.
754
2
1
3
If White wanted to reach her aim in the corner, she would need two moves
(1 and 3), in a row. It would be necessary that Black played 2 elsewhere,
e.g. on the side.
755
2
3
1
Also, if White wanted to reach her aim on the side, she would need two
moves (1 and 3) in a row again. It would be necessary that Black played 2
elsewhere, e.g. in the corner.
756
Let us come back to the problem in question.
757
In the same way, the marked points here (●) can be understood as the
“environment” of the problem on the lower side, related to Black’s -
stones.
Desperately called for are “two” White 1 in both sequences shown above,
758
which enable White to fulfil the respective tasks – under the assumption
that Black will be forced to end in gote in “the other one” of both sections
of the problem – and which occupy the same point.
759
Hints
White’s maximum eye space in the corner consists of six points of the
bulky type.
760
Black has positions on the outside, of which the upper one is very strong.
761
!!
!!
762
Therefore, either this dead eye shape (△), …
763
… or this one will come into play, so that White will be unable to live in
the corner, even if she plays first.
764
3
3
However, three liberties for this group – combined with lacking white
support at the right – imply that a “direct” attempt to capture these, i.e.
starting with a move that takes a liberty of this group immediately, is very
likely to result in failure.
765
However, Black’s support at the right ( ) is quite far away, making the
connection to his endangered group quite weak. Thus, we can be sure that
there must be a way to capture Black’s two stones.
766
Solution 013
B
A
1
White’s descent of 1 is the match winner, usually given in the books, and
threatening to the left, as well as to the right. However, White has the
alternative options of A in the corner, and B on the right, for her first move
also.
767
All other moves will fail. White will succeed neither by immediately
attacking Black’s two stones on the right (case 1, case 2), nor by trying to
get a living shape in the corner (case 1, case 2, case 3).
2
3
4
Black prevents two eyes for White’s group in the corner, with the
sequence to 4.
768
9
8 5
7 6
10
White has sente now to start the attack on Black’s two stones with a move
at 5. Black 6 tries to connect to the right, but White 7 undermines the
wished-for connection.
769
12 13
11
White got an eye in the corner, and another one on the bottom, so her
group is alive.
770
e
e
771
Solution 013 (alternate I)
4
5
1 6
2 3
In the books, you may not find this white move 1 on the left-hand 1–2
point in the corner, also leading to success.
White must occupy the other 1–2 point with 2 to prevent easy life for
White in the corner. However, then there is again White’s sente descent,
772
here with 3. Black prevents two white eyes in the corner, with the
sequence to 6, …
773
e
e
774
Solution 013 (alternate II)
5
4 1
3 2
6
Also missing in most books is White attacking at the right first with 1 here.
After the “usual” procedure until 6, …
775
9
7 8
… White again plays the descent of 7. Black 8 saves his stones on the
right, but White 9 ensures White’s life in the corner.
776
e
777
013 Problem (failure I)
Black to kill.
778
Next column: Variation tree
779
1
○●○●○●○●○
> 1
●○●○●○●○●
> 5
> 1
> 1
> 4
> 1
> 1
780
013 Solution (failure I)
5
4
2 3 8
7 6
781
10
9
14
15
11
12 13
782
16
783
< Return to previous choice >
784
Variation for White 5
Giving atari from below with 5 here does not benefit White either.
785
8
786
< Return to the hints >
787
Lessons learned
788
013 Problem (failure II)
Black to kill.
789
Next column: Variation tree
790
1
>1
> 5
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 4
> 1
> 1
791
013 Solution (failure II)
9
6
7 2
3 8
4 5
As before, there is no way for White to get two eyes in the corner.
792
10
793
< Return to the hints >
794
Lessons learned
795
013 Problem (failure III)
796
Next column: Variation tree
797
1
>1
> 5
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 4
> 1
> 1
798
013 Solution (failure III)
3
2
6
5 4
Black 2 is the vital point now to prevent a living shape for White’s group.
799
11
10 7
9 8
12
Here, White attacks with 7 on the outside again. After the known sequence
to 12, …
800
13
801
ko
802
e
e
e
803
If Black wins the ko.
804
14 15
16
805
ko
… so that it will be White who has to look for the first valid ko threat.
806
If Black wins the ko.
807
e
e
e
808
Lessons learned
A preparatory sente move, played too far away from your object of desire (
), might not guarantee success.
809
013 Problem (failure IV)
White to live.
810
Next column: Variation tree
811
1
>1
> 5
> 1
> 1
○●○●○●○●○
> 4
●○●○●○●○●
> 1
> 1
812
013 Solution (failure IV)
11
10 7
9 8
6 5 12
813
13
Black is unable to connect his three stones that are in atari, so White is
unconditionally alive.
814
e e
815
Lessons learned
816
013 Problem (failure V)
Black to kill.
817
Next column: Variation tree
818
1
>1
> 5
> 1
> 1
> 4
○●○●○●○●○
> 1
●○●○●○●○●
> 1
819
013 Solution (failure V)
9
3 8 5
2 4 7 6
Black occupies the other 1–2 point, preventing easy life for White in the
corner.
820
10 A
Please do not hastily capture White’s single stone with a move at A instead
as White 10 would start an uncalled-for ko again.
821
< Return to the hints >
822
Lessons learned
A preparatory sente move, played too far away from your object of desire (
), might lead to failure.
823
013 Problem (failure VI)
824
Next column: Variation tree
825
1
>1
> 5
> 1
> 1
> 4
> 1
○●○●○●○●○
> 1
●○●○●○●○●
826
013 Solution (failure VI)
9
8 5
4 7 6
3 2 10
Black’s hane of 2 prevents a white descent at the same point. After Black 4
in the corner, the story continues at the right, as usual.
827
11
828
A
ko
829
12 13
14
Black plays a valid ko threat with 12, and recaptures the ko with 14.
830
16
15
17
Both side have an internal ko threat at their hands, White with the
connection at 15 …
831
18 19
20
… and Black with the connection at 18. White must look for the next valid
ko threat in this direct ko.
832
ko
833
If Black wins the ko.
834
e
e
e
835
Lessons learned
A preparatory sente move, played too far away from your object of desire (
), might not guarantee success.
836
Problem 014
White to kill.
837
Next column: Variation tree
838
○●○●○●○●○
1
●○●○●○●○●
> 1
> 4
> 1
> 1
> 1
> 1
5
> 5
839
Hints
840
12
12
White has to consider that Black has already occupied a 1–2 point in the
corner. It might be important for White to hinder Black from also taking
the second one.
841
The configuration in the corner makes this three-point dead eye shape (△)
more likely than …
842
… this five-point one (△) at the right.
843
!! !!
!!
However, there are three holes (!!) in Black’s encirclement. White will
have to find out which of these one is the most important one.
844
There is one line of false eyes ( , ✕) visible on top.
845
And another one ( , ✕) on the bottom. But please remember that
connecting stones to the outside that are arranged on a zigzag line may not
be possible.
846
3
3
But please remember that it might not be the best idea to concentrate your
efforts on really capturing some of your opponent’s stones, just because
this task seems easy to carry out.
847
White has strong formations ( ) on both sides. These are looking forward
to stones on the ◇-points.
848
!!
849
!!
A black attempt to break out through this hole might be securely escorted
to White’s strong -stones on the left edge.
850
Solution 014
2
1
4 3
The exchange of White 1 on the second 1–2 point and Black 2, denying
White the connection along the left edge, is already known to us from a
similar position.
White will succeed neither by playing a clamp at the right, nor by trying a
851
placement on the first line, nor by playing a clamp on top, nor by pushing
through the hole in Black’s formation.
White, however, must be on her guard after Black’s block with 4, and not
follow some kind of instinct here when seeing a cutting point in the
opponent’s formation.
852
8
5
9 7 6
White 5 pushes from above into the remaining hole of Black’s position.
Black has no other choice but to connect at 6.
White must not change the order of moves here, with playing 5 at 7.
853
11
10
White does not fear any breakout of Black’s group, because Black’s
wandering stones can be easily kept within White’s outer encirclement.
854
855
Solution 014 (alternative)
In this problem, White could change the order of moves and start with this
hane of 1 at the right. Black’s two stones above have only two liberties
left, decisively weakening Black’s position overall.
856
5
2 3 7
4 6
Black tries a variation with occupying the second 1–2 point with 2.
The clamp of White 3 threatens to connect either to the right, with a move
at 4, or to the top with 5 here. Black might consider playing 4 at 7, but this
will not help him either.
857
< Return to previous choice >
858
Variation for Black 4
6
4
7 5
White 5 is atari, so White can securely connect out all of her stones on the
bottom with 7.
859
< Return to the hints >
860
014 Problem (failure I)
Black to live.
861
Next column: Variation tree
862
1
○●○●○●○●○
> 1
●○●○●○●○●
> 4
> 1
> 1
> 1
> 1
5
> 5
863
014 Solution (failure I)
6
7
8
864
B A
Later – in a real game – Black must occupy both A and B to keep the seki
stable.
865
n
n
866
Lessons learned
!!
Do not force your opponent to cover the weak point of their formation if
you cannot really do so in sente.
If you leave miai behind, between partitioning the remaining eye space,
and further solidifying the outside, you will fail.
867
014 Problem (failure II)
Black to live.
868
Next column: Variation tree
869
1
>1
> 4
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 1
5
> 5
870
014 Solution (failure II)
B 2
A
5 4 3
Black connects all his forces by closing the upper hole in his formation,
with a move at 2. White tries to connect her stone out with 3.
871
But Black throws in at 4, decisively reducing the liberties of White’s
stones. Capturing with 5 does not help White here.
6
A B
872
e e
873
Please remember that you need a lot of liberties for your endangered
stones if you want to connect them out along a zigzag line ( ).
874
Lessons learned
!!
875
Remember that a shortage of liberties might hinder you from connecting
stones out that are placed on a zigzag line ( , ✕).
876
014 Problem (failure III)
Black to live.
877
Next column: Variation tree
878
1
>1
> 4
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
5
> 5
879
014 Solution (failure III)
White’s initial move had only one purpose – threatening to connect out –
and so it is not very astonishing that Black got life with ease.
880
e
e
881
Lessons learned
!!
Playing a move inside that only forces the opponent to solidify their
position (!!) but does not include a second aim, e.g. preventing the division
of the remaining eye space (●), is useless.
882
014 Problem (failure IV)
Black to live.
883
Next column: Variation tree
884
1
>1
> 4
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
5
> 5
885
014 Solution (failure IV)
2 4
3
The hane of White 3 is a desperate attempt, but Black 4 decides the matter.
Black has got another eye on the edge, and so lives.
886
e
e
887
Lessons learned
Do not play a move inside that allows your opponent to partition the eye
space (●), if it does not carry a second threat of successfully connecting
out.
888
014 Problem (failure V)
Black to live.
889
Next column: Variation tree
890
1
>1
> 4
> 1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
5
> 5
891
014 Solution (failure V)
2 4 3
Black’s two -stones are heavily attacked, and run the risk of being
captured.
892
Black decides to occupy the second 1–2 point, the vital point of this
problem with 2.
He does not intend to try to “rescue” his stones on the right with a move at
3 instead, because these stones would get lost anyway after the death of
Black’s entire formation (White would continue with the sente move at 2
on the left edge, entering a change in the order of moves of the correct
solution sequence).
White can capture Black’s -stones in sente, but Black 4 secures life for
the larger part of Black’s original formation.
893
e
e
894
Lessons learned
Consider carefully whether the remaining potential eye space (●) might
become successfully transformed into two eyes by two moves in a row.
895
Problem 015
White to live.
896
Next column: Variation tree
897
○●○●○●○●○
1
●○●○●○●○●
> 1
> 2
> 1
> 3
> 6
> 1
2
> 2
898
Hints
899
Black’s formation at the right is very strong, greatly weakening White’s
position in the neighbouring, and still open, area.
900
White’s stones ( ) are not yet securely connected.
901
There are many lines of false eyes ( , ✕) available, of which we will
display only a few.
902
This ( , ✕) is another one.
903
2 2
White’s stones on top have only two liberties, and so are extreme
vulnerable to an atari.
However, we already know that – in order to kill – it might not be the best
idea to begin with an atari. Conversely, this implies that – in order to live –
you will have to think twice whether it will be really necessary to solidly
connect such stones in the first place.
904
3 3
White’s single stones, at the right, and at the left, have only three liberties,
and are vulnerable to an attack too.
905
Black’s position on the left is as strong as his position on the bottom.
906
All of Black’s stones are so strong, and all of White’s stones are so weak,
so that you will have to think about your primary aim while solving this
problem.
In positions like this one – with a great strength imbalance – you will have
to decide between separating your potential eye space, or saving every
single one of your stones.
907
< Return to the problem >
908
Solution 015
The descent of White 1 stresses the corner, where life can be gained easier
than on the side.
White will succeed neither by protecting one of her cutting points with a
diagonal move (at the left, at the right), nor by solidly connecting the
909
cutting point at the right.
A
3 2 4
5
Black attacks White’s eye space from the right with 2, (a move at A
instead, will lead to a similar result) and 4, but can do nothing more than to
reduce White’s territory. But this reduction does not affect White’s living
shape.
910
e e
911
Variation for Black 2
3 2
5 4
912
8
9 6
7
… the overall result is the same as before. White’s eye space consists of
four points in a row, so White is alive.
913
e
e
914
015 Problem (failure I)
Black to kill.
915
Next column: Variation tree
916
1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 1
> 3
> 6
> 1
2
> 2
917
015 Solution (failure I)
3 2
5 4
918
6
919
9
8
7 10
The corner alone is too small for two eyes. White’s group is dead.
920
< Return to previous choice >
921
Variation for Black 2
3
4 2
The clamp of Black 2 here might look more elegant, but the final result is
the same as above.
White 3 and Black 4 are miai for making White’s potential eye false ( ,
✕).
922
< Return to the hints >
923
Lessons learned
If defending, avoid playing a move that leaves a dead eye shape (△) in the
corner behind, but does not really cover your weaknesses, ( ) and …
924
… ( , ◇), on the outside.
925
015 Problem (failure II)
Black to kill.
926
Next column: Variation tree
927
1
>1
> 2
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 6
> 1
2
> 2
928
015 Solution (failure II)
A 5
3 2 4
As we have seen in the hints, White’s maximum eye space is quite large,
929
so Black must be on his guard here. He will not succeed by continuing
from the outside.
8 9 7
6
Black 6, occupying the second 1–2 point in the corner, is correct here.
White tries to expand her eye space with 7.
930
10
11
In the corner, there is a dead eye shape visible ( , △), so White has to
maximise her eye space with the descent of 11 to create additional points
inside.
931
14
13
15 12 16
White has none so far, so she must try to capture Black’s group that is
inside her formation. However, the sequence to Black 16 shows that White
is one liberty short. Her group is dead.
932
e
933
Variation for White 3
3 5
4 6
The descent of White 3 here simplifies the matter for Black. The diagonal
move at 6 on the outside massively reduces White’s potential eye space.
934
12 7
11 9 8 10
The room that is remaining in the corner is much too small for two eyes.
White’s group is dead.
935
< Return to the hints >
936
Lessons learned
Just connecting on the outside usually does not help in partitioning the
potential eye space (●) of your group.
937
!!
!!
!!
938
? ? ? ? ?
? ? ? ? ?
… the area inside your formation (?) is quite large and bulky, it might
become difficult for you to handle your opponent’s miai of connecting
some of their stones out, and establishing some permanent stones inside.
939
015 Problem (failure III)
940
Next column: Variation tree
941
1
>1
> 2
> 1
> 3
○●○●○●○●○
> 6
●○●○●○●○●
> 1
2
> 2
942
015 Solution (failure III)
9
10 7 8
White 7 occupies the second 1–2 point in the corner that has been
contemned by Black.
943
ko
White has to look for the first ko threat for this direct ko.
944
If Black wins the ko.
945
e
e
946
Lessons learned
Do not play from the outside if your opponent might able to utilise the
central point of a seemingly dead eye shape ( , △).
947
12
12
Remember that occupying both 1–2 points in the corner massively benefits
the defender.
948
015 Problem (failure IV)
Black to kill.
949
Next column: Variation tree
950
1
>1
> 2
> 1
> 3
> 6
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
951
015 Solution (failure IV)
4 3
2 5 6
Black’s move 2, occupying the vital point of the problem, decides the
matter again.
The bottom alone is not large enough to provide White with two eyes.
952
< Return to the hints >
953
Lessons learned
!! ? ?
? ?
? ? ?
Even after defending some of your weaknesses in only one place – but
leaving a decisive hole (!!) in another one – it might become quite difficult
to establish two eyes in an area on the side that is three lines wide (?),
especially if your opponent is very strong in the environment.
954
?
? ? ?
Using an area in the corner that has a width of three lines (?) instead will
massively increase your chances to end successfully.
955
Problem 016
White to kill.
956
Next column: Variation tree
957
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
4
> 4
5
> 5
> 5
958
Hints
Black’s maximum eye space is very elongated, and only contains a tiny
bulky element.
959
Black’s troops are not yet solidly connected ( ).
960
There is only one line of false eyes ( , ✕) available.
961
!! !!
!!
There are two holes (!!) in Black’s formation, one on the left, the other one
on top.
962
3
3 3
3
Black’s partial group at the right has only three liberties, so it is quite
vulnerable to an attack.
963
White’s descent is aiming at the point of ◇ on the left edge.
964
5
5 5
But here Black’s group in the corner has five liberties, making it quite
resilient.
965
Solution 016
4 2
1
B 3 A
White will succeed neither by pushing into Black’s formation on the left
edge, nor by jumping to the left-hand 1–2 point, nor by trying a placement
on the first line.
966
Black has no other choice but to intercept with 2, but then White’s descent
of 3 will become decisive.
Black 4 maximises his eye space. This move is Black’s strongest reply, as
it contains several hidden traps. Giving atari with a move at B instead is
much too simple.
Please note that Black is unable to give atari from the right with a move at
A.
967
Variation for Black 4
Black’s move at 4 here, giving atari to White’s two stones, is too clear-cut
to be successful.
968
A
5
6
969
7
970
To be continued …
971
Problem 016 (follow-up)
White to kill.
972
1
> 1
> 1
> 1
4
> 4
○●○●○●○●○
5
●○●○●○●○●
> 5
> 5
973
Solution 016 (continued = follow-up)
5
A
White will succeed neither by giving atari at the right, nor by occupying
974
the 1–2 point on the first line.
975
A 7 B
But after White 7, there is Black’s shortage of liberties again. Both A and
B are taboo for Black, so his group is dead.
976
< Return to the hints >
977
016 Problem (follow-up – failure I)
Black to live.
978
Next column: Variation tree
979
1
> 1
> 1
> 1
4
> 4
5
○●○●○●○●○
> 5
●○●○●○●○●
> 5
980
016 Solution (follow-up – failure I)
6 7
Black gives counter-atari with 6, and lets White capture five of his stones
with 7.
981
8
982
e
e
983
Lessons learned
984
Especially if your opponent might be able to sacrifice the endangered
stones ( ) and concentrate on partitioning the remaining eye space (●)
instead, using two moves in a row.
985
016 Problem (follow-up – failure II)
986
Next column: Variation tree
987
1
> 1
> 1
> 1
4
> 4
5
> 5
○●○●○●○●○
> 5
●○●○●○●○●
988
016 Solution (follow-up – failure II)
7
6
White has chosen the wrong 1–2 point in the corner. Black gives atari with
6, and White naturally captures with 7, …
989
A
ko
… gaining a direct ko in the corner, for which Black has to search for the
first ko threat.
Once White runs out of valid ko threats, she will give atari at A, capturing
at least Black’s -stones.
990
If White wins the ko.
991
e
e
992
Lessons learned
ko
There is no guarantee that every 1–2 point in the corner is always the
deciding blow for killing an opponent’s group.
If you want to occupy a 1–2 point in the corner, be well aware that a ko-
option might develop on the 1–1 point for your opponent (ko), due to the
993
very special characteristics of the corner of the board.
994
016 Problem (failure I)
Black to live.
995
Next column: Variation tree
996
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
4
> 4
5
> 5
> 5
997
016 Solution (failure I)
3
2 4
Black blocks with 2, and his eye space is too long to become successfully
endangered.
998
e e
999
Lessons learned
It does not make sense to force your opponent to secure a formation that
includes five empty points in a row (●).
1000
016 Problem (failure II)
Black to live.
1001
Next column: Variation tree
1002
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
4
> 4
5
> 5
> 5
1003
016 Solution (failure II)
1004
5 3
4
6
Eventually, White has to connect her single stone on the left edge with 5,
so Black is able to live with two eyes on the bottom, with the descent of 6.
1005
e e
1006
Lessons learned
1007
016 Problem (failure III)
Black to live.
1008
Next column: Variation tree
1009
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
4
> 4
5
> 5
> 5
1010
016 Solution (failure III)
3
4 2
Black 2 solidly closes the hole in his formation, and again his eye space
consists of too many points in a single row.
1011
e e
1012
Lessons learned
It does not make sense to force your opponent to secure a formation that
includes five points in a row (●) if only one point of that line is already
occupied by one of your stones.
1013
Problem 017
1014
Next column: Variation tree
1015
○●○●○●○●○
1
●○●○●○●○●
> 1
> 3
> 8
2
> 2
> 8
3
> 3
5
> 5
> 5
> 14
10
> 10
1016
Hints
But please note that the eye space can be divided easily, mainly due to its
dent at the top right, which White will have to prevent.
1017
There is a cutting point between Black’s -stones, but it is well protected.
1018
Therefore, it is more likely that at least one of the lines of false eyes ( ,
✕), which proceed along the edge of the board, will become important.
Black’s potential eye space is quite large, so it might not be unlikely that
both of these lines will come into play.
1019
White’s positions on the outside ( ) are strong, lurking for stones on the
◇-points on the edge.
However, the corner area is still empty, and Black can close the borders of
his territory easily. Thus, having the sheer size of Black’s potential eye
space in mind, it does not seem very likely that some ◇-stones alone can
do the job. It might be too easy for Black to create some division of the
corner area.
1020
3 3
4 4 3
3
Black’s partial group at the right has only three liberties, so it is vulnerable
to attack.
Black’s group at the left has four liberties, but one of them is shared with
the group at the right. Shortage of liberties may become relevant here.
1021
Solution 017
A
1
White’s clamp 1 at the right occupies the vital point of Black’s formation.
It prevents a black move at the same point, with which Black would divide
his eye space. Black’s group at the right would also gain some liberties,
strengthening this group decisively, and so help Black in keeping the
1022
empty point above as an eye point.
Please note that Black has to prevent White from cutting at A, because this
would be atari on his stones on the right.
White will not succeed by playing this clamp on the left edge.
3 2 4
1023
Thereafter, White has to give atari with 3. She will not succeed by
lengthening her stone with a second move on the second line.
To be continued …
1024
Problem 017 (follow-up)
1025
1
> 1
> 3
> 8
2
> 2
> 8
3
> 3
○●○●○●○●○
5
●○●○●○●○●
> 5
> 5
> 14
10
> 10
1026
Solution 017 (continued = follow-up)
6 5 7
9 8
The same procedure as on the bottom follows on the left edge, with the
clamp of White 5, and Black’s hane of 6.
White will succeed neither by connecting her two stones immediately, nor
by giving atari to Black’s stones on the right.
1027
White connects her three stones with 7, and Black has to give atari with 8
in the corner in order to prevent White from completing a dead shape
inside his formation. White captures with 9, and …
ko
… gains a direct ko for the life of Black’s group. Black must find the first
valid ko threat. There is no way for Black to avoid this ko.
1028
If White wins the ko.
1029
e
e
1030
Variation for Black 10
10
11
1031
< Return to the hints >
1032
017 Problem (follow-up – failure I)
Black to live.
1033
Next column: Variation tree
1034
1
> 1
> 3
> 8
2
> 2
> 8
3
> 3
5
○●○●○●○●○
> 5
●○●○●○●○●
> 5
> 14
10
> 10
1035
017 Solution (follow-up – failure I)
1036
9 8
10
7
White’s atari of 7 does not create a shortage of liberties for Black. White 9
reduces Black’s territory a bit, but there remain five points in a row,
sufficient for two eyes.
1037
e
e
1038
Lessons learned
Playing inside might not really attack your opponent’s weakness (here the
cutting point between the -stones).
There might remain a long line of points (●) for the potential eye space
that could still be divided into two, creating a living shape.
1039
017 Problem (follow-up – failure II)
1040
Next column: Variation tree
1041
1
> 1
> 3
> 8
2
> 2
> 8
3
> 3
5
> 5
○●○●○●○●○
> 5
●○●○●○●○●
> 14
10
> 10
1042
017 Solution (follow-up – failure II)
6
7
1043
8 A
9 10
But here – after Black’s hane of 8 – White is unable to connect her stones
with a move at A, and so has to play on the 1–1 point with 9. Black 10
opens a ko for the life of Black’s group.
1044
ko
White has to look for the first valid ko threat, therefore this variation is
less advantageous for her than the correct solution. In addition, this ko will
become an approach-move ko for White.
1045
e e
e e
1046
11 12
13
White captures the ko with 13, after having played a valid ko threat with
11.
1047
15
14
A
16
But here Black is able to connect on the left edge with 14 (he might
capture with A as well). White gives atari with 15, and Black 16 recaptures
the ko.
1048
17 18
19
1049
20
21
White must have two more valid ko threats than Black to win the ko fight.
1050
If White wins the ko.
1051
Variation for Black 14
14
1052
15
1053
B
A
16
Black continues the capturing of single opponent’s stones with 16, and
starts a ko that has changed place a bit. White is unable to connect at A,
due to Black B.
1054
ko
As before, White must have two more valid ko threats than Black to win
the ko fight.
1055
Lessons learned
1056
12
ko 12
Forcing your opponent to cover some of their weaknesses (here the cutting
point between ), might not lead to a change in the order of moves, but
change the parity of whose turn it is in another area of the problem instead.
If a ko in the corner is likely, you will become the one to search for the
first valid ko threat.
1057
017 Problem (failure I)
Black to live.
1058
Next column: Variation tree
1059
1
> 1
> 3
> 8
2
> 2
> 8
3
○●○●○●○●○
> 3
●○●○●○●○●
5
> 5
> 5
> 14
10
> 10
1060
017 Solution (failure I)
7
8 4
5 6
The block of Black 4 is the first step to create a winding shape inside
Black’s formation.
White’s atari of 5 comes too late now. Eventually, Black’s eye space is
much too long for a dead shape inside.
1061
e
e
1062
Lessons learned
1063
017 Problem (failure II)
White to kill.
1064
Next column: Variation tree
1065
1
> 1
> 3
> 8
2
○●○●○●○●○
> 2
●○●○●○●○●
> 8
3
> 3
5
> 5
> 5
> 14
10
> 10
1066
017 Solution (failure II)
A
4 3 5
White connects her stones with 5, utilising the large free space inside
Black’s formation. Please note that the cutting point of A became
important again.
1067
6
7 A 8 9
But then White 7 prepares a dead eye shape in the corner. Black tries to
prevent White from completing her aim with the move at 8 (playing at A
instead will not work either). Eventually, White 9 makes Black helpless, as
he cannot approach White’s intruders any further.
1068
< Return to previous choice >
1069
Variation for Black 8
8 9
This Black 8 here does not help either. White captures with 9, and …
1070
11
10
1071
e
1072
Lessons learned
Just closing the potential eye space on one side might not be sufficient to
survive if the remaining area is threatened to become filled with a dead eye
shape ( , △).
1073
This is especially true if the chosen move does not really cover some of the
other latent weaknesses ( , ✕ / ) that are included in the position and
which the opponent might be able to exploit successfully.
1074
017 Problem (failure III)
Black to live.
1075
Next column: Variation tree
1076
1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 8
2
> 2
> 8
3
> 3
5
> 5
> 5
> 14
10
> 10
1077
017 Solution (failure III)
2 4 3
A 5
After the second clamp of White 3, there is no simple change in the order
of moves, because Black is no longer forced to answer with the hane of A.
Alternatively, White might try to play at 4 instead.
1078
Black separates both white intruders with 4. White connects underneath
with 5, …
1079
8 7
White saves her stones on the right with the connection at 7, but Black 8
occupies the second 1–2 point in the corner, securing two eyes for Black.
1080
e
e
1081
Variation for White 3
3 4
5 6
Crawling with 3 here does not benefit White either. Black 4 partitions the
eye space successfully, and there remains no potential for White to prevent
Black from getting two eyes.
1082
8 7
If – in a real game – Black is able to carry a slight local loss, he might play
elsewhere with 8 in order to keep sente.
1083
e
e
1084
Variation for Black 8 (White 3)
B A 9
If Black does not answer locally, White 9 establishes a seki in the corner.
The points of A and B are taboo for both sides.
1085
e
n n
1086
Lessons learned
Attacking the wrong weakness first might allow your opponent to occupy
the central point of a dead eye shape in the corner.
1087
In addition, your opponent is not forced to follow your attempt by simply
changing the order of moves of the correct solution sequence.
1088
… might turn into a weakness of your own attackers – i.e. shortage of
liberties along a zigzag line ( , ✕).
1089
Problem 018
1090
Next column: Variation tree
1091
○●○●○●○●○
1
●○●○●○●○●
> 1
> 2
> 1
4
> 4
> 5
> 4
> 5
1092
Hints
1093
Black’s formation consists of two partial groups which are only loosely
connected ( ).
1094
This is accompanied by the “usual” line of false eyes ( , ✕).
1095
And a second line of false eyes ( , ✕).
1096
!!
!!
This is the first time that we encounter a hole in black’s encirclement (!!)
that is bordered by two black stones ( ), which form the shape of a keima
(= knight’s move).
1097
Next page: Solution
1098
Solution 018
2
1
3
White will succeed neither by pushing into Black’s formation on the left
edge, nor by occupying the left-hand 1–2 point.
1099
Of course Black has to close the hole at 2, after which White plays the
descent of 3.
Now, Black has to either capture White’s intruders – in order to live with
all of his stones – or to create two eyes in the corner – living at least with
the left-hand part of his troops.
To be continued …
1100
Problem 018 (follow-up)
1101
1
>1
> 2
> 1
○●○●○●○●○
4
●○●○●○●○●
> 4
> 5
> 4
> 5
1102
Hints (continued = follow-up)
Black’s -groups and White’s -groups at the right cross-cut each other.
1103
3 3 3
3
However, we are in tsume-go here, so you will have to think about whether
this “easy-to-fulfil” approach will also guarantee the death of Black’s
partial group at the left.
1104
?
? ?
White’s two -stones form a dead eye shape, so capturing these alone will
not be sufficient for two black eyes.
Black will have to build another eye in the ? area in the corner, which
White will want to prevent.
1105
4
4 4 4
4
Black’s partial group at the left has four liberties. However, due to the
special circumstances of this problem, it is in danger of suffering from a
shortage of liberties.
1106
These special circumstances are shown here. White’s position on the left
edge ( ) is very strong, looking forward to a white stone on the 1–2 point
at the left (◇).
1107
Solution 018 (continued = follow-up)
Black’s strongest continuation is to block the left side with the move at 4.
Please note that Black took one of his own liberties with this move.
Black will not succeed by taking a liberty of White’s two stones (case 1,
case 2).
1108
A
7
6 5
White’s jump with 5 onto the 1–2 point in the corner reduces Black’s main
group to only two liberties.
The atari of Black 6 at the 1–1 point is Black’s only remaining option. He
must set his hopes on a ko fight, after White captures with 7.
1109
sente, with a move at A.
ko
This is a direct ko, for which Black has to look for the first valid ko threat.
1110
If White wins the ko.
1111
e
e
1112
Variation for White 5
5
A
8 6 7
Black is forced to live small, and in gote, with the sequence to Black 8.
1113
White cannot approach at A, so Black has gained two eyes in the corner.
e
e
1114
018 Problem (follow-up – failure I)
White to kill.
1115
Next column: Variation tree
1116
1
> 1
> 2
> 1
4
○●○●○●○●○
> 4
●○●○●○●○●
> 5
> 4
> 5
1117
018 Solution (follow-up – failure I)
6 5
White punishes a typical Black mistake with the atari of 5 on the first line.
White must not push into Black’s formation on the left edge instead.
1118
7 9
8 A
B
White 7 on the left edge reduces Black’s eye space decisively, and
simultaneously creates a shortage of liberties on the left. After his
connection at 8, Black is hindered from giving atari to White’s two stones
with a move at A.
1119
< Return to the hints >
1120
Lessons learned
Before starting the hunt on opponent’s stones, consider your own liberties
(●) carefully.
1121
!!
Please remember that you will lose at least one of these for sure, as long as
you will be forced to close a hole (!!) in your formation.
1122
018 Problem (follow-up – failure II)
Black to live.
1123
Next column: Variation tree
1124
1
> 1
> 2
> 1
4
> 4
○●○●○●○●○
> 5
●○●○●○●○●
> 4
> 5
1125
018 Solution (follow-up – failure II)
6
7 8
1126
9
1127
10
1128
e
e
1129
Lessons learned
Before reducing from the outside, ask yourself whether your opponent’s
“natural” reply will be useful to create two partitions of their potential eye
space (●).
1130
018 Problem (follow-up – failure III)
White to kill.
1131
Next column: Variation tree
1132
1
> 1
> 2
> 1
4
>4
> 5
○●○●○●○●○
> 4
●○●○●○●○●
> 5
1133
018 Solution (follow-up – failure III)
6
5
8 7
White again occupies the vital point of 5 on the left edge. She must not
occupy the lower 1–2 point instead.
1134
9
A B
White 9 at the right completes the double shortage of liberties from which
Black’s group suffers so much. A and B are taboo for Black.
1135
< Return to the hints >
1136
Lessons learned
Before starting the hunt on opponent’s stones, consider your own liberties
(●) carefully.
1137
!!
Please remember that you will lose at least one of these for sure, as long as
you will be forced to close a hole (!!) in your formation.
1138
018 Problem (follow-up – failure IV)
Black to live.
1139
Next column: Variation tree
1140
1
> 1
> 2
> 1
4
>4
> 5
> 4
○●○●○●○●○
> 5
●○●○●○●○●
1141
018 Solution (follow-up – failure IV)
7
6
8
1142
e
e
1143
Lessons learned
12
12
Not every 1–2 point in the corner is a really vital decisive point.
1144
Before further playing inside your opponent’s formation, ask yourself
whether you might force your opponent to secure an elongated eye space
(●) which easily can be divided into two.
1145
3
3 3 3
3 3 2 3 3
2 2
1146
018 Problem (failure I)
Black to live.
1147
Next column: Variation tree
1148
1
○●○●○●○●○
> 1
○●○●○●○●○
> 2
> 1
4
> 4
> 5
> 4
> 5
1149
018 Solution (failure I)
4
2 3
7 6 5
White cuts Black’s keima with the already known move at 3, but White’s
atari at 7 does not benefit White any longer.
1150
A
8
Black gives atari from the right with 8, and White will not play at A, due
to a snapback.
1151
e
e
1152
Variation for Black 2
4 2
5 3 6
Black 2 here, at the right, might be possible too, but is not so clear-cut as
Black’s reply shown above.
White 3 takes the central point of the potential dead eye shape inside
Black’s formation. Black’s block of 4, and his descent of 6, however,
1153
result in an eye space that is too large to be killed.
Just because gaining a seki only in gote (!) might be too painful for White,
White might want to wait for a suitable moment in the endgame phase of
the game.
1154
n n
1155
Lessons learned
Do not force your opponent to create a potential eye space that consists of
a long straight line of still unoccupied points (●). The sheer length of this
line might prevent you from creating a dead eye shape inside.
1156
? ?
? ? ? ? ?
Do not consider it a matter of course that your opponent will not have any
options to change the order of moves, regarding the fight of filling the
empty space (?) inside his formation.
1157
018 Problem (failure II)
Black to live.
1158
Next column: Variation tree
1159
1
>1
> 2
○●○●○●○●○
> 1
●○●○●○●○●
4
> 4
> 5
> 4
> 5
1160
018 Solution (failure II)
4
2
3 A
White too tries her best by taking the second 1–2 point, but Black’s block
at 4 decides the matter.
In a real game, White would play 3 at 4, letting Black live with a move at
1161
A.
5
6
A 8 7
Eventually, White cannot hinder Black from gaining two eyes with the
sequence to 8. The point of A is taboo for White, so Black lives with two
eyes in the corner.
1162
e
e
1163
Lessons learned
Do not assume that your opponent will be eager to capture any single stone
just because it is not yet connected to the outside ( ).
1164
invest a second move, saving your pivotal stone.
1165
Problem 019
Black to kill.
1166
Next column: Variation tree
1167
○●○●○●○●○
1
●○●○●○●○●
> 1
> 2
> 2
> 1
3
> 3
> 3
4
> 4
5
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1168
Hints
White’s maximum eye space is quite large, containing ten points (●). The
somewhat elongated shape might make it likely that a reduction from the
outside is called for.
Starting from the inside instead might result in a sudden recognition that
1169
White’s remaining eye space will be too large to prevent partitioning.
!!
!!
!!
White’s position has two holes (!!), both of which are at the edge of the
board. The hole on the lower edge is larger than that on the left side, so
Black might want to start his efforts there.
1170
Black’s position in this area is largely strengthened by his descent to the
second line, which looks deep into White’s position, e.g. the ◇-points.
1171
Please note that White’s group has three liberties (○) on the outside. This
is a clear sign that a shortage of liberties will become no issue for White.
1172
But shortage of liberties might become an issue for Black. Black stones,
which will become arranged on the marked zigzag line ( , ✕), must be
aware that connecting out might be facing insurmountable obstacles.
1173
A second zigzag line of this kind (✕).
1174
Solution 019
2 1
Indeed, Black starts by reducing White’s potential eye space from the
right. He uses the somewhat restrained keima of 1, not trying too hard.
Black will succeed neither by playing a large knight’s move, nor by even
jumping one point further.
1175
White’s jump of 2 to the first line prevents a further black advance, at least
for the time being.
To be continued …
1176
Problem 019 (follow-up I)
Black to kill.
1177
1
>1
> 2
> 2
> 1
○●○●○●○●○
3
●○●○●○●○●
> 3
> 3
4
> 4
5
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1178
Solution 019 (continued = follow-up I)
4
A 3
Black will not succeed by giving atari to White’s stone (case 1, case 2).
White 4 closes her encirclement on the bottom, trying to keep her potential
1179
eye space as large as possible. Occupying the lower 1–2 point with a move
at A instead will not work either.
To be continued …
1180
Variation for White 4
6
5
4
White 4 might try to save her group by occupying the lower 1–2 point.
However, Black takes the other one with 5, and after White’s block of 6,
…
1181
8 7 9
… Black 7 demonstrates that White’s eye space in the corner alone is too
small for two eyes.
1182
< Return to the hints >
1183
Problem 019 (follow-up II)
Black to kill.
1184
1
> 1
> 2
> 2
> 1
3
> 3
> 3
4
> 4
○●○●○●○●○
5
●○●○●○●○●
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1185
Solution 019 (continued = follow-up II)
7
8 6 5
9 A
Black will succeed neither by playing a clamp on the left edge, nor by
occupying any of the 1–2 points (at the left, on the first line), nor by
playing a hane on the left edge, nor by giving atari with a move on the first
1186
line.
White 6 hinders Black from cutting at the right of 5. White might consider
playing at 9 instead, occupying the lower 1–2 point in the corner.
Now, the time has come to reduce White’s eye space decisively with the
move at 7 on the left edge. White must block with 8.
Thereafter, Black 9 on the 1–2 point of the corner prevents a white move
at the same point. White cannot partition her eye space with a move at A,
…
1187
… so Black has established a dead shape ( , △) inside White’s
formation. White’s group is dead.
1188
Variation for White 6
12
6
White 6 occupies the lower 1–2 point, hoping for the second one.
1189
8
7 9
White blocks with 8, but Black 9 again completes a dead eye shape.
1190
< Return to the hints >
1191
019 Problem (follow-up II – failure I)
White to live.
1192
Next column: Variation tree
1193
1
> 1
> 2
> 2
> 1
3
> 3
> 3
4
> 4
5
○●○●○●○●○
> 5
●○●○●○●○●
> 5
> 5
> 5
> 5
> 7
6
> 6
1194
019 Solution (follow-up II – failure I)
6 8 9
7
As usual with Black’s clamp on the second line, White answers with the
hane of 6.
1195
bottom with 9.
10 A
White is not forced to play the ko of A, but simply captures in the corner
with 10, securing two eyes.
1196
e
e
1197
Lessons learned
12
12
1198
019 Problem (follow-up II – failure II)
White to live.
1199
Next column: Variation tree
1200
1
> 1
> 2
> 2
> 1
3
> 3
> 3
4
> 4
5
> 5
○●○●○●○●○
> 5
●○●○●○●○●
> 5
> 5
> 5
> 7
6
> 6
1201
019 Solution (follow-up II – failure II)
Of course White blocks with 6. Black 7 occupies the second 1–2 point too.
1202
8 A 10
9
Black 9 aims at a ko, but White calmly connects at 10. White has too many
outside liberties left, so Black cannot successfully establish a “bent four in
the corner”. Sooner or later – in a real game – White will play at A to
capture Black’s stones in the corner for two eyes.
1203
e
e
1204
Lessons learned
If you force your opponent to maximise the potential eye space (●) of their
group, you might encounter difficulties when trying to prevent
partitioning.
1205
019 Problem (follow-up II – failure III)
1206
Next column: Variation tree
1207
1
> 1
> 2
> 2
> 1
3
> 3
> 3
4
> 4
5
> 5
> 5
○●○●○●○●○
> 5
●○●○●○●○●
> 5
> 5
> 7
6
> 6
1208
019 Solution (follow-up II – failure III)
6
7
White again blocks on the left side with 6. Black 7 occupies the second 1–
2 point in the corner.
1209
10 8 11
9
1210
ko
White has to find the first valid ko threat for this direct ko.
1211
If Black wins the ko.
1212
e
e
1213
Lessons learned
1214
019 Problem (follow-up II – failure IV)
1215
Next column: Variation tree
1216
1
> 1
> 2
> 2
> 1
3
> 3
> 3
4
> 4
5
> 5
> 5
> 5
○●○●○●○●○
> 5
●○●○●○●○●
> 5
> 7
6
> 6
1217
019 Solution (follow-up II – failure IV)
White 6 tries to partition her eye space, for the time being.
1218
8 9
7
Black has the atari of 7 at his disposal, and eventually we get the same ko
as seen before.
1219
ko
1220
If Black wins the ko.
1221
e
e
1222
Lessons learned
If you place a move inside your opponent’s formation – missing the vital
point – but do not really prevent the division of the remaining eye space
(●; at least for the time being), you might have to work harder than
necessary.
1223
019 Problem (follow-up II – failure V)
White to live.
1224
Next column: Variation tree
1225
1
> 1
> 2
> 2
> 1
3
> 3
> 3
4
> 4
5
> 5
> 5
> 5
> 5
○●○●○●○●○
> 5
●○●○●○●○●
> 7
6
> 6
1226
019 Solution (follow-up II – failure V)
7 8 A
6
Black 7 on the 1–2 point on the left edge prevents two eyes for Black in
1227
the corner. Capturing White’s single stone on the bottom, with a move at
A instead will not work either.
9
10
… forcing Black to connect his stones on the left with the move at 9.
White 10 secures two eyes for her group.
1228
e
e
1229
Variation for Black 7
1230
10 8
9
1231
e
e
1232
Lessons learned
12
12
1233
Remember that trying to connect stones out that are arranged on a zigzag
line ( , ✕) might benefit your opponent.
1234
Only a few opponent’s forcing moves might be sufficient to divide a living
eye space (●).
1235
019 Problem (follow-up I – failure I)
White to live.
1236
Next column: Variation tree
1237
1
> 1
> 2
> 2
> 1
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
4
> 4
5
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1238
019 Solution (follow-up I – failure I)
4
5
1239
7 8
9 6
1240
10
12
14 13 11
White has sufficient liberties left for her own group, so she can take
advantage of Black’s massive shortage of liberties, hindering Black from
successfully connecting all of his stones out.
White begins with the descent of 10, and eventually captures Black’s two
stones in the corner with 14, for two sure eyes.
1241
e
e
1242
Variation in the problem’s setup
A
B
Please note that the (standard) shape that serves as the basis of this
problem is also available with all of White’s outside liberties occupied (
).
In this case, White’s group lacks sufficient liberties to enable both moves
1243
of A and B on the left edge.
10
1244
11
12
1245
ko
1246
e e
e e
1247
If Black wins the ko.
1248
Lessons learned
1249
Remember that connecting out some stones which are arranged on a
zigzag line ( , ✕) might suffer from a shortage of liberties.
1250
019 Problem (follow-up I – failure II)
White to live.
1251
Next column: Variation tree
1252
1
> 1
> 2
> 2
> 1
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
4
> 4
5
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1253
019 Solution (follow-up I – failure II)
5 6
4
1254
8 7 9
… Black tries his best with the clamp of 7, but he will fail due to White’s
hane of 8. Black cuts with 9 at the right, but no ko will develop here.
1255
10
11
1256
12 A B
… eventually captures in the corner with 12. Black would need two
additional moves (B and A) to save his stones that are in atari, so it is very
likely that White will capture these too.
1257
e
e
1258
Variation in the problem’s setup
1259
10
1260
ko
1261
e e
e e
1262
If Black wins the ko.
1263
17 16
Now, White is able to open a second ko in the corner, with the atari of 16.
1264
ko
1265
If Black wins the second ko too.
1266
e
e
1267
Lessons learned
1268
Remember that connecting out some stones which are arranged on a
zigzag line ( , ✕) might suffer from a shortage of liberties.
1269
019 Problem (failure I)
White to live.
1270
Next column: Variation tree
1271
1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 2
> 1
3
> 3
> 3
4
> 4
5
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1272
019 Solution (failure I)
3 4
2 5
White knows that she cannot break Black’s connection to the right. She
sets her hopes on creating some kind of shortage of liberties for Black’s
stones with her moves at 2 and 4.
White must not immediately block the corner instead. However, White
1273
might change the order of moves here, with playing at 4 first.
8 7
9 6
White 6 and 8 are the next steps in creating a long zigzag line of black
stones on the lower edge.
1274
10
1275
12 11
Black must connect one of his stones in atari, else White would get a
double-ko on the bottom, equivalent to life for her group. Eventually,
White captures with 12, and opens the ko for her life.
1276
ko
1277
e
e e
1278
If Black wins the ko.
1279
Variation for White 2
5 2
4 3
White might change the order of moves, with the sequence to Black 5,
shown here.
1280
6
A 7 8
The atari of White 6 is another white option to create a ko shape. The solid
extension of Black 7 could also be played at A to the same effect. White 8
starts a direct ko.
1281
ko
1282
e e
1283
If Black wins the ko.
1284
Lessons learned
Remember that connecting out stones that are arranged on a zigzag line (
, ✕) might suffer from a shortage of liberties, making your work much
harder than expected beforehand.
1285
019 Problem (failure II)
Black to kill.
1286
Next column: Variation tree
1287
1
>1
> 2
○●○●○●○●○
> 2
●○●○●○●○●
> 1
3
> 3
> 3
4
> 4
5
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1288
019 Solution (failure II)
6 5
3 4
1289
8 7 10
9
Black 7 occupies the vital point of the corner shape. White’s hane of 8 is
frustrated by Black 9, denying White access to the second 1–2 point in the
corner. White 10 captures two black stones, but …
1290
11
… this is not sufficient to get an eye on the bottom. Black throws in with
11, turning White’s potential eye into a false one ( ). White has only one
eye in the corner, and so is unconditionally dead.
1291
< Return to the hints >
1292
Lessons learned
If you are too cautious with defending your potential eye space (●), it
might become too small.
1293
In any case you must be able to hinder your opponent from occupying the
central point of a dead eye shape (△). Otherwise you cannot prevent death
of your group.
1294
019 Problem (failure III)
White to live.
1295
Next column: Variation tree
1296
1
>1
> 2
> 2
○●○●○●○●○
> 1
●○●○●○●○●
3
> 3
> 3
4
> 4
5
> 5
> 5
> 5
> 5
> 5
> 7
6
> 6
1297
019 Solution (failure III)
White simply closes her territory at the right with the move at 2.
1298
5
3
4 6
First, Black reduces White’s eye space from above with the combination
of 3 and 5.
1299
11
9 10 7 8
Then, Black tries his luck on the bottom with the jump to 7, but White 8
hinders Black’s intruders from connecting out. Inside White’s formation,
…
1300
12
1301
e
e e
1302
Lessons learned
Thoughtlessly placing one of your stones too far inside your opponent’s
potential eye space (●) might result in this stone becoming an integral part
of the large territory of a living group.
1303
Problem 020
White to kill.
1304
Next column: Variation tree
1305
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 3
> 1
> 9
2
> 2
> 7
> 2
> 2
> 2
8
> 8
1306
Hints
1307
However, there is a “gap” (□) between Black’s position, and White’s
strong -stones on the left side. In contrary to the problems discussed so
far, these -stones, which are lurking to the ◇-point on the right edge, are
not placed directly adjacent to Black’s stones, i.e. at the □-points.
1308
Therefore, we might probably have to consider this extended version of
Black’s maximum eye space, containing two additional ●-points.
1309
B A C
Taking White’s aim of occupying the ◇-point on the left edge into
account, the above-mentioned assumption can be justified by a potential
black move at A, which probably might carry the double threat of
occupying either the point of B at the left, or the point of C at the right.
1310
!! !!
!!
There are two holes (!!) in Black’s encirclement, the larger one being on
top.
Please note that White would force Black’s eye space to become a single
straight line if she started immediately with pushing into the hole on top.
1311
4
4 4
Black’s partial group at the right has four liberties. Nevertheless, these
stones are quite vulnerable to an attack, due to White’s strong -stone in
their direct neighbourhood.
1312
The special shape of White’s strong position at the right ( ) makes it
obvious that here is no chance for Black to escape into the open in this
area.
1313
Black’s formation consists of two partial groups that are quite far away
from each other.
We have learned already that capturing very weak stones alone might not
do the job. If we imagine White only capturing Black’s -stones, by
assuming white stones on the ✕-points, there still remains a potential
maximum black eye space in the corner which consists of four points in a
row. White must be on her guard to not let parts of Black’s stones jump off
1314
the hook.
1315
Solution 020
White starts with the hane of 1 from the right, pushing into Black’s
potential eye space. Please note that this move handles Black’s potential
eye space in the same way as if it were only a first-line area (i.e. by
reducing on the edge, from the outside).
1316
Please also note that this move reduced the liberty count of Black’s right-
hand group to only three.
White will succeed neither by trying to reduce Black’s potential eye space
from above (case 1, case 2), nor by occupying the lower 1–2 point.
C 2
B A
D
Black 2 tries to keep most of his eye space, but this move has the decisive
drawback that it does increase the liberties of Black’s group at the right.
1317
However, playing at A, B, C, or D instead will not work either.
4 3 6
White 3 advances further into Black’s position and is the second move on
the first line (again similar to reducing a first-line area from the outside).
Please note that Black’s group above is reduced to only two liberties.
Black blocks White’s further approach on the bottom with the move at 4,
but then White 5 from above is atari. Black is forced to capture two of
1318
White’s stones with 6.
7
? ?
Black might get an eye at ? on the bottom, as well as in the corner, but
each one only in gote. This means that Black would need at least two
moves in a row to survive White’s attack. Not to mention the need to
connect his partial groups.
1319
12 10 11
8 9
Black connects his troops with 8. White 9 creates a false eye on the
bottom. These two moves are miai.
After the sequence to Black 12, there is not enough room in the corner for
two eyes, even if White played elsewhere now.
1320
1321
Variation for Black 8
9 8
Black 8 and White 9 are miai, as is shown here. Black’s forces are
separated, with no hope for life.
1322
< Return to previous choice >
1323
Variation for Black 2 (I)
3
4 2
Black might think of this move 2, trying to build an elongated shape on the
first line that is long enough for the life of his group. White 3 forces White
to connect at 4. Now the litmus test follows.
1324
5
6
7 A
The keima of White 5 reduces Black’s eye shape from the other edge too.
Black blocks with 6, and White 7 occupies the vital point of the corner.
Black is dead. White 7 could be played at A too to the same effect.
1325
< Return to previous choice >
1326
Variation for White 7 (Black 2 (I))
9 8 7 10
White could also choose this variation for her move 7. Black 8 and 9 are
miai. Black 10 captures two stones, but …
1327
11
… this results in a false eye ( ). Black has only one eye in the corner, and
so is dead.
1328
< Return to previous choice >
1329
Variation for Black 2 (II)
3
2 4
Playing Black 2 on the other side does not work either. Again, White 3
forces White to connect at 4 and reaches a position that is similar to what
we have seen just before.
1330
5
6
7 A
After the reduction with White 5 on the left edge, White 7 becomes the
fatal blow. Black’s potential eye space is not large enough for two eyes.
1331
< Return to previous choice >
1332
Variation for Black 2 (III)
2 A
3
B
Black 2 might try to close the gap in Black’s position from the left. But
White’s attachment of 3 leaves Black helpless. White threatens to connect
her stone out, either with A or with a move at B.
1333
4
6 7 5
Black 4 and White 5 are miai. Black 6 forces White to connect at 7, and
creates a shortage of liberties for White on the bottom.
1334
10 11
9
B
8 A
Again, the keima of White 9 prevents Black from getting another eye on
the left edge. Black 10 and White 11 are miai, but Black will not get a real
eye here.
1335
< Return to previous choice >
1336
Variation for Black 2 (IV)
Of course Black’s descent of 2 to the first line is much too trivial. White 3
ends the discussion about the life of Black’s group.
1337
< Return to the hints >
1338
020 Problem (failure I)
Black to live.
1339
Next column: Variation tree
1340
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 3
> 1
> 9
2
> 2
> 7
> 2
> 2
> 2
8
> 8
1341
020 Solution (failure I)
2
3
Black 2 defends the bottom line, and thereafter the hane of White 3 comes
too late.
1342
6
4
A 5
1343
8
A 11
9
10 7
1344
12
Eventually, Black 12 on the 1–1 point in the corner secures two eyes for
Black’s remaining group in the corner.
1345
e
e
1346
Lessons learned
1347
When trying to separate an opponent’s position, be well aware that your
opponent might sacrifice one part of it ( ) in order to live with the other
one ( ).
1348
020 Problem (failure II)
Black to live.
1349
Next column: Variation tree
1350
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 9
2
> 2
> 7
> 2
> 2
> 2
8
> 8
1351
020 Solution (failure II)
3
4 2
A
Black defends the bottom line with 2 and 4. Black’s remaining eye space
consists of at least four points in a row (●), and so Black is alive.
1352
e e
1353
Variation for White 3
Again, White might try the hane of 3 as her second move, but Black
maximises his potential eye space with the move at 4 on top.
1354
8
6 5 A 7 B
1355
e e
1356
Lessons learned
Do not force your opponent’s potential eye space (●) to become a long line
of points, additionally enriched with a dent in its centre. You might be
forced to invest a lost move inside, instead of successfully only reducing
from the outside.
1357
020 Problem (failure III)
Black to live.
1358
Next column: Variation tree
1359
1
>1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 9
2
> 2
> 7
> 2
> 2
> 2
8
> 8
1360
020 Solution (failure III)
4 3
Black 2 closes the large gap in Black’s formation to some extent. The hane
of White 3 can now be answered with the diagonal move at 4.
1361
7 6
8 5
A
White 5 prepares a dead eye shape inside Black’s formation, and the keima
of White 7 reduces on the left edge. After the block of Black 8, however,
Black’s remaining eye space consist of a winding line of five points, so
Black is alive.
In a real game, the point of A will become relevant now. But this issue is
only a question of endgame.
1362
9
If White connects with a move at 9, she reaches a seki, but only in gote.
Black has no territory in the corner.
1363
n
n
1364
Variation for White 9
10
If White does not play in the corner, Black might get the change to play at
10 himself, creating two eyes. Now, Black lives with territory.
1365
e
e
1366
Lessons learned
Consider carefully whether your move might really become part of a dead
eye shape, particularly if your opponent’s potential eye space (●) is quite
large.
1367
Problem 021
White to kill.
1368
Next column: Variation tree
1369
○●○●○●○●○
1
●○●○●○●○●
> 1
> 7
> 1
> 2
> 2
> 6
> 3
> 1
3
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1370
Hints
Black’s maximum eye space (●) is already divided into two sections.
1371
A
?
Both sides need sente for a move at A, either to destroy the potential eye at
?, or to turn ? into a real eye. But a move at A will be gote in itself. Thus,
it can be expected that action will start on the bottom.
Black’s maximum eye space on the bottom (●) is quite large, so there
might be options for Black to create two eyes here. White must not be too
careless.
1372
!!
!!
!!
There are two holes (!!) in Black’s encirclement, the larger one being on
the bottom.
1373
Please note that the hole on top is difficult to access for White, due to
Black’s stone .
On the other hand, White’s strong position on the bottom, with her descent
to the edge of the board, heavily undermines Black’s position in that
area.
1374
Next page: Solution
1375
Solution 021
2 1
The jump to 1 on the first line decisively reduces Black’s eye space,
threatening to proceed further. Please note that White is not trying too
hard.
White will succeed neither by jumping one point further, nor by playing a
1376
throw-in on the left edge, nor by threatening Black’s cutting point from the
inside.
The diagonal move at 2 is Black’s only option available. Black must keep
his potential eye space as large as possible, simultaneously putting some
pressure on White’s attacker.
Please note that there are variations of this problem available in the books
that start after the exchange displayed above.
To be continued …
1377
Problem 021 (follow-up)
White to kill.
1378
1
> 1
> 7
> 1
> 2
> 2
> 6
> 3
> 1
○●○●○●○●○
3
●○●○●○●○●
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1379
Hints (continued)
Now, Black’s maximum eye space is partitioned into three parts. White
must prevent black eyes in (at least) two of these to be successful.
1380
There are two lines of false eyes ( , ✕) visible on the edge of the board,
…
1381
… and another one ( , ✕) in the centre.
1382
Solution 021 (continued = follow-up)
A
4 3
White will succeed neither by playing atari from above, nor by threatening
Black’s potential eye space from above, nor by throwing in on the left
1383
edge, nor by playing a bamboo joint on the bottom right.
6 5
White 5 makes the potential eye in the centre false ( , ✕), and threatens
to do the same with Black’s potential eye in the corner. White will not
succeed by giving atari from above instead.
Black 6 secures this eye, but only in gote, so White 7 destroys Black’s
1384
hopes for life of his group. Black 6 and White 7 are miai.
1385
Variation for Black 4
Black might secure his eye in the corner with this Black 4.
Again, the throw-in of White 5 makes the potential eye on the left edge
false.
1386
7
Thereafter, Black would need two moves in a row to build an eye in the
centre. This means that his group dies, because Black 6 and White 7 are
miai.
1387
< Return to the hints >
1388
021 Problem (follow-up – failure I)
Black to live.
1389
Next column: Variation tree
1390
1
> 1
> 7
> 1
> 2
> 2
> 6
> 3
> 1
3
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
○●○●○●○●○
> 5
●○●○●○●○●
> 7
> 9
1391
021 Solution (follow-up – failure I)
A
8
6
B 7
1392
Black 8 captures White’s single stone below, preventing a ko for the life of
his group (after Black A, White B).
e
e
1393
Variation for White 7
1394
8
A B
1395
e
e
1396
Variation for White 9 (White 7)
9 10
Please note that – with the move at 9 – the tesuji of creating a four-stone
pyramid, in order to establish only one eye in this area in sente, is not
available for White here.
1397
12
A
11 B
Occupying the vital point of Black’s eye shape on the bottom with 11 is
gote, so Black is able to secure his second eye on the left edge with 12.
1398
e
1399
Lessons learned
1400
Connecting stones out that are arranged on a zigzag line ( , ✕) might
suffer from a shortage of liberties.
1401
021 Problem (follow-up – failure II)
Black to live.
1402
Next column: Variation tree
1403
1
> 1
> 7
> 1
> 2
> 2
> 6
> 3
> 1
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1404
021 Solution (follow-up – failure II)
1405
6
A
5
White 5 and Black 6 are miai. In a real game, White might capture two of
Black’s stones, with a move at A, hereafter, but this is only gote.
1406
e
1407
Lessons learned
You will have to consider beforehand whether your own stones might
suffer from a counter-attack after your opponent’s obvious answer.
1408
021 Problem (follow-up – failure III)
Black to live.
1409
Next column: Variation tree
1410
1
> 1
> 7
> 1
> 2
> 2
> 6
> 3
> 1
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1411
021 Solution (follow-up – failure III)
A
4
1412
A
7 6
5
The tesuji of White 5 comes too late now. Playing at 6, or at A instead will
not work either.
1413
8 A B
1414
e
e
1415
Variation for White 5 (I)
White might try the solid move at 5 here, but Black 6 decides the matter.
Again, Black has two eyes.
1416
e
1417
Variation for White 5 (II)
White 5 and Black 6 are miai for the life of Black’s group.
1418
e
e
1419
Variation for Black 4
1420
5
6 A
White can do no more than to reduce Black’s territory a bit with 5 in sente.
1421
e
1422
Lessons learned
Attacking from the outside might help your opponent with solidifying their
formation, especially when the potential eye space is already prepared for
partitioning.
1423
Your opponent might not save every single group that is in danger of
getting captured ( ), but concentrate on building two eyes in another area
(●) instead.
1424
021 Problem (follow-up – failure IV)
Black to live.
1425
Next column: Variation tree
1426
1
> 1
> 7
> 1
> 2
> 2
> 6
> 3
> 1
3
>3
>3
> 4
> 5
> 5
○●○●○●○●○
> 3
●○●○●○●○●
> 3
4
> 4
5
> 5
> 7
> 9
1427
021 Solution (follow-up – failure IV)
5
6
4
Black maximises his eye space on the bottom with 4. White 5 reduces
Black’s eye space a bit, but cannot prevent Black from building two eyes.
1428
e
e
1429
Lessons learned
Destroying only one of three options for creating an eye might not be
sufficient to kill an opponent’s group.
1430
021 Problem (follow-up – failure V)
Black to live.
1431
Next column: Variation tree
1432
1
> 1
> 7
> 1
> 2
> 2
> 6
> 3
> 1
3
>3
>3
> 4
> 5
> 5
> 3
○●○●○●○●○
> 3
●○●○●○●○●
4
> 4
5
> 5
> 7
> 9
1433
021 Solution (follow-up – failure V)
4
A
5
6
Black 4 secures his eye on the left edge, and the following atari of White 5
does not threaten the life of Black’s group.
1434
endgame matter.
1435
Lessons learned
Destroying only one of three options for creating an eye might not be
sufficient to kill an opponent’s group.
1436
021 Problem (failure I)
Black to live.
1437
Next column: Variation tree
1438
1
○●○●○●○●○
> 1
●○●○●○●○●
> 7
> 1
> 2
> 2
> 6
> 3
> 1
3
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1439
021 Solution (failure I)
Black 2 secures an eye in the corner. The throw-in of White 3 destroys the
potential black eye on the left edge.
1440
7
4 6
5 8
If White prevents a black eye in the centre with 7, Black captures with 8
for his second eye on the bottom. In a real game, White will save her two
stones on the bottom with a move at 8 instead.
1441
9
10
1442
e e
1443
Variation for White 7
Of course in a real game White would save her stones on the lower edge
with 7, allowing Black to get his second eye in the centre.
1444
e
1445
Lessons learned
? ?
Be careful with jumping deep into your opponent’s position when there are
several options remaining for creating eyes.
Be well aware that – usually – you will have to connect your stone out in
order to prevent it from turning into an opponent’s eye.
1446
021 Problem (failure II)
Black to live.
1447
Next column: Variation tree
1448
1
>1
> 7
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 2
> 6
> 3
> 1
3
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1449
021 Solution (failure II)
?
4 ?
? 3 2
1450
will play from the outside instead.
6 5
8
White 5 destroys the option at the right in sente. But White 7, destroying
Black’s potential eye on top, is gote, so Black is able to capture White’s
stone in the corner for two eyes.
1451
e e
1452
Variation for White 3
5
6
4 3
White might play from the outside only with 3 and 5, but the result is
similar to that shown before. Black gets a living shape in the corner.
1453
e
e
1454
Lessons learned
Destroying the smaller one of two already separated areas in which your
opponent’s could create eyes might not be sufficient. The larger part alone
might contain sufficient potential for partitioning.
1455
021 Problem (failure III)
Black just protected his eye shape with a bending move on the second line.
White to kill.
1456
Next column: Variation tree
1457
1
>1
> 7
> 1
○●○●○●○●○
> 2
●○●○●○●○●
> 2
> 6
> 3
> 1
3
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1458
021 Solution (failure III)
3
4
1459
7 5 6
White 5 occupies the vital point on the lower edge, threatening to connect
out to his allies at the right. Black intercepts with 6, but then White 7 is the
final blow. Black cannot get two eyes in the corner any longer.
1460
< Return to the hints >
1461
Lessons learned
!!
!!
1462
Your effectively remaining eye space might be too small for two eyes,
especially when your opponent is strong on the outside ( ).
1463
021 Problem (failure IV)
White to kill.
1464
Next column: Variation tree
1465
1
>1
> 7
> 1
> 2
○●○●○●○●○
> 2
●○●○●○●○●
> 6
> 3
> 1
3
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1466
021 Solution (failure IV)
6
5
7 3 4
1467
< Return to previous choice >
1468
Variation for Black 6
8 9
7
Black might try this move 6, securing an eye on the 1–1 point in the
corner. However, his partial group at the right suffers from a shortage of
liberties and is captured with White 7 and 9.
1469
< Return to the hints >
1470
Lessons learned
When maximising your potential eye space, consider whether you are only
surrounding a dead eye shape.
1471
021 Problem (failure V)
Black to live.
1472
Next column: Variation tree
1473
1
> 1
> 7
> 1
2>
2>
> 6
> 3
○●○●○●○●○
> 1
●○●○●○●○●
3
> 3
> 3
> 4
> 5
> 5
> 3
> 3
4
> 4
5
> 5
> 7
> 9
1474
021 Solution (failure V)
Black blocks with 2. This move does not really hope to capture White’s
stone, but to be able to solidify Black’s formation in the following process.
1475
8
6
4 5 3 7
White must connect her pivotal stone out, with the sequence to 7.
Black 4 created the first eye in the corner, and Black 8 finally the second
one on the left edge.
1476
e
1477
Lessons learned
?
?
?
Be careful with jumping deep into your opponent’s position when there are
several options remaining for creating eyes, including the capture of your
stone.
Be well aware that – while you are busy with saving your stone – your
1478
opponent might get the opportunity to solidify their position.
1479
Problem 022
White to kill.
1480
Next column: Variation tree
1481
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
6
> 6
1482
Hints
Black’s maximum eye space (●) is elongated on the bottom line, and bulky
in the centre.
1483
A dead eye shape ( , △) inside Black’s formation.
1484
3
3 A
3
White’s two stones inside Black’s belly have only three liberties, making it
unlikely that White will be able to access the cutting point of A
successfully. Black’s single stone at the right has also only three liberties,
but this weakness is eased by the fact mentioned above.
1485
A line of false eyes ( , ✕) on the bottom.
1486
4
4 4 4
4
4
Black’s partial group in the centre has four liberties. There are sufficient
outside liberties left, making it unlikely that this partial group will suffer
from a shortage of liberties.
1487
!!
!!
There are two holes (!!) in Black’s encirclement, one on the bottom right,
one on the left edge, near the corner.
Please remember the special properties of the 1–2 points in the corner,
which might favour the defender here.
1488
The second line of false eyes, in the corner.
1489
Black’s troops are not yet securely connected ( ).
1490
Solution 022
2 3
1 4
White will neither succeed by playing hane on the left edge, nor by playing
hane on the bottom right.
However, she might change the order of moves here, with starting at the
1491
point of 3.
Black is forced to maximise his potential eye space with the descent of 2.
Otherwise, his remaining eye space would not be sufficient for two eyes.
White 3 reduces Black’s group at the left to three liberties. White’s three
stones have three liberties too, so Black must reduce these to two liberties
with the move at 4.
5 6
1492
White cuts with 5, and Black connects with 6 here. Capturing White’s two
stones in the corner will not help either.
We show the respective sequence here, just for the sake of completeness.
1493
9
1494
10
1495
11
1496
1497
Variation for Black 6
1498
8 7
1499
9
A B
Even if Black were able to connect his stones, there would be the dead eye
shape ( ) inside, so his group dies anyway.
1500
< Return to previous choice >
1501
Solution 022 (alternative)
1
A 2
White might change the order of moves with 1 here, also reducing the
liberty count of Black’s corner group to three. Black’s descent at 2 (instead
of A) does not affect the semeai in the corner.
1502
5
4
3 6 7
1503
< Return to the hints >
1504
022 Problem (failure I)
Black to live.
1505
Next column: Variation tree
1506
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
6
> 6
1507
022 Solution (failure I)
Black maximises his eye space with 2, which is now too large to prevent
partitioning.
1508
8
6 7
5
3 4
White tries the placement of 3, forcing White to block to the right with 4.
Eventually, Black’s group at the right has one liberty too many, so Black
can give atari with 8, saving his entire formation.
1509
e
1510
Lessons learned
Playing from the outside might help your opponent to solidify their
elongated potential eye space.
1511
022 Problem (failure II)
1512
Next column: Variation tree
1513
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
6
> 6
1514
022 Solution (failure II)
4 5
3 2
The exchange of White 3 and Black 4 is already known to us. And again,
White plays at 5.
1515
6
1516
8
7 9
1517
ko
Black has to look for the first ko threat in this direct ko.
1518
If White wins the ko.
1519
e
1520
Lessons learned
Playing from the outside might help your opponent to partition their
potential eye space – at least for the time being.
1521
Problem 023
White to kill.
1522
Next column: Variation tree
1523
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
2
> 2
> 2
4
> 4
1524
Hints
Black’s maximum eye space (●) is elongated on the bottom line, and bulky
in the centre.
1525
A dead eye shape ( ) inside Black’s formation.
1526
3
3
3 A
3
White’s three stones inside Black’s belly have only three liberties, making
it unlikely that White will be able to access the cutting point of A
successfully. Black’s single stone at the right has also only three liberties,
but this weakness is eased by the fact mentioned above.
1527
A line of false eyes ( , ✕) on the bottom.
1528
4 4
4 4
4
4
Black’s partial group in the centre has four liberties. There are sufficient
outside liberties left, making it unlikely that this partial group will suffer
from a shortage of liberties.
1529
!!
!!
There are two holes (!!) in Black’s encirclement, one on the bottom right,
one on the left edge, near the corner.
Please remember the special properties of the 1–2 points in the corner,
which might favour the defender here.
1530
The second line of false eyes, in the corner.
1531
Black’s troops are not yet securely connected ( ).
1532
Solution 023
White will not succeed by playing hane on the lower edge, nor by playing
hane on the left edge, nor by adding a fourth stone inside Black’s
formation.
1533
A
3 2
Here, Black 2 tries to maximise his eye space on the right. Please note that
the area above is larger than in the previous problem.
But despite this fact, White 3 returns to the path of the solution seen there.
1534
5
6 4
White gives atari with 4, and captures two of Black’s stones with 6.
1535
A
But White recaptures with 7 in the corner, reducing Black to only one eye
in the centre.
Please note that even after Black connected the cut of A, there will be a
dead eye shape remaining in his belly.
1536
1537
Variation for Black 4
7
4 5
8 6
1538
10 9
1539
11
White is forced to capture with 11. Otherwise, her four stones in a row
would form a living shape if taken off the board.
1540
< Return to previous choice >
1541
Variation for Black 2 (I)
2 3
6 5 4
1542
9
7 8
Again, there is the snapback in the corner, after the atari of White 9.
1543
< Return to previous choice >
1544
Variation for Black 2 (II)
5
6 2 4 3
Black’s potential eye space in the centre is larger than in the previous
problem, so he might try this atari of 2 on the first line. The hane of White
3 reduces Black’s eye space from the right, and White 5 results in a false
black eye in the corner. Black gains a liberty by capturing with 6, but …
1545
7 B
1546
< Return to the hints >
1547
023 Problem (failure I)
1548
Next column: Variation tree
1549
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
2
> 2
> 2
4
> 4
1550
023 Solution (failure I)
4 5
3 2 6
Black blocks with 2, simultaneously trying to partition his eye space. The
exchange of White 3 and Black 4 is already known to us. And again,
White plays at 5.
1551
hane on the first line.
7 9
1552
ko
Black has to find the first valid ko threat for this direct ko.
1553
If White wins the ko.
1554
e
1555
Lessons learned
Playing from the outside might help your opponent to partition their
potential eye space – at least for the time being.
1556
023 Problem (failure II)
Black to live.
1557
Next column: Variation tree
1558
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
2
> 2
> 2
4
> 4
1559
023 Solution (failure II)
5
2 3 4
Black maximises his eye space with 2, which is now too large to prevent
partitioning.
White tries the placement of 3, forcing White to block to the right with 4.
1560
8
6 7
Eventually, Black’s group at the right has one liberty too many, so Black
can give atari with 8, saving his entire formation.
1561
e
1562
Lessons learned
Playing from the outside might help your opponent to solidify their
potential eye space.
1563
023 Problem (failure III)
Black to live.
1564
Next column: Variation tree
1565
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 2
4
> 4
1566
023 Solution (failure III)
A
3 2
Black 2 simply immobilises White’s four stones. White 3 on the lower 1–2
point tries to induce the mistaken descent of Black A.
1567
6
4
5
But Black simply captures White’s four stones in a row inside his
formation to get two eyes for sure.
1568
e
1569
Lessons learned
Do not create a line of your stones inside your opponent’s formation that is
too long and that could become captured easily, but carries no real threat to
connect to the outside.
1570
Problem 024
White to kill.
1571
Next column: Variation tree
1572
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
3
> 3
> 3
> 5
1573
Hints
Black’s maximum eye space on the bottom (●) is quite large, with strong
bulky tendencies. However, it doesn’t seem to be very difficult to partition
this area.
1574
White must be on her guard in this problem. On the top there is already a
second area in which Black could build an eye (●). This implies that White
cannot allow Black to establish an eye in the bottom area in sente.
1575
Black’s partial groups are not yet connected ( ), leaving several cutting
points for White to exploit.
1576
2
Black’s single stone in the corner has only two liberties, and could be
easily cut and captured by White. However, we already know that White
should think twice before capturing a single opponent’s stone like this one.
1577
3
3
Black’s partial group at the right has only three liberties, and so is
vulnerable to an attack. However, Black’s potential eye space is quite large
and already divided into two. Capturing these two stones alone might not
be sufficient to kill Black’s entire group.
1578
There is the marked line of false eyes available ( , ✕). Please remember
that White will have to establish a permanent stone on both ends of this
line to make it effective.
1579
White’s position at the right is strong, looking forward to a stone on one of
the marked points (◇).
1580
However, we have also to consider that it might become difficult to
connect stones out that are arranged on a zigzag line ( , ✕).
1581
Solution 024
2 1
White will neither succeed by cutting in the corner, nor with by playing a
1582
clamp on Black’s two stones on the right, nor by playing a hane at the
bottom right.
6 5
A
3 4 7
The diagonal move at 3 threatens to connect out to the right, so Black has
to intercept with 4. White 3 at A instead will not do the job here; nor will
1583
do the hane of 4.
Black can only get one eye; Black 8 and White 9 are miai.
Please note that does not affect the solution. Its purpose is only to
bedazzle your mind.
1584
< Return to the hints >
1585
024 Problem (failure I)
White just played her second move on the second line, threatening to
connect out.
Black to live.
1586
Next column: Variation tree
1587
1
> 1
> 1
> 1
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 5
1588
024 Solution (failure I)
7 6 5
Black can afford to save his two threatened stones on the right with the
connection at 4. White connects under with 5.
1589
10
8 9 B
1590
e
1591
Lessons learned
Before threatening some opponent’s stones that could be easily cut off (
), consider whether capturing these will really affect your opponent’s main
forces.
1592
Connecting stones out that are arranged on a zigzag line ( , ✕) might
result in a shortage of liberties.
1593
024 Problem (failure II)
Black to live.
1594
Next column: Variation tree
1595
1
> 1
> 1
> 1
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 5
1596
024 Solution (failure II)
The descent of Black 4 secures an eye in the corner at the 1–1 point.
White 5 captures two of Black’s stones, but these are more or less
unimportant. Saving White’s single stone on top with a move at 6 does not
work either.
1597
Eventually, Black 6 builds the second eye.
1598
Variation for White 5
6 8
White will be worse off territorially when saving her single stone on top
with her move at 5.
Black blocks with 6. White’s cut of 7 is not decisive, because Black is able
to capture with 8, getting sufficient liberties for his stones on the right.
1599
B
10 A 9
White’s atari of 9 on the outside is sente, so Black will answer with 10.
Later, White has the additional ko threat of A, which Black should answer
by connecting at B.
1600
e
1601
Lessons learned
Before threatening some opponent’s stones that could be easily cut off (
), consider whether capturing these will really affect your opponent’s main
forces.
1602
024 Problem (failure III)
Black to live.
1603
Next column: Variation tree
1604
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
3
> 3
> 3
> 5
1605
024 Solution (failure III)
2
3
1606
4
1607
e
1608
Lessons learned
1609
024 Problem (failure IV)
Black to live.
1610
Next column: Variation tree
1611
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
3
> 3
> 3
> 5
1612
024 Solution (failure IV)
1613
4
1614
e
1615
Lessons learned
Threatening some opponent’s stones that could be easily cut off ( ) might
give your opponent options to strengthen their remaining potential eye
space.
1616
endangered stones in order to make their main forces live (●).
1617
024 Problem (failure V)
Black to live.
1618
Next column: Variation tree
1619
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
3
> 3
> 3
> 5
1620
024 Solution (failure V)
1621
e
e
1622
Lessons learned
Only slightly reducing your opponent’s potential eye space from the
outside might not be sufficient if that potential eye space still could be
partitioned easily (●), and your initial move does not carry an independent
second threat.
1623
Problem 025
White to kill.
1624
Next column: Variation tree
1625
○●○●○●○●○
1
●○●○●○●○●
> 1
3
> 3
> 5
> 3
4
> 4
1626
Hints
Black’s maximum eye space is quite large (●) and already contains some
white stones (●).
1627
Black’s groups are not yet solidly connected ( ), leaving several cutting
points between them.
1628
2 2
2
However, White’s three-stone group in the corner has only two liberties,
and so is in immediate danger of getting captured outright.
1629
3 3
2
2
Black’s stones on the left edge have only two or three liberties. If we take
the cutting points between them into account, it might be difficult for
Black to approach White’s enclosed stones from the left.
1630
On the bottom, there is a strong white formation ( ) which looks forward
to jumping to one of the ◇-points.
1631
Please remember that there are circumstances that allow the opponent to
get only one eye with capturing three stones in a row ( ).
1632
Solution 025
White 1 gives atari in the corner. White is in a hurry, because her three
stones have only two liberties.
White will not succeed by playing a large knight’s jump from her position
at the right.
1633
B
2
A
Please note that the point of A is taboo for Black now, making a
preparatory approach-move at B necessary.
To be continued …
1634
< Continue with the solution >
1635
Problem 025 (follow-up)
White to kill.
1636
1
> 1
○●○●○●○●○
3
●○●○●○●○●
> 3
> 5
> 3
4
> 4
1637
Solution 025 (continued = follow-up)
On the other hand, it sets up the marked line of false eyes in the corner ( ,
3).
1638
White will neither succeed by playing a keima in between, nor by trying to
connect with a diagonal move played at the right.
4
6 5
Black 4 gives atari to White’s three stones in the corner, but White is able
to connect her pivotal stone to the outside with the solid move at 5.
Playing at 5 instead does not benefit Black either.
1639
7
… White simply recaptures with 7. Black has only one eye and is helpless.
1640
10
12 9
11 8 13
1641
1642
Variation for Black 4
6 5
4 7
Black might try to separate White’s corner stones from their allies at the
right, but we already know that he will fail.
1643
8
1644
9
1645
17 16
10
14
12 11 13 15
Black does benefit neither from the series of atari on the bottom, nor from
trying to expand his eye space on the left side with 16. He cannot get more
than only one eye.
1646
< Return to the hints >
1647
025 Problem (failure I)
Black to live.
1648
Next column: Variation tree
1649
1
> 1
3
○●○●○●○●○
> 3
●○●○●○●○●
> 5
> 3
4
> 4
1650
025 Solution (failure I)
6
5 4
Black 4 cuts through the waist of the keima at the right and is decisive.
1651
7
White 7 wants to capture Black’s stones on the left edge, but comes too
late.
1652
e
e
e
1653
Variation for White 5
5
6
The atari of White 5 does not help either. Black blocks the corner with the
counter-atari of 6 and is alive.
1654
8 7
White can connect her pivotal stone with 7, but Black 8 closes the borders
of Black’s territory.
It does not really benefit White that Black was unable to break the
connection between her two -stones.
1655
e
1656
Lessons learned
Please remember that a shared small knight’s jump on the first line ( )
alone usually does not provide a secure long-distance connection between
two groups ( ).
1657
025 Problem (failure II)
Black to live.
1658
Next column: Variation tree
1659
1
> 1
3
>3
> 5
○●○●○●○●○
> 3
●○●○●○●○●
4
> 4
1660
025 Solution (failure II)
Black 4 blocks the corner by occupying the vital point of the problem.
1661
5
White 5 attacks Black’s stones on the left, but Black is one step faster in
the semeai with 6.
1662
e
1663
Lessons learned
You will have to carefully consider which side to choose for the placement
of your large knight’s jump on the first line in order to securely connect
two of your groups.
1664
your stones ( ) with ease.
1665
025 Problem (failure III)
Black to live.
1666
Next column: Variation tree
1667
1
○●○●○●○●○
> 1
●○●○●○●○●
3
> 3
> 5
> 3
4
> 4
1668
025 Solution (failure III)
2
3
Black gives atari with 2. But here the counter-atari of White 3 does not
work any longer.
1669
A
4
1670
5
1671
6
Black 6 blocks the outside, and White is unable to prevent two black eyes
in the corner.
1672
e
1673
Lessons learned
2 2
2
1674
Problem 026
White to kill.
1675
Next column: Variation tree
1676
○●○●○●○●○
1
●○●○●○●○●
2
> 2
3
> 3
> 3
> 3
> 7
> 3
4
> 4
> 4
> 4
1677
Hints
Black’s maximum eye space (●) is quite large, with bulky tendencies.
Please note that Black is the owner of the corner already, and might have a
sure eye on the 1–1 point.
1678
Black’s position consists of a lot of partial groups that are not yet solidly
connected ( ), leaving cutting points between them.
1679
3 3
3 3
3 3 3
Black’s partial groups on top, and at the right, have only three liberties
each. This makes them quite vulnerable to an attack.
1680
Three of the liberties of the aforementioned black groups are shared (●), so
Black is in danger of suffering from a shortage of liberties on the right.
1681
For White, there is the marked line of false eyes available ( , ✕). Please
remember that this line becomes valid only if there is a permanent white
stone on its second end.
1682
2 2
White’s group on the bottom that looks into Black’s formation, has only
two liberties.
1683
This group is not yet solidly connected ( ) to their strong allies at the
right. Please remember that capturing these two stones on the first line –
after recapturing, which is possible here – will provide Black’s group
above with a non-approachable liberty on the edge of the board. White has
to take this weakness of her own into account.
1684
Additionally, connecting stones out that are arranged on a zigzag line (✕,
) might run into problems, due to a shortage of liberties on White’s side.
1685
Solution 026
A 1
Black’s eye space is so large that White has to begin from the inside.
White 1 hits the very weak point of Black’s formation and is threatening to
cut at A and to capture Black’s two stones in the corner.
1686
2
1687
Variation for Black 2
3 2
4
Any other move (e.g. 2 here) will White allow to cut with 3,
simultaneously exploiting Black’s shortage of liberties. Black cannot
hinder White from capturing some of his stones.
1688
To be continued …
1689
Problem 026 (follow-up)
White to kill.
1690
1
2
> 2
○●○●○●○●○
3
●○●○●○●○●
> 3
> 3
> 3
> 7
> 3
4
> 4
> 4
> 4
1691
Solution 026 (continued = follow-up)
White will neither succeed by trying to connect out with a diagonal move
on the first line, nor by bumping her head against Black’s stones on the
1692
right, nor by cutting at the right, nor by pushing once more from the
bottom right.
A
5
C 4 B
1693
6
8 9 7
Black 6 connects the upper cutting point, but then White takes the other
one with 7. Black 8 secures an eye in the corner, but White captures with
9, preventing another one.
1694
10
11
After Black’s atari of 10, White can safely connect with 11, due to her
initial “safety first”-move .
1695
1696
Variation for Black 4 (I)
6 5
7 4
It does not help Black to block with 4. White cuts with 5, and eventually
sets up a snapback with the atari of 7.
1697
< Return to previous choice >
1698
Variation for Black 4 (II)
4
7
6 5
White 5 pushes into Black’s area, and Black cannot hinder White’s
intruders from connecting out.
1699
< Return to previous choice >
1700
Variation for Black 4 (III)
4
5 A
Bumping the head against White’s single stone with Black 4 is answered
by the hane of White 5.
Black cannot intercept at A, so his group is dead, with only one eye in the
corner.
1701
< Return to the hints >
1702
026 Problem (follow-up – failure I)
Black to live.
1703
Next column: Variation tree
1704
1
2
> 2
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 3
> 7
> 3
4
> 4
> 4
> 4
1705
026 Solution (follow-up – failure I)
4 6
Black intercepts with 4, and after the cut of White 5, it becomes evident
that White was aiming at a snapback.
But here White has two weak stones on the outside, which are in atari, so
Black will capture these with 6. Please note that Black gains two liberties
1706
by this move, not only one.
A 7
1707
e
e
e e
1708
Lessons learned
1709
026 Problem (follow-up – failure II)
Black to live.
1710
Next column: Variation tree
1711
1
2
> 2
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 7
> 3
4
> 4
> 4
> 4
1712
026 Solution (follow-up – failure II)
4 6
The cut of White 5 does not help, because Black 6, capturing two stones,
decides the relationship of liberties in Black’s favour.
1713
A 7
1714
10
8 9
Connecting with White 9 comes too late now. Black’s atari of 10 decides
the matter.
1715
e
e
1716
Lessons learned
1717
026 Problem (follow-up – failure III)
Black to live.
1718
Next column: Variation tree
1719
1
2
> 2
3
> 3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 7
> 3
4
> 4
> 4
> 4
1720
026 Solution (follow-up – failure III)
6
4
5
White tries to connect out with the atari of 5, but Black simply captures
with 6, giving atari to White’s stone below.
1721
8 7 A
White 7 is atari again, but Black captures one white stone with the move at
8, gaining a living shape. Playing 7 at 8 is fruitless.
1722
e
e
e
1723
Variation for White 7
8 7 A B
Connecting the atari with White 7 does not make sense. Black 8 gives atari
to White’s three stones which cannot connect to the outside (White B,
Black A).
1724
e
e e
1725
Lessons learned
Do not forget that establishing a line of false eyes needs permanent stones
on both ends.
1726
Connecting your stones out might not be possible if there is a cutting point
in the line of your (potential) supporters.
1727
026 Problem (follow-up – failure IV)
Black to live.
1728
Next column: Variation tree
1729
1
2
> 2
3
>3
>3
>3
> 7
○●○●○●○●○
> 3
●○●○●○●○●
4
> 4
> 4
> 4
1730
026 Solution (follow-up – failure IV)
4 5
Black simply gives atari with 4, closing the borders of his territory. White
is forced to connect at 5, because capturing three stones in a row would at
least provide Black with sufficient liberties.
1731
9
10 8
6
7
Black has too many liberties left in the corner, so trying to exploit Black’s
shortage of liberties on the right ends in vain.
1732
e e
1733
Lessons learned
1734
Problem 027
White to kill.
1735
Next column: Variation tree
1736
○●○●○●○●○
1
●○●○●○●○●
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1737
Hints
Black’s maximum eye space (●) is quite elongated, with a tiny bulky
element at the right.
1738
Black’s partial groups are not yet solidly connected. The -stones form a
knight’s move, so playing at the waist of this keima might become a valid
threat.
1739
4
4 4 4 A
However, Black’s partial group in the corner has four liberties, so playing
at the waist of the keima (A) might not work immediately without a
preparatory move beforehand.
1740
There is a dead eye shape (△) in the corner available.
1741
Another dead eye shape (△) on the bottom.
1742
This five-point dead eye shape (△) might not really come into play,
because the 1–1 point is still available for Black as an eye point. However,
this shape might give you a hint for one of the vital points of the problem.
1743
White’s formation on the right is strong, but the -stones are positioned
only on the third line. This implies that the support for reducing Black’s
potential eye space from the right is quite weak.
1744
There are two lines of false eyes ( , ✕) available, with a shared end-point
on the first line. However, it might become difficult for White to establish
a permanent stone there, due to the weak connection to White’s -stone at
the right.
1745
?
? ? ? ?
1746
Solution 027
White 1 starts by occupying the 1–2 point in the corner, robbing Black any
hope for getting sufficient eye shape in the corner easily.
White will neither succeed by playing hane at the right, nor by cutting
through the waist of the keima, nor by pushing into Black’s formation
1747
from above, nor by descending at the right, nor by jumping diagonally to
the first line.
Please note that Black’s group in the corner has only three liberties left.
2
A B
Black maximises his potential eye shape with 2, which is his strongest
answer. Simultaneously, he tries to neutralise some of White’s pressure on
his corner group.
1748
Alternatively, Black might consider to connect his troops with a move at
A, or to head to the right with a move at B.
To be continued …
1749
Problem 027 (follow-up)
White to kill.
1750
1
> 1
> 5
> 1
> 1
> 1
> 1
2
>2
>2
> 3
○●○●○●○●○
3
●○●○●○●○●
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1751
Solution 027 (continued = follow-up I)
A B
3 4
She will neither succeed by pushing in the corner, nor by playing hane at
the right, nor by descending at the right.
1752
Black’s jump to 4 on the first line is Black’s strongest answer. Black might
consider again to connect at A instead, or to head to the right with a move
at B.
To be continued …
1753
Variation for Black 4 (I)
4 5
1754
6 7
A 9 8
Trying to capture White’s intruders with the cut of 6 does not work.
1755
10
12 11
Black’s atari of 10 is useless. White 11 is an atari too, and after Black 12,
…
1756
13
1757
14 15
White’s shape on the outside is very strong, so Black can only get one eye
in the corner.
1758
< Return to previous choice >
1759
Variation for Black 8 (Black 4)
8 9
It does not benefit Black to change the order of moves with Black 8 here.
Again, White’s move at 9 is decisive.
1760
10
11
If Black gives double-atari with 10, White 11 captures Black’s single stone
at the right.
1761
12
Black captures two white stones with 12, but will only get a false eye.
1762
13
1763
< Return to previous choice >
1764
Variation for Black 4 (II)
A
4
The hane of Black 4 would be a valid idea to save parts of his stones if
there was no white stone at , or at A, which will hinder Black from
escaping along the bottom.
1765
5 6
9 7 8
White cuts with 5 in the corner, and captures Black’s stones there with the
sequence to 9. In the meantime, Black got an eye for his remaining partial
group at the right.
1766
A
10 11
Please note that there are some books which do not have in their
problem’s setup, making the solution ambiguous.
But here, due to White’s strong position on the outside, White is able to
block with 11, leaving no cutting point at A behind that could be exploited
1767
successfully by Black.
12
15 14 13
Black tries his best with the connection at 12, but White’s hane of 13
decides the matter. After White 15, Black is reduced to only one eye.
1768
< Continue with the solution >
1769
Problem 027 (continued = follow-up II)
White to kill.
1770
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
>4
> 8
> 4
○●○●○●○●○
5
●○●○●○●○●
> 5
> 7
> 5
> 5
1771
Solution 027 (continued = follow-up II)
6 7
5
White connects her two stones in the corner with 5, creating a dead three-
point eye shape.
White will neither succeed by playing hane at the right, nor by descending
at the right, nor by giving atari to Black’s stone on the bottom.
1772
Black tries his best with the atari / connection at 6, but the hane of White 7
destroys Black’s potential eye space on the right decisively.
8 9
12 A 10 11
White 9 is atari, and after White’s second atari with 11, Black is unable to
play at A, due to shortage of liberties. Therefore, he captures White’s three
stones in the corner with 12 instead. It seems that he gained a living shape
1773
there, but this will become a false conclusion.
13
1774
14
15
1775
< Return to the hints >
1776
027 Problem (follow-up II – failure I)
Black to live.
1777
Next column: Variation tree
1778
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
○●○●○●○●○
> 5
●○●○●○●○●
> 7
> 5
> 5
1779
027 Solution (follow-up II – failure I)
6 7
8
White has to protect her just played stone at the right, e.g. with 7.
Thereafter, Black 8 divides his eye space for two eyes.
1780
e e
1781
Variation for White 7
8 9
7 10
White’s key move of the correct solution, here played with 7, does not
work any longer.
Black 8 captures White’s single stone at the right for the second eye.
1782
e
e
1783
Lessons learned
Be careful with forcing your opponent to solidify their potential eye space
(●) from the outside, especially if this consolidation is combined with a
threat to partition it.
You must exclude beforehand that additional potential for your opponent’s
1784
eyes will suddenly arise in an area that you lost sight of (?).
1785
027 Problem (follow-up II – failure II)
Black to live.
1786
Next column: Variation tree
1787
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
>5
> 7
○●○●○●○●○
> 5
●○●○●○●○●
> 5
1788
027 Solution (follow-up II – failure II)
1789
7 8
The cut of White 7 is no real threat, because Black has sufficient liberties
on the right to give atari with 8.
1790
e
e
1791
Lessons learned
Threatening your opponent’s potential eye space from the outside does not
make sense if – after your opponent has closed a hole in his formation – a
straight line that is too long (●) and that could be partitioned easily
remains inside.
1792
027 Problem (follow-up II – failure III)
Black to live.
1793
Next column: Variation tree
1794
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
>5
> 7
> 5
○●○●○●○●○
> 5
●○●○●○●○●
1795
027 Solution (follow-up II – failure III)
1796
8 9
7 10
White 7, creating a dead eye shape in the corner, does not really help.
White’s initially played stone is captured by Black 8.
1797
e e
1798
Lessons learned
1799
You might help your opponent in consolidating his potential eye space (●).
1800
If your forcing stone is not yet solidly connected to the outside, it may
become prey to a sudden attack, probably turning into one of your
opponent’s eyes.
1801
027 Problem (follow-up I – failure I)
1802
Next column: Variation tree
1803
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1804
027 Solution (follow-up I – failure I)
Black’s partial group in the corner has only two liberties left, so Black
must give atari with 4.
1805
7 6
5
1806
ko
1807
If White wins the ko.
1808
e
e
1809
Lessons learned
1810
027 Problem (follow-up I – failure II)
Black to live.
1811
Next column: Variation tree
1812
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1813
027 Solution (follow-up I – failure II)
1814
5
6
White is forced to protect her single stone at the right with 5, so Black’s
descent of 6 secures an eye space that is large enough for two eyes.
Playing 5 at 6 will not work either.
1815
e
e
1816
Variation for White 5
1817
6 8 9
7 10
But there will be no ko because White’s stones on the bottom are not close
enough. Black cuts with 6, and has sufficient liberties to give double-atari
with 10.
1818
e
e e
1819
Lessons learned
Do not force your opponent to solidify the borders of their potential eye
space if this consists of a long, straight row of points (●), when you are
hindered from preventing its partitioning by playing inside afterwards.
1820
027 Problem (follow-up I – failure III)
Black to live.
1821
Next column: Variation tree
1822
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
>3
>3
> 5
○●○●○●○●○
> 3
●○●○●○●○●
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1823
027 Solution (follow-up I – failure III)
The diagonal move at Black 4 occupies the vital point of the corner shape,
which White despised.
1824
8 7
6 5
1825
e
e
1826
Variation for White 5
1827
8 7
6
Black gives atari with 6, and again White cannot hinder Black from taking
the point of 8, securing his second eye.
1828
e
e
1829
Lessons learned
Threatening the opponent’s potential eye space from too far away might
present the vital point of the remaining eye space (●) to your opponent
unnecessarily.
1830
027 Problem (variation I)
Black just connected his troops with a move on the second line.
White to kill.
1831
Next column: Variation tree
1832
1
> 1
> 5
> 1
> 1
> 1
> 1
2
○●○●○●○●○
> 2
●○●○●○●○●
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1833
027 Solution (variation I)
1834
4 5
Black 4 tries to keep the remaining eye space as large as possible, but after
White’s connection at 5, …
1835
7 6
…there is the miai of Black 6 and White 7. Black has only one eye and is
dead.
1836
< Return to the hints >
1837
Lessons learned
Do not reduce your potential eye space (●) on your own, unforced by your
opponent.
1838
You might be unable to kill two birds with only one stone: Maximising
your potential eye space to the necessary extent, and occupying the vital
point for partitioning it.
1839
027 Problem (variation II)
White to kill.
1840
Next column: Variation tree
1841
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
○●○●○●○●○
> 2
●○●○●○●○●
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1842
027 Solution (variation II)
3 4
5
White 3 immediately cuts through Black’s lines. She will not succeed by
blocking at the right instead.
1843
6 7
Black 6 tries to make life for his remaining troops at the right, but
makes White 7 a fatal blow. Black is unable to get a second eye on the
bottom.
1844
8
11 10 9
1845
< Return to the hints >
1846
Lessons learned
?
? ?
1847
027 Problem (variation II – failure I)
1848
Next column: Variation tree
1849
1
> 1
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
○●○●○●○●○
> 3
●○●○●○●○●
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1850
027 Solution (variation II – failure I)
Black 4 maximises the potential eye space. White will not succeed by
capturing Black’s single stone at the right, so …
1851
9 8
5 6 7
… she has to continue on the inside with 5. Black 6 occupies the vital
point of the problem, after which the counter-atari of White 7 sets up a ko.
1852
ko
Black has to find the first valid ko threat in this direct ko.
1853
If White wins the ko.
1854
e e
e e
1855
Lessons learned
1856
027 Problem (failure I)
Black to live.
1857
Next column: Variation tree
1858
1
○●○●○●○●○
> 1
●○●○●○●○●
> 5
> 1
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1859
027 Solution (failure I)
1860
6
3
5 4
White secures her single stone at the right with 3, which gives Black the
opportunity to maximise his potential eye space with the descent of 4 on
the bottom.
1861
Playing White 5 at 6 will not work either.
e
e
1862
Variation for White 5
5
6
If White threatens from above with 5, Black 6 simply closes the borders of
his formation. Black’s eye space consists of four points in a row, so his
group is alive.
1863
e e
1864
Lessons learned
Forcing your opponent to solidify the borders of their potential eye space
(●, ?), resulting in a long line of empty points, makes it mandatory that
you will be able to play inside successfully.
If you are unable to prevent partitioning, your attack from the outside will
1865
fail.
1866
027 Problem (failure II)
Black to live.
1867
Next column: Variation tree
1868
1
>1
> 5
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1869
027 Solution (failure II)
2
4
3
1870
e
e
1871
Lessons learned
3 5 5
3 3 3 2
Before starting an attack, consider the liberty count of all the involved
groups carefully.
1872
If your attacker cannot prevent capture, your unnecessary sacrifice might
become part of a living shape of your opponent (●).
1873
027 Problem (failure III)
Black to live.
1874
Next column: Variation tree
1875
1
>1
> 5
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1876
027 Solution (failure III)
1877
4 3 5
6
1878
e e
1879
Lessons learned
Forcing your opponent to close holes in their formation might leave an eye
space behind (●) that is too large to prevent partitioning.
1880
027 Problem (failure IV)
Black to live.
1881
Next column: Variation tree
1882
1
>1
> 5
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1883
027 Solution (failure IV)
Black 2 jumps to the second line, closing his territory to the right. This
move secures four empty points in a row (●), so White will have no
chance of killing Black.
1884
5
6 8 7
3 4
White 3 on the lower 1–2 point comes too late now. Here, Black is able to
divide his potential eye space with 4. White’s further attempts with 5 and 7
serve to reduce Black’s territory, but eventually, Black lives with two eyes.
1885
e e
1886
Lessons learned
Threatening your opponent’s potential eye space from too far away ( )
might present one of the problem’s vital points to your opponent
unnecessarily.
1887
Forcing your opponent to solidify their formation might leave an eye space
behind (●) that is too large to prevent partitioning.
1888
027 Problem (failure V)
1889
Next column: Variation tree
1890
1
>1
> 5
> 1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 2
> 3
3
> 3
> 3
> 5
> 3
> 5
4
> 4
> 8
> 4
5
> 5
> 7
> 5
> 5
1891
027 Solution (failure V)
Black must hinder White from connecting her pivotal stone to the outside.
Black 2 also serves to keep the potential eye space as large as possible.
1892
4
3 6
7 5 8
White 3 activates the other hole in Black’s formation, which Black must
close with 4.
White 5 creates a ko shape, and finally, Black 8 starts the ko fight for the
life of Black’s group.
1893
ko
This time, White has to start the search for valid ko threats.
1894
e
e e
1895
If White wins the ko.
1896
Lessons learned
Not every point of your opponent’s potential eye (●) space is a vital one.
1897
Be prepared that your intruder – with no reasonable chance to connect to
the outside ( ) – must survive on its own.
1898
This is especially true if your opponent’s potential eye space is too large to
be filled with a dead eye shape ( , △) alone.
1899
Problem 028
Black to kill.
1900
Next column: Variation tree
1901
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
1902
Hints
White’s maximum eye space (●) is elongated, a long line of empty points.
1903
White’s partial groups are not yet solidly connected. At the right the waist
of the keima waits to be exploited by Black.
1904
White’s single stone at the left has only one liberty (○). We already know
that capturing such a stone in the very beginning is usually no good.
1905
There are two lines of false eyes ( , ✕) available for Black.
1906
4 4 4
4 4 4
4 4 4
White’s main groups have four liberties each. This is not so much; White
might be forced to take her own decisive liberties.
1907
Solution 028
2
1 3
4
Black will neither succeed by occupying the lower 1–2 point in the corner,
nor by capturing White’s single stone on the left edge.
1908
Black 3 destroys White’s potential eye at the right, simultaneously
reducing White’s right-hand group to only two liberties.
White 4 pre-empts a black atari at the same point, also trying to partition
her potential eye space.
6
8 5 7
Black 5 on the lower 1–2 point forces White to connect with 6. Otherwise,
a false eye on the left edge would result.
1909
Black 7 is a double-atari, and White captures two of Black’s stones with 8.
10
A 9
1910
11
1911
< Return to the hints >
1912
028 Problem (failure I)
White to live.
1913
Next column: Variation tree
1914
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
1915
028 Solution (failure I)
3 2
White 2 occupies the vital point of the problem. Black 3 captures at the
left, but cannot prevent life for White’s group.
1916
4
White 4 closes the borders of her territory and lives with two eyes.
1917
e
e
1918
Lessons learned
Playing inside your opponent’s potential eye space must not force your
opponent to partition it quite easily.
1919
028 Problem (failure II)
White to live.
1920
Next column: Variation tree
1921
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
1922
028 Solution (failure II)
2
3 4
Again, White lives by occupying the vital point of the problem with 3.
This results in a change in the order of moves of the previous sub-
variation.
1923
e
e
1924
Lessons learned
1925
Before playing from the outside, in order to reduce your opponent’s
potential eye space, carefully consider whether its remaining size will be
sufficient to create two eyes.
1926
Problem 029
Black to kill.
1927
Next column: Variation tree
1928
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 6
> 1
1929
Hints
White’s maximum eye space (●) has a bulky part in the corner and
potential for partitioning in the bottom right.
1930
However, White’s partial groups are not yet solidly connected ( ).
1931
At the right there are two lines of false eyes available ( , ✕), with a
shared end point on the first line. Therefore, it seems likely that White can
only count on the corner area for making a living shape.
However, it might cost Black sente to keep a permanent stone on that end
point.
1932
There is a dead eye shape (△) visible in the corner.
1933
Another dead eye shape (△) in the corner.
1934
White’s partial group at the right has two outside liberties (○) left. This
means that a shortage of liberties will not come into play here.
1935
White’s partial group at the right consists of three more stones ( ) than is
really necessary for this problem. The size of this group might make you
think that capturing it alone could solve the problem.
1936
Solution 029
2
1
Black will succeed neither by playing hane on the bottom, nor by blocking
on the left edge, nor by occupying the other 1–2 point in the corner.
1937
3
The hane of Black 3 makes White’s potential eye at the right false ( , ✕).
1938
A
4 5
White blocks with the atari of 4, keeping as much of the corner area as
possible.
Please note that Black has to connect with 5 to prevent White from getting
an eye at A. This means that Black ends in gote on the bottom right, which
makes it evident that the exchange of , had to be played beforehand.
1939
7
8 6
White continues on the left edge with 6 to generate an eye space in the
corner that is as large as possible.
1940
< Return to the hints >
1941
029 Problem (failure I)
White to live.
1942
Next column: Variation tree
1943
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 6
> 1
1944
029 Solution (failure I)
2 3
White 2 occupies the vital point of the problem. Black 3 prevents a white
eye on the bottom.
1945
4 B 5
A
White 4 occupies the second 1–2 point in the corner too and secures two
eyes for White.
As an endgame issue, Black can capture six of White’s stones with 5, but
only in gote. Black is hindered from further approaching at A, so B is a
real eye for White.
1946
e
e
1947
Lessons learned
When reducing your opponent’s potential eye space from the outside, do
not leave the vital point of a dead eye shape (△) behind to be occupied by
your opponent.
1948
In tsume-go, do not let yourself be confused by a large bunch of stones (
) that might be in certain danger of getting captured by you.
Your opponent might willingly sacrifice these stones in order to live with
the rest of their formation.
1949
Please note that the marked stones ( ), which enlarge a potential “victim”,
do not have any effect on the life-and-death situation in the corner.
1950
029 Problem (failure II)
White to live.
1951
Next column: Variation tree
1952
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 6
> 1
1953
029 Solution (failure II)
1954
A
6 4 3 5
The hane of Black 3 makes a potential white eye false, as “usual”, but
White’s atari of 4 forces Black to connect at 5.
Eventually, White 6 on the vital lower 1–2 point in the corner secures two
eyes. Playing at A would be possible too, but – in a real game – would
provide Black with more ko threats in the corner.
1955
e e
1956
Variation for White 6
In principle, White could also live with the descent of 6 on the left edge.
But this would give Black more ko threats in the corner, beginning with
Black A.
1957
Lessons learned
Reducing your opponent’s potential eye space from the outside is fruitless
if you leave a long line of empty points (●) behind that could be
partitioned quite easily.
1958
029 Problem (failure III)
White to live.
1959
Next column: Variation tree
1960
1
>1
>1
> 6
○●○●○●○●○
> 1
●○●○●○●○●
1961
029 Solution (failure III)
1962
3
4
6 5
Black cannot connect his pivotal stone out, so White 4 secures an eye at
the left. In a real game, the hane of Black 5 should be kept in reserve, as a
ko threat. White 6 results in easy life for her group.
1963
e e
1964
Lessons learned
12
12
1965
Before playing inside, carefully consider whether your move really serves
to stop the division of your opponent’s potential eye space (●).
1966
Problem 030
White to live.
1967
Next column: Variation tree
1968
○●○●○●○●○
1
●○●○●○●○●
> 1
> 5
2
> 2
> 3
> 6
4
> 4
> 4
6
> 6
1969
Hints
White’s maximum eye space (●) seems to be quite large, with sufficient
options for partitioning, but …
1970
… White’s position consists of so many stones that are not yet solidly
connected ( ). Black has a lot of cutting points to exploit.
1971
2
White’s single stone on the left edge has only two liberties and is in
imminent danger of getting captured. In this case, will destroy a large
part of White’s potential eye space, so you will have to consider whether
the then remaining parts will be sufficient to create two eyes.
1972
4
White’s single stone in the corner that has three liberties can also become
cut off easily ( , ✕). However, the corner is near, so this stone might be
able to withstand a partial semeai with Black’s single stone above, which
currently has four liberties.
1973
Black’s -stone inside White’s formation already occupies the central
point of a dead eye shape ( , △).
1974
2 2
2
White’s stones in the upper right have only two liberties. It is very likely
that Black will be able to create a false eye ( , ✕) in this area. In other
words – getting an eye or destroying a potential eye in this area will be
gote.
1975
Solution 030
1976
C
5 B
2
3
A 4
The descent of White 3 to the left provides White’s stones in the corner
with three liberties, as many as Black’s stones above have.
The hane of Black 4 reduces this number of liberties to two again, but
Black is hindered from further approaching at A, so White wins this partial
1977
semeai in the corner with playing at 5.
For his move 4, Black might consider giving atari with a move at B, or
throwing in at C, instead.
6
A
7
The hane of Black 6 destroys White’s potential eye on the left edge, but
the connection at White 7 provides her with the second eye in the centre.
1978
e
e
1979
Variation for Black 6
7 6
Black could destroy White’s potential eye in the centre with giving atari to
White’s two stones with 6.
1980
9
… the atari of Black 8 finally makes White’s eye false ( , ✕). But there
is the potential eye on the left edge remaining, so White lives with 9.
1981
e
e
1982
Variation for Black 4 (I)
1983
6 8
7
5
Of course White connects her single stone with 5. But now, she is unable
to save her two stones on top after the atari of Black 6. White 7
immobilises Black’s three stones inside her formation. Capturing with
Black 8 is sente, but …
1984
9
1985
A
Even if Black occupies the vital point of △ of the three-point eye space,
White has two options remaining (A and B) for getting another eye.
1986
e
e
1987
Variation for Black 4 (II)
4 6
5
Black might try to play the throw-in of 4 earlier. But after White’s “usual”
reply of 5, capturing two white stones with Black 6 is only gote.
1988
7
Even if White plays elsewhere with 7, there is the miai of Black 8 and
White 9. Further capturing or connecting at A is only endgame.
1989
e
1990
Variation for Black 2
1991
5 4
3
A
1992
8
7 6
… and makes White’s potential eye in the centre false with the atari of 6.
White 7, however, makes miai of Black 8 and White 9, so White gets two
eyes for the life of her group.
1993
e
e
1994
Variation for White 3 (Black 2)
White is able to return to the path of the solution shown above with the
descent of 3.
1995
4 5
Black tries the move at 4 on the left edge, because he does not want to
revert to the path of the solution. White 5 secures an eye in the centre.
1996
6
7 8 9
Black tries to create a shortage of liberties on White’s side with the hane of
6 and the throw-in of 8.
Changing the order of moves here, and playing the throw-in at 8 first, is a
bit tricky, so White must be on her guard.
1997
11
A
10
1998
13 12
1999
e
e
2000
Variation for Black 6 (White 3 (Black 2))
7 8 9
6
2001
11 10
2002
e
e
2003
030 Problem (failure)
Black to kill.
2004
Next column: Variation tree
2005
1
○●○●○●○●○
> 1
●○●○●○●○●
> 5
2
> 2
> 3
> 6
4
> 4
> 4
6
> 6
2006
030 Solution (failure)
Black 2 captures White’s stone above, and White’s entire group is dead as
it stands.
2007
4
7 6
5 A
White 5 covers one of these, but the atari of Black 6 reveals the other one.
2008
8
2009
< Return to previous choice >
2010
Variation for White 5
8
6 5
7
Trying it the other way round, with White 5 in the centre, does not help
either. Black gives atari with 6, and the miai of White 7 and Black 8 makes
sure that White’s group will die.
2011
< Return to the hints >
2012
Lessons learned
2013
? ?
?
? !!
The remaining parts of your formation might have too many weaknesses (
, !!) that cannot be covered easily.
You might need too many moves in a row to establish two eyes (?) for
your group.
2014
Problem 031
White to kill.
2015
Next column: Variation tree
2016
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 2
2
> 2
4
> 4
2017
Hints
2018
… there are already two white stones ( ) inside Black’s formation, which
will want to connect out.
2019
Black has several partial groups that are not yet solidly connected ( ),
leaving cutting points for White to exploit.
2020
12
12
White will have to consider that Black already has occupied one 1–2 point
in the corner and will want to also take the other one on the bottom line.
2021
3
3
Black’s partial group at the right has only three liberties, and so is very
vulnerable to an attack.
2022
There is one line of false eyes visible ( , ✕), with both end points already
occupied by white stones.
2023
White’s formation on the lower edge is strong ( ). But White must be
aware that connecting stones out that are arranged on a zigzag line ( , ✕)
might run into a shortage of liberties.
2024
? ?
2025
Solution 031
White will succeed neither by connecting her two stones in the corner, nor
by attacking Black’s two stones on the right.
2026
5
2
A 3 B 4
Black’s atari of 2 does not help now, because White is able to save her
stone in the corner with the descent of 3. Black can neither give atari in the
corner at A, nor separate White’s forces with a move at B, due to a
shortage of liberties on his side. The shape of White’s four stones in the
corner is called “bamboo joint”.
2027
< Excursus – Liberties in a bamboo joint >
Black 4 closes the hole on the first line, but White cuts with 5, and Black
will be unable to capture this stone.
6
8
7
A 9
Black tries his best with the atari of 6 and the forcing move at 8. However,
after White’s connection at 9, Black is unable to give atari in the corner
2028
with a move at A, so White will win the partial semeai with Black’s three-
stone group at the right.
2029
Variation for Black 4
Black’s connection with the move at 4 here sets his hopes on creating a
shortage of liberties for White’s stones in the corner. After White’s hane 5,
…
2030
7
6
2031
10 8
12 9 13 11
As before, Black has to admit in the end that White has one liberty too
many.
2032
< Return to previous choice >
2033
Variation for Black 2
2034
6
5
3 7
4
White connects her endangered stone with 3. Black 4 and White 5 are
miai. Black is unable to capture White’s stones that are inside his
formation.
2035
< Return to the hints >
2036
031 Problem (failure I)
Black to live.
2037
Next column: Variation tree
2038
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 2
2
> 2
4
> 4
2039
031 Solution (failure I)
2040
5 4 3 6
2041
7
8
2042
11 10 12
9
13
14
White’s further attempts are fruitless. Please note that Black could get a
living shape by occupying the lower 1–2 point at any time within the
sequence shown.
2043
e
e
2044
Lessons learned
2045
… that it cannot be filled entirely with a dead eye shape ( , △).
2046
031 Problem (failure II)
Black to live.
2047
Next column: Variation tree
2048
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
2
> 2
4
> 4
2049
031 Solution (failure II)
2
A
2050
4
6 5 3
Please note that the descent of Black 6 is only shown for demonstrative
purposes. White has no chance left for killing Black’s group in the corner,
even if Black omits this move.
2051
e
2052
Variation for Black 2
2053
3
2054
e
e
2055
Lessons learned
Do not try to capture some unimportant stones (✕) of your opponent. The
bigger fish may bounce off the hook.
2056
Remember that trying to connect stones out that are arranged on a zigzag
line ( , ✕) might suffer from a shortage of liberties on your side.
2057
Problem 032
2058
Next column: Variation tree
2059
○●○●○●○●○
1
●○●○●○●○●
> 1
> 4
> 1
> 3
> 5
> 5
2
> 2
> 4
> 2
> 3
> 9
2060
Hints
Black’s maximum eye space (●) is quite large and bulky. Both sides have
a lot of room to navigate in.
2061
There is a cutting point between Black’s -stones, but which White
cannot exploit immediately.
2062
3 3 3 2
White’s three stones on the bottom have three liberties, but are quite weak.
Black’s single stone at the right has two liberties, so White’s three stones
are safe – but only for the time being.
Black might have options available that kill two birds with one stone –
threatening White’s three stones, and also providing support for creating a
living shape in the corner.
2063
There are two lines of false eyes visible ( , ✕). However, remember the
latent weakness of White’s stones on the bottom. It might be difficult for
White to bring both lines into play simultaneously.
2064
White has to consider the fact that connecting stones out which are
arranged on a zigzag line ( , ✕) might suffer from a shortage of liberties
on her side.
2065
3
Black’s single stone that blocks the corner on the bottom has only three
liberties, and so will become the primary target for an attack.
2066
4 4 4
4
4 4 4
Black’s upper group has four liberties, but one of them is shared with his
single stone on the bottom. White might hope for the marked line ( , ✕),
but has to take the weakness of her own stones on the bottom into account.
2067
Solution 032
The clamp of White 1 occupies the vital point of Black’s shape. This move
makes use of Black’s weaknesses, and simultaneously takes White’s
weakness on the bottom into account.
White will succeed neither by playing hane on the lower edge, nor by
2068
playing a clamp on the left edge.
2 A
Black 2 separates the outside from the inside – for the time being. Please
note that White is hindered from giving atari at A, due to .
Black will succeed – in reaching a ko for the life of his group – neither by
descending in the corner, nor by connecting his cutting point.
2069
3
4 5
Black is unable to connect, and so plays the hane of 4. White captures with
5, starting a ko fight for the life of Black’s group.
2070
ko
Black has to find the first ko threat for this direct ko.
2071
If White wins the ko.
2072
If Black wins the ko.
2073
13
11
14 12
Locally, White will most likely continue with 11. Black must be on his
guard, because his upper group is short of liberties, and cut off – for the
time being.
Black simply captures White’s three stones on the bottom with 12 and 14,
while White leads her stones in the corner out.
2074
C A
D B
E 16 15
F
White 15 blocks from the outside, forcing Black to build two eyes with 16.
These two moves are miai.
Please note that an endgame ko remains in the corner, starting with the
sequence from Black A to White F.
2075
e e
2076
032 Problem (failure I)
White to kill.
2077
Next column: Variation tree
2078
1
> 1
> 4
> 1
> 3
> 5
> 5
2
○●○●○●○●○
> 2
●○●○●○●○●
> 4
> 2
> 3
> 9
2079
032 Solution (failure I)
5
3 4
Again, White’s single stone in the corner is separated from the outside. But
here – contrary to the solution – White’s three -stones are not under
immediate pressure.
White is able to continue in the corner, and her move at 3 threatens to cut,
2080
so Black connects at 4.
7
8
6 A
10
11
9
2081
short of liberties, and so is unable to give atari at A. “One eye beats no
eye”.
2082
Variation for Black 4
5
4 A
Black 4 prevents White from giving atari to the bottom immediately (now
at A), in sente. But this move comes too late now.
2083
8
7
6 9
Black 6 tries to use the special properties of the corner to win the semeai
with White’s stones. However, White’s group has too many liberties,
allowing White to capture with 9 and to erase the shortage of liberties on
the bottom.
2084
10
11
2085
< Return to the hints >
2086
Lessons learned
!!
2087
When leaving two weaknesses behind ( / , ✕), remember that you
might not be able to cover both of these simultaneously.
2088
Consider whether the opponent’s intruders (●) might hinder you from
splitting your potential eye space (●). If so, you must have a way to
capture your opponent’s stone(s) that are inside your formation.
2089
?
?
?
2090
032 Problem (failure II)
White to kill.
2091
Next column: Variation tree
2092
1
> 1
> 4
> 1
> 3
> 5
> 5
2
>2
> 4
○●○●○●○●○
> 2
●○●○●○●○●
> 3
> 9
2093
032 Solution (failure II)
3 4
2094
intercept with 4. Again, White 5 threatens to connect out.
9
6
8 A
10 7
11
This results in a change in the order of moves from what we have seen
before. White’s eye in the corner gives her the edge.
2095
e
2096
Lessons learned
!!
!!
When covering only one of your weaknesses, make sure that you do no
leave too many holes behind (!!).
2097
?
?
?
2098
032 Problem (failure III)
2099
Next column: Variation tree
2100
1
> 1
> 4
> 1
> 3
> 5
> 5
2
>2
> 4
> 2
○●○●○●○●○
> 3
●○●○●○●○●
> 9
2101
032 Solution (failure III)
4 5
2102
7 6
2103
10 8
9
11
Black 8 is the first step to approach White’s stones in the corner, and
White tries to get sufficient liberties with 9 and 11.
2104
12
A B
2105
e
e
e
2106
Variation for White 9
The hane of White 9 is the first step to initiate a ko fight for the life of
Black’s group.
2107
10
12 11
After Black’s atari of 10, White cannot connect in the corner, and so plays
on the outside with 11.
2108
ko
2109
e
e
e
e
2110
13 14
15
We will show now, what happens if White starts the ko fight with the ko
threat of 13.
2111
16
18
17
White cannot answer Black’s ko threat of 16, but has to play an approach
move with 17.
2112
19 20
21
2113
22
24
23
Again, White cannot answer Black’s ko threat of 22, but has to play
another approach move with 23.
2114
25
Please note that White would need two more valid ko threats than Black,
and additionally had to ignore two of Black’s ko threats, so – in a real
game – Black’s group could be considered to be virtually alive.
2115
If White wins the ko.
2116
Lessons learned
Remember that connecting stones out that are arranged on a zigzag line (
, ✕) might suffer from a shortage of liberties.
2117
032 Problem (failure IV)
Black to live.
2118
Next column: Variation tree
2119
1
○●○●○●○●○
> 1
●○●○●○●○●
> 4
> 1
> 3
> 5
> 5
2
> 2
> 4
> 2
> 3
> 9
2120
032 Solution (failure IV)
3
2 A
Black 2 maximises the remaining eye space, and White’s cut of 3 follows
naturally.
2121
4
2122
5
6 A
2123
7
White 7 tries to connect out, utilising the fact that Black’s group above is
short of liberties.
2124
9
10 8
Black 8 continues on the lower edge, letting White have what she wanted
with 9. Eventually, Black 10 captures three of White’s stones for the life of
his group.
2125
12 11
White 11 and Black 12 are miai for two eyes for Black’s group.
2126
e e
2127
Lessons learned
Remember that connecting stones out that are arranged on a zigzag line (
, ✕) might suffer from a shortage of liberties.
2128
032 Problem (failure V)
White to kill.
2129
Next column: Variation tree
2130
1
> 1
○●○●○●○●○
> 4
●○●○●○●○●
> 1
> 3
> 5
> 5
2
> 2
> 4
> 2
> 3
> 9
2131
032 Solution (failure V)
White simply connects at 5. This move frees her from the otherwise
threatening shortage of liberties along the bottom.
2132
6
2133
8
10 9
11
2134
< Return to the hints >
2135
Lessons learned
Your opponent might think twice before capturing a single stone of yours
that is in atari.
2136
Forcing your opponent to solidly cover one of their cutting points ( , ✕)
…
2137
… might solve the challenge of connecting stones out that are arranged on
a zigzag line ( , ✕).
2138
032 Problem (failure VI)
Black to live.
2139
Next column: Variation tree
2140
1
>1
> 4
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 5
> 5
2
> 2
> 4
> 2
> 3
> 9
2141
032 Solution (failure VI)
2142
3
A
5
6 4
It might be best for White to connect underneath on the left edge with 3.
After Black’s atari with 4, White blocks the outside in sente with 5. This
might be more profitable than forcing in the corner with a move at A.
2143
7 8
2144
e e
2145
Variation for White 3
2146
8
6 5
7
White tries her best with 5 and 7 but Black 8 captures one of her stones.
2147
10
9 12 A 11
2148
e
e
e
2149
Variation for White 5 (I) (White 3)
6
8 5
7 9
2150
10
2151
e
2152
Variation for White 5 (II) (White 3)
8 5 7
6
White 5 tries to create a dead eye shape, but after Black 8, it is quite
evident that Black still is the owner of the corner, which provides him with
his second eye.
2153
e
2154
Lessons learned
2155
? ? ?
? ? ?
? ? ? ? ?
? ? ? ? ? ?
Your opponent’s area of interest (?) might suddenly become too large,
making it impossible for you to attack successfully.
2156
While you might be able to destroy potential eyes of your opponent in one
area (●), …
2157
… your opponent might create a living shape in the other one (●). And
vice versa.
2158
Problem 033
2159
Next column: Variation tree
2160
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 3
> 1
> 2
2
> 2
> 3
> 2
> 2
> 3
3
> 3
6
> 6
> 8
2161
Hints
Black’s maximum eye space (●) is elongated, with several options for
partitioning.
2162
There are some dead eye shapes available, but which do not fill Black’s
potential eye space completely. This diagram shows one of these (△), at
the left.
2163
Another one (△), at the right. White must hinder Black from solidifying
the borders of his formation too easily.
2164
!!
2165
!!
There is another hole in Black’s formation (!!), at the right, with White’s
strong descent to the first line ( ) nearby. But Black has several options
for splitting his potential eye space, so White might not want to start here
immediately.
2166
On the top of Black’s formation, there is one line of false eyes visible ( ,
✕).
2167
?
?
2168
On the bottom there is another line of false eyes (✕), with the support of
White’s descent ). However, White will have to take into account that
neither end point of this line is as yet occupied.
2169
Solution 033
The placement of White 1 destroys Black’s hopes to get life easily with a
move at the same point.
White will succeed neither by pushing once more in the corner, nor by
pushing on the bottom right, nor by playing a throw-in at the right.
2170
A
Black 2 hopes to partition the potential eye space in such a way that either
one eye on each side will result, or two eyes at the right.
However, Black should not insist on closing his potential eye space
instead, neither at the left, nor at the bottom right.
2171
3
However, White 3 pushes into Black’s potential eye space from the right.
The marked false eye ( , ✕) implies that Black will need two moves in a
row to remove his weaknesses at the right in order to create a second eye
in this area.
2172
A
B
4
Black has no other choice but to stop White’s further intrusion with 4. This
makes the moves of Black A and B miai for the life of his group. But
White has another choice.
2173
6
A 7
5
White 5 gives atari to destroy Black’s potential eye at the right. Black is
unable to connect his endangered stone, because this would leave him with
a false eye above. Therefore, he has to connect at 6 instead, forcing White
to start a ko fight with capturing at 7.
Black will not get a better result by capturing White’s two stones with a
move at A.
2174
ko
Black must search for the first valid ko threat in this direct ko.
2175
If White wins the ko.
2176
e
e
2177
Variation for Black 6
Black cannot get rid of the ko fight by capturing White’s two stones on the
bottom with 6.
2178
8
9
A 7
2179
ko
Black has to look for the first valid ko threat in this direct ko.
2180
If White wins the ko.
2181
e
e
2182
Variation for Black 8 (Black 6)
2183
9
A 10
White 9 makes Black’s potential eye false, and additionally creates a miai
between Black 10 and A.
2184
11
2185
< Return to previous choice >
2186
Variation for Black 2
2187
7
6 5 4 3
White might try to play 3 at 6, but this will not make a decisive difference.
2188
ko
This is the same direct ko as in the solution above. Black must look for the
first valid ko threat.
2189
If White wins the ko.
2190
e
e
2191
Variation for White 3 ( Black 2)
4
3
White might try to insert the forcing exchange of White 3, Black 4, in the
corner, but this will not make a decisive difference.
2192
8 9
7 6 5
2193
ko
As “usual”, Black has to find the first valid ko threat for this direct ko.
2194
If White wins the ko.
2195
e
e
2196
033 Problem (failure I)
White just pushed into Black’s potential eye space on the left edge.
Black to live.
2197
Next column: Variation tree
2198
1
> 1
> 1
> 3
> 1
> 2
2
> 2
> 3
> 2
> 2
> 3
3
○●○●○●○●○
> 3
●○●○●○●○●
6
> 6
> 8
2199
033 Solution (failure I)
2200
7 5 6
2201
n n
2202
Lessons learned
When reducing your opponent’s eye space from the outside, do not leave a
potential eye space behind (●) that might be easily partitioned by your
opponent.
2203
033 Problem (failure II)
2204
Next column: Variation tree
2205
1
> 1
> 1
> 3
> 1
> 2
2
>2
> 3
○●○●○●○●○
> 2
●○●○●○●○●
> 2
> 3
3
> 3
6
> 6
> 8
2206
033 Solution (failure II)
2207
6
7
5 4
2208
A ko
2209
If White wins the ko.
2210
8 9
10
2211
11
13
12
2212
14 15
16
2213
17
18
Black needed two (more) valid-ko threats than White to win the ko, and
additionally he has to ignore two of White’s ko threats. This ko clearly
favours White.
2214
e
e
2215
Lessons learned
!!
When you are forced to close one of two holes (!!) in your formation, …
2216
… but cannot stop your opponent from successfully addressing a line of
false eyes (✕), …
2217
… do not be so kind as to let an opponent’s intruder have as many liberties
(○) as possible.
2218
033 Problem (failure III)
White to kill.
2219
Next column: Variation tree
2220
1
> 1
> 1
> 3
> 1
> 2
2
>2
> 3
> 2
○●○●○●○●○
> 2
●○●○●○●○●
> 3
3
> 3
6
> 6
> 8
2221
033 Solution (failure III)
3
4
White 3 reduces Black’s potential eye space in the corner. She must not
throw-in at the right instead.
2222
5
2223
6
Black 6 …
2224
7
… and White 7 are miai. Black can only get one eye and is dead.
2225
< Return to the hints >
2226
Lessons learned
!!
Do not leave a hole (!!) in your formation behind that could be attacked by
your opponent in sente, threatening to connect an intruder out.
2227
Consider carefully whether you would need two moves in a row to
successfully partition your remaining potential eye space (●).
2228
033 Problem (failure IV)
Black to live.
2229
Next column: Variation tree
2230
1
> 1
> 1
> 3
> 1
> 2
2
>2
> 3
> 2
> 2
○●○●○●○●○
> 3
●○●○●○●○●
3
> 3
6
> 6
> 8
2231
033 Solution (failure IV)
Black maximises his potential eye space with the move at 4 in the corner.
2232
6
5
White 5 prevents a black move at the same point, which would easily
create two eyes. Black captures White’s single stone with 6, connecting his
troops.
2233
7
2234
n
n n
2235
Lessons learned
When reducing your opponent’s eye space from the outside, do not leave a
potential eye space behind (●) that …
2236
… might be too large to be filled with a dead eye shape ( , △).
2237
033 Problem (failure V)
Black to live.
2238
Next column: Variation tree
2239
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 3
> 1
> 2
2
> 2
> 3
> 2
> 2
> 3
3
> 3
6
> 6
> 8
2240
033 Solution (failure V)
2241
3
4
2242
6 5
2243
e
e
2244
Lessons learned
When reducing your opponent’s eye space from the outside, do not leave a
potential eye space behind (●) that could be easily partitioned by your
opponent.
2245
033 Problem (failure VI)
Black to live.
2246
Next column: Variation tree
2247
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 2
2
> 2
> 3
> 2
> 2
> 3
3
> 3
6
> 6
> 8
2248
033 Solution (failure VI)
2249
4
3
White 3 and Black 4 are miai, so Black’s group cannot be killed by White.
2250
e
e
2251
Variation for White 3
3 A
B 4
If White pushes into the corner with 3, White blocks in the bottom with 4.
Black is the “owner” of the point of A, so B is a real eye.
2252
e
e
2253
Lessons learned
When reducing your opponent’s eye space from the outside, do not leave a
potential eye space behind (●) that could be easily partitioned by your
opponent.
2254
!!
!!
Remember that you will need two moves in a row to attack two holes (!!)
in Black’s formation successfully.
2255
033 Problem (failure VII)
Black to live.
2256
Next column: Variation tree
2257
1
>1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 2
2
> 2
> 3
> 2
> 2
> 3
3
> 3
6
> 6
> 8
2258
033 Solution (failure VII)
Black should not capture White’s single stone at the right instead.
2259
4
3
2260
5
6
White 5 and Black 6 are miai. Black will get two eyes for the life of his
group.
2261
e
e
2262
Variation for Black 2
In a real game, you might capture White’s single stone with 2 here, as a
kind of reflex. But this is not correct.
2263
4
5 3 7 6
This will cost you some points, but not really endanger the life of your
group. Even if White occupies the vital point of 3, she cannot get more
than a seki, but only in gote.
2264
n
n n
2265
Lessons learned
When reducing your opponent’s eye space from the outside, do not leave a
potential eye space behind (●) that could be easily partitioned by your
opponent.
2266
!!
!!
Remember that you will need two moves in a row to attack two holes (!!)
in Black’s formation successfully.
2267
Problem 034
White to kill.
2268
Next column: Variation tree
2269
○●○●○●○●○
1
●○●○●○●○●
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2270
Hints
2271
Black’s formation is weaker than in the previous problem, because the
connection between Black’s partial groups ( ) is weaker, especially at the
right.
2272
White’s position at the right is very strong ( ). Black will have no chance
to escape here.
2273
!!
!!
!!
There are three holes (!!) in Black’s formation for White to exploit.
2274
There is a dead eye shape visible (△) in the corner.
2275
Black’s -stone is far away from the corner. Threatening this stone alone
might not be the best idea.
2276
Solution 034
White will not succeed by playing hane on the left edge, nor by playing
hane on the lower edge, nor by pushing from above.
2277
A
2
Black 2 secures the corner for Black, aiming at getting an eye on the 1–1
point, and a second one on the bottom, by capturing White’s intruder.
2278
A 4 3
No other move will do the job for Black, because White has the dead eye
shape in the corner ( , △) at her disposal.
2279
5
B 7
6 A 8
2280
10
9
2281
11
… eventually creating a false eye with the throw-in of 11. Black has only
one eye in the corner and is dead.
2282
2283
Variation for Black 8
8
9
Connecting on top with 8 here will not benefit Black either. White simply
captures with 9.
2284
10
Black 10 recaptures two white stones, but this will not lead to an additional
eye for Black.
2285
11
White also recaptures with 11, and Black has only one eye.
2286
< Return to previous choice >
2287
Variation for Black 6
6
7
If Black solidifies the borders of his formation with 6, White 7 is the final,
fatal blow. Black cannot get more than one large eye.
2288
< Return to the hints >
2289
034 Problem (variation)
Black just played at the top right to maximise his potential eye space there.
White to kill.
2290
Next column: Variation tree
2291
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
○●○●○●○●○
> 2
●○●○●○●○●
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2292
034 Solution (variation)
3
4
Black has chosen to play on the right, so White plays on the left.
White 3 denies Black access to the corner in sente. The remaining space on
the bottom will not be large enough for two eyes for Black, due to the
cutting points in his formation.
2293
White will succeed neither by playing hane at the right, nor by creating a
second cutting point in Black’s formation, nor by occupying the lower 1–2
point, nor by adding a second stone to the right on the first line.
A
B
7 5 6
Please note that there is no seki – even after a black move at A – because
2294
Black will have to connect at B in the corner, sooner or later.
2295
034 Problem (variation – failure I)
2296
Next column: Variation tree
2297
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
○●○●○●○●○
> 3
●○●○●○●○●
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2298
034 Solution (variation – failure I)
Black must keep his potential eye space as large as possible, and he does
so with the atari of 4.
2299
5
2300
6
Capturing with Black 6 is correct here. Black should not play at the lower
1–2 point instead; he would need more ko-threats than here to win the
fight.
2301
8 A
7 10 11 9
White plays the forcing exchange of White 7, Black 8, in the corner first
before giving atari to the right with 9.
2302
Eventually, White 11 starts the ko fight for the life of Black’s group.
ko
Black has to look for the first valid ko threat in this direct ko.
2303
If White wins the ko.
2304
e
e
2305
Lessons learned
When reducing your opponent’s potential eye space from the outside, do
not leave an area behind (●) which still includes several options for
partitioning.
2306
034 Problem (variation – failure II)
2307
Next column: Variation tree
2308
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
3>
> 5
> 6
○●○●○●○●○
> 7
●○●○●○●○●
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2309
034 Solution (variation – failure II)
8 A 9
Please note that Black is unable to connect at 9 instead. White would give
atari at A, exploiting Black’s shortage of liberties on the right.
White 9 captures, and starts a ko fight for the life of Black’s group.
2310
ko
Black has to look for the first valid ko threat in this approach-move ko that
favours him.
2311
e
e
2312
10
11
A
White ignores Black’s ko threat of 10, and captures with 11. Black should
not build an eye in the corner instead (by playing on the left-hand 1–2
point); the ko would become a direct one again.
2313
ko
This capture opens another ko (ko) that is intertwined with the first one.
From the standpoint of White, we have entered the second stage of this ko.
2314
12
13
White has to ignore another black ko threat (12) in order to finish the ko
with the capture of 13.
2315
If White wins the ko.
2316
Variation for White 11
12 13
11
We get a similar result if White connects on the first line with 11 instead.
With this kind of play, the ko turns into an approach-move ko, also
disadvantageous for White.
Black 12 secures an eye in the corner, hoping to win the ko for a second
2317
one.
14
15
White has to ignore another black ko threat (14), in order to finish the ko
with the capture of 15.
2318
If White wins the ko.
2319
Lessons learned
Your kindness will make you need more ko threats than necessary.
2320
034 Problem (variation – failure III)
2321
Next column: Variation tree
2322
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
3>
> 5
> 6
> 7
○●○●○●○●○
> 10
●○●○●○●○●
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2323
034 Solution (variation – failure III)
11
After Black’s previous descent in the corner, securing an eye at the 1–1
point, White captures with 11. The ko fight has become a direct one again.
2324
ko
Black has to look for the first valid ko threat in this direct ko.
2325
If White wins the ko.
2326
e
e
2327
Lessons learned
2328
034 Problem (variation – failure IV)
2329
Next column: Variation tree
2330
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
3>
> 5
○●○●○●○●○
> 6
●○●○●○●○●
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2331
034 Solution (variation – failure IV)
2332
ko
Black has to look for the first valid ko threat in this ko, which – from his
point of view – has become an approach-move ko, disadvantageous for
him.
2333
If White wins the ko.
2334
8 9
10
Black 8 is his first valid ko threat, enabling Black to recapture the ko with
the move at 10.
2335
12 13
11
White simply connects on the first line with 11. Black cannot connect the
ko, but is forced to play an approach move with 12 to create an eye in the
corner.
2336
14 15
16
A
2337
17
18
Black needs two more valid ko threats than White to win the ko fight.
2338
e
e
2339
Lessons learned
Your kindness might change the status of ko threats needed to win the
fight, favouring your opponent.
2340
034 Problem (variation – failure V)
2341
Next column: Variation tree
2342
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
>2
> 3
○●○●○●○●○
> 5
●○●○●○●○●
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2343
034 Solution (variation – failure V)
2344
9
8 7
White 7 attacks this potential eye at the right, and Black cannot connect his
stone that is in atari. Black 8 gives counter-atari instead and finally White
9 starts a ko fight for the life of Black’s group.
2345
A
ko
Black must look for the first valid ko threat in this direct ko.
However, if Black has strong support on the outside, pushing through the
hole of A in White’s encirclement might become the source of internal ko
threats for Black.
2346
If White wins the ko.
2347
If Black wins the ko.
2348
Lessons learned
!!
2349
outskirts.
2350
034 Problem (variation – failure VI)
White just played at the right, on the third line, in order to create a cutting
point in Black’s formation.
Black to live.
2351
Next column: Variation tree
2352
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
5 >
6 >
7 >
> 10
> 11
○●○●○●○●○
> 3
●○●○●○●○●
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2353
034 Solution (variation – failure VI)
The descent of 4 maximises Black’s potential eye space on the right, and
also closes one of the holes in his formation.
Black should neither occupy the lower 1–2 point in the corner, nor the left-
hand one, nor play hane at the right, instead.
2354
A 5
White 5 hinders Black from playing at the same point, thereby getting a
sure eye at the right.
Please note that this move also activates a line of false eyes ( , ✕, 5).
2355
6
2356
7
10 9 8
White 7 reduces Black’s potential eye space from the left, but the atari of 8
gives Black’s group a living shape.
White tries her best with 9, sacrificing another stone. Black captures with
10, and …
2357
11
2358
12
2359
e
e
2360
Variation for White 5
The “usual” kikashi of White 5 in the corner has no effect on the solution.
2361
A
6 8
10 7 B 9
Again, White tries her best with the move at 7, aiming at a line of false
eyes at the right. The connection at Black 8 is decisive now. White 9 tries
to set up a snapback at the right, but Black is able to give atari in the
corner with 10.
2362
change in the order of moves.
e
e
2363
Lessons learned
Before attacking from the outside, carefully consider whether you leave a
potential eye space behind that is so large that you would need two moves
in a row to prevent its partitioning.
2364
034 Problem (variation – failure VII)
2365
Next column: Variation tree
2366
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
○●○●○●○●○
> 4
●○●○●○●○●
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2367
034 Solution (variation – failure VII)
7
6 5
White gives atari with 5, and Black has to answer with the counter-atari of
6. After White captures with 7, there is a ko again.
2368
ko
2369
If White wins the ko.
2370
8 9
10
Black plays his first valid ko threat with 8. After Black recaptures the ko
with 10, …
2371
12 13
11
2372
14 15
16
A
2373
17
18
Black would need two more valid ko threats than White to win the ko
fight, not only one.
2374
e
e
2375
Lessons learned
!!
!!
When playing inside your own potential eye space, do not leave two holes
(!!) in your formation behind, one of which your opponent can attack in
sente.
2376
You might encounter massive difficulties with defending both of these
holes successfully, especially if there is a dead eye shape ( , △) waiting
inside already.
2377
034 Problem (variation – failure VIII)
2378
Next column: Variation tree
2379
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
3>
> 4
○●○●○●○●○
> 4
●○●○●○●○●
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2380
034 Solution (variation – failure VIII)
7
6 5
White plays the “usual” sequence that establishes a ko shape at the right
with 5 and 7.
2381
ko
Black has to look for the first valid ko threat in this approach-move ko that
is disadvantageous for him.
2382
If White wins the ko.
2383
8 9
10
2384
A 13
12 11
White 11 simply connects on the outside, and Black has to answer with the
approach-move at 12 – played inside his own formation – that establishes a
sure eye on the 1–1 point in the corner.
2385
14 15
16
2386
17
18
However, Black would need two valid ko threats more than White to win
the ko fight.
2387
e
e
2388
Lessons learned
!!
2389
You might encounter massive difficulties with splitting your potential eye
space successfully, especially if there is a dead eye shape ( , △) waiting
inside already.
2390
034 Problem (variation – failure IX)
White to kill.
2391
Next column: Variation tree
2392
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
3>
> 4
> 4
○●○●○●○●○
> 4
●○●○●○●○●
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2393
034 Solution (variation – failure IX)
6 5 7
2394
9 10
8 A
Please note that White does not save her two stones on the right by
capturing Black’s single stone with A. Black 9 would provide Black with
his second eye.
2395
11
Eventually, White 11 throws in, making Black’s eye at the right false.
2396
< Return to previous choice >
2397
Variation for Black 6
2398
9 8
7
White 7 gives atari, leaving Black helpless. There is no chance left for
Black to create a living shape.
2399
< Return to the hints >
2400
Lessons learned
When trying to defend one of the cutting points in your formation, do not
create an additional one.
2401
Your opponent might get the opportunity to create a false eye ( , ✕).
2402
Additionally your remaining eye space might be already filled with a dead
eye shape.
2403
3 3 3
3 2
2
2404
034 Problem (variation – failure X)
White just added a second stone on the first line, threatening to connect out
along the left edge.
2405
Next column: Variation tree
2406
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
4 >
4 >
4 >
> 6
> 5
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 4
6
> 6
8
> 8
2407
034 Solution (variation – failure X)
2408
5
For further sub-variations, please refer to the lines of play above, where
White’s kikashi in the corner has been played later than here (case 1; case
2).
2409
7
6 8
2410
10 11 9
After White’s atari of 9 from the outside, Black plays the solid move at 10,
and awaits White capturing with 11, thereby starting the ko fight for the
life of his group.
2411
ko
Black must find the first valid ko threat for this direct ko.
2412
If White wins the ko.
2413
e
e
2414
Lessons learned
!!
2415
… carefully consider whether you leave a potential eye space for your
opponent behind (●) that still could be partitioned easily by your opponent.
2416
034 Problem (variation – failure XI)
White just added a second stone on the first line, threatening to connect out
to the right.
Black to live.
2417
Next column: Variation tree
2418
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 4
6
> 6
8
> 8
2419
034 Solution (variation – failure XI)
4 5
Black 4 intercepts White’s way out, after which the descent of White 5
attacks at the right, aiming at the well-known ko shape there.
2420
8
6 7
Black 6 in the corner starts another path to ko. White gives atari at the
bottom with 7, and Black captures two white stones with 8.
2421
10
A 11
9
2422
ko
Black must look for the first valid ko threat in this direct ko.
2423
If White wins the ko.
2424
e
e
2425
Lessons learned
!!
2426
… carefully consider whether you leave a potential eye space for your
opponent behind (●) that still could be partitioned easily by your opponent.
2427
034 Problem (variation – failure XII)
White to kill.
2428
Next column: Variation tree
2429
1
> 1
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
○●○●○●○●○
> 4
●○●○●○●○●
6
> 6
8
> 8
2430
034 Solution (variation – failure XII)
5 A
The solid extension of White 5 simply threatens to connect out to the right.
Please note that White did not try to connect her stones out with a move at
A instead. Black would intercept at 5 – for the time being – and force an
uncalled-for ko fight.
2431
7 A
6
Black 6 and White 7 are miai. The point of A is a cutting point on Black’s
side, so there will be no seki here.
2432
< Return to the hints >
2433
Lessons learned
!!
!!
If you suffer from two holes (!!) in your formation, do not allow your
opponent to attack one of these from the inside in sente, …
2434
… if there is a dead eye shape waiting that might be brought into action by
your opponent.
2435
034 Problem (failure I)
2436
Next column: Variation tree
2437
1
○●○●○●○●○
> 1
●○●○●○●○●
> 9
> 1
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2438
034 Solution (failure I)
2439
4 3
The atari of White 3 is the only move. Black captures with 4, and starts a
ko fight for the life of his group.
2440
ko
White has to look for the first valid ko threat in this approach-move ko,
which is disadvantageous for her.
2441
e
e
2442
5 6
2443
8
10
White ignores Black’s ko threat of 8, and connects on the left edge with 9.
2444
11
12
13
White has the internal ko threat of 11 at her disposal, which Black must
answer with the connection at 12. White takes the ko with 13 again.
2445
14
15
White ignores a second black ko threat (14), and connects in the corner
with 15.
White must be able to ignore two black ko threats in order to win the ko
fight. Therefore, this ko is quite disadvantageous for her.
2446
If White wins the ko.
2447
Variation for White 9
2448
10
11
Again, White will have to ignore a second black ko threat (10) to win the
ko, here with the connection at 11.
2449
If White wins the ko.
2450
Lessons learned
When reducing your opponent’s potential eye space from the outside, you
should avoid leaving an area of empty points behind (●) which could be
partitioned easily by your opponent.
2451
034 Problem (failure II)
2452
Next column: Variation tree
2453
1
>1
> 9
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 5
> 5
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2454
034 Solution (failure II)
Black blocks White’s further approach into the corner with the atari of 2.
2455
3
White pushes from above with 3, and Black 4 occupies the vital point of
the problem.
2456
6 5
7
White second push with 5 prevents easy life for Black’s group. She must
not play hane on the left edge instead.
Black 6 builds an eye in the corner, setting his hopes on the ko fight that
starts with White 7.
2457
ko
This is a direct ko. Black must look for the first valid ko threat.
2458
If White wins the ko.
2459
e
e
2460
Variation for White 3
White might interchange the miai points of White 3 and Black 4. There is
no effect on the outcome of the forthcoming ko fight.
2461
7
6
5 8
White inserts the kikashi of White 5 that threatens to connect out on the
left edge, and simultaneously turns Black’s eye in the corner into a single
large one.
Thereafter, White gives atari from above with 7, and Black captures with
8.
2462
10 11 9
After White’s second atari from the outside with 9, Black is hindered from
connecting at 11 (White would give atari at 10), and so solidifies his shape
at the left with the solid connection at 10. White 11 starts the ko fight for
the life of Black’s group.
2463
ko
Black has to find the first valid ko threat for this direct ko.
2464
If White wins the ko.
2465
e
e
2466
Variation for White 5 (White 3)
White might consider giving atari to top first with 5. If both sides follow
the correct path, this only results a change in the order of moves.
2467
6
2468
8
7 10 11 9
2469
ko
Black must search for the first valid ko threat in this direct ko.
2470
If White wins the ko.
2471
e
e
2472
Lessons learned
When reducing your opponent’s potential eye space from the outside, you
should avoid leaving an area of empty points behind (●) which could be
partitioned easily by your opponent.
2473
034 Problem (failure III)
2474
Next column: Variation tree
2475
1
> 1
> 9
> 1
3>
> 5
○●○●○●○●○
> 5
●○●○●○●○●
> 1
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2476
034 Solution (failure III)
Black connects at the right with 6, leaving a ko shape in the corner behind.
2477
8 7
After the “usual” atari of White 7, Black captures with 8, starting the
“usual” ko fight for the life of his group.
2478
ko
White has to find the first valid ko threat in this two-stage ko / approach-
move ko that favours Black.
2479
e
e e
2480
9 10
11
White 9 is the first valid ko threat. After White recaptures the ko with 11,
…
2481
12
A
13
2482
14
15
White had to ignore two of Black’s ko threats to win, thus this ko fight is
disadvantageous for her.
2483
< Return to the hints >
2484
Lessons learned
ko
Avoid a ko fight at the 1–1 point in the corner if your own stones are
arranged only on a zigzag line.
Remember that usually you will be unable to finish the ko in one move –
by connecting it – due to a shortage of liberties on your side.
2485
034 Problem (failure IV)
Black to live.
2486
Next column: Variation tree
2487
1
> 1
> 9
> 1
3>
> 5
> 5
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 3
> 5
> 6
> 7
> 10
> 11
> 3
> 4
> 4
> 4
> 6
> 5
> 3
> 3
> 4
6
> 6
8
> 8
2488
034 Solution (failure IV)
2489
3
4 6 5
White can do no more than to capture one of Black’s stones with 3 and 5
in sente. Black lives with two eyes.
2490
e
e
2491
Lessons learned
When reducing your opponent’s potential eye space from the outside, do
not leave an area of empty points behind (●) which could be partitioned
easily by your opponent.
2492
Do not try to capture a single opponent’s stone that is positioned on the
outskirts of their formation.
2493
Problem 035
Black to live.
2494
Next column: Variation tree
2495
○●○●○●○●○
1
●○●○●○●○●
> 1
> 5
2
> 2
> 10
> 2
> 3
> 6
> 9
> 18
> 18
2496
Hints
2497
But Black will have no chance of getting a living shape if he does not find
a way to prevent White’s two -stones in the corner from connecting to
the outside ( , ✕).
2498
Additionally, there is a cutting point between Black’s -stones to
consider.
2499
Last, but not least, there is a dead six-point eye shape ( , △) in the
corner.
2500
Solution 035
B
A
1
Black 1 kills two birds with one stone. It protects against the cut of White
A and also against a white move at B.
Black will not succeed by playing hane on the left edge either.
2501
A
2
B
3
If White cuts at the right with 2, Black 3 occupies the second 1–2 point in
the corner too.
2502
A 4
5
2503
6
7
Black’s initially played stone ( ) also hinders White from connecting out.
Black is alive with two eyes.
2504
e
2505
Variation for White 2 (I)
2506
5
3
4
2507
7
White 6 prevents Black from occupying the second 1–2 point in the corner
for an easy eye on the 1–1 point.
2508
8
White attacks from the outside, starting with 8, and Black simply connect
with 9.
2509
10 12
11
13
Eventually, Black’s group has one liberty too many and so will capture
four white stones in a row in the sequence to 13.
2510
e
2511
Variation for White 10 (White 2 (I))
10
White can reach a seki by playing inside with 10, but only in gote.
2512
n n
2513
Variation for White 2 (II)
A
2
3
White might try the turning move at 2 here, but she is stopped by Black 3
on the lower 1–2 point.
2514
5
4 6
2515
e
2516
Variation for Black 3 (White 2 (II))
Black might change the order of moves and connect at the right with 3
here.
2517
7
4
5
6
White 4 tries to connect out, but Black cuts with 5. The atari of White 6
inside Black’s formation is fruitless; Black simply captures one of White’s
stones on the left edge with 7.
2518
8
10
White has to block with 8 on the left edge to hinder Black from escaping
White’s encirclement. Black 9 on the second 1–2 point in the corner
secures life for Black’s group. After White’s atari of 10, there will be no
ko, …
2519
11
2520
e
e
2521
Variation for White 6 (Black 3 (White 2 (II)))
In a real game, White will block on the left edge with her move 6 here.
2522
7
Black 7 occupies the second 1–2 point in the corner for two sure eyes.
2523
e
e
2524
035 Problem (failure I)
2525
Next column: Variation tree
2526
1
> 1
> 5
2
> 2
> 10
> 2
3>
> 6
○●○●○●○●○
> 9
●○●○●○●○●
> 18
> 18
2527
035 Solution (failure I)
10
White 10 captures on the left edge, creating a ko shape, but there will be
no ko fight starting just now. The best Black could get – by connecting the
ko – would be a seki.
2528
12 11
Instead, Black 11 gives atari, and White has to capture two of Black’s
stones with 12.
2529
13
14
2530
15
2531
17
16
However, the created empty shape inside Black’s formation is quite bulky,
giving White further opportunities.
White cuts with 16, and Black has no choice to start the ko fight on the left
edge now with 17.
2532
ko
White has to find the first valid ko threat in this approach-move ko, which
will be disadvantageous for her.
2533
e
2534
18 19
20
B A
2535
23
21 22
Black 21 saves his endangered stone on the left edge, forcing the atari of
White 22. After this internal ko threat, Black is able to recapture with 23.
2536
24 25
26
2537
28 27
2538
30
29 31
32
Black 29 throws in, and White will connect the ko with the move at 30.
Thereafter, Black’s atari of 31 sets up a snapback.
2539
33
2540
36
34 35
White 34 gives atari, and Black is forced to create a ko shape with the
counter-atari of 35.
2541
ko
Black has to find the first valid ko threat in this direct ko.
2542
e
e
2543
39 38 37
2544
40 41
42
2545
43
44
However, White needed three more ko threats than Black and had to
ignore one of Black’s ko threats to win the ko fight. This ko is very
disadvantageous for White, so that – for a real game – we can consider
Black’s group to be virtually alive.
2546
Therefore – in a real game – White will not choose this line of play until
its very end.
2547
Variation for White 18 (I)
18
In a real game, White might not fight the ko on the left edge, but continue
inside Black’s formation with 18 here.
2548
19
21
20
Black 19 connects on the left edge. White 20 threatens to create a dead eye
shape, so Black has to add another move with 21. Black’s group lives in a
seki now.
2549
n
2550
Variation for White 18 (II)
18
White could also give atari with the move at 18 that is displayed here.
2551
19
20
21
2552
n
2553
Lessons learned
Even if you fight a ko for the life of your group, please remember that
capturing a bulky shape of opponent’s stones (●) might not be enough to
create a living shape.
2554
This is especially true if your capture leaves a cutting point ( ) on the
second line behind.
2555
Remember that a snapback ( , ) does not guarantee leaving an eye
space behind that could become partitioned easily.
2556
035 Problem (failure II)
White to kill.
2557
Next column: Variation tree
2558
1
○●○●○●○●○
> 1
●○●○●○●○●
> 5
2
> 2
> 10
> 2
> 3
> 6
> 9
> 18
> 18
2559
035 Solution (failure II)
2 4
White gives atari with 2, and Black has to connect with 3. White 4 creates
a dead eye shape in the corner, and Black is helpless.
2560
A
6
5
2561
< Return to previous choice >
2562
Variation for Black 5
5
8
6 7
2563
< Return to the hints >
2564
Lessons learned
Before you play a move to hinder some of your opponent’s stones from
connecting out, carefully consider whether these might become part of a
dead eye shape (●) inside your formation.
2565
This is especially true if you are forced to take a cutting point of your own
( ) into account. Remember that you might not be really free in your
actions.
2566
Problem 036
White to live.
2567
Next column: Variation tree
2568
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
2
> 2
2569
Hints
White’s maximum eye space (●) is quite large and bulky. However, it is
very likely that it will at least become cut in half.
2570
White’s -stones on the bottom right are not yet solidly connected,
leaving a grave cutting point for Black to exploit.
2571
Black might be able to connect his single -stone inside White’s position
to his waiting allies at the right, capturing White’s -stones in the process.
White has to take this black option into account. In this case, she has to
consider whether the remaining eye space would be sufficient to create
two eyes.
2572
immediately, might not be the best idea for the start of the solution
sequence. This implies that defending such stones might be of the same
(low) value, provided that the defender still has other options.
!! !!
White has to meet another challenge. Her position is open on the left edge,
leaving a large hole (!!) there.
2573
Black’s descent of on the left is looking forward to occupying one of
the ◇-points on the left edge, thereby massively reducing White’s
potential eye space from this side.
White will have to find a way that copes with both of Black’s threats at the
same time.
2574
Black’s single -stone inside White’s position could be captured easily by
White. However, please remember that we are in tsume-go here. Capturing
a single opponent’s stone alone might not result in sufficient eye space.
2575
Solution 036
White 1 occupies the left-hand 1–2 point in the corner, preventing a black
large knight’s jump to the same point, which would massively reduce her
potential eye space.
White will succeed neither by blocking on the left edge, nor by taking a
2576
liberty of Black’s single stone, nor by connecting her stones on the right.
5
4 2 3
6
Black 2 is one of Black’s options now (in a real game, Black would cut at
3, instead).
White has to connect the cutting point of 3. Black 4 and 6 aim at creating a
dead eye shape in the corner.
2577
A 7 8
However, White is able to prevent that dead eye shape by occupying the
point of 7 herself. Black captures with 8, creating an eye for his enclosed
group, and sets his hopes on the fact that White cannot immediately
approach with a move at A.
2578
10
9
11
2579
e e
2580
Variation for Black 2
3 2
4
White 3 blocks the corner and is also an atari, so Black is forced to capture
with 4.
2581
6
7
White 5 occupies the second 1–2 point in the corner, securing a living
shape for White. Black 6 reduces White’s territory to the minimum size,
but cannot hinder White from building two eyes with 7.
2582
e
e
2583
036 Problem (failure I)
Black to kill.
2584
Next column: Variation tree
2585
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
2
> 2
2586
036 Solution (failure I)
3 2
4
Black’s cut with 2 is a natural reply. White 3 blocks the corner on the
bottom too, and Black has to capture with 4.
2587
7
6
10 5
9 8
Here however, White’s remaining eye space is too small for two eyes.
2588
< Return to the hints >
2589
Lessons learned
2590
… carefully consider whether your potential remaining eye space (●) will
be sufficient to guarantee two eyes.
2591
036 Problem (failure II)
Black to kill.
2592
Next column: Variation tree
2593
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
2
> 2
2594
036 Solution (failure II)
Black jumps deep into White’s potential eye space with 2. The bottom
alone is too small for two eyes.
2595
4
3
5 6
White tries her best with 3, but she cannot hinder Black from connecting
his pivotal stone to the outside with 4. White 5 and Black 6 are miai, so
White has only one eye and is dead.
2596
< Return to the hints >
2597
Lessons learned
!! !!
2598
… that your opponent is supposed to exploit for sure ( , ◇), …
2599
… carefully consider whether your potential remaining eye space (●) will
be sufficient to guarantee two eyes.
2600
036 Problem (failure III)
Black to kill.
2601
Next column: Variation tree
2602
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
2603
036 Solution (failure III)
Black jumps deep into White’s potential eye space with 2. The bottom
alone is too small for two eyes.
2604
4
3
White tries her best with 3, but she cannot hinder Black from connecting
his pivotal stone to the outside with 4. There is no chance remaining for
White to build two eyes on the bottom.
2605
< Return to the hints >
2606
Lessons learned
!! !!
2607
… that your opponent is supposed to exploit for sure ( , ◇), …
2608
… carefully consider whether your potential remaining eye space (●) will
be sufficient to guarantee two eyes.
2609
Problem 037
Black to kill.
2610
Next column: Variation tree
2611
○●○●○●○●○
1
●○●○●○●○●
> 1
2
> 2
> 2
4
> 4
6
> 6
2612
Hints
2613
White’s formation is not as strong as it might look like, because there is a
large dead eye shape (△) lurking in the corner.
2614
Black’s stones on the left edge ( ) are strong. White will be unable to
escape here into the open. Additionally, these stones are waiting for
friendly intruders that want to connect out.
2615
B
A
2616
Black’s formation at the right ( ) is strong, but is arranged only on the
third line. This slight “weakness” makes it likely that reducing White’s
potential eye space from this side might not be so easy.
2617
A
This slight “weakness” will also affect the marked line of false eyes ( ,
✕). Its implementation might run into problems for Black, because the
cutting point of A is as yet unprotected.
2618
Solution 037
The hane of Black 1 successfully reduces White’s potential eye space from
the outside.
Black will not succeed by occupying the 2–2 point in the corner instead.
2619
4
3 2 5
A
White 2 blocks on the bottom. Black 3 takes the miai point in the corner.
White 4 hinders Black from connecting his single stone out to the left
edge, after which Black connects on the bottom right with 5.
2620
9
6
7 8
White 6 occupies the 1–2 point at the left in an attempt to partition her
potential eye space. The descent of Black 7 not only prevents two eyes in
the corner, but also threatens to connect out on the bottom.
White has to block with the descent of 8. The hane of Black 9 is the fatal
blow. White has only one eye, and so is dead.
2621
2622
Variation for White 6
White 6 might try to occupy the lower 1–2 point in the corner.
2623
7
8
Black 7 takes the other 1–2 point, and the descent of 8 is a desperate
attempt to maximise White’s potential eye space.
2624
9
10
11
The hane of Black 9 reduces White’s eye space first, so that Black 11
finally creates a dead eye shape.
2625
< Return to previous choice >
2626
Variation for White 4
4 5
6
Capturing Black’s initially played stone on the bottom with 4 and 6 does
not benefit White.
2627
9 8
7
10
11
Black plays at 7, and White cannot prevent Black from connecting out.
White 8 and Black 9 are miai, as well as White 10 and Black 11. White has
only one eye and is dead.
2628
< Return to previous choice >
2629
Variation for White 2 (I)
2630
4 3
But now, Black 3 further reduces White’s potential eye space on the
bottom. After White 4, …
2631
6
5
9
8 7
2632
< Return to previous choice >
2633
Variation for White 2 (II)
A
2
White might try the jump to 2, which also aims at the cutting point of A.
2634
4 3 5
2635
8
7
6
10 9
White tries her best with 6, but the sequence from the placement of Black
7…
2636
11
2637
< Return to the hints >
2638
037 Problem (failure I)
Black has just occupied the vital 2–2 point in the corner.
2639
Next column: Variation tree
2640
1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 2
4
> 4
6
> 6
2641
037 Solution (failure I)
2
A 3
4
White 2 prevents Black’s connecting out to the left edge. The hane of
Black 3 is too late now. We will not see a change in the order of moves
from the solution, because White jumps to 4 on the first line instead of
simply blocking with A.
2642
5
A
B
Black’s hane of 5 on the left edge threatens to connect out with a move at
A so White has no time to cut at B, capturing .
2643
6 A
9 8 7
White 8 must give atari on the second 1–2 point, and Black 9 starts a ko.
2644
ko
2645
11
10
But instead of looking for a valid ko threat outside the corner area, White
gives atari with 10, forcing Black to capture with 11.
2646
12
White captures with 12, and this is the real start of the ko fight for the life
of White’s group.
2647
ko
Now it is Black who has to look for the first valid ko threat in this direct
ko.
2648
e
e
2649
If Black wins the ko.
2650
Lessons learned
2651
… you should avoid forcing your opponent to cover one of their decisive
weaknesses ( ) in the borders of their position.
2652
Your intruder might lose its central position within your opponent’s
remaining potential eye space (●), …
2653
12
12
2654
Problem 038
2655
Next column: Variation tree
2656
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 2
> 4
> 5
> 1
2
> 2
> 3
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2657
Hints
?
?
White’s maximum eye space (●, “?”) is quite elongated, with only one
bulky element at the right. Please note that White has several options for
partitioning.
2658
White’s partial groups are not yet solidly connected ( ), leaving several
points for Black to exploit.
2659
!!
!!
In the top left, there is a large hole (!!) in White’s formation. But Black
will have to ask himself whether this weakness should be addressed in a
direct manner.
2660
2
White’s single stone at the right has only two liberties. Simply capturing
this stone must take the remaining potential white eye space into account.
2661
At the right there are two lines of false eyes ( , ✕) visible. However, it
might become difficult for Black to establish a permanent stone at its
second, and shared, end on the first line.
2662
4 4 4
White’s partial group at the left has four liberties. This is not so much here,
because the corner is near, and there is a cutting point for Black to exploit.
2663
At the left there is another line of false eyes ( , ✕) available. But again, it
might be difficult to establish a permanent black stone at its other end on
the bottom.
2664
Black’s formation at the right ( ) is strong, so White will have no chance
to escape into the open.
2665
Solution 038
A
1
Black 1 prevents easy life for White’s group – by occupying this 1–2 point
in the corner herself – and also threatens to continue with A, capturing
White’s three stones in the corner.
White’s attempts to build a second eye on the bottom right must also
2666
provide some means to protect against Black’s threat mentioned above.
White cannot afford losing the corner, because her potential eye space on
the bottom alone is not large enough for two eyes.
Black will succeed neither by giving atari from below at the right, nor by
jumping to the centre of White’s formation, nor by capturing White’s
single stone at the right.
A
? 2 ?
2667
The descent of 2 might be White’s strongest reply. This move threatens to
build an eye at one of the marked points (?).
5
4 3
The hane of Black 3 tries to destroy White’s potential eye at the right, but
2668
White gives counter-atari with 4, so Black has to capture with 5, starting a
ko fight for the life of White’s group.
ko
White has to look for the first valid ko threat in this direct ko.
2669
If Black wins the ko.
2670
e
e e
2671
038 Problem (variation I)
2672
Next column: Variation tree
2673
1
> 1
> 1
> 2
> 4
> 5
> 1
2
○●○●○●○●○
> 2
●○●○●○●○●
> 3
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2674
038 Solution (variation I)
A
3
Black could also play one point to the left instead. However, he must
neither play one point to the right, nor capture White’s single stone at the
2675
right.
White 4 is the same move as in the solution, defending both of her cutting
points.
White will succeed neither by jumping to the first line, nor by connecting
her cutting point at the left.
2676
7
A 6 5
Black has no choice but to return to the course of the correct solution, too
with 5 and 7.
2677
ko
Again, White has to look for the first valid ko threat in this direct ko.
2678
If Black wins the ko.
2679
e
e
2680
Variation for Black 5
Black 5 connects his two stones in the corner, again threatening to capture
White’s three stones above.
2681
6 9
8 7
2682
ko
White must search for the first valid ko threat in this direct ko.
2683
If Black wins the ko.
2684
10 11
12
2685
14
13
2686
n n
2687
038 Problem (variation I – failure I)
Black to kill.
2688
Next column: Variation tree
2689
1
> 1
> 1
> 2
> 4
> 5
> 1
2
> 2
3>
> 4
> 3
> 3
○●○●○●○●○
> 4
●○●○●○●○●
> 4
> 5
> 2
2690
038 Solution (variation I – failure I)
6 7
5
But after the connection at Black 5 on the bottom line, White’s three
stones in the corner are again in danger of getting captured. White tries her
best with the atari of 6, and Black cuts at the right with 7.
2691
D
8 C A B
2692
A 9
Mistakenly playing at A instead will allow White to save her single stone
at the right with a move at 9.
2693
11
10
Now, White 10 and Black 11 are miai. White cannot get more than one
eye, and so is dead.
2694
< Return to the hints >
2695
Lessons learned
Choosing the wrong starting point for partitioning your potential eye space
(●) …
2696
… will end in vain if your chosen move does not defend against your
weaknesses – here: cutting points between , and …
2697
… a potential dead eye shape ( , △) for your opponent – simultaneously.
2698
038 Problem (variation I – failure II)
Black to kill.
2699
Next column: Variation tree
2700
1
> 1
> 1
> 2
> 4
> 5
> 1
2
> 2
3>
> 4
> 3
> 3
> 4
○●○●○●○●○
> 4
●○●○●○●○●
> 5
> 2
2701
038 Solution (variation I – failure II)
5
6 7
Black has to cut on the right with 5. White tries the move at 6 in the
corner, after which Black simply captures White’s single stone at the right
with 7.
2702
8
9 10
2703
11
Black recaptures with 11, and White has only one eye in the corner.
2704
< Return to the hints >
2705
Lessons learned
2706
… if you leave a decisive weakness behind ( ) that can be addressed by
your opponent to successfully destroy your options for building two eyes.
2707
038 Problem (variation II)
2708
Next column: Variation tree
2709
1
> 1
> 1
> 2
> 4
> 5
> 1
2
> 2
○●○●○●○●○
> 3
●○●○●○●○●
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2710
038 Solution (variation II)
White 4 occupies the vital point for defence, covering both cutting points –
for the time being.
Giving atari on Black’s two stones in the corner instead is worse for her.
2711
6 9
5 8 7
Black 5 crawls on the first line, and after the forced connection of White 6,
we have reached a change in the order of moves from a sub-variation seen
earlier. Finally, we enter the “usual” ko fight at the right.
2712
ko
White has to look for the first valid ko threat in this direct ko.
2713
If Black wins the ko.
2714
10 11
12
2715
14
13
2716
n n
2717
038 Problem (variation II – failure I)
2718
Next column: Variation tree
2719
1
> 1
> 1
> 2
> 4
> 5
> 1
2
>2
> 3
○●○●○●○●○
> 4
●○●○●○●○●
> 3
> 3
> 4
> 4
> 5
> 2
2720
038 Solution (variation II – failure I)
7 6
5
2721
ko
White has to find the first valid ko threat in this approach-move ko, which
is disadvantageous for her.
2722
If Black wins the ko.
2723
8 9
10
White 8 is the first valid ko threat. But after White recaptures the ko with
10, …
2724
13 12
11 A
… Black has an internal ko threat with 11, which threatens to connect out,
and to turn White’s potential eye point into a false eye. White 12 (or A)
prevents this, so Black 13 recaptures the ko.
2725
14 15
16
2726
17
18
To win the ko with 18, White would need two more valid ko threats than
Black.
2727
e
e e
2728
Lessons learned
Think twice before giving atari to opponent’s stones that might become
easily captured.
2729
Do not forget about your decisive weaknesses ( , ✕).
2730
038 Problem (variation I – failure III)
White to live.
2731
Next column: Variation tree
2732
1
> 1
> 1
> 2
> 4
> 5
> 1
2
> 2
3>
> 4
○●○●○●○●○
> 3
●○●○●○●○●
> 3
> 4
> 4
> 5
> 2
2733
038 Solution (variation I – failure III)
The diagonal move at White 4 blocks Black’s escape path to the right.
2734
8
6 7 5
Further attacking from the outside with 5 and 7 does not benefit Black.
White 6 partitions her eye space, and eventually, White connects securely
at 8.
2735
e
e
2736
Lessons learned
When playing a stone inside your opponent’s formation that addresses two
lines of false eyes ( , ✕) simultaneously, remember that your initially
placed stone must survive in order to become a stable end of those lines.
2737
Before playing one of your stones at the centre of an opponent’s
formation, carefully consider whether your opponent might be able to
cover one of their weaknesses ( ) in such a way that you will become
unable to exploit another one successfully.
2738
038 Problem (variation I – failure IV)
White to live.
2739
Next column: Variation tree
2740
1
> 1
> 1
> 2
> 4
> 5
> 1
2
> 2
3>
> 4
> 3
○●○●○●○●○
> 3
●○●○●○●○●
> 4
> 4
> 5
> 2
2741
038 Solution (variation I – failure IV)
4
5
2742
7 8 6 A
It is mandatory for White to play descent with 6, creating an eye shape that
consists of five points in a row.
White must not play at 8 instead, because the sequence of Black 6, White
A, unnecessarily results in a ko fight for the life of White’s group.
Black 7 and White 8 are miai, so Black is unable to prevent White from
partitioning her eye space.
2743
e
e
2744
Lessons learned
Think twice before giving atari to a single opponent’s stone which can be
captured easily.
2745
Your opponent might be able to maintain a sufficient amount of eye space
(●) that could be partitioned with ease.
2746
038 Problem (failure I)
White just defended against Black’s cut with a move at the second line.
Black to kill.
2747
Next column: Variation tree
2748
1
> 1
> 1
> 2
> 4
> 5
> 1
2
> 2
3>
> 4
> 3
> 3
> 4
> 4
> 5
○●○●○●○●○
> 2
●○●○●○●○●
2749
038 Solution (failure I)
4 3
5
Black 3 and 5 simply capture White’s single stone at the right, effectively
reducing White’s potential eye space.
2750
7 6
White 6 and Black 7 are miai. White cannot get two eyes, and so is dead.
2751
< Return to the hints >
2752
Lessons learned
When covering only one of two main weaknesses in your position, take
into account that your opponent is likely to exploit the other one
immediately.
2753
Do not forget about dead eye shapes ( , △) within your remaining
potential eye space, which might become too small for partitioning.
2754
038 Problem (failure II)
White to live.
2755
Next column: Variation tree
2756
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 2
> 4
> 5
> 1
2
> 3
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2757
038 Solution (failure II)
White’s jump to 2 on the first line secures an eye space that consists of
four points in a row (●).
2758
5
6 4 3
Black can get some profit with 3, and also further reduce White’s territory
with 5, but is unable to really threaten White’s eye shape.
2759
e e
2760
Lessons learned
Think twice before giving atari to a single opponent’s stone which can be
captured easily.
2761
Your opponent might be able to maintain a sufficient amount of eye space
(●) that could be partitioned with ease.
2762
038 Problem (failure III)
White to live.
2763
Next column: Variation tree
2764
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 4
> 5
> 1
2
> 2
> 3
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2765
038 Solution (failure III)
3
2
The diagonal move at White 2 blocks Black’s escape path to the right.
2766
B
5
4
A 6
White 4 gives atari to Black’s pivotal stone, letting Black connect another
one to the outside with 5.
2767
White’s liberty of B is important here. If this point was occupied by a
black stone, Black would connect at 6 with 5, and White would not be able
to intercept at 5, due to her shortage of liberties.
8 7
2768
e
e e
2769
Variation for Black 5
2770
A
6
White simply gives double-atari with 6 and lives. Again, the liberty of A
benefits White.
2771
e
e
2772
Lessons learned
When playing a stone inside your opponent’s formation that addresses two
lines of false eyes ( , ✕) simultaneously, remember that your initially
placed stone must survive in order to become a stable end of those lines.
2773
Before playing one of your stones at the centre of an opponent’s
formation, carefully consider whether your opponent might be able to
cover one of their weaknesses ( ) in such a way that you will become
unable to exploit another one successfully.
2774
12
If you will be unable to stop your opponent from occupying the 1–2 point
in the corner, the 1–1 point in the corner will become an eye for sure.
2775
038 Problem (failure IV)
Black to kill.
2776
Next column: Variation tree
2777
1
>1
>1
> 2
○●○●○●○●○
> 4
●○●○●○●○●
> 5
> 1
2
> 2
> 3
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2778
038 Solution (failure IV)
2779
A 6
2780
7
B 9 8 A
Black can put his mind at ease and play elsewhere. White 8 in the corner is
stopped by Black 9, creating a shortage of liberties on the left too. Even
capturing with B in the corner does not enable White to occupy the point
of A.
2781
< Return to the hints >
2782
Lessons learned
2783
3
3 3 3
3 3 3
2784
038 Problem (failure V)
2785
Next column: Variation tree
2786
1
> 1
> 1
○●○●○●○●○
> 2
●○●○●○●○●
> 4
> 5
> 1
2
> 2
> 3
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2787
038 Solution (failure V)
5
A
B 4 3
The atari of Black 3 threatens to connect his pivotal stone out, but White
blocks in the corner, with the atari of 4. Black 5 threatens to continue with
A, turning and B into false eyes.
2788
6
2789
8 7
9
Black is forced to capture at the right with 7, starting a ko fight. White has
an internal ko threat at 8, threatening to partition her eye space with a
move at 9. After Black 9, …
2790
10
2791
ko
Black has to look for the first valid ko threat in this direct ko.
2792
If Black wins the ko.
2793
e
e e
2794
Lessons learned
!!
!!
!!
2795
038 Problem (failure VI)
White to live.
2796
Next column: Variation tree
2797
1
>1
>1
> 2
> 4
> 5
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 3
> 4
> 3
> 3
> 4
> 4
> 5
> 2
2798
038 Solution (failure VI)
2
3
2799
5
6
4
The descent of White 4 secures an eye shape that consists of at least four
points in a row.
2800
e e
2801
Lessons learned
Think twice before giving atari to a single opponent’s stone that could
become captured easily.
2802
You might leave a remaining potential eye space (●) for your opponent
behind that is too large to prevent partitioning.
2803
Problem 039
White to live.
2804
Next column: Variation tree
2805
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 1
> 5
> 5
> 1
2
> 2
> 2
> 5
> 7
3
> 3
> 3
6
> 6
2806
Hints
White’s current maximum eye space (●) is still incomplete, and so might
be too small for establishing two eyes.
There is a miai relationship between the marked two points. To unlock this
relationship, some preparatory actions will be needed.
2807
Black’s formation at the right is strong, so there will be no options for
White in this area.
2808
2 2
However, there are two separated white stones on the left edge, which
create a slight weakness in Black’s encirclement ( ), despite the fact that
these stones have only two liberties. These two stones imply that Black’s
corner stones are not yet solidly connected to the outside.
2809
3 3
3
2
Black’s partial groups / stones in the corner have three / only two liberties.
Black must stop White from capturing these, else she will get a living
shape quite easily.
2810
12
12
Please note that Black is the current owner of the corner. From Black’s
point of view, occupying any of the yet empty 1–2 points of the corner
might help a lot.
2811
On the other hand, Black might be hindered from successfully connecting
his two single stones on the bottom, because capturing the resulting shape
( , △) will be equivalent to one eye for White.
2812
Solution 039
White will succeed neither by occupying the left-hand 1–2 point, nor by
2813
playing a throw-in on the bottom line, nor by capturing Black’s single
stone, nor by securing the eye in the centre.
Black might consider connecting in the corner, or playing at the 2–2 point
instead, but these moves will not work either.
2814
To be continued …
2815
Variation for Black 2
2 3
2816
5
4
Black 4 immobilises White’s two stones on the left edge, letting White
build his second eye with the move at 5.
2817
e
2818
039 Problem (variation)
White to live.
2819
Next column: Variation tree
2820
1
> 1
> 1
> 1
> 5
> 5
> 1
2
> 2
○●○●○●○●○
> 2
●○●○●○●○●
> 5
> 7
3
> 3
> 3
6
> 6
2821
039 Solution (variation)
Black’s bulky shape in the corner is a bit tricky, trying to kill two birds
with one stone, so White has to be on her guard.
White 3 makes an eye in the centre, and Black 4 prevents a second one on
the bottom.
2822
6 5
White cuts at the left with the atari of 5, aiming at a shortage of liberties
for Black’s three stones on the right.
She must not give atari from the other side instead.
2823
8 7
2824
10
A
11 9
Now, the time has come for the atari of 9. Black is unable to connect at 11,
instead – due to White A – and so immobilises White’s two stones on the
left edge with 10. White 11 captures Black’s three stones for her second
eye.
2825
12
2826
13
2827
e
2828
039 Problem (variation – failure I)
2829
Next column: Variation tree
2830
1
> 1
> 1
> 1
> 5
> 5
> 1
2
> 2
> 2
○●○●○●○●○
> 5
●○●○●○●○●
> 7
3
> 3
> 3
6
> 6
2831
039 Solution (variation – failure I)
2832
7
8
2833
ko
White has to look for the first valid ko threat for this direct ko.
2834
If Black wins the ko.
2835
e
2836
Lessons learned
12
2837
039 Problem (variation – failure II)
Black to kill.
2838
Next column: Variation tree
2839
1
> 1
> 1
> 1
> 5
> 5
> 1
2
>2
>2
> 5
○●○●○●○●○
> 7
●○●○●○●○●
3
> 3
> 3
6
> 6
2840
039 Solution (variation – failure II)
Black 8 captures in the corner, and White will be too short of liberties.
2841
10
9
2842
< Return to previous choice >
2843
Lessons learned
2844
2 2
2 1 1
1 1 1
1 1 1
If your opponent becomes the owner of the corner, you might need
approach moves to enable you to take decisive liberties.
2845
Problem 039 (follow up)
White to live.
2846
1
> 1
> 1
> 1
> 5
> 5
> 1
2
> 2
> 2
5>
> 7
○●○●○●○●○
3
●○●○●○●○●
> 3
> 3
6
> 6
2847
Solution 039 (continued = follow up)
White 3 occupies the second 1–2 point, creating an eye in the corner.
White will succeed neither by playing at the 2–2 point in the corner, nor by
immediately cutting on the first line.
2848
6
2849
7
2850
e
e e
2851
Variation for Black 6
6
A
7
Black 6 connects his stones on the left edge, and White 7 captures two
stones on the bottom. Please note that Black is still unable to give atari at
A.
2852
8
Black 8 frees Black from his shortage of liberties, but White 9 secures an
eye on the 1–1 point, and so White is alive.
2853
e
e e
2854
039 Problem (follow-up – failure I)
Black to kill.
2855
Next column: Variation tree
2856
1
> 1
> 1
> 1
> 5
> 5
> 1
2
> 2
> 2
> 5
> 7
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
6
> 6
2857
039 Solution (follow-up – failure I)
4
A 5
Black 4 immobilises White’s two stones in the corner, which now are
hindered from giving atari at A. White can do nothing more than to capture
at the right with 5.
2858
6
Black 6 reduces White’s stones on the left edge to only one liberty. White
7 still is an atari, but …
2859
8
… Black captures with 8, and there is only a false eye on the bottom.
2860
< Return to the hints >
2861
Lessons learned
2862
12
… you might end in vain if you let your opponent occupy a 1–2 point in
the corner, thereby defending effectively against your threats.
2863
039 Problem (follow-up – failure II)
Black to kill.
2864
Next column: Variation tree
2865
1
> 1
> 1
> 1
> 5
> 5
> 1
2
> 2
> 2
> 5
> 7
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
6
> 6
2866
039 Solution (follow-up – failure II)
2867
5
2868
6
2869
< Return to the hints >
2870
Lessons learned
2871
When attacking two of your opponent’s weaknesses in the corner ( , )
simultaneously, …
2872
12
.. you might end in vain if you let your opponent occupy a 1–2 point in the
corner, thereby defending effectively against your threats.
2873
It will not benefit you if you do nothing more than to create a false eye (
) for your group.
2874
039 Problem (failure I)
Black to kill.
2875
Next column: Variation tree
2876
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 5
> 5
> 1
2
> 2
> 2
> 5
> 7
3
> 3
> 3
6
> 6
2877
039 Solution (failure I)
Black 2 immobilises White’s two stones on the left edge, leaving White
helpless.
2878
A
3 4 5
White 3 comes too late now, because Black is able to connect with 4.
White 5 captures Black’s single stone, threatening to get a second eye with
a move at A.
2879
8 6
Black 6 prevent this eye in the centre, and finally, Black 8 captures
White’s two stones.
2880
< Return to the hints >
2881
Lessons learned
12
12
If both 1–2 points are still unoccupied, consider the order of moves
carefully.
2882
039 Problem (failure II)
Black to kill.
2883
Next column: Variation tree
2884
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 5
> 5
> 1
2
> 2
> 2
> 5
> 7
3
> 3
> 3
6
> 6
2885
039 Solution (failure II)
2886
A
2887
4
Black 4 keeps White down to only one eye. After White 5, there will be no
ko.
2888
6
Black simply occupies the second 1–2 point with 6, and his partial group
in the corner lives independently.
2889
e
e
2890
Lessons learned
2891
? ?
?
Usually, it will benefit your opponent to become the owner of the corner
area (?).
2892
039 Problem (failure III)
Black to kill.
2893
Next column: Variation tree
2894
1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 5
> 5
> 1
2
> 2
> 2
> 5
> 7
3
> 3
> 3
6
> 6
2895
039 Solution (failure III)
2896
8
4
7
5 A
3 6
2897
< Return to previous choice >
2898
Variation for White 5 (I)
2899
6
7
Black 6 prevents White from taking this point, thereby creating an eye in
the corner.
2900
8
2901
< Return to previous choice >
2902
Variation for White 5 (II)
2903
6
2904
< Return to the hints >
2905
Lessons learned
2906
2 2
3 3
3
2907
039 Problem (failure IV)
Black to kill.
2908
Next column: Variation tree
2909
1
>1
>1
>1
> 5
> 5
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 2
> 5
> 7
3
> 3
> 3
6
> 6
2910
039 Solution (failure IV)
2911
4 3
2912
< Return to the hints >
2913
Lessons learned
2 2
3 3
3 2
2
2914
? ?
? ?
It will benefit your opponent to be the owner of the corner area (?).
2915
Problem 040
2916
Next column: Variation tree
2917
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 5
> 1
> 3
> 1
> 3
2
> 2
> 2
3
> 3
2918
Hints
Black’s maximum eye space (●) in the corner is quite large, but also very
bulky.
2919
White’s strong -stone on the left side is looking forward to jumping to
any of the ◇-points, thereby massively reducing Black’s potential eye
shape.
2920
There is a large six-point dead eye shape (△) visible inside Black’s very
bulky corner.
2921
If we take some reduction on the left side into account, another dead eye
shape (△) must be also considered.
2922
12
12
Both 1–2 points in the corner are yet unoccupied. Please remember that it
would need two moves only to create an eye on the 1–1 point in the corner.
2923
The position on the bottom right is quite unusual. Black has got a
connection to the area outside the corner ( ), but White’s -stones form a
lose net that prevents Black’s escape into the open.
2924
3
Black’s single stone at the utmost right has three liberties. White’s
neighbouring stones are far away, so White will need several moves to
access the corner from this side.
2925
Solution 040
Black 1 jumps to the 1–2 point in the corner. Black’s potential eye space is
quite bulky, so Black must start his efforts for partitioning it very early.
Black will succeed neither by occupying the 2–2 point in the corner, not by
blocking the corner on the left edge, nor by occupying the lower 1–2 point,
2926
nor by playing one point above on the left edge.
White will succeed neither by occupying the lower 1–2 point, nor by
pushing into the corner on the left edge.
2927
3 4
Occupying the second 1–2 point with 3 is Black’s only chance to divide
his potential eye space.
However, there is enough room left for White to give atari with 4, so Black
encounters a hard fight in order to keep the 1–1 point in the corner as one
of his eyes.
2928
5
Black 5 gives atari, and White 6 starts a ko fight for the life of Black’s
group.
2929
ko
Black must find the first valid ko threat for this direct ko.
2930
If White wins the ko.
2931
e
e e
2932
040 Problem (failure I)
White to kill.
2933
Next column: Variation tree
2934
1
> 1
> 1
> 5
> 1
> 3
> 1
> 3
2
> 2
> 2
3
○●○●○●○●○
> 3
●○●○●○●○●
2935
040 Solution (failure I)
2936
5
7 6
Black 5 tries to maximise the remaining eye space, but White 6 is a fatal
throw-in. Black has to capture with 7.
2937
8
2938
< Return to the hints >
2939
Lessons learned
When maximising your potential eye space, do not leave a dead eye shape
( , △) behind that your opponent can exploit successfully.
2940
040 Problem (failure II)
Black to live.
2941
Next column: Variation tree
2942
1
> 1
> 1
> 5
> 1
> 3
> 1
> 3
2
○●○●○●○●○
> 2
●○●○●○●○●
> 2
3
> 3
2943
040 Solution (failure II)
3
4 A
Black 3 takes the vital point of the corner. White 4 prevents Black from
easily creating two eyes, with a move at the same point, and also prepares
to cut at A.
This cut, however, is no real threat, so Black 5 blocks on the left edge,
2944
creating his second eye there.
6 7
After White’s cut of 6, Black simply connects with 7, and now it becomes
evident why is on the board. Black has three liberties (●) against two
liberties for White (○).
2945
8
9 10
11
White starts forcing from the outside with 8, but she cannot hinder Black
from capturing three of her stones in a row with 11.
2946
13 12
2947
e
2948
Lessons learned
12
Not every 1–2 point in the corner is a vital point every time.
2949
Your opponent’s remaining potential eye space (●) might have sufficient
potential for partitioning.
2950
Being able to capture three opponent’s stones in a row means one eye.
2951
040 Problem (failure III)
Black to live.
2952
Next column: Variation tree
2953
1
> 1
> 1
> 5
> 1
> 3
> 1
> 3
2
> 2
○●○●○●○●○
> 2
●○●○●○●○●
3
> 3
2954
040 Solution (failure III)
2955
4
5
B A
White can reduce Black’s territory a bit with 4, but Black will get two eyes
for his group. On the lower edge, A and B are miai.
2956
e
e
2957
Lessons learned
When reducing your opponent’s potential eye space from the outside,
carefully consider whether you leave a remaining area of empty points (●)
behind that could be partitioned easily.
2958
12
12
Do not allow your opponent to occupy both 1–2 points in the corner, as
this might result in a sure eye for their group on the 1–1 point.
2959
Do not force your opponent to occupy the vital point of a dead eye shape
(△).
2960
040 Problem (failure IV)
White to kill.
2961
Next column: Variation tree
2962
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 5
> 1
> 3
> 1
> 3
2
> 2
> 2
3
> 3
2963
040 Solution (failure IV)
White jumps to 2 on the left edge, and Black’s potential eye space in the
corner is too small for two eyes.
2964
3
2965
5 4 6
2966
< Return to the hints >
2967
Lessons learned
Before playing a defensive move inside, you have to make sure that your
opponent cannot reduce your remaining potential eye space (●) decisively.
You might be lost if you would need two moves in a row to build two eyes
for your group.
2968
Do not leave a weakness ( ) behind that could be exploited by your
opponent to occupy two empty points of your remaining potential eye
space in a row.
2969
040 Problem (failure V)
White to kill.
2970
Next column: Variation tree
2971
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 5
> 1
> 3
> 1
> 3
2
> 2
> 2
3
> 3
2972
040 Solution (failure V)
White 2 takes the central point of the empty and bulky space in the corner.
2973
3
4
6 5
Maximising his eye space with Black 3 and 5 does not benefit Black.
White 4 and 6 create an eye on the 1–1 point, and Black suffers from “One
eye beats no eye”.
Capturing White’s corner stones is fruitless, because these form a dead eye
shape.
2974
e
2975
Variation for Black 5
5 6
Black might try to prevent White’s eye in the corner with 5 here. However,
the throw-in of White 6 reduces Black’s potential eye space decisively.
There is no chance for Black to further partition it.
2976
< Return to the hints >
2977
Lessons learned
When maximising your potential eye space, avoid leaving a dead eye
shape (△) behind, whose central and vital point can still be occupied by
your opponent.
2978
12
12
2979
040 Problem (failure VI)
White to kill.
2980
Next column: Variation tree
2981
1
>1
>1
> 5
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 3
2
> 2
> 2
3
> 3
2982
040 Solution (failure VI)
2983
A 3
B
4
If Black blocks with 3 (playing at B instead does not work either), White
decides the matter with 4, again making use of the bulky shape of Black’s
potential eye space.
White could also kill Black’s group with a move at A, connecting her
pivotal stone out. However, this would have the drawback of providing
Black with several ko threats, starting with B.
2984
< Return to previous choice >
2985
Variation for Black 3
2986
4
5
6 B
A
White simply pushes from the outside with 4, making miai of Black 5 and
White 6. A and B are miai, so Black is reduced to only one eye.
Of course White could also choose the “usual” sequence that start with the
atari of White 5 to connect her pivotal stone out.
2987
< Return to the hints >
2988
Lessons learned
12
12
Not every 1–2 point in the corner is a vital point to begin with.
2989
!!
If your opponent is able to massively reduce your potential eye space from
the outside (◇, ), just because you did not defend a decisive hole (!!) in
your formation, …
2990
… your remaining eye space might be much too small for two eyes.
2991
040 Problem (failure VII)
White to kill.
2992
Next column: Variation tree
2993
1
>1
>1
> 5
> 1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 3
2
> 2
> 2
3
> 3
2994
040 Solution (failure VII)
2995
3
5 4
2996
< Return to previous choice >
2997
Variation for Black 3
2998
4
5
Now, White pushes on the left edge with 4, and finally kills with 6.
2999
< Return to the hints >
3000
Lessons learned
When defending your potential eye space, do not leave a dead eye shape
behind, whose central and vital point can still be occupied by your
opponent.
3001
Problem 041
Black to kill.
3002
Next column: Variation tree
3003
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 3
> 1
> 3
> 1
> 1
2
> 2
3
> 3
> 5
> 7
> 3
> 7
3004
Hints
3005
And it contains a dead five-point eye shape (△).
3006
White’s partial groups are not yet solidly connected ( ).
3007
!!
!!
White must consider two holes (!!) in her position in which Black could
search entry to the corner area.
3008
Black’s -stones are looking forward to an ally on one of the ◇-points on
the first line.
3009
There is also a line of false eyes ( , ✕) available. However, Black must
remember that he has to establish two permanent stones on both of its ends
to make this line valid.
3010
There are also some difficulties on Black’s side to consider. Trying to
connect stones out that are arranged on a zigzag line ( , ✕) might be
stopped by a shortage of liberties.
3011
!! !!
Last, but not least, there is the hole (!!) in Black’s encirclement on the left
edge.
3012
? ?
?
If Black attacks from the other direction, this hole might give White some
additional eye potential in the ? area on the left edge.
3013
Solution 041
Black will succeed neither by attacking White’s potential eye space from
above (case 1; case 2; case 3), nor by placing a stone on the bottom line
3014
(case 1; case 2).
2
A
To be continued …
3015
< Continue with the problem >
3016
Variation for White 2
2
A
3017
6 7
5
8 3 4
Black 3 occupies the central point of White’s eye space. White must block
with 4.
3018
9
3019
< Return to the hints >
3020
Problem 041 (follow-up)
Black to kill.
3021
1
> 1
> 1
> 3
> 1
> 3
> 1
> 1
2
> 2
○●○●○●○●○
3
●○●○●○●○●
> 3
> 5
> 7
> 3
> 7
3022
Solution 041 (continued = follow-up)
3
4 B
A
The hane of Black 3 reduces White’s potential eye space on the left edge.
White blocks with 4.
3023
8
7
9 5 6
Black 5 threatens to connect out to the right, Black 7 is the second threat to
connect out.
3024
3025
Variation for Black 3
3 4
Black is able to change the order of moves. Starting on the bottom with 3
will also work.
3026
5
6 A
3027
8
7
9
3028
< Return to the hints >
3029
041 Problem (follow-up – failure I)
White to live.
3030
Next column: Variation tree
3031
1
> 1
> 1
> 3
> 1
> 3
> 1
> 1
2
> 2
3
> 3
○●○●○●○●○
> 5
●○●○●○●○●
> 7
> 3
> 7
3032
041 Solution (follow-up – failure I)
3033
7
Black 7 reduces White’s corner on the left edge, as “usual”. But here
White is able to answer at 8.
3034
9 A
10
Black 9 and White 10 are miai for White’s life. Black cannot play at A.
3035
e
e
3036
Variation for Black 7
3037
8
10
9
White maximises her eye space with 8. Black tries his best with the move
at 9 in the corner, but White has sufficient outside liberties left (○) to give
atari with 10.
3038
e
e e
3039
Lessons learned
3040
You might fail, especially if your opponent’s potential eye space cannot be
entirely filled with a dead eye shape ( , △).
3041
041 Problem (follow-up – failure II)
White to live.
3042
Next column: Variation tree
3043
1
> 1
> 1
> 3
> 1
> 3
> 1
> 1
2
> 2
3
> 3
5>
> 7
○●○●○●○●○
> 3
●○●○●○●○●
> 7
3044
041 Solution (follow-up – failure II)
3045
5
6
A 7
Now, Black tries the same procedure as in the correct answer to the
problem, with the hane of Black 5 at the left, and with Black 7 on the
bottom, which threatens to connect out.
3046
10
8 A 9 B
Quite surprisingly, White lets Black have what he wants, and answers with
8 in the corner.
Black 9 connects to the right, but after White’s atari of 10, Black is unable
to connect at A, due to White B. White has got two eyes, and so is alive.
3047
e
e
3048
Variation for Black 7
In a real game, Black might continue with the move 7 shown here,
occupying the 1–2 point in the corner.
3049
9 8
3050
n
n
3051
Lessons learned
3052
You might fail, especially if your opponent’s potential eye space cannot be
entirely filled with a dead eye shape ( , △).
3053
Remember that trying to connect stones out that are arranged on a zigzag
line ( , ✕) might suffer from a shortage of liberties on your side.
3054
041 Problem (failure I)
White to live.
3055
Next column: Variation tree
3056
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 3
> 1
> 3
> 1
> 1
2
> 2
3
> 3
> 5
> 7
> 3
> 7
3057
041 Solution (failure I)
A
2
3058
3
3059
8
7 9 5 6
Black tries his best with 5 and 7 but eventually he has to connect at 9 in
gote to even reach a seki.
3060
n
n
3061
Lessons learned
3062
Remember that reducing your opponent’s potential eye space to a dead eye
shape (△) is not sufficient for killing their group. You must be able to
occupy the dead eye shape’s vital and central point successfully.
3063
But trying to connect stones out that are arranged on a zigzag line (✕)
might suffer from a shortage of liberties.
3064
041 Problem (failure II)
White to live.
3065
Next column: Variation tree
3066
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 3
> 1
> 1
2
> 2
3
> 3
> 5
> 7
> 3
> 7
3067
041 Solution (failure II)
3068
5
6
3 4
Black 3 is the “usual” move that occupies the central point of White’s
potential eye space on the right.
But Black is unable to prevent White from securing the entire corner with
the descent of 6, so White is alive.
3069
e
e
3070
Variation for Black 3
3071
4 5
3072
7
8
6
Thereafter, White simply takes the vital point of 6 in the corner, providing
her with two eyes. Again, Black cannot destroy White’s eye on the 1–1
point.
3073
e e
3074
Lessons learned
When attacking your opponent’s formation from the outside, do not leave
a potential eye space for your opponent behind that might be too large to
prevent partitioning.
3075
041 Problem (failure III)
3076
Next column: Variation tree
3077
1
>1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 1
2
> 2
3
> 3
> 5
> 7
> 3
> 7
3078
041 Solution (failure III)
Quite surprisingly, White defends on the other side with 2. Please note that
the left side is still open.
3079
3
The descent of Black 3, preventing further white action on the left edge,
comes a bit too late now. Connecting his intruder out will not lead to
success either.
3080
A
5
6
3081
7
8
Black 7 defends against the cut on the left edge, so White captures with 8.
3082
10 9
The atari of Black 9 starts a ko fight for the life of White’s group.
3083
ko
Black has to look for the first valid ko threat in this two-stage ko (also
called “two-step” ko), which is disadvantageous for him. The ko shape
marked is that of “stage 1”.
3084
e
e e
3085
11 12
13
3086
14
15
3087
ko
3088
16
17
Black has to ignore another white ko threat to end the ko with the
connection at 17.
3089
To win the ko fight, Black must have one valid ko threat more than White,
and additionally ignore two of White’s ko threats.
3090
Lessons learned
!!
Attacking one of your opponent’s weaknesses (!!) first might not always
be the best choice, …
3091
!! !!
? ?
?
… especially if you are leaving a grave weakness of your own (!!) behind
that probably could be used by your opponent to establish some potential
eye space (?).
3092
Do not let your opponent occupy the vital point of a dead eye shape ( ,
△) inside their formation.
3093
041 Problem (failure IV)
White to live.
3094
Next column: Variation tree
3095
1
>1
>1
> 3
> 1
○●○●○●○●○
> 3
●○●○●○●○●
> 1
> 1
2
> 2
3
> 3
> 5
> 7
> 3
> 7
3096
041 Solution (failure IV)
3097
9
8 5 6 7
Black blocks with 5, after which White’s cut of 6 utilises the weakness of
Black’s two stones below.
The turning move at Black 7 prevents White from pushing into the centre,
after which the atari of 8 closes White’s corner on the left edge.
3098
B
12 A 11
10
3099
e
3100
Lessons learned
3101
!! !!
3102
Potential eye space for your opponent’s group (●) might suddenly arise in
an area you never dreamt of before.
3103
041 Problem (failure V)
White to live.
3104
Next column: Variation tree
3105
1
>1
>1
> 3
> 1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 1
2
> 2
3
> 3
> 5
> 7
> 3
> 7
3106
041 Solution (failure V)
2
A
White connects her partial groups with 2, threatening to create two eyes
with a move at A.
3107
3 4
Black 3 prevents this, and White has to close the hole on the bottom with
4.
3108
5
8
6
7
The descent of 5 comes too late now. White maximises her eye space with
6, and the best that Black can accomplish is a seki in sente.
3109
n
n
3110
Lessons learned
Shortage of liberties might stop you from connecting stones out that are
arranged on a zigzag line ( , ✕).
3111
It might not benefit you to have already occupied the vital and central
point of a dead eye shape ( , △) inside your opponent’s formation, …
3112
!! !!
?
?
3113
041 Problem (failure VI)
White to live.
3114
Next column: Variation tree
3115
1
>1
>1
> 3
> 1
> 3
> 1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
3
> 3
> 5
> 7
> 3
> 7
3116
041 Solution (failure VI)
A
2
3117
3
4 8
6 5 7
Black 3 prevents this capture. White 4 maximises her eye space, which is
now too large to be filled with a dead eye shape.
The placement of 5 is the best that Black can do, but White 6 secures an
eye in the corner, and prepares for a second one above.
3118
10
Black 9 and White 10 are miai, so White gets her second eye for sure.
3119
e
e
3120
Lessons learned
3121
Remember that reducing your opponent’s potential eye space to a dead eye
shape (△) is not sufficient for killing their group. You must be able to
occupy the dead eye shape’s vital and central point successfully.
3122
But trying to connect stones out that are arranged on a zigzag line (✕)
might suffer from a shortage of liberties.
3123
Problem 042
Black to live.
3124
Next column: Variation tree
3125
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 4
> 6
2
> 2
4
> 4
> 6
5
> 5
3126
Hints
Black’s maximum eye space (●) is elongated, but Black’s formation is full
of weaknesses.
3127
Black’s partial groups are not yet solidly connected ( ), leaving at least
one cutting point for White to exploit.
3128
A
B
There is not yet a real cutting point between Black’s -stones on the right.
However, Black will have to consider that the points of A and B are part of
some kind of miai relationship.
3129
2
Black’s single stone at the left has only two liberties and is in imminent
danger of getting captured. It seems that Black will need this stone to get a
living shape. Otherwise, his potential eye space will be too small for two
eyes.
3130
3 3
Black’s two stones on top have only three liberties, so they are in danger
of becoming a target for attack. Please note that all of these liberties are
shared with other black groups.
3131
5
5 5
Black’s partial group at the right has five liberties, but two of these are
shared ones.
3132
There is a dead eye shape in the corner visible ( , △), with its vital point
( ) already occupied by White.
3133
In addition, there is a line of false eyes on the left edge ( , ✕).
3134
? ?
3135
Solution 042
Of course Black has to close his corner on the left edge with the descent of
1.
Black will not succeed by playing inside his current formation (case 1;
case 2).
3136
3
2
White 2 threatens to capture Black’s two stones on the left edge, so Black
has to connect with 3.
White must not place her stone on the other side instead.
3137
4
White 4 takes the corner – for the time being – so Black has to be on his
guard.
White might consider playing the third stone on the other side instead.
To be continued …
3138
Next page: Problem (follow-up)
3139
Problem 042 (follow-up)
Black to live.
3140
1
> 1
> 1
> 4
> 6
2
> 2
4
>4
> 6
○●○●○●○●○
5
●○●○●○●○●
> 5
3141
Solution 042 (continued = follow-up)
Black 5 occupies the lower 1–2 point. This prevents a white move at the
same point, which would create an eye in the corner, and also would lead
to difficulties for Black to approach White’s group inside his formation.
3142
6
3143
8
9
A
7
Black 7 takes a decisive liberty from White’s corner stones. Black must
not play at A instead.
3144
11 10
The hane of White 10 forces Black to create a seki in gote with 11.
3145
n
n
3146
042 Problem (follow-up – failure I)
Black just attacked White’s three stones with a move on the second line.
White to kill.
3147
Next column: Variation tree
3148
1
> 1
> 1
> 4
> 6
2
> 2
4
> 4
> 6
5
○●○●○●○●○
> 5
●○●○●○●○●
3149
042 Solution (follow-up – failure I)
3150
8
9
Black 7 attacks White’s corner stones. But the atari of White 8 forces
Black to connect at 9. Now, Black will suffer from a shortage of liberties.
3151
13 11 12 10
3152
14
… so White 14 turns the remaining eye space into one eye. Black is dead.
3153
< Return to the hints >
3154
Lessons learned
3155
It is very important to carefully count the liberties (●, ○) of groups that are
engaged in a semeai.
Remember that you cannot count shared liberties twice. On the contrary,
you will have to take into account that shared liberties might vanish
rapidly, resulting in a potential shortage of liberties for the then connected
group.
3156
If you are forced to take opponent’s stones off the board, capturing only a
dead eye shape ( ) will not be sufficient for the life of your group.
3157
042 Problem (failure I)
3158
Next column: Variation tree
3159
1
> 1
> 1
> 4
> 6
2
> 2
4
○●○●○●○●○
> 4
●○●○●○●○●
> 6
5
> 5
3160
042 Solution (failure I)
Black 5 occupies the lower 1–2 point, preventing White’s group from
becoming the owner of the corner.
3161
6
White plays from the outside with 6, aiming at a shortage of liberties for
Black’s group. But Black 7 also takes the other 1–2 point, establishing an
eye at the 1–1 point – for the time being.
3162
8 9 10
White’s only chance is to give atari with 8, hoping for a ko fight for the
life of Black’s group. Quite surprisingly, Black gives counter-atari on the
first line with 9, and White 10 captures at the right.
3163
11
3164
13
14 12
3165
15
3166
16 17
18
3167
19
3168
20
21
Later in the game, Black will capture all of White’s stones in the corner,
thereby living with territory.
3169
e
e e
3170
Variation for White 6
Black has too many outside liberties left, and White has no chance of
getting a dead eye shape inside Black’s formation. Therefore, it will be
fruitless for White to start a ko fight in the corner.
3171
7
8
Black cannot allow White getting an eye in the corner, and so has to play
at the second 1–2 point of the corner with 7.
The hane of White 8 reduces Black’s potential eye space from the outside,
and prevents a black move at this point, which would result in a change in
the order of moves with the double-ko variation seen before.
3172
9
10
It is best for Black to start the ko fight in the corner immediately, with the
atari of 9. White 10 captures in the corner.
3173
ko
Black has to look for the first valid ko threat for this approach-move ko
that is extremely unfavourable for White.
Black has two outside liberties (●) left, and on the bottom, there is only
White’s diagonal connection ( ). Therefore, White will need a lot of
approach moves before the ko in the corner will become a direct one.
Please also note that White cannot terminate the ko by connecting it. This
3174
would not result in a dead eye shape inside Black’s formation.
e
e
3175
12
13 B 11 A
3176
14 15
16
White 14 is the first valid ko threat, enabling her to recapture the ko with
16.
However, White will need many more valid ko threats to win the semeai
here.
3177
18
19 17
Black 17 is another internal ko threat, and – as we will see – not the last
one.
3178
20 21
22
3179
25 23 24
3180
26 27
28
3181
29
30
31
Black 29 is the first ko threat that White has to ignore. Many more will
follow, due to the special shape on the bottom right.
3182
32 33
34
3183
35
37 36
White 36 captures two black stones. However, this move will not end
White’s problems in this area.
3184
38 39
40
3185
43 41 42
Black 41 is the last internal ko threat here, the fourth one in total.
3186
46 44 45
3187
47
49 48
3188
50 51
52
3189
53
54
Black 53 is the last ko threat that White has to ignore, the fourth one in
total. White 54 captures Black’s group, terminating this very long ko fight.
To win this ko fight, White needed seven valid ko threats more than Black,
and had to ignore four of Black’s ko threats. This is extremely unrealistic
in a real game, so Black’s group can be considered (virtually) alive.
It would have been better for White to choose the double-ko variation that
3190
has been explained before, providing her – in a real game – with an
unlimited supply of ko threats.
3191
Lessons learned
12
12
Do not give your opponent the opportunity to occupy both 1–2 points in
the corner.
This might provide your opponent’s group with an eye on the 1–1 point –
maybe a temporarily one – that might become part of a ko fight.
3192
042 Problem (failure II)
Black to live.
3193
Next column: Variation tree
3194
1
> 1
> 1
> 4
> 6
2
○●○●○●○●○
> 2
●○●○●○●○●
4
> 4
> 6
5
> 5
3195
042 Solution (failure II)
Black 3 occupies the point that White should have taken before.
3196
4 5
3197
6
7
After White’s atari of 6, Black connects with 7. Now Black’s eye space is
secure, and large enough for two eyes. A white move at A will be gote.
3198
e e
3199
Lessons learned
3200
This is especially true if you attack from the inside and your stones might
become part of a large potential eye space (●) that your opponent might be
able to partition with ease.
3201
042 Problem (failure III)
White to kill.
3202
Next column: Variation tree
3203
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 4
> 6
2
> 2
4
> 4
> 6
5
> 5
3204
042 Solution (failure III)
2 3
Of course White connects her intruder out, with the atari of 2. Black
connects at 3, but his potential eye space has become too small for two
eyes.
3205
4
3206
8
7 6 5
Black 5 maximises his potential eye space, but the placement of White 6
destroys any hope for two eyes. Black 7 and White 8 are miai. Black has
only one eye, and so is dead.
3207
< Return to the hints >
3208
Lessons learned
3209
Take into account that your opponent will know about the weakness of
stones that are arranged on a zigzag line ( , ✕).
Do not follow wishful thinking that your opponent will be so very kind as
to not cover this weakness.
3210
042 Problem (failure IV)
White to kill.
3211
Next column: Variation tree
3212
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 4
> 6
2
> 2
4
> 4
> 6
5
> 5
3213
042 Solution (failure IV)
2
3
4
White connects under with 2. Black plays 3 in the corner, after which the
hane of White 4 reduces Black’s potential eye space decisively.
3214
D
A
B C 5
3215
6 8
7
White simply chooses the safe and simple connection at 6 on the left edge.
Black 7 and White 8 are miai. Black has only one eye, and so is dead.
3216
< Return to the hints >
3217
Lessons learned
3218
Take into account that your opponent will know about the weakness of
stones that are arranged on a zigzag line ( , ✕).
Do not follow wishful thinking that your opponent will be so very kind as
to not cover this weakness.
3219
042 Problem (failure V)
Black to live.
3220
Next column: Variation tree
3221
1
> 1
> 1
○●○●○●○●○
> 4
●○●○●○●○●
> 6
2
> 2
4
> 4
> 6
5
> 5
3222
042 Solution (failure V)
The descent of Black 5 captures White’s intruder and is also sente to the
left.
3223
6 7
3224
e
3225
Variation for White 6
3226
7
8
… Black 7 throws in in the corner. Capturing with White 8 does not help.
3227
B
A
9
3228
e e
e
3229
Lessons learned
Connecting stones out that are arranged on a zigzag line ( ) might suffer
from a shortage of liberties.
3230
That weakness on your side might become decisive if it enables your
opponent to play two moves in a row, used to secure and to divide their
remaining potential eye space (●).
3231
Problem 043
3232
Next column: Variation tree
3233
○●○●○●○●○
1
●○●○●○●○●
> 1
5
> 5
14
> 14
> 18
3234
Hints
White’s current maximum eye space (●) is much too small for two eyes.
3235
Black’s outside encirclement ( ) is very strong, leaving no options for
White to capture some stones for getting a second eye.
3236
Therefore, Black’s decisive weakness must be in the corner area. Black’s
two neighbouring groups are not yet solidly connected ( ).
3237
Additionally, Black’s corner is not yet solidly connected to the left side (
), with the main cutting point already occupied by White.
3238
2 3
3 3
White’s cutting stone on the left edge has only two liberties, and so could
be captured easily.
3239
4
4 4 4
Black’s partial group has four liberties, but one of them is shared with
Black’s group above.
3240
? ? ?
? ? ?
? ? ?
White must be aware that the empty space in the corner (?) is quite large.
In addition, Black is the current owner of this corner.
3241
White’s diagonal move on the first line ( ) separates the corner from the
outside. But – due to this non-solid connection – White might be hindered
from further approaching Black’s corner from this side.
3242
Solution 043
2 1
The push of White 1 is the only chance to create a cutting point in Black’s
formation. Black is forced to block with 2. Please note that both of Black’s
larger groups in the corner now have only three liberties.
White will not succeed by giving atari to Black’s single stone on the left
3243
edge.
4 3
The cut of White 3 reduces this number of liberties to two. The atari of 4
from the left is Black’s only choice.
3244
7
6 5 8
The descent of White 5 is decisive. Black’s partial groups around are short
of liberties, and White’s tesuji will result in a bulky shape for Black in the
corner.
3245
supporters on the left edge.
9
10
3246
11
12
A
White 11 is atari, so Black has to connect with 12. Both White’s (○), and
Black’s (●), groups have three liberties, but White needs an approach
move at A on the lower edge, so she is at a disadvantage here. White has to
come up with an idea to also create difficulties on Black’s side to approach
her three stones on the left edge.
3247
14 15
13
White gives atari with 13, and Black is forced to answer with the counter-
atari of 14.
3248
ko
Black has to look for the first valid ko threat in this direct ko.
3249
e
3250
If Black wins the ko.
3251
043 Problem (failure I)
White to live.
3252
Next column: Variation tree
3253
1
> 1
5
> 5
14
○●○●○●○●○
> 14
●○●○●○●○●
> 18
3254
043 Solution (failure I)
15
White 15 is the second hane from her three stones on the left edge. The
combination of White 15, and provides her group with an additional
(approach-move) liberty.
< Excursus – Play hane on both sides for an additional liberty >
3255
16
3256
A 17
White simply connects on the bottom with 17, threatening to give atari at
A with her next move.
3257
19
18
Black must give atari to White’s three stones immediately, and he tries to
do so with the move at 18 here. Of course White captures with 19.
3258
A
20
21
Black throws in again with 20. White must be on her guard now, and must
not follow the impulse to capture with A, because this move will not add
to her liberties. Instead, White decides the semeai with the atari of 21 on
the bottom.
3259
e
e
3260
Variation for Black 18
18
3261
19
White simply captures with 19, and has got two liberties for her group on
the left edge again.
3262
20
21
3263
e
e
3264
Lessons learned
12
Do not let your opponent occupy a vital 1–2 point in the corner.
The special properties of the corner might benefit your opponent, so you
have to consider the liberty count of the groups engaged in a semeai very
carefully.
3265
Two hane on the edge ( , △), played on each side of an opponent’s group
might give that group one additional effective liberty.
3266
3 4
3 4 4
3 4 4
4 4 4 4 4
4 4 4 a
In a case like this, you will fail if you only consider your own approach-
move liberties (a), but not the respective options for your opponent.
3267
043 Problem (failure II)
Black to kill.
3268
Next column: Variation tree
3269
1
> 1
5
○●○●○●○●○
> 5
●○●○●○●○●
14
> 14
> 18
3270
043 Solution (failure II)
3271
9
3272
10
11
But here Black is able to connect at 10, letting White get the move at 11 in
the corner. Due to Black’s shape on the bottom, the combination of two
hane (White 11, ) will not benefit White.
3273
12 13
3274
16
15
A 14
The very calm move at Black 14 might be quite surprising. It stops White
from occupying this point, creating a ko shape in the corner.
White connects with 15, but the throw-in of Black 16 hinders White from
further approaching at A. On the left side, we have got “one eye beats no
eye”, so all of White’s stones are dead.
3275
e
3276
Lessons learned
3277
Consider carefully beforehand whether your opponent might be forced to
separate some potential eye space. This effect might limit your further
actions.
3278
Especially in the corner, you have to take your own weaknesses ( , ✕)
into account that might hinder you from approaching your opponent’s
group on the edge of the board successfully.
3279
043 Problem (failure III)
Black to kill.
3280
Next column: Variation tree
3281
1
○●○●○●○●○
> 1
●○●○●○●○●
5
> 5
14
> 14
> 18
3282
043 Solution (failure III)
Black gives counter-atari with 2, letting White get what she wants to have.
Please note that capturing with 3 does not provide White with an eye.
3283
4
Black 4 occupies the central point of the corner, and there is no way for
White to hinder Black from getting two eyes there. White has only one eye
in the centre, and so is dead.
3284
e e
3285
Lessons learned
3286
Consider carefully whether capturing one single opponent’s stone might
provide you with only a false eye ( ).
3287
Do not force your opponent to solidify the potential eye space (●) of their
cut-off group.
Remember that your atari might have the effect of giving your opponent
two moves in a row in the neighbourhood, probably sufficient to create a
living shape for their group.
3288
Problem 044
White to kill.
3289
Next column: Variation tree
3290
○●○●○●○●○
1
●○●○●○●○●
> 1
3
> 3
> 3
6
> 6
> 8
8
> 8
3291
Hints
Black’s current maximum eye space in the corner (●) is too small for two
eyes.
3292
?
This means that Black will have to capture at least one of White’s ?-stones
on the side to expand his potential eye space.
3293
Black’s partial groups are not yet solidly connected ( ).
3294
There is a line of false eyes visible ( , ✕), but it seems to be impossible
to keep both stones on the end points of this line permanently on the board.
3295
2
White’s single stones on the second line of the board have only two
liberties. Both of them could easily become captured by Black.
Please note that any black cutting stone that gives atari will have no more
than two liberties.
3296
2
2 2 2
3 2
3
Black’s large group has only two liberties, and his single stones in the
corner have three liberties each. Several of these liberties are shared, so
Black is in danger of suffering from a shortage of liberties.
3297
Solution 044
3298
2
…forcing Black to connect at 2. Black’s group has three liberties (●) now.
To be continued …
3299
Problem 044 (follow-up)
White to kill.
3300
1
> 1
○●○●○●○●○
3
●○●○●○●○●
> 3
> 3
6
> 6
> 8
8
> 8
3301
Solution 044 (continued = follow-up)
White will succeed neither by playing double-hane on the first line, nor by
occupying the 2–2 point.
3302
4
5
Black must cut with 4, and the descent of White 5 offers two stones as a
sacrifice, instead of only one.
3303
6
7
Black does not accept this offer immediately, but tries the move at 6 in the
corner instead.
Giving atari on the left edge instead will not work either.
3304
8
10
Now, Black captures White’s two stones on the left edge with 8 and 10.
3305
12 13
11
3306
3307
044 Problem (follow-up – variation I)
White to kill.
3308
Next column: Variation tree
3309
1
> 1
3
> 3
> 3
6
> 6
> 8
8
○●○●○●○●○
> 8
●○●○●○●○●
3310
044 Solution (follow-up – variation I)
11
9 12 10
White 9 forces Black to take two of White’s stones off the board with 10
and 12. In the meantime, White 11 immobilises Black’s single stone on the
left edge.
3311
13
With White 13, we have reached a similar position as before. The timing
of Black’s cut on the right did not really matter.
3312
< Return to previous choice >
3313
044 Problem (follow-up – variation II)
White to kill.
3314
Next column: Variation tree
3315
1
> 1
3
> 3
> 3
6
○●○●○●○●○
> 6
●○●○●○●○●
> 8
8
> 8
3316
044 Solution (follow-up – variation II)
3317
9
A
8
3318
< Return to previous choice >
3319
Variation for Black 8
Cutting on the other side too with 8 does not help Black either.
3320
10
3321
11
White connects her stones on the bottom with 11, leaving Black helpless,
with only one eye on the left.
3322
< Return to the hints >
3323
044 Problem (follow-up – failure I)
3324
Next column: Variation tree
3325
1
> 1
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
6
> 6
> 8
8
> 8
3326
044 Solution (follow-up – failure I)
4 6
Black gives atari with 4. The counter-atari of White 5 is the first step to get
access to the corner, and Black has to capture with 6.
3327
7 8
White 7 and Black 8 are miai. But playing at 8 instead would allow Black
to establish two eyes in the corner.
3328
11 10
12
White 9 makes Black’s potential eye on the bottom false (✕) – for the
time being.
Black 10 cuts once more, on the left edge, and the counter-atari of White
11 establishes a ko for the life of Black’s group.
3329
ko
White has to find the first valid ko threat for this approach-move ko that
favours Black.
3330
e
e e
e
3331
13 14
15
3332
18
16
17
But Black has an internal ko threat with 16, threatening to establish his
second eye on the bottom. White 17 prevents this, so Black recaptures the
ko with 18.
3333
19 20
21
3334
22
However, the cut of 22 creates so many internal ko threats for Black that
his group can be considered virtually alive.
3335
Lessons learned
3336
12
12
Even if the corner area is very small, your opponent might utilise the
special properties of the 1–2 points successfully.
3337
044 Problem (follow-up – failure II)
Black to live.
3338
Next column: Variation tree
3339
1
> 1
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
6
> 6
> 8
8
> 8
3340
044 Solution (follow-up – failure II)
3341
6
5
If White saves her endangered stone with 5, Black 6 cuts on the bottom.
3342
8 7
3343
11 10
12
… White 9 makes Black’s potential eye on the bottom false ( , ✕). Black
cuts with 10 on the left edge, and now the counter-atari of White 11 will
not work in the same manner as on the bottom. Black captures with 12 and
is alive.
3344
13
A
B
White 13 is gote and only shown for demonstrative purposes. Black is the
owner of the point of A, so B is a real eye.
3345
e
3346
Lessons learned
3347
12
12
Even if the corner area is very small, your opponent might utilise the
special properties of the 1–2 points successfully.
3348
044 Problem (failure I)
Black to live.
3349
Next column: Variation tree
3350
1
○●○●○●○●○
> 1
●○●○●○●○●
3
> 3
> 3
6
> 6
> 8
8
> 8
3351
044 Solution (failure I)
4 2 A
3
Black cuts with 2. The descent of White 3 does not help, because Black 4
keeps her stones down to only one liberty. A white atari at A will come too
late now.
3352
7
5 6
White tries her best by also taking the other 1–2 point of the corner, but
Black blocks with 6. White 7 is fruitless, because …
3353
9
8
10
3354
e e
3355
Lessons learned
3356
12
12
It is not guaranteed that these points will be vital points every time.
3357
Do not forget that you need to have permanent stones of your own at both
ends of a line of false eyes to let this line work successfully.
3358
Problem 045
White to kill.
3359
Next column: Variation tree
3360
○●○●○●○●○
1
●○●○●○●○●
> 1
2
> 2
3
> 3
> 3
4
> 4
3361
Hints
Black’s maximum eye space is quite large and already contains a white
four-stone group.
3362
2 2 2
2
This white group in the corner has only two liberties. White will have to
find a way that hinders Black from capturing her group immediately.
3363
Black’s partial groups are not yet solidly connected ( ). Therefore, it is
likely that a partial semeai will develop with one of these.
3364
5 5 5 5
5
Black’s group on the left edge has five liberties. Trying to fight with this
group will be hopeless for White from the very beginning.
3365
3
3 3
However, Black’s group on the lower edge has only three liberties. This
will become the group White has to fight against.
3366
As we already know, White’s group in the corner ( ) has only two
liberties (○). It might get a third one – but no more – after which it would
be Black’s turn. Therefore we can expect that this group will be captured
by Black in one way or the other.
3367
? ? ?
? ? ? ? ? ?
It might be useful to think about vital shape points, with these stones taken
off the board, as a matter of course after some yet unknown action took
place at some of the ?-points.
3368
Solution 045
2
1 A
White’s diagonal move at 1 occupies the vital 1–2 point in the corner.
3369
Black might set his hopes on a ko fight, by playing at A instead, but this
will be in vain.
White must not take any other liberty of Black’s three stones on the right
(case 1; case 2).
3370
4
6 5
Black 4 continues from the corner, and gives atari to White’s four stones.
3371
7
3372
10 B
8 9
11 A
Black cannot get into the open with 8, but is stopped by White 9. White 10
is answered by the connection at White 11. Black is unable to intercept at
A, due to White B. B has become only a false eye, so Black’s group is
dead.
3373
3374
Variation for Black 4
5 4 6
Black’s atari of 4 does not work either. White has sufficient liberties in the
corner to give counter-atari with 5. Capturing with Black 6 is fruitless,
because …
3375
7
3376
< Return to previous choice >
3377
Variation for Black 2
A 2
3378
3
But White simply occupies this point with 3, giving Black no chances.
3379
4 6 5
7
3380
< Return to the hints >
3381
045 Problem (failure I)
3382
Next column: Variation tree
3383
1
> 1
2
> 2
3
○●○●○●○●○
> 3
●○●○●○●○●
> 3
4
> 4
3384
045 Solution (failure I)
5
6 4
Black gives atari with 4, and after White 5, Black 6 starts a ko fight for the
life of Black’s group.
3385
ko
White has to find the first valid ko threat in this direct ko.
3386
e
e e
3387
If White wins the ko.
3388
Lessons learned
3389
045 Problem (failure II)
Black to live.
3390
Next column: Variation tree
3391
1
> 1
2
> 2
3
> 3
○●○●○●○●○
> 3
●○●○●○●○●
4
> 4
3392
045 Solution (failure II)
4
6 5
Black gives atari with 4. But now, the move at White 5 does not work any
longer. Black 6 captures four white stones.
3393
7
3394
8
3395
e
3396
Lessons learned
2 2 2 2
2 2 2
3397
Remember that capturing one of your groups ( ) might free your
opponent from a shortage of liberties.
3398
Trying to connect stones out that are arranged on a zigzag line ( , ✕)
might suffer from a shortage of liberties on your side.
3399
045 Problem (failure III)
Black to live.
3400
Next column: Variation tree
3401
1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
3
> 3
> 3
4
> 4
3402
045 Solution (failure III)
Black 2 occupies the vital 1–2 point of the corner. White has only two
liberties, and so is helpless.
3403
4 3
Attacking Black’s three stones with White 3 does not help. Black 4 gives
atari, and wins the semeai by one move.
3404
e
e
3405
Lessons learned
3 3 3 3
3 3 3
3
Simply gaining as many liberties for your group as a cut-off group of your
opponent might not be sufficient if your opponent has options for attacking
available that do not suffer from a shortage of liberties.
3406
12
12
Do not forget about the usefulness of the 1–2 points in the corner.
3407
Problem 046
White to kill.
3408
Next column: Variation tree
3409
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 3
> 1
> 1
2
> 2
> 8
> 2
3
> 3
3410
Hints
Black’s maximum eye space (●) is quite large, but his position is full of
weaknesses.
3411
Black’s four -stones form a ponnuki, but White’s stones are nearby,
aiming at exploiting several cutting points in this area.
3412
White’s encirclement is very strong. On the lower edge there is the descent
of , waiting for a friendly stone at ◇.
3413
Black’s aforementioned ponnuki suffers from various lines of false eyes (
, ✕). Black would need two moves in a row to get an eye in the upper
right.
3414
?
On the left edge, there is White’s strong -stone lying in wait. A white
jump to ◇ seems to make it unlikely that the point of ? will become black
territory.
3415
So, what remains in the corner – dead eye shapes, of course. This diagram
displays one of these (△).
3416
Here is another one.
3417
Solution 046
White will succeed neither by cutting on the second line, nor by attaching
to the 2–2 point in the corner, nor by blocking on the left edge, nor by
playing one point to the right.
3418
3 4
2
3419
White must not give atari to Black’s single stone in the top right instead.
6
B
7
A 5
3420
3421
046 Problem (variation I)
Black just connected at the right, maximising his potential eye space.
White to kill.
3422
Next column: Variation tree
3423
1
> 1
> 1
> 3
> 1
> 1
2
○●○●○●○●○
> 2
●○●○●○●○●
> 8
> 2
3
> 3
3424
046 Solution (variation I)
4 3
White 3 reduces Black’s potential eye space, and must be played first.
After Black blocks with 4, White 5 makes the potential eye on top false (
, ✕).
3425
9 8
10
6
A 7
Black 8 tries to enlarge his potential eye space again, but White 9 serves to
reduce it. Black tries the block of 10, which is also atari on the outside.
3426
12
11
3427
13
3428
< Return to previous choice >
3429
046 Problem (variation II)
White to kill.
3430
Next column: Variation tree
3431
1
> 1
> 1
> 3
> 1
> 1
2
> 2
○●○●○●○●○
> 8
●○●○●○●○●
> 2
3
> 3
3432
046 Solution (variation II)
9
A B
Black’s previous atari in the corner is a bit tricky. White must be on her
guard not to capture with A. She jumps to 9 instead, and Black is unable to
create a real eye on the left edge.
If White mistakenly captured with A in the corner, Black would block with
3433
a move at 9. His group has sufficient liberties left to give atari at B,
avoiding a “bent four in the corner”.
12 13
11 10
14
Black tries his best with 10, but will end in vain.
3434
15
3435
< Return to previous choice >
3436
046 Problem (variation III)
White to kill.
3437
Next column: Variation tree
3438
1
> 1
> 1
> 3
> 1
> 1
2
>2
> 8
○●○●○●○●○
> 2
●○●○●○●○●
3
> 3
3439
046 Solution (variation III)
White 3 takes the miai point, threatening to connect out to the right.
3440
9 8 7
10
4
11 6 5
The sequence from Black 4 – trying to maximise the potential eye space –
to White 11 – establishing a “bent four in the corner” results in a change in
the order of moves from what we have seen before.
3441
< Return to the hints >
3442
046 Problem (failure I)
3443
Next column: Variation tree
3444
1
> 1
> 1
> 3
> 1
> 1
2
> 2
> 8
> 2
3
○●○●○●○●○
> 3
●○●○●○●○●
3445
046 Solution (failure I)
5
4 6
3446
8 7
9
The atari of 7 destroys this potential eye, but after Black 8 in the corner,
White is forced to capture with 9.
3447
B
A
ko
Black has to look for the first ko threat in this direct ko. This ko favours
Black, because he has several internal ko threats on the left edge (A, B).
3448
If White wins the ko.
3449
e
e
3450
Lessons learned
3451
Do not let your opponent occupy the vital point of a dead eye shape ( ,
△).
3452
Playing from the outside might leave a potential eye space for your
opponent (●) behind that has some potential for partitioning, due to its
size.
3453
046 Problem (failure II)
Black to live.
3454
Next column: Variation tree
3455
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 3
> 1
> 1
2
> 2
> 8
> 2
3
> 3
3456
046 Solution (failure II)
3457
3 4
White 3 occupies the other 1–2 point, stopping Black from getting two
eyes easily. Black connects at 4, and has two eyes for sure now.
3458
8 9
7 6
5
10
White’s attempt to escape on the left edge with 5 and 7 are fruitless. Black
10 captures three white stones in a row, so …
3459
11
12
3460
e e
3461
Lessons learned
Before attacking from the outside, carefully consider whether you might
leave a potential eye space for your opponent (●) behind that can be
partitioned.
3462
12
12
Remember the importance of the 1–2 points in the corner. These are the
ideal starting points for partitioning the remaining eye space.
3463
046 Problem (failure III)
3464
Next column: Variation tree
3465
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 3
> 1
> 1
2
> 2
> 8
> 2
3
> 3
3466
046 Solution (failure III)
3467
5
4
3
3468
6
7
… Black gives atari with 6, and White 7 starts a ko fight for the life of
Black’s group.
3469
B
A
ko
Black has to look for the first ko threat in this direct ko. Please note that
Black again has internal ko threats at A and B.
3470
If White wins the ko.
3471
e
e
3472
Lessons learned
Not every potential dead eye shape ( , △) carries a vital point at its
centre ( ). If there are several options for such dead eye shapes, carefully
consider which one to choose for your further investigations.
3473
12
12
Disregarding the 1–2 points in the corner might benefit your opponent.
3474
046 Problem (failure IV)
Black to live.
3475
Next column: Variation tree
3476
1
> 1
> 1
○●○●○●○●○
> 3
●○●○●○●○●
> 1
> 1
2
> 2
> 8
> 2
3
> 3
3477
046 Solution (failure IV)
4
?
Black 4 immobilises White’s two stones on the left edge, and also
threatens to build an eye on the first line at ?.
3478
8
6
5 7
White 5 prevents this eye, but after Black 6, White is forced to connect out
with 7. Eventually, Black 8 secures the second eye in the centre.
3479
e
e
3480
Lessons learned
12
Not every 1–2 point in the corner is a vital point every time.
3481
When playing inside, do not leave a potential eye space for your opponent
(●) behind that can be partitioned. This is important, especially if your
initial move does not carry a second threat.
3482
?
Remember that connecting one of your stones (◇) out (e.g. after attacking
a potential eye of your opponent’s group) will usually be gote, probably
enabling your opponent to play two moves in a row that cover his
weaknesses ( ) and to establish an eye in a previously “non-critical” area
(?).
3483
046 Problem (failure V)
Black to live.
3484
Next column: Variation tree
3485
1
>1
>1
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 1
2
> 2
> 8
> 2
3
> 3
3486
046 Solution (failure V)
3487
6
4 3 5
White 3 hopes for Black blocking the outside with 5, but the descent of 4
in the corner is the correct choice. White 5 tries to connect out, after which
the connection at Black 6 …
3488
8
B
A
7
3489
e
3490
Lessons learned
When blocking from the outside, do not leave a potential eye space for
your opponent (●) behind that can be partitioned.
3491
?
Remember that connecting one of your stones (◇) out (e.g. after attacking
a potential eye of your opponent’s group) will usually be gote, probably
enabling your opponent to play two moves in a row that cover his
weaknesses ( ) and to establish an eye in a previously “non-critical” area
(?).
3492
046 Problem (failure VI)
3493
Next column: Variation tree
3494
1
>1
>1
> 3
> 1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 8
> 2
3
> 3
3495
046 Solution (failure VI)
The connection at Black 2 forces White to make the potential eye in the
centre false ( , ✕) with 3.
3496
6 5
7 4
3497
B
A
ko
Black has to find the first valid ko threat in this direct ko. This ko is
favourable for Black, because there are internal ko threats at A and B.
3498
If White wins the ko.
3499
e
e e
3500
Lessons learned
Before jumping deep into your opponent’s potential eye space, threatening
to connect your just played stone (◇) out, carefully consider whether your
opponent might have options to block your escape route in sente.
3501
12
12
Disregarding the 1–2 points in the corner might benefit your opponent.
3502
Problem 047
Black to kill.
3503
○●○●○●○●○
1
●○●○●○●○●
> 1
> 1
> 7
4
> 4
> 4
> 4
> 7
> 7
> 4
6
> 6
> 8
> 6
> 8
3504
Hints
White’s maximum eye space (●) is quite elongated, and has some potential
for partitioning, especially near the corner. However, White’s formation is
full of weaknesses.
3505
White’s partial groups are not yet solidly connected ( ).
3506
!!
!! !! !!
!!
!!
There are so many holes (!!) in White’s position that Black will have to
carefully consider which of these he should exploit first.
3507
Black’s position on the right is very strong. The descent of is looking
forward to friendly stones on the ◇-points.
3508
3
White’s single stone at the right has only three liberties, and so is an easy
target for an attack. However, as usual in tsume-go, capturing this stone
alone might not be sufficient to kill the entire white formation.
3509
?
?
?
But is so weak, and there are so many black stones on the outside ( ),
that White would need several moves to create eye space in the ?-area.
Therefore, it is likely that Black will be able to stop White from achieving
this aim.
3510
If we concentrate on the remaining corner area, there is a five-point dead
eye shape (△) visible.
3511
12
12
Black will have to take into account that both 1–2 points in the corner are
still unoccupied. Getting these points would provide White with an easy
eye on the 1–1 point.
3512
In the centre of White’s formation, there are two lines of false eyes ( , ✕)
visible. However, it might be difficult for Black to establish a permanent
stone on their shared end point.
3513
Solution 047
Black will succeed neither by occupying the lower 1–2 point in the corner,
nor by playing a clamp on White’s single stone at the right.
3514
2
3515
3
Black 3 occupies the 1–1 point on the bottom, and hinders White from
playing on the same point and getting an eye on the 1–2 point.
3516
4
5 A
White 4 threatens to partition the area on the bottom, so Black has to play
at 5.
White might consider giving atari at 5, or connecting her partial group (at
the right; at the left) diagonally, or jumping to A, instead.
3517
A
B
6
Now, White 6 blocks on the right, again maximising her potential eye
space.
3518
8 9
7
10
Black 7 is tesuji. White can capture this stone with 8 and 10. But this will
not result in an eye point, because …
3519
A
11
… Black gives atari to the bottom with 11. Black’s stones in the corner
build a dead eye shape, so White’s group has been killed.
3520
3521
047 Problem (variation I)
Black to kill.
3522
Next column: Variation tree
3523
1
> 1
> 1
> 7
4
> 4
> 4
> 4
> 7
> 7
> 4
6
○●○●○●○●○
> 6
●○●○●○●○●
> 8
> 6
> 8
3524
047 Solution (variation I)
10 11
9
7 A 8
Taking a liberty of Black’s three stones with 8 at A will not work either.
With Black 11, White’s two stones below are caught in a snapback. White
can only get one eye, and so is dead.
3525
< Return to previous choice >
3526
047 Problem (variation II)
White just blocked at the right, taking a liberty of Black’s three stones.
Black to kill.
3527
Next column: Variation tree
3528
1
> 1
> 1
> 7
4
> 4
> 4
> 4
> 7
> 7
> 4
6
> 6
○●○●○●○●○
> 8
●○●○●○●○●
> 6
> 8
3529
047 Solution (variation II)
10 11
Black 9 prevents White from getting more than one eye. After White 10,
no ko will develop, because Black 11 creates a double-atari.
3530
13 12
3531
< Return to previous choice >
3532
047 Problem (variation III)
Black to kill.
3533
Next column: Variation tree
3534
1
> 1
> 1
> 7
4
> 4
> 4
> 4
> 7
> 7
> 4
6
>6
> 8
○●○●○●○●○
> 6
●○●○●○●○●
> 8
3535
047 Solution (variation III)
9 A 7
Black 7 reduces White’s potential eye space, and makes miai of White 8
and Black 9. White has only one eye, and so is dead.
3536
< Return to previous choice >
3537
047 Problem (variation IV)
Black to kill.
3538
Next column: Variation tree
3539
1
> 1
> 1
> 7
4
> 4
> 4
> 4
> 7
> 7
> 4
6
>6
> 8
> 6
○●○●○●○●○
> 8
●○●○●○●○●
3540
047 Solution (variation IV)
9 13
11 10
12
Black 9 is forced to stop White from getting another eye in the centre.
White tries her best with 10, but Black 11 and 13 make sure that there will
be no eye at the right.
3541
< Return to previous choice >
3542
047 Problem (variation V)
Black to kill.
3543
Next column: Variation tree
3544
1
> 1
> 1
> 7
4
○●○●○●○●○
> 4
●○●○●○●○●
> 4
> 4
> 7
> 7
> 4
6
> 6
> 8
> 6
> 8
3545
047 Solution (variation V)
6
5
7
3546
8
9 10
White gives atari with 8, but Black simply connects at 9, creating a dead
eye shape. White is forced to maximise her potential eye space with 10.
3547
12 13
11
3548
< Return to previous choice >
3549
047 Problem (variation VI)
White just played at the right, trying to solidify her potential eye space.
Black to kill.
3550
Next column: Variation tree
3551
1
> 1
> 1
> 7
4
> 4
○●○●○●○●○
> 4
●○●○●○●○●
> 4
> 7
> 7
> 4
6
> 6
> 8
> 6
> 8
3552
047 Solution (variation VI)
6
5
7
3553
A 8 9
White tries the move at 8, but Black pushes further with 9. White is
hindered from partitioning her potential eye space with a move at A, so she
is dead.
3554
< Return to previous choice >
3555
047 Problem (variation VII)
White just played a diagonal move, connecting the corner to her central
group.
Black to kill.
3556
Next column: Variation tree
3557
1
> 1
> 1
> 7
4
> 4
> 4
○●○●○●○●○
> 4
●○●○●○●○●
> 7
> 7
> 4
6
> 6
> 8
> 6
> 8
3558
047 Solution (variation VII)
B 6
A 5
Black has enough room to attach at the right with 5. White 6 hinders Black
from playing at A, which would make the potential eye at B false.
3559
8
7 9
The descent of Black 7 is the correct way for connecting out. This move
gives no options for White.
3560
10
13
11 12
White 10 and Black 11 are miai, as are White 12 and Black 13. White is
dead.
3561
< Return to previous choice >
3562
047 Problem (variation VIII)
Black to kill.
3563
Next column: Variation tree
3564
1
> 1
> 1
> 7
4
>4
>4
>4
> 7
> 7
○●○●○●○●○
> 4
●○●○●○●○●
6
> 6
> 8
> 6
> 8
3565
047 Solution (variation VIII)
7
8
6 5
9
Black will not succeed by giving atari to White’s single stone at the right
3566
(case 1; case 2) instead.
White could attack Black 5 successfully, but capturing this stone will only
result in a false eye.
3567
< Return to previous choice >
3568
047 Problem (failure I)
3569
Next column: Variation tree
3570
1
> 1
> 1
> 7
4
> 4
> 4
> 4
○●○●○●○●○
> 7
●○●○●○●○●
> 7
> 4
6
> 6
> 8
> 6
> 8
3571
047 Solution (failure I)
3572
9
10
Black 9 prevents an eye on top. White captures with 10 on the bottom, but
this move alone does not guarantee two eyes.
3573
13
12 11
Black 11 gives atari, and Black 13 starts a ko fight for the life of White’s
group.
3574
ko
White must look for the first valid ko threat in this direct ko.
3575
If Black wins the ko.
3576
e e
3577
Lessons learned
3578
047 Problem (failure II)
3579
Next column: Variation tree
3580
1
> 1
> 1
> 7
4
>4
>4
>4
> 7
○●○●○●○●○
> 7
●○●○●○●○●
> 4
6
> 6
> 8
> 6
> 8
3581
047 Solution (failure II)
3582
9
10
3583
11
13
12
3584
ko
White must find the first valid ko threat for this direct ko.
3585
If Black wins the ko.
3586
e e
3587
Lessons learned
3588
047 Problem (failure III)
3589
Next column: Variation tree
3590
1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 7
4
> 4
> 4
> 4
> 7
> 7
> 4
6
> 6
> 8
> 6
> 8
3591
047 Solution (failure III)
3592
4
3
5
Black captures White’s stone on the first line with the combination of 3
and 5.
3593
A
6
8 7
3594
ko
Black must look for the first valid ko threat in this direct ko.
3595
e
e
3596
If Black wins the ko.
3597
Lessons learned
12
3598
It might become difficult to connect stones out that are arranged on a
zigzag line ( , ✕).
3599
047 Problem (failure IV)
White to live.
3600
1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 7
4
> 4
> 4
> 4
> 7
> 7
> 4
6
> 6
> 8
> 6
> 8
3601
047 Solution (failure III)
3602
6
4 3 5
Black 3 hinders White getting two eyes too easily. White 4 secures an eye
in the corner, and forces Black to connect out with 5. White 6 is sente, …
3603
8
… so Black connects on the bottom with 7, after which White 8 builds the
second eye for her group.
3604
e
3605
Variation for Black 7
7
8
A B
3606
e
e e
3607
Lessons learned
3608
Your opponent might have sufficient options for partitioning the remaining
eye space (●) in the corner.
3609
Excursus
This collection of “Excursus” gives more detailed explanations on several
shape issues.
You might find these additional texts useful, but their study is not
mandatory for understanding the hints, or the course of the solutions.
Therefore, if the topics covered are well known to you, you might skip
these further explanations.
3610
Table of contents
3611
Excursus – Linear shapes vs. bulky shapes
The kanji that are used in Japan for naming the game of Go – 囲碁 –
“igo”, have the etymological meaning of “enclosure surrounding well –
(by) carefully selected small stone pieces”. This also highlights the
primary aim of the “surrounding game” (a shorter equivalent), which is to
acquire more territory than your opponent.
3612
In reality, you will want to use your stones in the most efficient way, i.e. to
surround as many points as possible with as few stones as possible. This
implies that you will prefer compact, bulky shapes for your territory.
Here, in this diagram, White has built a territory of 12 points in the corner
by using eight of her stones.
+ + + + +
+
3613
investment of some more stones (+). In total, White needed 14 stones here;
the lack of efficiency will become evident.
3614
Here, in this diagram, White has used five of her stones to create a bulky
shape in the corner that consists of four points. However, White has not
created territory of her own because her group is dead.
A
B
It cannot get two eyes, even if White plays first (White A, Black B).
3615
+
White would wish to have invested one more stone (+), here for creating a
linear shape for her eye space, which consists of four points as well, and
now is territory.
3616
A B
White is alive, because the points of A and B are miai for splitting her
shape.
3617
White would not prefer to build a bulky shape of five points with her six
stones, shown here. The fate of White’s group depends on whose turn it is
(and who will take the △-point).
3618
+
Again, White could sleep much better – at the cost of only one additional
stone (+) – if she had established sure five points of territory in a linear,
straight shape.
3619
+
Please note that this surplus seventh stone (+) would be also necessary to
transform White’s bulky five eye space into a living one that is divided
into two parts.
3620
Excursus – Dead eye shapes
This diagram shows “standard” forms of a “dead eye shape”; most of these
of the “bulky” kind. If any of these stone formations got captured, White
could prevent these from turning into two eyes by occupying the form’s
vital central point ( ).
3621
Of course it’s also the other way round. If Black wanted to create two eyes
out of these forms (if empty), occupying the central point ( ) is
mandatory for him.
If this shape got captured, there is no need to invest another move; it forms
3622
only one eye from the very beginning.
Please note that there is some danger of confusing the “available eye
space” (stones, and empty points – the latter probably for the time being)
with a “dead eye shape” (stones only). Both are equivalent if, and only if,
the defender will be forced to capture the opponent’s stones inside.
3623
At first sight, it seems that Black’s eye space consists of the five points
marked.
4 2 3
3624
… leaving the marked area of three points behind.
3625
5
Eventually, White occupies the vital central point, and it is clear that
Black’s group has only one eye, and could be easily taken off the board.
3626
Another example. At first sight, it seems that White’s three stones form
one of the above-mentioned dead eye shapes.
3627
2
A B 3
However, even after White occupied all of Black’s outside liberties, there
are two liberties left inside Black’s formation, A and B.
White will also refrain from taking any of these points (e.g. A), because
Black will capture White’s group with a move at the other one (e.g. B), …
3628
… leaving an eye space of four points in a row behind that can be easily
divided by Black.
3629
n n
This means that both sides will leave the original position untouched,
resulting in a seki, which is equivalent to Black being alive.
3630
Excursus – A descent to the edge of the board
The descent to the edge of the board usually affects the neighbouring
position of the opponent, let’s say, at least the ◇-points here. Of course
the actual impact will depend on the concrete configuration of stones in the
left-hand area.
3631
A
3632
2
3633
A
here, despite being one point farther away, also threatens to connect to
the outside, with a move at A.
However, there might be more defensive options for Black than to simply
intercept with a move at A himself. Therefore, it will be best for White if
is pursuing a second, additional, aim.
3634
B A
here is the second option for White to rob Black of a liberty, should he
be forced to intercept at A.
Please also note that Black is able to play the hane of B only in relation
with massive support of his own on the left. Otherwise, White might be
able to successfully cut at A, simultaneously giving atari.
3635
C
B A
here seems to be quite loose but again threatens the follow-up move at
White A. Again, Black has more defensive options than with a narrower
move by White.
3636
It is very likely that you will now ask why has not yet been mentioned;
this move would be so self-evident.
You hit the mark exactly. Please remember that we are in tsume-go. This
move is so obvious, and simultaneously has so much of “brute force”, that
usually it should not become your ultimate choice for your first move to
solve a problem.
3637
In tsume-go, there is the imminent danger that such “very obvious” options
have become part of the problem to puzzle your mind, and to lay a false
trail.
3638
Excursus – The 1–2 points in the corner
12 A
e 12
Occupying both 1–2 points in the corner (12) is by far the most efficient
way to create an eye (e).
Of course Black must take care that he becomes the “owner” of the point
of A.
3639
e
e
The first of the most efficient ways to do so – with the investment of four
additional stones only – is shown here.
3640
e
e
This diagram shows the second option for the placement of Black’s
additional -stones.
3641
A
e
However, there are positions – like this one here – where White has
occupied the point of A, but still cannot destroy Black’s eye e on the 1–1
point.
3642
B
3643
12
Please also note that a stone on a 1–2 point can result in difficulties for the
opponent to further approach from the corner if the line of his approaching
stones is handicapped by cutting points ( ).
3644
B
Black is unable to give atari to White’s five-stone group in the corner, with
a move at A, because White would capture three black stones with a move
at B.
3645
1
Black must take his time to make an approach-move at 1 first. But then
White will give atari to Black’s two stones inside her formation.
3646
3 4
Eventually, White will be forced to take Black’s stones off the board, but
she will have got a living shape, …
3647
e
e
3648
Excursus – How to defend a cutting point
B A A
D C
Let’s explain this issue in some detail, and also in general, in the centre of
the board. In the diagram above, at the left, Black’s partial groups are not
yet securely connected, there is a cutting point at A.
The simplest idea to prohibit White from taking this point is to occupy it
3649
on your own, as shown at the right. Black’s partial groups are solidly
connected, but there might be the disadvantage that Black’s move at A did
not provide any assistance in separating what might be eye space.
B A A
C
3650
becoming an eye).
A
D
The most indirect way to protect the cutting point is the move at D. Again,
White is unable to immediately take the point of A; Black simply gives
atari from one side or the other, and White’s initially played stone cannot
escape. Again, it is likely that A will become an eye.
3651
E A
F
G H
In principle, there are other options available that are even further away
from the cutting point of A (usually E to H). However, we will not go so
far as to discuss these in detail here, because their validity depends on
missing white stones on the △-points in this exemplary position.
3652
Excursus – Real eyes vs. false eyes
e e
e e
You have created a “real” single eye point e if, and only if, you are the
“owner” of at least three of its four diagonally adjacent board points (✕).
This means that either you have occupied these points with your own
stones ( ), or your opponent is hindered effectively from occupying these
3653
(◇; e.g. because you could easily capture a corresponding opponent’s
stone).
3654
< Return to the table of contents >
3655
Excursus – Adding a second stone for sacrifice
From your real games you will already know one of the main motivations
to add a second stone to a one-stone sacrifice: “Keep your opponent busy.”
A B D
C
In the position at the left, White can finish the issue with a move at A.
3656
In the position at the right, White added a second stone ( ) to her
sacrifice. Black now needs the three moves B, C and D to capture White’s
stones. While Black is busy with doing so, he will be unable to accomplish
another aim.
3
5 4 2
6 1
7
Let’s explain this fact a bit further, using a simple opening pattern in the
corner as example. The time for sacrificing a second stone comes with
White’s atari of 7.
3657
12
14
13
15 8 10
9 11
While White is busy with her moves from 9 to 15, Black gets several
forcing moves on the outside, from 10 to 14.
3658
16
18 17
Black 16 defends the just created cut on the left edge, and the kikashi of
White 17, Black 18, ends the local standard pattern.
3659
Please note that White – due to Black’s extended sacrifice – played four
moves on the inside ( ), while Black was able to play four moves on the
outside ( ).
3660
9 8
If Black thoughtlessly gives atari from the outside, with his move 8 here,
so avoiding the sacrifice of a second stone, White 9 ends the discussion in
the corner.
3661
You will easily realise that Black’s position is inferior here.
3662
In tsume-go, there are two other main reasons for sacrificing a second
stone:
“Destroy your opponent’s eye shape”, and “Make your opponent’s shape
clumsy.”
3663
1
Let’s consider first a white player who does not want to sacrifice a second
stone. Giving atari on the outside with 1, enables Black to capture with 2,
…
3664
e e
… so achieving independent life, with two eyes (e) at the right alone.
3665
1
It will be better for White to sacrifice a second stone, with her move at 1
here.
3666
2 4 3
Black must give atari on the left with 2. White plays 3 on the right, forcing
Black to capture with 4.
3667
Please take notice that Black’s last moves provided him with bulky shape (
).
3668
5
6
White’s throw-in of 5, using the just created empty space on the board,
destroys Black’s hope for a second eye at the right. Capturing this stone
with 6 will not help Black.
3669
Black is left with a false eye ( , ✕), and an even more bulky shape at the
right ( ).
3670
Excursus – Capturing two stones on the edge
On the edge, there are several different kinds of capturing a two-stone
group, which we will examine now.
3671
… Black gets a two-point eye. This means that Black’s initial move was
only gote.
3672
1
3673
2
Please note that there is the imminent danger of taking this result (false
eye) as self-evident without taking the special basic condition into account.
Completely forgetting that capturing these two stones was sente (if the
opponent was forced to prevent an eye in this area) accidentally may lead
to a sudden, and surprising, upset.
3674
1
3675
There is simply no space remaining to create an eye.
3676
Excursus – Cutting points reduce your options for connecting out
A B C
3677
1
3
6 4 2 5
3678
A B C
3679
1
5 4 2 3
3680
Excursus – Bent four in the corner
This dead shape in the corner, taken from problem 004, refers to a shape
that is usually called “bent four in the corner”
This very special shape seems to be some kind of nightmare, especially for
beginners, so we will explain this shape in great detail here.
3681
Whereas a group in the centre with an eye space that consists of four
points in a bent row (upper right) is unconditionally alive, the “standard”
shape of “bent four in the corner” (lower left) is unsettled, due to the
special characteristics of the corner.
3682
1
Of course White can build two eyes for life with a move at 1.
3683
1
2 3
If it is Black’s turn, he will also occupy the vital point of 1. White’s only
chance to divide her eye space is to give atari at 2, but Black will capture
this stone immediately with a move at 3.
3684
ko
3685
If Black wins the resulting ko fight, he will capture White’s group.
3686
e
e
If White wins, she will capture both of Black’s single stones in the corner,
and live with two eyes.
3687
If we provide White’s group with one outside liberty (○), its status will
remain “unsettled”.
3688
1
2 3
The sequence in the corner is the same as above. After Black 1, White 2,
Black 3, …
3689
A
ko
3690
Here, White’s group has two outside liberties (○). Matters are quite
different now.
3691
1
2 3
After the “usual” sequence in the corner (Black 1, White 2, Black 3), …
3692
4
… White can give atari with a move at 4. Black is hindered by the rules to
connect at B, so White will get two eyes by capturing Black’s stones.
3693
Excursus – Bent five in the corner
Unfortunately, it is very unlikely that you will encounter the “core”-
version of a “bent four in the corner” that has been explained above, either
in reality, or in tsume-go.
For this reason, we will now explain an “extended” version of this basic
corner shape, which consists of five points in a bent row.
3694
Of course several of these five points are already occupied by opponent’s
stones, either a straight line of three stones, as shown here, or …
3695
… in a more symmetrical formation, like in this diagram.
Please note that external liberties of White’s group do not matter here,
because White is unable to approach Black’s stones that are inside her
3696
formation.
1 4
If Black is forced to take White’s group off the board, he will first connect
at 1 and then give atari at 3. With 4 White captures four stones.
Please note that – in a real game – Black would start this sequence only if
his group on the outside had no other means available to get a living shape.
3697
5
6 7
But Black 5 occupies the vital point of the resulting “bent four in the
corner”. Throwing in with 6 does not really help White, because Black
captures with 7.
3698
8
In tsume-go, the rest of the board is empty, so White does not have any ko
threats. Eventually, Black captures all of White’s stones with 9.
Historical note:
3699
In his work “Yōshin Teiki”, translated by John Fairbairn as SmartGo
book “Today We Have A Splendid Feast”, Inoue Dōsetsu Inseki, who
published the most difficult classical problem collection “Igo Hatsuyōron”
in 1713, calls this shape “劫盡” – “kōzukushi”. “kō” means “ko”, but
also “ko threat”, so Dōsetsu’s term means “all ko threats used up”,
implying that “bent four in the corner” is considered to be dead.
This treatment goes back over two centuries more than the Japanese 1949
rules.
3700
Excursus – One eye beats no eye
A
e B
Let’s explain this fact using a simple example in the corner. White’s -
group has an eye at e. Black’s -group is eyeless. Both marked groups
share two liberties, A and B.
3701
1
B
White is able to (but need not) occupy the point of 1, giving atari to
Black’s group. In principle, she can take Black’s stones off the board
thereafter with a move at B.
3702
1
B
3703
Excursus – Cutting a keima (knight’s move)
B
A
3704
There are two potential cutting points, at A and at B. But cutting this
“clean” position is usually bad for Black, and not recommended.
3 2
1
4
Black 1 cuts at the lower cutting point. Black 3 is a cross-cut, but White
gets a ladder with 4, thereby massively strengthening her position.
3705
4
1
2 3
Black 1 cuts at the upper cutting point, but with a similar result as before.
3706
In order to cut successfully, Black simply needs friendly support nearby,
e.g. at least one of the -stones, which frustrate White’s hopes to get a
ladder in the appropriate direction.
3707
Excursus – Strike at the waist of a keima
B A
Again, there are two potential cutting points available (A and B), but Black
should remember that playing too near to his own strength is a waste of
3708
resources.
3
2 1
Black 1 cuts by “striking across” the keima, as far away as possible from
his supporting stones.
3709
4
3 2
A better option for White is to play her move 2 from the outside, somehow
dodging Black’s cut.
3710
1
However, simply pushing into the keima, with Black 1 here, is considered
vulgar, and usually a bad move.
3711
2 6
3 4
5
White sacrifices with her outside atari of 4, and the diagonal move at 6
provides her with good shape in the centre.
Black has “successfully” cut the keima, but he got nothing more than only
one white stone ( ).
3712
Excursus – The art of reducing third-line territory
Let’s consider this position. There is Black’s descent to the second line at
the right ( ), so White has an open skirt on the bottom right.
3713
e 1
e
White is alive in the corner (e), but she would like to gain as much
territory on the bottom with the move at 1 here. This is quite large, so
Black would like to play a reducing move of his own beforehand.
3714
1
3715
2 A 5
4 3 B
In the current stage of the endgame, it is very likely that White will not
continue locally with giving atari at A, because there is no guarantee that
Black will answer with B, connecting his (only) two stones out.
3716
4 A 3
3717
5
7
6
Even if White captures Black’s pivotal stone with 6, Black answer with 7,
and still has gained locally, compared to a white move at 7. In addition, he
was able to keep the initiative with his move 5, played elsewhere.
3718
1
3719
4
2 3
This time, White will stop Black with the jump to 2 on the first line. Black
3 connects his pivotal stone to the outside in sente, because White must
close the border of her territory with 4.
3720
1
3721
4
2 3
3722
Excursus – Capturing a four-stone pyramid shape on the edge
On the edge, there are several different kinds of capturing a pyramid shape
that consists of four stones, which we will examine here.
3723
2
… White will have to play at 2 in order to prevent Black from getting two
eyes. This means that Black’s initial move was sente.
3724
1
3725
3 2
White must play at the central point of 2 to prevent Black from getting two
eyes.
Please note that Black ends in gote here, a fact that might be easily
overlooked.
3726
1
3727
3 2 4
White will occupy the central point of 2, leaving Black’s shape open on
both sides. If Black connects at 3, closing the left side, White will create a
false eye with cutting at 4 at the right, and vice versa.
3728
Excursus – Liberties in a bamboo joint
c
c
The basic shape of a bamboo joint can be seen on the left. It consists of
four stones ( ), and usually provides a strong connection between its two
partial groups. The two c-points are miai; if Black takes one of these,
White will take the other one.
3729
At first sight, it seems that we might be able to count ten liberties (8 * ○, 2
* c) for this shape, as many as with the group at the right, with four stones
in a solid row (10 * ○).
However, two (c) of these seemingly ten liberties are shared between the
bamboo joint’s partial groups. This might lead to unasked-for
complications if you are forced to play a move for establishing a real
connection on the board.
1
2
3730
If you are forced to maintain the connection between both partial groups
(e.g. after Black 1 with White 2, at the left), your opponent can
successfully reduce the liberty count by two liberties in sente. Thereafter,
only eight liberties are remaining for the bamboo joint, as many as with the
bulky four-stone shape at the right.
This means that – in the case of many opponent’s stones placed directly
adjacent to a bamboo joint, occupying most of its liberties – a bamboo
joint should be considered as a very bulky shape in total. The effect
described above might lead to a shortage of liberties then, so you will have
to be on your guard.
Environment matters.
3731
Let us examine one example. In the position shown, White is unable to
save her two -stones on the left, should it be Black’s turn.
3732
1 3 5
2 4 A B
Black 1 gives atari. If White connects at 2 (in a real game, she will not do
so), Black 3 gives atari to five white stones. Connecting with 4 makes the
issue even worse, because – after Black’s final atari of 5, White cannot
play at A, due to Black B. White has been caught too short of liberties.
3733
However, Black needs strong outside support to make the procedure
shown above work. Here, in this diagram, White’s two -stones on the
left are securely connected to the outside, via a chain of bamboo joints.
3734
4
1 3
2
The series of Black’s atari with 1 and 3 does not work any longer. White
simply captures with 4, gaining sufficient liberties back for her connected
group at the left.
3735
A
In principle, Black has to worry about the point of A on the outside now.
3736
Excursus – Play hane on both sides for an additional liberty
This advice refers to moves on the first line, when your endangered group
is positioned on the second one. It is applicable for groups with a
minimum length of three stones.
3737
2
4
1 5 3
It will take Black three moves to take White’s group off the board.
3738
A white hane ( ) on one side only will not change the matter.
3739
2
4
5 3 1
Of course Black 1 starts on the other side. Again, he needs three moves to
take White’s three stones off the board.
3740
However, if there are white hane ( ) on both sides Black will run into
uncalled-for problems in approaching White’s group.
3741
2
1 3
The “simple” procedure will start on the outside, with Black giving atari at
1.
White will not answer locally, but has the chance to play elsewhere with 2.
3742
… we have reached a similar position as with only one white hane ( ),
after Black played his first move. White’s group has two liberties (○) left.
3743
4
6
5 7
Black needs another two moves (5, 7) for taking White’s group off the
board, one more move than before.
White was able to play three moves elsewhere (instead of two moves
before). This means that White – if she is engaged in a local semeai with a
black group – has won a move. This gain of one move for White might
become decisive for the outcome of the local semeai.
3744
2
A 1 B C
It will not benefit Black to start with a throw-in at 1. White will still play
elsewhere with 2.
3745
3 4
If Black gives atari with 3 here, White 4 captures two black stones.
3746
The position reverted to the one with a white hane ( ) on one side and a
white group that has three liberties (○).
3747
6
8
7 9 5
Black needs another three moves to take White’s group off the board.
3748
4 3
Black’s other option is the atari of 3 here. White 4 has to capture two black
stones.
3749
White’s group has only two liberties (○), but none of these can be
occupied immediately by Black.
3750
6
5 7
Capturing with 7 results in a ko shape, so Black will prefer the other line
of play, shown before.
3751
8
3752
Appendix – An unimaginable shape point
Problem 048
Black to kill.
3753
This diagram shows the problem that had been given as a kind of
“farewell problem” by the well-known Korean teacher Hwang In-seong
8d to the pupils of his upper Kyū / lower Dan class in Berlin shortly before
the end of his stay in the city.
As you will see, the problem’s title is very telling. However, it should not
be taken too literally, as there are more than ten points to choose from.
But it is correct in the sense that there is only one correct move for
starting the solution sequence.
I strongly recommend that you use a real board, and real stones, for
your attempts to solve this problem. Please take your time before flipping
the page to reach the hints. And take even more time before stepping
forward to the solution.
Be severely warned that you would miss the highlight of this problem if
you continued too hastily and did not put sufficient efforts into finding the
correct line of play on your own. Once you eventually will have arrived at
the end of this chapter, you will have understood what it means to “solve a
problem thoroughly”.
It will be a bit confusing to be told that a move is right but then end up
wrong with the whole sub-variation. I am very sorry, but I have not yet
found a better way to do it.
Please kindly understand that all the following problem diagrams of this
appendix are non-interactive!
3754
< Go to the solution >
3755
Index of Black’s candidate moves
1 1
C1 C4 D1
3756
1
1
1
D2 D3 D4
3757
1
1
1
E1 E2 E4
3758
1
1 1
F1 F2 G1
3759
1
H1
Next column: Variation tree
3760
○●○●○●○●○
1
●○●○●○●○●
> 1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3761
Hints
White’s maximum potential eye space (●) has the size of eight points. The
shape is quite bulky, but there are two dents, one on top, and one at the
right. This means that White will have sufficient options for partitioning
this area.
3762
White’s position consists of a lot of groups that are not yet solidly
connected with each other ( ).
3763
There are two lines of false eyes ( , ✕) visible on the board. However,
you will have to ask yourself whether it will be manageable to keep a
permanent stone on one of their end points.
3764
A
3765
White’s potential eye space is quite large, so there are many options for
creating a dead eye shape (△). This is the first one shown.
3766
3767
3768
3769
And this is the last one.
3770
A 4 4 4
4 3 3
B
3771
Solution 048
3772
1
No other move will do the job. Please refer to the index of Black’s
candidate moves for links to all the failures.
However, …
3773
… Black’s initial move produced such bad, bulky shape ( ), and therefore
is not a point that would leap to one’s eye.
3774
? 3 3
The value of this move is to immediately destroy all White hopes to get an
eye at ?, combined with reducing the liberties of White’s pair of stones
below to three.
3775
2
A
To be continued …
3776
Next page: Problem (continued)
3777
Problem 048 (follow-up I)
Black to kill.
3778
1
> 1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
4 >
> 5
○●○●○●○●○
3
●○●○●○●○●
9
3779
Solution 048 (continued = follow-up I)
3780
4
3781
6 7 8
Black 7 hinders White from splitting her eye space, after which the
connection at 8 is White’s only hope for keeping her potential eye space
too large for becoming filled with a dead eye shape, thereby managing to
live in seki.
To be continued …
3782
< Return to the hints >
3783
Problem 048 (follow-up II)
Black to kill.
3784
1
> 1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
○●○●○●○●○
9
●○●○●○●○●
3785
Solution 048 (continued = follow-up II)
3786
10
12 11
White 10 gives atari from the left, and after the counter-atari of Black 11,
White 12 captures four black stones in a row. However, as we will see, this
capture will not be enough to get a living shape here, due to special shape
conditions.
3787
13 A
Black 13 occupies the vital point on the first line again, threatening a
snapback at right. White is effectively hindered to partition her eye space
with a move at A, because this would be self-atari.
3788
15
14
However, White’s shape at the right ( ) is very bulky, so she might try to
sacrifice her stones with 14. White hopes on the empty space there that
will be created by Black’s capture of 15.
3789
16
17
Indeed, White is able to cut at 16, really capturing some of Black’s stones
inside her formation.
However, Black simply connects at 17, and White will stop here.
Continuing would result in capturing only a dead eye shape, and so is
fruitless.
3790
< Return to the hints >
3791
048 Problem (variation)
Black to kill.
3792
Next column: Variation tree
3793
1
> 1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
○●○●○●○●○
> 2
●○●○●○●○●
> 3
> 4
> 5
3
9
3794
048 Solution (variation)
4 3
5
Black 3 takes one of the vital points inside White’s formation. It might be
tempting, but Black must not push into White’s formation from above,
instead.
White 4 tries to partition her eye space, but after Black’s throw-in of 5, …
3795
6 7
… White 6, and Black 7, are miai. White has got only one eye, and so is
dead.
3796
< Return to the hints >
3797
048 Problem (variation – failure)
White to live.
3798
Next column: Variation tree
3799
1
> 1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
○●○●○●○●○
> 3
●○●○●○●○●
> 4
> 5
3
9
3800
048 Solution (variation – failure)
4 5
3801
so has no scope for action.
7
9
Black 7 and White 8 are miai. Capturing with Black 9 does not help Black,
…
3802
10
3803
e
e
3804
Variation for White 4
White’s bending move at 4 provides her with a sure eye at the right, and
sufficient options for a second eye on the bottom line.
3805
6
7 5 8
3806
9 10
… after which Black 9 and White 10 are miai. White got a living shape.
3807
e
e
3808
Variation for Black 5 (White 4)
5
6
Black pushes once more with 5. White 6 connects her forces along the
bottom line. This move is atari on Black’s two stones above.
3809
7
A 8
3810
e
e
3811
Lessons learned
3812
?
? ?
You will be unable to kill an opponent’s group if there are three valid
options for creating an eye (?), when you are unable to destroy any of
these in sente.
3813
Do not try to capture unimportant stones ( ). Your opponent’s main
forces might keep sufficient eye space (●) for life.
3814
Take the number of liberties (●) of your attacking stones into account.
Only two liberties might not be sufficient for success.
3815
Remember that creating a false eye in your opponent’s position requires
permanent stones on both ends of the respective line of false eyes ( , ✕).
3816
048 Problem (failure I)
White to live.
3817
Next column: Variation tree
3818
1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3819
048 Solution (failure I)
2
A
She must not occupy the “usual” miai-point of A on the first line instead.
3820
A
3
Black 3 tries to prevent White from splitting her potential eye space
successfully. Black might consider playing at A instead.
3821
6
4 5
White 4 occupies the vital point of the problem on the first line. Black 5
and White 6 now are miai for two eyes.
3822
e
e
3823
Variation for Black 3
Black might try this cut on the right, with his move 3.
3824
4 6 5
White gives atari with 4, after which the counter-atari of Black 5 is the
usual move to destroy White’s potential eye at the right in sente. If there
was only the position at the bottom, White would be dead now.
3825
8
However, White still has options for another eye in the centre, making
Black 7 and White 8 miai.
3826
e
e
3827
Lessons learned
3828
… of every dead eye shape ( , △) is always a really vital point.
3829
When your attacking move inside does not carry a double threat, do not
leave two options for your opponent to partition their potential eye space
(●).
3830
?
?
?
You will be unable to kill an opponent’s group if there are three valid
options for creating an eye (?), when you are unable to destroy any of
these in sente.
3831
048 Problem (failure II)
Black to kill.
3832
Next column: Variation tree
3833
1
> 1
○●○●○●○●○
> 2
●○●○●○●○●
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3834
048 Solution (failure II)
3835
5
4 A
Black 5 destroys White’s hope for the additional eye in the centre.
3836
6 7
White 6 and Black 7 are miai. White cannot get more than one eye, and so
is dead.
3837
< Return to the hints >
3838
Lessons learned
With a dead eye shape in one part of your potential eye space you will lose
your group if your opponent is able to destroy your remaining option (?)
for getting another eye.
3839
Remember that it needs two moves in a row to partition a dead five-point
eye shape which central point is already occupied by your opponent.
3840
!!
!!
However, if there are holes (!!) in your encirclement it is very likely that
you must invest another (third) move. If you cannot close all the holes in
your encirclement in sente you will lose your group.
3841
048 Problem (failure III)
Black just played on the first line inside White’s formation, aiming at a
false eye at the right.
White to live.
3842
Next column: Variation tree
3843
1
>1
> 2
> 3
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3844
048 Solution (failure III)
3845
4 3
3846
5
3847
e
e
3848
Lessons learned
3849
… of every dead eye shape ( , △) is always a really vital point.
3850
When your attacking move inside does not carry a double threat, do not
leave two options for your opponent to partition their potential eye space
(●).
3851
048 Problem (failure IV)
White to live.
3852
Next column: Variation tree
3853
1
>1
> 2
> 3
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3854
048 Solution (failure IV)
3855
4 3 5
Black 3 prevents easy life for White by playing at the same point, but
White’s descent of 4 leaves Black helpless. Capturing White’s single stone
on the bottom with 5, will not work.
3856
6
A B
White gives atari with 6, and Black cannot connect at A, due to White B.
Please remember that capturing three black stones would provide White
with an eye here. Black has no chance to destroy White’s second eye at the
left, so White is alive.
3857
e
e
3858
Lessons learned
3859
2 2
3860
An opponent’s hane on the first line ( ) might hinder you from
successfully connecting your intruders ( , ✕) out.
3861
Consider the number of your own liberties (●) carefully.
3862
048 Problem (failure V)
White to live.
3863
Next column: Variation tree
3864
1
>1
> 2
> 3
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3865
048 Solution (failure V)
White 2 occupies the problem’s vital point on the bottom, splitting her
potential eye space.
3866
3
4
Black 3, played on the central vital point of the problem, and White’s
connection at 4, are miai. Black has no chance to connect his intruder out.
3867
9
7
8 10
6 5
3868
e
e e
3869
Lessons learned
Simply playing from the outside, but choosing a move that does not carry
an immediate threat, might leave an opponent’s potential eye space (●)
behind which has sufficient potential for partitioning.
3870
It might not be the best decision to leave a dead eye shape behind which
central point is still unoccupied, and so available for the opponent.
3871
?
? ? ?
If your opponent has three options for creating an eye (?) but none of
which you will be able to destroy in sente, your efforts for killing your
opponent’s group will end in vain.
3872
048 Problem (failure VI)
Black just played at the top left, taking a liberty of White’s left-hand
group.
White to live.
3873
Next column: Variation tree
3874
1
>1
> 2
> 3
> 1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3875
048 Solution (failure VI)
3876
3
4
3877
6
5
3878
e
e
3879
Lessons learned
Simply playing from the outside but choosing a move that does not carry
an immediate threat, might leave an opponent’s potential eye space (●)
behind which has sufficient potential for partitioning.
3880
It might not be the best decision to leave a dead eye shape behind which
central point is still unoccupied and so available for the opponent.
3881
?
? ? ?
If your opponent has three options for creating an eye (?) but none of
which you will be able to destroy in sente, your efforts for killing your
opponent’s group will end in vain.
3882
w
w
w
3883
048 Problem (failure VII)
Black just played on the first line, threatening to cut on the left.
White to live.
3884
Next column: Variation tree
3885
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3886
048 Solution (failure VII)
3887
4
5 3
Black 3 occupies the vital point on the first line, but White 4 takes the
other one in the centre. Black is forced to connect with 5.
3888
6
White must maximise her potential eye space with the move at 6.
3889
7 8
10 9
Black remembers the course of the correct solution, and tries to revert to it
now. However, Black’s cut of 9 is fruitless, because White’s liberty in the
corner (○) enables her to give atari at 10.
3890
e
3891
Lessons learned
Forcing your opponent to solidify the borders of his position might leave a
potential eye space behind (●) that is too large to prevent partitioning.
3892
Placing a stone inside your opponents group that is positioned on the
outskirts of a potential dead eye shape ( , △) might fail if your move
carries only a single threat.
3893
048 Problem (failure VIII)
Black just played on the first line, threatening to cut on the right.
3894
Next column: Variation tree
3895
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3896
048 Solution (failure VIII)
Please note that Black’s initial move here, played at the problem’s vital
point, which is positioned on the first line, usually cannot be found in the
books.
The move at 2 is White’s only valid choice. She must not occupy the vital
3897
point in the centre of her formation, instead.
3 4
5
With 3, Black has occupied both of the vital points inside White’s
formation. Therefore, White must be satisfied with giving the counter-atari
of 4, and …
3898
7
6
8
… eventually gaining a ko for the life of her group with 8. Black is unable
to connect with 7 at 8, because White would get a second eye with playing
at 7.
3899
ko
Black has to look for the first valid ko threat in this direct ko.
3900
e
e e
3901
If Black wins the ko.
3902
Lessons learned
3903
You might be effectively hindered to complete a dead eye shape ( , △)
…
3904
?
… if your opponent has options for another eye (?) at their hands that are
positioned far away from the part of your opponent’s potential eye space
(●) which you want to keep bulky.
3905
048 Problem (failure IX)
Black to kill.
3906
Next column: Variation tree
3907
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
○●○●○●○●○
> 2
●○●○●○●○●
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3908
048 Solution (failure IX)
3
4
Occupying the central vital point of her formation was not correct for
White.
3909
6 5 7 8
But now, Black reverts to the sequence of the solution with the placement
of 5. White 8 is her last hope to get a seki, but …
3910
10 9
12 11
3911
13
3912
< Return to the hints >
3913
Lessons learned
3914
!!
Take into account that your opponent might be able to attack a hole (!!) in
your formation in sente.
3915
Take into account that you might be forced to connect your cutting points (
) in order to keep sufficient eye space inside your formation.
3916
3 3
If one of your partial groups has only three liberties it might become the
decisive weakness of your position.
3917
048 Problem (failure X)
3918
Next column: Variation tree
3919
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 2
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3920
048 Solution (failure X)
However, she should not start with occupying the other vital point on the
3921
first line. Capturing Black’s just played stone instead will be fatal.
3 4
7 5 6
Black 3 further attacks at the left, and White has to defend by occupying
the central vital point of the problem with 4. White has a sure eye at the
right now.
Black 5 aims at connecting out, but there are still White’s single stones in
the corner. White 6 is an atari, so Black has to capture in the corner, with
3922
7. A ko shape results in the corner.
10 9 8
White, however, has an internal ko threat at her hands with 8. Black must
throw in at 9 to destroy White’s potential eye there.
White recaptures in the corner with 10, and the ko fight effectively starts
now.
3923
ko
Black has to find the first valid ko threat for this direct ko.
Please note that you will not find this ko fight in the books, because it
depends on the modification in the problem’s setup. The next problem will
show you what happens if the corner is a bit farther away.
3924
e e
3925
If Black wins the ko.
3926
Lessons learned
Attacking your opponent’s potential eye space on the outside might leave
an empty area inside behind that still has several options for partitioning.
3927
ko
3928
048 Problem (failure X – classic)
This diagram shows Black’s initial move played in the original problem
settings. Please note that the corner is one line farther away here.
There are variations of this position in the books, where Black’s -stone
is positioned one point lower. Please find out for yourself which difference
3929
to the solution will arise.
White to kill.
3930
048 Solution (failure X – classic)
3931
A 3 4
6 5
Black 3 further attacks at the left, and White has to defend by occupying
the central vital point of the problem with 4. White has a sure eye at the
right now.
Black 5 aims at connecting out, but there are still White’s single stones in
the corner.
White 6 connects her two stones in the corner, aiming to continue with a
3932
move at A, which would create an eye on the 1–1 point below.
9 10
7
8
Black 7 starts a partial semeai in the corner, but White is one move faster,
and captures three of Black’s stones with 10.
3933
11 12
Capturing three stones in a row means one eye, so throwing in with Black
11 is fruitless.
3934
e e
3935
Lessons learned
Attacking your opponent’s potential eye space on the outside might leave
an empty area inside behind that still has several options for partitioning.
3936
Consider carefully whether opponent’s stones on the outside ( ) are likely
to serve as a barrier that will hinder you from easily connecting your
stones out.
3937
12
12
Mind the value of the 1–2 points in the corner for creating eye shape.
3938
048 Problem (failure X – variation):
3939
Next column: Variation tree
3940
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
○●○●○●○●○
> 2
●○●○●○●○●
> 2
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3941
048 Solution (failure X – variation):
Black is forced to add another stone with 3. Otherwise, Black could not
stop White from getting two eyes.
3942
4
3943
5
7 6
Again, Black 5 is his only choice. White gives atari with 6, and after Black
7 captures in the corner we have got the same ko as before.
3944
10 9 8
3945
ko
Black must find the first valid ko threat in this direct ko.
3946
e e
3947
If Black wins the ko.
3948
048 Problem (failure XI):
3949
Next column: Variation tree
3950
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
○●○●○●○●○
> 2
●○●○●○●○●
> 2
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3951
048 Solution (failure XI):
The throw-in of Black 3 destroys White’s potential eye at the bottom right.
3952
4
5
White is forced to occupy the second vital point of the shape with 4. She
now has one eye for sure at the right.
Black 5 is the first step to stop White from also getting an eye at the left.
3953
6
8
7
9
3954
ko
Here, it is White who has to look for the first valid ko threat. This means
that she should have taken the central vital point first.
3955
If Black wins the ko.
3956
e e
3957
Lessons learned:
3958
ko
If your stones build a ko shape in the corner ( ) it is likely that these will
serve as a barrier that will hinder your opponent from easily connecting
their stones out.
3959
048 Problem (failure XII):
Black to kill.
3960
Next column: Variation tree
3961
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
○●○●○●○●○
> 2
●○●○●○●○●
> 1
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3962
048 Solution (failure XII):
Black 3 occupies the central vital point of the problem. White has no
chance anymore to get two eyes.
3963
6
4
5
White 4 covers one of her weaknesses, after which Black has to throw in at
right with 5 in order to reduce White’s potential eye space there. Black 6
will not result in an eye below.
3964
7
8
3965
10 11
A
After White’s connection with 10, Black will not capture in the corner
(this would lead to an approach-move ko) but simply play on the outside
with 11 to kill White’s group. There is no seki, due to White’s cutting
point at A.
3966
< Return to the hints >
3967
Lessons learned:
Think twice before capturing a single opponent’s stone. You might leave
an empty dead eye shape (△) behind.
3968
048 Problem (failure XIII)
White to live.
3969
Next column: Variation tree
3970
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3971
048 Solution (failure XIII)
3972
3 4
Black’s placement of 3 does not work, White simply connects at the right
with 4.
3973
6
5
3974
9
7
10 8
3975
12
11
3976
e
e
3977
Lessons learned
3978
Your just played stone might become part of a long line of points (●) that
could be partitioned easily.
3979
048 Problem (failure XIV)
White to live.
3980
Next column: Variation tree
3981
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
> 1
2
> 2
> 3
> 4
> 5
3
9
3982
048 Solution (failure XIV)
3983
3
If Black saves his pivotal stone, with 3, White chooses the standard move
at 4 to reach a living shape.
3984
5
6
3985
e
e
3986
Lessons learned
3987
?
? ?
? ? ? ?
You will be unable to kill an opponent’s group if there are two areas where
your opponent could build eyes (a larger, and a smaller, one) and you will
be unable to destroy the larger one (otherwise good for two eyes alone) in
sente.
3988
Do not try to capture unimportant stones ( ). Your opponent’s main
forces might keep sufficient eye space (●) that could be partitioned easily.
3989
Take the number of liberties (●) of your attacking stones into account.
Only two liberties might not be sufficient for success; very likely you will
suffer from a counter-attack.
3990
Remember that creating a false eye in your opponent’s position requires
permanent stones on both ends of the respective line of false eyes ( , ✕).
3991
048 Problem (failure XV)
White to live.
3992
Next column: Variation tree
3993
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
> 1
2
> 2
> 3
> 4
> 5
3
9
3994
048 Solution (failure XV)
3995
4 3
3996
7 6 8
5
9 10
3997
e
e
3998
Lessons learned
3999
Consider carefully whether your opponent’s obvious reply might help to
build a potential eye space that consists of a long line of points (●).
4000
048 Problem (failure XVI)
White to live.
4001
1
>1
> 2
> 3
> 1
> 1
> 1
> 1
> 1
> 1
> 2
> 1
> 1
> 2
> 2
> 2
> 1
> 1
> 1
○●○●○●○●○
> 1
●○●○●○●○●
2
> 2
> 3
> 4
> 5
3
9
4002
048 Solution (failure XVI)
4003
3 4
Black’s counter-atari of 3 will not help. White 4 secures an eye at the right.
4004
5 6
7 8
Black 5 tries to gain a ko, but White 8 captures two black stones for life.
4005
e e
e e
4006
Lessons learned
Do not play a clamp on the first line, if your move carries a single threat
only.
4007
Before playing on the outskirts of a dead eye shape ( , △), take into
account that your opponent’s “natural” response will be to occupy the
central point of that dead eye shape.
4008
Just placing a stone on the outskirts of your opponent’s potential eye space
(●) might not be sufficient to prevent its partitioning.
4009
Lessons learned
This chapter is a collection of core messages taken from the “Lessons
learned” that can be found in this book.
Please be well aware that these hints are taken only from failure
variations. So it is still your task to find your own way of identifying the
correct lines of tsume-go problems.
4010
Table of contents
1–2 point
Atari
Attack
Capture
Connecting
Defence
False eyes
Inside
Knight’s move
Ko
Liberties
Moves
Outside
Sacrifice
Semeai
Snake
Snapback
Two areas
Zigzag line
4011
1–2 point
Do not forget the value of the 1–2 points in the corner for making eyes,
especially on the 1–1 point. Even small areas could be partitioned
successfully.
Do not believe that every 1–2 point in the corner is always the initial clue
to the solution.
Not every 1–2 point in the corner is a real vital point.
If both 1–2 points are still unoccupied, consider the order of moves
carefully.
Avoid letting your opponent get both 1–2 points, so becoming the owner
of the corner.
Do not force your opponent to occupy a 1–2 point in the corner if you
cannot prevent the other one being also taken.
Your opponent will not allow you to occupy both 1–2 points in the corner.
4012
Atari
Think twice before giving atari!
Especially if the endangered stones cannot avoid being captured.
In general, an (initially played) atari is never a vital point of the problem.
4013
Attack
Consider carefully how to attack a decisive weakness of your opponent’s
formation. Not every move will be automatically correct.
Attacking the wrong weakness first might allow your opponent to occupy
the central point of a dead eye shape in the corner.
4014
Capture
Think twice before trying to capture some opponent’s stones!
Especially if the endangered stones cannot avoid being captured.
Your opponent will always think twice before capturing some of your
stones that are in atari.
Do not assume that your opponent will be eager to capture any single stone
just because it is not yet connected to the outside.
Do not give your opponent the opportunity to capture important stones.
Being able to capture three opponent’s stones in a row usually means one
eye.
4015
Connecting
Before you play a move to hinder some of your opponent’s stones from
connecting out, carefully consider whether these might become part of a
dead eye shape inside your formation.
Remember that connecting (one of) your stones out will usually be gote,
probably enabling your opponent to play two moves in a row.
An opponent’s hane on the first line might hinder you from successfully
connecting your intruders out.
4016
Dead eye shape
The central point of a dead eye shape is often a vital point of the problem.
Not every central point of every dead eye shape is a really vital point.
Especially if your initial move might force your opponent to turn a
previously bulky eye space into a straight and winding one that can be
partitioned easily.
Reducing your opponent’s potential eye space to a dead eye shape is not
sufficient for killing their group. You must be able to occupy the dead eye
shape’s vital and central point successfully.
Consider carefully which seemingly vital point to choose if your
opponent’s potential eye space is too large to be filled with one dead eye
shape alone.
Before playing on the outskirts of a dead eye shape, consider carefully
what will happen after your opponent occupies the dead eye shape’s
central point.
Do not let your opponent occupy the central point of a dead eye shape.
Do not force your opponent to occupy the vital point of a dead eye shape.
Capturing only a dead eye shape will not be sufficient for the life of your
group. Remember that it is your opponent’s turn thereafter.
4017
Defence
If defending, avoid playing a move that leaves a dead eye shape in the
corner behind.
When maximising your potential eye space, consider whether you are only
surrounding a dead eye shape.
If you are too cautious with defending your potential eye space, it might
become too small.
When trying to defend one of the cutting points in your formation, do not
create an additional one.
Avoid creating a new weakness in your position if you want to remove an
existing one.
Your opponent will not allow you to play two moves in a row for
partitioning your potential eye space.
4018
False eyes
You must keep a permanent stone on both ends of a line of false eyes in
order to let this line work effectively.
When playing a stone inside your opponent’s formation that addresses a
line of false eyes, remember that your initially placed stone must survive
in order to become a stable end of that line.
4019
Inside
Playing a move inside that only forces the opponent to solidify their
position but does not include a second aim, e.g. preventing the division of
the remaining eye space, is useless.
Do not play a move inside that allows your opponent to partition the eye
space, if it does not carry a second threat of successfully connecting out.
Not every point of your opponent’s potential eye space is a vital one.
Missing the vital point inside will not hinder the opponent from creating an
elongated potential eye space.
Missing the vital point inside will not hinder the opponent from occupying
the central point of a dead eye shape.
Thoughtlessly placing one of your stones too far inside your opponent’s
potential eye space might result in this stone becoming an integral part of
the large territory of a living group.
Do not forget that you might be forced to connect your intruders out.
Consider carefully whether your opponent has a move available that
blocks your escape route in sente.
Do not take it for granted hat your intruder will keep its central position
within your opponent’s potential eye space.
Consider whether the opponent’s intruders might hinder you from splitting
your potential eye space. If so, you must find a way to capture your
opponent’s stone(s) that are inside your formation.
4020
Knight’s move
A shared small knight’s jump on the first line alone usually does not
provide a secure long-distance connection between two groups.
4021
Ko
Do not start a ko fight (too) early! This might affect the relationship of ko
threats in your opponent’s favour. Usually, it is best to capture the ko last.
Even if you fight a ko for the life of your group, please remember that
capturing only a bulky shape of opponent’s stones might not be enough to
create a living shape.
Avoid a ko fight at the 1–1 point in the corner if your own stones are
arranged only on a zigzag line. Remember that usually you will be unable
to finish the ko in one move – by connecting it – due to a shortage of
liberties on your side.
4022
Liberties
Never forget to count the liberties of the partial groups that are caught in a
semeai.
Partial groups that have only three liberties might become the decisive
weakness of the position.
Stones on the first line will hinder you to effectively approach your target
from the outside.
Two hane on the edge, played on each side of an opponent’s group might
give that group one additional effective liberty.
4023
Moves
A preparatory sente move, played too far away from your object of desire,
might not guarantee success.
Do not consider it a matter of course that your opponent will not have any
options to change the order of moves.
Do not give your opponent the opportunity to play two moves in a row.
When leaving two weaknesses behind, remember that you might not be
able to cover both of these simultaneously.
4024
Outside
Playing from the outside might help your opponent with solidifying the
borders of the potential eye space of their group, as well as easily
partitioning it.
Consider carefully whether your move from the outside really contains an
immediate threat. Your opponent might be able to ignore it.
Only slightly reducing your opponent’s potential eye space from the
outside might not be sufficient to kill, especially if your initially played
move does not carry a second threat.
Do not reduce your own potential eye space from the outside. You might
leave only a dead eye shape behind.
4025
Sacrifice
Do not sacrifice important stones.
Consider carefully whether your remaining main forces have sufficient
room left for making two eyes.
4026
Semeai
Consider the liberty count of all the involved groups carefully. Do not
forget your own groups.
Usually it will not be sufficient to have only as many liberties as your
opponent.
When caught in an attack to kill an opponent’s group, do not forget about
your own weaknesses in your surrounding position.
Only two liberties for one of your own groups might not be sufficient for
success.
4027
Snake
Do not force your opponent to establish an eye space which consists of too
many (empty) points in a row. The sheer length of this line might prevent
you from creating a dead eye shape inside.
Playing “inside” might not really attack your opponent’s weakness. There
might remain a long line of points for the potential eye space that could
still be divided into two, creating a living shape.
Do not force your opponent to enrich a long line of points with a dent at its
centre.
4028
Snapback
Before aiming at capturing an opponent’s group by means of snapback,
make sure that your surrounding groups are free of weaknesses.
Remember that a snapback does not guarantee leaving an eye space behind
that could become partitioned easily.
4029
Two areas
If your opponent has two already separated areas in which eyes could be
established for their group, you must not play a gote move in any of these.
If the potential eye space of your opponent is already divided into two
separate areas, reducing one of these from the outside does not make sense
if you are not able to prevent its partitioning in sente.
If the potential eye space of your opponent already is divided into two
separate areas, robbing the eye of the smaller one does not make sense if
the larger one can still be easily divided into two.
You will be unable to kill an opponent’s group if there are three valid
options for creating an eye, when you are unable to destroy any of these in
sente.
4030
Zigzag line
Remember that stones that are arranged on a zigzag line are likely to suffer
from some shortage of liberties, hindering you from connecting these
stones out successfully.
While you are busy with connecting your stones out, your opponent will
get some useful forcing moves to create a living shape.
Connecting your stones out might not be possible if there is an additional
cutting point in the line of your (potential) supporters.
Your opponent will know about the weakness of stones that are arranged
on a zigzag line. Do not follow wishful thinking that your opponent will be
so very kind as to not cover this weakness in their position.
4031
References
You will find many more references to printed versions of “Gengen
Gokyō” at Sensei’s Library.
John Fairbairn:
“The Gateway to All Marvels”
SmartGo Books, 2012
4032
My books
4033
The most difficult of all Go problems, created by Inoue Dosetsu Inseki
(1646 – 1719), has still not been solved by professional Go players. The
long-standing collaboration of three amateurs from Germany and the
United Kingdom has now found the answer!
4034
the problem, including an in-depth treatment of the failed lines. All move
sequences are explained in great detail. The same is true for the additional
work on theoretical issues that are fundamental to the problem (e.g.
hanezeki, approach-move liberties, and ko).
English, German
SmartGo Books, 2013
$9.99; 805 pages; 1 problem
4035
Igo Hatsuyōron 120 – An Elephant in Slices
4036
The most difficult of all Go problems, created by Inoue Dosetsu Inseki
(1646 – 1719), has still not been solved by professional Go players.
This book presents this difficult problem in 120 slices. Each aspect of Igo
Hatsuyōron 120 is explained using relatively simple individual problems,
4037
so you can understand the entire puzzle.
Enjoy a journey through time — look over the shoulder of Dosetsu and get
a picture of how he composed his masterpiece.
4038
Igo Hatsuyōron 120 – Below the surface of most difficult problem
ever
Igo Hatsuyōron is the most difficult of the classical books on tsume go.
This problem collection was compiled in 1713 by Dosetsu Inseki, the third
head of the Inoue Go School, and was designed for the training of the
highest calibre students at the school. It was kept secret from all but a few
of them, who studied the book under the direct supervision of the Inoue.
183 problems (of estimated more than 1,500) have survived to modern
times.
Unfortunately, all others were lost in fire.
Among these the most difficult is #120, widely believed to be the most
difficult Go problem ever created, which has still not been solved by
professional Go players.
The long standing collaboration of three amateurs, from Germany, and the
United Kingdom, has found the answer!
Get the whole story in two volumes. Over 1,100 pages in the hardcover
edition!
Published in 2015.
4039
– Our solution to the problem.
– Explains the general structure of the problem in large detail.
– Contains a large number of variations.
608 pages
4040
– The professionals' solution to the problem.
– Contains all the variations that are known to us.
– Gives deep insights into the ups, and downs, of our research.
– Explains several structural elements of the problem in great detail.
496 pages
4041
Read on our website
4042
Table of Contents
Tsume-Go Strategy 2
Copyright Page 5
Introduction 6
Contents 9
Legend: Important shape points and further points of
30
interest
Problems 73
Problem 002 154
Problem 003 201
Problem 004 249
Problem 005 332
Problem 006 377
Problem 007 476
Problem 008 503
Problem 009 541
Problem 010 576
Problem 011 641
Problem 012 679
Problem 013 746
Problem 014 837
Problem 015 896
Problem 016 956
Problem 017 1014
Problem 018 1090
Problem 019 1166
Problem 020 1304
Problem 021 1368
4043
Problem 022 1480
Problem 023 1522
Problem 024 1571
Problem 025 1624
Problem 026 1675
Problem 027 1735
Problem 028 1900
Problem 029 1927
Problem 030 1967
Problem 031 2015
Problem 032 2058
Problem 033 2159
Problem 034 2268
Problem 035 2494
Problem 036 2567
Problem 037 2610
Problem 038 2655
Problem 039 2804
Problem 040 2916
Problem 041 3002
Problem 042 3124
Problem 043 3232
Problem 044 3289
Problem 045 3359
Problem 046 3408
Problem 047 3503
Excursus 3610
Excursus – Linear shapes vs. bulky shapes 3612
Excursus – Dead eye shapes 3621
4044
Excursus – A descent to the edge of the board 3631
Excursus – The 1–2 points in the corner 3639
Excursus – How to defend a cutting point 3649
Excursus – Real eyes vs. false eyes 3653
Excursus – Adding a second stone for sacrifice 3656
Excursus – Capturing two stones on the edge 3671
Excursus – Cutting points reduce your options for connecting out 3677
Excursus – Bent four in the corner 3681
Excursus – Bent five in the corner 3694
Excursus – One eye beats no eye 3701
Excursus – Cutting a keima (knight’s move) 3704
Excursus – Strike at the waist of a keima 3708
Excursus – The art of reducing third-line territory 3713
Excursus – Capturing a four-stone pyramid shape on the edge 3723
Excursus – Liberties in a bamboo joint 3729
Excursus – Play hane on both sides for an additional liberty 3737
Appendix – An unimaginable shape point 3753
Lessons learned 4010
References 4032
My books 4033
4045