You are on page 1of 4
G DARK EMISSARIES Thou the fighting oa Albion is not as fierce as it way still the struggle between the Truthsayers and the twisted Dark FEmmisaries continues, A Dark timissary can be hired as a Dogs: fof War unit They may be hired by Dark Fives, Skaven, Chaos (all. types including -armies-with-a daemonie- general), Vampire Counts, Tomb Kings, Dwar, Empire, Bretonnia (this ts an ‘exception to the normal rule), Dogs of War and Ores & Goblins |\ Dark Emmi choice and 2 1 fighiog alongside a Dwarf army containing an Anvil of Doom, make so separite pools Of Power dice in your own Magic phase: one pool to be used avth the Anvil (D642 dice) and one to be used by the Emissary (two dice plus four for his Level. ey costs 265 points, and uses up both atae lero choice. A M ws BS Dark Emissary 4 3 3 » DARK EMISSARIES’ SPELL LIST Inyour ponent Magie phe, you san-gFoup all your Dispel dice ino’ snale pool ‘Weapons: Staof Darkness (hand weapon) Armour: None Monn Aw ih on Spetiny Dark Embares afe Level 4 Wizards. They alway use ‘hei rom the Dark missaris st below srreciat Rens ‘The Spiral 5+ ward save “The gol of the Darke Master anc a feared ign of damnation Few enemies dare [008 upon MAGIC ITEMS : Staff of Darkness +1 t0 cast spells s T w x & ld 3 a) 3 3 1 8 a OF Asa Casting vaine 1 Bolt of Dark tight fessae 2 Rettayal in Death ie 7 3 Nighimare Sept ive 7 4 Gene ofthe Dack maner s/c Els 8+ j 5 FogofDeath........ 10+ f : 6 Collsot the Serpent |. 1a a BOLT OF DARK LIGHT Gast on 7+ The Dark Emissaty conjures the powers ofthe Dark Master and lonteasbesa dees ra of pre dark ener The Bolt is a magic missle with a range of up to 18". If ‘Scesfily cit its anger and causes DGStrength 5 hits BETRAYAL IN DEATH cast on 7+ Under the effect of this curse, enemy warriors who are mortally wounded are transformed into ghastly animated bodies and urn to attack theie comrades 7 “This spell can be east on an enemy unit that is engaged in close combat and within 18" of the caster. Ifstccessfully cast, models {eho fall casualty will attack their owg side in a final spasm of Tinboly energy. The spelt lasts ttl the start of the caster"s next turn, Fight the combat as normal. Any model in the afected unit ‘which is tailed during the combat immediately makes one further attack against a member/of his own unit before it is removed = this is regardless of whether the model has already ought oF nor. Models killed by theie own comrades will not be affected, only those killed by the enemy: The warrior will drop any sseapon he's carrying and attack with his bare hands in a Zomibie-like fashion, thus the attack (s always resolved at the model's basic Strength, In the case of mounted models, models Fiding chariots or monsters and so ford, only riders strike. Ifthe ‘dying model has 4 choice of different friendly models to attack, the Dark Emissary may choose which. Casualties cased by this spell wil affect that round's combat resolution, NIGHTMARE Cast on 7+ ‘Toe perverse arts of the Dark Emissary creates the HMlusion of the enemy's worst fears tn front Of thelr very eyes Tis spell can be'cast on an enemy unit visible to1and within 24 (of the caster, and which is not engaged 4a close combat. If Successfully cast, the unit immediately takes a Panic test, Units Jmmune to panic are immune to the effect ofthis spell 14 THE AFTERMATH OF DARK SHADOWS. Pettit ors f mee Be 7 oo eee ees See Se Cony ee : “Cast on + coven if enganed in clove combat. stccenfly cat all mode shooting snd elose combat attacks) Once cs “unit dispeiled, or until the Wizard chooses ind i (Which he tain do at any sume), attempts fo east anothér spel oF ain FOG OF DEATH cast on 104 A mysterious fog rises from the grown. shrouin the entire dauttefeld. Al fighting stops for a short time, while friend aad Jou athe are Tost m the bas and sister Seri Le at. ach enemy unit on the table suffers D6 Strength 3 its. randomise hie as per missite hits. The Dark Emissary has only a limited control over the nightmarish creatures he has summoned, the esting player must roll dice foreach of is ‘own units (excluding the Dark Emissaa) hime or the unit he {s with), On as-6 nothing happens, on 1-3 the unit is affect by the spell exactly like an enemy uni COMS OF THE SERPENT cast on 12+ A writbing form snakes ts way from the outstretebed bards of the Dark Fintgsary and wraps is colle around a single enemy lwarrion crashing the Nfe ou of bis body “This can be cast on a single untengaged enemy model within 12> Df the caster Qou can even pick a character inside 4 Unit. Wit machine crew, or choose to hit the character of monster‘chark thet ding, ete). The vietim ti take 2 Tough test If filed, the model ts erushed ro death (remember a G isalvaye a lure and modes whut 3 Tous aly on.) Ro Armour nies or ft a TRUTHSAYERS Though the bing om Aon ot Hece al he staple between the Tetbsayers andthe feted Dark Einmaries continues Tubsaer ca be Be a «Dogs a Sar nie They may be ied by ludne, gh ve, Wood Eve, Dey Too King ripe, ecto an {aceon oe tal Ha) Dog. of ar anne Gobling_ SPHCIAP RULES Z The hele 46 wird ene pup cons 265 pin, ah seu eh «Rare hoe The laa symbol of thee of, I alo fois postive ‘erpesenc Iuaye, porting te om ar MAGIC FrEMS Staff of Light ‘This counts as a halberd ‘Weapond: Staff of Ligh (counts a8» halberd) Armour: None Mount: Always fight on foot ‘pelle Trughsayers are Level 3 Wizards. They always use spell ‘om the Truthssyers ist If fighting alongside a Dwast ara contiaing an Anvil of Doom, make two separate pools of Power dice in your own Magic ase: one pool to be used with the Asti (D6#2 dice) and one to he used by the Trahsayer (wo dice plus tree for is evel). In your opponent’ Magic phase, you can group all your Dispel dice ino sole poo} 41 t0 dispel attempes MAEM aN 56) >! 4 4 3 4 4 3 TRUTHSAYERS’ SPELL LIST De Spat Casting value ings ofate St ight of Battle 26+ Giteor tite... AT Blessing of Valour a Boon of Courage. 8 \ Woiée of Command Wines oF #ArE Keats oo 3 The Trubsayer cones @ lock of enchahied bits 10 “attack bis enenties, The Wck ca magle mle with ange of wp 28" t sesly ash the flock ls is erpet and chbes BD6 srenith 2 his LiGHT OF BATTLE cast on 6+ A chosen regimeitof warriors procted by a shimmering ‘barrier that defects nerny mistlesand blows ‘This spell can be cast on.one fiendly unit anywhere om the burtefek even if engage! in close combat All models ta the unit receive a 5+ Ward sae unl the bewalag of the casters next tur, Gurr oF Lire Cast on 7+ Drying warriors that are lyn oken on the battlefield are granted a new chance, their bridles dre healed of all wounds and their strengt és returned 16 them. Fach unit fn the player'sarmy & given back one ode! that _bupbeen removed asa sua during the game, The model laced back in its original unit, with ts fll complement nas the spell has no eflect om units that have been Uestroved or fled off the table, all characters, chariots and models with 4 or more Wounds on their profile who have ‘heen wounded get one lost Wound back. This spell has 0 flceton-War machines (but it ean restore a lost crew member), _BURSSING OF VALOUR in play The prayerd of the-Thutbsayer are beeded tn the beavens pepe nied wit te wrong ont site the gods of bunting and bautte Cast on 8+ 9+ "This SpellGan be cist 6m a fflendly unit which is anywhere ‘on the battlefield, even if ft Is engaged in close combat. If suecessully cast, all models thar are in the unit get a bonus of +1 10 all their rolls t0 hit (both shooting and close ‘combat attacks). Once it seat, the Blessing remains in play tuntil i i dispelled, or until the Wizard chooses t0 efi it (Gshich he ean do at any dime’, attempts to east another spell ‘ors slain, BOON OF COURAGE. Cast on 8+ ‘The warriors bear the commanding volee of the Tubsayer Jn thetr-minds, calling upon their honour and bidding ‘the to ight on, no matter how desperate thelr situation ‘as become, ‘This spell can be cast on one friendly unit anywhere on the Datlefeld, even if it Is engaged in close combat. IF ‘Successfully cst the unt is Unbreakable unl the beginning of the caster’s next wen. I cast on a Meeing unit, the unit immediately «alles, regardless of how many models are left init VOICE OF COMMAND. Cast on 9+ Hearing the booming voice of the Trutbsayer, an enemy regiment suddenly stops in is tracks, doubt filling their ‘minds, besitation paralysing ther limbs. “this spell can be east on any enemy unit on the table. The ‘unitmust immediately ake a Leadership test. IF the testis failedsthe unit immediately loses al its fighting sprit. The affected unit cannot move in is next Movement phase {except if the unit is subject c© some form of compulsory ‘movement, sich as fleeing, stupidity, ete). In addition, the tunit cannot shogt:n ts next Shooting phase. This spell has 1o eflect on models that are Immune to Psychology. FENBEASTS ofAlbion {3 steeped in. magic The Ogham. then. as asic energy to the tle, and the sol, gre petone pi aca owre i i me tn ne caturated” toHMes tis-—tbe Trtbsayers and’ All, tata tp rien forth Diark Emi ‘cain harness this energy inanumber, — their creator, 10 do ir bidding, Of teas) elber barhessing ts throvgh-the Oshaitd Formed from mud and the detritus of the marshes, cifcles on drawtug it in ite raw state from their dnd Fer penele are not lieing eveatures in apy true ise. ground itself One such way these wizards of AID” Ties fool mo pain and can re Sa luse this magicah energy {8 to. summon forth the, Feiss tee wef connote elemental monsters known as Fenbeasts. & Ceara ake Powe nate Albion is riddled with marsbes and bogs, and many) — penieth then to smash the enemy creatures founder whilst trying to cross.them, being © batterie ramsThey are dragged ilown to a murky grave. At such places the : ifthe Vion ech twill not stop ~ ‘mystical forces of Albion gather, drain, by. death. ds heingaster’s wl endures. . When person dies, sada wt ud te seg | rapped tn the fons, unable to exeapé At these pldees EASTS SE ack poor catalase mat RCT SERERES OF WARHAMMER) >< orth that trapped spirit. A fistsized stone inscribed any army that includes 1 Tethys Or Dark Emiss with magical Ogham symbols ts dropped in the mire field one or more Fenbeasts.as Dogs of War. Up at the place of the soul. A fftual involving thé blood Fenbeasts may be included as a single Rare Of the sionmoner binds tt sou, the magie and Rae Pereigerc snes Fekete marsh de one, giving the walling, insane ee Pes ene ee m \ ws BS Fenbeast Silie O - Pes. | the Fenbeast, fall-casualyy then the SPECIAL RULES =~ ~ magic that ld is released. If the Single Model: Fenbeasfs never form uni aba GaBinon_-/Aruthsayer : \¢ army fs slain, any be joined by characters ~ chey always operate i uiits/ dass ty the army immediatelj.eollapse and are ‘of one model with Unit Strength of i int Unbreakable: Féhbeasts have no et + Renbeasts can tap into. the of and will never fice from combat. 1 the | f Albion through marshes ahd fens, ‘rules for Unbredkable models on page 112\ of, themselves from its substance. The} have ‘Warhauper. MA i \ theKegevicration special rule (page 113% act) when in marshes, fens, morasses, ands, Cost: 85 points each.) \ oie hlssary or Truthsayer controls fo aes \ Feat: Bling horitejdatang aru, Reubeany Vee : . Afar Rtampy Vrain features, Nok tar this oes wlth wth sipceatiral energy Fey cause foar 9\ aes — sie sh sper i \._nofincade aks, vers or other ypes of pre ea ure. They are vulnerable to magical attack, Fenbeasié) are completely at home in sand $0 in addition to fire attacks they may marshes and bogs, able tg move with effortless speed, not regenerate magically inflicted wounds (from For the purposes of movement, they treat fens, _/ Spells, magic items, et) marshes, morasses and similarly swampy terrain aS / plommental oiiagvaes een peo are elemental creatures which thrive on | | the magic ubich sufuses the isle of Albion. This can | ek ad date! andr fiodia Tecan oa Dark Bissary. As well'as their normal spells, Truthsayers and/Bark missarie also have the Elemental Power spell, which is only of,use on Fenbeasts. Pick a single Fenbeast ‘within 18° of the easter. The Fenbeast immediately gains D3 Wounds, upto its arting ylue of 4 A the fighting subsides on Albion, ‘many of the Stone Circles are still in the hands of the enemy. Even with the departure of the Dark Master possession of the Ogham Stones can sul bring great power. tn this battle, fone army is uying wo oust an enemy force encamped within one of the stone circles ARMIES Both armies aré picked using the _Ssshammer army lists. Decide who is “ azacking an who is defending. The Aracker| Jmore points than the For 41,000 points bs fees tas 1500 to the size of the defender’ zone, more than 1,500 points of defenderasmay be diiclt ro deploy with certain armies. BATTLEFIELD Place a stone circle in the middle of the table, with a 12" radius around the centre as shown on the map below. NNo other terrain may be placed inside the circle. Leave a gap of at least 5 wide between each standing stone and the next (the stones themselves being impusable terrain, The testi! ‘yi outside the cree ean be ly ut ny agreeable manner, bit we suggest ‘You use the Albion Tefrait Generator and limit yourself 6 one éxia piece of terrain per table quarter DEPLOYMENT “The aitackeréan split hisforeeinco to parts, each attackif from “opposite ends of the table, Note down 46m yous aemy list which end each unit swilbattack from (A or B on the map below). Next, the defender sets up his. Army anywhere within the stone sircle. The attacker then sets up his ‘units inthe deploygrent zones nominated earlier, WHO GOES FIRST? Both players gills alics/ny drach’ ul Detar Magi! Aaj Want who is ‘WhO igside the stone cirele a the adding 1 to his rol. The player scores highest may choose whethet 1 igofirsror second (re-oll ties). Dalene dpb ew 1 A teen ofthe st an, “again aad playa seventh tag on a roll of oF more, and 9.08. ‘cro Conprn NS. eat 0 mines Units elon hal eng cous hale | thelr points values, units that are | fleeing do Aigt coun at all, and neither do units witha remaining Unit | Strength of less than 5. Look up the dilerence in Victory points on the | Viewory Points Chart on page 198 of Warhammer, using the points value of the defending forte asthe size of battle SPECIAL RULES ng of the Magic phase wil ‘genera double the normal amount “Sat both tswer dice and Dispel dice I the dist.t9 that Wizard's side's ool: Nowe tha other modes that fect nario Dis ‘dice; saci as Dwart Ronesniths and Empire Wasrior Press, ae revere double the normal numbee OF ac 35 Magic items that generate PSwer Dispel dice, and the Magic Resstinge Spetial rule, are unaffected Due to the saered nature of the stone. Serer eaeue se raised inside the oegl@

You might also like