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MISSION BRIEFS

STARBASE ADVENTURES
TALES FROM THE NEXT GENERATION ERA

TONY PI
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STAR TREK ADVENTURES


STARBASE ADVENTURES
MISSION
BRIEFS

TALES FROM THE NEXT GENERATION ERA

082397
050670081302030806

01.00 INTRODUCTION 002


01.10 IMMINENT COLLISION 003
01.20 POD THINGS 004
01.30 IMPERATIVES 005
01.40 HOLOGRAPHIC WILL 006
01.50 SURGICAL STRIKE 007
01.60 EXAMINATIONS 008
01.70 REPAIR TIME 009
01.80 A MAJESTIC MATTER 010
01.90 BURDEN OF GUILT 011
01.100 SPHERE 012

STARBASE ADVENTURES 001


CHAPTER
01.00 STARBASE ADVENTURES
INTRODUCTION
As beings explore the Galaxy, they often build or create This packet presents ten detailed mission briefs oriented
waypoints along the way, in the form of a starbase, space around a variety of starbase encounters, each of which
station, planetary outpost, or the like. These waypoints you can modify for use as adventures in your Star Trek
often act as gathering places for a wide variety of interstellar Adventures campaigns set during The Next Generation era
traveller, and are often magnets for adventure and intrigue. (approximately 2360¬–2379) or any other era of play with
Starfleet officers and other explorers and travellers encounter minor modifications. Each mission brief is designed to stand
a wide variety of situations – be they hazardous or benign – alone, though they could be strung together into a story arc
while stationed at, or visiting, these types of waypoints. or added to an existing campaign.

ELEMENTS OF A MISSION BRIEF


A mission brief contains several elements that collectively create a high-level outline for a Star Trek Adventures
mission. Each element may be modified as needed to suit the needs of your particular game and group of players. The
elements of a mission brief include:

§ Title: An evocative title for the mission.

§ Suggested Era of Play: The Star Trek time period in which the mission is recommended to be set (Enterprise era,
original series era, The Next Generation era, etc.).

§ Suggested Spotlight Role: The suggested focus player character role. This can be used to help you and your
players plan milestones and character arcs.

§ Synopsis: High-level summary, detailing key points such as location, antagonists, the plot, etc. The synopsis
generally explains how the story might relate to the player characters and provides the essential details needed to
start developing the story.

§ Opening Log Entry: A captain’s log or a personal log, usually written with the suggested spotlight role in mind.

§ Major Beats: Key scenes or encounters to include, leaving room for you to bridge them as needed with material
unique to your cast of player characters and campaign events.

§ Minor Beats: Secondary plot elements or suggested subplots that you could weave into the mission as a side
scene or subplot.

§ Key Non-Player Characters: Brief descriptions of key NPCs, including the main antagonist(s). This element may
also suggest specific NPCs from the core rulebook to use or adapt. Note that any page references listed in this
document refer to the Starfleet-oriented Star Trek Adventures core rulebook.

§ Conclusion: The intended ending of the mission, with suggestions on how to adjust the conclusion if the players
move the story in unanticipated directions.

§ Adding This Mission to Your Campaign: Advice on how you might fit the mission into your ongoing campaign.

002 STAR TREK ADVENTURES


CHAPTER
01.10 IMMINENT COLLISION
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Commanding Officer

SYNOPSIS successful, the crew learn the Rg’von want to evacuate their
ship due to a torpedo lodged within the vessel.

An asteroid-like colony ship speeds toward an orbital MASS EVACUATION


Federation starbase, carrying giant silicon-based aliens. The The player characters must evacuate 300 Rg’von onto the
Rg’von seek help with an unstable torpedo lodged within their hull of the space station. The Rg’von are not compatible with
ship, but the player characters must first learn the Rg’von’s transporter beams due to their kelbonite physiology. The
language and help the aliens evacuate onto the station’s hull. player characters must also disarm the torpedo of unknown
origin in an airless environment. Due to interference from the

OPENING LOG ENTRY Rg’von ship, the chances of a successful emergency beam-
out are low.
An asteroid has eluded the station’s sensors and
is on a collision course: ETA five hours. We are
unable to scan its composition but conjecture that MINOR BEATS
it may be composed of kelbonite or other minerals
capable of deflecting scans. I have sent a team to
Science or medical personnel may wish to learn about
assess the threat.
Rg’von biology, particularly their radiotrophic metabolism

CAPTAIN’S LOG (they eat radiation).

MAJOR BEATS KEY NON-PLAYER CHARACTERS


NOT ASTEROID, BUT STARSHIP For the Rg’von ship, use the Vor’cha-class attack cruiser
Using creative imaging, player characters can discover the on page 261, but without disruptor weaponry or the tractor
asteroid is a starship of unknown design made of kelbonite beam. For the Rg’von, use the Jem’Hadar Warrior on page
and other minerals. The Rg’von ship will change course 330, with attacks limited to Unarmed Strike and Blade
to avoid other ships, then continue straight for the space (actually their stone slab).
station. They do not respond to hails, but analysis reveals the
vessel is warp capable and it is moving in patterns that show
intelligence and intent. While peaceful, the Rg’von will defend
themselves if attacked. The Rg’von vessel slows, trying to
CONCLUSION
dock with the station.
If the torpedo explodes, it will destroy the Rg’von ship and
THE LANGUAGE OF THE RG’VON possibly damage the station. In that case, any surviving
Whether the player characters board the Rg’von ship or Rg’von will seek assistance returning to their system. If the
meet the Rg’von representative on the station hull, they Rg’von ship is saved, they will need assistance repairing
must puzzle out the Rg’von language. The vacuum-dwelling their ship.
Rg’von are made of dark minerals, look like elephants
with two trunks, and each carry a stone half-orb and slab,
one in each trunk. Their language is based on the spatial
ADDING THIS MISSION TO YOUR CAMPAIGN
positions and spins of the half-orb and slab, limited to zero-g The species responsible for the attack is left unspecified, allowing you
environments. The players must learn to communicate with to select an enemy appropriate to your campaign. A follow-up mission
the Rg’von. For example, they might adapt the universal might be to investigate who attacked the Rg’von ship and why.
translator for visual input, then install holoprojectors on the
hull to enable a hologram to speak to the Rg’von. When

STARBASE ADVENTURES 003


CHAPTER
01.20 POD THINGS
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Chief of Security

SYNOPSIS from a subspace manifold where tetryon particles naturally


form. The reservoirs are breaching into normal space. They
also find traces of Xuloian gourd biomatter.
Pakleds docked at the space station complain that a
Ferengi robbed them of gourd-like seed pods with trans- FIGHTING THE PLANTS
dimensional properties. The player characters investigate to The player characters must race to control further explosions.
find the pods disappeared in a transporter malfunction and The navigational data from Zem’s shuttle points to a distant
are endangering the station. The crew must find a way to desert planet, Xuloi IV. They might analyze the biomatter to
neutralize the botanic threat. discover the gourds deal with drought by storing water in
tertiary subspace manifolds. The gourds’ interdimensional

OPENING LOG ENTRY properties caused Zem’s transporters to malfunction, and the
gourds are drawn like magnets toward power sources where
The captain of the Pakled ship Gorlom has lodged they absorb energy and rematerialize. If they absorb too
a complaint about ‘pod things’ having gone missing much energy, they explode.
from their hold. Even after extended discussion,
I’m still not sure exactly what is missing, but I have
opened an investigation nonetheless. MINOR BEATS
CAPTAIN’S LOG This adventure allows player characters to help a variety of
civilians, both residents and visitors, on the station.

MAJOR BEATS
ABOARD THE GORLOM KEY NON-PLAYER CHARACTERS
The Pakled captain Hebormog takes the player characters
aboard the Gorlom. Questioning the crew and scanning For the Pakleds, use the stats for Klingon Warrior on page
their cargo bay reveals unidentified plant DNA, descriptions 317, but replace “Brak’lul” with “We Are Strong,” and
of giant glowing gourds, and the fact that a Ferengi named “Warrior’s Spirit” with “We Will Attack.” Their daggers have
Zem showed interested in purchasing the pods. Hebormog the stats of dk’ tahg; they do not have bat’leths.
forgets on which planet they found the gourds. There are
signs a transporter beam was used to steal the pods. A
sudden explosion in engineering triggers an imminent warp
core breach. The player characters may try to stop the
CONCLUSION
breach or eject the warp core. If they save the ship, they find
large volumes of water irradiated by tetryon particles around Successful ways to stop breaches include blocking the
engineering. If the ship explodes, they find tetryon-irradiated gourds’ ability to absorb energy, erecting subspace field
ice in the debris. emitters to fortify subspace, modifying transporters to beam
the gourds into space, or shutting down all power sources
UNEXPLAINED DETONATIONS except one to control the damage zone. Failure results in
When the player characters track down Zem and convince angry civilians and significant damage to the space station.
him to talk, he admits he tried stealing the gourds but
denies planting a bomb on the Gorlom. Besides, the gourds
vanished during transport! While the player characters
ADDING THIS MISSION TO YOUR CAMPAIGN
examine the transporter logs on Zem’s shuttle and download For a starship crew visiting a starbase, make the first explosion occur
his navigational data, two other docked ships report similar on the player characters’ ship, leading them to investigate.
watery explosions. Lab analysis suggests the water comes

004 STAR TREK ADVENTURES


CHAPTER
01.30 IMPERATIVES
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Chief Medical Officer

SYNOPSIS and track down Vayin, who is aboard a Miradorn vessel


about to disembark. To complicate things, other mind-
controlled Osuraans might commit further sabotage.
Peace talks begin between the toad-like Osuraans and the
llama-like Eveshi, who have been at war for decades over
interstellar borders. When Osuraans start behaving erratically,
the player characters must investigate what is causing the
MINOR BEATS
chaos before the peace talks break down.
The commanding officer must try to keep peace between the

OPENING LOG ENTRY Osuraan and Eveshi ambassadors, who accuse each other
of deceit. Science and medical personnel may work on a
The station is mediating peace talks between counteragent for exorizine. Vayin is accompanied by three
the Osuraans and the Eveshi. Unfortunately, buyers: an Eveshi named Quev, a Ferengi named Grask, and
not all is smooth sailing. Security reports the a Tellarite named Cralloth from the Orion Syndicate.

station’s beloved Benzite chef, Norvock, is


uncharacteristically insulting his customers. The
counselor and I are being summoned. KEY NON-PLAYER CHARACTERS
CAPTAIN’S LOG Use the Starfleet Science Officer stats on page 315 for
Norvock. For the Osuraans and Sharr, use the stats for

MAJOR BEATS Romulan Uhlan on page 320. For Vayin Kelar, use the stats
for Gul Tremak on page 329, and for his buyers, use the stats
for Cardassian Soldier on page 328.
UNCONTROLLABLE DEEDS
Norvock is ushered to counselling while a fight breaks out
at the Klingon restaurant, instigated by two Osuraans going
from table to table grabbing gagh. The player characters
CONCLUSION
must defuse the situation. Neither Norvock nor the Osuraans
recall what they did or why. Ideally, the Osuraan vessel will be neutralized with no loss
of life and Vayin Kelar will be captured. However, Vayin may
FINDING THE CAUSE escape and become a recurring villain. If captured, Vayin is
The Osuraans are distrustful of bio-scans and must be revealed as a surgically-altered Cardassian Obsidian Order
persuaded they are medically necessary. Scans reveal operative. Peace talks between the Osuraans and the Eveshi
Osuraans have platinum blood chemistry like Benzites, may succeed or fail, depending on the crew’s approach.
with an unknown compound present. Tracing their recent
movements shows they crossed paths with a Caitian
named Sharr. If successfully interrogated, Sharr reveals she
ADDING THIS MISSION TO YOUR CAMPAIGN
was hired by Bajoran arms dealer Vayin Kelar to deploy This mission may be played by a space station crew or a starship
the experimental brainwashing gas exorizine against the crew assigned to the peace talks. For further intrigue, Section 31
Osuraans. Vayin is demonstrating the effectiveness of the gas (or the Tal Shiar) may be interested in obtaining exorizine, or even
to his buyers, including the Eveshi. It’s too late to stop the final recruiting Vayin to work for them. You might replace one of the buyers
demonstration, Sharr says, as the station goes to red alert. with a previously encountered agent from your campaign.

STOPPING THE PLOT


Brainwashed Osuraans overtake one of their vessels and
attack Eveshi ships. Player characters must stop the attack

STARBASE ADVENTURES 005


CHAPTER
01.40 HOLOGRAPHIC WILL
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Operations Officer

SYNOPSIS Denobulan palace from Miris’s novels. Competitors each


get three hand mirrors that allow them to transform a single
non-living object into another (medieval tech or below). The
While the station is hosting a holo-programming competition, search goes well until 0010 is critically injured by a bow-
the organizer passes away from a long illness, but she has wielding hologram.
hidden a quest within her last holo-program. The first to
complete it wins the rights to her lucrative holo-novel series. CATCHING A KILLER
When people start getting hurt, the player characters must Investigation reveals that in the past, Miris sabotaged
track down a killer in their midst. Shrain’s career, stole Tridara’s love, and accused the Bynars
of plagiarism: all motive for murder. When confronted,

OPENING LOG ENTRY the Miris hologram confirms her creator suspected she
was poisoned and designed the program to injure the
The station is hosting the Grand Holo-Festival, competitors one by one to scare out a confession. The player
bringing together the best programmers and characters must find a way to prevent injury and free the
holo-novelists in the quadrant. Some of our crew trapped occupants.

are competing, and my job is to ensure the event


runs smoothly. Unfortunately, the sponsor, Miris of
Denobula, who wrote the Latinum Crown series, just MINOR BEATS
passed away from an illness. As her final request, I
am to activate a special hologram after round one. The influx of visitors may bring old friends or rivals. Subspace
communications with the Miris’s coroner may lead to clues
CAPTAIN’S LOG on the murderer. The crew may also track the photonic flies
to the quarters of Tridara who brought them as petty revenge.

MAJOR BEATS
THE LATINUM CROWN KEY NON-PLAYER CHARACTERS
The station’s commercial strip has been fitted with state-of-
the-art holo-emitters for the first round, where holographic For Shrain, Tridara, and the Bynars, use the stats for Taris,
magicians, acrobats, and dancers try to earn votes from the Vorta Overseer on page 331, but without the termination
crowd. The player characters provide security, crowd control, implant. Holograms may use any appropriate stat block.
and technical support. They investigate an infestation of
photonic flies. When the operations manager activates the
Miris hologram, she announces a special round: her program
Miris-Omega. Whoever finds the four pieces of the latinum
CONCLUSION
crown will be named heir to her holo-series.
The program will only terminate when the crown is assembled.
CUTTHROAT COMPETITION The pieces are hidden inside a bird’s nest in the tower, behind
The photonic flies spread to Operations. Player characters the hearth, inside a mirror, and where the statue stares. The
can invent devices such as photonic flypaper to control them. player characters may deduce that Shrain is the real murderer.
Meanwhile, the top competitors are Shrain, a male Andorian
who writes early Federation mysteries; Tridara, a female
Boslic who writes space pirate tales; and the Bynar pair
ADDING THIS MISSION TO YOUR CAMPAIGN
1100 and 0010, who excel at historical recreations. Player The obstacles in the holoprogram can be adapted to fit the interests
characters are allowed into the holosuite as observers or of your players. Feel free to select a different murderer or allow the
they may enter as competitors. The setting is a mountaintop holosuite to be shut down via technical problem-solving.

006 STAR TREK ADVENTURES


CHAPTER
01.50 SURGICAL STRIKE
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Chief Medical Officer or Chief of Security

SYNOPSIS DEEP CUTS


The Jem’Hadar in sickbay attempt to disable the
holoprojectors and deactivate Mawero’s ETH. Meanwhile, a
A key Zakdorn strategist visits the station to brief on initiatives, squadron of Jem’Hadar ships assaults the station to try to
but his lung implant fails, requiring surgery. Jem’Hadar strike force surrender. The player characters must defeat the ships,
teams arrive to capture or eliminate Mawero, but Mawero capture the invaders, and save Mawero.
activates his secret weapon: an Emergency Tactical Hologram
(ETH). The player characters must stop the Jem’Hadar, save
Mawero, and uncover the station spy.
MINOR BEATS
OPENING LOG ENTRY Medical officers must administer first aid as the battles rage.
Admiral Aza Mawero, one of the Federation’s Science officers can sleuth out who planted the flower, which
greatest strategists, has arrived to discuss might lead to a Changeling spy.
top-secret operations affecting the fate of the
sector. Only senior staff know he is here. Security
is watertight. KEY NON-PLAYER CHARACTERS
CAPTAIN’S LOG
For Admiral Aza Mawero, use Rear-Admiral Thyran’s stats
(page 316). Jem’Hadar Warriors are on page 330; use

MAJOR BEATS Jem’Hadar First on page 331 for the leader. For the ETH,
use Section 31 Operative stats (page 315) but with the trait
Hologram instead of Human. Jem’Hadar attack ships are on
NATURE OF THE MEDICAL EMERGENCY page 264.
The player characters meet Admiral Aza Mawero who is all
business and criticizes their security and tactical decisions.
Later, Mawero reports difficulty breathing. A medical
examination shows his synthetic lung is failing due to unknown
CONCLUSION
bacteria. It must be surgically replaced. Investigation reveals
the bacteria came from a flower in his quarters. Player characters may use force to breach sickbay, risking a
shoot-out and casualties, or they might deploy anesthizine
UNDER THE KNIFE gas to neutralize the Jem’Hadar. They can also boost the
During the surgery, Jem’Hadar soldiers sneak aboard processing capacity of the holoprojectors and activate other
the station via civilian transports and attack engineering holoprograms to aid the ETH. If Mawero is killed, it creates
and ops. Security responds, but a Jem’Hadar team takes setbacks for the Federation. If Mawero is saved, he may ask
sickbay, activates transport inhibitors, and seals the doors. for help with a counterstrike against the Dominion.
The Jem’Hadar have a homing transponder that can beam
them and Mawero to their ship, but Mawero must stabilize
first. If questioned, they say the Founders want Mawero’s
ADDING THIS MISSION TO YOUR CAMPAIGN
knowledge of secret projects. They tell the chief medical to Although this mission works best during the Dominion War, it may be
hurry. However, as a precaution, the paranoid Mawero had run in other eras by replacing the Dominion with the Tal Shiar or the
used his security clearance to upload his Emergency Tactical Obsidian Order. If Mawero is abducted, you might run a follow-up
Hologram to the ship’s computer. When the ship goes to rescue operation.
red alert, the ETH, whose appearance is that of a female
Andorian with a phaser rifle, activates and barricades the
surgical bay with force fields.

STARBASE ADVENTURES 007


CHAPTER
01.60 EXAMINATIONS
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Ship’s Counselor or Station’s Counselor

SYNOPSIS coach them on how to break their telepathic bond. Player


characters will encounter the candidates’ mental defenses,
which are manifest emotions, such as Lethean warriors for
An Academy TAC (Training, Advising, and Counseling) anger, raging fires for anxiety, giant web-spinning spiders for
Officer, Lieutenant Raniya, administers a special Starfleet indecision, and a frayed rope bridge for fear. If injured in the
Academy entrance exam onboard the station. The three mindscape, the player characters will suffer real pain and
candidates are telepaths. Raniya has asked for assistance mental stress.
from the player characters with setting up the tests. When all
three candidates fall comatose, the crew must find a way to
awaken them safely.
MINOR BEATS
OPENING LOG ENTRY The telepathic event could spread and render others
Lieutenant Raniya, a Deltan empath, would like comatose, creating accidents across the station. Raniya
us to assist with evaluating a few of this year’s could have a history with a player character.
candidates for Starfleet Academy who are
telepaths, which presents unique challenges to a
test environment. It will be a pleasure to contribute KEY NON-PLAYER CHARACTERS
to the next generation’s learning process.

CAPTAIN’S LOG For Raniya, use the stats for Section 31 Operative on page
315, but replace Covert with Empath (page 105), replace
focuses with Psychology, and replace value with “Help

MAJOR BEATS People Improve.” For the candidates, use the stats for
Starfleet Conn Officer on page 314 but add Telepath (page
105). Use Jem’Hadar Warrior stats on page 330 for the
PSYCH TESTS mindscape guardians.
The three candidates are Isdaran, a Lethean who fears being
shunned for her species’ deadly telepathy; Thelas, a Cairn
just learning spoken language but struggling with the idea of
privacy; and Tolono Lyr, a claustrophobic Betazoid. Raniya
CONCLUSION
asks the player characters for help setting up the testing
environment to the correct specifications, which includes a The player characters can try to calm the candidates enough
modulating field that allows telepathy but prevents cheating. to safely undo the telepathic link between Thelas and
Isdaran. Alternatively, they can work in the mindscape to help
FAILURE TO WAKE them battle their fears. If they are successful, breaking the
During the testing, the candidates fall comatose: Thelas link will allow people to wake. Tolono Lyr is offered the spot
and Isdaran first, then Tolono. Medical examination reveals at the Academy, while the others are invited to apply again. If
they are not physically hurt, but their brain activities appear player characters are unable to help, medical intervention can
synchronized. Further research points to a complication sever the link, but leaves Isdaran and Thelas traumatized.
caused by Thelas and Isdaran’s incompatible telepathic
abilities: trapped in a shared, dangerous mindscape.
ADDING THIS MISSION TO YOUR CAMPAIGN
FINDING ANSWERS The telepathic species may be replaced by others; in early eras, you
To safely rescue them, the player characters must devise might use Vulcans, Deltans, and the Aenar, or invent your own.
a way to enter the mindscape – via telepathy or synaptic
devices – to find Thelas and Isdaran, calm them, and

008 STAR TREK ADVENTURES


CHAPTER
01.70 REPAIR TIME
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Chief Engineer or Operations Manager

SYNOPSIS indicates the ships are caught in a two-state quantum spin,


occupying the same space at different times: sides of the
same coin with the other ship trapped in a quantum bubble
The U.S.S. Touchstone arrives at the station needing repairs where time stands still. The anomaly threatens to open a rift
after an anomaly damaged its starboard hull and killed a that will destroy the station.
quarter of its crew. During repairs, the ship suddenly turns into
the U.S.S. Kurosawa, with damage to its portside hull, placing STOPPING THE QUANTUM SPIN
workers in jeopardy. The player characters must figure out how Research indicates the temporal instability can be resolved
to pull the vessels out of the temporal anomaly. by installing a quantum stabilization anchor into the structural
integrity system of each ship. When the anchors activate,
OPENING LOG ENTRY both ships appear overlapping in ghostly fashion. Station
tractor beams tuned to the vessels’ quantum signatures can
A new ship arrived for repairs: the U.S.S. pull the two phantom ships apart. The operation risks the
Touchstone, Excelsior-class. She ran afoul of an station being absorbed into the bubble, and exposure to
anomaly in the Ophitaurus Cluster that destroyed a delta radiation from the anchors may cause cellular damage.
third of her saucer, but she somehow limped here. The flips continue to speed up.
That ship’s survived a lot, and I look forward to
making her spaceworthy again.
MINOR BEATS
CAPTAIN’S LOG
Former classmates and colleagues may be aboard the ships,

MAJOR BEATS allowing player characters to work side-by-side with them.

EXISTENCE OSCILLATES KEY NON-PLAYER CHARACTERS


As player characters begin repairs and provide medical
assistance, Captain T’Vin of the Touchstone recounts how For the two captains, use Captain T’Mek’s stats on page 316.
the wormhole-like anomaly crushed part of the saucer.
Suddenly, the captain disappears. The Touchstone is
replaced by the U.S.S. Kurosawa, an Akira-class vessel with
damage to its port side. The switch traps engineering crew
CONCLUSION
from the station in unexpected ship compartments, sending
a few into vacuum. The player characters must rescue those If the tractor beam maneuver succeeds, both ships are
in jeopardy and investigate what happened. They find a saved. Alternately, starship crews can investigate the
confused Captain Emiliano Taffarel of the U.S.S. Kurosawa anomalies and trigger quantum explosions to burst the
who doesn’t know how his ship got here. bubble. If complications occur, player characters may work
on extracting crew, e.g. by modifying transporters to beam
REALITY SPINS them from the quantum bubble.
Analysis of the Kurosawa’s sensor and navigational data
show they were concurrently affected by a similar anomaly
in a nearby nebula. From their crew’s perspective, they were
ADDING THIS MISSION TO YOUR CAMPAIGN
instantly transported here. The anomaly continues to flip For a radical change, you could make the player characters’ ship
between the Touchstone and the Kurosawa over shrinking one of the two affected. If things go wrong and you want to explore
intervals. The player characters can create a simulation to a moral dilemma, one captain may volunteer to sacrifice their vessel
predict the safe zones where the ships intersect, or pilot rather than see both ships destroyed. The sacrificed ship could
remote units to access the computers. The recovered data reappear where it encountered the anomaly.

STARBASE ADVENTURES 009


CHAPTER
01.80 A MAJESTIC MATTER
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Flight Controller

SYNOPSIS THE SABOTEUR AND THE SOVEREIGN


Once the player characters get Ul’Raq to safety, he begs
them for help deciding whether to run away with Agna, whom
Ul’Raq, prince of Quelthonia, is living a rake’s life on the Quelthonian law forbids him to marry. He asks them about
station when he suddenly becomes emperor and the their understanding of duty. The player characters must also
target of assassination. The Quelthonian government find the saboteur. The drone is a Dopterian model, but some
requests Ul’Raq be protected until they arrive, but sleuthing reveals the explosive is Flaxian. Only one docked
Ul’Raq cannot be found. Can the player characters ship has been to Dopteria and Flaxia recently: the Grevo,
keep the prince alive and help him sort out his questions the Boslic ship on which Agna bought passage. Its captain,
about what it means to be a responsible ruler? Hivik, was hired by Ul’Raq’s cousin Cha’Thop, who is next in
line to the throne, to assassinate Ul’Raq. Hivik will try to draw

OPENING LOG ENTRY Ul’Raq out by telling Agna the Grevo must leave immediately.

We have received grave news from Quelthonia:


earthquakes have decimated the royal family, MINOR BEATS
which makes Ul’Raq, a gregarious singer/
composer on the station, the new emperor. I can’t
Player characters can explore the shadier side of the station
imagine that irresponsible lad ruling, but their
and its colorful characters. There is ample opportunity for
government has asked us to ensure his safety until
diplomacy in helping Ul’Raq and in communicating with the
their capital ship Intha’Qod arrives.
anxious Quelthonians.

CAPTAIN’S LOG
KEY NON-PLAYER CHARACTERS
MAJOR BEATS
Quelthonians are humanoids with golden eyes and three
THE MISSING MONARCH horns sweeping back from their foreheads. For Ul’Raq,
An attempt is made on Ul’Raq’s life: an explosion that use the stats for Daimon Skel (page 327). For Agna
destroys the window in his quarters. The player characters’ and Meron Keldaar, use the Romulan Centurion (page
investigations reveal no one was in the room and sensors 320). For Hivik, use Gul Tremak’s stats on page 329.
cannot locate Ul’Raq. Security cameras show he exited
before the explosion, then jammed surveillance. Forensic
examination shows a drone crawled onto the window and
CONCLUSION
detonated, pointing to a saboteur.
If Hivik is caught and successfully interrogated, he will give
THE RELUCTANT RULER up Cha’Thop as his employer. The arrival of the Quelthonian
To find Ul’Raq, the player characters can interview his ship will force a decision from Ul’Raq. If Cha’Thop’s role in
romantic partner, a Bolian named Agna, or speak with his the assassination attempt remains undiscovered, Ul’Raq will
shady Bajoran gambling buddy Meron Keldaar. Ul’Raq used a still be in danger. If Ul’Raq is killed or fakes his death to run
jamming device he bought from Meron and is hiding inside a away with Agna, Cha’Thop will inherit the empire.
station escape pod. Agna has arranged for a Boslic freighter
to smuggle them away. When confronted, Ul’Raq will refuse
to leave the pod, citing diplomatic immunity. More drones are
ADDING THIS MISSION TO YOUR CAMPAIGN
found on the hull, targeting the pod. The player characters Player characters who have been struggling with their own
must get Ul’Raq out. Conn officers must fly shuttlecraft to relationship to “duty” can explore what it means to them.
disable the drones, which have stealth technology.

010 STAR TREK ADVENTURES


CHAPTER
01.90 BURDEN OF GUILT
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Science Officer

SYNOPSIS DEALING WITH GUILT


The player characters must keep the li-taga sane and healthy,
as physiological incompatibility leads to overwhelming
At a medal ceremony for one of the crew, a player character emotions and physical stress. The Elgloth judge Sezhand
has a flashback to a similar ceremony from an alien arrives and insists on taking the li-taga to a penal colony,
perspective. Further flashbacks reveal a connection to an per their law. Although Sezhand is notoriously inflexible, the
Elgloth who died on the station. The player characters must player characters can persuade him to reconsider.
navigate diplomatic problems along with the psychological
distress of the flashbacks.

MINOR BEATS
OPENING LOG ENTRY
I am looking forward to the award ceremony today, Telepathic or empathic characters, as well as counselors,
dress uniform and all. We anticipate Federation might help the li-taga cope. Medical personnel could learn
delegations and some new trade partners in the more about the biology and sociology of the Elgloth, which
sector. We might catch a glimpse of Edosians, might ease diplomatic tension.

Aurelians, Zibalians, and even the reclusive Elgloths.

CAPTAIN’S LOG KEY NON-PLAYER CHARACTERS

MAJOR BEATS The Elgloth are bald, silver-skinned humanoids with no ears;
use the Cardassian Soldier stats (page 328). For Sezhand,
use the stats of Gul Tremak (page 329). All Elgoth have
NOT MY MEMORY the talent Telepath (page 105), but it is limited in strength
As the award is given, a player character has a recollection (increase Difficulty by 2) except at time of death.
of a similar ceremony in the past. They experience it as an
Elgloth named Fazharn, the recipient of a glowing eight-
sided medal from a superior named Bethulos. They feel
overwhelming guilt about Bethulos, but do not know why.
CONCLUSION
The player character falls unconscious and explains their
experience upon waking. Investigation reveals that an aged Potential solutions include the crew seeking a willing Elgloth
Elgloth in the audience died of heart attack at the same to become the new li-taga host, which Sezhand would allow;
moment but is named Kelmad. the crew engineering some artificial or non-sentient vessel to
take the guilt; or telepathic crew/medical staff finding a way to
GUILT PROXY purge the guilt without transferring it to another host, spurning
Research into the Elgloth indicates they possess some the Elgloth tradition (which will have diplomatic fallout).
telepathic abilities. Contacting the Elgloth reveals Kelmad
is an alias of Fazharn, a criminal wanted for murdering his
mentor Bethulos. The affected player suffers more flashbacks
ADDING THIS MISSION TO YOUR CAMPAIGN
which culminate in memories of plans to murder Bethulos for Be sure to get consent ahead of time from the player whose
sending Fazharn’s beloved, Luthna, on a mission that ended in character will host the guilt, or, alternately, have the flashbacks occur
her death. The Elgloth authorities explain that at the moment to an NPC. Adapt the award to the recipient’s specific achievements.
of death, Elgloths may telepathically transfer their memories
of crime to a consenting il-taga, or guilt proxy, so they can
begin the afterlife anew. The guilt can only be purged by the
li-taga enduring the appropriate punishment for the crime. The
authorities demand the li-taga be held until they arrive.

STARBASE ADVENTURES 011


CHAPTER
01.100 SPHERE
Suggested Era of Play: The Next Generation Era
Suggested Spotlight Role: Commanding Officer

SYNOPSIS as the initial scan, it will collapse the interspatial rupture and
send the sphere back into the conduit. A simulation can
pinpoint the required parameters of the anti-chroniton burst.
The station-board research project of a Xindi-Primate science However, the device is now somewhere on the sphere’s
officer goes wrong, creating an unexpected exit point for surface. If the Borg discover and assimilate it, they can
a Borg sphere traveling through a transwarp conduit. The stabilize, fully exit, and potentially wield it as a weapon.
Borg sphere fights to emerge from a vortex near the station Recovering the device requires beaming onto the hull of
and sends drones to board and assimilate it. Can the player the sphere.
characters stop the Borg in time?

OPENING LOG ENTRY MINOR BEATS


Lieutenant Breisa, our resident Xindi expert in
interspatial manifold theory, has reported an It’s all hands on deck to prevent the Borg from assimilating
emergency. While she was conducting a chroniton the station. Player characters can enlist the aid of docked
starships, such as the U.S.S. Touchstone and the U.S.S.
scan of a piece of ancient Sphere-Builder
Kurosawa from the mission brief “Repair Time” (page 9).
technology from the former Delphic Expanse, the
shard activated unexpectedly. She beamed it off
the station, but an interspatial anomaly is forming.
I’ve put the station on red alert. KEY NON-PLAYER CHARACTERS
CAPTAIN’S LOG Use Starfleet Science Officer on page 315 for Lt. Commander
Breisa. For the Borg sphere, use the stats on page 266,

MAJOR BEATS adding damage and breaches as appropriate.

THE SPHERE EMERGES CONCLUSION


The Sphere-Builder device creates an interspatial anomaly
that breaches a distant transwarp conduit. A damaged Borg
sphere is pulled off course and through the rupture. The If player characters successfully hit the device with an
station must be navigated to a safe distance while player anti-chroniton burst, the sphere will be sent back to its
characters create a plan to defend against a Borg attack. original position. They must retreat quickly or else get
sucked in with it. Failing that, the crew might seek to
FIGHT THE BORG destroy the vessel. If the Borg sphere makes it through the
The sphere must devote much of its resources to damaged rupture intact, it will attempt to self-repair and assimilate as
systems, but it manages to beam several drones onto the much as it can, leading to a grand showdown as Starfleet
station and civilian ships. The drones knock out the station reinforcement ships arrive.
sensors as soon as they board and begin assimilating the
station and personnel. The crew must neutralize the drones
and restore sensors. For added drama, some small ships
ADDING THIS MISSION TO YOUR CAMPAIGN
might get caught in spatial eddies and require rescue. This mission is an excellent choice for a season finale. If it’s too early
in your campaign for the Borg, reframe it as the Sphere-Builders or an
CLOSE THE RUPTURE unknown threat trying to invade this dimension.
Once sensors are restored and their data compared to
Breisa’s data, player characters can piece together that if the
device is hit with an anti-chroniton burst the same strength

012 STAR TREK ADVENTURES


GET STARTED ROLEPLAYING
IN THE STAR TREK GALAXY

The Star Trek Adventures Starter Set contains everything you need to begin
your journey to the final frontier:
A Starter rules booklet: Gives you an overview of the 2d20 game system from
Modiphius Entertainment adapted for Star Trek Adventures , also used in
Dune, Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John
Carter of Mars, and the Infinity RPG.
A A three-mission campaign booklet: Guides you through the rules as you
play, so you can begin exploring the Galaxy straight out of the box.
A Character sheets: Provides 5 player characters and the crew»s starship for
the campaign, with rules references on the back.
A Dice: 2 twenty-sided dice (d20s) and 4 custom six-sided dice (d6s).
A Tokens for Momentum, Threat, and characters.
A Two poster maps of encounter locations for the campaign.
TM & © 2022 CBS Studios Inc. © 2022 Paramount
Pictures Corp. STAR TREK and related marks and logos
are trademarks of CBS Studios Inc. All Rights Reserved.
A FULL RANGE OF BOOKS & ACCESSORIES
Starfleet Edition core rulebook These Are The Voyages: Missions Vol.1
The Klingon Empire core rulebook Strange New Worlds: Missions Vol. 2
Starter Set Shackleton Expanse Campaign Guide
Tricorder Collector's Edition Box Set Starfleet Edition Gamemaster Screen
Command Division Supplement The Klingon Empire Gamemaster Toolkit
Operations Division Supplement Command, Operations & Sciences Dice Sets
Sciences Division Supplement The Klingon Empire Dice Set
Alpha Quadrant Sourcebook Range of Miniatures Sets
Beta Quadrant Sourcebook Starfleet Geomorphic Deck Tiles
Gamma Quadrant Sourcebook Klingon Geomorphic Deck Tiles
Delta Quadrant Sourcebook ... and more to come!

AVAILABLE FROM MODIPHIUS.NET OR MODIPHIUS.US


OR VISIT YOUR FRIENDLY LOCAL GAME STORE

TM & © 2022 CBS Studios Inc. © 2022 Paramount Pictures Corp.


STAR TREK and related marks and logos are trademarks of CBS
Studios Inc. All Rights Reserved.

INDEX 311

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