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STARBASE ADVENTURES
TALES FROM THE NEXT GENERATION ERA
TONY PI
LCARS TERMINAL MUH052208-PDF
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§ Suggested Era of Play: The Star Trek time period in which the mission is recommended to be set (Enterprise era,
original series era, The Next Generation era, etc.).
§ Suggested Spotlight Role: The suggested focus player character role. This can be used to help you and your
players plan milestones and character arcs.
§ Synopsis: High-level summary, detailing key points such as location, antagonists, the plot, etc. The synopsis
generally explains how the story might relate to the player characters and provides the essential details needed to
start developing the story.
§ Opening Log Entry: A captain’s log or a personal log, usually written with the suggested spotlight role in mind.
§ Major Beats: Key scenes or encounters to include, leaving room for you to bridge them as needed with material
unique to your cast of player characters and campaign events.
§ Minor Beats: Secondary plot elements or suggested subplots that you could weave into the mission as a side
scene or subplot.
§ Key Non-Player Characters: Brief descriptions of key NPCs, including the main antagonist(s). This element may
also suggest specific NPCs from the core rulebook to use or adapt. Note that any page references listed in this
document refer to the Starfleet-oriented Star Trek Adventures core rulebook.
§ Conclusion: The intended ending of the mission, with suggestions on how to adjust the conclusion if the players
move the story in unanticipated directions.
§ Adding This Mission to Your Campaign: Advice on how you might fit the mission into your ongoing campaign.
SYNOPSIS successful, the crew learn the Rg’von want to evacuate their
ship due to a torpedo lodged within the vessel.
OPENING LOG ENTRY Rg’von ship, the chances of a successful emergency beam-
out are low.
An asteroid has eluded the station’s sensors and
is on a collision course: ETA five hours. We are
unable to scan its composition but conjecture that MINOR BEATS
it may be composed of kelbonite or other minerals
capable of deflecting scans. I have sent a team to
Science or medical personnel may wish to learn about
assess the threat.
Rg’von biology, particularly their radiotrophic metabolism
OPENING LOG ENTRY properties caused Zem’s transporters to malfunction, and the
gourds are drawn like magnets toward power sources where
The captain of the Pakled ship Gorlom has lodged they absorb energy and rematerialize. If they absorb too
a complaint about ‘pod things’ having gone missing much energy, they explode.
from their hold. Even after extended discussion,
I’m still not sure exactly what is missing, but I have
opened an investigation nonetheless. MINOR BEATS
CAPTAIN’S LOG This adventure allows player characters to help a variety of
civilians, both residents and visitors, on the station.
MAJOR BEATS
ABOARD THE GORLOM KEY NON-PLAYER CHARACTERS
The Pakled captain Hebormog takes the player characters
aboard the Gorlom. Questioning the crew and scanning For the Pakleds, use the stats for Klingon Warrior on page
their cargo bay reveals unidentified plant DNA, descriptions 317, but replace “Brak’lul” with “We Are Strong,” and
of giant glowing gourds, and the fact that a Ferengi named “Warrior’s Spirit” with “We Will Attack.” Their daggers have
Zem showed interested in purchasing the pods. Hebormog the stats of dk’ tahg; they do not have bat’leths.
forgets on which planet they found the gourds. There are
signs a transporter beam was used to steal the pods. A
sudden explosion in engineering triggers an imminent warp
core breach. The player characters may try to stop the
CONCLUSION
breach or eject the warp core. If they save the ship, they find
large volumes of water irradiated by tetryon particles around Successful ways to stop breaches include blocking the
engineering. If the ship explodes, they find tetryon-irradiated gourds’ ability to absorb energy, erecting subspace field
ice in the debris. emitters to fortify subspace, modifying transporters to beam
the gourds into space, or shutting down all power sources
UNEXPLAINED DETONATIONS except one to control the damage zone. Failure results in
When the player characters track down Zem and convince angry civilians and significant damage to the space station.
him to talk, he admits he tried stealing the gourds but
denies planting a bomb on the Gorlom. Besides, the gourds
vanished during transport! While the player characters
ADDING THIS MISSION TO YOUR CAMPAIGN
examine the transporter logs on Zem’s shuttle and download For a starship crew visiting a starbase, make the first explosion occur
his navigational data, two other docked ships report similar on the player characters’ ship, leading them to investigate.
watery explosions. Lab analysis suggests the water comes
OPENING LOG ENTRY Osuraan and Eveshi ambassadors, who accuse each other
of deceit. Science and medical personnel may work on a
The station is mediating peace talks between counteragent for exorizine. Vayin is accompanied by three
the Osuraans and the Eveshi. Unfortunately, buyers: an Eveshi named Quev, a Ferengi named Grask, and
not all is smooth sailing. Security reports the a Tellarite named Cralloth from the Orion Syndicate.
MAJOR BEATS Romulan Uhlan on page 320. For Vayin Kelar, use the stats
for Gul Tremak on page 329, and for his buyers, use the stats
for Cardassian Soldier on page 328.
UNCONTROLLABLE DEEDS
Norvock is ushered to counselling while a fight breaks out
at the Klingon restaurant, instigated by two Osuraans going
from table to table grabbing gagh. The player characters
CONCLUSION
must defuse the situation. Neither Norvock nor the Osuraans
recall what they did or why. Ideally, the Osuraan vessel will be neutralized with no loss
of life and Vayin Kelar will be captured. However, Vayin may
FINDING THE CAUSE escape and become a recurring villain. If captured, Vayin is
The Osuraans are distrustful of bio-scans and must be revealed as a surgically-altered Cardassian Obsidian Order
persuaded they are medically necessary. Scans reveal operative. Peace talks between the Osuraans and the Eveshi
Osuraans have platinum blood chemistry like Benzites, may succeed or fail, depending on the crew’s approach.
with an unknown compound present. Tracing their recent
movements shows they crossed paths with a Caitian
named Sharr. If successfully interrogated, Sharr reveals she
ADDING THIS MISSION TO YOUR CAMPAIGN
was hired by Bajoran arms dealer Vayin Kelar to deploy This mission may be played by a space station crew or a starship
the experimental brainwashing gas exorizine against the crew assigned to the peace talks. For further intrigue, Section 31
Osuraans. Vayin is demonstrating the effectiveness of the gas (or the Tal Shiar) may be interested in obtaining exorizine, or even
to his buyers, including the Eveshi. It’s too late to stop the final recruiting Vayin to work for them. You might replace one of the buyers
demonstration, Sharr says, as the station goes to red alert. with a previously encountered agent from your campaign.
OPENING LOG ENTRY the Miris hologram confirms her creator suspected she
was poisoned and designed the program to injure the
The station is hosting the Grand Holo-Festival, competitors one by one to scare out a confession. The player
bringing together the best programmers and characters must find a way to prevent injury and free the
holo-novelists in the quadrant. Some of our crew trapped occupants.
MAJOR BEATS
THE LATINUM CROWN KEY NON-PLAYER CHARACTERS
The station’s commercial strip has been fitted with state-of-
the-art holo-emitters for the first round, where holographic For Shrain, Tridara, and the Bynars, use the stats for Taris,
magicians, acrobats, and dancers try to earn votes from the Vorta Overseer on page 331, but without the termination
crowd. The player characters provide security, crowd control, implant. Holograms may use any appropriate stat block.
and technical support. They investigate an infestation of
photonic flies. When the operations manager activates the
Miris hologram, she announces a special round: her program
Miris-Omega. Whoever finds the four pieces of the latinum
CONCLUSION
crown will be named heir to her holo-series.
The program will only terminate when the crown is assembled.
CUTTHROAT COMPETITION The pieces are hidden inside a bird’s nest in the tower, behind
The photonic flies spread to Operations. Player characters the hearth, inside a mirror, and where the statue stares. The
can invent devices such as photonic flypaper to control them. player characters may deduce that Shrain is the real murderer.
Meanwhile, the top competitors are Shrain, a male Andorian
who writes early Federation mysteries; Tridara, a female
Boslic who writes space pirate tales; and the Bynar pair
ADDING THIS MISSION TO YOUR CAMPAIGN
1100 and 0010, who excel at historical recreations. Player The obstacles in the holoprogram can be adapted to fit the interests
characters are allowed into the holosuite as observers or of your players. Feel free to select a different murderer or allow the
they may enter as competitors. The setting is a mountaintop holosuite to be shut down via technical problem-solving.
MAJOR BEATS Jem’Hadar First on page 331 for the leader. For the ETH,
use Section 31 Operative stats (page 315) but with the trait
Hologram instead of Human. Jem’Hadar attack ships are on
NATURE OF THE MEDICAL EMERGENCY page 264.
The player characters meet Admiral Aza Mawero who is all
business and criticizes their security and tactical decisions.
Later, Mawero reports difficulty breathing. A medical
examination shows his synthetic lung is failing due to unknown
CONCLUSION
bacteria. It must be surgically replaced. Investigation reveals
the bacteria came from a flower in his quarters. Player characters may use force to breach sickbay, risking a
shoot-out and casualties, or they might deploy anesthizine
UNDER THE KNIFE gas to neutralize the Jem’Hadar. They can also boost the
During the surgery, Jem’Hadar soldiers sneak aboard processing capacity of the holoprojectors and activate other
the station via civilian transports and attack engineering holoprograms to aid the ETH. If Mawero is killed, it creates
and ops. Security responds, but a Jem’Hadar team takes setbacks for the Federation. If Mawero is saved, he may ask
sickbay, activates transport inhibitors, and seals the doors. for help with a counterstrike against the Dominion.
The Jem’Hadar have a homing transponder that can beam
them and Mawero to their ship, but Mawero must stabilize
first. If questioned, they say the Founders want Mawero’s
ADDING THIS MISSION TO YOUR CAMPAIGN
knowledge of secret projects. They tell the chief medical to Although this mission works best during the Dominion War, it may be
hurry. However, as a precaution, the paranoid Mawero had run in other eras by replacing the Dominion with the Tal Shiar or the
used his security clearance to upload his Emergency Tactical Obsidian Order. If Mawero is abducted, you might run a follow-up
Hologram to the ship’s computer. When the ship goes to rescue operation.
red alert, the ETH, whose appearance is that of a female
Andorian with a phaser rifle, activates and barricades the
surgical bay with force fields.
CAPTAIN’S LOG For Raniya, use the stats for Section 31 Operative on page
315, but replace Covert with Empath (page 105), replace
focuses with Psychology, and replace value with “Help
MAJOR BEATS People Improve.” For the candidates, use the stats for
Starfleet Conn Officer on page 314 but add Telepath (page
105). Use Jem’Hadar Warrior stats on page 330 for the
PSYCH TESTS mindscape guardians.
The three candidates are Isdaran, a Lethean who fears being
shunned for her species’ deadly telepathy; Thelas, a Cairn
just learning spoken language but struggling with the idea of
privacy; and Tolono Lyr, a claustrophobic Betazoid. Raniya
CONCLUSION
asks the player characters for help setting up the testing
environment to the correct specifications, which includes a The player characters can try to calm the candidates enough
modulating field that allows telepathy but prevents cheating. to safely undo the telepathic link between Thelas and
Isdaran. Alternatively, they can work in the mindscape to help
FAILURE TO WAKE them battle their fears. If they are successful, breaking the
During the testing, the candidates fall comatose: Thelas link will allow people to wake. Tolono Lyr is offered the spot
and Isdaran first, then Tolono. Medical examination reveals at the Academy, while the others are invited to apply again. If
they are not physically hurt, but their brain activities appear player characters are unable to help, medical intervention can
synchronized. Further research points to a complication sever the link, but leaves Isdaran and Thelas traumatized.
caused by Thelas and Isdaran’s incompatible telepathic
abilities: trapped in a shared, dangerous mindscape.
ADDING THIS MISSION TO YOUR CAMPAIGN
FINDING ANSWERS The telepathic species may be replaced by others; in early eras, you
To safely rescue them, the player characters must devise might use Vulcans, Deltans, and the Aenar, or invent your own.
a way to enter the mindscape – via telepathy or synaptic
devices – to find Thelas and Isdaran, calm them, and
OPENING LOG ENTRY Ul’Raq out by telling Agna the Grevo must leave immediately.
CAPTAIN’S LOG
KEY NON-PLAYER CHARACTERS
MAJOR BEATS
Quelthonians are humanoids with golden eyes and three
THE MISSING MONARCH horns sweeping back from their foreheads. For Ul’Raq,
An attempt is made on Ul’Raq’s life: an explosion that use the stats for Daimon Skel (page 327). For Agna
destroys the window in his quarters. The player characters’ and Meron Keldaar, use the Romulan Centurion (page
investigations reveal no one was in the room and sensors 320). For Hivik, use Gul Tremak’s stats on page 329.
cannot locate Ul’Raq. Security cameras show he exited
before the explosion, then jammed surveillance. Forensic
examination shows a drone crawled onto the window and
CONCLUSION
detonated, pointing to a saboteur.
If Hivik is caught and successfully interrogated, he will give
THE RELUCTANT RULER up Cha’Thop as his employer. The arrival of the Quelthonian
To find Ul’Raq, the player characters can interview his ship will force a decision from Ul’Raq. If Cha’Thop’s role in
romantic partner, a Bolian named Agna, or speak with his the assassination attempt remains undiscovered, Ul’Raq will
shady Bajoran gambling buddy Meron Keldaar. Ul’Raq used a still be in danger. If Ul’Raq is killed or fakes his death to run
jamming device he bought from Meron and is hiding inside a away with Agna, Cha’Thop will inherit the empire.
station escape pod. Agna has arranged for a Boslic freighter
to smuggle them away. When confronted, Ul’Raq will refuse
to leave the pod, citing diplomatic immunity. More drones are
ADDING THIS MISSION TO YOUR CAMPAIGN
found on the hull, targeting the pod. The player characters Player characters who have been struggling with their own
must get Ul’Raq out. Conn officers must fly shuttlecraft to relationship to “duty” can explore what it means to them.
disable the drones, which have stealth technology.
MINOR BEATS
OPENING LOG ENTRY
I am looking forward to the award ceremony today, Telepathic or empathic characters, as well as counselors,
dress uniform and all. We anticipate Federation might help the li-taga cope. Medical personnel could learn
delegations and some new trade partners in the more about the biology and sociology of the Elgloth, which
sector. We might catch a glimpse of Edosians, might ease diplomatic tension.
MAJOR BEATS The Elgloth are bald, silver-skinned humanoids with no ears;
use the Cardassian Soldier stats (page 328). For Sezhand,
use the stats of Gul Tremak (page 329). All Elgoth have
NOT MY MEMORY the talent Telepath (page 105), but it is limited in strength
As the award is given, a player character has a recollection (increase Difficulty by 2) except at time of death.
of a similar ceremony in the past. They experience it as an
Elgloth named Fazharn, the recipient of a glowing eight-
sided medal from a superior named Bethulos. They feel
overwhelming guilt about Bethulos, but do not know why.
CONCLUSION
The player character falls unconscious and explains their
experience upon waking. Investigation reveals that an aged Potential solutions include the crew seeking a willing Elgloth
Elgloth in the audience died of heart attack at the same to become the new li-taga host, which Sezhand would allow;
moment but is named Kelmad. the crew engineering some artificial or non-sentient vessel to
take the guilt; or telepathic crew/medical staff finding a way to
GUILT PROXY purge the guilt without transferring it to another host, spurning
Research into the Elgloth indicates they possess some the Elgloth tradition (which will have diplomatic fallout).
telepathic abilities. Contacting the Elgloth reveals Kelmad
is an alias of Fazharn, a criminal wanted for murdering his
mentor Bethulos. The affected player suffers more flashbacks
ADDING THIS MISSION TO YOUR CAMPAIGN
which culminate in memories of plans to murder Bethulos for Be sure to get consent ahead of time from the player whose
sending Fazharn’s beloved, Luthna, on a mission that ended in character will host the guilt, or, alternately, have the flashbacks occur
her death. The Elgloth authorities explain that at the moment to an NPC. Adapt the award to the recipient’s specific achievements.
of death, Elgloths may telepathically transfer their memories
of crime to a consenting il-taga, or guilt proxy, so they can
begin the afterlife anew. The guilt can only be purged by the
li-taga enduring the appropriate punishment for the crime. The
authorities demand the li-taga be held until they arrive.
SYNOPSIS as the initial scan, it will collapse the interspatial rupture and
send the sphere back into the conduit. A simulation can
pinpoint the required parameters of the anti-chroniton burst.
The station-board research project of a Xindi-Primate science However, the device is now somewhere on the sphere’s
officer goes wrong, creating an unexpected exit point for surface. If the Borg discover and assimilate it, they can
a Borg sphere traveling through a transwarp conduit. The stabilize, fully exit, and potentially wield it as a weapon.
Borg sphere fights to emerge from a vortex near the station Recovering the device requires beaming onto the hull of
and sends drones to board and assimilate it. Can the player the sphere.
characters stop the Borg in time?
The Star Trek Adventures Starter Set contains everything you need to begin
your journey to the final frontier:
A Starter rules booklet: Gives you an overview of the 2d20 game system from
Modiphius Entertainment adapted for Star Trek Adventures , also used in
Dune, Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John
Carter of Mars, and the Infinity RPG.
A A three-mission campaign booklet: Guides you through the rules as you
play, so you can begin exploring the Galaxy straight out of the box.
A Character sheets: Provides 5 player characters and the crew»s starship for
the campaign, with rules references on the back.
A Dice: 2 twenty-sided dice (d20s) and 4 custom six-sided dice (d6s).
A Tokens for Momentum, Threat, and characters.
A Two poster maps of encounter locations for the campaign.
TM & © 2022 CBS Studios Inc. © 2022 Paramount
Pictures Corp. STAR TREK and related marks and logos
are trademarks of CBS Studios Inc. All Rights Reserved.
A FULL RANGE OF BOOKS & ACCESSORIES
Starfleet Edition core rulebook These Are The Voyages: Missions Vol.1
The Klingon Empire core rulebook Strange New Worlds: Missions Vol. 2
Starter Set Shackleton Expanse Campaign Guide
Tricorder Collector's Edition Box Set Starfleet Edition Gamemaster Screen
Command Division Supplement The Klingon Empire Gamemaster Toolkit
Operations Division Supplement Command, Operations & Sciences Dice Sets
Sciences Division Supplement The Klingon Empire Dice Set
Alpha Quadrant Sourcebook Range of Miniatures Sets
Beta Quadrant Sourcebook Starfleet Geomorphic Deck Tiles
Gamma Quadrant Sourcebook Klingon Geomorphic Deck Tiles
Delta Quadrant Sourcebook ... and more to come!
INDEX 311