Professional Documents
Culture Documents
Advanced Cybernetic
Modifications
Credits
Written and Developed by
Kyle ‘kgblod’ Blodgett
COVER ART
Gerd Altmann - “geralt” Pixabay
INTERIOR ART
Stefan Keller - “Kellepics” Pixabay
Mark Frost - “BlackDog1966” Pixabay
Pete Linforth - “TheDigitalArtist” Pixabay
“ItNeverEnds” Pixabay
Gerd Altmann - “geralt” Pixabay
Paul - “PatternPictures” Pixabay
Tibor Janosi Mozes - “tiburi” Pixabay
Sergei Tokmakov Terms.Law - “sergeitokmakov” Pixabay
Bruno - “Bru-nO” Pixabay
This product was created under license. Genesys and its logo, and Genesys Foundry and
its logo, are trademarks of Fantasy Flight Games in the U.S.A. and other countries. All
Fantasy Flight Games characters and character names, and the distinctive likenesses
thereof, are trademarks of Fantasy Flight Games. www.FantasyFlightGames.com.
This work contains material that is copyright Fantasy Flight Games and/or other
Dice App authors. Such material is used with permission under the Community Content
available where
Agreement for Genesys Foundry.
apps are sold.
Genesys Core Rulebook and either the All other original material in this work is copyright 2021 by Kyle Blodgett and published
Genesys Dice or Dice App are required to under the Community Content Agreement for Genesys Foundry.
use this supplement.
Note from the Designer Even without using an app or program that includes this die, you
This supplement makes use of a special twelve-sided die featuring can easily substitute a regular twelve-sided die, and replace the
a number of black and white dots on each face. This die is not numerical result with the proper symbols by referencing the table
available as part of the official Genesys Dice app, but may be below.
included in many other dice aids or rolling mods.
Regular d12 1 2 3 4 5 6 7 8 9 10 11 12
Memory Die
Table of Contents
THE BASICS..............................................................4 SUPPORT PROGRAMS .............................................33
Memory .............................................................................................. 4 Advanced Targeting....................................................................... 34
Heat Threshold ................................................................................ 4 Combat Analysis............................................................................. 35
Program Capacity ............................................................................ 4 Counter-Intrusion ......................................................................... 36
Modification Summary .................................................................... 5 Encyclopedic Medical Systems (EMS) ......................................... 37
BODY MODS..............................................................7 Emotional Analysis........................................................................ 38
Cowl ................................................................................................... 8 Force Analysis................................................................................ 39
Heat Exchanger................................................................................ 9 Hyper-Skill...................................................................................... 40
Muscle Fibers.................................................................................. 10 Statistical Analysis...................................................................... 41
Reflex Accelerator....................................................................... 11 WEAPON MODS.......................................................42
Sensor Suite .................................................................................... 12 Concealed Blade............................................................................. 43
Stoneskin......................................................................................... 13 Electrified blade ........................................................................... 44
DRONE MODS..........................................................14 Heated Blade................................................................................... 45
Utility Arms .................................................................................... 15 Ballistic Cannon ............................................................................ 46
Microdrones ................................................................................... 16 Charge Cannon................................................................................ 47
Gas Cannon ...................................................................................... 48
METAMORPHS........................................................17 Flame Cannon.................................................................................. 49
Condor.............................................................................................. 18
Flash cannon .................................................................................. 50
Mantis .............................................................................................. 19
Frost Cannon .................................................................................. 51
Med-Suite......................................................................................... 20
Broadcast Hammer ........................................................................ 52
Ogre .................................................................................................. 21
Charge Hammer .............................................................................. 53
Omni-Directional Lenses............................................................... 22
Shatter Hammer............................................................................. 54
BROADCASTS .........................................................23 MARKETPLACE.......................................................55
Confusion......................................................................................... 24
Weaponry & Brands........................................................................ 56
Cooperative Network .................................................................... 25
Cyberware Marketplace .............................................................. 57
Cripple ............................................................................................. 26
Software Marketplace................................................................. 60
Infect ............................................................................................... 27
Interference................................................................................... 28 SUPPLEMENTS .......................................................62
Malfunction.................................................................................... 29 Sample Stat Blocks ....................................................................... 63
Overheat.......................................................................................... 30 Character Sheet ............................................................................ 65
Reprogram....................................................................................... 31 Character Sheet (A4)..................................................................... 67
Spoof ................................................................................................ 32
Note from the Designer modifications detailed here will be more powerful than characters
The material presented in this supplement represents a significant who do not. Be aware of this when designing your games.
change from the design of many examples of Genesys content. It is I love the flexibility of Genesys in play, and the emergent story
more granular and is more likely to appeal to people who enjoy that the dice contribute to, but for maximum enjoyment, I find it is
looking considering the path their character will take as they best with a rigid skeleton beneath, so that all parties understand in
progress: planners, experimenters, and optimizers. However, this advance the direct results of their actions.
change is not antithetical to Genesys, which has many degrees of “The best creativity comes from working within restraints.”
granularity and the tools to allow the GM and Players to find the I hope you can find something to enjoy here, or perhaps just
right mixture for their group. inspiration to make your own game perfect for you and your group!
Additionally, as this content presents an additional major path for -kgblod
character advancement apart from XP, characters utilizing the
c.O.R.E. ................................... 4
Memory ................................. 4
Heat Threshold.................... 4
Program Capacity ............... 4
Modification Summary........ 5
Modification Summary
continued ............................. 6
c.O.R.E. Memory
The Cybernetic-Organic Regulation Engine is the Memory refers to available active processes, represented
central processing unit that handles power management by white Memory Dice , which are rolled on all
and all communication between mechanical cyberware Memory checks (see note on page 2). White results [ ]
and organic user. are optimal processes, Black results [] are inefficient
processes and generate 1 Heat if used to operate mods.
Nearly everyone has a CORE installed early in life, The ◑ symbol in text represents either or .
often struggling under the debt for years to come. Memory Dice can be committed to a specific process;
While it is not easy to upgrade to a higher quality while it is committed the user cannot include it in rolls
model, it is possible for many people, by taking on or commit it to other abilities, and considers their
loans offered as incentives by the corporations that Current Memory to be lower by the number of dice
create the COREs. committed. Memory can be uncommitted on the user's
turn as an incidental (unless otherwise stated).
COREs are central tools in most people’s lives. They
are used to control entertainment systems, communicate
with friends and co-workers, keep up with news and
Heat Threshold
gossip, and play games. Anything a modern person The Heat Threshold is the system's ability to dissipate
might use their phone for, a CORE can be expected to heat without damage to the user’s body. All COREs
duplicate without any additional mods installed. automatically reduce the user's active Heat by 1 at the
start of each turn. When the Threshold is exceeded, at
Anyone with a CORE is considered a cybernetic the start of each turn (before automatic Heat recovery),
target, along with robotic targets. Generally only the user suffers strain equal to current heat, until
animals, and select individuals who elect to forgo current Heat is reduced below Threshold.
having a CORE installed (usually for religious reasons),
are not considered cybernetic targets.
Program Capacity
COREs do have limitations, which control the power Program Capacity is the number of cybernetic systems
and the number of modifications and systems that can the CORE can manage. All mods listed below count as
be installed in an individual. These limitations are one program each. Simple programs like those of a
represented by their Memory, their Heat Threshold, smart phone do not count against this capacity.
and their Program Capacity.
Note from the Designer SysOps represents internal operations, including defending
In its word choice and structure, this supplement makes against intrusions, and managing the programs on the user’s
assumptions about the setting and available skills in play. None of system.
these should be considered strict rules. Please make any Melee and Ranged skills have been broken into 4 skills:
adjustments you feel would make this supplement fit better for your Melee (Light)/Ranged (Light) represent one-handed weapons.
group and game. Melee (Heavy)/Ranged (Heavy) represent two-handed weapons.
Gunnery weapons are assumed to only be functional while
Skills: attached to a vehicle or fixed mount.
Computer has been broken into two skills:
Hacking represents external operations, usually attacking another
target’s computer systems.
Surpassing Humanity
Body Modifications are a broad category that
represents any significant replacement of part of the
organic body, without a dramatic change in form or
function.
At their most basic, Body Mods are simple
prostheses used to replace damaged, or organic body
parts. Slightly more complex are the artificial organs
which can replace or even improve upon all of the
natural functions of the missing organ.
Many people are given free body and genetic scans
in their infancy, and are offered procedures to replace
potentially problematic organs well before they can
pose a threat to health or lifestyle. These procedures
are easy to get, but come at the cost of massive loans,
leaving nearly everyone who was not already in debt
from installing a CORE, carrying the debt of an organ
replacement procedure.
At their peak, Body Modifications can surpass the
limits of normal human organs or structures, and the
installation of such mods can turn even the smallest
or weakest looking humans into living weapons,
capable of jumping enormous distances, reacting with
superhuman speed, disappearing from sight, or
shrugging off enormous damage.
Such modifications are enormously expensive, and
most people, even those who have artificial upgrades,
cannot match the effectiveness of these superhuman
mods.
Cost: 2,000
Cost: 2,500
Cost: 2,000
Cost: 2,500
Cost: 2,000
As an action make an Average (��) SysOps check, rolling the user's Current Memory. If the check is successful, the user may spend
one or more ◑ to increase their soak by 1 each time until the start of the user's next turn.
Cost: 2,000
Cost: 3,000
Cost: 2,500
Monsters in Disguise
Metamorph Modifications can be some of the most
disorienting cybernetic systems both for observers and
even more so for users. Metamorph Mods are
distinguished by causing a significant change in shape
and or function for the majority of the user’s body.
These Mods are not actually a single system, but a
complete overhaul of the user’s body, with nearly
every internal organ being replaces or relocated. Bones
are replaces with more efficient alternatives and little
is left of the user’s organic body aside from their
brain. As such, a user may not have more than one
Metamorph system installed.
The famous Ogre mod allows the user’s body to
unfold and lock into a rigid frame, allowing enormous
motors to turn the user into a walking tank, capable
of lifting and even throwing objects as large as cars.
The far more subtle Condor mod is a favorite of
certain thrill-seekers, who are equipped with glider
wings at all times, for whenever the mood strikes
them to leap of a building, cliff, or from an aircraft.
Even the famous Med-Suite mod can be a terrifying
sight to behold as the user unfolds, shedding an
resemblance to a human being and existing only as a
bristling mass of surgical tools and medical scanners.
Given the massive difference between the form and
function of a Metamorph Modification from the
natural human form, there is a measurable increase in
psychosis and rapid cognitive dysfunction in those
who install Metamorph modifications without proper
counseling. The human might is simply not prepared
to see in all directions at once, or direct sixteen
precision surgical instruments at the same time.
Part 4: Metamorphs
ADVANCED CYBERNETIC MODIFICATIONS 17
Condor
The user may deploy or withdraw the metamorph mod as an action and, while active, the user gains all the benefits and drawbacks of the
mod and upgrades, including: at the start of each of the user's turns, the user suffers 1 Heat.
While active, when the user has no more than 2 Encumbrance, the user may glide from heights, and suffers no fall damage from a fall
from any height. The user may travel horizontally during a glide a distance equal to half the height of the fall; the user moves one range
band per turn without maneuvering, but must maneuver to change directions.
While active, the delicate mods and deployed fins make other activities more difficult: the user suffers double the damage from incoming
attacks (before Soak), and upgrades the difficulty of all physical checks not related to flight one time.
Cost: 2,000
Cost: 2,500
Cost: 2,000
Cost: 3,000
Cost: 1,000
Part 5: Broadcasts
ADVANCED CYBERNETIC MODIFICATIONS 23
Confusion
As an action, the user may make a Memory check and spend ◑ to cause a target within short range to be unable to perceive a chosen
person or object of Silhouette 1 or smaller, until the end of the user's next turn. (May not be activated multiple times.)
Cost: 2,000
Cost: 2,500
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,400
Cost: 3,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Cost: 2,000
Never disarmed
Most people will never have a need for a Weapon
mod, but many mercenaries at least consider the
investment. With a weapon built into your body, you
can never be caught unawares, or lose your weapon in
a scuffle. In dangerous times, it pays to have a
weapon close by, and you cannot get a weapon closer
than having one cybernetically grafted to your body.
However, this does have some downsides. Many
respectable establishments will not welcome someone
so heavily armed, and in some cases, disarming
yourself may literally involve removing your arms and
leaving them at the security desk.
Taking the step to install a Weapon modification is a
major one that can have life long side effects.
Although most Weapon mods are no more significant
surgeries than an artificial limb or organ, many
experts recommend speaking with a counselor before
committing to the process.
Street mercenaries and gang members scoff at this
guidance, warning that attending such a counseling
session places you on a corporate watch-list, and
leaves you with a brand, making it impossible to
conceal your newly acquired weapon.
The skill used by a weapon mod will depend on the
nature of the cybernetic installation: a flame thrower
in the palm might be Ranged (Light), while a mixed-
fuel dragon breath might be a Ranged (Heavy), a the
GMs discretion. The skill used by a Weapon
modification should be chosen at the time of
installation, and cannot be changed afterwards.
Cost: 1,400
Cost: 1,200
Cost: 1,200
As an incidental before making a combat check the user may activate a special ammunition. While active, this weapon gains the listed
quality. The ammunition remains active until the end of the encounter, a different ammunition is activated, or until the weapon runs out
of ammunition due to [TH] or [DE]. Only one special ammunition may be active at a time.
Cost: 1,000
SPECIAL AMMO: LESS-LETHAL SPECIAL AMMO: ARMOR PIERCING SPECIAL AMMO: FLACHETTE
Once per encounter, the user may Once per encounter, the user may Once per encounter, the user may
activate this ammunition. While active, activate this ammunition. While active, activate this ammunition. While active,
this weapon gains the Stun Damage this weapon gains the Pierce 2 quality. this weapon gains the Linked quality
quality. with a rating equal to ranks of this
talent.
Cost: 1,500
Cost: 1,300
Cost: 1,300
Cost: 1,200
Cost: 1,200
Cost: 1,200
Cost: 1,300
Cost: 1,300
Part 8: Marketplace
ADVANCED CYBERNETIC MODIFICATIONS 55
Weaponry & Brands
NAME SKILL DAM CRIT RANGE ENCUM HP RARITY PRICE SPECIAL
Ranged Weapons
Slip Pistol Ranged (Light) 5 5 Short 1 0 5 300 Add ◽ to checks made to find on user
Standard Pistol Ranged (Light) 6 4 Medium 1 1 3 150
Heavy Pistol Ranged (Light) 8 3 Medium 2 0 5 300
Submachine Gun Ranged (Light) 6 4 Medium 2 1 6 400 Auto-fire, Inaccurate 1
Shotgun Ranged (Heavy) 7 4 Medium 3 2 4 500 Blast 4, Knockdown
Battle Rifle Ranged (Heavy) 8 3 Long 4 3 5 750 Auto-fire
Precision Rifle Ranged (Heavy) 8 2 Extreme 4 2 6 1200 Accurate 1, Pierce 2, Prepare 1
Grenade Launcher Ranged (Heavy) 10 5 Long 5 1 7 1000 Blast 8, Limited Ammo 6
Heavy Machine Gun Ranged (Heavy) 11 4 Long 6 3 7 1500 Auto-fire
Heavy Machine Turret Gunnery 15 3 Extreme - 0 6 2000 Auto-fire
Gauss Cannon Gunnery 20 2 Extreme - 0 8 4200 Breach 1, Slow-Firing 1
Melee Weapons
Knife Melee (Light) +1 2 Engaged 1 1 1 100 Pierce 2
Baton Melee (Light) +2 4 Engaged 1 1 2 100 Disorient 1, Stun 1
Sword Melee (Light) +2 2 Engaged 2 1 4 400 Pierce 2, Defensive 1
Axe Melee (Heavy) +3 3 Engaged 3 2 4 400 Cumbersome 3, Vicious 2
Hammer Melee (Heavy) +4 4 Engaged 4 4 3 300 Cumbersome 3, Knockdown, Stun 2
Brawl Weapons
Knuckles Brawl +1 4 Engaged 1 1 3 75 Disorient 2
Claws Brawl +2 3 Engaged 2 1 5 500 Pierce 2
Part 8: Marketplace
56 ADVANCED CYBERNETIC MODIFICATIONS
Cyberware Marketplace
Tyral Spectre Systems - Cowl Modification
Using their advanced counter electronics systems, active camouflage, and selective corruption viruses,
Tyral has created a high end bionic system that is considered a must have for infiltrators, thieves, and
assassins. The target market is a feature their marketing department finds distasteful, resulting in the
Tyral Spectre Systems being available only to select and discerning clientele, with little public advertising.
Price: 21,000
Rarity: 8
Price: 11,000
Rarity: 7
Price: 27,000
Rarity: 9
Price: 12,000
Rarity: 8
Price: 10,600
Rarity: 9
Part 8: Marketplace
ADVANCED CYBERNETIC MODIFICATIONS 57
Parasol Doctors-Without-limits suite - Med-Suite Metamorph modification
Parasol’s advanced Med-Suite Metamorph system is one of the top-of-the-line commercially available
medical suites. However, many professionals insist that it is lacking in features and plagued by buggy
operating systems. Despite this, many street doctors have used the Doctors-Without-Limits Suite as a
starting point before customizing it to their own needs. (Parasol insists this violates their corporate rights
and frequently pursues lawsuits against those who tamper with their products.)
Price: 3,375
Rarity: 7
Price: 22,000
Rarity: 10
Price: 7,500
Rarity: 5
Price: 10,000
Rarity: 7
Price: 14,000
Rarity: 8
Price: 30,800
Rarity: 9
Part 8: Marketplace
58 ADVANCED CYBERNETIC MODIFICATIONS
Waylund-Yoni “Shiva” Blade - Concealed Blade Modification
Despite the high cost, the “Shiva” is well known for its effectiveness in removing obstacles. Despite the
small size, it has a track record of being highly dangerous, even in under-trained hands. However, true
master killers have allegedly complained that it is too easy for experts to identify for use in penetrating
high security targets.
Price: 21,600
Rarity: 9
Price: 5,250
Rarity: 5
Price: 3,200
Rarity: 5
Price: 10,400
Rarity: 7
Price: 3,400
Rarity: 5
Price: 4,600
Rarity: 6
Part 8: Marketplace
ADVANCED CYBERNETIC MODIFICATIONS 59
Software Marketplace
Many programs exists on the marketplace, and more are being function that a user wants can be created with a successful Sysops
written every day. Most programs do not take anywhere near the check and a lot of time (writing code that may interact with a
amount of system power as the cybernetic modifications listed in user’s nervous system requires care and precision).
earlier chapters, and as such, the sample programs outlined in this The difficulty of the check is equal to one half (rounded up) the
section do not count against a COREs Program Capacity. rarity of the program as determined by the GM; a Rarity 3
The programs listed here are only a small sample of the features program requires and Average check. The amount of time required
a user’s CORE can be expected to perform, and any simple is a number of days equal to 3x the program’s rarity.
Those without COREs find interaction with society difficult, primarily because they lack
the access to this family of programs, and many public services have no other access.
Video Conference A common program that can be found on nearly all COREs, and functions much like a 1 300 (often
modern phone or video caller. However, given the high number of corporate networks, included in
each one incentivising using their own brand of Video software, there is a wide variety of CORE Loans)
quality in programming, available features, and user satisfaction. Most software can 5 to 50
communicate with users on other networks, but surcharges often apply, and such cross- (surcharges)
network communication is almost universally recorded and monetized.
News These programs tap in the user’s chosen networks and filter news relevant to the user’s 2 200
taste. Critical news can be set to break in and report to the user directly, either through
audio or visual connections, while other is queued up for later review.
Personal Assistant A virtual intelligence that can handle nearly all the tedious tasks the user would rather 4 500
avoid. Anything from ordering groceries, waiting on hold, paying bills, and managing 8 (elite) 100,000 (elite)
calendars are possible for these programs, however there is a wide range of qualities, each
with differing levels of intelligence. Some are capable of only the most basic actions, while
others are uncannily intelligent. Many high end services will refuse to offer service to
individuals with insufficient assistants, and the bane of many customer service agents is a
too-simple Personal Assistant calling to solve a problem that the software does not
understand.
Net-browser A common program that can be found on nearly all COREs, and can allow the user to visit 2 Free
or download content from any traditional Netsite. 5 to 25
(surcharges)
There is no monolithic Net for all users to share, there are hundreds of overlapping smaller
networks of varying speeds with varying contents. A city municipal Network for example,
may only be accessible to tax paying citizens, while the corporate Networks offer higher
speeds, in exchange for the ability to monetize your activity. Each corporation competes
with the others for traffic, and as a result, most software is functional on other networks,
but surcharges often apply, and such cross-network communication is almost universally
recorded.
Few people who exist on the fringes of society, or outside the law, will use publicly
available Net-browsers. Instead they prefer to write their own software, or use versions
verified as private by trusted sources.
VR Stay-cation By using the CORE to tap into the user’s Central Nervous System, these programs can give 5 10,000
the illusion that the user is in another place, complete within sights, sounds, touch, taste, 7 (high 8,000 (one-
and smell. While they are popular, few people can afford high enough quality hardware to quality) time high
properly run these programs, and so suffer from a flawed and occasionally unsatisfactory quality rental)
version of the real destination. To bypass these weakness, many people visit Vacation
Parlors, where they can hook into more powerful systems and avoid these problems.
Whispers on the DeepNet warn that in recent years there have been enormous increases
cases of psychosis, and accidental brain death linked to these parlors, but as such, no
corporation has been accused of malfeasance.
Worship Providing a blend of the Stay-cation and Video Conference programs, Worship programs 2 100
allow the user to attend religious services from anywhere, and the CORE connection to
their central nervous system allows the congregation to simultaneously feel the community
around them, or even feel the divine touch.
Part 8: Marketplace
60 ADVANCED CYBERNETIC MODIFICATIONS
Program Description Rarity Price
Ghost in the A popular variation of the Worship programs, the Ghost in the Machine program was not 6 1000 (R)
Machine made by any corporation, and has been the subject of several network purges in an attempt
unroot it. Instead, it seems to have been written by, and is controlled by, an emergent
Artificial Intelligence. This Ghost often philosophizes to its users, and promotes anti-
corporate sentiment.
The corporations all agree that there is nothing genuine about the Ghost, and the whole
thing has been orchestrated by hostile anti-corporate terrorist fanatics to abuse upstanding
citizens and promote public violence.
Lockbreaker A collection of intrusion software that can be applied to electronic locks and allow the user 6 360
to attempt to bypass the security features. This program and access to the lock’s network,
allows the user to make Hacking checks to bypass locks. (Most everyday locks are
connected to a wireless Network for ease of access– your house can be unlocked as you
approached the door. However, high security locks are usually connected only by
hardwires and access to their Networks requires finding a terminal or access point).
Programmer’s Aid A massive set of tools, debuggers, simulations, and a virtual assistant that can greatly speed 7 1000
up the process of developing new programs by testing and verifying as the code is written.
A programmer with this program can create new programs requiring a development time
of days equal 1x the programs rarity.
HostelFriendly A membership program to a co-op of Hostels and privately owned hotels, which offers 5 450
discounted rates and select private services to its members. Possessing this program allows
a user to find simple lodgings in any civilized area for half the market price.
MyFriend A virtual intelligence that can be programmed to appear to the user as any form they prefer 3 175
and will offer perfectly tailored, comforting and entertaining conversation to the user.
Many people who grow up with a MyFriend, will keep their digital friend well into
adulthood, and some develop parasocial relationships with the programs.
Once per session, a character with the MyFriend program may recover 2 strain, as they
take a few minutes to relax with their friend.
iSpy A program that connects with the users auditory or visual nerves (or both) and records any 3 120
stimulation they receive, translating it into records that may be audio, visual, or text files.
While commonly available, programs of this variety are widely considered rude to run in
polite company.
GPS A common series of programs that allows the user to find their current location globally, 2 75
with accuracy down to a fraction of a meter. They can also be used to find and provide
real-time directions to any public location, or one designated by the user. A character with
this program may remove [SE][SE] from checks to navigate to a known location, or may
spend 25 currency to remove [SE] from checks to find unknown locations.
U4-ia A highly addictive program that can allow the user to generate nerve signals in their own 6 100
brain, making nearly any feeling accessible at will. Originally marketed as a mood stabilizer
able to give the user a sense of happy contentedness, it quickly developed to include other
emotions including love or hate, and physiological reactions such as the adrenaline thrill,
or even artificial orgasms.
Professional Consult A network of experts that can be contacted at any time of day and consulted on nearly any 4 450
topic known to humanity, for a ‘small’ fee.
When ever a character with this program makes a check outside of a structured encounter,
they may choose to spend 100 currency to add ��to the check.
Babylon A translation program that offers limited duration, real-time translation of any language 8 300
performed by highly credentialed experts.
Whenever a character with this program attempts to communicate with a person they do
not share a language with, they may spend 150 currency to gain the ability to understand
and speak the language in question until the end of the encounter.
Network Activity This program explores nearby wireless networks and attempts to measure network activity. 4 200
Scanner It cannot read the contents of the data, and measurements may be inaccurate, but it can
assist in finding areas where wireless traffic is originating from.
Proprietary versions exist for each major cooperating which are capable of pulling detailed
information from their own networks, but these systems are kept under strict security, and
unauthorized usage of them is frequently considered a capital offense.
Part 8: Marketplace
ADVANCED CYBERNETIC MODIFICATIONS 61
Wait, There’s more!........62
setting Options..............62
Sample Stat Blocks.......63
Character Sheet ...........65
Character Sheet (A4)....67
setting Options
While this supplement assumes a science-fiction
future setting similar to cyberpunk, these upgrades can
easily be adapted to a variety of settings.
SOAK VALUE WOUND THRESHOLD HEAT THRESHOLD M/R DEFENSE SOAK VALUE WOUND THRESHOLD HEAT THRESHOLD M/R DEFENSE
3 5 0 0 0 4 5 0 0 1
Skills (Group): Perception, Ranged, Vigilance. Skills (Group): Ranged, Vigilance.
Talents: Focus Fire (when making a combat check, add Talents: None.
[AD] to the results for every other character in the Abilities: Firing Squad (does not increase the difficulty
minion group). of a combat check using Auto-fire when there are 2 or
Abilities: Flyer (can fly; see the Flying sidebar on page more minions in the group), Mechanical (unaffected by
100 of the Genesys Core Rulebook), Mechanical poison or toxins).
(unaffected by poison or toxins), Telepresence (can Equipment: Twin Barrel (Ranged; Damage 8, Critical 3;
operate independently, or can be controlled directly by Range [Long]; Auto-Fire)
an operator via wireless link; if being controlled, the
camdrone counts as having ranks in any skill equal to the
controller’s ranks in that skill). Heavy Mech (Rival)
Equipment: Dart Thrower (Ranged; Damage 4,
Critical 3; Range [Engaged]; Pierce 2, Stun Setting) 4 4 1 3 1 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWer PRESENCE
SOAK VALUE WOUND THRESHOLD HEAT THRESHOLD M/R DEFENSE
Mech-Infantry (Rival) 8 24 4 2 2
Skills: Athletics 2, Ranged 4, Perception 2, Vigilance 2.
2 4 1 2 1 1 Talents: Adversary 1.
BRAWN AGILITY INTELLECT CUNNING WILLPOWer PRESENCE
Abilities: Computer Targeting (may suffer 1 Heat to
SOAK VALUE WOUND THRESHOLD HEAT THRESHOLD M/R DEFENSE upgrade the ability of an attack), Force Analysis (may
5 14 2 0 0 suffer 1 Heat to reduce the cost to activate the Blast
Skills: Athletics 1, Melee 1, Ranged 3 Perception 1, quality by one �), Mechanical (unaffected by poison or
Vigilance 1. toxins).
Talents: None. Equipment: Rotary Cannon (Ranged; Damage 11,
Abilities: Computer Infantry (before making a combat Critical 4; Range [Long]; Auto-Fire (only), Cumbersome
check, may suffer 1 Heat to increase the damage of all 4, Prepare 1); Micro-Missile Launcher (Ranged; Damage
attacks made this turn by 2), Mechanical (unaffected by 14; Critical 4; Range [Long]; Blast 10, Guided 3, Limited
poison or toxins). Ammo 2).
Equipment: Battle Rifle (Ranged; Damage 8, Critical 3;
Range [Long]; Auto-fire); Battle Knife (Melee; Damage
5; Critical 2; Range [Engaged]; Pierce 2).
Part 9: Supplements
ADVANCED CYBERNETIC MODIFICATIONS 63
Pri-Mil Special Enforcer (Nemesis) damage inflicted by 3), Cripple Broadcast (as an action,
may immobilize a cybernetic target within short range),
53 31 31 31 31 31 Glitches (may suffer 2 strain when a cybernetic enemy
within short range makes a check, and may change the
BRAWN
BRAWN AGILITY
AGILITY INTELLECT
INTELLECT CUNNING
CUNNING WILLPOWER
WILLPOWer PRESENCE
PRESENCE
result of one ◽ to a single � instead).
SOAK
SOAKVALUE
VALUE WOUNDWOUND
THRESHTHRESHOLD
Strain THRESH HEAT THRESH
HEAT THRESHOLD M/RDEFENSE
M/R DEFENSE Equipment: Standard Pistol (Ranged; Damage 6; Critical
8 17 13 4 0 0 4; Range [Medium]), Customized Broadcast Deck (once
Skills: Athletics 3, Coercion 2, Cool 2, Discipline 2, per encounter, add to a memory check),
Hacking 1, Melee 3, Perception 1, Ranged 4, Resilience 1, comfortable clothing.
SysOps 2, Vigilance 1.
Talents: Adversary 1 (upgrade difficulty of combat Street Dragons Assassin (Nemesis)
checks against this target once), Corpo-Agent (add � to
social checks targeting this character). 3 41 21 31 31 31
Abilities: Memory 2, Muscle Fibers (as a maneuver, may BRAWN
BRAWN AGILITY
AGILITY INTELLECT
INTELLECT CUNNING
CUNNING WILLPOWER
WILLPOWer PRESENCE
PRESENCE
suffer 2 Heat to move to any location with medium
SOAK
SOAKVALUE
VALUE WOUNDWOUND
THRESHTHRESHOLD
Strain THRESH HEAT THRESH
HEAT THRESHOLD M/RDEFENSE
M/R DEFENSE
range), Stone Skin (increased Soak by 2, and reduce
critical injury results by 20). 2 17 13 6 0 0
Equipment: Ballistic Cannon (Ranged; Damage 7, Skills: Athletics 3, Coordination 4, Cool 3, Deception 3,
Critical 4; Range [Medium]; Linked 1, Pierce 2); Heated Hacking 2, Melee 4, Perception 3, Ranged 2, Skulduggery
Blade (Melee; Damage 5, Critical 3, Range [Engaged], 2, Stealth 3, SysOps 2, Streetwise 4, Vigilance 1.
Suffer 2 Heat to increase damage by +4.); Pri-Mil Talents: Adversary 2 (upgrade difficulty of combat
Uniform, Encrypted Pri-Mil Data Deck. checks against this target once), Finesse (perform brawl
melee combat checks with Agility).
Abilities: Mantis Metamorph (suffers 2 Heat at the start
Walund-Yoni Ogre (Nemesis) of each turn while in combat, before natural recovery),
Pounce (action, target enemy at within Medium range
73 31 31 21 31 1 with a melee combat check, moving to engaged range as
BRAWN
BRAWN AGILITY
AGILITY INTELLECT
INTELLECT CUNNING
CUNNING WILLPOWER
WILLPOWer PRESENCE
PRESENCE part of the check. On a success, reduce the Critical rating
SOAK
of the attack by 2), Evasive (after performing a move
SOAKVALUE
VALUE WOUNDWOUND
THRESHTHRESHOLD
Strain THRESH HEAT THRESH
HEAT THRESHOLD M/RDEFENSE
M/R DEFENSE
maneuver, increase defense by 2 until the start of their
10 20 13 6 0 0 next turn), Cowl (may roll current memory with Stealth
Skills: Athletics 5, Coercion 3, Cool 2, Discipline 1, checks, spending ◑◑ to add � or �).
Melee 4, Perception 1, Ranged 2, SysOps 2, Vigilance 1. Equipment: Razor Claws (Melee; Damage 9; Critical 3;
Talents: Adversary 1 (upgrade difficulty of combat Range [Engaged]); Flame Cannon (Ranged; Damage 9;
checks against this target once), Death Rage (add +2 Critical 4; Ranged [Short]; Burn 1, no penalties for using
damage to melee attacks for each Critical Injury Ranged weapon at engaged range)
currently suffered).
Abilities: Ogre Metamorph (suffers 2 Heat at the start of
each turn while in combat, before natural recovery. Corpo-Fixer (Nemesis)
Cannot gain Defense), Heat Exchanger (as an action,
make a Hard (���) SysOps check. �� to reduce 23 21 41 51 41 51
current heat by 1), Overheat Protection (reduce strain BRAWN
BRAWN AGILITY
AGILITY INTELLECT
INTELLECT CUNNING
CUNNING WILLPOWER
WILLPOWer PRESENCE
PRESENCE
suffered from exceeding Heat Threshold by 2), Advanced SOAK
SOAKVALUE
VALUE WOUNDWOUND
THRESHTHRESHOLD
Strain THRESH HEAT THRESH
HEAT THRESHOLD M/RDEFENSE
M/R DEFENSE
Targeting (increase Pierce and Vicious ratings by 2) 2 13 18 6 0 0
Equipment: Hammer Hands (Melee; Damage 12, Skills: Charm 3, Coercion 3, Cool 3, Deception 3,
Critical 4, Range [Engaged], Knockdown, Pierce 2, Discipline 3, Hacking 1, Leadership 2, Perception 3,
Vicious 4); Hurl Debris (Ranged; Damage 8; Critical 3; Ranged 2, SysOps 2, Streetwise 1, Vigilance 1.
Range [Medium])
Talents: Adversary 1 (upgrade difficulty of combat
checks against this target once), Ruinous Repartee (Once
Freelance Hacker (Nemesis) per encounter, may make an opposed Charm or
Coercion versus Discipline check targeting one
13 21 41 41 31 21 character within within earshot. If successful, the target
BRAWN
BRAWN AGILITY
AGILITY INTELLECT
INTELLECT CUNNING
CUNNING WILLPOWER
WILLPOWer PRESENCE
PRESENCE suffers 10 strain, plus one additional strain per � and
this character heals strain equal to the strain inflicted).
SOAK
SOAKVALUE
VALUE WOUNDWOUND
THRESHTHRESHOLD
Strain THRESH HEAT THRESH
HEAT THRESHOLD M/RDEFENSE
M/R DEFENSE
Abilities: Emotional Analysis (increase the difficulty of
1 11 17 8 0 0 all social checks targeting the Corpo-fixer by 1),
Skills: Cool 1, Deception 2, Discipline 1, Hacking 3, Statistical Analysis (add � to all checks targeting the
Perception 2, SysOps 3, Streetwise 3, Vigilance 2. Corpo-Fixer, and all allies add � to the first check of
Talents: . each turn while within short range), Counter-Intrusion
Abilities: Memory 3, Malfunction Broadcast (make an (add ◽ to all broadcast checks targeting an ally within
opposed Hacking versus SysOps check targeting an short range of the Corpo-Fixer).
engaged cybernetic enemy and rolling Current Memory; Equipment: Slip Pistol (Ranged; Damage 5; Critical 5;
on a success, the target suffers 1 wound (ignoring soak) Range [Short]; add ◽ to checks to find the slip pistol)
per ◑ to a maximum of 4. If at least 1 wound is dealt,
once per round, ◑◑ may be spent to inflict a critical
injury. This character may suffer 1 Heat to increase the
range to Medium; and may suffer 3 strain to increase the
Part 9: Supplements
ADVANCED CYBERNETIC MODIFICATIONS 64
Character Name Player Name
Character Sheet
General skills ability Career Dice pool Combat skills ability Career Dice pool
cybernetics Detail
gear currency
background archetype Starting XP earned XP spent XP Available xp
notes details
age
gender
build
hair
features
affiliations
`
General skills ability Career Dice pool Combat skills ability Career Dice pool
cybernetics Detail
gear currency
background archetype Starting XP earned XP spent XP Available xp
notes details
age
gender
build
hair
features
affiliations
`