You are on page 1of 10

GAme DESIGN BY TODD MCDONough & MEALNIE MCDONough

The Soundtrack


Players: 2-3 Ages: 13+ Time: <7min

In Hurry Heist you are a bank robber working alongside a team of fellow thieves.
Your mission? Pull off the biggest bank heist of all time. But be watchful. Your cohorts may try
to keep all of the loot for themselves. You might even attempt to do the same. With only 5
minutes before the police arrive how much loot can you collect before time runs out?

Contents

Character cards Hostage card [1] Loot cards [15]


[3] ↙ ↓ ↘
Gold [x5] Diamond [x5] Cash [x5]

Plan B cards [36] Empty safe Either-or-cards


↙ ↓ ↘ cards [x14] [9]
Risky [20] Riskier [10] Riskiest [6]

The Big Vault The Big Vault Jackpot card [1] Escape dice [x3]
card [1] Discard Piles [x2]

Phone timer [1] (not included)


Two Player Set-up

1. Have each player select one ‘Character’ card [3]. Place the remaining Character card back
into the box as you will not need it.
2. Remove the ‘Plan-B’ cards [36] and separate them into 3 different decks: ‘Risky’ [20],
‘Riskier’ [10], & ‘Riskiest’ [6]. Shuffle each deck and place them in the playing area.
3. Place the ‘Hostage’ card [1] near the main playing area. (Note: This ‘Hostage’ card is double
sided and should not be confused with the ‘Hostage’ cards in the ‘Plan B’ decks).
4. Locate the following cards: ‘Gold’ [x5], ‘Diamond’ [x5], ‘Cash’ [x5], and ‘Empty Safe’
[x14]. Take four of the empty safe cards and place them back into the box as you will not need
them. Shuffle 5 ‘Gold’, 5 ‘Diamond’, 5 ‘Cash’, and 8 ‘Empty Safe’ cards together into a
single pile and distribute 9 random cards to each player. There should be two ‘Empty Safe’
cards left-over.
5. Take two ‘Empty Safe’ cards, the ‘Either-or’ cards [9] and the ‘Jackpot’ card [1] and shuffle
these cards together into a single deck. Place this deck near the main playing area and place
‘The Big Vault’ card [1] on top of this deck. Place one of ‘The Big Vault Discard Pile’
cards [x2] directly to the right; and the other directly to the left, of ‘The Big Vault’ deck.
6. Give each player one ‘Escape’ die (3) and place the remaining die back into the box.
7. Place a phone timer (not included) next to the playing area and have it set for 5 minutes.

Three Player Set-up

1. Have each player select one ‘Character’ card [3].


2. Remove the ‘Plan-B’ cards [36] and separate them into 3 different decks: ‘Risky’ [20],
‘Riskier’ [10], & ‘Riskiest’ [6]. Shuffle each deck and place them in the playing area.
3. Place the ‘Hostage’ card [1] near the main playing area. (Note: This ‘Hostage’ card is double
sided and should not be confused with the ‘Hostage’ cards in the ‘Plan B’ decks).
4. Locate the following cards: ‘Gold’ [x5], ‘Diamond’ [x5], ‘Cash’ [x5], and ‘Empty Safe’
[x14]. Shuffle 5 ‘Gold’, 5 ‘Diamond’, 5 ‘Cash’, and 12 ‘Empty Safe’ cards together into a
single pile and distribute 9 random cards to each player. There should be two ‘Empty Safe’
cards left-over.
5. Take two ‘Empty Safe’ cards, the ‘Either-or’ cards [10] and the ‘Jackpot’ card [1] and
shuffle these cards together into a single deck. Place this deck near the main playing area and
place ‘The Big Vault’ card [1] on top of this deck. Place one of ‘The Big Vault Discard Pile’
cards [x2] directly to the right; and the other directly to the left, of ‘The Big Vault’ deck.
6. Give each player one ‘Escape’ die (3).
7. Place a phone timer (not included) next to the playing area and have it set for 5 minutes.
Mission

The objective of Hurry Heist is to collect as much loot as you can before time runs out. There
are three types of loot: Gold, Diamond, and Cash. Each loot is worth a specific number of
points. At the end of the game the thief with the most points wins. (See “Winning & Scoring”).

How to Play

The game begins when one of the players starts the 5-minute phone timer. During the game
there are no consecutive turns. Rather, at any point during the game any player may take any
of the following actions:

1. Assist a Cohort
2. Execute Plan B
3. Open the Big Vault

ACTION #1: ASSIST A COHORT

When you take the ‘Assist a Cohort’ action you help one of your cohorts obtain some of their
loot and in return they help you obtain some of your loot. This is done by negotiating a trade.

Anytime during the game, any thief may propose a trade with another thief. For example, Thief
A may ask Thief B if they have any ‘gold’ in their bag (i.e., hand). Thief B may then choose to
tell the truth or bluff. For example, if Thief B does not have any gold they may lie and tell their
cohort that they do have gold in their bag. Thief B may then offer to trade one gold for two
diamonds. Thief A may accept or reject this offer.

If a trade offer is declined the thieves may propose a different trade or choose to do a different
action. If a trade offer is accepted the thieves will exchange loot and immediately place that
loot into their bag revealing whether or not that thief has deceived them or not.

HOSTAGE
After a trade, if it is revealed that one thief was honest and the other was dishonest then the
honest thief will take possession of the ‘Hostage’ card. For example, if Thief B agreed to give
one gold to Thief A and when trading they followed through on their commitment, but Thief A;
who agreed to trade two diamonds, gave Thief B two empty safe cards instead, Thief B would
take possession of the ‘Hostage’ card because they were honest and Thief A was dishonest.
If both thieves are honest during a trade neither obtains the ‘Hostage’ card. Additionally, if
both thieves are dishonest during a trade neither obtains the ‘Hostage’ card. (Note: If one thief
already possesses the ‘Hostage’ they may keep it unless they were dishonest AND their cohort
was honest). (Note: If a ‘BUSTED’ thief has the ‘Hostage’ it CAN still be taken from them).

The benefits of having the ‘Hostage’ card are:


1) If you possess the ‘Hostage’ and you draw a ‘BUSTED’ card you can choose to give
up the hostage (i.e., place it off to the side) to avoid being detained.
2) If you possess the ‘Hostage’ when the clock expires then you are awarded 1 point.
3) If you possess the ‘Hostage’ when the clock expires you may draw from any of the
‘Plan B’ decks 3 additional times (despite the fact that the police have arrived).
However, if you draw a ‘Busted’ card before you have completed all 3 of your
additional draws then you may not take the rest of your additional draws (Note: Don’t
perform the ‘Stall’ or ‘Hostage’. Discard them as wasted additional draw(s)).
4) If you possess the ‘Hostage’ when the clock expires AND you have obtained the
unique ‘Either-or’ card(s) then you may receive 3 additional bonus points.
5) During scoring if you and another thief(s) are tied, you win if you have the ‘Hostage’.

ACTION #2: EXECUTE PLAN B

At any time during the game any thief may take the ‘Execute Plan B’ action. This action
allows you to take matters into your own hands in the event that assisting your cohorts isn’t
getting you the loot that you need.

To ‘Execute Plan B’ a thief may draw from any one of the three ‘Plan B’ decks. Each of these
decks has a set probability of getting ‘BUSTED’ by security which increases with each draw.

1) ‘Risky’ [probability= 10%]


2) ‘Riskier’ [probability= 20%]
3) ‘Riskiest’ [probability= ~33%]

A thief may risk being ‘BUSTED’ (i.e., detained by bank security) if they draw from any of
these decks. If a thief draws the ‘BUSTED’ card they cannot gain any more loot until they
“break free”. They CAN however still lose loot or lose possession of the ‘Hostage’.

ATTEMPT ESCAPE
If a thief has been ‘BUSTED’ they can attempt to break free by rolling their ‘Escape’ die.
‘BUSTED’ thieves may roll this die once every 15 second increment. For example, if a thief
draws a ‘BUSTED’ card at 4:28 they must wait until the clock reads 4:15 before they roll their
‘Escape’ die. They may roll a second time at 4:00 and so on.

Rolling the ‘Escape’ die may allow a thief to reenter the game and resume gaining loot;
however there is also a chance it could cause them to have to discard loot. Rolling the ‘Escape’
die is optional and thieves may choose to stay detained until the clock expires.
Choosing to take the ‘Execute Plan B’ action may give you certain benefits (as long as you can
avoid getting ‘BUSTED’). The following is a list of benefits that may occur:

1) ‘RAID’: If you draw this card you may raid the bag of one of your cohorts. During a
raid you must: 1) select which thief you want to raid and 2) command that they give
you a specific loot. For example, If Thief A wants to raid Thief B’s bag they could
command Thief B to give them one gold. If Thief B has one gold in their bag then they
must immediately place that gold into Thief A’s bag. If Thief B does not have one gold
then the ‘RAID’ card is discarded and no benefit is obtained. (Note: If a thief does not
have a single loot (e.g. one gold), but they do have a ‘Multiplied loot’ (e.g., x3 gold
located within ‘The Big Vault’) then they must give the other thief this card instead. If
a thief has the ‘Jackpot’ card in their bag that card must be requested specifically by the
thief conducting a raid). Alternatively, instead of raiding a cohort a thief may use their
‘RAID’ to obtain one of the two available loot on top of the ‘Big Vault Discard Piles’.
2) ‘RAID X2’ or ‘RAID X3’: These cards function identically to a ‘RAID’ however the
thief may conduct multiple raids rather than one. Furthermore, the multiple raids do not
have to be targeted at a single cohort, but can be dispersed between two cohorts. For
example, if Thief A draws ‘RAID X3’ they may choose to raid Thief B two times and
Thief C one time. Alternatively, they may choose to raid Thief B once, Thief C once,
and take one of the loot that is on top of the ‘Big Vault Discard Piles’ (Limit 1 raid of
the discard piles per ‘RAID’ card).
3) ‘BLIND RAID’: This card is similar to a ‘RAID’ card as you are still stealing from the
bag of another thief. However, in a ‘BLIND RAID’ you do not get to choose which of
your cohort’s cards you get from them, but rather you must select one card from their
bag at random and immediately place it in your own bag. You may NOT use a ‘BLIND
RAID’ to raid the ‘Big Vault Discard Piles’.
4) ‘STALL’: If you draw this card all players must freeze while you pause the clock and
add one additional minute onto the paused time before restarting the clock. When the
clock restarts players may resume their actions. For example, if a thief draws this card
they will pause the clock. If the clock reads 4:07 then they will add one additional
minute onto the timer (i.e., 5:07). They will then restart the clock and resume play.
5) ‘INTEL’: If you draw this card you may select a thief and look into their bag.
6) ‘HOSTAGE’: If you draw this card you will immediately gain possession of the
Hostage. For example, if Thief A draws the ‘Hostage’ card they will take the card away
from the thief who currently has the hostage and bring it to their side of the playing
area. If no thieves currently have possession of the hostage Thief A will still take
possession of the hostage. If a cohort who is ‘BUSTED’ possesses the ‘Hostage’ it
CAN still be stolen from them using this card. Whatever thief has possession of the
hostage at the end of the game may accrue special benefits (specified under “ACTION
#1: ASSIST A COHORT”).
7) ‘SWAP BAGS’: If you draw this card you must select a cohort and swap bags.

NOTE: When drawing from any of the ‘PLAN B’ decks the actions are NOT optional.
NOTE: After performing a ‘Plan B’ action, place the used ‘Plan B’ card in a discard pile
beside its corresponding ‘Plan B’ deck. These discard piles may be reshuffled in the event that
a Plan B deck becomes empty.
ACTION #3: OPEN THE BIG VAULT

At any time during the game any thief may take the ‘OPEN THE BIG VAULT’ action, but only
if they have the correct kinds of loot in their bag. To ‘OPEN THE BIG VAULT’ a player must
discard either:

1) ONE of their own loot type


2) TWO OF A KIND of any other loot type

For example, suppose Thief A’s loot type is listed as “gold” on their ‘Character’ card. If Thief
A has one gold in their bag then they can discard it by placing their loot into either one of the
two available ‘Big Vault Discard Piles’ and then proceed to ‘OPEN THE BIG VAULT’.
Alternatively, if Thief A does not have one gold in their bag, but they do have two diamonds or
two cash then they can discard either the two diamonds or the two cash by placing one loot
into the first discard pile and the other loot into the second discard pile and then proceed to
‘OPEN THE BIG VAULT’ ( Note: when discarding two-of-a-kind loot thieves CANNOT place
both loot into the same discard pile). If Thief A doesn’t have at least one gold, two diamonds,
or two cash in their bag then they cannot ‘OPEN THE BIG VAULT’ until they have gained
these loot types. (Note: You CANNOT use loot multipliers to ‘OPEN THE BIG VAULT’).

When a thief opens ‘The Big Vault’ they lift up ‘The Big Vault’ card placed on top of the
‘Either-or’ deck and they pick up the card directly underneath (i.e., the first card that is on top
of the deck directly underneath ‘The Big Vault’ card).

If the thief draws an ‘Empty Safe’ card or the ‘Jackpot’ card they must immediately put that
card into their bag.

If the thief draws an ‘Either-or’ card they can choose to either:

1) Obtain the loot listed at the top of the card, or


2) Perform the action/obtain the benefit listed at the bottom of the card.

If the thief chooses to obtain the loot listed at the top of the card they can immediately put that
loot into their bag. (Note: A loot multiplier such as “gold X3” refers to total number of loot not
total number of points. Therefore, “gold X3” would be worth either 3 points or 6 points if gold
is the thief’s assigned loot type). (Note: A loot multiplier that you place in your bag may be
stolen by another thief during a future raid or blind raid. If it is stolen then the thief that has
obtained it will then have the choice of either obtaining the loot or obtaining the other benefit).

If the thief chooses to perform or obtain the benefit listed at the bottom of the card then they
will not obtain the loot, but rather this benefit instead by placing this card in their playing area
and openly revealing it to the other thieves. (Note: This benefit/action CANNOT be stolen or
reversed once obtained or performed).

Note: If during the game the Either-or deck becomes empty this action is no longer available.
Special Abilities

Each thief has their own special ability listed on their ‘Character’ card. Each thief can only
perform their special ability once per game. After using their special ability the thief must flip
over their character card to the “used’ side. The special abilities are as follows:
1) Block one ‘Blind Raid’: If a cohort draws a ‘Blind Raid’ card from a ‘Plan B’ deck
and decides to target you, you may block the ‘Blind Raid’. That thief must immediately
discard their ‘Blind Raid’ card. (Note: That thief may not change their mind and decide
to conduct their ‘Blind Raid’ on another cohort).
2) Block one ‘Hostage’: If a cohort draws a ‘Hostage’ card from a ‘Plan B’ deck, you
may block them from getting possession of the hostage. Instead, that thief must
immediately discard that ‘Hostage’ card. (Note: You can not use this ability to prevent
a cohort from receiving the hostage during an ‘Assist a Cohort’ action. However, you
can use this ability to prevent a ‘BUSTED’ thief from using the hostage to break free).
3) Block one ‘Raid’: If a cohort draws a ‘Raid’ card from a ‘Plan B’ deck and decides to
target you, you may block the ‘Raid’. That thief must immediately discard their ‘Raid’
card. (Note: That thief may not change their mind and decide to conduct their ‘Raid’ on
another cohort.) If a cohort draws a ‘Raid X2’ or ‘Raid X3’ card then this ability will
subtract one raid from the total amount of raids that they are able to perform. For
example, if Thief A draws a ‘Raid X3’ and chooses to target Thief B, Thief B may
choose to use this special ability which would only allow Thief A to perform two raids
instead of three.

Winning & Scoring

The game ends when the time clock has expired. At the end of the game each thief may count
the total amount of loot in their bag. Scoring is as follows:
● Your Loot= +2 points
● Other Loot= +1 point
● Empty Safe= -1 point

Additionally, a thief may add additional points to their bag if they meet any of the following
speciality conditions:
● Possessing the hostage at the end of the game= +1 point
● Speciality ‘Either-or’ cards= +3 points per card (Note: The thief must meet the
criteria listed at the bottom of these cards to qualify for these bonus points.
Additionally, if the thief decided to take the loot listed on the top of these cards then
they DO NOT qualify for the benefit listed at the bottom of these cards).
● Jackpot= Double the total amount of points in your bag. In other words, a thief will
score how they normally would and when they are completely finished scoring they
can double that amount of points. (Note: If a thief has negative points this total will still
be doubled. For example, if you have -5 points then your total becomes -10).

When the score for all players has been calculated the thief with the highest score is crowned
the winner. In the event of a tie the thief with the ‘Hostage’ wins. If no one does, no one wins.

You might also like