Professional Documents
Culture Documents
Tonkin (2005) compares the 1992 and 2003 statistics on health issues and
violence in teens and discusses high risk groups and traits. It also compares international data to
the B.C. data (Tonkin, 2005). While the retrospective does not argue any particular point, there
Gaming addiction, much like other forms of addiction, is a growing problem that causes
gaming that effects normal life (Video Game Addiction: What It Is, Symptoms & Treatment,
n.d.). Another early study looked that looked into video game addiction was Chiu (2004). This
study found that video games addition can negatively affect by increasing animosity and in those
affected by it (Chiu, 2004). Wood (2007) attempts to disprove the idea of video game addiction
because they believe that it is fueled by media hysteria. After reviewing the literature, they
concluded that video game addiction, is actually poor time management or a form of escapism
from their real-world problems (Wood, 2007). Although, escapism can be a cause of addiction
in many non-drug related addictions like shopping addiction (Kirezli & Arslan, 2018). Much like
shopping addiction, gaming addiction might occur because it elevates negative moods and allows
inaccurate results. The social desirability bias may affect the accuracy of these surveys because
participants will try to look better even if the survey is anonymous (Krumpal, 2013). This may
affect survey data as they may change or downplay their answers to look better on the survey.
Additionally, students may not be honest due to retaliation of some kind because they may not
trust the promise of anonymity and fear retaliation. Another possible reason, which is related to
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the desirability bias, is that people may be ashamed of their actions and thus answer false
information. On the contrary, subject may be emboldened to truthfully admit due to this
anonymity. If participants are allowed to opt out of the survey, the results may be more accurate
as only those who want to will be surveyed. On the contrary, participant bias may occur which is
when the participants guess or are aware of the purpose of the research and change their answers
Sexual harassment or harassment will be under reported to authorities even if they are
promised anonymity. One factor may be that the person is simply unsure on whether it would be
considered sexual harassment or assault. Another well-established reason is that there is a power
dynamic between the reporter and assaulter (Reilly et al., 1986). The gender of the person
sexually harassed may also impact whether they will report sexual harassment. Reilly (1986)
found that males were more tolerant of sexual harassment. Additionally, males had different
criteria of sexual harassment, coercion and contact (Rotundo, 2001). Another reason they may
not report is cultural pressures, work place or societal, against reporting harassers. There is also a
References
Alderden, M. A., & Ullman, S. E. (2012). Creating a More Complete and Current Picture.
Addison (Eds.), Activities for teaching statistics and research methods: A guide for
https://doi.org/10.1037/0000024-020
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video Game Addiction in Children and Teenagers
https://doi.org/10.1089/cpb.2004.7.571
Kirezli, Ö., & Arslan, F. (2018). Analyzing Motivational Determinants of Shopping Addiction
Reilly, M. M., Lott, B., & Gallogly, S. M. (1986). Sexual harassment of university students. Sex
Rotundo, M., Nguyen, D.-H., & Sackett, P. R. (2001). A meta-analytic review of gender
914–922. doi:10.1037/0021-9010.86.5.914
report.pdf
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Video Game Addiction: What It Is, Symptoms & Treatment. (n.d.). Cleveland Clinic.
https://my.clevelandclinic.org/health/diseases/23124-video-game-addiction
Wood, R. T. A. (2007). Problems with the Concept of Video Game “Addiction”: Some Case
Study Examples. International Journal of Mental Health and Addiction, 6(2), 169–178.
doi:10.1007/s11469-007-9118-0